From d1e889e2ff0302a99b4bf5b61bbe6dd2e6b6ccd8 Mon Sep 17 00:00:00 2001 From: YoyoNow Date: Tue, 2 Dec 2025 18:04:11 +0100 Subject: [PATCH] Add quickgear.md and megawargear.md translations for English --- src/content/rules/en/megawargear.md | 11 ++++++++++ src/content/rules/en/quickgear.md | 31 +++++++++++++++++++++++++++++ 2 files changed, 42 insertions(+) create mode 100644 src/content/rules/en/megawargear.md create mode 100644 src/content/rules/en/quickgear.md diff --git a/src/content/rules/en/megawargear.md b/src/content/rules/en/megawargear.md new file mode 100644 index 0000000..c4d51e8 --- /dev/null +++ b/src/content/rules/en/megawargear.md @@ -0,0 +1,11 @@ +--- +translationKey: megawg +--- + +# MegaWarGear Ruleset + +For technical reasons MegaWarGear-Fights are held in version 1.12.2. +MegaWarGears provide the opportunity to build without limitations. +An elaborate design with defined shape is mandatory though (you may not just build some cube). +Besides the lack of limitations regarding dimensions and amounts, MegaWarGears are supposed to be similar to regular WarGears, in that endstone is the most resistant armoring block, dispensers should not contain TNT, etc. +Since this game-mode is not meant for serious competition, an approved MegaWarGear should be fine to release as a public. \ No newline at end of file diff --git a/src/content/rules/en/quickgear.md b/src/content/rules/en/quickgear.md new file mode 100644 index 0000000..3972ead --- /dev/null +++ b/src/content/rules/en/quickgear.md @@ -0,0 +1,31 @@ +--- +translationKey: qg +--- + +# QuickGear-Ruleset + +QuickGears are constructed in version 1.20. + +## Dimensions + +Max. 20 blocks deep (+ 1 block for design on each side) (22) +Max. 35 blocks wide (+ 1 block for design on each side) (37) +Max. 26 blocks high + +No block may leave a QuickGear. + +## Materials + +All blocks in a QuickGear must by destructible by TNT explosions (except for water). +There must not be any pre-installed TNT blocks in a QuickGear. +Blocks with inventories may only contain flowers, honey bottles and horse armor. +Dispensers may only individually contain one stack of fire charges or one stack of arrows (without effects). + +## Design + +A design is very welcome, but not required. + +## Bug-Using + +Primed TNT may only be created from TNT blocks that players have placed. +The duplication of TNT is prohibited. \ No newline at end of file