45 Commits

Author SHA1 Message Date
35765b90e6 feat: Refactor connection rendering logic for improved layout and offset handling
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2026-01-01 17:18:54 +01:00
fa7e68ca10 feat: Add roundRows configuration to group view and update event markdowns
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2026-01-01 16:23:13 +01:00
f507dce94a feat: Enhance group display with hover effect for team visibility
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2025-12-31 13:25:10 +01:00
1ed1901311 feat: Add view configuration for group phase in neujahr2026 event
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2025-12-31 09:48:02 +01:00
AdmiralSeekrank
63d03f2226 Updated neujahr2026.md
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2001-01-01 00:00:00 +00:00
e27b4fb0f4 rebuild
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2025-12-20 19:05:11 +01:00
8fa1d41639 fix: Replace ResponseUserSchema with PlayerSchema in auth and event repositories
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2025-12-20 19:03:36 +01:00
f13305d116 feat: Add Team info Sidebar
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2025-12-20 18:36:33 +01:00
ff59ac3747 Update warship.md
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2025-12-18 18:30:21 +01:00
09035e3acd fix: Update script tags to remove inline type and improve page load handling in dashboard and login pages
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2025-12-17 21:36:55 +01:00
9be8702e6a fix: Change script tag to type="module" in dashboard and login pages
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2025-12-17 21:34:26 +01:00
ffe875260d fix: Update copyright year in FightStatistics.svelte
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2025-12-17 21:29:55 +01:00
64b82eddff rebuild
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2025-12-17 21:28:52 +01:00
e3432ce7bd fix: Update copyright year in FightStatistics.svelte
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2025-12-17 21:23:28 +01:00
6cdf2e0933 fix: Update copyright year in FightStatistics.svelte
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2025-12-17 21:22:11 +01:00
b0a9d56216 refactor: Update loggedIn store type and streamline login/dashboard navigation logic
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2025-12-17 21:20:46 +01:00
3ffc715929 refactor: Remove unused FightList.svelte component
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2025-12-17 21:07:54 +01:00
9589a496c0 Merge branch 'master' of https://git.steamwar.de/SteamWar/Website
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2025-12-17 21:07:35 +01:00
bdebe768b2 refactor: Clean up imports and formatting in Event.svelte; remove FightList.svelte 2025-12-17 21:06:22 +01:00
ab4d4a1a91 Merge pull request 'Add AuditLog' (#20) from auditlog into master
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Reviewed-on: #20
2025-12-17 21:03:15 +01:00
e1220ff5ac Refactor player components: streamline state management and improve code readability in PermissionsDropdown, Players, and PrefixDropdown
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2025-12-02 22:35:32 +01:00
3bde299ea5 Refactor code for consistency: standardize formatting and improve readability across multiple Svelte components
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2025-12-02 22:24:09 +01:00
5f5988e270 Refactor player handling: replace player arrays with IDs, implement PlayerSelector component 2025-12-02 22:23:55 +01:00
7ec678ae7d Add AuditLog
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2025-12-01 18:38:06 +01:00
AdmiralSeekrank
9aa62956a0 Updated neujahr2026.md
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2001-01-01 00:00:00 +00:00
AdmiralSeekrank
7ea7536367 Updated neujahr2026.md
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2001-01-01 00:00:00 +00:00
2a2ee6701e Add microwargear.md and miniwargear.md translations for English
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2025-12-04 09:37:16 +01:00
d1e889e2ff Add quickgear.md and megawargear.md translations for English
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2025-12-02 18:04:15 +01:00
AdmiralSeekrank
6beb488b0b Updated neujahr2026.md
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2001-01-01 00:00:00 +00:00
Chaoscaot
f3b5be675a Updated neujahr2026.md
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2001-01-01 00:00:00 +00:00
AdmiralSeekrank
385d72b541 Updated neujahr2026.md
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2001-01-01 00:00:00 +00:00
AdmiralSeekrank
62a2a0fb3b Updated neujahr2026.md
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2001-01-01 00:00:00 +00:00
5500f3b058 feat: Add Neujahr 2026 event details
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2025-12-01 11:50:09 +01:00
b17cdb7d51 Add SFA Event View
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2025-11-24 17:05:25 +01:00
a761ce371c fix: Update TeamList component to use event object instead of eventId
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2025-11-23 12:14:35 +01:00
ba88dd1ec3 feat: Add TeamList component for displaying registered teams in event details
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2025-11-23 12:12:26 +01:00
ddb19a85dc Update some Event View Code
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2025-11-22 21:49:51 +01:00
64adfe7c3b fix: Update Discord login handling to use async/await for better error handling
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2025-11-15 00:06:13 +01:00
f503d59eeb fix: Set Content-Type header to text/plain for Discord login request
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2025-11-14 23:42:10 +01:00
a06e66012b rebuild
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2025-11-14 23:34:09 +01:00
d746e26a1c rebuild
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2025-11-14 23:25:52 +01:00
a9e1cb6025 fix: Update Discord OAuth link in Login.svelte for correct redirect URI
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2025-11-14 23:18:55 +01:00
3daac95059 fix: Remove unnecessary blank line in Login.svelte
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2025-11-14 23:15:27 +01:00
1905aed535 fix: Update copyright year in middleware.ts to 2025
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2025-11-14 23:03:31 +01:00
9c353a5eea fix: Remove unnecessary blank line in Login.svelte
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2025-11-14 22:49:53 +01:00
62 changed files with 2027 additions and 1095 deletions

View File

@@ -37,10 +37,6 @@
"error",
4
],
"linebreak-style": [
"error",
"unix"
],
"quotes": [
"error",
"double"

View File

@@ -1,8 +1,6 @@
{
"$schema": "https://shadcn-svelte.com/schema.json",
"style": "default",
"tailwind": {
"config": "tailwind.config.js",
"css": "src\\styles\\app.css",
"baseColor": "slate"
},
@@ -10,8 +8,9 @@
"components": "$lib/components",
"utils": "$lib/components/utils",
"ui": "$lib/components/ui",
"hooks": "$lib/hooks"
"hooks": "$lib/hooks",
"lib": "$lib"
},
"typescript": true,
"registry": "https://next.shadcn-svelte.com/registry"
"registry": "https://tw3.shadcn-svelte.com/registry/default"
}

View File

@@ -1,7 +1,7 @@
<!--
- This file is a part of the SteamWar software.
-
- Copyright (C) 2023 SteamWar.de-Serverteam
- Copyright (C) 2026 SteamWar.de-Serverteam
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by

View File

@@ -1,7 +1,7 @@
<!--
- This file is a part of the SteamWar software.
-
- Copyright (C) 2023 SteamWar.de-Serverteam
- Copyright (C) 2026 SteamWar.de-Serverteam
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
@@ -19,7 +19,6 @@
<script lang="ts">
import { preventDefault } from "svelte/legacy";
import { l } from "@utils/util.ts";
import { t } from "astro-i18n";
import { get } from "svelte/store";
@@ -29,7 +28,6 @@
let username: string = $state("");
let pw: string = $state("");
let error: string = $state("");
async function login() {
@@ -61,7 +59,8 @@
const accessToken = params.get("access_token");
if (accessToken) {
let auth = $authV2Repo.loginDiscord(accessToken);
(async () => {
let auth = await $authV2Repo.loginDiscord(accessToken);
if (!auth) {
pw = "";
error = t("login.error");
@@ -69,6 +68,7 @@
}
navigate(l("/dashboard"));
})();
}
}
});
@@ -90,10 +90,7 @@
<p class="mt-2 text-red-500">{error}</p>
{/if}
<button class="btn mt-4 !mx-0 justify-center" type="submit" onclick={preventDefault(login)}>{t("login.submit")}</button>
<a
class="btn mt-4 !mx-0 justify-center"
href="https://discord.com/oauth2/authorize?client_id=869611389818400779&response_type=token&redirect_uri=http%3A%2F%2Flocalhost%3A4321%2Flogin&scope=identify"
>
<a class="btn mt-4 !mx-0 justify-center" href="https://discord.com/oauth2/authorize?client_id=869606970099904562&response_type=token&redirect_uri=https%3A%2F%2Fsteamwar.de%2Flogin&scope=identify">
{t("login.discord")}
</a>
</form>

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@@ -18,10 +18,10 @@
-->
<script lang="ts">
import {Input, Label, Select} from "flowbite-svelte";
import { Input, Label, Select } from "flowbite-svelte";
import TypeAheadSearch from "./TypeAheadSearch.svelte";
import {gamemodes, groups, maps, players} from "@stores/stores.ts";
import type {Team} from "@type/team.ts";
import { gamemodes, groups, maps } from "@stores/stores.ts";
import type { Team } from "@type/team.ts";
interface Props {
teams?: Team[];
@@ -44,57 +44,77 @@
map = $bindable(""),
spectatePort = $bindable(null),
group = $bindable(""),
groupSearch = $bindable("")
groupSearch = $bindable(""),
}: Props = $props();
let selectableTeams = $derived(teams.map(team => {
let selectableTeams = $derived(
teams
.map((team) => {
return {
name: team.name,
value: team.id.toString()
value: team.id.toString(),
};
}).sort((a, b) => a.name.localeCompare(b.name)));
})
.sort((a, b) => a.name.localeCompare(b.name))
);
let selectableGamemodes = $derived($gamemodes.map(gamemode => {
let selectableGamemodes = $derived(
$gamemodes
.map((gamemode) => {
return {
name: gamemode,
value: gamemode
value: gamemode,
};
}).sort((a, b) => a.name.localeCompare(b.name)));
})
.sort((a, b) => a.name.localeCompare(b.name))
);
let customGamemode = $derived(!selectableGamemodes.some((e) => e.name === gamemode) && gamemode !== "");
let selectableCustomGamemode = $derived([
...selectableGamemodes, {
...selectableGamemodes,
{
name: gamemode + " (custom)",
value: gamemode
}
value: gamemode,
},
]);
let mapsStore = $derived(maps(gamemode));
let selectableMaps = $derived($mapsStore.map(map => {
let selectableMaps = $derived(
$mapsStore
.map((map) => {
return {
name: map,
value: map
value: map,
};
}).sort((a, b) => a.name.localeCompare(b.name)));
})
.sort((a, b) => a.name.localeCompare(b.name))
);
let customMap = $derived(!selectableMaps.some((e) => e.name === map) && map !== "");
let selectableCustomMaps = $derived([
...selectableMaps, {
...selectableMaps,
{
name: map + " (custom)",
value: map
}
value: map,
},
]);
let selectableGroups = $derived([{
let selectableGroups = $derived([
{
name: "None",
value: ""
}, {
value: "",
},
{
value: groupSearch,
name: `Create: '${groupSearch}'`
}, ...$groups.map(group => {
name: `Create: '${groupSearch}'`,
},
...$groups
.map((group) => {
return {
name: group,
value: group
value: group,
};
}).sort((a, b) => a.name.localeCompare(b.name))]);
})
.sort((a, b) => a.name.localeCompare(b.name)),
]);
</script>
<div class="m-2">
@@ -107,32 +127,29 @@
</div>
<div class="mt-4">
<Label for="fight-start">Start</Label>
<Input id="fight-start" bind:value={start} >
<Input id="fight-start" bind:value={start}>
{#snippet children({ props })}
<input type="datetime-local" {...props} bind:value={start}/>
<input type="datetime-local" {...props} bind:value={start} />
{/snippet}
</Input>
</div>
<div class="m-2">
<Label for="fight-gamemode">Gamemode</Label>
<Select items={customGamemode ? selectableCustomGamemode : selectableGamemodes} bind:value={gamemode}
id="fight-gamemode"></Select>
<Select items={customGamemode ? selectableCustomGamemode : selectableGamemodes} bind:value={gamemode} id="fight-gamemode"></Select>
</div>
<div class="m-2">
<Label for="fight-maps">Map</Label>
<Select items={customMap ? selectableCustomMaps : selectableMaps} bind:value={map} id="fight-maps"
disabled={customGamemode} class={customGamemode ? "cursor-not-allowed" : ""}></Select>
<Select items={customMap ? selectableCustomMaps : selectableMaps} bind:value={map} id="fight-maps" disabled={customGamemode} class={customGamemode ? "cursor-not-allowed" : ""}></Select>
</div>
<div class="m-2">
<Label for="fight-port">Spectate Port</Label>
<Input id="fight-port" bind:value={spectatePort} >
<Input id="fight-port" bind:value={spectatePort}>
{#snippet children({ props })}
<input type="number" inputmode="numeric" {...props} bind:value={spectatePort}/>
<input type="number" inputmode="numeric" {...props} bind:value={spectatePort} />
{/snippet}
</Input>
</div>
<div class="m-2">
<Label for="fight-kampf">Group</Label>
<TypeAheadSearch items={selectableGroups} bind:selected={group} bind:searchValue={groupSearch}
all></TypeAheadSearch>
<TypeAheadSearch items={selectableGroups} bind:selected={group} bind:searchValue={groupSearch} all></TypeAheadSearch>
</div>

View File

@@ -18,12 +18,11 @@
-->
<script lang="ts">
import {Navbar, NavBrand, Spinner, TabItem, Tabs} from "flowbite-svelte";
import { Navbar, NavBrand, Spinner, TabItem, Tabs } from "flowbite-svelte";
import EventEdit from "./event/EventEdit.svelte";
import {ArrowLeftOutline} from "flowbite-svelte-icons";
import FightList from "./event/FightList.svelte";
import { ArrowLeftOutline } from "flowbite-svelte-icons";
import TeamList from "./event/TeamList.svelte";
import {eventRepo} from "@repo/event.ts";
import { eventRepo } from "@repo/event.ts";
import RefereesList from "@components/admin/pages/event/RefereesList.svelte";
interface Props {
@@ -38,10 +37,10 @@
{#await event}
<div class="h-screen w-screen grid place-items-center">
<Spinner size={16}/>
<Spinner size={16} />
</div>
{:then data}
<Navbar >
<Navbar>
{#snippet children({ hidden, toggle })}
<NavBrand href="#">
<ArrowLeftOutline></ArrowLeftOutline>
@@ -55,27 +54,26 @@
<Tabs style="pill" class="mx-4 flex shadow-lg border-b-2 border-gray-700 pb-2" contentClass="">
<TabItem open>
{#snippet title()}
<span >Event</span>
<span>Event</span>
{/snippet}
<EventEdit {data}/>
<EventEdit {data} />
</TabItem>
<TabItem>
{#snippet title()}
<span >Teams</span>
<span>Teams</span>
{/snippet}
<TeamList {data}/>
<TeamList {data} />
</TabItem>
<TabItem>
{#snippet title()}
<span >Schiedsrichter</span>
<span>Schiedsrichter</span>
{/snippet}
<RefereesList {data}/>
<RefereesList {data} />
</TabItem>
<TabItem>
{#snippet title()}
<span >Kämpfe</span>
<span>Kämpfe</span>
{/snippet}
<FightList {data}/>
</TabItem>
</Tabs>
{:catch error}

View File

@@ -18,21 +18,37 @@
-->
<script lang="ts">
import { run, preventDefault } from 'svelte/legacy';
import { run, preventDefault } from "svelte/legacy";
import {Button, Card, Checkbox, Input, Label, Navbar, NavBrand, Radio, Spinner} from "flowbite-svelte";
import {ArrowLeftOutline} from "flowbite-svelte-icons";
import {players} from "@stores/stores.ts";
import {capitalize} from "../util.ts";
import {permsRepo} from "@repo/perms.ts";
import {me} from "@stores/me.ts";
import { Button, Card, Checkbox, Input, Label, Navbar, NavBrand, Radio, Spinner } from "flowbite-svelte";
import { ArrowLeftOutline } from "flowbite-svelte-icons";
import { capitalize } from "../util.ts";
import { permsRepo } from "@repo/perms.ts";
import { me } from "@stores/me.ts";
import SWButton from "@components/styled/SWButton.svelte";
import SWModal from "@components/styled/SWModal.svelte";
import {userRepo} from "@repo/user.ts";
import { userRepo } from "@repo/user.ts";
import { dataRepo } from "@repo/data.ts";
import type { Player } from "@type/data";
let search = $state("");
let playersList: Player[] = $state([]);
let debounceTimer: NodeJS.Timeout;
function fetchPlayers(searchTerm: string) {
clearTimeout(debounceTimer);
debounceTimer = setTimeout(async () => {
const res = await $dataRepo.queryPlayers(searchTerm || undefined, undefined, undefined, 100, 0, undefined, undefined);
playersList = res.players;
}, 300);
}
$effect(() => {
fetchPlayers(search);
});
let selectedPlayer: string | null = $state(null);
let selectedPlayerName: string = $state("");
let playerPerms = $state(loadPlayer(selectedPlayer));
let prefixEdit = $state("PREFIX_NONE");
@@ -46,7 +62,7 @@
if (!id) {
return;
}
return $permsRepo.getPerms(id).then(value => {
return $permsRepo.getPerms(id).then((value) => {
activePerms = value.perms;
prefixEdit = value.prefix.name;
return value;
@@ -56,7 +72,7 @@
function togglePerm(perm: string) {
return () => {
if (activePerms.includes(perm)) {
activePerms = activePerms.filter(value => value !== perm);
activePerms = activePerms.filter((value) => value !== perm);
} else {
activePerms = [...activePerms, perm];
}
@@ -64,7 +80,7 @@
}
function save() {
playerPerms!.then(async perms => {
playerPerms!.then(async (perms) => {
if (perms.prefix.name != prefixEdit) {
await $permsRepo.setPrefix(selectedPlayer!, prefixEdit);
}
@@ -99,22 +115,18 @@
resetPasswordRepeat = "";
resetPasswordModal = false;
}
let lowerCaseSearch = $derived(search.toLowerCase());
let filteredPlayers = $derived($players.filter(value => value.name.toLowerCase().includes(lowerCaseSearch)));
let player = $derived($players.find(value => value.uuid === selectedPlayer));
run(() => {
playerPerms = loadPlayer(selectedPlayer);
});
</script>
<div class="flex flex-col h-screen overflow-hidden">
<Navbar >
<Navbar>
{#snippet children({ hidden, toggle })}
<NavBrand href="#">
<ArrowLeftOutline></ArrowLeftOutline>
<span class="ml-4 self-center whitespace-nowrap text-xl font-semibold dark:text-white">
Permissions
</span>
<span class="ml-4 self-center whitespace-nowrap text-xl font-semibold dark:text-white"> Permissions </span>
</NavBrand>
{/snippet}
</Navbar>
@@ -124,14 +136,19 @@
<Card class="h-full flex flex-col overflow-hidden !max-w-full">
<div class="border-b border-b-gray-600 pb-2">
<Label for="user_search" class="mb-2">Search Users...</Label>
<Input type="text" id="user_search" placeholder="Name..." bind:value={search}/>
<Input type="text" id="user_search" placeholder="Name..." bind:value={search} />
</div>
{#if filteredPlayers.length < 100}
{#if playersList.length < 100}
<ul class="flex-1 overflow-scroll">
{#each filteredPlayers as player (player.uuid)}
<li class="p-4 transition-colors hover:bg-gray-700 cursor-pointer"
{#each playersList as player (player.uuid)}
<li
class="p-4 transition-colors hover:bg-gray-700 cursor-pointer"
class:text-orange-500={player.uuid === selectedPlayer}
onclick={preventDefault(() => selectedPlayer = player.uuid)}>
onclick={preventDefault(() => {
selectedPlayer = player.uuid;
selectedPlayerName = player.name;
})}
>
{player.name}
</li>
{/each}
@@ -140,7 +157,7 @@
</Card>
<Card class="!max-w-full" style="grid-column: 2/4">
{#if selectedPlayer}
<h1 class="text-3xl">{player.name}</h1>
<h1 class="text-3xl">{selectedPlayerName}</h1>
{#await permsFuture}
<Spinner></Spinner>
{:then perms}
@@ -149,38 +166,26 @@
{:then player}
<h1>Prefix</h1>
{#each Object.entries(perms.prefixes) as [key, prefix]}
<Radio name="prefix" bind:group={prefixEdit}
value={prefix.name}>{capitalize(prefix.name.substring(7).toLowerCase())}</Radio>
<Radio name="prefix" bind:group={prefixEdit} value={prefix.name}>{capitalize(prefix.name.substring(7).toLowerCase())}</Radio>
{/each}
<h1>Permissions</h1>
{#each perms.perms as perm}
<Checkbox checked={activePerms.includes(perm)}
onclick={togglePerm(perm)}>{capitalize(perm.toLowerCase())}</Checkbox>
<Checkbox checked={activePerms.includes(perm)} onclick={togglePerm(perm)}>{capitalize(perm.toLowerCase())}</Checkbox>
{/each}
<div class="mt-4">
<Button disabled={prefixEdit === (player?.prefix.name ?? "") && activePerms === (player?.perms ?? [])}
onclick={save}>Save
</Button>
<Button disabled={prefixEdit === (player?.prefix.name ?? "") && activePerms === (player?.perms ?? [])} onclick={save}>Save</Button>
{#if $me != null && $me.perms.includes("ADMINISTRATION")}
<Button onclick={() => resetPasswordModal = true}>
Reset Password
</Button>
<Button onclick={() => (resetPasswordModal = true)}>Reset Password</Button>
<SWModal bind:open={resetPasswordModal} title="Reset Password">
<Label for="new_password">New Password</Label>
<Input type="password" id="new_password" placeholder="New Password" bind:value={resetPassword}/>
<Input type="password" id="new_password" placeholder="New Password" bind:value={resetPassword} />
<Label for="repeat_password">Repeat Password</Label>
<Input type="password" id="repeat_password" placeholder="Repeat Password" bind:value={resetPasswordRepeat}/>
<Input type="password" id="repeat_password" placeholder="Repeat Password" bind:value={resetPasswordRepeat} />
{#snippet footer()}
<Button class="ml-auto mr-4" onclick={resetResetPassword}>
Cancel
</Button>
<Button disabled={resetPassword === "" || resetPassword !== resetPasswordRepeat} onclick={resetPW}>
Reset Password
</Button>
<Button class="ml-auto mr-4" onclick={resetResetPassword}>Cancel</Button>
<Button disabled={resetPassword === "" || resetPassword !== resetPasswordRepeat} onclick={resetPW}>Reset Password</Button>
{/snippet}
</SWModal>
{/if}

View File

@@ -1,312 +0,0 @@
<!--
- This file is a part of the SteamWar software.
-
- Copyright (C) 2023 SteamWar.de-Serverteam
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
-
- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
-->
<script lang="ts">
import type {EventFight, ExtendedEvent} from "@type/event.ts";
import {
Button,
Checkbox, Input, Label,
Modal,
SpeedDial,
SpeedDialButton,
Toolbar,
ToolbarButton,
ToolbarGroup,
Tooltip
} from "flowbite-svelte";
import {
ArrowsRepeatOutline, CalendarWeekOutline,
PlusOutline, ProfileCardOutline, TrashBinOutline, UsersGroupOutline,
} from "flowbite-svelte-icons";
import FightCard from "./FightCard.svelte";
import CreateFightModal from "./modals/CreateFightModal.svelte";
import {groups, players} from "@stores/stores.ts";
import TypeAheadSearch from "../../components/TypeAheadSearch.svelte";
import {fightRepo, type UpdateFight} from "@repo/fight.ts";
import dayjs from "dayjs";
import duration from "dayjs/plugin/duration";
dayjs.extend(duration);
interface Props {
data: ExtendedEvent;
}
let { data = $bindable() }: Props = $props();
let createOpen = $state(false);
let fights = $state(data.fights);
let selectedFights: Set<EventFight> = $state(new Set());
let groupsMap = $derived(new Set(fights.map(fight => fight.group)));
let groupedFights = $derived(Array.from(groupsMap).map(group => {
return {
group: group,
fights: fights.filter(fight => fight.group === group)
};
}));
function cycleSelect() {
if (selectedFights.size === fights.length) {
selectedFights = new Set();
} else if (selectedFights.size === 0) {
selectedFights = new Set(fights.filter(fight => fight.start > Date.now()));
if (selectedFights.size === 0) {
selectedFights = new Set(fights);
}
} else {
selectedFights = new Set(fights);
}
}
function cycleGroup(groupFights: EventFight[]) {
if (groupFights.every(gf => selectedFights.has(gf))) {
groupFights.forEach(fight => selectedFights.delete(fight));
} else {
groupFights.forEach(fight => selectedFights.add(fight));
}
selectedFights = new Set(selectedFights);
}
let deleteOpen = $state(false);
async function deleteFights() {
for (const fight of selectedFights) {
await $fightRepo.deleteFight(fight.id);
}
fights = await $fightRepo.listFights(data.event.id);
selectedFights = new Set();
deleteOpen = false;
}
let spectatePortOpen = $state(false);
let selectPlayers = $derived($players.map(player => {
return {
name: player.name,
value: player.uuid
};
}).sort((a, b) => a.name.localeCompare(b.name)));
let spectatePort = $state("");
async function updateSpectatePort() {
for (const fight of selectedFights) {
let f: UpdateFight = {
blueTeam: null,
group: null,
spectatePort: Number.parseInt(spectatePort),
map: null,
redTeam: null,
spielmodus: null,
start: null
};
await $fightRepo.updateFight(fight.id, f);
}
fights = await $fightRepo.listFights(data.event.id);
selectedFights = new Set();
spectatePort = "";
spectatePortOpen = false;
}
let groupChangeOpen = $state(false);
let group = $state("");
let groupSearch = $state("");
let selectableGroups = $derived([{
name: "Keine",
value: ""
}, {
value: groupSearch,
name: `Erstelle: '${groupSearch}'`
}, ...$groups.map(group => {
return {
name: group,
value: group
};
}).sort((a, b) => a.name.localeCompare(b.name))]);
async function updateGroup() {
for (const fight of selectedFights) {
let f: UpdateFight = {
blueTeam: null,
group: group,
spectatePort: null,
map: null,
redTeam: null,
spielmodus: null,
start: null
};
await $fightRepo.updateFight(fight.id, f);
}
fights = await $fightRepo.listFights(data.event.id);
selectedFights = new Set();
group = "";
groupSearch = "";
groupChangeOpen = false;
}
let minTime = $derived(dayjs(Math.min(...fights.map(fight => fight.start))).utc(true));
let changeTimeOpen = $state(false);
let changedTime = $state(fights.length != 0 ? dayjs(Math.min(...fights.map(fight => fight.start)))?.utc(true)?.toISOString()?.slice(0, -1) : undefined);
let deltaTime = $derived(dayjs.duration(dayjs(changedTime).utc(true).diff(minTime)));
async function updateStartTime() {
for (const fight of selectedFights) {
let f: UpdateFight = {
blueTeam: null,
group: null,
spectatePort: null,
map: null,
redTeam: null,
spielmodus: null,
start: dayjs(fight.start).add(deltaTime.asMilliseconds(), "millisecond")
};
await $fightRepo.updateFight(fight.id, f);
}
fights = await $fightRepo.listFights(data.event.id);
changedTime = minTime.toISOString().slice(0, -1);
selectedFights = new Set();
changeTimeOpen = false;
}
</script>
<svelte:head>
<title>{data.event.name} - Fights</title>
</svelte:head>
<div class="pb-28">
<Toolbar class="mx-4 mt-2 w-fit">
<ToolbarGroup>
<Checkbox class="ml-2" checked={selectedFights.size === fights.length} onclick={cycleSelect}/>
<Tooltip>Select Upcoming</Tooltip>
</ToolbarGroup>
<ToolbarGroup>
<ToolbarButton onclick={() => selectedFights.size > 0 ? changeTimeOpen = true : changeTimeOpen = false}>
<CalendarWeekOutline/>
</ToolbarButton>
<Tooltip>Reschedule Fights</Tooltip>
<ToolbarButton onclick={() => selectedFights.size > 0 ? spectatePortOpen = true : spectatePortOpen = false}
disabled={changedTime === undefined}>
<ProfileCardOutline/>
</ToolbarButton>
<Tooltip>Change Spectate Port</Tooltip>
<ToolbarButton onclick={() => selectedFights.size > 0 ? groupChangeOpen = true : groupChangeOpen = false}>
<UsersGroupOutline/>
</ToolbarButton>
<Tooltip>Change Group</Tooltip>
</ToolbarGroup>
<ToolbarGroup>
<ToolbarButton color="red"
onclick={() => selectedFights.size > 0 ? deleteOpen = true : deleteOpen = false}>
<TrashBinOutline/>
</ToolbarButton>
<Tooltip>Delete</Tooltip>
</ToolbarGroup>
</Toolbar>
{#each groupedFights as group}
<div class="flex mt-4">
<Checkbox class="ml-2 text-center" checked={group.fights.every(gf => selectedFights.has(gf))}
onclick={() => cycleGroup(group.fights)}/>
<h1 class="ml-4 text-2xl">{group.group ?? "Ungrouped"}</h1>
</div>
{#each group.fights.sort((a, b) => a.start - b.start) as fight, i (fight.id)}
{@const isSelected = selectedFights.has(fight)}
<FightCard {fight} {i} {data} selected={isSelected}
select={() => {
if (selectedFights.has(fight)) {
selectedFights.delete(fight);
} else {
selectedFights.add(fight);
}
selectedFights = new Set(selectedFights);
}} update={async () => fights = await $fightRepo.listFights(data.event.id)}
/>
{/each}
{/each}
</div>
<CreateFightModal {data} bind:open={createOpen}
on:create={async () => data.fights = await $fightRepo.listFights(data.event.id)}></CreateFightModal>
<Modal bind:open={deleteOpen} title="Delete {selectedFights.size} Fights" autoclose size="sm">
<p>Are you sure you want to delete {selectedFights.size} fights?</p>
{#snippet footer()}
<Button color="red" class="ml-auto" onclick={deleteFights}>Delete</Button>
<Button onclick={() => deleteOpen = false} color="alternative">Cancel</Button>
{/snippet}
</Modal>
<Modal bind:open={spectatePortOpen} title="Change Kampfleiter" size="sm">
<div class="m-2">
<Label for="fight-kampf">Kampfleiter</Label>
<TypeAheadSearch items={selectPlayers} bind:selected={spectatePort}></TypeAheadSearch>
</div>
{#snippet footer()}
<Button class="ml-auto" onclick={updateSpectatePort}>Change</Button>
<Button onclick={() => spectatePortOpen = false} color="alternative">Cancel</Button>
{/snippet}
</Modal>
<Modal bind:open={groupChangeOpen} title="Change Group" size="sm">
<div class="m-2">
<Label for="fight-kampf">Group</Label>
<TypeAheadSearch items={selectableGroups} bind:selected={group} bind:searchValue={groupSearch}
all></TypeAheadSearch>
</div>
{#snippet footer()}
<Button class="ml-auto" onclick={updateGroup}>Change</Button>
<Button onclick={() => groupChangeOpen = false} color="alternative">Cancel</Button>
{/snippet}
</Modal>
<Modal bind:open={changeTimeOpen} title="Change Start Time" size="sm">
<div class="m-2">
<Label for="fight-start">New Start Time:</Label>
<Input id="fight-start" bind:value={changedTime} >
{#snippet children({ props })}
<input type="datetime-local" {...props} bind:value={changedTime}/>
{/snippet}
</Input>
</div>
<p>{deltaTime.asMilliseconds() < 0 ? '' : '+'}{("0" + deltaTime.hours()).slice(-2)}
:{("0" + deltaTime.minutes()).slice(-2)}</p>
{#snippet footer()}
<Button class="ml-auto" onclick={updateStartTime}>Update</Button>
<Button onclick={() => changeTimeOpen = false} color="alternative">Cancel</Button>
{/snippet}
</Modal>
<SpeedDial>
<SpeedDialButton name="Add" onclick={() => createOpen = true}>
<PlusOutline/>
</SpeedDialButton>
<SpeedDialButton name="Generate" href="#/event/{data.event.id}/generate">
<ArrowsRepeatOutline/>
</SpeedDialButton>
</SpeedDial>

View File

@@ -18,14 +18,13 @@
-->
<script lang="ts">
import type {ExtendedEvent} from "@type/event.ts";
import {Button} from "flowbite-svelte";
import {PlusOutline} from "flowbite-svelte-icons";
import type { ExtendedEvent } from "@type/event.ts";
import { Button } from "flowbite-svelte";
import { PlusOutline } from "flowbite-svelte-icons";
import SWModal from "@components/styled/SWModal.svelte";
import SWButton from "@components/styled/SWButton.svelte";
import TypeAheadSearch from "@components/admin/components/TypeAheadSearch.svelte";
import {players} from "@stores/stores.ts";
import {eventRepo} from "@repo/event.ts";
import PlayerSelector from "@components/ui/PlayerSelector.svelte";
import { eventRepo } from "@repo/event.ts";
interface Props {
data: ExtendedEvent;
@@ -42,7 +41,8 @@
async function addReferee() {
if (selectedPlayer) {
referees = (await $eventRepo.updateEvent(data.event.id.toString(), {
referees = (
await $eventRepo.updateEvent(data.event.id.toString(), {
deadline: null,
end: null,
maxTeamMembers: null,
@@ -51,8 +51,9 @@
removeReferee: null,
schemType: null,
start: null,
addReferee: [selectedPlayer]
})).referees;
addReferee: [selectedPlayer],
})
).referees;
}
reset();
@@ -60,7 +61,8 @@
function removeReferee(id: string) {
return async () => {
referees = (await $eventRepo.updateEvent(data.event.id.toString(), {
referees = (
await $eventRepo.updateEvent(data.event.id.toString(), {
deadline: null,
end: null,
maxTeamMembers: null,
@@ -70,8 +72,9 @@
schemType: null,
start: null,
removeReferee: [id],
})).referees;
}
})
).referees;
};
}
function reset() {
@@ -84,9 +87,7 @@
{#each referees as referee}
<li class="flex flex-grow justify-between">
{referee.name}
<SWButton onclick={removeReferee(referee.uuid)}>
Entfernen
</SWButton>
<SWButton onclick={removeReferee(referee.uuid)}>Entfernen</SWButton>
</li>
{/each}
@@ -95,15 +96,14 @@
{/if}
</ul>
<Button class="fixed bottom-6 right-6 !p-4 z-10 shadow-lg" onclick={() => showAdd = true}>
<PlusOutline/>
<Button class="fixed bottom-6 right-6 !p-4 z-10 shadow-lg" onclick={() => (showAdd = true)}>
<PlusOutline />
</Button>
<SWModal title="Schiedsrichter hinzufügen" bind:open={showAdd}>
<div class="flex flex-grow justify-center h-80">
<div>
<TypeAheadSearch bind:searchValue bind:selected={selectedPlayer}
items={$players.map(v => ({ name: v.name, value: v.uuid }))}/>
<PlayerSelector bind:value={selectedPlayer} placeholder="Search player..." />
</div>
</div>
{#snippet footer()}

View File

@@ -0,0 +1,95 @@
<script lang="ts">
import dayjs from "dayjs";
import "dayjs/locale/de";
import type { ExtendedEvent } from "../types/event";
import { Button } from "../ui/button";
import { ChevronLeft, ChevronRight } from "lucide-svelte";
import * as Card from "../ui/card";
import EventCard from "./EventCard.svelte";
import SWButton from "@components/styled/SWButton.svelte";
const {
events,
}: {
events: { slug: string; data: { event: ExtendedEvent } }[];
} = $props();
let currentYear = $state(dayjs().year());
// Group events by month
let eventsByMonth = $derived.by(() => {
const grouped = new Map<string, typeof events>();
events.forEach((event) => {
const eventDate = dayjs(event.data.event.event.start).locale("de");
if (eventDate.year() === currentYear) {
const monthKey = eventDate.format("YYYY-MM");
if (!grouped.has(monthKey)) {
grouped.set(monthKey, []);
}
grouped.get(monthKey)!.push(event);
}
});
return grouped;
});
// Generate all 12 months for the current year
let months = $derived.by(() => {
return Array.from({ length: 12 }, (_, i) => {
const monthDate = dayjs().locale("de").year(currentYear).month(i);
const monthKey = monthDate.format("YYYY-MM");
return {
date: monthDate,
key: monthKey,
name: monthDate.format("MMMM"),
events: eventsByMonth.get(monthKey) || [],
};
});
});
function prevYear() {
currentYear = currentYear - 1;
}
function nextYear() {
currentYear = currentYear + 1;
}
</script>
<div>
<div class="flex justify-between items-center mb-6">
<h2 class="text-2xl font-bold text-white">
{currentYear}
</h2>
<div class="flex gap-2">
<SWButton onclick={prevYear} type="gray">
<ChevronLeft size={20} />
</SWButton>
<SWButton onclick={nextYear} type="gray">
<ChevronRight size={20} />
</SWButton>
</div>
</div>
<div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-4 gap-4">
{#each months as month}
<EventCard title={month.name} unsized={true}>
{#if month.events.length > 0}
{#each month.events as event}
<a href={`/events/${event.slug}/`} class="block p-2 bg-slate-800 hover:bg-slate-700 rounded border border-slate-600 transition-colors group">
<div class="text-sm font-semibold text-white group-hover:text-blue-400 transition-colors">
{event.data.event.event.name}
</div>
<div class="text-xs text-gray-400 mt-1">
{dayjs(event.data.event.event.start).format("MMM D, YYYY • HH:mm")}
</div>
</a>
{/each}
{:else}
<p class="text-gray-500 text-sm italic">Keine Events für diesen Monat</p>
{/if}
</EventCard>
{/each}
</div>
</div>

View File

@@ -55,8 +55,8 @@
<!-- Apply horizontal offset only to the mid bridge and second segment fan-out; also shift vertical line to keep continuity -->
{@const midLeft = fromLeft + horizontalDistance / 2 + connection.offset}
{@const firstSegmentWidth = horizontalDistance / 2}
{@const secondSegmentWidth = horizontalDistance / 2}
{#if firstSegmentWidth > 0}
<div
class="horizontal-line"
style="
@@ -81,9 +81,10 @@
background-color: {connection.color};
left: {midLeft}px;
top: {toTop + connection.offset / 4}px;
width: {secondSegmentWidth - connection.offset}px;
width: {firstSegmentWidth - connection.offset}px;
"
></div>
{/if}
{/each}
{/key}
</div>

View File

@@ -1,12 +1,20 @@
<script lang="ts">
import type { ExtendedEvent, EventFight, ResponseGroups, ResponseRelation } from "@type/event.ts";
import type {
ExtendedEvent,
EventFight,
ResponseGroups,
ResponseRelation,
} from "@type/event.ts";
import type { DoubleEleminationViewConfig } from "./types";
import EventCard from "./EventCard.svelte";
import EventFightChip from "./EventFightChip.svelte";
import { onMount, onDestroy, tick } from "svelte";
import { fightConnector } from "./connections.svelte.ts";
const { event, config }: { event: ExtendedEvent; config: DoubleEleminationViewConfig } = $props();
const {
event,
config,
}: { event: ExtendedEvent; config: DoubleEleminationViewConfig } = $props();
const defaultGroup: ResponseGroups = {
id: -1,
@@ -18,7 +26,9 @@
points: null,
};
function indexRelations(ev: ExtendedEvent): Map<number, ResponseRelation[]> {
function indexRelations(
ev: ExtendedEvent,
): Map<number, ResponseRelation[]> {
const map = new Map<number, ResponseRelation[]>();
for (const rel of ev.relations) {
const list = map.get(rel.fight) ?? [];
@@ -29,7 +39,9 @@
}
const relationsByFight = indexRelations(event);
const fightMap = new Map<number, EventFight>(event.fights.map((f) => [f.id, f]));
const fightMap = new Map<number, EventFight>(
event.fights.map((f) => [f.id, f]),
);
function collectBracket(startFinalId: number): EventFight[][] {
const finalFight = fightMap.get(startFinalId);
@@ -45,10 +57,15 @@
const rels = relationsByFight.get(fight.id) ?? [];
for (const rel of rels) {
if (rel.type === "FIGHT" && rel.fromFight) {
const src = fightMap.get(rel.fromFight.id) ?? rel.fromFight;
const src =
fightMap.get(rel.fromFight.id) ?? rel.fromFight;
if (!src) continue;
// Only traverse within the same bracket (group) to avoid cross-bracket pollution
if (bracketGroupId !== null && src.group?.id !== bracketGroupId) continue;
if (
bracketGroupId !== null &&
src.group?.id !== bracketGroupId
)
continue;
if (!visited.has(src.id)) {
visited.add(src.id);
next.push(src);
@@ -97,8 +114,12 @@
for (const rel of event.relations) {
if (rel.type !== "FIGHT" || !rel.fromFight) continue;
const fromId = rel.fromFight.id;
const fromEl = document.getElementById(`fight-${fromId}`) as HTMLElement | null;
const toEl = document.getElementById(`fight-${rel.fight}-team-${rel.team.toLowerCase()}`) as HTMLElement | null;
const fromEl = document.getElementById(
`fight-${fromId}`,
) as HTMLElement | null;
const toEl = document.getElementById(
`fight-${rel.fight}-team-${rel.team.toLowerCase()}`,
) as HTMLElement | null;
if (!fromEl || !toEl) continue;
// Use team-signed offsets so BLUE goes left (negative), RED goes right (positive)
const key = `${fromId}:${rel.team}`;
@@ -118,12 +139,18 @@
</script>
{#if !grandFinal}
<p class="text-gray-400 italic">Konfiguration unvollständig (Grand Final fehlt).</p>
<p class="text-gray-400 italic">
Konfiguration unvollständig (Grand Final fehlt).
</p>
{:else}
{#key winnersStages.length + ":" + losersStages.length}
<!-- Build a grid where rows: winners (stages), losers (stages), with losers offset by one stage/column -->
{@const totalColumns = Math.max(winnersStages.length, losersStages.length + 1) + 1}
<div class="grid gap-x-16 gap-y-6 items-start" style={`grid-template-columns: repeat(${totalColumns}, max-content);`}>
{@const totalColumns =
Math.max(winnersStages.length, losersStages.length + 1) + 1}
<div
class="grid gap-x-16 gap-y-6 items-start"
style={`grid-template-columns: repeat(${totalColumns}, max-content);`}
>
<!-- Winners heading spans all columns -->
<h2 class="font-bold text-center">Winners Bracket</h2>
@@ -132,30 +159,50 @@
<div style={`grid-row: 2; grid-column: ${i + 1};`}>
<EventCard title={stageName(stage.length, true)}>
{#each stage as fight}
<EventFightChip {fight} group={fight.group ?? defaultGroup} />
<EventFightChip
{event}
{fight}
group={fight.group ?? defaultGroup}
/>
{/each}
</EventCard>
</div>
{/each}
<!-- Place Grand Final at the far right, aligned with winners row -->
<div style={`grid-row: 2; grid-column: ${totalColumns};`} class="self-center">
<div
style={`grid-row: 2; grid-column: ${totalColumns};`}
class="self-center"
>
<EventCard title="Grand Final">
{#if grandFinal}
<EventFightChip fight={grandFinal} group={grandFinal.group ?? defaultGroup} />
<EventFightChip
{event}
fight={grandFinal}
group={grandFinal.group ?? defaultGroup}
/>
{/if}
</EventCard>
</div>
<!-- Losers heading spans all columns -->
<h2 class="font-bold text-center" style="grid-row: 3; grid-column: 1 / {totalColumns};">Losers Bracket</h2>
<h2
class="font-bold text-center"
style="grid-row: 3; grid-column: 1 / {totalColumns};"
>
Losers Bracket
</h2>
<!-- Losers stages in row 4, offset by one column to the right -->
{#each losersStages as stage, j}
<div style={`grid-row: 4; grid-column: ${j + 2};`} class="mt-2">
<EventCard title={stageName(stage.length, false)}>
{#each stage as fight}
<EventFightChip {fight} group={fight.group ?? defaultGroup} />
<EventFightChip
{event}
{fight}
group={fight.group ?? defaultGroup}
/>
{/each}
</EventCard>
</div>

View File

@@ -1,12 +1,20 @@
<script lang="ts">
import type { ExtendedEvent, EventFight, ResponseGroups, ResponseRelation } from "@type/event.ts";
import type {
ExtendedEvent,
EventFight,
ResponseGroups,
ResponseRelation,
} from "@type/event.ts";
import type { EleminationViewConfig } from "./types";
import EventCard from "./EventCard.svelte";
import EventFightChip from "./EventFightChip.svelte";
import { onMount, onDestroy, tick } from "svelte";
import { FightConnector, fightConnector } from "./connections.svelte.ts";
const { event, config }: { event: ExtendedEvent; config: EleminationViewConfig } = $props();
const {
event,
config,
}: { event: ExtendedEvent; config: EleminationViewConfig } = $props();
const defaultGroup: ResponseGroups = {
id: -1,
@@ -18,8 +26,13 @@
points: null,
};
function buildStages(ev: ExtendedEvent, finalFightId: number): EventFight[][] {
const fightMap = new Map<number, EventFight>(ev.fights.map((f) => [f.id, f]));
function buildStages(
ev: ExtendedEvent,
finalFightId: number,
): EventFight[][] {
const fightMap = new Map<number, EventFight>(
ev.fights.map((f) => [f.id, f]),
);
const relationsByFight = new Map<number, ResponseRelation[]>();
for (const rel of ev.relations) {
const list = relationsByFight.get(rel.fight) ?? [];
@@ -41,7 +54,8 @@
const rels = relationsByFight.get(fight.id) ?? [];
for (const rel of rels) {
if (rel.type === "FIGHT" && rel.fromFight) {
const src = fightMap.get(rel.fromFight.id) ?? rel.fromFight;
const src =
fightMap.get(rel.fromFight.id) ?? rel.fromFight;
if (src && !visited.has(src.id)) {
visited.add(src.id);
nextLayer.push(src);
@@ -89,8 +103,12 @@
for (const rel of event.relations) {
if (rel.type !== "FIGHT" || !rel.fromFight) continue;
const fromEl = document.getElementById(`fight-${rel.fromFight.id}`) as HTMLElement | null;
const toEl = document.getElementById(`fight-${rel.fight}-team-${rel.team.toLowerCase()}`) as HTMLElement | null;
const fromEl = document.getElementById(
`fight-${rel.fromFight.id}`,
) as HTMLElement | null;
const toEl = document.getElementById(
`fight-${rel.fight}-team-${rel.team.toLowerCase()}`,
) as HTMLElement | null;
if (fromEl && toEl) {
connector.addConnection(fromEl, toEl, "#9ca3af");
}
@@ -111,7 +129,11 @@
<div class="flex flex-col justify-center">
<EventCard title={stageName(index, stage)}>
{#each stage as fight}
<EventFightChip {fight} group={fight.group ?? defaultGroup} />
<EventFightChip
{event}
{fight}
group={fight.group ?? defaultGroup}
/>
{/each}
</EventCard>
</div>

View File

@@ -4,13 +4,15 @@
const {
title,
children,
unsized = false,
}: {
title: string;
children: Snippet;
unsized?: boolean;
} = $props();
</script>
<div class="flex flex-col w-72 m-4 gap-1">
<div class="flex flex-col gap-1 {unsized ? '' : 'w-72 m-4'}">
<div class="bg-gray-100 text-black font-bold px-2 rounded uppercase">
{title}
</div>

View File

@@ -1,15 +1,18 @@
<script lang="ts">
import type { EventFight, ResponseGroups } from "@components/types/event";
import type { EventFight, ExtendedEvent, ResponseGroups } from "@components/types/event";
import EventCardOutline from "./EventCardOutline.svelte";
import EventTeamChip from "./EventTeamChip.svelte";
import { fightConnector } from "./connections.svelte.ts";
let {
fight,
group,
event,
disabled = false,
}: {
fight: EventFight;
group: ResponseGroups;
event: ExtendedEvent;
disabled?: boolean;
} = $props();
function getScore(group: ResponseGroups, fight: EventFight, blueTeam: boolean): string {
@@ -29,14 +32,36 @@
<EventTeamChip
team={{
id: -1,
kuerzel: new Date(fight.start).toLocaleTimeString([], { hour: "2-digit", minute: "2-digit" }),
kuerzel: new Date(fight.start).toLocaleTimeString([], {
hour: "2-digit",
minute: "2-digit",
}),
name: new Date(fight.start).toLocaleDateString([]),
color: "-1",
}}
time={true}
{event}
/>
<div id={"fight-" + fight.id}>
<EventTeamChip team={fight.blueTeam} score={getScore(group, fight, true)} showWinner={true} isWinner={fight.ergebnis === 1} noWinner={fight.ergebnis === 0} id="fight-{fight.id}-team-blue" />
<EventTeamChip team={fight.redTeam} score={getScore(group, fight, false)} showWinner={true} isWinner={fight.ergebnis === 2} noWinner={fight.ergebnis === 0} id="fight-{fight.id}-team-red" />
<EventTeamChip
{event}
{disabled}
team={fight.blueTeam}
score={getScore(group, fight, true)}
showWinner={true}
isWinner={fight.ergebnis === 1}
noWinner={fight.ergebnis === 0}
id="fight-{fight.id}-team-blue"
/>
<EventTeamChip
{event}
{disabled}
team={fight.redTeam}
score={getScore(group, fight, false)}
showWinner={true}
isWinner={fight.ergebnis === 2}
noWinner={fight.ergebnis === 0}
id="fight-{fight.id}-team-red"
/>
</div>
</EventCardOutline>

View File

@@ -0,0 +1,122 @@
<script lang="ts">
import type { ExtendedEvent } from "../types/event";
import dayjs from "dayjs";
import * as Card from "../ui/card";
const { events }: { events: { slug: string; data: { event: ExtendedEvent } }[] } = $props();
// Categorize events into current, upcoming and past.
const now = dayjs();
const sorted = [...events].sort((a, b) => a.data.event.event.start - b.data.event.event.start);
const currentEvents = sorted
.filter((e) => {
const start = dayjs(e.data.event.event.start);
const end = dayjs(e.data.event.event.end);
return start.isBefore(now) && end.isAfter(now);
})
.sort((a, b) => a.data.event.event.end - b.data.event.event.end);
const currentEvent = currentEvents[0];
const upcomingEvents = sorted.filter((e) => dayjs(e.data.event.event.start).isAfter(now));
const pastEvents = sorted.filter((e) => dayjs(e.data.event.event.end).isBefore(now)).sort((a, b) => b.data.event.event.end - a.data.event.event.end);
</script>
{#if currentEvent}
<div class="mb-8">
<h2 class="text-xl font-semibold text-white mb-4">Aktuelles Event</h2>
<div class="grid grid-cols-1">
<a href={`/events/${currentEvent.slug}/`} class="group block h-full">
<Card.Root class="h-full overflow-hidden border-slate-700 bg-slate-800 transition-all hover:-translate-y-1 hover:shadow-xl">
<div class="h-32 bg-gradient-to-br from-blue-600 to-purple-700 relative">
<div class="absolute bottom-0 left-0 p-4 bg-gradient-to-t from-slate-900 to-transparent w-full">
<div class="inline-block bg-slate-900/80 backdrop-blur text-white text-xs font-bold px-2 py-1 rounded mb-1 border border-slate-600">
{dayjs(currentEvent.data.event.event.start).format("DD.MM.YYYY")}
</div>
</div>
</div>
<Card.Header>
<Card.Title class="text-white group-hover:text-blue-400 transition-colors">
{currentEvent.data.event.event.name}
</Card.Title>
</Card.Header>
<Card.Content>
<p class="text-gray-400 text-sm line-clamp-2">
Läuft seit {dayjs(currentEvent.data.event.event.start).format("HH:mm")}
</p>
<div class="mt-4 flex items-center text-sm text-blue-400 font-medium">
Details <span class="ml-1 transition-transform group-hover:translate-x-1"></span>
</div>
</Card.Content>
</Card.Root>
</a>
</div>
</div>
{/if}
{#if upcomingEvents.length}
<div class="mb-8">
<h2 class="text-xl font-semibold text-white mb-4">Bevorstehende Events</h2>
<div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-6">
{#each upcomingEvents as event}
<a href={`/events/${event.slug}/`} class="group block h-full">
<Card.Root class="h-full overflow-hidden border-slate-700 bg-slate-800 transition-all hover:-translate-y-1 hover:shadow-xl">
<div class="h-32 bg-gradient-to-br from-blue-600 to-purple-700 relative">
<div class="absolute bottom-0 left-0 p-4 bg-gradient-to-t from-slate-900 to-transparent w-full">
<div class="inline-block bg-slate-900/80 backdrop-blur text-white text-xs font-bold px-2 py-1 rounded mb-1 border border-slate-600">
{dayjs(event.data.event.event.start).format("DD.MM.YYYY")}
</div>
</div>
</div>
<Card.Header>
<Card.Title class="text-white group-hover:text-blue-400 transition-colors">
{event.data.event.event.name}
</Card.Title>
</Card.Header>
<Card.Content>
<p class="text-gray-400 text-sm line-clamp-2">
Startet um {dayjs(event.data.event.event.start).format("HH:mm")}
</p>
<div class="mt-4 flex items-center text-sm text-blue-400 font-medium">
Details <span class="ml-1 transition-transform group-hover:translate-x-1"></span>
</div>
</Card.Content>
</Card.Root>
</a>
{/each}
</div>
</div>
{/if}
{#if pastEvents.length}
<div class="mb-4">
<h2 class="text-xl font-semibold text-white mb-4">Vergangene Events</h2>
<div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-6 opacity-70">
{#each pastEvents as event}
<a href={`/events/${event.slug}/`} class="group block h-full">
<Card.Root class="h-full overflow-hidden border-slate-700 bg-slate-800 transition-all hover:-translate-y-1 hover:shadow-xl">
<div class="h-32 bg-gradient-to-br from-blue-600 to-purple-700 relative">
<div class="absolute bottom-0 left-0 p-4 bg-gradient-to-t from-slate-900 to-transparent w-full">
<div class="inline-block bg-slate-900/80 backdrop-blur text-white text-xs font-bold px-2 py-1 rounded mb-1 border border-slate-600">
{dayjs(event.data.event.event.start).format("DD.MM.YYYY")}
</div>
</div>
</div>
<Card.Header>
<Card.Title class="text-white group-hover:text-blue-400 transition-colors">
{event.data.event.event.name}
</Card.Title>
</Card.Header>
<Card.Content>
<p class="text-gray-400 text-sm line-clamp-2">
Stattgefunden um {dayjs(event.data.event.event.start).format("HH:mm")}
</p>
<div class="mt-4 flex items-center text-sm text-blue-400 font-medium">
Details <span class="ml-1 transition-transform group-hover:translate-x-1"></span>
</div>
</Card.Content>
</Card.Root>
</a>
{/each}
</div>
</div>
{/if}

View File

@@ -0,0 +1,21 @@
<script lang="ts">
import type { ExtendedEvent } from "../types/event";
import { Button } from "../ui/button";
import { Calendar } from "lucide-svelte";
import { List } from "lucide-svelte";
import EventList from "./EventList.svelte";
import CalendarView from "./Calendar.svelte";
const { events }: { events: { slug: string; data: { event: ExtendedEvent } }[] } = $props();
let viewMode = $state<"list" | "calendar">("list");
</script>
<div class="flex flex-col gap-6">
<div class="flex justify-between items-center">
<h1 class="text-3xl font-bold text-white">Events</h1>
</div>
<CalendarView {events} />
<EventList {events} />
</div>

View File

@@ -1,48 +1,70 @@
<script lang="ts">
import type { Team } from "@type/team.ts";
import { fightConnector } from "./connections.svelte";
import { teamHoverService } from "./team-hover.svelte";
import { Sheet, SheetContent, SheetTrigger } from "@components/ui/sheet";
import TeamInfo from "./TeamInfo.svelte";
import type { ExtendedEvent } from "@components/types/event";
const {
team,
event,
score = "",
time = false,
showWinner = false,
isWinner = false,
noWinner = false,
id,
disabled = false,
}: {
team: Team;
event: ExtendedEvent;
score?: string;
time?: boolean;
showWinner?: boolean;
isWinner?: boolean;
noWinner?: boolean;
id?: string;
disabled?: boolean;
} = $props();
let hoverService = $teamHoverService;
type StringAnyRecord = Record<string, any>;
</script>
<button
class="flex justify-between px-2 w-full team-chip text-left {time ? 'py-1 hover:bg-gray-800' : 'py-3 cursor-pointer'} team-{team.id} {hoverService.currentHover === team.id
? 'bg-gray-800'
: ''} {showWinner ? 'border-l-4' : ''} {showWinner && isWinner ? 'border-l-yellow-500' : 'border-l-gray-950'}"
{#if !disabled}
<Sheet>
<SheetTrigger>
{#snippet child({ props })}
{@render teamButton({ props })}
{/snippet}
</SheetTrigger>
<SheetContent>
<TeamInfo {team} {event} />
</SheetContent>
</Sheet>
{:else}
{@render teamButton({ props: {} })}
{/if}
{#snippet teamButton({ props }: { props: StringAnyRecord })}
<button
{...props}
class="flex justify-between px-2 w-full team-chip text-left border-b border-b-gray-700 last:border-b-0 {time ? 'py-1 hover:bg-gray-800' : 'py-3 cursor-pointer'} team-{disabled
? -1
: team.id} {hoverService.currentHover === team.id ? 'bg-gray-800' : ''} {showWinner ? 'border-l-4' : ''} {showWinner && isWinner ? 'border-l-yellow-500' : 'border-l-gray-950'}"
onmouseenter={() => team.id === -1 || hoverService.setHover(team.id)}
onmouseleave={() => team.id === -1 || hoverService.clearHover()}
{id}
>
>
<div class="flex">
<div class="w-12 {time ? 'font-bold' : ''}">{team.kuerzel}</div>
<div class="w-12 {time ? 'font-bold' : ''}">
{team.kuerzel}
</div>
<span class={time ? "font-mono" : "font-bold"}>{team.name}</span>
</div>
<div class="{showWinner && isWinner && 'font-bold'} {isWinner ? 'text-yellow-400' : ''} {noWinner ? 'font-bold' : ''}">
{score}
</div>
</button>
<style>
.team-chip:not(:last-child) {
@apply border-b border-b-gray-700;
}
</style>
</button>
{/snippet}

View File

@@ -5,6 +5,7 @@
import EventCardOutline from "./EventCardOutline.svelte";
import EventTeamChip from "./EventTeamChip.svelte";
import EventFightChip from "./EventFightChip.svelte";
import { teamHoverService } from "./team-hover.svelte";
const {
event,
@@ -39,12 +40,30 @@
if (currentRound.length) rounds.push(currentRound);
return rounds;
}
function chunkIntoRows<T>(items: T[], rowCount: number): T[][] {
if (!items || items.length === 0) return [];
const rows = Math.max(1, Math.floor(rowCount || 1));
const perRow = Math.ceil(items.length / rows);
const chunked: T[][] = [];
for (let i = 0; i < rows; i++) {
const slice = items.slice(i * perRow, (i + 1) * perRow);
if (slice.length) chunked.push(slice);
}
return chunked;
}
const hover = $teamHoverService;
</script>
{#each config.groups as groupId}
{@const group = event.groups.find((g) => g.id === groupId)!!}
{@const fights = event.fights.filter((f) => f.group?.id === groupId)}
{@const rounds = detectRounds(fights)}
{@const roundRows = config.roundRows ?? 1}
{@const roundRowsChunked = chunkIntoRows(rounds, roundRows)}
<div class="flex">
<div>
<EventCard title={group.name}>
@@ -52,19 +71,27 @@
{#each Object.entries(group.points ?? {}).sort((v1, v2) => v2[1] - v1[1]) as points}
{@const [teamId, point] = points}
{@const team = event.teams.find((t) => t.id.toString() === teamId)!!}
<EventTeamChip {team} score={point.toString()} />
<EventTeamChip {team} {event} score={point.toString()} />
{/each}
</EventCardOutline>
</EventCard>
</div>
{#each rounds as round, index}
<div>
<EventCard title="Runde {index + 1}">
<div class="flex flex-col">
{#each roundRowsChunked as row}
<div class="flex">
{#each row as round, index (round)}
{@const roundIndex = rounds.indexOf(round)}
{@const teams = Array.from(new Set(round.flatMap((f) => [f.redTeam, f.blueTeam])))}
<div class="{hover.currentHover && !teams.some((t) => t?.id === hover.currentHover) ? 'opacity-30' : ''} transition-opacity">
<EventCard title="Runde {roundIndex + 1}">
{#each round as fight}
<EventFightChip {fight} {group} />
<EventFightChip {event} {fight} {group} />
{/each}
</EventCard>
</div>
{/each}
</div>
{/each}
</div>
</div>
{/each}

View File

@@ -0,0 +1,79 @@
<script lang="ts">
import { dataRepo } from "@components/repo/data";
import type { ExtendedEvent, ResponseTeam } from "@components/types/event";
import EventFightChip from "./EventFightChip.svelte";
import SheetHeader from "@components/ui/sheet/sheet-header.svelte";
import { SheetDescription, SheetTitle } from "@components/ui/sheet";
const { event, team }: { event: ExtendedEvent; team: ResponseTeam } = $props();
let members = $derived.by(() => {
return fetchMembers(team.id);
});
let recentFights = $derived.by(() => {
return event.fights
.filter((f) => f.hasFinished && (f.blueTeam.id === team.id || f.redTeam.id === team.id))
.sort((a, b) => b.start - a.start)
.slice(0, 5);
});
async function fetchMembers(teamId: number) {
return await $dataRepo.queryPlayers(undefined, undefined, [teamId], 50, 0, false, false);
}
</script>
<SheetHeader>
<SheetTitle
>{team.name}
<span class="text-sm text-gray-400">{team.kuerzel}</span></SheetTitle
>
<SheetDescription>Statistiken des Teams</SheetDescription>
</SheetHeader>
<div class="mt-8 space-y-8">
<section>
<h3 class="text-lg font-semibold mb-4 border-b border-slate-800 pb-2 text-blue-400">Teammitglieder</h3>
{#await members}
<p class="text-slate-500 italic text-sm">Lade Mitglieder...</p>
{:then member}
<div class="grid grid-cols-2 gap-2">
{#each member.entries as p (p.uuid)}
<div class="bg-slate-800/50 p-2 rounded border border-slate-700 flex items-center gap-2">
<div class="w-6 h-6 rounded-full bg-slate-700 flex items-center justify-center text-[10px]">
{p.name.charAt(0)}
</div>
<span class="truncate text-sm">{p.name}</span>
</div>
{/each}
</div>
{/await}
</section>
<section>
<h3 class="text-lg font-semibold mb-4 border-b border-slate-800 pb-2 text-green-400">Letzte 5 Kämpfe</h3>
{#if recentFights.length > 0}
<div class="space-y-3">
{#each recentFights as fight}
<div class="scale-90 origin-left">
<EventFightChip
{event}
disabled={true}
{fight}
group={fight.group ?? {
id: -1,
name: "Event",
pointsPerWin: 0,
pointsPerLoss: 0,
pointsPerDraw: 0,
type: "GROUP_STAGE",
points: null,
}}
/>
</div>
{/each}
</div>
{:else}
<p class="text-slate-500 italic text-sm">Keine beendeten Kämpfe in diesem Event.</p>
{/if}
</section>
</div>

View File

@@ -0,0 +1,64 @@
<script lang="ts">
import { onMount } from "svelte";
import type { ExtendedEvent } from "@components/types/event";
import type { Team } from "@components/types/team";
import { eventRepo } from "@components/repo/event";
const {
event,
}: {
event: ExtendedEvent;
} = $props();
let teams: Team[] = $state(event.teams);
const colorMap: Record<string, string> = {
"0": "#000000",
"1": "#0000AA",
"2": "#00AA00",
"3": "#00AAAA",
"4": "#AA0000",
"5": "#AA00AA",
"6": "#FFAA00",
"7": "#AAAAAA",
"8": "#555555",
"9": "#5555FF",
a: "#55FF55",
b: "#55FFFF",
c: "#FF5555",
d: "#FF55FF",
e: "#FFFF55",
f: "#FFFFFF",
};
onMount(async () => {
teams = await $eventRepo.listTeams(event.event.id.toString());
});
</script>
<div class="py-2 border-t border-t-gray-600">
<h1 class="text-2xl font-bold mb-4">Angemeldete Teams</h1>
<div
class="grid grid-cols-2 sm:grid-cols-3 md:grid-cols-4 lg:grid-cols-5 gap-2"
>
{#each teams as team}
<button
class="bg-neutral-800 p-2 rounded-md border border-neutral-700 border-l-4 flex flex-row items-center gap-2 cursor-pointer hover:bg-neutral-700 transition-colors w-full text-left"
style="border-left-color: {colorMap[team.color] || '#FFFFFF'}"
>
<span
class="text-sm font-mono text-neutral-400 shrink-0 w-8 text-center"
>{team.kuerzel}</span
>
<span class="font-bold truncate" title={team.name}>
{team.name}
</span>
</button>
{/each}
{#if teams.length === 0}
<p class="col-span-full text-center text-neutral-400">
Keine Teams angemeldet.
</p>
{/if}
</div>
</div>

View File

@@ -5,14 +5,16 @@ class TeamHoverService {
public currentHover = $state<number | undefined>(undefined);
private fightConnector = get(fightConnector);
public disableConnections = $state(false);
setHover(teamId: number): void {
this.currentHover = teamId;
this.fightConnector.addTeamConnection(teamId);
if (!this.disableConnections) this.fightConnector.addTeamConnection(teamId);
}
clearHover(): void {
this.currentHover = undefined;
this.fightConnector.clearConnections();
if (!this.disableConnections) this.fightConnector.clearConnections();
}
}

View File

@@ -3,6 +3,7 @@ import { z } from "astro:content";
export const GroupViewSchema = z.object({
type: z.literal("GROUP"),
groups: z.array(z.number()),
roundRows: z.number().int().positive().optional().default(1),
});
export type GroupViewConfig = z.infer<typeof GroupViewSchema>;

View File

@@ -27,6 +27,7 @@
import Event from "@components/moderator/pages/event/Event.svelte";
import Pages from "@components/moderator/pages/pages/Pages.svelte";
import Generator from "@components/moderator/pages/generators/Generator.svelte";
import AuditLog from "@components/moderator/pages/logs/AuditLog.svelte";
import { Tooltip } from "bits-ui";
const routes: RouteDefinition = {
@@ -36,6 +37,7 @@
"/event/:id": Event,
"/event/:id/generate": Generator,
"/pages": Pages,
"/logs": AuditLog,
};
</script>

View File

@@ -27,4 +27,5 @@
<a href="#/players" class="hover:text-primary text-sm font-medium transition-colors" class:text-muted-foreground={$location !== "/players"}> Players </a>
<a href="#/pages" class="hover:text-primary text-sm font-medium transition-colors" class:text-muted-foreground={$location !== "/pages"}> Pages </a>
<a href="#/schematics" class="hover:text-primary text-sm font-medium transition-colors" class:text-muted-foreground={$location !== "/schematics"}> Schematics </a>
<a href="#/logs" class="hover:text-primary text-sm font-medium transition-colors" class:text-muted-foreground={$location !== "/logs"}> Logs </a>
</nav>

View File

@@ -19,12 +19,10 @@
<script lang="ts">
import { Table, TableBody, TableCell, TableCaption, TableHead, TableHeader, TableRow } from "@components/ui/table";
import { Command, CommandEmpty, CommandGroup, CommandInput, CommandItem, CommandList } from "@components/ui/command/index.js";
import { Popover, PopoverContent, PopoverTrigger } from "@components/ui/popover/index.js";
import { Button } from "@components/ui/button/index.js";
import type { ExtendedEvent } from "@type/event.ts";
import { eventRepo } from "@repo/event";
import { players } from "@stores/stores";
import PlayerSelector from "@components/ui/PlayerSelector.svelte";
const { event }: { event: ExtendedEvent } = $props();
@@ -39,8 +37,6 @@
await $eventRepo.deleteReferees(event.event.id.toString(), [value]);
referees = await $eventRepo.listReferees(event.event.id.toString());
}
let playerSearch = $state("");
</script>
<Table>
@@ -60,27 +56,7 @@
</TableRow>
{/each}
</TableBody>
<Popover>
<TableCaption>
<PopoverTrigger>
<Button>Hinzufügen</Button>
</PopoverTrigger>
<PlayerSelector placeholder="Hinzufügen" onSelect={(player) => addReferee(player.uuid)} />
</TableCaption>
<PopoverContent class="p-0">
<Command shouldFilter={false}>
<CommandInput bind:value={playerSearch} placeholder="Search players..." />
<CommandList>
<CommandEmpty>No Players found :(</CommandEmpty>
<CommandGroup heading="Players">
{#each $players
.filter((v) => v.name.toLowerCase().includes(playerSearch.toLowerCase()))
.filter((v, i) => i < 50)
.filter((v) => !referees.some((k) => k.uuid === v.uuid)) as player (player.uuid)}
<CommandItem value={player.name} onSelect={() => addReferee(player.uuid)} keywords={[player.uuid]}>{player.name}</CommandItem>
{/each}
</CommandGroup>
</CommandList>
</Command>
</PopoverContent>
</Popover>
</Table>

View File

@@ -0,0 +1,191 @@
<script lang="ts">
import { createSvelteTable, FlexRender } from "@components/ui/data-table";
import { columns } from "./columns";
import { getCoreRowModel, getPaginationRowModel, type PaginationState } from "@tanstack/table-core";
import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@components/ui/table";
import { auditLog } from "@components/repo/auditlog";
import { now, ZonedDateTime } from "@internationalized/date";
import { AuditLogEntrySchema, type AuditLogEntry } from "@components/types/auditlog";
import { Button } from "@components/ui/button";
import { Select, SelectContent, SelectItem, SelectTrigger } from "@components/ui/select";
import { Input } from "@components/ui/input";
import { Popover, PopoverContent, PopoverTrigger } from "@components/ui/popover";
import { Command, CommandEmpty, CommandGroup, CommandInput, CommandItem, CommandList } from "@components/ui/command";
import { Check } from "lucide-svelte";
import { cn } from "@components/utils";
import DateTimePicker from "@components/ui/datetime-picker/DateTimePicker.svelte";
import PlayerSelector from "@components/ui/PlayerSelector.svelte";
let debounceTimer: NodeJS.Timeout;
const debounce = <T,>(value: T, func: (value: T) => void) => {
clearTimeout(debounceTimer);
debounceTimer = setTimeout(() => {
func(value);
}, 300);
};
let actionText = $state("");
let serverText = $state("");
let fullText = $state("");
let actors = $state<number[]>([]);
let actionTypes = $state<string[]>([]);
let timeGreater = $state<ZonedDateTime>(now("Europe/Berlin").subtract({ months: 1 }));
let timeLess = $state<ZonedDateTime>(now("Europe/Berlin"));
let serverOwner = $state<number[]>([]);
let velocity = $state(false);
let sorting = $state("DESC");
let pagination = $state<PaginationState>({
pageIndex: 0,
pageSize: 25,
});
let data = $state<AuditLogEntry[]>([]);
let rows = $state(0);
$effect(() => {
$auditLog
.get(
actionText || undefined,
serverText || undefined,
fullText || undefined,
actors.length > 0 ? actors : undefined,
actionTypes.length > 0 ? actionTypes : undefined,
timeGreater ? timeGreater.toDate().getTime() : undefined,
timeLess ? timeLess.toDate().getTime() : undefined,
serverOwner.length > 0 ? serverOwner : undefined,
velocity,
pagination.pageIndex,
pagination.pageSize,
sorting || undefined
)
.then((res) => {
data = res.entries;
rows = res.rows;
});
});
const table = createSvelteTable({
get data() {
return data;
},
columns,
state: {
get pagination() {
return pagination;
},
},
onPaginationChange: (updater) => {
if (typeof updater === "function") {
pagination = updater(pagination);
} else {
pagination = updater;
}
},
getCoreRowModel: getCoreRowModel(),
getPaginationRowModel: getPaginationRowModel(),
manualPagination: true,
get rowCount() {
return rows;
},
});
let playerSearch = $state("");
let ownerSearch = $state("");
</script>
<div class="p-4">
<div class="rounded border mb-4 p-2 flex lg:flex-row flex-col">
<Input
class="w-48 mr-2"
placeholder="Suchen..."
value={fullText}
onchange={(e) =>
debounce(e.currentTarget.value, (v) => {
fullText = v;
})}
oninput={(e) =>
debounce(e.currentTarget.value, (v) => {
fullText = v;
})}
/>
<Select type="multiple" value={actionTypes} onValueChange={(e) => (actionTypes = e)}>
<SelectTrigger class="w-48 mr-2" placeholder="Aktionstypen auswählen...">Aktionstypen ({actionTypes.length})</SelectTrigger>
<SelectContent>
{#each ["JOIN", "LEAVE", "COMMAND", "SENSITIVE_COMMAND", "CHAT", "GUI_OPEN", "GUI_CLOSE", "GUI_CLICK"] as option}
<SelectItem value={option}>{option}</SelectItem>
{/each}
</SelectContent>
</Select>
<div class="mr-2">
<PlayerSelector bind:value={actors} multiple placeholder="Spieler Filter" />
</div>
<div class="mr-2">
<PlayerSelector bind:value={serverOwner} multiple placeholder="Server Owner" />
</div>
<div class="mr-2">
<DateTimePicker bind:value={timeGreater} />
</div>
<div class="mr-2">
<DateTimePicker bind:value={timeLess} />
</div>
<Select type="single" value={sorting} onValueChange={(e) => (sorting = e)}>
<SelectTrigger class="w-48 mr-2">{sorting === "ASC" ? "Aufsteigend" : "Absteigend"}</SelectTrigger>
<SelectContent>
<SelectItem value="ASC">Aufsteigend</SelectItem>
<SelectItem value="DESC">Absteigend</SelectItem>
</SelectContent>
</Select>
</div>
<div class="rounded border">
<Table>
<TableHeader>
{#each table.getHeaderGroups() as headerGroup (headerGroup.id)}
<TableRow>
{#each headerGroup.headers as header (header.id)}
<TableHead colspan={header.colSpan}>
{#if !header.isPlaceholder}
<FlexRender content={header.column.columnDef.header} context={header.getContext()} />
{/if}
</TableHead>
{/each}
</TableRow>
{/each}
</TableHeader>
<TableBody>
{#each table.getRowModel().rows as row (row.id)}
<TableRow>
{#each row.getVisibleCells() as cell (cell.id)}
<TableCell class="p-2 align-top">
<FlexRender content={cell.column.columnDef.cell} context={cell.getContext()} />
</TableCell>
{/each}
</TableRow>
{:else}
<TableRow>
<TableCell colspan={columns.length} class="h-24 text-center">Keine Einträge gefunden.</TableCell>
</TableRow>
{/each}
</TableBody>
</Table>
</div>
<div class="flex items-center justify-end space-x-2 py-4">
<div>
<Select type="single" value={pagination.pageSize.toString()} onValueChange={(e) => (pagination = { pageSize: +e, pageIndex: 0 })}>
<SelectTrigger>{pagination.pageSize}</SelectTrigger>
<SelectContent>
<SelectItem value="5">5</SelectItem>
<SelectItem value="10">10</SelectItem>
<SelectItem value="25">25</SelectItem>
<SelectItem value="50">50</SelectItem>
<SelectItem value="100">100</SelectItem>
<SelectItem value="200">200</SelectItem>
</SelectContent>
</Select>
</div>
<Button variant="outline" size="sm" onclick={() => table.previousPage()} disabled={!table.getCanPreviousPage()}>Previous</Button>
<Button variant="outline" size="sm" onclick={() => table.nextPage()} disabled={!table.getCanNextPage()}>Next</Button>
</div>
</div>

View File

@@ -0,0 +1,35 @@
import type { AuditLogEntry } from "@components/types/auditlog";
import type { ColumnDef } from "@tanstack/table-core";
export const columns: ColumnDef<AuditLogEntry>[] = [
{
accessorKey: "id",
header: "ID",
},
{
accessorKey: "time",
header: "Time",
cell: (info) => new Date(info.getValue<number>()).toLocaleString(),
},
{
accessorKey: "server",
header: "Server",
},
{
accessorKey: "serverOwner",
header: "Server Owner",
cell: (info) => info.getValue<string | null>() || "N/A",
},
{
accessorKey: "actor",
header: "Spieler",
},
{
accessorKey: "actionType",
header: "Action Type",
},
{
accessorKey: "actionText",
header: "Action Text",
},
];

View File

@@ -18,24 +18,27 @@
-->
<script lang="ts">
import {permissions, players} from "@stores/stores.ts";
import {Select, SelectContent, SelectItem} from "@components/ui/select";
import {SelectTrigger} from "@components/ui/select/index.js";
import {permsRepo} from "@repo/perms.ts";
import { permissions } from "@stores/stores.ts";
import { Select, SelectContent, SelectItem } from "@components/ui/select";
import { SelectTrigger } from "@components/ui/select/index.js";
import { permsRepo } from "@repo/perms.ts";
const {
perms, uuid
}: { perms: string[], uuid: string } = $props();
const { perms, uuid }: { perms: string[]; uuid: string } = $props();
let value = $state(perms);
let prevValue = $state(perms);
$effect(() => {
value = perms;
prevValue = perms;
});
function onChange(change: string[]) {
$permissions.perms.forEach(perm => {
$permissions.perms.forEach((perm) => {
if (prevValue.includes(perm) && !change.includes(perm)) {
$permsRepo.removePerm(uuid, perm)
$permsRepo.removePerm(uuid, perm);
} else if (!prevValue.includes(perm) && change.includes(perm)) {
$permsRepo.addPerm(uuid, perm)
$permsRepo.addPerm(uuid, perm);
}
});

View File

@@ -17,16 +17,132 @@
- along with this program. If not, see <https://www.gnu.org/licenses/>.
-->
<script>
import Table from "@components/moderator/pages/players/Table.svelte";
<script lang="ts">
import { createSvelteTable, FlexRender } from "@components/ui/data-table";
import { columns } from "./columns";
import { getCoreRowModel, getPaginationRowModel, type PaginationState } from "@tanstack/table-core";
import { Table, TableBody, TableCell, TableHead, TableHeader, TableRow } from "@components/ui/table";
import { dataRepo } from "@repo/data";
import type { Player } from "@type/data";
import { Button } from "@components/ui/button";
import { Select, SelectContent, SelectItem, SelectTrigger } from "@components/ui/select";
import { Input } from "@components/ui/input";
import {dataRepo} from "@repo/data";
let debounceTimer: NodeJS.Timeout;
const debounce = <T,>(value: T, func: (value: T) => void) => {
clearTimeout(debounceTimer);
debounceTimer = setTimeout(() => {
func(value);
}, 300);
};
let playersFuture = $state($dataRepo.getPlayers())
let search = $state("");
let pagination = $state<PaginationState>({
pageIndex: 0,
pageSize: 25,
});
let data = $state<Player[]>([]);
let rows = $state(0);
$effect(() => {
$dataRepo.queryPlayers(search || undefined, undefined, undefined, pagination.pageSize, pagination.pageIndex, true, false).then((res) => {
data = res.entries;
rows = res.rows;
});
});
const table = createSvelteTable({
get data() {
return data;
},
columns,
state: {
get pagination() {
return pagination;
},
},
onPaginationChange: (updater) => {
if (typeof updater === "function") {
pagination = updater(pagination);
} else {
pagination = updater;
}
},
getCoreRowModel: getCoreRowModel(),
getPaginationRowModel: getPaginationRowModel(),
manualPagination: true,
get rowCount() {
return rows;
},
});
</script>
{#await playersFuture}
<p>Loading...</p>
{:then players}
<Table data={players} />
{/await}
<div class="p-4">
<div class="rounded border mb-4 p-2 flex lg:flex-row flex-col">
<Input
class="w-48 mr-2"
placeholder="Search players..."
value={search}
onchange={(e) =>
debounce(e.currentTarget.value, (v) => {
search = v;
})}
oninput={(e) =>
debounce(e.currentTarget.value, (v) => {
search = v;
})}
/>
</div>
<div class="rounded border">
<Table>
<TableHeader>
{#each table.getHeaderGroups() as headerGroup (headerGroup.id)}
<TableRow>
{#each headerGroup.headers as header (header.id)}
<TableHead colspan={header.colSpan}>
{#if !header.isPlaceholder}
<FlexRender content={header.column.columnDef.header} context={header.getContext()} />
{/if}
</TableHead>
{/each}
</TableRow>
{/each}
</TableHeader>
<TableBody>
{#each table.getRowModel().rows as row (row.id)}
<TableRow>
{#each row.getVisibleCells() as cell (cell.id)}
<TableCell class="p-2 align-top">
<FlexRender content={cell.column.columnDef.cell} context={cell.getContext()} />
</TableCell>
{/each}
</TableRow>
{:else}
<TableRow>
<TableCell colspan={columns.length} class="h-24 text-center">No players found.</TableCell>
</TableRow>
{/each}
</TableBody>
</Table>
</div>
<div class="flex items-center justify-end space-x-2 py-4">
<div>
<Select type="single" value={pagination.pageSize.toString()} onValueChange={(e) => (pagination = { pageSize: +e, pageIndex: 0 })}>
<SelectTrigger>{pagination.pageSize}</SelectTrigger>
<SelectContent>
<SelectItem value="5">5</SelectItem>
<SelectItem value="10">10</SelectItem>
<SelectItem value="25">25</SelectItem>
<SelectItem value="50">50</SelectItem>
<SelectItem value="100">100</SelectItem>
<SelectItem value="200">200</SelectItem>
</SelectContent>
</Select>
</div>
<Button variant="outline" size="sm" onclick={() => table.previousPage()} disabled={!table.getCanPreviousPage()}>Previous</Button>
<Button variant="outline" size="sm" onclick={() => table.nextPage()} disabled={!table.getCanNextPage()}>Next</Button>
</div>
</div>

View File

@@ -18,16 +18,18 @@
-->
<script lang="ts">
import {Select, SelectContent, SelectItem, SelectTrigger} from "@components/ui/select";
import {permissions} from "@stores/stores.ts";
import {permsRepo} from "@repo/perms.ts";
import { Select, SelectContent, SelectItem, SelectTrigger } from "@components/ui/select";
import { permissions } from "@stores/stores.ts";
import { permsRepo } from "@repo/perms.ts";
const {
prefix, uuid
}: { prefix: string, uuid: string } = $props();
const { prefix, uuid }: { prefix: string; uuid: string } = $props();
let value = $state(prefix);
$effect(() => {
value = prefix;
});
function onChange(change: string) {
$permsRepo.setPrefix(uuid, change);

View File

@@ -1,174 +0,0 @@
<!--
- This file is a part of the SteamWar software.
-
- Copyright (C) 2025 SteamWar.de-Serverteam
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
-
- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
-->
<script lang="ts">
import {
type ColumnFiltersState,
getCoreRowModel, getFilteredRowModel,
getPaginationRowModel, getSortedRowModel,
type PaginationState,
type SortingState,
} from "@tanstack/table-core";
import {
createSvelteTable,
FlexRender,
} from "@components/ui/data-table/index";
import {Table, TableBody, TableCell, TableHead, TableHeader, TableRow} from "@components/ui/table";
import {Button} from "@components/ui/button";
import {Input} from "@components/ui/input";
import {Select} from "@components/ui/select";
import {SelectContent, SelectItem, SelectTrigger} from "@components/ui/select/index.js";
import type {Player} from "@type/data";
import { columns } from "./columns";
let { data }: { data: Player[] } = $props();
let pagination = $state<PaginationState>({ pageIndex: 0, pageSize: 25 });
let sorting = $state<SortingState>([]);
let columnFilters = $state<ColumnFiltersState>([]);
const table = createSvelteTable({
get data() {
return data;
},
state: {
get pagination() {
return pagination;
},
get sorting() {
return sorting;
},
get columnFilters() {
return columnFilters;
},
},
onPaginationChange: (updater) => {
if (typeof updater === "function") {
pagination = updater(pagination);
} else {
pagination = updater;
}
},
onSortingChange: (updater) => {
if (typeof updater === "function") {
sorting = updater(sorting);
} else {
sorting = updater;
}
},
onColumnFiltersChange: (updater) => {
if (typeof updater === "function") {
columnFilters = updater(columnFilters);
} else {
columnFilters = updater;
}
},
columns,
getCoreRowModel: getCoreRowModel(),
getPaginationRowModel: getPaginationRowModel(),
getSortedRowModel: getSortedRowModel(),
getFilteredRowModel: getFilteredRowModel(),
});
</script>
<div class="rounded-md border m-4">
<div class="flex items-center p-4 border-b">
<Input
placeholder="Filter Players..."
value={(table.getColumn("name")?.getFilterValue() as string) ?? ""}
onchange={(e) => {
table.getColumn("name")?.setFilterValue(e.currentTarget.value);
}}
oninput={(e) => {
table.getColumn("name")?.setFilterValue(e.currentTarget.value);
}}
class="max-w-sm"
/>
<div class="flex items-center px-4">
<Select type="single" value={pagination.pageSize.toString()} onValueChange={(e) => pagination = { pageSize: +e, pageIndex: 0 }}>
<SelectTrigger>{pagination.pageSize}</SelectTrigger>
<SelectContent>
<SelectItem value="5">5</SelectItem>
<SelectItem value="10">10</SelectItem>
<SelectItem value="25">25</SelectItem>
<SelectItem value="50">50</SelectItem>
<SelectItem value="100">100</SelectItem>
<SelectItem value="200">200</SelectItem>
</SelectContent>
</Select>
</div>
</div>
<Table>
<TableHeader>
{#each table.getHeaderGroups() as headerGroup (headerGroup.id)}
<TableRow>
{#each headerGroup.headers as header (header.id)}
<TableHead>
{#if !header.isPlaceholder}
<FlexRender
content={header.column.columnDef.header}
context={header.getContext()}
/>
{/if}
</TableHead>
{/each}
</TableRow>
{/each}
</TableHeader>
<TableBody>
{#each table.getRowModel().rows as row (row.id)}
<TableRow data-state={row.getIsSelected() && "selected"}>
{#each row.getVisibleCells() as cell (cell.id)}
<TableCell>
<FlexRender
content={cell.column.columnDef.cell}
context={cell.getContext()}
/>
</TableCell>
{/each}
</TableRow>
{:else}
<TableRow>
<TableCell colspan={columns.length} class="h-24 text-center">
No results.
</TableCell>
</TableRow>
{/each}
</TableBody>
</Table>
<div class="flex items-center justify-end space-x-2 p-4 border-t">
<Button
variant="outline"
size="sm"
onclick={() => table.previousPage()}
disabled={!table.getCanPreviousPage()}
>
Previous
</Button>
<span>{pagination.pageIndex + 1}/{table.getPageCount()}</span>
<Button
variant="outline"
size="sm"
onclick={() => table.nextPage()}
disabled={!table.getCanNextPage()}
>
Next
</Button>
</div>
</div>

View File

@@ -17,8 +17,8 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import type {ColumnDef} from "@tanstack/table-core";
import type {Player} from "@type/data.ts";
import type { ColumnDef } from "@tanstack/table-core";
import type { Player } from "@type/data.ts";
import { renderComponent } from "@components/ui/data-table";
import PermissionsDropdown from "@components/moderator/pages/players/PermissionsDropdown.svelte";
import PrefixDropdown from "@components/moderator/pages/players/PrefixDropdown.svelte";
@@ -36,25 +36,20 @@ export const columns: ColumnDef<Player[]> = [
accessorKey: "prefix",
header: "Prefix",
cell: ({ row }) => {
return renderComponent(
PrefixDropdown, {
return renderComponent(PrefixDropdown, {
prefix: row.getValue("prefix"),
uuid: row.getValue("uuid"),
},
);
});
},
},
{
accessorKey: "perms",
header: "Permissions",
cell: ({ row }) => {
return renderComponent(
PermissionsDropdown,
{
return renderComponent(PermissionsDropdown, {
perms: row.getValue("perms"),
uuid: row.getValue("uuid"),
},
);
});
},
},
];

View File

@@ -0,0 +1,40 @@
import { derived } from "svelte/store";
import { fetchWithToken, tokenStore } from "./repo";
import { PagedAutidLogSchema } from "@components/types/auditlog";
export class AuditLogRepo {
async get(
actionText: string | undefined,
serverText: string | undefined,
fullText: string | undefined,
actor: number[] | undefined,
actionType: string[] | undefined,
timeFrom: number | undefined,
timeTo: number | undefined,
serverOwner: number[] | undefined,
velocity: boolean | undefined,
page: number,
pageSize: number,
sorting: string | undefined
) {
const params = new URLSearchParams();
if (actionText) params.append("actionText", actionText);
if (serverText) params.append("serverText", serverText);
if (fullText) params.append("fullText", fullText);
if (actor) actor.forEach((a) => params.append("actor", a.toString()));
if (actionType) actionType.forEach((a) => params.append("actionType", a));
if (timeFrom) params.append("timeGreater", timeFrom.toString());
if (timeTo) params.append("timeLess", timeTo.toString());
if (serverOwner) serverOwner.forEach((s) => params.append("serverOwner", s.toString()));
if (velocity !== undefined) params.append("velocity", velocity.toString());
params.append("page", page.toString());
params.append("limit", pageSize.toString());
if (sorting) params.append("sorting", sorting);
return await fetchWithToken("", `/auditlog?${params.toString()}`)
.then((value) => value.json())
.then((data) => PagedAutidLogSchema.parse(data));
}
}
export const auditLog = derived(tokenStore, ($token) => new AuditLogRepo());

View File

@@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@@ -18,13 +18,15 @@
*/
import { readable, writable } from "svelte/store";
import { ResponseUserSchema } from "@components/types/data";
import { PlayerSchema } from "@components/types/data";
export class AuthV2Repo {
constructor() {
this.request("/data/me").then((value) => {
if (value.ok) {
loggedIn.set(true);
} else {
loggedIn.set(false);
}
});
}
@@ -40,7 +42,7 @@ export class AuthV2Repo {
}),
})
.then((value) => value.json())
.then((value) => ResponseUserSchema.parse(value));
.then((value) => PlayerSchema.parse(value));
loggedIn.set(true);
@@ -55,9 +57,12 @@ export class AuthV2Repo {
await this.request("/auth/discord", {
method: "POST",
body: token,
headers: {
"Content-Type": "text/plain",
},
})
.then((value) => value.json())
.then((value) => ResponseUserSchema.parse(value));
.then((value) => PlayerSchema.parse(value));
loggedIn.set(true);
return true;
} catch (e) {
@@ -84,6 +89,6 @@ export class AuthV2Repo {
}
}
export const loggedIn = writable(false);
export const loggedIn = writable<boolean | undefined>(undefined);
export const authV2Repo = readable(new AuthV2Repo());

View File

@@ -17,8 +17,8 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import type { Player, Server } from "@type/data.ts";
import { PlayerSchema, ServerSchema } from "@type/data.ts";
import type { Player, PlayerList, Server } from "@type/data.ts";
import { PlayerListSchema, PlayerSchema, ServerSchema } from "@type/data.ts";
import { fetchWithToken, tokenStore } from "./repo.ts";
import { derived, get } from "svelte/store";
import { TeamSchema, type Team } from "@components/types/team.ts";
@@ -38,10 +38,28 @@ export class DataRepo {
.then(PlayerSchema.parse);
}
public async getPlayers(): Promise<Player[]> {
return await fetchWithToken(get(tokenStore), "/data/admin/users")
public async queryPlayers(
name: string | undefined,
uuid: string | undefined,
team: number[] | undefined,
limit: number | undefined,
page: number | undefined,
includePerms: boolean | undefined,
includeId: boolean | undefined
): Promise<PlayerList> {
let query = new URLSearchParams();
if (name) query.append("name", name);
if (uuid) query.append("uuid", uuid);
if (team) team.forEach((t) => query.append("team", t.toString()));
if (limit) query.append("limit", limit.toString());
if (page) query.append("page", page.toString());
if (includePerms !== undefined) query.append("includePerms", includePerms.toString());
if (includeId !== undefined) query.append("includeId", includeId.toString());
return await fetchWithToken(this.token, "/data/admin/users?" + query.toString())
.then((value) => value.json())
.then(PlayerSchema.array().parse);
.then(PlayerListSchema.parse);
}
public async getTeams(): Promise<Team[]> {

View File

@@ -36,7 +36,7 @@ import type { CreateEventGroup, UpdateEventGroup, CreateEventRelation, UpdateEve
import { z } from "zod";
import type { Dayjs } from "dayjs";
import { derived } from "svelte/store";
import { ResponseUserSchema } from "@components/types/data";
import { PlayerSchema, type Player } from "@components/types/data";
export interface CreateEvent {
name: string;
@@ -247,10 +247,10 @@ export class EventRepo {
}
// Referees
public async listReferees(eventId: string): Promise<ResponseUser[]> {
public async listReferees(eventId: string): Promise<Player[]> {
return await fetchWithToken(this.token, `/events/${eventId}/referees`)
.then((value) => value.json())
.then((value) => z.array(ResponseUserSchema).parse(value));
.then((value) => z.array(PlayerSchema).parse(value));
}
public async updateReferees(eventId: string, refereeUuids: string[]): Promise<boolean> {
const res = await fetchWithToken(this.token, `/events/${eventId}/referees`, {

View File

@@ -31,10 +31,6 @@ import { permsRepo } from "@repo/perms.ts";
export const schemTypes = cached<SchematicType[]>([], () => fetchWithToken(get(tokenStore), "/data/admin/schematicTypes").then((res) => res.json()));
export const players = cached<Player[]>([], async () => {
return get(dataRepo).getPlayers();
});
export const teams = cached<Team[]>([], async () => {
return get(dataRepo).getTeams();
});

View File

@@ -0,0 +1,19 @@
import { z } from "zod";
export const AuditLogEntrySchema = z.object({
id: z.number(),
time: z.number(),
server: z.string(),
serverOwner: z.string().nullable(),
actor: z.string(),
actionType: z.enum(["JOIN", "LEAVE", "COMMAND", "SENSITIVE_COMMAND", "CHAT", "GUI_OPEN", "GUI_CLOSE", "GUI_CLICK"]),
actionText: z.string(),
});
export const PagedAutidLogSchema = z.object({
entries: z.array(AuditLogEntrySchema),
rows: z.number(),
});
export type AuditLogEntry = z.infer<typeof AuditLogEntrySchema>;
export type PagedAuditLog = z.infer<typeof PagedAutidLogSchema>;

View File

@@ -29,12 +29,20 @@ export type SchematicType = z.infer<typeof SchematicTypeSchema>;
export const PlayerSchema = z.object({
name: z.string(),
uuid: z.string(),
prefix: z.string(),
perms: z.array(z.string()),
prefix: z.string().nullable(),
perms: z.array(z.string()).nullable(),
id: z.number().nullable(),
});
export type Player = z.infer<typeof PlayerSchema>;
export const PlayerListSchema = z.object({
entries: z.array(PlayerSchema),
rows: z.number(),
});
export type PlayerList = z.infer<typeof PlayerListSchema>;
export const ServerSchema = z.object({
description: z.any(),
players: z.object({

View File

@@ -19,7 +19,7 @@
import { z } from "zod";
import { TeamSchema } from "./team.js";
import { PlayerSchema, ResponseUserSchema } from "./data.js";
import { PlayerSchema } from "./data.js";
export const ResponseGroupsSchema = z.object({
id: z.number(),
@@ -93,7 +93,7 @@ export const ExtendedEventSchema = z.object({
teams: z.array(TeamSchema),
groups: z.array(ResponseGroupsSchema),
fights: z.array(EventFightSchema),
referees: z.array(ResponseUserSchema),
referees: z.array(PlayerSchema),
relations: z.array(ResponseRelationSchema),
});

View File

@@ -0,0 +1,122 @@
<script lang="ts">
import { Command, CommandEmpty, CommandGroup, CommandInput, CommandItem, CommandList } from "@components/ui/command";
import { Popover, PopoverContent, PopoverTrigger } from "@components/ui/popover";
import { Button } from "@components/ui/button";
import { Check, ChevronsUpDown } from "lucide-svelte";
import { cn } from "@components/utils";
import { dataRepo } from "@repo/data";
import type { Player } from "@type/data";
let {
value = $bindable(null),
multiple = false,
placeholder = "Select player...",
onSelect,
}: {
value?: number | number[] | null;
multiple?: boolean;
placeholder?: string;
onSelect?: (player: Player) => void;
} = $props();
let open = $state(false);
let search = $state("");
let players: Player[] = $state([]);
let loading = $state(false);
let debounceTimer: NodeJS.Timeout;
function fetchPlayers(searchTerm: string) {
clearTimeout(debounceTimer);
debounceTimer = setTimeout(async () => {
loading = true;
try {
const res = await $dataRepo.queryPlayers(searchTerm || undefined, undefined, undefined, 50, 0, false, true);
players = res.entries;
} finally {
loading = false;
}
}, 300);
}
$effect(() => {
fetchPlayers(search);
});
function handleSelect(player: Player) {
if (onSelect) {
onSelect(player);
}
if (multiple) {
if (Array.isArray(value)) {
if (value.includes(player.id!)) {
value = value.filter((v) => v !== player.id);
} else {
value = [...value, player.id!];
}
} else {
value = [player.id!];
}
} else {
if (value === player.id) {
value = null; // Deselect
} else {
value = player.id;
open = false;
}
}
}
function isSelected(id: number) {
if (multiple) {
return Array.isArray(value) && value.includes(id);
}
return value === id;
}
let triggerLabel = $derived.by(() => {
if (multiple) {
if (Array.isArray(value) && value.length > 0) {
return `${placeholder} (${value.length})`;
}
return placeholder;
} else {
// We might need to fetch the selected player's name if it's not in the current list
// For now, let's just show the placeholder or "Selected"
// Ideally we would have a way to resolve the name from the UUID if it's not in `players`
// But `players` only contains search results.
// If we want to show the name, we might need to fetch it or pass it in.
// Given the context of AuditLog, it shows "Spieler Filter (count)".
// Given RefereesList, it's a button "Hinzufügen".
return placeholder;
}
});
</script>
<Popover bind:open>
<PopoverTrigger>
{#snippet child({ props })}
<Button variant="outline" class={cn("justify-between", Array.isArray(value) && !value?.length && "text-muted-foreground")} {...props} role="combobox" aria-expanded={open}>
{triggerLabel}
<ChevronsUpDown class="ml-2 size-4 shrink-0 opacity-50" />
</Button>
{/snippet}
</PopoverTrigger>
<PopoverContent class="p-0">
<Command shouldFilter={false}>
<CommandInput bind:value={search} placeholder="Search players..." />
<CommandList>
<CommandEmpty>No players found.</CommandEmpty>
<CommandGroup>
{#each players as player (player.uuid)}
<CommandItem value={player.id?.toString()} onSelect={() => handleSelect(player)}>
<Check class={cn("mr-2 size-4", isSelected(player.id!) ? "opacity-100" : "opacity-0")} />
{player.name}
</CommandItem>
{/each}
</CommandGroup>
</CommandList>
</Command>
</PopoverContent>
</Popover>

View File

@@ -1,7 +1,4 @@
import { Dialog as SheetPrimitive } from "bits-ui";
import { type VariantProps, tv } from "tailwind-variants";
import Portal from "./sheet-portal.svelte";
import Overlay from "./sheet-overlay.svelte";
import Content from "./sheet-content.svelte";
import Header from "./sheet-header.svelte";
@@ -12,6 +9,7 @@ import Description from "./sheet-description.svelte";
const Root = SheetPrimitive.Root;
const Close = SheetPrimitive.Close;
const Trigger = SheetPrimitive.Trigger;
const Portal = SheetPrimitive.Portal;
export {
Root,
@@ -36,71 +34,3 @@ export {
Title as SheetTitle,
Description as SheetDescription,
};
export const sheetVariants = tv({
base: "bg-background fixed z-50 gap-4 p-6 shadow-lg",
variants: {
side: {
top: "inset-x-0 top-0 border-b",
bottom: "inset-x-0 bottom-0 border-t",
left: "inset-y-0 left-0 h-full w-3/4 border-r sm:max-w-sm",
right: "inset-y-0 right-0 h-full w-3/4 border-l sm:max-w-sm",
},
},
defaultVariants: {
side: "right",
},
});
export const sheetTransitions = {
top: {
in: {
y: "-100%",
duration: 500,
opacity: 1,
},
out: {
y: "-100%",
duration: 300,
opacity: 1,
},
},
bottom: {
in: {
y: "100%",
duration: 500,
opacity: 1,
},
out: {
y: "100%",
duration: 300,
opacity: 1,
},
},
left: {
in: {
x: "-100%",
duration: 500,
opacity: 1,
},
out: {
x: "-100%",
duration: 300,
opacity: 1,
},
},
right: {
in: {
x: "100%",
duration: 500,
opacity: 1,
},
out: {
x: "100%",
duration: 300,
opacity: 1,
},
},
};
export type Side = VariantProps<typeof sheetVariants>["side"];

View File

@@ -1,47 +1,53 @@
<script lang="ts">
import { Dialog as SheetPrimitive } from "bits-ui";
import X from "lucide-svelte/icons/x";
import { fly } from "svelte/transition";
import {
SheetOverlay,
SheetPortal,
type Side,
sheetTransitions,
sheetVariants,
} from "./index.js";
import { cn } from "$lib/components/utils.js";
<script lang="ts" module>
import { tv, type VariantProps } from "tailwind-variants";
export const sheetVariants = tv({
base: "bg-background data-[state=open]:animate-in data-[state=closed]:animate-out fixed z-50 gap-4 p-6 shadow-lg transition ease-in-out data-[state=closed]:duration-300 data-[state=open]:duration-500",
variants: {
side: {
top: "data-[state=closed]:slide-out-to-top data-[state=open]:slide-in-from-top inset-x-0 top-0 border-b",
bottom: "data-[state=closed]:slide-out-to-bottom data-[state=open]:slide-in-from-bottom inset-x-0 bottom-0 border-t",
left: "data-[state=closed]:slide-out-to-left data-[state=open]:slide-in-from-left inset-y-0 left-0 h-full w-3/4 border-r sm:max-w-sm",
right: "data-[state=closed]:slide-out-to-right data-[state=open]:slide-in-from-right inset-y-0 right-0 h-full w-3/4 border-l sm:max-w-sm",
},
},
defaultVariants: {
side: "right",
},
});
type $$Props = SheetPrimitive.ContentProps & {
side?: Side;
};
let className: $$Props["class"] = undefined;
export let side: $$Props["side"] = "right";
export { className as class };
export let inTransition: $$Props["inTransition"] = fly;
export let inTransitionConfig: $$Props["inTransitionConfig"] =
sheetTransitions[side ?? "right"].in;
export let outTransition: $$Props["outTransition"] = fly;
export let outTransitionConfig: $$Props["outTransitionConfig"] =
sheetTransitions[side ?? "right"].out;
export type Side = VariantProps<typeof sheetVariants>["side"];
</script>
<SheetPortal>
<script lang="ts">
import { Dialog as SheetPrimitive, type WithoutChildrenOrChild } from "bits-ui";
import X from "@lucide/svelte/icons/x";
import type { Snippet } from "svelte";
import SheetOverlay from "./sheet-overlay.svelte";
import { cn } from "$lib/components/utils.js";
let {
ref = $bindable(null),
class: className,
side = "right",
portalProps,
children,
...restProps
}: WithoutChildrenOrChild<SheetPrimitive.ContentProps> & {
portalProps?: SheetPrimitive.PortalProps;
side?: Side;
children: Snippet;
} = $props();
</script>
<SheetPrimitive.Portal {...portalProps}>
<SheetOverlay />
<SheetPrimitive.Content
{inTransition}
{inTransitionConfig}
{outTransition}
{outTransitionConfig}
class={cn(sheetVariants({ side }), className)}
{...$$restProps}
>
<slot />
<SheetPrimitive.Content bind:ref class={cn(sheetVariants({ side }), className)} {...restProps}>
{@render children?.()}
<SheetPrimitive.Close
class="ring-offset-background focus:ring-ring data-[state=open]:bg-secondary absolute right-4 top-4 rounded-sm opacity-70 transition-opacity hover:opacity-100 focus:outline-none focus:ring-2 focus:ring-offset-2 disabled:pointer-events-none"
>
<X class="h-4 w-4" />
<X class="size-4" />
<span class="sr-only">Close</span>
</SheetPrimitive.Close>
</SheetPrimitive.Content>
</SheetPortal>
</SheetPrimitive.Portal>

View File

@@ -2,12 +2,15 @@
import { Dialog as SheetPrimitive } from "bits-ui";
import { cn } from "$lib/components/utils.js";
type $$Props = SheetPrimitive.DescriptionProps;
let className: $$Props["class"] = undefined;
export { className as class };
let {
ref = $bindable(null),
class: className,
...restProps
}: SheetPrimitive.DescriptionProps = $props();
</script>
<SheetPrimitive.Description class={cn("text-muted-foreground text-sm", className)} {...$$restProps}>
<slot />
</SheetPrimitive.Description>
<SheetPrimitive.Description
bind:ref
class={cn("text-muted-foreground text-sm", className)}
{...restProps}
/>

View File

@@ -1,16 +1,20 @@
<script lang="ts">
import type { WithElementRef } from "bits-ui";
import type { HTMLAttributes } from "svelte/elements";
import { cn } from "$lib/components/utils.js";
type $$Props = HTMLAttributes<HTMLDivElement>;
let className: $$Props["class"] = undefined;
export { className as class };
let {
ref = $bindable(null),
class: className,
children,
...restProps
}: WithElementRef<HTMLAttributes<HTMLDivElement>> = $props();
</script>
<div
bind:this={ref}
class={cn("flex flex-col-reverse sm:flex-row sm:justify-end sm:space-x-2", className)}
{...$$restProps}
{...restProps}
>
<slot />
{@render children?.()}
</div>

View File

@@ -1,13 +1,20 @@
<script lang="ts">
import type { HTMLAttributes } from "svelte/elements";
import type { WithElementRef } from "bits-ui";
import { cn } from "$lib/components/utils.js";
type $$Props = HTMLAttributes<HTMLDivElement>;
let className: $$Props["class"] = undefined;
export { className as class };
let {
ref = $bindable(null),
class: className,
children,
...restProps
}: WithElementRef<HTMLAttributes<HTMLDivElement>> = $props();
</script>
<div class={cn("flex flex-col space-y-2 text-center sm:text-left", className)} {...$$restProps}>
<slot />
<div
bind:this={ref}
class={cn("flex flex-col space-y-2 text-center sm:text-left", className)}
{...restProps}
>
{@render children?.()}
</div>

View File

@@ -1,21 +1,21 @@
<script lang="ts">
import { Dialog as SheetPrimitive } from "bits-ui";
import { fade } from "svelte/transition";
import { cn } from "$lib/components/utils.js";
type $$Props = SheetPrimitive.OverlayProps;
let {
ref = $bindable(null),
class: className,
...restProps
}: SheetPrimitive.OverlayProps = $props();
let className: $$Props["class"] = undefined;
export let transition: $$Props["transition"] = fade;
export let transitionConfig: $$Props["transitionConfig"] = {
duration: 150,
};
export { className as class };
</script>
<SheetPrimitive.Overlay
{transition}
{transitionConfig}
class={cn("bg-background/80 fixed inset-0 z-50 backdrop-blur-sm ", className)}
{...$$restProps}
bind:ref
class={cn(
"data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 fixed inset-0 z-50 bg-black/80",
className
)}
{...restProps}
/>

View File

@@ -1,13 +0,0 @@
<script lang="ts">
import { Dialog as SheetPrimitive } from "bits-ui";
import { cn } from "$lib/components/utils.js";
type $$Props = SheetPrimitive.PortalProps;
let className: $$Props["class"] = undefined;
export { className as class };
</script>
<SheetPrimitive.Portal class={cn(className)} {...$$restProps}>
<slot />
</SheetPrimitive.Portal>

View File

@@ -2,15 +2,15 @@
import { Dialog as SheetPrimitive } from "bits-ui";
import { cn } from "$lib/components/utils.js";
type $$Props = SheetPrimitive.TitleProps;
let className: $$Props["class"] = undefined;
export { className as class };
let {
ref = $bindable(null),
class: className,
...restProps
}: SheetPrimitive.TitleProps = $props();
</script>
<SheetPrimitive.Title
bind:ref
class={cn("text-foreground text-lg font-semibold", className)}
{...$$restProps}
>
<slot />
</SheetPrimitive.Title>
{...restProps}
/>

View File

@@ -0,0 +1,55 @@
---
eventId: 76
mode: microwargear
verwantwortlicher: SteamWar
viewConfig:
groups:
name: Gruppenphase
view:
type: "GROUP"
groups: [13]
roundRows: 2
---
**Ahoi, liebe Community,**
es ist wieder Zeit, das Jahr neigt sich dem Ende und damit ist es wieder Zeit für das Neujahrsevent!
## Übersicht
- **Datum:** 01.01.2026 Start gegen 15 Uhr
- **Spielmodus:** MicroWarGear (Eigener Schematic Typ)
- **Teamgröße**: 3 Personen
- **Anmeldeschluss:** 28. Dezember 2025 (23:59 Uhr)
- **Einsendeschluss:** 30. Dezember 2025 (23:59 Uhr)
- **Hotfix-Schluss:** 31. Dezember
## Sonderregeln
- Maße: **13x13x13**
- Freiluftbrücken erlaubt
- Version 1.21
- Jedes Team darf nur eine schematic einsenden.
- Alle Eventschematics werden nach dem Event zu MiniWarGears
## Weitere Hinweise
- Techhider wird aktiv sein
- Kampfleiter darf zum Schuss auffordern
- Auto Tech KO wird deaktiviert
- Es wird ein eigenen Schemtypen geben
- Turniersystem: All vs All
**Eventleiter:** AdmiralSeekrank
**Sonst noch wichtiges zu wissen**
Alle Absprachungen werden **nur** mit dem Eventleiter getroffen. Absprachungen mit anderen Personen gelten nicht! Fragen bezüglich des Events werden vom Eventleiter bearbeitet.
Jedes Team wird ein konkreten Ansprechpartner für das Event stellen. In der Regel ist dies der jeweilige Teamleader. Sollte eine andere Person dies übernehmen, ist diese Person dem Eventleiter mitzuteilen! Die Ansprechperson hat die Aufgabe, sich für Rückfragen bereitzustellen, Organisatorische Anliegen mit dem Eventleiter zu klären und die Schematic einzusenden.
Schemnamen müssen mit dem Team Kürzel enden. Sollte eine andere Person als der Ansprechpartner die Schem einsenden, ist dies vom Ansprechpartner mit dem Eventleiter abzuklären.
Der Kampfplan wird drei Tage vor dem Event erstellt um Organisatorische Fehler zu beheben und Nachfragen zu beantworten. Am Eventtag wird der Kampfplan nicht mehr geändert.
Eine Formelle Abmeldung nach Anmeldeschluss ist nicht möglich. Sollte ein Team trotz Anmeldung nicht Teilnehmen aber dies (_Vor beginn des Events_) dem Eventleiter mitteilen, werden die betroffene Kämpfe automatisch als Verloren Gewertet bzw. bei frühzeitiger Abmeldung, wird der Kampfplan nachträglich geändert. (In diesem Fall, je früher eine Absage erfolgt, umso besser)
Sollte ein Team ohne jede Abmeldung einfach nicht antreten, werden alle Kämpfe automatisch als Verloren gewertet und zusätzlich wird das Team mit einer Halb- Jährigen Eventsperre versehen.
**Wir wünschen Euch viel Spaß beim Event und eine schöne Vorweihnachtliche Zeit!**

View File

@@ -3,6 +3,17 @@ eventId: 75
mode: "wargear"
verwantwortlicher: "Chaoscaot"
image: ../../images/generated-image(11).png
viewConfig:
groups:
name: Gruppenphase
view:
type: "GROUP"
groups: [11]
elim:
name: Finale
view:
type: "ELEMINATION"
finalFight: 1613
---
**Ahoi, liebe Community,**

View File

@@ -21,7 +21,7 @@ mode: warship
### §3 Kanone
1. Eine Kanone ist eine Vorrichtung zum Beschleunigen von maximal 2 Projektilen.
1. Eine Kanone ist eine Vorrichtung zum Beschleunigen von maximal 2 Projektilen. Dies gilt zu jedem Zeitpunkt des Kampfes.
2. Eine Kanone muss manuell beladen werden und darf maximal alle 2s schießen.
3. Kanonen dürfen nicht gezielt Projektile anderer Kanonen beeinflussen.

View File

@@ -0,0 +1,11 @@
---
translationKey: megawg
---
# MegaWarGear Ruleset
For technical reasons MegaWarGear-Fights are held in version 1.12.2.
MegaWarGears provide the opportunity to build without limitations.
An elaborate design with defined shape is mandatory though (you may not just build some cube).
Besides the lack of limitations regarding dimensions and amounts, MegaWarGears are supposed to be similar to regular WarGears, in that endstone is the most resistant armoring block, dispensers should not contain TNT, etc.
Since this game-mode is not meant for serious competition, an approved MegaWarGear should be fine to release as a public.

View File

@@ -0,0 +1,135 @@
---
translationKey: microwg
---
# MicroWarGear Ruleset
MicroWargears are constructed in version 1.20.
## Dimensions
Max. 7 blocks deep
Max. 7 blocks wide
Max. 7 block high
A MicroWarGear may extend at most 7 blocks into every direction.
Shield related technology may be activated from any place within the MicroWarGear.
## Materials
Blocks used in MicroWarGear construction must not exceed a blast resistance of 9.
Inventory blocks must not contain items other than flowers, honey bottles and horse armor.
Chests, shulker boxes and barrels may contain TNT.
Dispensers may only individually contain either one stack of fire charges or one stack of basic arrows.
No more than 8 dispensers may be installed.
The following materials may not be used for construction: all saplings, minecraft:ice, nether portals, lava, waterlogged leaves and roots, TNT (pre-installed), any non-block entities.
Water may only be used within cannons and only to prevent damaging your gear.
## Cannons
Every MicroWarGear must have at least one functioning cannon.
A cannon is a continuous redstone contraption which is able to damage the opponent using primed TNT.
A TNT-cannon is the only place within a MicroWarGear where water may be placed and only if it does not leave the cannon or form water-shields.
Furthermore a cannon may not intentionally damage itself.
A cannon may at most shoot 8 projectiles at once.
Additionally, a single main-cannon can be installed, which may shoot up to 12 projectiles.
## Command Bridge
A MicroWarGear must contain a command bridge, either in the form of a clearly distinguishable room, open air command bridge or crawlspace command bridge.
The command bridge must be separated from the rest of the MicroWarGear by doors, fence gates, trapdoors or pistons.
A command bridge must adhere to the following conditions:
- At least 25 m² (1 block = 1 meter)
- A window through which the opponent is visible directly (not required for open air command bridges)
- Controls for at least 2 headlights that are visible from the opponent's position
- These controls must save their state until manually activated again
- The command bridge must be the only place where dispensers may be activated, which aim at the opponent
## Design
MicroWarGears must have a visual design.
The outermost layer of a MicroWarGear must have a blast resistance of at most 6.
It is expected that there is a continuous design structure across the entire front of the MicroWarGear.
At least 2 different kinds of blocks must be used in a design (not counting redstone components).
A "continuous design structure" means, that no substantial surface areas have too little or no depth to them.
Depth variation may also be achieved using walls or stairs.
## Bug-Using
The duplication of any blocks or entities is forbidden.
Excessive use of blocks that are replaced by the tech hider is also forbidden.
## Definitions
### Projectile
A projectile is any primed TNT entity, which leaves the extension limits of a MicroWarGear (7 blocks) towards the opponent.
### Propellant
A propellant is any primed TNT entity, which by exploding accellerates projectiles towards the opponent.
The propellant of any one cannon must only affect projectiles of that same cannon.
## Hidden Blocks (Replaced with Endstone)
- WATER
- NOTE_BLOCK
- POWERED_RAIL
- DETECTOR_RAIL
- PISTON
- PISTON_HEAD
- STICKY_PISTON
- TNT
- CHEST
- TRAPPED_CHEST
- REDSTONE_WIRE
- STONE_PRESSURE_PLATE
- IRON_DOOR
- OAK_PRESSURE_PLATE
- SPRUCE_PRESSURE_PLATE
- BIRCH_PRESSURE_PLATE
- JUNGLE_PRESSURE_PLATE
- ACACIA_PRESSURE_PLATE
- DARK_OAK_PRESSURE_PLATE
- REDSTONE_TORCH
- REDSTONE_WALL_TORCH
- REPEATER
- BREWING_STAND
- TRIPWIRE_HOOK
- TRIPWIRE
- HEAVY_WEIGHTED_PRESSURE_PLATE
- LIGHT_WEIGHTED_PRESSURE_PLATE
- COMPARATOR
- REDSTONE_BLOCK
- HOPPER
- ACTIVATOR_RAIL
- DROPPER
- SLIME_BLOCK
- OBSERVER
- HONEY_BLOCK
- LEVER
- SCULK_SENSOR
- POLISHED_BLACKSTONE_PRESSURE_PLATE
- MANGROVE_PRESSURE_PLATE
- CRIMSON_PRESSURE_PLATE
- WARPED_PRESSURE_PLATE
## The Contents of the Following Blocks Are Also Hidden
- SIGN
- DISPENSER
- CHEST
- TRAPPED_CHEST
- FURNACE
- BREWING_STAND
- HOPPER
- DROPPER
- SHULKER_BOX
- JUKEBOX
- COMPARATOR
<hr>
Whether or not a MicroWarGear is rules compliant is up to the examiners.

View File

@@ -0,0 +1,158 @@
---
translationKey: mwg
mode: MiniWarGear
---
# MiniWarGear-Ruleset
MiniWarGears are constructed in version 1.20.
## Dimensions
- Max. 20 blocks deep (+ 1 block for design on each side) (22)
- Max. 35 blocks wide (+ 1 block for design on each side) (37)
- Max. 26 blocks high
A MiniWarGear may extend at most 7 blocks into every direction.
All shield related technology may only be activated from within the command bridge.
## Materials
Blocks used for the construction of a MiniWarGear must not exceed a blast resistance of 9.
A maximum of 120 TNT may be pre-installed.
Inventory blocks must not contain items other than flowers, honey bottles or horse armor.
Dispensers may only individually contain either one stack of fire charges or one stack of basic arrows.
No more than 16 dispensers may be installed.
The following materials may not be used for construction: all saplings, minecraft:ice, nether portals, lava, waterlogged leaves and roots, TNT (pre-installed), any non-block entities.
Water may only be used within cannons and only to prevent damaging your gear.
## Cannons
A cannon is a continuous redstone contraption which is able to damage the opponent using primed TNT.
A TNT-cannon is the only place within a MiniWarGear where water may be placed and only if it does not leave the cannon or form water-shields.
Furthermore a cannon may not intentionally damage itself.
A cannon may at most shoot 8 projectiles at once.
Additionally, a single main-cannon can be installed, which may shoot up to 12 projectiles.
The main-cannon must be a manual cannon.
A MiniWarGear may be equipped with up to 9 cannons.
It is forbidden to try to pass off multiple cannons as a single one.
It is also forbidden to try to pass off a single cannon as multiple.
Whether or not this is the case is up to the examiners and fight-judges.
Manual cannons are TNT-cannons, which require manual loading.
They may not be pre-loaded at the time of construction.
Furthermore manual cannons may fire up to three individual times after being loaded once.
All projectils of a manual cannon which is able to fire multiple times like this must be launched from the exact same launch-point.
That launch-point is defined by the first shot of a salve the cannon performs.
Automatic cannons are TNT-cannons which can fire at least 5 individual times, without being manually loaded.
They must be pre-loaded at the time of construction.
To qualify for being allowed to be pre-loaded the cannon must fire at least 5 times.
All projectils of an automatic cannon must be launched from the exact same launch-point.
The first 5 shots of an automatic cannon must have the exact same number of projectiles.
After the 6th shot the amount of projectiles may decrease, and must not increase.
Between individual shots of an automatic cannon must be at least 4 seconds of delay (40 redstone ticks, 80 game ticks).
A MiniWarGear may be equipped with up to two automatic cannons.
## Brücke
A MiniWarGear must feature a command bridge in the form of a clearly distinguishable room.
The command bridge must be separated from the rest of the MiniWarGear by doors, fence gates, trapdoors or pistons.
A command bridge must adhere to the following conditions:
- At least 25 m² (1 block = 1 meter)
- A periodic, acoustic (note block / bell) and optical damage sensor
- A window through which the opponent is visible directly
- Controls for at least 4 headlights that are visible from the opposing position
- Controls for automatic cannons (if any are installed)
- Controls for shield technology (if there is any)
- The command bridge is the only place where dispensers which aim at the opponent may be controlled
## Design
MiniWarGears must (besides at least one cannon) feature a visual design.
The outermost layer of a MiniWarGear must only have a blast resistance of at most 6.
It is expected that there is a continuous design structure across the entire front of a MiniWarGear.
At least 2 different kinds of blocks must be used in a design (not counting redstone components).
A "continuous design structure" means, that no substantial surface areas have little to no depth.
Depth variation may also in part be achieved using walls or stairs, but this should not be overused.
Whether or not this is the case is up to the examiner.
## Bug-Using
The creation of TNT in a MiniWarGear is forbidden.
Excessive use of blocks which are hidden by the tech-hider is also forbidden.
## Definitions
### Projectile
A Projectile is any primed TNT entity, which is accelerated by propellant.
Furthermore a projectile is any primed TNT entity, which leaves the extension limits of a MiniWarGear (7 blocks) towards the opponent.
### Propellant
A propellant is any primed TNT entity, which by exploding accellerates projectiles towards the opposing half of the arena.
The propellant of any one cannon must only affect projectiles of that same cannon.
## Hidden Blocks (Replaced with Endstone)
- WATER
- NOTE_BLOCK
- POWERED_RAIL
- DETECTOR_RAIL
- PISTON
- PISTON_HEAD
- STICKY_PISTON
- TNT
- CHEST
- TRAPPED_CHEST
- REDSTONE_WIRE
- STONE_PRESSURE_PLATE
- IRON_DOOR
- OAK_PRESSURE_PLATE
- SPRUCE_PRESSURE_PLATE
- BIRCH_PRESSURE_PLATE
- JUNGLE_PRESSURE_PLATE
- ACACIA_PRESSURE_PLATE
- DARK_OAK_PRESSURE_PLATE
- REDSTONE_TORCH
- REDSTONE_WALL_TORCH
- REPEATER
- BREWING_STAND
- TRIPWIRE_HOOK
- TRIPWIRE
- HEAVY_WEIGHTED_PRESSURE_PLATE
- LIGHT_WEIGHTED_PRESSURE_PLATE
- COMPARATOR
- REDSTONE_BLOCK
- HOPPER
- ACTIVATOR_RAIL
- DROPPER
- SLIME_BLOCK
- OBSERVER
- HONEY_BLOCK
- LEVER
- SCULK_SENSOR
- POLISHED_BLACKSTONE_PRESSURE_PLATE
- MANGROVE_PRESSURE_PLATE
- CRIMSON_PRESSURE_PLATE
- WARPED_PRESSURE_PLATE
## The Contents of the Following Blocks Are Also Hidden:
- SIGN
- DISPENSER
- CHEST
- TRAPPED_CHEST
- FURNACE
- BREWING_STAND
- HOPPER
- DROPPER
- SHULKER_BOX
- JUKEBOX
- COMPARATOR

View File

@@ -0,0 +1,31 @@
---
translationKey: qg
---
# QuickGear-Ruleset
QuickGears are constructed in version 1.20.
## Dimensions
Max. 20 blocks deep (+ 1 block for design on each side) (22)
Max. 35 blocks wide (+ 1 block for design on each side) (37)
Max. 26 blocks high
No block may leave a QuickGear.
## Materials
All blocks in a QuickGear must by destructible by TNT explosions (except for water).
There must not be any pre-installed TNT blocks in a QuickGear.
Blocks with inventories may only contain flowers, honey bottles and horse armor.
Dispensers may only individually contain one stack of fire charges or one stack of arrows (without effects).
## Design
A design is very welcome, but not required.
## Bug-Using
Primed TNT may only be created from TNT blocks that players have placed.
The duplication of TNT is prohibited.

View File

@@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by

View File

@@ -1,22 +1,23 @@
---
import DashboardComponent from "@components/DashboardComponent.svelte";
import PageLayout from "@layouts/PageLayout.astro";
import {t} from "astro-i18n";
import { t } from "astro-i18n";
---
<PageLayout title={t("dashboard.page")}>
<script>
import {l} from "../util/util";
import {navigate} from "astro:transitions/client";
import {get} from "svelte/store";
import {loggedIn} from "../components/repo/authv2";
import { l } from "../util/util";
import { navigate } from "astro:transitions/client";
import { loggedIn } from "../components/repo/authv2";
document.addEventListener("astro:page-load", () => {
loggedIn.subscribe((value) => {
if (window.location.href.endsWith("/dashboard") || window.location.href.endsWith("/dashboard/")) {
if (!get(loggedIn)) {
navigate(l("/login"), {});
if (value === false) {
navigate(l("/dashboard"), { history: "replace" });
}
}
});
});
</script>
<DashboardComponent client:only="svelte" />
</PageLayout>

View File

@@ -4,13 +4,18 @@ import PageLayout from "@layouts/PageLayout.astro";
import { astroI18n, createGetStaticPaths } from "astro-i18n";
import { getCollection, type CollectionEntry } from "astro:content";
import EventFights from "@components/event/EventFights.svelte";
import TeamList from "@components/event/TeamList.svelte";
export const getStaticPaths = createGetStaticPaths(async () => {
const events = await Promise.all(
(await getCollection("events")).map(async (event) => ({
event: (await fetch(import.meta.env.PUBLIC_API_SERVER + "/events/" + event.data.eventId).then((value) => value.json())) as ExtendedEvent,
event: (await fetch(
import.meta.env.PUBLIC_API_SERVER +
"/events/" +
event.data.eventId,
).then((value) => value.json())) as ExtendedEvent,
page: event,
}))
})),
);
return events.map((event) => ({
@@ -24,7 +29,10 @@ export const getStaticPaths = createGetStaticPaths(async () => {
}));
});
const { event, page } = Astro.props as { event: ExtendedEvent; page: CollectionEntry<"events"> };
const { event, page } = Astro.props as {
event: ExtendedEvent;
page: CollectionEntry<"events">;
};
const { Content } = await page.render();
---
@@ -34,19 +42,26 @@ const { Content } = await page.render();
<h1 class="text-2xl font-bold">{event.event.name}</h1>
<h2 class="text-md text-gray-300 mb-4">
{
new Date(event.event.start).toLocaleDateString(astroI18n.locale, {
new Date(event.event.start).toLocaleDateString(
astroI18n.locale,
{
year: "numeric",
month: "numeric",
day: "numeric",
})
},
)
}
{
new Date(event.event.start).toDateString() !== new Date(event.event.end).toDateString()
? ` - ${new Date(event.event.end).toLocaleDateString(astroI18n.locale, {
new Date(event.event.start).toDateString() !==
new Date(event.event.end).toDateString()
? ` - ${new Date(event.event.end).toLocaleDateString(
astroI18n.locale,
{
year: "numeric",
month: "numeric",
day: "numeric",
})}`
},
)}`
: ""
}
</h2>
@@ -54,11 +69,16 @@ const { Content } = await page.render();
<article>
<Content />
</article>
<TeamList client:load event={event} />
{
page.data.viewConfig && (
<div class="py-2 border-t border-t-gray-600">
<h1 class="text-2xl font-bold mb-4">Kampfplan</h1>
<EventFights viewConfig={page.data.viewConfig} event={event} client:load />
<EventFights
viewConfig={page.data.viewConfig}
event={event}
client:load
/>
</div>
)
}

View File

@@ -2,35 +2,23 @@
import type { ExtendedEvent } from "@components/types/event";
import PageLayout from "@layouts/PageLayout.astro";
import { getCollection } from "astro:content";
import EventPage from "@components/event/EventPage.svelte";
const events = await Promise.all(
(await getCollection("events")).map(async (event) => ({
...event,
data: {
...event.data,
event: (await fetch(import.meta.env.PUBLIC_API_SERVER + "/events/" + event.data.eventId).then((value) => value.json())) as ExtendedEvent,
event: (await fetch(
import.meta.env.PUBLIC_API_SERVER +
"/events/" +
event.data.eventId,
).then((value) => value.json())) as ExtendedEvent,
},
}))
})),
);
---
<PageLayout title="Events">
{
events.map((event) => (
<article class="mb-8">
<h2 class="text-2xl font-bold mb-2">
<a href={`/events/${event.slug}/`} class="text-blue-600 hover:underline">
{event.data.event.event.name ?? "Hello, World!"}
</a>
</h2>
<p class="text-gray-600 mb-1">
{new Date(event.data.event.event.start).toLocaleDateString(undefined, {
year: "numeric",
month: "long",
day: "numeric",
})}
</p>
</article>
))
}
<EventPage client:load {events} />
</PageLayout>

View File

@@ -10,15 +10,15 @@ import BackgroundImage from "../components/BackgroundImage.astro";
import { l } from "../util/util";
import { navigate } from "astro:transitions/client";
import { loggedIn } from "../components/repo/authv2";
import { get } from "svelte/store";
document.addEventListener("astro:page-load", () => {
loggedIn.subscribe((value) => {
if (window.location.href.endsWith("/login") || window.location.href.endsWith("/login/")) {
if (get(loggedIn)) {
if (value) {
navigate(l("/dashboard"), { history: "replace" });
}
}
});
});
</script>
<div class="h-screen w-screen fixed -z-10">
<BackgroundImage />