From 931d59565d6e8b62da16dd963604086d8307a0b5 Mon Sep 17 00:00:00 2001 From: DreamJxnas Date: Sun, 19 Apr 2026 16:32:29 +0200 Subject: [PATCH] =?UTF-8?q?=C3=9Cbersetzung=20Br=C3=BCcke=20und=20Aufl?= =?UTF-8?q?=C3=B6sen=20von=20Doppeldeutigkeit=20in=20der=20Werfer-Ansteuer?= =?UTF-8?q?ung?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/content/rules/en/miniwargear.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/content/rules/en/miniwargear.md b/src/content/rules/en/miniwargear.md index 63379fe..d4ef4b4 100644 --- a/src/content/rules/en/miniwargear.md +++ b/src/content/rules/en/miniwargear.md @@ -56,7 +56,7 @@ After the 6th shot the amount of projectiles may decrease, and must not increase Between individual shots of an automatic cannon must be at least 4 seconds of delay (40 redstone ticks, 80 game ticks). A MiniWarGear may be equipped with up to two automatic cannons. -## Brücke +## Bridge A MiniWarGear must feature a command bridge in the form of a clearly distinguishable room. The command bridge must be separated from the rest of the MiniWarGear by doors, fence gates, trapdoors or pistons. @@ -69,7 +69,7 @@ A command bridge must adhere to the following conditions: - Controls for at least 4 headlights that are visible from the opposing position - Controls for automatic cannons (if any are installed) - Controls for shield technology (if there is any) -- The command bridge is the only place where dispensers which aim at the opponent may be controlled +- The command bridge is the only place where dispensers which shoot fireballs or arrows at the opponent may be controlled ## Design @@ -155,4 +155,4 @@ The propellant of any one cannon must only affect projectiles of that same canno - DROPPER - SHULKER_BOX - JUKEBOX -- COMPARATOR +- COMPARATOR \ No newline at end of file