29 Commits

Author SHA1 Message Date
64adfe7c3b fix: Update Discord login handling to use async/await for better error handling
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2025-11-15 00:06:13 +01:00
f503d59eeb fix: Set Content-Type header to text/plain for Discord login request
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2025-11-14 23:42:10 +01:00
a06e66012b rebuild
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2025-11-14 23:34:09 +01:00
d746e26a1c rebuild
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2025-11-14 23:25:52 +01:00
a9e1cb6025 fix: Update Discord OAuth link in Login.svelte for correct redirect URI
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2025-11-14 23:18:55 +01:00
3daac95059 fix: Remove unnecessary blank line in Login.svelte
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2025-11-14 23:15:27 +01:00
1905aed535 fix: Update copyright year in middleware.ts to 2025
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2025-11-14 23:03:31 +01:00
9c353a5eea fix: Remove unnecessary blank line in Login.svelte
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2025-11-14 22:49:53 +01:00
2840fe80ef Merge pull request 'Enhance login functionality with Discord integration' (#19) from authv3 into master
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Reviewed-on: #19
Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
2025-11-14 22:43:10 +01:00
d79c532009 feat: Enhance login functionality with Discord integration and improve code formatting
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2025-11-13 14:32:06 +01:00
b4099c6b88 fix: Correct sorting method for group points in GroupDisplay component
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2025-11-10 14:31:14 +01:00
bf6df41fc2 feat: Add Halloween 2025 event details and structure
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2025-11-10 14:25:38 +01:00
c3bb62f3fb feat: Add event collection and event page structure
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- Introduced a new events collection in config.ts with schema validation.
- Created a new event markdown file for the WarGear event.
- Updated German translations to include new event-related strings.
- Modified PageLayout to support a wide layout option.
- Enhanced announcements page to improve tag filtering and post rendering.
- Implemented dynamic event pages with detailed event information and fight plans.
- Added an index page for events to list all upcoming events.
2025-11-10 12:37:32 +01:00
446e4bb839 src/content/docs/docs/index.mdx aktualisiert
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2025-11-05 00:13:17 +01:00
7f41765acb Fix App
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2025-11-02 00:27:23 +01:00
0d810f9a7e Merge pull request 'Update 2025 Halloween event deadlines' (#18) from update-2025-hallowen-deadlines into master
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Reviewed-on: #18
Reviewed-by: Chaoscaot <max@chaoscaot.de>
2025-11-02 00:25:57 +01:00
D4rkr34lm
5d384bc336 Update 2025 Halloween event deadlines
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2025-11-01 23:35:38 +01:00
f95cf6cbfa Fix pro-wargear.md
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2025-10-30 16:06:13 +01:00
972b8da9e6 Enhance EventFight handling by adding conditional relation names and improving group button visibility
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2025-10-30 12:06:44 +01:00
cb41356351 Fix date in 2025-halloween.md
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2025-10-27 19:32:08 +01:00
276dc56627 Add 2025-halloween.md
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2025-10-27 13:21:07 +01:00
0edec9cdf0 Add 2025-halloween.md
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2025-10-27 11:03:24 +01:00
4703fde5a3 src/content/downloads/advancedscripts.json aktualisiert
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2025-10-07 23:09:54 +02:00
954a8cc318 Update Eventplan MWGL2025
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2025-09-28 18:29:49 +02:00
1229edbf51 Update Eventplan MWGL2025
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2025-09-28 18:16:46 +02:00
00bce50a49 Update Eventplan MWGL2025
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2025-09-28 18:06:44 +02:00
5a44f2160c Update Eventplan MWGL2025
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2025-09-28 17:55:25 +02:00
9b65d5d730 Update Eventplan MWGL2025
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2025-09-28 17:33:42 +02:00
8397aace8d Update Eventplan MWGL2025 2025-09-28 17:33:36 +02:00
39 changed files with 2536 additions and 670 deletions

View File

@@ -1,7 +1,7 @@
<!-- <!--
- This file is a part of the SteamWar software. - This file is a part of the SteamWar software.
- -
- Copyright (C) 2023 SteamWar.de-Serverteam - Copyright (C) 2026 SteamWar.de-Serverteam
- -
- This program is free software: you can redistribute it and/or modify - This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by - it under the terms of the GNU Affero General Public License as published by
@@ -18,16 +18,16 @@
--> -->
<script lang="ts"> <script lang="ts">
import { preventDefault } from 'svelte/legacy'; import { preventDefault } from "svelte/legacy";
import { l } from "@utils/util.ts"; import { l } from "@utils/util.ts";
import { t } from "astro-i18n"; import { t } from "astro-i18n";
import { get } from "svelte/store"; import { get } from "svelte/store";
import { navigate } from "astro:transitions/client"; import { navigate } from "astro:transitions/client";
import { onMount } from "svelte";
import { authV2Repo } from "./repo/authv2.ts";
let username: string = $state(""); let username: string = $state("");
let pw: string = $state(""); let pw: string = $state("");
let error: string = $state(""); let error: string = $state("");
async function login() { async function login() {
@@ -52,6 +52,26 @@
error = t("login.error"); error = t("login.error");
} }
} }
onMount(() => {
if (window.location.hash.includes("access_token")) {
const params = new URLSearchParams(window.location.hash.substring(1));
const accessToken = params.get("access_token");
if (accessToken) {
(async () => {
let auth = await $authV2Repo.loginDiscord(accessToken);
if (!auth) {
pw = "";
error = t("login.error");
return;
}
navigate(l("/dashboard"));
})();
}
}
});
</script> </script>
<form class="bg-gray-100 dark:bg-neutral-900 p-12 rounded-2xl shadow-2xl border-2 border-gray-600 flex flex-col" onsubmit={preventDefault(login)}> <form class="bg-gray-100 dark:bg-neutral-900 p-12 rounded-2xl shadow-2xl border-2 border-gray-600 flex flex-col" onsubmit={preventDefault(login)}>
@@ -63,12 +83,16 @@
<input type="password" id="password" name="password" placeholder={t("login.placeholder.password")} bind:value={pw} /> <input type="password" id="password" name="password" placeholder={t("login.placeholder.password")} bind:value={pw} />
</div> </div>
<p class="mt-2"> <p class="mt-2">
<a class="text-neutral-500 hover:underline" href={l("/set-password")}>{t("login.setPassword")}</a></p> <a class="text-neutral-500 hover:underline" href={l("/set-password")}>{t("login.setPassword")}</a>
</p>
{#if error} {#if error}
<p class="mt-2 text-red-500">{error}</p> <p class="mt-2 text-red-500">{error}</p>
{/if} {/if}
<button class="btn mt-4 !mx-0 justify-center" type="submit" onclick={preventDefault(login)}>{t("login.submit")}</button> <button class="btn mt-4 !mx-0 justify-center" type="submit" onclick={preventDefault(login)}>{t("login.submit")}</button>
<a class="btn mt-4 !mx-0 justify-center" href="https://discord.com/oauth2/authorize?client_id=869606970099904562&response_type=token&redirect_uri=https%3A%2F%2Fsteamwar.de%2Flogin&scope=identify">
{t("login.discord")}
</a>
</form> </form>
<style lang="postcss"> <style lang="postcss">

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@@ -81,6 +81,7 @@
</button> </button>
<div> <div>
<a class="btn btn-gray" href={l("/announcements")}>{t("navbar.links.home.announcements")}</a> <a class="btn btn-gray" href={l("/announcements")}>{t("navbar.links.home.announcements")}</a>
<a class="btn btn-gray" href={l("/events")}>{t("navbar.links.home.events")}</a>
<a class="btn btn-gray" href={l("/downloads")}>{t("navbar.links.home.downloads")}</a> <a class="btn btn-gray" href={l("/downloads")}>{t("navbar.links.home.downloads")}</a>
<a class="btn btn-gray" href={l("/faq")}>{t("navbar.links.home.faq")}</a> <a class="btn btn-gray" href={l("/faq")}>{t("navbar.links.home.faq")}</a>
<a class="btn btn-gray" href={l("/code-of-conduct")}>{t("navbar.links.rules.coc")}</a> <a class="btn btn-gray" href={l("/code-of-conduct")}>{t("navbar.links.rules.coc")}</a>

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@@ -0,0 +1,108 @@
<script lang="ts">
import { fightConnector } from "./connections.svelte";
import { onMount, onDestroy } from "svelte";
let root: HTMLElement | null = null;
let refresh = $state(0);
function handleScroll() {
refresh++;
}
function getScrollableParent(el: HTMLElement | null): HTMLElement | null {
let node: HTMLElement | null = el?.parentElement ?? null;
while (node) {
const style = getComputedStyle(node);
const canScrollX = (style.overflowX === "auto" || style.overflowX === "scroll") && node.scrollWidth > node.clientWidth;
const canScrollY = (style.overflowY === "auto" || style.overflowY === "scroll") && node.scrollHeight > node.clientHeight;
if (canScrollX || canScrollY) return node;
node = node.parentElement;
}
return null;
}
let cleanup: (() => void) | null = null;
onMount(() => {
const scrollParent = getScrollableParent(root);
const target: EventTarget | null = scrollParent ?? window;
target?.addEventListener("scroll", handleScroll, { passive: true } as AddEventListenerOptions);
window.addEventListener("resize", handleScroll, { passive: true });
cleanup = () => {
target?.removeEventListener?.("scroll", handleScroll as EventListener);
window.removeEventListener("resize", handleScroll as EventListener);
};
});
onDestroy(() => {
cleanup?.();
cleanup = null;
});
</script>
<div bind:this={root} class="connection-renderer-root">
{#key refresh}
{#each $fightConnector.showedConnections as connection}
{@const fromLeft = connection.fromElement.offsetLeft + connection.fromElement.offsetWidth}
{@const toLeft = connection.toElement.offsetLeft}
{@const fromTop = connection.fromElement.offsetTop + connection.fromElement.offsetHeight / 2}
{@const toTop = connection.toElement.offsetTop + connection.toElement.offsetHeight / 2}
{@const horizontalDistance = toLeft - fromLeft}
{@const verticalDistance = toTop - fromTop}
<!-- Apply horizontal offset only to the mid bridge and second segment fan-out; also shift vertical line to keep continuity -->
{@const midLeft = fromLeft + horizontalDistance / 2 + connection.offset}
{@const firstSegmentWidth = horizontalDistance / 2}
{@const secondSegmentWidth = horizontalDistance / 2}
<div
class="horizontal-line"
style="
background-color: {connection.color};
left: {fromLeft}px;
top: {fromTop + connection.offset / 4}px;
width: {firstSegmentWidth + connection.offset + 2}px;
"
></div>
<div
class="vertical-line"
style="
background-color: {connection.color};
left: {midLeft}px;
top: {Math.min(fromTop + connection.offset / 4, toTop + connection.offset / 4)}px;
height: {Math.abs(toTop + connection.offset / 4 - (fromTop + connection.offset / 4))}px;
"
></div>
<div
class="horizontal-line"
style="
background-color: {connection.color};
left: {midLeft}px;
top: {toTop + connection.offset / 4}px;
width: {secondSegmentWidth - connection.offset}px;
"
></div>
{/each}
{/key}
</div>
<style>
.connection-renderer-root {
position: static;
pointer-events: none;
}
.vertical-line {
position: absolute;
width: 2px;
z-index: -10;
pointer-events: none;
}
.horizontal-line {
position: absolute;
height: 2px;
z-index: -10;
pointer-events: none;
}
</style>

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@@ -0,0 +1,165 @@
<script lang="ts">
import type { ExtendedEvent, EventFight, ResponseGroups, ResponseRelation } from "@type/event.ts";
import type { DoubleEleminationViewConfig } from "./types";
import EventCard from "./EventCard.svelte";
import EventFightChip from "./EventFightChip.svelte";
import { onMount, onDestroy, tick } from "svelte";
import { fightConnector } from "./connections.svelte.ts";
const { event, config }: { event: ExtendedEvent; config: DoubleEleminationViewConfig } = $props();
const defaultGroup: ResponseGroups = {
id: -1,
name: "Double Elimination",
pointsPerWin: 0,
pointsPerLoss: 0,
pointsPerDraw: 0,
type: "ELIMINATION_STAGE",
points: null,
};
function indexRelations(ev: ExtendedEvent): Map<number, ResponseRelation[]> {
const map = new Map<number, ResponseRelation[]>();
for (const rel of ev.relations) {
const list = map.get(rel.fight) ?? [];
list.push(rel);
map.set(rel.fight, list);
}
return map;
}
const relationsByFight = indexRelations(event);
const fightMap = new Map<number, EventFight>(event.fights.map((f) => [f.id, f]));
function collectBracket(startFinalId: number): EventFight[][] {
const finalFight = fightMap.get(startFinalId);
if (!finalFight) return [];
const bracketGroupId = finalFight.group?.id ?? null;
const stages: EventFight[][] = [];
let layer: EventFight[] = [finalFight];
const visited = new Set<number>([finalFight.id]);
while (layer.length) {
stages.push(layer);
const next: EventFight[] = [];
for (const fight of layer) {
const rels = relationsByFight.get(fight.id) ?? [];
for (const rel of rels) {
if (rel.type === "FIGHT" && rel.fromFight) {
const src = fightMap.get(rel.fromFight.id) ?? rel.fromFight;
if (!src) continue;
// Only traverse within the same bracket (group) to avoid cross-bracket pollution
if (bracketGroupId !== null && src.group?.id !== bracketGroupId) continue;
if (!visited.has(src.id)) {
visited.add(src.id);
next.push(src);
}
}
}
}
layer = next;
}
stages.reverse();
return stages;
}
const winnersStages = $derived(collectBracket(config.winnersFinalFight));
const losersStages = $derived(collectBracket(config.losersFinalFight));
const grandFinal = fightMap.get(config.grandFinalFight);
function stageName(count: number, isWinners: boolean): string {
switch (count) {
case 1:
return isWinners ? "Finale (W)" : "Finale (L)";
case 2:
return isWinners ? "Halbfinale (W)" : "Halbfinale (L)";
case 4:
return isWinners ? "Viertelfinale (W)" : "Viertelfinale (L)";
case 8:
return isWinners ? "Achtelfinale (W)" : "Achtelfinale (L)";
default:
return `Runde (${count}) ${isWinners ? "W" : "L"}`;
}
}
let connector: any;
const unsubscribe = fightConnector.subscribe((v) => (connector = v));
onDestroy(() => {
connector.clearAllConnections();
unsubscribe();
});
function buildConnections() {
if (!connector) return;
connector.clearAllConnections();
// Track offsets per source fight and team to stagger multiple outgoing lines for visual clarity
const fightTeamOffsetMap = new Map<string, number>();
const step = 8; // px separation between parallel lines
for (const rel of event.relations) {
if (rel.type !== "FIGHT" || !rel.fromFight) continue;
const fromId = rel.fromFight.id;
const fromEl = document.getElementById(`fight-${fromId}`) as HTMLElement | null;
const toEl = document.getElementById(`fight-${rel.fight}-team-${rel.team.toLowerCase()}`) as HTMLElement | null;
if (!fromEl || !toEl) continue;
// Use team-signed offsets so BLUE goes left (negative), RED goes right (positive)
const key = `${fromId}:${rel.team}`;
const index = fightTeamOffsetMap.get(key) ?? 0;
const sign = rel.team === "BLUE" ? -1 : 1;
const offset = sign * (index + 1) * step;
const color = rel.fromPlace === 0 ? "#60a5fa" : "#f87171";
connector.addConnection(fromEl, toEl, color, offset);
fightTeamOffsetMap.set(key, index + 1);
}
}
onMount(async () => {
await tick();
buildConnections();
});
</script>
{#if !grandFinal}
<p class="text-gray-400 italic">Konfiguration unvollständig (Grand Final fehlt).</p>
{:else}
{#key winnersStages.length + ":" + losersStages.length}
<!-- Build a grid where rows: winners (stages), losers (stages), with losers offset by one stage/column -->
{@const totalColumns = Math.max(winnersStages.length, losersStages.length + 1) + 1}
<div class="grid gap-x-16 gap-y-6 items-start" style={`grid-template-columns: repeat(${totalColumns}, max-content);`}>
<!-- Winners heading spans all columns -->
<h2 class="font-bold text-center">Winners Bracket</h2>
<!-- Winners stages in row 2 -->
{#each winnersStages as stage, i}
<div style={`grid-row: 2; grid-column: ${i + 1};`}>
<EventCard title={stageName(stage.length, true)}>
{#each stage as fight}
<EventFightChip {fight} group={fight.group ?? defaultGroup} />
{/each}
</EventCard>
</div>
{/each}
<!-- Place Grand Final at the far right, aligned with winners row -->
<div style={`grid-row: 2; grid-column: ${totalColumns};`} class="self-center">
<EventCard title="Grand Final">
{#if grandFinal}
<EventFightChip fight={grandFinal} group={grandFinal.group ?? defaultGroup} />
{/if}
</EventCard>
</div>
<!-- Losers heading spans all columns -->
<h2 class="font-bold text-center" style="grid-row: 3; grid-column: 1 / {totalColumns};">Losers Bracket</h2>
<!-- Losers stages in row 4, offset by one column to the right -->
{#each losersStages as stage, j}
<div style={`grid-row: 4; grid-column: ${j + 2};`} class="mt-2">
<EventCard title={stageName(stage.length, false)}>
{#each stage as fight}
<EventFightChip {fight} group={fight.group ?? defaultGroup} />
{/each}
</EventCard>
</div>
{/each}
</div>
{/key}
{/if}

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@@ -0,0 +1,120 @@
<script lang="ts">
import type { ExtendedEvent, EventFight, ResponseGroups, ResponseRelation } from "@type/event.ts";
import type { EleminationViewConfig } from "./types";
import EventCard from "./EventCard.svelte";
import EventFightChip from "./EventFightChip.svelte";
import { onMount, onDestroy, tick } from "svelte";
import { FightConnector, fightConnector } from "./connections.svelte.ts";
const { event, config }: { event: ExtendedEvent; config: EleminationViewConfig } = $props();
const defaultGroup: ResponseGroups = {
id: -1,
name: "Elimination",
pointsPerWin: 0,
pointsPerLoss: 0,
pointsPerDraw: 0,
type: "ELIMINATION_STAGE",
points: null,
};
function buildStages(ev: ExtendedEvent, finalFightId: number): EventFight[][] {
const fightMap = new Map<number, EventFight>(ev.fights.map((f) => [f.id, f]));
const relationsByFight = new Map<number, ResponseRelation[]>();
for (const rel of ev.relations) {
const list = relationsByFight.get(rel.fight) ?? [];
list.push(rel);
relationsByFight.set(rel.fight, list);
}
const finalFight = fightMap.get(finalFightId);
if (!finalFight) return [];
const stages: EventFight[][] = [];
let currentLayer: EventFight[] = [finalFight];
const visited = new Set<number>([finalFight.id]);
while (currentLayer.length) {
stages.push(currentLayer);
const nextLayer: EventFight[] = [];
for (const fight of currentLayer) {
const rels = relationsByFight.get(fight.id) ?? [];
for (const rel of rels) {
if (rel.type === "FIGHT" && rel.fromFight) {
const src = fightMap.get(rel.fromFight.id) ?? rel.fromFight;
if (src && !visited.has(src.id)) {
visited.add(src.id);
nextLayer.push(src);
}
}
}
}
currentLayer = nextLayer;
}
stages.reverse();
return stages;
}
function stageName(index: number, fights: EventFight[]): string {
const count = fights.length;
switch (count) {
case 1:
return `Finale`;
case 2:
return "Halbfinale";
case 4:
return "Viertelfinale";
case 8:
return "Achtelfinale";
case 16:
return "Sechzehntelfinale";
default:
return `Runde ${index + 1}`;
}
}
const stages = $derived(buildStages(event, config.finalFight));
const connector = $fightConnector;
onDestroy(() => {
connector.clearAllConnections();
});
function buildConnections() {
if (!connector) return;
connector.clearConnections();
for (const rel of event.relations) {
if (rel.type !== "FIGHT" || !rel.fromFight) continue;
const fromEl = document.getElementById(`fight-${rel.fromFight.id}`) as HTMLElement | null;
const toEl = document.getElementById(`fight-${rel.fight}-team-${rel.team.toLowerCase()}`) as HTMLElement | null;
if (fromEl && toEl) {
connector.addConnection(fromEl, toEl, "#9ca3af");
}
}
}
onMount(async () => {
await tick();
buildConnections();
});
</script>
{#if stages.length === 0}
<p class="text-gray-400 italic">Keine Eliminationsdaten gefunden.</p>
{:else}
<div class="flex gap-12">
{#each stages as stage, index}
<div class="flex flex-col justify-center">
<EventCard title={stageName(index, stage)}>
{#each stage as fight}
<EventFightChip {fight} group={fight.group ?? defaultGroup} />
{/each}
</EventCard>
</div>
{/each}
</div>
{/if}

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@@ -0,0 +1,20 @@
<script lang="ts">
import type { Snippet } from "svelte";
const {
title,
children,
}: {
title: string;
children: Snippet;
} = $props();
</script>
<div class="flex flex-col w-72 m-4 gap-1">
<div class="bg-gray-100 text-black font-bold px-2 rounded uppercase">
{title}
</div>
<div class="border border-gray-600 rounded p-2 flex flex-col gap-2 bg-slate-900">
{@render children()}
</div>
</div>

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@@ -0,0 +1,13 @@
<script lang="ts">
import type { Snippet } from "svelte";
const {
children,
}: {
children: Snippet;
} = $props();
</script>
<div class="bg-neutral-900 border border-gray-700 rounded-lg overflow-hidden">
{@render children()}
</div>

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@@ -0,0 +1,42 @@
<script lang="ts">
import type { EventFight, ResponseGroups } from "@components/types/event";
import EventCardOutline from "./EventCardOutline.svelte";
import EventTeamChip from "./EventTeamChip.svelte";
import { fightConnector } from "./connections.svelte.ts";
let {
fight,
group,
}: {
fight: EventFight;
group: ResponseGroups;
} = $props();
function getScore(group: ResponseGroups, fight: EventFight, blueTeam: boolean): string {
if (!fight.hasFinished) return "-";
if (fight.ergebnis === 1) {
return blueTeam ? group.pointsPerWin.toString() : group.pointsPerLoss.toString();
} else if (fight.ergebnis === 2) {
return blueTeam ? group.pointsPerLoss.toString() : group.pointsPerWin.toString();
} else {
return group.pointsPerDraw.toString();
}
}
</script>
<EventCardOutline>
<EventTeamChip
team={{
id: -1,
kuerzel: new Date(fight.start).toLocaleTimeString([], { hour: "2-digit", minute: "2-digit" }),
name: new Date(fight.start).toLocaleDateString([]),
color: "-1",
}}
time={true}
/>
<div id={"fight-" + fight.id}>
<EventTeamChip team={fight.blueTeam} score={getScore(group, fight, true)} showWinner={true} isWinner={fight.ergebnis === 1} noWinner={fight.ergebnis === 0} id="fight-{fight.id}-team-blue" />
<EventTeamChip team={fight.redTeam} score={getScore(group, fight, false)} showWinner={true} isWinner={fight.ergebnis === 2} noWinner={fight.ergebnis === 0} id="fight-{fight.id}-team-red" />
</div>
</EventCardOutline>

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@@ -0,0 +1,50 @@
<script lang="ts">
import type { ExtendedEvent } from "@type/event.ts";
import type { EventViewConfig } from "./types";
import { onMount } from "svelte";
import { eventRepo } from "@components/repo/event";
import GroupDisplay from "./GroupDisplay.svelte";
import ConnectionRenderer from "./ConnectionRenderer.svelte";
import EleminationDisplay from "./EleminationDisplay.svelte";
import DoubleEleminationDisplay from "./DoubleEleminationDisplay.svelte";
const { event, viewConfig }: { event: ExtendedEvent; viewConfig: EventViewConfig } = $props();
let loadedEvent = $state<ExtendedEvent>(event);
onMount(() => {
loadEvent();
});
async function loadEvent() {
loadedEvent = await $eventRepo.getEvent(event.event.id.toString());
}
let selectedView = $state<string>(Object.keys(viewConfig)[0]);
</script>
<div class="flex gap-4 overflow-x-auto mb-4">
{#each Object.entries(viewConfig) as [name, view]}
<button
class="mb-8 border-gray-700 border rounded-lg p-4 w-60 hover:bg-gray-700 hover:shadow-lg transition-shadow hover:border-gray-500"
class:bg-gray-800={selectedView === name}
onclick={() => (selectedView = name)}
>
<h1 class="text-left">{view.name}</h1>
</button>
{/each}
</div>
{#if selectedView}
{@const view = viewConfig[selectedView]}
<div class="overflow-x-scroll relative">
<ConnectionRenderer />
{#if view.view.type === "GROUP"}
<GroupDisplay event={loadedEvent} config={view.view} />
{:else if view.view.type === "ELEMINATION"}
<EleminationDisplay event={loadedEvent} config={view.view} />
{:else if view.view.type === "DOUBLE_ELEMINATION"}
<DoubleEleminationDisplay event={loadedEvent} config={view.view} />
{/if}
</div>
{/if}

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@@ -0,0 +1,48 @@
<script lang="ts">
import type { Team } from "@type/team.ts";
import { fightConnector } from "./connections.svelte";
import { teamHoverService } from "./team-hover.svelte";
const {
team,
score = "",
time = false,
showWinner = false,
isWinner = false,
noWinner = false,
id,
}: {
team: Team;
score?: string;
time?: boolean;
showWinner?: boolean;
isWinner?: boolean;
noWinner?: boolean;
id?: string;
} = $props();
let hoverService = $teamHoverService;
</script>
<button
class="flex justify-between px-2 w-full team-chip text-left {time ? 'py-1 hover:bg-gray-800' : 'py-3 cursor-pointer'} team-{team.id} {hoverService.currentHover === team.id
? 'bg-gray-800'
: ''} {showWinner ? 'border-l-4' : ''} {showWinner && isWinner ? 'border-l-yellow-500' : 'border-l-gray-950'}"
onmouseenter={() => team.id === -1 || hoverService.setHover(team.id)}
onmouseleave={() => team.id === -1 || hoverService.clearHover()}
{id}
>
<div class="flex">
<div class="w-12 {time ? 'font-bold' : ''}">{team.kuerzel}</div>
<span class={time ? "font-mono" : "font-bold"}>{team.name}</span>
</div>
<div class="{showWinner && isWinner && 'font-bold'} {isWinner ? 'text-yellow-400' : ''} {noWinner ? 'font-bold' : ''}">
{score}
</div>
</button>
<style>
.team-chip:not(:last-child) {
@apply border-b border-b-gray-700;
}
</style>

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@@ -0,0 +1,70 @@
<script lang="ts">
import type { EventFight, ExtendedEvent, ResponseGroups } from "@type/event.ts";
import type { GroupViewConfig } from "./types";
import EventCard from "./EventCard.svelte";
import EventCardOutline from "./EventCardOutline.svelte";
import EventTeamChip from "./EventTeamChip.svelte";
import EventFightChip from "./EventFightChip.svelte";
const {
event,
config,
}: {
event: ExtendedEvent;
config: GroupViewConfig;
} = $props();
// Groups fights into rounds: a round starts at the first fight's start;
// all fights starting within 10 minutes (600_000 ms) of that are in the same round.
function detectRounds(fights: EventFight[]): EventFight[][] {
if (!fights || fights.length === 0) return [];
const TEN_MIN_MS = 10 * 60 * 1000;
const sorted = [...fights].sort((a, b) => a.start - b.start);
const rounds: EventFight[][] = [];
let currentRound: EventFight[] = [];
let roundStart = sorted[0].start;
for (const fight of sorted) {
if (fight.start - roundStart <= TEN_MIN_MS) {
currentRound.push(fight);
} else {
if (currentRound.length) rounds.push(currentRound);
currentRound = [fight];
roundStart = fight.start;
}
}
if (currentRound.length) rounds.push(currentRound);
return rounds;
}
</script>
{#each config.groups as groupId}
{@const group = event.groups.find((g) => g.id === groupId)!!}
{@const fights = event.fights.filter((f) => f.group?.id === groupId)}
{@const rounds = detectRounds(fights)}
<div class="flex">
<div>
<EventCard title={group.name}>
<EventCardOutline>
{#each Object.entries(group.points ?? {}).sort((v1, v2) => v2[1] - v1[1]) as points}
{@const [teamId, point] = points}
{@const team = event.teams.find((t) => t.id.toString() === teamId)!!}
<EventTeamChip {team} score={point.toString()} />
{/each}
</EventCardOutline>
</EventCard>
</div>
{#each rounds as round, index}
<div>
<EventCard title="Runde {index + 1}">
{#each round as fight}
<EventFightChip {fight} {group} />
{/each}
</EventCard>
</div>
{/each}
</div>
{/each}

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@@ -0,0 +1,55 @@
import { readonly, writable } from "svelte/store";
class FightConnection {
constructor(
public readonly fromElement: HTMLElement,
public readonly toElement: HTMLElement,
public readonly color: string = "white",
public readonly background: boolean,
public readonly offset: number = 0
) {}
}
export class FightConnector {
private connections: FightConnection[] = $state([]);
get allConnections(): FightConnection[] {
return this.connections;
}
get showedConnections(): FightConnection[] {
const showBackground = this.connections.some((conn) => !conn.background);
return showBackground ? this.connections.filter((conn) => !conn.background) : this.connections;
}
addTeamConnection(teamId: number): void {
const teamElements = document.getElementsByClassName(`team-${teamId}`);
const teamArray = Array.from(teamElements);
teamArray.sort((a, b) => {
const rectA = a.getBoundingClientRect();
const rectB = b.getBoundingClientRect();
return rectA.top - rectB.top || rectA.left - rectB.left;
});
for (let i = 1; i < teamElements.length; i++) {
const fromElement = teamElements[i - 1] as HTMLElement;
const toElement = teamElements[i] as HTMLElement;
this.connections.push(new FightConnection(fromElement, toElement, "white", false));
}
}
addConnection(fromElement: HTMLElement, toElement: HTMLElement, color: string = "white", offset: number = 0): void {
this.connections.push(new FightConnection(fromElement, toElement, color, true, offset));
}
clearConnections(): void {
this.connections = this.connections.filter((conn) => conn.background);
}
clearAllConnections(): void {
this.connections = [];
}
}
const fightConnectorInternal = writable(new FightConnector());
export const fightConnector = readonly(fightConnectorInternal);

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@@ -0,0 +1,19 @@
import { get, writable } from "svelte/store";
import { fightConnector } from "./connections.svelte";
class TeamHoverService {
public currentHover = $state<number | undefined>(undefined);
private fightConnector = get(fightConnector);
setHover(teamId: number): void {
this.currentHover = teamId;
this.fightConnector.addTeamConnection(teamId);
}
clearHover(): void {
this.currentHover = undefined;
this.fightConnector.clearConnections();
}
}
export const teamHoverService = writable(new TeamHoverService());

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@@ -0,0 +1,34 @@
import { z } from "astro:content";
export const GroupViewSchema = z.object({
type: z.literal("GROUP"),
groups: z.array(z.number()),
});
export type GroupViewConfig = z.infer<typeof GroupViewSchema>;
export const EleminationViewSchema = z.object({
type: z.literal("ELEMINATION"),
finalFight: z.number(),
});
export type EleminationViewConfig = z.infer<typeof EleminationViewSchema>;
// Double elimination config: needs final fight (grand final) and entry fights for winners & losers brackets
export const DoubleEleminationViewSchema = z.object({
type: z.literal("DOUBLE_ELEMINATION"),
winnersFinalFight: z.number(), // Final fight of winners bracket (feeds into grand final)
losersFinalFight: z.number(), // Final fight of losers bracket (feeds into grand final)
grandFinalFight: z.number(), // Grand final fight id
});
export type DoubleEleminationViewConfig = z.infer<typeof DoubleEleminationViewSchema>;
export const EventViewConfigSchema = z.record(
z.object({
name: z.string(),
view: z.discriminatedUnion("type", [GroupViewSchema, EleminationViewSchema, DoubleEleminationViewSchema]),
})
);
export type EventViewConfig = z.infer<typeof EventViewConfigSchema>;

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@@ -21,9 +21,6 @@
import type { RouteDefinition } from "svelte-spa-router"; import type { RouteDefinition } from "svelte-spa-router";
import Router from "svelte-spa-router"; import Router from "svelte-spa-router";
import NavLinks from "@components/moderator/layout/NavLinks.svelte"; import NavLinks from "@components/moderator/layout/NavLinks.svelte";
import { Switch } from "@components/ui/switch";
import { Label } from "@components/ui/label";
import { navigate } from "astro:transitions/client";
import Players from "@components/moderator/pages/players/Players.svelte"; import Players from "@components/moderator/pages/players/Players.svelte";
import Events from "@components/moderator/pages/events/Events.svelte"; import Events from "@components/moderator/pages/events/Events.svelte";
import Dashboard from "@components/moderator/pages/dashboard/Dashboard.svelte"; import Dashboard from "@components/moderator/pages/dashboard/Dashboard.svelte";
@@ -47,10 +44,6 @@
<div class="flex h-16 items-center px-4"> <div class="flex h-16 items-center px-4">
<a href="/" class="text-sm font-bold transition-colors text-primary"> SteamWar </a> <a href="/" class="text-sm font-bold transition-colors text-primary"> SteamWar </a>
<NavLinks /> <NavLinks />
<div class="ml-auto flex items-center space-x-4">
<Switch id="new-ui-switch" checked={true} onclick={() => navigate("/admin")} />
<Label for="new-ui-switch">New UI!</Label>
</div>
</div> </div>
</div> </div>

View File

@@ -194,6 +194,16 @@
<MenubarItem onclick={() => (groupChangeOpen = true)}>Gruppe Ändern</MenubarItem> <MenubarItem onclick={() => (groupChangeOpen = true)}>Gruppe Ändern</MenubarItem>
<MenubarItem disabled>Startzeit Verschieben</MenubarItem> <MenubarItem disabled>Startzeit Verschieben</MenubarItem>
<MenubarItem disabled>Spectate Port Ändern</MenubarItem> <MenubarItem disabled>Spectate Port Ändern</MenubarItem>
<MenubarItem
onclick={async () => {
let selectedGroups = table.getSelectedRowModel().rows.map((row) => row.original);
for (const g of selectedGroups) {
await $fightRepo.deleteFight(data.event.id, g.id);
}
refresh();
}}>Kämpfe Löschen</MenubarItem
>
</MenubarContent> </MenubarContent>
</MenubarMenu> </MenubarMenu>
<MenubarMenu> <MenubarMenu>
@@ -258,12 +268,14 @@
{group?.name ?? "Keine Gruppe"} {group?.name ?? "Keine Gruppe"}
</TableCell> </TableCell>
<TableCell class="text-right"> <TableCell class="text-right">
{#if group}
<Button variant="ghost" size="icon" onclick={() => openGroupEditDialog(group!)}> <Button variant="ghost" size="icon" onclick={() => openGroupEditDialog(group!)}>
<EditIcon /> <EditIcon />
</Button> </Button>
<Button variant="ghost" size="icon" onclick={() => openGroupResultsDialog(group!)}> <Button variant="ghost" size="icon" onclick={() => openGroupResultsDialog(group!)}>
<GroupIcon /> <GroupIcon />
</Button> </Button>
{/if}
<DropdownMenu> <DropdownMenu>
<DropdownMenuTrigger> <DropdownMenuTrigger>
<Button variant="ghost" size="icon"> <Button variant="ghost" size="icon">

View File

@@ -38,6 +38,11 @@
duplicateOpen = false; duplicateOpen = false;
} }
async function handleDelete() {
await $fightRepo.deleteFight(data.event.id, fight.id);
refresh();
}
</script> </script>
<div> <div>
@@ -55,6 +60,7 @@
<FightEdit {fight} {data} onSave={handleSave}> <FightEdit {fight} {data} onSave={handleSave}>
{#snippet actions(dirty, submit)} {#snippet actions(dirty, submit)}
<DialogFooter> <DialogFooter>
<Button variant="destructive" onclick={handleDelete}>Löschen</Button>
<Button disabled={!dirty} onclick={submit}>Speichern</Button> <Button disabled={!dirty} onclick={submit}>Speichern</Button>
</DialogFooter> </DialogFooter>
{/snippet} {/snippet}

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@@ -26,8 +26,8 @@ export class EventModel {
return v.map((fight) => { return v.map((fight) => {
let f = JSON.parse(JSON.stringify(fight)) as EventFight; let f = JSON.parse(JSON.stringify(fight)) as EventFight;
let blueTeamRelation = f.blueTeam.name; let blueTeamRelation = "";
let redTeamRelation = f.redTeam.name; let redTeamRelation = "";
let relations = rels.filter((relation) => relation.fight === f.id); let relations = rels.filter((relation) => relation.fight === f.id);
@@ -54,11 +54,11 @@ export class EventModel {
...f, ...f,
blueTeam: { blueTeam: {
...f.blueTeam, ...f.blueTeam,
nameWithRelation: `${f.blueTeam.name} (${blueTeamRelation})`, nameWithRelation: blueTeamRelation ? `${f.blueTeam.name} (${blueTeamRelation})` : f.blueTeam.name,
}, },
redTeam: { redTeam: {
...f.redTeam, ...f.redTeam,
nameWithRelation: `${f.redTeam.name} (${redTeamRelation})`, nameWithRelation: redTeamRelation ? `${f.redTeam.name} (${redTeamRelation})` : f.redTeam.name,
}, },
}; };
}); });

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@@ -2,6 +2,8 @@
import type { ExtendedEvent } from "@components/types/event"; import type { ExtendedEvent } from "@components/types/event";
import { Tabs, TabsList, TabsTrigger, TabsContent } from "@components/ui/tabs"; import { Tabs, TabsList, TabsTrigger, TabsContent } from "@components/ui/tabs";
import GroupPhaseGenerator from "./gens/group/GroupPhaseGenerator.svelte"; import GroupPhaseGenerator from "./gens/group/GroupPhaseGenerator.svelte";
import SingleEliminationGenerator from "./gens/elimination/SingleEliminationGenerator.svelte";
import DoubleEliminationGenerator from "./gens/elimination/DoubleEliminationGenerator.svelte";
let { let {
data, data,
}: { }: {
@@ -14,9 +16,16 @@
<TabsList class="mb-4"> <TabsList class="mb-4">
<TabsTrigger value="group">Gruppenphase</TabsTrigger> <TabsTrigger value="group">Gruppenphase</TabsTrigger>
<TabsTrigger value="ko">K.O. Phase</TabsTrigger> <TabsTrigger value="ko">K.O. Phase</TabsTrigger>
<TabsTrigger value="double">Double Elimination</TabsTrigger>
</TabsList> </TabsList>
<TabsContent value="group"> <TabsContent value="group">
<GroupPhaseGenerator {data} /> <GroupPhaseGenerator {data} />
</TabsContent> </TabsContent>
<TabsContent value="ko">
<SingleEliminationGenerator {data} />
</TabsContent>
<TabsContent value="double">
<DoubleEliminationGenerator {data} />
</TabsContent>
</Tabs> </Tabs>
</div> </div>

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@@ -0,0 +1,515 @@
<script lang="ts">
import type { ExtendedEvent } from "@components/types/event";
import type { Team } from "@components/types/team";
import { eventRepo } from "@components/repo/event";
import { fightRepo } from "@components/repo/fight";
import { gamemodes, maps } from "@components/stores/stores";
import { Button } from "@components/ui/button";
import { Card } from "@components/ui/card";
import DateTimePicker from "@components/ui/datetime-picker/DateTimePicker.svelte";
import { Label } from "@components/ui/label";
import { Select, SelectContent, SelectItem, SelectTrigger } from "@components/ui/select";
import { Slider } from "@components/ui/slider";
import { fromAbsolute } from "@internationalized/date";
import dayjs from "dayjs";
import { Plus, Shuffle } from "lucide-svelte";
import { replace } from "svelte-spa-router";
let { data }: { data: ExtendedEvent } = $props();
// Seed model (reuse from single elimination)
interface SeedTeamSlot {
kind: "TEAM";
id: number;
}
interface SeedGroupSlot {
kind: "GROUP";
groupId: number;
place: number;
}
interface SeedFightSlot {
kind: "FIGHT";
fightId: number;
place: 0 | 1;
}
type SeedSlot = SeedTeamSlot | SeedGroupSlot | SeedFightSlot;
let seedSlots = $state<SeedSlot[]>(data.teams.map((t) => ({ kind: "TEAM", id: t.id })));
const teams = $derived(new Map<number, Team>(data.teams.map((t) => [t.id, t])));
function shuffleTeams() {
const teamIndices = seedSlots.map((v, i) => ({ v, i })).filter((x) => x.v.kind === "TEAM");
const shuffledIds = teamIndices.map((x) => (x.v as SeedTeamSlot).id).sort(() => Math.random() - 0.5);
let p = 0;
seedSlots = seedSlots.map((slot) => (slot.kind === "TEAM" ? { kind: "TEAM", id: shuffledIds[p++] } : slot));
}
function moveSlot(index: number, dir: -1 | 1) {
const ni = index + dir;
if (ni < 0 || ni >= seedSlots.length) return;
const copy = [...seedSlots];
const [item] = copy.splice(index, 1);
copy.splice(ni, 0, item);
seedSlots = copy;
}
function removeSlot(index: number) {
seedSlots = seedSlots.filter((_, i) => i !== index);
}
function addUnknown() {
seedSlots = [...seedSlots, { kind: "TEAM", id: -1 }];
}
let selectedAddTeam = $state<number>(data.teams[0]?.id ?? 0);
function addTeam() {
if (selectedAddTeam !== undefined) seedSlots = [...seedSlots, { kind: "TEAM", id: selectedAddTeam }];
}
let selectedGroup = $state<number | null>(data.groups[0]?.id ?? null);
let selectedGroupPlace = $state<number>(0);
function addGroupPlace() {
if (selectedGroup != null) seedSlots = [...seedSlots, { kind: "GROUP", groupId: selectedGroup, place: selectedGroupPlace }];
}
let selectedFight = $state<number | null>(data.fights[0]?.id ?? null);
let selectedFightPlace = $state<0 | 1>(0);
function addFightPlace() {
if (selectedFight != null) seedSlots = [...seedSlots, { kind: "FIGHT", fightId: selectedFight, place: selectedFightPlace }];
}
// Config
let startTime = $state(fromAbsolute(data.event.start, "Europe/Berlin"));
let roundTime = $state(30);
let startDelay = $state(30);
let gamemode = $state("");
let map = $state("");
let selectableGamemodes = $derived($gamemodes.map((g) => ({ name: g, value: g })).sort((a, b) => a.name.localeCompare(b.name)));
let mapsStore = $derived(maps(gamemode));
let selectableMaps = $derived($mapsStore.map((m) => ({ name: m, value: m })).sort((a, b) => a.name.localeCompare(b.name)));
// Build winners bracket rounds (same as single elimination seeding)
interface BracketFightPreview {
blue: SeedSlot;
red: SeedSlot;
}
type BracketRoundPreview = BracketFightPreview[];
function buildWinnersRounds(order: SeedSlot[]): BracketRoundPreview[] {
const n = order.length;
if (n < 2) return [];
if ((n & (n - 1)) !== 0) return []; // power of two required
const rounds: BracketRoundPreview[] = [];
let round: BracketRoundPreview = [];
for (let i = 0; i < order.length; i += 2) round.push({ blue: order[i], red: order[i + 1] });
rounds.push(round);
let prevWinners = round.map((f) => f.blue);
while (prevWinners.length > 1) {
const next: BracketRoundPreview = [];
for (let i = 0; i < prevWinners.length; i += 2) next.push({ blue: prevWinners[i], red: prevWinners[i + 1] });
rounds.push(next);
prevWinners = next.map((f) => f.blue);
}
return rounds;
}
let winnersRounds = $derived(buildWinnersRounds(seedSlots));
// Losers bracket structure: each losers round takes losers from previous winners round or previous losers round.
// Simplified pairing: For each winners round except final, collect losers and pair them sequentially; then advance until one remains for losers final.
function buildLosersTemplate(wRounds: BracketRoundPreview[]): BracketRoundPreview[] {
const losersRounds: BracketRoundPreview[] = [];
if (wRounds.length < 2) return losersRounds;
// Round 1 losers (from winners round 1)
const firstLosersPairs: BracketRoundPreview = [];
wRounds[0].forEach((f) => firstLosersPairs.push({ blue: f.blue, red: f.red })); // placeholders (will label as losers)
losersRounds.push(firstLosersPairs);
// Subsequent losers rounds shrink similarly
let remaining = firstLosersPairs.length; // number of fights that feed losers next stage
while (remaining > 1) {
const next: BracketRoundPreview = [];
for (let i = 0; i < remaining; i += 2) next.push(firstLosersPairs[i]); // placeholder reuse
losersRounds.push(next);
remaining = next.length;
}
return losersRounds;
}
let losersRounds = $derived(buildLosersTemplate(winnersRounds));
let generateDisabled = $derived(gamemode !== "" && map !== "" && winnersRounds.length > 0 && seedSlots.length >= 4);
// Type helpers
function slotLabel(slot: SeedSlot): string {
if (slot.kind === "TEAM") return teams.get(slot.id)?.name ?? "???";
if (slot.kind === "GROUP") {
const gname = data.groups.find((g) => g.id === slot.groupId)?.name ?? "?";
return `(Grp ${gname} Platz ${slot.place + 1})`;
}
if (slot.kind === "FIGHT") {
const f = data.fights.find((x) => x.id === slot.fightId);
const when = f ? new Date(f.start).toLocaleTimeString("de-DE", { timeStyle: "short" }) : "?";
const vs = f ? `${f.blueTeam.kuerzel} vs. ${f.redTeam.kuerzel}` : "Kampf";
return `${slot.place === 0 ? "Gewinner" : "Verlierer"} von ${vs} (${when})`;
}
return "???";
}
async function generateDouble() {
if (!generateDisabled) return;
const eventId = data.event.id;
// Create two groups: winners & losers + grand final group (optional combine winners)
const winnersGroup = await $eventRepo.createGroup(eventId, { name: "Winners", type: "ELIMINATION_STAGE" });
const losersGroup = await $eventRepo.createGroup(eventId, { name: "Losers", type: "ELIMINATION_STAGE" });
const finalGroup = await $eventRepo.createGroup(eventId, { name: "Final", type: "ELIMINATION_STAGE" });
function fallbackTeamId(slot: SeedSlot): number {
if (slot.kind === "GROUP" || slot.kind === "FIGHT") return -1;
if (slot.kind === "TEAM") return slot.id;
return data.teams[0].id;
}
const winnersFightIdsByRound: number[][] = [];
for (let r = 0; r < winnersRounds.length; r++) {
const round = winnersRounds[r];
const ids: number[] = [];
for (let i = 0; i < round.length; i++) {
let finalMap = map;
if (finalMap === "%random%" && selectableMaps.length > 0) finalMap = selectableMaps[Math.floor(Math.random() * selectableMaps.length)].value;
const f = await $fightRepo.createFight(eventId, {
blueTeam: fallbackTeamId(round[i].blue),
redTeam: fallbackTeamId(round[i].red),
group: winnersGroup.id,
map: finalMap,
spectatePort: null,
spielmodus: gamemode,
start: dayjs(
startTime
.copy()
.add({ minutes: roundTime * r })
.add({ seconds: startDelay * i })
.toDate()
),
});
// Attach relations for GROUP/FIGHT seeds
const pair = round[i];
if (pair.blue.kind === "GROUP") await $eventRepo.createRelation(eventId, { fightId: f.id, team: "BLUE", fromType: "GROUP", fromId: pair.blue.groupId, fromPlace: pair.blue.place });
if (pair.red.kind === "GROUP") await $eventRepo.createRelation(eventId, { fightId: f.id, team: "RED", fromType: "GROUP", fromId: pair.red.groupId, fromPlace: pair.red.place });
if (pair.blue.kind === "FIGHT") await $eventRepo.createRelation(eventId, { fightId: f.id, team: "BLUE", fromType: "FIGHT", fromId: pair.blue.fightId, fromPlace: pair.blue.place });
if (pair.red.kind === "FIGHT") await $eventRepo.createRelation(eventId, { fightId: f.id, team: "RED", fromType: "FIGHT", fromId: pair.red.fightId, fromPlace: pair.red.place });
ids.push(f.id);
}
winnersFightIdsByRound.push(ids);
}
// Progression in winners bracket
for (let r = 1; r < winnersFightIdsByRound.length; r++) {
const prev = winnersFightIdsByRound[r - 1];
const curr = winnersFightIdsByRound[r];
for (let i = 0; i < curr.length; i++) {
const target = curr[i];
const srcA = prev[i * 2];
const srcB = prev[i * 2 + 1];
await $eventRepo.createRelation(eventId, { fightId: target, team: "BLUE", fromType: "FIGHT", fromId: srcA, fromPlace: 0 });
await $eventRepo.createRelation(eventId, { fightId: target, team: "RED", fromType: "FIGHT", fromId: srcB, fromPlace: 0 });
}
}
// Losers bracket (canonical pattern):
// L1: losers of WBR1 paired; then for r=2..(k-1):
// Major: winners of previous L vs losers of WBRr
// Minor: winners of that major paired (except after last WBR where we go to LB final vs WB final loser)
const losersFightIdsByRound: number[][] = [];
let losersRoundIndex = 0;
const k = winnersFightIdsByRound.length; // number of winners rounds
// L1 from WBR1 losers
{
const wb1 = winnersFightIdsByRound[0];
const ids: number[] = [];
for (let i = 0; i < wb1.length; i += 2) {
let finalMap = map;
if (finalMap === "%random%" && selectableMaps.length > 0) finalMap = selectableMaps[Math.floor(Math.random() * selectableMaps.length)].value;
const lf = await $fightRepo.createFight(eventId, {
blueTeam: -1,
redTeam: -1,
group: losersGroup.id,
map: finalMap,
spectatePort: null,
spielmodus: gamemode,
start: dayjs(
startTime
.copy()
.add({ minutes: roundTime * (k + losersRoundIndex) })
.add({ seconds: startDelay * (i / 2) })
.toDate()
),
});
await $eventRepo.createRelation(eventId, { fightId: lf.id, team: "BLUE", fromType: "FIGHT", fromId: wb1[i], fromPlace: 1 });
await $eventRepo.createRelation(eventId, { fightId: lf.id, team: "RED", fromType: "FIGHT", fromId: wb1[i + 1], fromPlace: 1 });
ids.push(lf.id);
}
losersFightIdsByRound.push(ids);
losersRoundIndex++;
}
// For each subsequent winners round except the final
for (let wr = 1; wr < k - 1; wr++) {
const prevLBRound = losersFightIdsByRound[losersFightIdsByRound.length - 1];
// Major: winners of prevLBRound vs losers of current WBR (wr)
{
const ids: number[] = [];
for (let j = 0; j < winnersFightIdsByRound[wr].length; j++) {
let finalMap = map;
if (finalMap === "%random%" && selectableMaps.length > 0) finalMap = selectableMaps[Math.floor(Math.random() * selectableMaps.length)].value;
const lf = await $fightRepo.createFight(eventId, {
blueTeam: -1,
redTeam: -1,
group: losersGroup.id,
map: finalMap,
spectatePort: null,
spielmodus: gamemode,
start: dayjs(
startTime
.copy()
.add({ minutes: roundTime * (k + losersRoundIndex) })
.add({ seconds: startDelay * j })
.toDate()
),
});
await $eventRepo.createRelation(eventId, { fightId: lf.id, team: "BLUE", fromType: "FIGHT", fromId: prevLBRound[j], fromPlace: 0 });
await $eventRepo.createRelation(eventId, { fightId: lf.id, team: "RED", fromType: "FIGHT", fromId: winnersFightIdsByRound[wr][j], fromPlace: 1 });
ids.push(lf.id);
}
losersFightIdsByRound.push(ids);
losersRoundIndex++;
}
// Minor: pair winners of last LBRound among themselves (if more than 1)
{
const last = losersFightIdsByRound[losersFightIdsByRound.length - 1];
if (last.length > 1) {
const ids: number[] = [];
for (let j = 0; j < last.length; j += 2) {
let finalMap = map;
if (finalMap === "%random%" && selectableMaps.length > 0) finalMap = selectableMaps[Math.floor(Math.random() * selectableMaps.length)].value;
const lf = await $fightRepo.createFight(eventId, {
blueTeam: -1,
redTeam: -1,
group: losersGroup.id,
map: finalMap,
spectatePort: null,
spielmodus: gamemode,
start: dayjs(
startTime
.copy()
.add({ minutes: roundTime * (k + losersRoundIndex) })
.add({ seconds: startDelay * (j / 2) })
.toDate()
),
});
await $eventRepo.createRelation(eventId, { fightId: lf.id, team: "BLUE", fromType: "FIGHT", fromId: last[j], fromPlace: 0 });
await $eventRepo.createRelation(eventId, { fightId: lf.id, team: "RED", fromType: "FIGHT", fromId: last[j + 1], fromPlace: 0 });
ids.push(lf.id);
}
losersFightIdsByRound.push(ids);
losersRoundIndex++;
}
}
}
// Final losers round: winners of last LBRound vs loser of Winners Final (last WBR)
const winnersFinal = winnersFightIdsByRound[k - 1][0];
const lastLBRound = losersFightIdsByRound[losersFightIdsByRound.length - 1];
let losersFinal: number | undefined = undefined;
if (lastLBRound && lastLBRound.length >= 1) {
let finalMap2 = map;
if (finalMap2 === "%random%" && selectableMaps.length > 0) finalMap2 = selectableMaps[Math.floor(Math.random() * selectableMaps.length)].value;
const lf = await $fightRepo.createFight(eventId, {
blueTeam: -1,
redTeam: -1,
group: losersGroup.id,
map: finalMap2,
spectatePort: null,
spielmodus: gamemode,
start: dayjs(
startTime
.copy()
.add({ minutes: roundTime * (k + losersRoundIndex) })
.toDate()
),
});
await $eventRepo.createRelation(eventId, { fightId: lf.id, team: "BLUE", fromType: "FIGHT", fromId: lastLBRound[lastLBRound.length - 1], fromPlace: 0 });
await $eventRepo.createRelation(eventId, { fightId: lf.id, team: "RED", fromType: "FIGHT", fromId: winnersFinal, fromPlace: 1 });
losersFinal = lf.id;
losersFightIdsByRound.push([lf.id]);
losersRoundIndex++;
}
// Grand Final
let finalMap = map;
if (finalMap === "%random%" && selectableMaps.length > 0) finalMap = selectableMaps[Math.floor(Math.random() * selectableMaps.length)].value;
const grandFinal = await $fightRepo.createFight(eventId, {
blueTeam: -1,
redTeam: -1,
group: finalGroup.id,
map: finalMap,
spectatePort: null,
spielmodus: gamemode,
start: dayjs(
startTime
.copy()
.add({ minutes: roundTime * (k + losersRoundIndex) })
.toDate()
),
});
await $eventRepo.createRelation(eventId, { fightId: grandFinal.id, team: "BLUE", fromType: "FIGHT", fromId: winnersFinal, fromPlace: 0 });
if (losersFinal !== undefined) await $eventRepo.createRelation(eventId, { fightId: grandFinal.id, team: "RED", fromType: "FIGHT", fromId: losersFinal, fromPlace: 0 });
await replace("#/event/" + eventId);
}
</script>
<Card class="p-4 mb-4">
<div class="flex justify-between items-center mb-4">
<h2 class="text-xl font-bold">Double Elimination Bracket</h2>
<div class="flex gap-2">
<Button onclick={shuffleTeams} aria-label="Shuffle Teams"><Shuffle size={16} /> Shuffle</Button>
</div>
</div>
{#if seedSlots.length < 4}
<p class="text-gray-400">Mindestens vier Seeds benötigt.</p>
{:else if winnersRounds.length === 0}
<p class="text-yellow-400">Seedanzahl muss eine Zweierpotenz sein. Aktuell: {seedSlots.length}</p>
{/if}
<div class="grid lg:grid-cols-3 gap-6">
<div class="space-y-4">
<Label>Seeds</Label>
<ul class="mt-2 space-y-1">
{#each seedSlots as slot, i (i)}
<li class="flex items-center gap-2 text-sm">
<span class="w-6 text-right">{i + 1}.</span>
<span class="flex-1 truncate">{slotLabel(slot)}</span>
<div class="flex gap-1">
<Button size="sm" onclick={() => moveSlot(i, -1)} disabled={i === 0}></Button>
<Button size="sm" onclick={() => moveSlot(i, 1)} disabled={i === seedSlots.length - 1}></Button>
<Button size="sm" variant="destructive" onclick={() => removeSlot(i)}>✕</Button>
</div>
</li>
{/each}
</ul>
<div class="space-y-2">
<Label>Hinzufügen</Label>
<div class="flex flex-col gap-2">
<div class="flex flex-wrap gap-2 items-center">
<select class="bg-gray-800 border border-gray-700 rounded px-2 py-1" bind:value={selectedAddTeam}>
{#each data.teams as t}<option value={t.id}>{t.name}</option>{/each}
</select>
<Button size="sm" onclick={addTeam}>Team</Button>
<Button size="sm" onclick={addUnknown}>???</Button>
</div>
{#if data.groups.length > 0}
<div class="flex flex-wrap gap-2 items-center">
<select class="bg-gray-800 border border-gray-700 rounded px-2 py-1" bind:value={selectedGroup}>
{#each data.groups as g}<option value={g.id}>{g.name}</option>{/each}
</select>
<select class="bg-gray-800 border border-gray-700 rounded px-2 py-1" bind:value={selectedGroupPlace}>
{#each Array(16) as _, idx}<option value={idx}>{idx + 1}. Platz</option>{/each}
</select>
<Button size="sm" onclick={addGroupPlace}>Gruppenplatz</Button>
</div>
{/if}
{#if data.fights.length > 0}
<div class="flex flex-wrap gap-2 items-center">
<select class="bg-gray-800 border border-gray-700 rounded px-2 py-1" bind:value={selectedFight}>
{#each data.fights as f}
<option value={f.id}>{new Date(f.start).toLocaleTimeString("de-DE", { timeStyle: "short" })}: {f.blueTeam.kuerzel} vs. {f.redTeam.kuerzel}</option>
{/each}
</select>
<select class="bg-gray-800 border border-gray-700 rounded px-2 py-1" bind:value={selectedFightPlace}>
<option value={0}>Gewinner</option>
<option value={1}>Verlierer</option>
</select>
<Button size="sm" onclick={addFightPlace}>Kampfplatz</Button>
</div>
{/if}
</div>
</div>
</div>
<div>
<Label>Konfiguration</Label>
<DateTimePicker bind:value={startTime} />
<div class="mt-4">
<Label>Rundenzeit: {roundTime}m</Label>
<Slider type="single" bind:value={roundTime} step={5} min={5} max={60} />
</div>
<div class="mt-4">
<Label>Startverzögerung: {startDelay}s</Label>
<Slider type="single" bind:value={startDelay} step={5} min={0} max={60} />
</div>
<div class="mt-4">
<Label>Spielmodus</Label>
<Select type="single" bind:value={gamemode}>
<SelectTrigger>{gamemode}</SelectTrigger>
<SelectContent>
{#each selectableGamemodes as gm}<SelectItem value={gm.value}>{gm.name}</SelectItem>{/each}
</SelectContent>
</Select>
</div>
<div class="mt-4">
<Label>Map</Label>
<Select type="single" bind:value={map}>
<SelectTrigger>{map}</SelectTrigger>
<SelectContent>
<SelectItem value="%random%">Zufällige Map</SelectItem>
{#each selectableMaps as mp}<SelectItem value={mp.value}>{mp.name}</SelectItem>{/each}
</SelectContent>
</Select>
</div>
</div>
<div class="space-y-6">
<div>
<Label>Winners Bracket Vorschau</Label>
{#if winnersRounds.length > 0}
<div class="flex gap-6 overflow-x-auto mt-2">
{#each winnersRounds as round, r}
<div>
<h3 class="font-semibold mb-2">W Runde {r + 1}</h3>
<ul class="space-y-1">
{#each round as fight, i}
<li class="p-2 border border-gray-700 rounded text-xs">
<span class="text-gray-400"
>{new Intl.DateTimeFormat("de-DE", { hour: "2-digit", minute: "2-digit" }).format(
startTime
.copy()
.add({ minutes: roundTime * r, seconds: startDelay * i })
.toDate()
)}</span
>
: {slotLabel(fight.blue)} vs. {slotLabel(fight.red)}
</li>
{/each}
</ul>
</div>
{/each}
</div>
{/if}
</div>
<div>
<Label>Losers Bracket (vereinfachte Vorschau)</Label>
{#if losersRounds.length > 0}
<div class="flex gap-6 overflow-x-auto mt-2">
{#each losersRounds as round, r}
<div>
<h3 class="font-semibold mb-2">L Runde {r + 1}</h3>
<ul class="space-y-1">
{#each round as fight, i}
<li class="p-2 border border-gray-700 rounded text-xs">
Verlierer Paar {i + 1} (aus W Runde {r + 1})
</li>
{/each}
</ul>
</div>
{/each}
</div>
{/if}
</div>
</div>
</div>
<Button class="!p-4 fixed bottom-4 right-4" disabled={!generateDisabled} onclick={generateDouble} aria-label="Double Bracket generieren">
<Plus />
</Button>
</Card>
<!-- minimal styles only -->

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<script lang="ts">
import type { ExtendedEvent } from "@components/types/event";
import type { Team } from "@components/types/team";
import { eventRepo } from "@components/repo/event";
import { fightRepo } from "@components/repo/fight";
import { gamemodes, maps } from "@components/stores/stores";
import { Button } from "@components/ui/button";
import { Card } from "@components/ui/card";
import DateTimePicker from "@components/ui/datetime-picker/DateTimePicker.svelte";
import { Label } from "@components/ui/label";
import { Select, SelectContent, SelectItem, SelectTrigger } from "@components/ui/select";
import { Slider } from "@components/ui/slider";
import { fromAbsolute } from "@internationalized/date";
import dayjs from "dayjs";
import { Plus, Shuffle } from "lucide-svelte";
import { replace } from "svelte-spa-router";
let { data }: { data: ExtendedEvent } = $props();
// --- Seeding model: support teams, group results, unknown placeholders ---
interface SeedTeamSlot {
kind: "TEAM";
id: number;
}
interface SeedGroupSlot {
kind: "GROUP";
groupId: number;
place: number;
}
interface SeedUnknownSlot {
kind: "UNKNOWN";
uid: number;
}
interface SeedFightSlot {
kind: "FIGHT";
fightId: number;
place: 0 | 1;
} // 0 winner, 1 loser
type SeedSlot = SeedTeamSlot | SeedGroupSlot | SeedUnknownSlot | SeedFightSlot;
let seedSlots = $state<SeedSlot[]>(data.teams.map((t) => ({ kind: "TEAM", id: t.id })));
const teams = $derived(new Map<number, Team>(data.teams.map((t) => [t.id, t])));
let unknownCounter = 1;
function shuffleTeams() {
const teamIndices = seedSlots.map((v, i) => ({ v, i })).filter((x) => x.v.kind === "TEAM");
const shuffledIds = teamIndices.map((x) => (x.v as SeedTeamSlot).id).sort(() => Math.random() - 0.5);
let p = 0;
seedSlots = seedSlots.map((slot) => (slot.kind === "TEAM" ? { kind: "TEAM", id: shuffledIds[p++] } : slot));
}
function moveSlot(index: number, dir: -1 | 1) {
const newIndex = index + dir;
if (newIndex < 0 || newIndex >= seedSlots.length) return;
const copy = [...seedSlots];
const [item] = copy.splice(index, 1);
copy.splice(newIndex, 0, item);
seedSlots = copy;
}
function removeSlot(index: number) {
seedSlots = seedSlots.filter((_, i) => i !== index);
}
function addUnknown() {
seedSlots = [...seedSlots, { kind: "UNKNOWN", uid: unknownCounter++ }];
}
let selectedAddTeam = $state<number>(data.teams[0]?.id ?? 0);
function addTeam() {
if (selectedAddTeam !== undefined) seedSlots = [...seedSlots, { kind: "TEAM", id: selectedAddTeam }];
}
let selectedGroup = $state<number | null>(data.groups[0]?.id ?? null);
let selectedGroupPlace = $state<number>(0);
function addGroupPlace() {
if (selectedGroup != null) seedSlots = [...seedSlots, { kind: "GROUP", groupId: selectedGroup, place: selectedGroupPlace }];
}
// Fight seed selection
let selectedFight = $state<number | null>(data.fights[0]?.id ?? null);
let selectedFightPlace = $state<0 | 1>(0);
function addFightPlace() {
if (selectedFight != null) seedSlots = [...seedSlots, { kind: "FIGHT", fightId: selectedFight, place: selectedFightPlace }];
}
// Config inputs
let startTime = $state(fromAbsolute(data.event.start, "Europe/Berlin"));
let roundTime = $state(30); // minutes per round
let startDelay = $state(30); // seconds between fights inside round
let gamemode = $state("");
let map = $state("");
// Gamemode / Map selection stores
let selectableGamemodes = $derived($gamemodes.map((g) => ({ name: g, value: g })).sort((a, b) => a.name.localeCompare(b.name)));
let mapsStore = $derived(maps(gamemode));
let selectableMaps = $derived($mapsStore.map((m) => ({ name: m, value: m })).sort((a, b) => a.name.localeCompare(b.name)));
// Derived: bracket rounds preview
interface BracketFightPreview {
blue: SeedSlot;
red: SeedSlot;
}
type BracketRoundPreview = BracketFightPreview[];
function buildBracketSeeds(order: SeedSlot[]): BracketRoundPreview[] {
const n = order.length;
if (n < 2) return [];
// Require power of two for now; simplest implementation
if ((n & (n - 1)) !== 0) return [];
let rounds: BracketRoundPreview[] = [];
let round: BracketRoundPreview = [];
for (let i = 0; i < order.length; i += 2) round.push({ blue: order[i], red: order[i + 1] });
rounds.push(round);
// Higher rounds placeholders using first team from each prior pairing as seed representative
let prevWinners = round.map((fight) => fight.blue);
while (prevWinners.length > 1) {
const nextRound: BracketRoundPreview = [];
for (let i = 0; i < prevWinners.length; i += 2) {
nextRound.push({ blue: prevWinners[i], red: prevWinners[i + 1] });
}
rounds.push(nextRound);
prevWinners = nextRound.map((f) => f.blue);
}
return rounds;
}
let bracketRounds = $derived(buildBracketSeeds(seedSlots));
let generateDisabled = $derived(gamemode !== "" && map !== "" && bracketRounds.length > 0 && seedSlots.length >= 2);
async function generateBracket() {
if (!generateDisabled) return;
const eventId = data.event.id;
// create elimination group
const group = await $eventRepo.createGroup(eventId, { name: "Elimination", type: "ELIMINATION_STAGE" });
// Create fights round by round & keep ids for relation wiring
const fightIdsByRound: number[][] = [];
function fallbackTeamId(slot: SeedSlot): number {
// If this seed is a relation (GROUP or FIGHT), use -1 as requested
if (slot.kind === "GROUP" || slot.kind === "FIGHT") return -1;
if (slot.kind === "TEAM") return slot.id;
// UNKNOWN stays as a concrete placeholder team or -1? Keep concrete team to avoid backend errors.
return data.teams[0].id;
}
for (let r = 0; r < bracketRounds.length; r++) {
const round = bracketRounds[r];
const ids: number[] = [];
for (let i = 0; i < round.length; i++) {
const pair = round[i];
let finalMap = map;
if (finalMap === "%random%" && selectableMaps.length > 0) finalMap = selectableMaps[Math.floor(Math.random() * selectableMaps.length)].value;
const fight = await $fightRepo.createFight(eventId, {
blueTeam: fallbackTeamId(pair.blue),
redTeam: fallbackTeamId(pair.red),
group: group.id,
map: finalMap,
spectatePort: null,
spielmodus: gamemode,
start: dayjs(
startTime
.copy()
.add({ minutes: roundTime * r })
.add({ seconds: startDelay * i })
.toDate()
),
});
if (pair.blue.kind === "GROUP") await $eventRepo.createRelation(eventId, { fightId: fight.id, team: "BLUE", fromType: "GROUP", fromId: pair.blue.groupId, fromPlace: pair.blue.place });
if (pair.red.kind === "GROUP") await $eventRepo.createRelation(eventId, { fightId: fight.id, team: "RED", fromType: "GROUP", fromId: pair.red.groupId, fromPlace: pair.red.place });
if (pair.blue.kind === "FIGHT") await $eventRepo.createRelation(eventId, { fightId: fight.id, team: "BLUE", fromType: "FIGHT", fromId: pair.blue.fightId, fromPlace: pair.blue.place });
if (pair.red.kind === "FIGHT") await $eventRepo.createRelation(eventId, { fightId: fight.id, team: "RED", fromType: "FIGHT", fromId: pair.red.fightId, fromPlace: pair.red.place });
ids.push(fight.id);
}
fightIdsByRound.push(ids);
}
// Wire relations: for each fight in rounds >0, reference winners of two source fights from previous round
for (let r = 1; r < fightIdsByRound.length; r++) {
const prev = fightIdsByRound[r - 1];
const current = fightIdsByRound[r];
for (let i = 0; i < current.length; i++) {
const targetFightId = current[i];
const srcA = prev[i * 2];
const srcB = prev[i * 2 + 1];
// Winner assumed place 1
await $eventRepo.createRelation(eventId, {
fightId: targetFightId,
team: "BLUE",
fromType: "FIGHT",
fromId: srcA,
fromPlace: 1,
});
await $eventRepo.createRelation(eventId, {
fightId: targetFightId,
team: "RED",
fromType: "FIGHT",
fromId: srcB,
fromPlace: 1,
});
}
}
// Redirect back to event view
await replace("#/event/" + eventId);
}
// Helpers for template rendering with TS type guards
function isTeam(slot: SeedSlot): slot is SeedTeamSlot {
return slot.kind === "TEAM";
}
function isGroup(slot: SeedSlot): slot is SeedGroupSlot {
return slot.kind === "GROUP";
}
function slotLabel(slot: SeedSlot): string {
if (isTeam(slot)) return teams.get(slot.id)?.name ?? "Team";
if (isGroup(slot)) {
const gname = data.groups.find((g) => g.id === slot.groupId)?.name ?? "?";
return `(Grp ${gname} Platz ${slot.place + 1})`;
}
if (slot.kind === "FIGHT") {
const f = data.fights.find((x) => x.id === slot.fightId);
const when = f ? new Date(f.start).toLocaleTimeString("de-DE", { timeStyle: "short" }) : "?";
const vs = f ? `${f.blueTeam.kuerzel} vs. ${f.redTeam.kuerzel}` : "Kampf";
return `${slot.place === 0 ? "Gewinner" : "Verlierer"} von ${vs} (${when})`;
}
return "???";
}
</script>
<Card class="p-4 mb-4">
<div class="flex justify-between items-center mb-4">
<h2 class="text-xl font-bold">Single Elimination Bracket</h2>
<div class="flex gap-2">
<Button onclick={shuffleTeams} aria-label="Shuffle Teams"><Shuffle size={16} /> Shuffle</Button>
</div>
</div>
{#if seedSlots.length < 2}
<p class="text-gray-400">Mindestens zwei Seeds benötigt.</p>
{:else if bracketRounds.length === 0}
<p class="text-yellow-400">Anzahl der Seeds muss eine Zweierpotenz sein (2,4,8,16,...). Aktuell: {seedSlots.length}</p>
{/if}
<div class="grid md:grid-cols-2 gap-4">
<div class="space-y-4">
<div>
<Label>Seeds / Reihenfolge</Label>
<ul class="mt-2 space-y-1">
{#each seedSlots as slot, i (i)}
<li class="flex items-center gap-2 text-sm">
<span class="w-6 text-right">{i + 1}.</span>
<span class="flex-1 truncate">{slotLabel(slot)}</span>
<div class="flex gap-1">
<Button size="sm" onclick={() => moveSlot(i, -1)} disabled={i === 0}></Button>
<Button size="sm" onclick={() => moveSlot(i, 1)} disabled={i === seedSlots.length - 1}></Button>
<Button size="sm" variant="destructive" onclick={() => removeSlot(i)}>✕</Button>
</div>
</li>
{/each}
</ul>
</div>
<div class="space-y-2">
<Label>Seed hinzufügen</Label>
<div class="flex flex-col gap-2">
<div class="flex flex-wrap gap-2 items-center">
<select class="bg-gray-800 border border-gray-700 rounded px-2 py-1" bind:value={selectedAddTeam}>
{#each data.teams as t}<option value={t.id}>{t.name}</option>{/each}
</select>
<Button size="sm" onclick={addTeam}>Team</Button>
<Button size="sm" onclick={addUnknown}>???</Button>
</div>
<div class="flex flex-wrap gap-2 items-center">
{#if data.groups.length > 0}
<select class="bg-gray-800 border border-gray-700 rounded px-2 py-1" bind:value={selectedGroup}>
{#each data.groups as g}<option value={g.id}>{g.name}</option>{/each}
</select>
<select class="bg-gray-800 border border-gray-700 rounded px-2 py-1" bind:value={selectedGroupPlace}>
{#each Array(16) as _, idx}<option value={idx}>{idx + 1}. Platz</option>{/each}
</select>
<Button size="sm" onclick={addGroupPlace}>Gruppenplatz</Button>
{/if}
</div>
<div class="flex flex-wrap gap-2 items-center">
{#if data.fights.length > 0}
<select class="bg-gray-800 border border-gray-700 rounded px-2 py-1" bind:value={selectedFight}>
{#each data.fights as f}
<option value={f.id}>{new Date(f.start).toLocaleTimeString("de-DE", { timeStyle: "short" })}: {f.blueTeam.kuerzel} vs. {f.redTeam.kuerzel}</option>
{/each}
</select>
<select class="bg-gray-800 border border-gray-700 rounded px-2 py-1" bind:value={selectedFightPlace}>
<option value={0}>Gewinner</option>
<option value={1}>Verlierer</option>
</select>
<Button size="sm" onclick={addFightPlace}>Kampfplatz</Button>
{/if}
</div>
</div>
<p class="text-xs text-gray-500">Gruppen- oder Kampfplätze erzeugen Relationen beim Generieren. ??? bleibt Platzhalter.</p>
</div>
</div>
<div>
<Label>Startzeit</Label>
<DateTimePicker bind:value={startTime} />
<div class="mt-4">
<Label>Rundenzeit: {roundTime}m</Label>
<Slider type="single" bind:value={roundTime} step={5} min={5} max={60} />
</div>
<div class="mt-4">
<Label>Startverzögerung: {startDelay}s</Label>
<Slider type="single" bind:value={startDelay} step={5} min={0} max={60} />
</div>
<div class="mt-4">
<Label>Spielmodus</Label>
<Select type="single" bind:value={gamemode}>
<SelectTrigger>{gamemode}</SelectTrigger>
<SelectContent>
{#each selectableGamemodes as gm}
<SelectItem value={gm.value}>{gm.name}</SelectItem>
{/each}
</SelectContent>
</Select>
</div>
<div class="mt-4">
<Label>Map</Label>
<Select type="single" bind:value={map}>
<SelectTrigger>{map}</SelectTrigger>
<SelectContent>
<SelectItem value="%random%">Zufällige Map</SelectItem>
{#each selectableMaps as mp}
<SelectItem value={mp.value}>{mp.name}</SelectItem>
{/each}
</SelectContent>
</Select>
</div>
</div>
</div>
<div class="mt-6">
<Label>Vorschau</Label>
{#if bracketRounds.length > 0}
<div class="flex gap-8 overflow-x-auto mt-2">
{#each bracketRounds as round, r}
<div>
<h3 class="font-semibold mb-2">Runde {r + 1}</h3>
<ul class="space-y-1">
{#each round as fight, i}
<li class="p-2 border border-gray-700 rounded text-sm">
<span class="text-gray-400"
>{new Intl.DateTimeFormat("de-DE", { hour: "2-digit", minute: "2-digit" }).format(
startTime
.copy()
.add({ minutes: roundTime * r, seconds: startDelay * i })
.toDate()
)}</span
>
: {slotLabel(fight.blue)} &nbsp;vs.&nbsp; {slotLabel(fight.red)}
</li>
{/each}
</ul>
</div>
{/each}
</div>
{/if}
</div>
<Button class="!p-4 fixed bottom-4 right-4" disabled={!generateDisabled} onclick={generateBracket} aria-label="Bracket generieren">
<Plus />
</Button>
</Card>
<!-- no component-scoped styles needed -->

View File

@@ -18,48 +18,33 @@
*/ */
import { readable, writable } from "svelte/store"; import { readable, writable } from "svelte/store";
import dayjs, {type Dayjs} from "dayjs"; import { ResponseUserSchema } from "@components/types/data";
import {type AuthToken, AuthTokenSchema} from "@type/auth.ts";
export class AuthV2Repo { export class AuthV2Repo {
private accessToken: string | undefined;
private accessTokenExpires: Dayjs | undefined;
private refreshToken: string | undefined;
private refreshTokenExpires: Dayjs | undefined;
constructor() { constructor() {
if (typeof localStorage === "undefined") { this.request("/data/me").then((value) => {
return; if (value.ok) {
}
this.accessToken = localStorage.getItem("sw-access-token") ?? undefined;
if (this.accessToken) {
this.accessTokenExpires = dayjs(localStorage.getItem("sw-access-token-expires") ?? "");
}
this.refreshToken = localStorage.getItem("sw-refresh-token") ?? undefined;
if (this.refreshToken) {
loggedIn.set(true); loggedIn.set(true);
this.refreshTokenExpires = dayjs(localStorage.getItem("sw-refresh-token-expires") ?? ""); } else {
loggedIn.set(false);
} }
});
} }
async login(name: string, password: string) { async login(name: string, password: string) {
if (this.accessToken !== undefined || this.refreshToken !== undefined) {
throw new Error("Already logged in");
}
try { try {
const login = await this.request("/auth", { await this.request("/auth", {
method: "POST", method: "POST",
body: JSON.stringify({ body: JSON.stringify({
name, name,
password, password,
keepLoggedIn: true, keepLoggedIn: true,
}), }),
}).then(value => value.json()).then(value => AuthTokenSchema.parse(value)); })
.then((value) => value.json())
.then((value) => ResponseUserSchema.parse(value));
this.setLoginState(login); loggedIn.set(true);
return true; return true;
} catch (e) { } catch (e) {
@@ -67,114 +52,39 @@ export class AuthV2Repo {
} }
} }
async logout() { async loginDiscord(token: string) {
if (this.accessToken === undefined) { try {
return; await this.request("/auth/discord", {
method: "POST",
body: token,
headers: {
"Content-Type": "text/plain",
},
})
.then((value) => value.json())
.then((value) => ResponseUserSchema.parse(value));
loggedIn.set(true);
return true;
} catch (e) {
return false;
}
} }
async logout() {
await this.request("/auth", { await this.request("/auth", {
method: "DELETE", method: "DELETE",
}); });
this.resetAccessToken();
this.resetRefreshToken();
}
private setLoginState(tokens: AuthToken) {
this.setAccessToken(tokens.accessToken.token, dayjs(tokens.accessToken.expires));
this.setRefreshToken(tokens.refreshToken.token, dayjs(tokens.refreshToken.expires));
loggedIn.set(true);
}
private setAccessToken(token: string, expires: Dayjs) {
this.accessToken = token;
this.accessTokenExpires = expires;
localStorage.setItem("sw-access-token", token);
localStorage.setItem("sw-access-token-expires", expires.toString());
}
private resetAccessToken() {
if (this.accessToken === undefined) {
return;
}
this.accessToken = undefined;
this.accessTokenExpires = undefined;
localStorage.removeItem("sw-access-token");
localStorage.removeItem("sw-access-token-expires");
}
private setRefreshToken(token: string, expires: Dayjs) {
this.refreshToken = token;
this.refreshTokenExpires = expires;
localStorage.setItem("sw-refresh-token", token);
localStorage.setItem("sw-refresh-token-expires", expires.toString());
}
private resetRefreshToken() {
if (this.refreshToken === undefined) {
return;
}
this.refreshToken = undefined;
this.refreshTokenExpires = undefined;
localStorage.removeItem("sw-refresh-token");
localStorage.removeItem("sw-refresh-token-expires");
loggedIn.set(false); loggedIn.set(false);
} }
private async refresh() { async request(url: string, params: RequestInit = {}) {
if (this.refreshToken === undefined || this.refreshTokenExpires === undefined || this.refreshTokenExpires.isBefore(dayjs().add(10, "seconds"))) { return fetch(`${import.meta.env.PUBLIC_API_SERVER}${url}`, {
this.resetRefreshToken(); ...params,
this.resetAccessToken(); credentials: "include",
return;
}
const response = await this.requestWithToken(this.refreshToken!, "/auth", {
method: "PUT",
}).then(value => {
if (value.status === 401) {
this.resetRefreshToken();
this.resetAccessToken();
return undefined;
}
return value.json();
}).then(value => AuthTokenSchema.parse(value));
this.setLoginState(response);
}
async request(url: string, params: RequestInit = {}, retryCount: number = 0) {
if (this.accessToken !== undefined && this.accessTokenExpires !== undefined && this.accessTokenExpires.isBefore(dayjs().add(10, "seconds"))) {
await this.refresh();
}
return this.requestWithToken(this.accessToken ?? "", url, params, retryCount);
}
private async requestWithToken(token: string, url: string, params: RequestInit = {}, retryCount: number = 0): Promise<Response> {
if (retryCount >= 3) {
throw new Error("Too many retries");
}
return fetch(`${import.meta.env.PUBLIC_API_SERVER}${url}`, {...params,
headers: { headers: {
...(token !== "" ? {"Authorization": "Bearer " + (token)} : {}), "Content-Type": "application/json",
"Content-Type": "application/json", ...params.headers, ...params.headers,
}, },
})
.then(async value => {
if (value.status === 401 && url !== "/auth") {
try {
await this.refresh();
// eslint-disable-next-line @typescript-eslint/no-unused-vars
} catch (_e) { /* empty */ }
return this.request(url, params, retryCount + 1);
}
return value;
}); });
} }
} }

View File

@@ -0,0 +1,45 @@
---
title: WarShip Halloween Event 2025
key: 2025-halloween
description: Das WarShip Halloween Event 2025 für die Community
created: 2025-10-27T00:00:00.000Z
tags:
- event
- warship
---
Ahoi Community,
das diesjährige Halloween-Event nähert sich, die Tage werden langsam kürzer und die Nächte länger. Es geht auf dem Herbst zu und erinnert daran, dass das Jahr wieder halb vorbei ist. Dieses Mal im Spielmodus Warship. Das im Format 6 gegen 6 ausgetragen wird. Neben dem eigentlichen Turnier wird das Außendesign bewertet. Die Bewertung des Außendedigns wird zu 70% Das SW Builderteam übernehmen und 30% die Userbewertung. Die prozentuale Bewertung soll dazu dienen, dass große Teams Ihr eigenes Design nicht hoch puschen können.
Das Event findet am 08.11.2025 in der Version 1.21 mit dem aktuellen Regelwerk statt.
~~Anmelde + Einsendeschluss 03.11.2025~~
**Neue Fristen**:
Einsendeschluss: 06.11.2025 23:59 Uhr
Hotfixschluss: 07.11.2025 23:59 Uhr
Der Anmeldeschluss bleibt der 03.11.2025
zusätzlich wird es mit einem Designcontest begleitet.
Design Regel: Halloween
Arena: Lucifus
Design Bewertung
- Userbewertung (30%) wird über den Discord Community Server von SW organisiert. (Bilder vom Außendesign werden gepostet und per Abstimmung ausgelost)
- Builderbewertung (70%) läuft nach folgende Kriterien ab.
- Form des WS
- Farbgestaltung
- Muster
- Thematisierung: Thema Halloween / Grusel
Es wird also 3 Sieges- Plätze geben welch wie Folgt ermittelt wird.
- Gesamtsieger: Höchste Fight Platzierung und Design Platzierung im Durchschnitt
- Event- Sieger : Höchste Fight Platzierung
- Designsieger: Bestes Design
Das Warshipdesign vom Gesamtsieger wird bis zum nächsten Halloween in der Lobby ausgestellt. Wir freuen uns auf zahlreiche Anmeldungen und sind gespannt, welche Designs uns erwarten!
Das Serverteam

View File

@@ -70,26 +70,26 @@ Die fights werden auf 5 Minuten an den vorherigen vorgezogen.
| 28.09.2025 | | Ergebnis | | 28.09.2025 | | Ergebnis |
|------------|------------|:--------:| |------------|------------|:--------:|
| 17:15 | FK vs Borg | Borg | | 17:15 | FK vs Borg | Borg |
| 17:25 | FK vs Borg | / | | 17:25 | FK vs Borg | Borg |
| | FK vs Borg | / | | Entfällt | FK vs Borg | / |
### Spiel um Platz 2 und 1 ### Spiel um Platz 2 und 1
| 28.09.2025 | | Ergebnis | | 28.09.2025 | | Ergebnis |
|------------|------------------------|:--------:| |------------|--------------|:--------:|
| | *W. Best of 3* vs Salo | / | | 17:45 | Borg vs Salo | Salo |
| | ??? vs Salo | / | | 18:00 | Borg vs Salo | Borg |
| | ??? vs Salo | / | | 18:10 | Borg vs Salo | Borg |
| | ??? vs Salo | / | | 18:20 | Borg vs Salo | Borg |
| | ??? vs Salo | / | | entfällt | Borg vs Salo | / |
## Endplatzierung ## Endplatzierung
| Platz | Team | | Platz | Team |
|-------|------| |-------|------|
| 1. | ??? | | 1. | Borg |
| 2. | ??? | | 2. | Salo |
| 3. | ??? | | 3. | FK |
| 4. | BF | | 4. | BF |
| 5. | PL | | 5. | PL |
| 6. | ED | | 6. | ED |

View File

@@ -20,6 +20,7 @@
import { defineCollection, reference, z } from "astro:content"; import { defineCollection, reference, z } from "astro:content";
import { docsLoader } from "@astrojs/starlight/loaders"; import { docsLoader } from "@astrojs/starlight/loaders";
import { docsSchema } from "@astrojs/starlight/schema"; import { docsSchema } from "@astrojs/starlight/schema";
import { EventViewConfigSchema } from "@components/event/types";
export const pagesSchema = z.object({ export const pagesSchema = z.object({
title: z.string().min(1).max(80), title: z.string().min(1).max(80),
@@ -109,6 +110,19 @@ export const publics = defineCollection({
}), }),
}); });
export const events = defineCollection({
type: "content",
schema: ({ image }) =>
z.object({
eventId: z.number().positive(),
image: image().optional(),
mode: reference("modes").optional(),
hideTeamSize: z.boolean().optional().default(false),
verwantwortlich: z.string().optional(),
viewConfig: EventViewConfigSchema.optional(),
}),
});
export const collections = { export const collections = {
pages: pages, pages: pages,
help: help, help: help,
@@ -118,4 +132,5 @@ export const collections = {
announcements: announcements, announcements: announcements,
publics: publics, publics: publics,
docs: defineCollection({ loader: docsLoader(), schema: docsSchema() }), docs: defineCollection({ loader: docsLoader(), schema: docsSchema() }),
events: events,
}; };

View File

@@ -13,7 +13,7 @@ SteamWar ist ein Minecraft Java Server.
<Tabs> <Tabs>
<TabItem label="Java Edition"> <TabItem label="Java Edition">
- IP: `steamwar.de` - IP: `steamwar.de`
- Empholene Version: `1.21.6` - Empfohlene Version: `1.21.6`
</TabItem> </TabItem>
<TabItem label="Bedrock Edition"> <TabItem label="Bedrock Edition">
- IP: `steamwar.de` - IP: `steamwar.de`

View File

@@ -2,6 +2,7 @@
"name": "AdvancedScripts", "name": "AdvancedScripts",
"description": "Ein Fabric-Mod, der für den BauServer von SteamWar Hotkeys für das ScriptSystem hinzufügt. Hierzu werden die einzelnen Zeichen an den Server gesendet und vom Server verarbeitet.", "description": "Ein Fabric-Mod, der für den BauServer von SteamWar Hotkeys für das ScriptSystem hinzufügt. Hierzu werden die einzelnen Zeichen an den Server gesendet und vom Server verarbeitet.",
"url": { "url": {
"1.21.6": "https://git.steamwar.de/SteamWar/AdvancedScripts/releases/download/2.2.3/AdvancedScripts-2.2.3.jar",
"1.21.4": "https://git.steamwar.de/SteamWar/AdvancedScripts/releases/download/2.2.0/AdvancedScripts-2.2.0.jar", "1.21.4": "https://git.steamwar.de/SteamWar/AdvancedScripts/releases/download/2.2.0/AdvancedScripts-2.2.0.jar",
"1.21.3": "https://git.steamwar.de/SteamWar/AdvancedScripts/releases/download/2.2.1/AdvancedScripts-2.2.1.jar", "1.21.3": "https://git.steamwar.de/SteamWar/AdvancedScripts/releases/download/2.2.1/AdvancedScripts-2.2.1.jar",
"1.20.6": "https://git.steamwar.de/SteamWar/AdvancedScripts/releases/download/2.1.0/AdvancedScripts-2.1.0.jar", "1.20.6": "https://git.steamwar.de/SteamWar/AdvancedScripts/releases/download/2.1.0/AdvancedScripts-2.1.0.jar",

View File

@@ -0,0 +1,54 @@
---
eventId: 74
mode: "warship"
verwantwortlicher: "JajaKings"
viewConfig:
groups:
name: "Gruppenphase"
view:
type: "GROUP"
groups: [9, 10]
final:
name: "Finalphase"
view:
type: "DOUBLE_ELEMINATION"
winnersFinalFight: 1594
losersFinalFight: 1590
grandFinalFight: 1595
---
Ahoi Community,
das diesjährige Halloween-Event nähert sich, die Tage werden langsam kürzer und die Nächte länger. Es geht auf dem Herbst zu und erinnert daran, dass das Jahr wieder halb vorbei ist. Dieses Mal im Spielmodus Warship. Das im Format 6 gegen 6 ausgetragen wird. Neben dem eigentlichen Turnier wird das Außendesign bewertet. Die Bewertung des Außendedigns wird zu 70% Das SW Builderteam übernehmen und 30% die Userbewertung. Die prozentuale Bewertung soll dazu dienen, dass große Teams Ihr eigenes Design nicht hoch puschen können.
Das Event findet am 08.11.2025 in der Version 1.21 mit dem aktuellen Regelwerk statt.
~~Anmelde + Einsendeschluss 03.11.2025~~
**Neue Fristen**:
Einsendeschluss: 06.11.2025 23:59 Uhr
Hotfixschluss: 07.11.2025 23:59 Uhr
Der Anmeldeschluss bleibt der 03.11.2025
zusätzlich wird es mit einem Designcontest begleitet.
Design Regel: Halloween
Arena: Lucifus
Design Bewertung
- Userbewertung (30%) wird über den Discord Community Server von SW organisiert. (Bilder vom Außendesign werden gepostet und per Abstimmung ausgelost)
- Builderbewertung (70%) läuft nach folgende Kriterien ab.
- Form des WS
- Farbgestaltung
- Muster
- Thematisierung: Thema Halloween / Grusel
Es wird also 3 Sieges- Plätze geben welch wie Folgt ermittelt wird.
- Gesamtsieger: Höchste Fight Platzierung und Design Platzierung im Durchschnitt
- Event- Sieger : Höchste Fight Platzierung
- Designsieger: Bestes Design
Das Warshipdesign vom Gesamtsieger wird bis zum nächsten Halloween in der Lobby ausgestellt. Wir freuen uns auf zahlreiche Anmeldungen und sind gespannt, welche Designs uns erwarten!
Das Serverteam

View File

@@ -0,0 +1,39 @@
---
eventId: 75
mode: "wargear"
verwantwortlicher: "Chaoscaot"
image: ../../images/generated-image(11).png
---
**Ahoi, liebe Community,**
lange ist es her seit dem letzten WarGear-Event. Nun ist es so weit: Am **29. und 30. November** findet ein neues WarGear-Event **mit** SFAs statt.
## Übersicht
- **Datum:** 29.11.: Gruppenphase, 30.11.: KO-Phase
- **Spielmodus:** Standard **und** Pro WarGear
- **Teamgröße**: 6
- **Anmeldeschluss:** 22. November
- **Einsendeschluss:** 24. November
- **Hotfix-Schluss:** 27. November
Bei der SFA muss sich an eines der Regelwerke gehalten werden. Standard- und Pro-WarGear treten gleichwertig gegeneinander an.
## Sonderregeln
**Version:** 1.21.6 (aktuellste Bau-Version)
Es wird einen eigenen Schematic-Typen geben.
### Windcharges
Werden beim Überfliegen der Mittellinie entfernt.
### Cobwebs & Powder Snow
Dürfen uneingeschränkt benutzt werden, jedoch nicht als Panzerung. Die Bewertung liegt im Ermessen des Prüfers.
**Verantwortlicher:** Chaoscaot
**Frohes Bauen!**

View File

@@ -62,7 +62,7 @@ Manuelle Kanonen dürfen vor dem Kampfgeschehen kein TNT beinhalten. Diese werde
### Automatische Kanonen ### Automatische Kanonen
Automatische Kanonen sind Kanonen, welche vor dem Kampfgeschehen TNT beinhalten und ohne nachgeladen zu werden mehrere Schüsse abgeben können. Zu beachten ist, dass die Projektile aller Schüsse immer von dem/den exakt gleichen Punkt-/en aus abgeschossen werden müssen. Vor Fightbeginn dürfen automatische Kanonen vollständig leergeschossen werden. Automatische Kanonen müssen von der Kommandozentrale aus aktivierbar sein. Dies kann auch durch den Verbau des Autostarters innerhalb der Kommandozentrale erfolgen. Des weiteren muss eine Möglichkeit innerhalb der Kommandozentrale gegeben sein die automatische Kanone vollständig vor Fightbeginn leerschießen zu können. Automatische Kanonen sind Kanonen, welche vor dem Kampfgeschehen TNT beinhalten und ohne nachgeladen zu werden mehrere Schüsse abgeben können. Zu beachten ist, dass die Projektile aller Schüsse immer von dem/den exakt gleichen Punkt-/en aus gezündet und abgeschossen werden müssen. Außerdem müssen alle Treibladungen am dem/den exakt gleichen Punkt-/en gezündet werden. Vor Fightbeginn dürfen automatische Kanonen vollständig leergeschossen werden. Automatische Kanonen müssen von der Kommandozentrale aus aktivierbar sein. Dies kann auch durch den Verbau des Autostarters innerhalb der Kommandozentrale erfolgen. Des weiteren muss eine Möglichkeit innerhalb der Kommandozentrale gegeben sein die automatische Kanone vollständig vor Fightbeginn leerschießen zu können.
Das wiederverwenden des Abschusswinkels einer Automatischen Kanone zählt immer als zweite Kanone. Auch das Nachladen der Automatischen Kanone zählt als zweite Kanone. Das wiederverwenden des Abschusswinkels einer Automatischen Kanone zählt immer als zweite Kanone. Auch das Nachladen der Automatischen Kanone zählt als zweite Kanone.

View File

@@ -63,6 +63,7 @@
"home": { "home": {
"title": "Start", "title": "Start",
"announcements": "Ankündigungen", "announcements": "Ankündigungen",
"events": "Events",
"about": "Über Uns", "about": "Über Uns",
"downloads": "Downloads", "downloads": "Downloads",
"faq": "FAQ" "faq": "FAQ"
@@ -222,6 +223,7 @@
}, },
"setPassword": "Wie setze ich mein Passwort?", "setPassword": "Wie setze ich mein Passwort?",
"submit": "Login", "submit": "Login",
"discord": "Mit Discord Einloggen",
"error": "Falscher Nutzername oder falsches Passwort" "error": "Falscher Nutzername oder falsches Passwort"
}, },
"ranked": { "ranked": {

View File

@@ -159,6 +159,7 @@
}, },
"setPassword": "How to set a Password", "setPassword": "How to set a Password",
"submit": "Login", "submit": "Login",
"discord": "Login with Discord",
"error": "Invalid username or password" "error": "Invalid username or password"
}, },
"ranked": { "ranked": {

View File

@@ -2,7 +2,7 @@
import NavbarLayout from "./NavbarLayout.astro"; import NavbarLayout from "./NavbarLayout.astro";
import BackgroundImage from "../components/BackgroundImage.astro"; import BackgroundImage from "../components/BackgroundImage.astro";
const { title, description } = Astro.props; const { title, description, wide = false } = Astro.props;
--- ---
<NavbarLayout title={title} description={description}> <NavbarLayout title={title} description={description}>
@@ -10,8 +10,11 @@ const { title, description } = Astro.props;
<div class="h-screen w-screen fixed -z-10"> <div class="h-screen w-screen fixed -z-10">
<BackgroundImage /> <BackgroundImage />
</div> </div>
<div class="mx-auto p-8 rounded-b-md border-x-gray-100 shadow-md pt-14 relative <div
text-white backdrop-blur-3xl" style="width: min(100%, 75em);"> class="mx-auto p-8 rounded-b-md border-x-gray-100 shadow-md pt-14 relative
text-white backdrop-blur-3xl"
style={wide ? "width: clamp(80%, 75em, 100%);" : "width: min(100%, 75em);"}
>
<slot /> <slot />
</div> </div>
</NavbarLayout> </NavbarLayout>

View File

@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2025 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by

View File

@@ -8,36 +8,41 @@ import TagComponent from "../../components/TagComponent.astro";
import SWPaginator from "@components/styled/SWPaginator.svelte"; import SWPaginator from "@components/styled/SWPaginator.svelte";
export const getStaticPaths = createGetStaticPaths(async (props) => { export const getStaticPaths = createGetStaticPaths(async (props) => {
const posts = await getCollection("announcements", entry => entry.id.split("/")[0] === astroI18n.locale); const posts = await getCollection("announcements", (entry) => entry.id.split("/")[0] === astroI18n.locale);
const germanPosts = await getCollection("announcements", entry => entry.id.split("/")[0] === astroI18n.fallbackLocale); const germanPosts = await getCollection("announcements", (entry) => entry.id.split("/")[0] === astroI18n.fallbackLocale);
germanPosts.forEach(value => { germanPosts.forEach((value) => {
if (posts.find(post => post.data.key === value.data.key)) { if (posts.find((post) => post.data.key === value.data.key)) {
return; return;
} else { } else {
posts.push(value); posts.push(value);
} }
}); });
return props.paginate(posts.sort((a, b) => dayjs(b.data.created).unix() - dayjs(a.data.created).unix()), { return props.paginate(
posts.sort((a, b) => dayjs(b.data.created).unix() - dayjs(a.data.created).unix()),
{
pageSize: 5, pageSize: 5,
}); }
);
}); });
async function getTags() { async function getTags() {
const posts = await getCollection("announcements"); const posts = await getCollection("announcements");
const tags = new Map<string, number>(); const tags = new Map<string, number>();
posts.forEach(post => { posts.forEach((post) => {
post.data.tags.forEach(tag => { post.data.tags.forEach((tag) => {
if (tags.has(tag)) { if (tags.has(tag.toLowerCase())) {
tags.set(tag, tags.get(tag) + 1); tags.set(tag.toLowerCase(), tags.get(tag) + 1);
} else { } else {
tags.set(tag, 1); tags.set(tag.toLowerCase(), 1);
} }
}); });
}); });
return Array.from(tags).sort((a, b) => b[1] - a[1]).map(value => value[0]); return Array.from(tags)
.sort((a, b) => b[1] - a[1])
.map((value) => value[0]);
} }
const { page } = Astro.props; const { page } = Astro.props;
@@ -46,15 +51,15 @@ const tags = await getTags();
<PageLayout title={t("blog.title")}> <PageLayout title={t("blog.title")}>
<div class="py-2"> <div class="py-2">
{tags.map(tag => ( {tags.map((tag) => <TagComponent tag={tag} transition:name={`${tag}-tag-filter`} />)}
<TagComponent tag={tag} transition:name={`${tag}-tag-filter`} />
))}
</div> </div>
{page.data.map((post) => ( {
page.data.map((post) => (
<div> <div>
<PostComponent post={post} /> <PostComponent post={post} />
</div> </div>
))} ))
}
<SWPaginator <SWPaginator
maxPage={page.lastPage} maxPage={page.lastPage}
page={page.currentPage - 1} page={page.currentPage - 1}
@@ -62,6 +67,6 @@ const tags = await getTags();
previousUrl={page.url.prev} previousUrl={page.url.prev}
firstUrl={page.url.first} firstUrl={page.url.first}
lastUrl={page.url.last} lastUrl={page.url.last}
pagesUrl={(i) => i == 0 ? page.url.first : page.currentPage === page.lastPage ? page.url.current.replace(page.lastPage, i + 1) : page.url.last.replace(page.lastPage, i + 1)} pagesUrl={(i) => (i == 0 ? page.url.first : page.currentPage === page.lastPage ? page.url.current.replace(page.lastPage, i + 1) : page.url.last.replace(page.lastPage, i + 1))}
/> />
</PageLayout> </PageLayout>

View File

@@ -11,14 +11,14 @@ import {l} from "../../../util/util";
import TagComponent from "../../../components/TagComponent.astro"; import TagComponent from "../../../components/TagComponent.astro";
export const getStaticPaths = createGetStaticPaths(async () => { export const getStaticPaths = createGetStaticPaths(async () => {
let posts = (await getCollection("announcements", entry => entry.id.split("/")[0] === astroI18n.locale)); let posts = await getCollection("announcements", (entry) => entry.id.split("/")[0] === astroI18n.locale);
const germanPosts = await getCollection("announcements", entry => entry.id.split("/")[0] === "de"); const germanPosts = await getCollection("announcements", (entry) => entry.id.split("/")[0] === "de");
posts.sort((a, b) => dayjs(b.data.created).unix() - dayjs(a.data.created).unix()); posts.sort((a, b) => dayjs(b.data.created).unix() - dayjs(a.data.created).unix());
germanPosts.forEach(value => { germanPosts.forEach((value) => {
if (posts.find(post => post.data.key === value.data.key)) { if (posts.find((post) => post.data.key === value.data.key)) {
return; return;
} else { } else {
posts.push(value); posts.push(value);
@@ -28,16 +28,16 @@ export const getStaticPaths = createGetStaticPaths(async () => {
posts = posts.filter((value, index) => index < 20); posts = posts.filter((value, index) => index < 20);
let groupedByTags: Record<string, CollectionEntry<"announcements">[]> = {}; let groupedByTags: Record<string, CollectionEntry<"announcements">[]> = {};
posts.forEach(post => { posts.forEach((post) => {
post.data.tags.forEach(tag => { post.data.tags.forEach((tag) => {
if (!groupedByTags[tag]) { if (!groupedByTags[tag.toLowerCase()]) {
groupedByTags[tag] = []; groupedByTags[tag.toLowerCase()] = [];
} }
groupedByTags[tag].push(post); groupedByTags[tag.toLowerCase()].push(post);
}); });
}); });
return Object.keys(groupedByTags).map(tag => ({ return Object.keys(groupedByTags).map((tag) => ({
params: { params: {
tag: tag, tag: tag,
}, },
@@ -63,9 +63,11 @@ const {posts, tag} = Astro.props;
<TagComponent tag={tag} noLink="true" transition:name={`${tag}-tag-filter`} /> <TagComponent tag={tag} noLink="true" transition:name={`${tag}-tag-filter`} />
</a> </a>
</div> </div>
{posts.map((post, index) => ( {
posts.map((post, index) => (
<div> <div>
<PostComponent post={post} /> <PostComponent post={post} />
</div> </div>
))} ))
}
</PageLayout> </PageLayout>

View File

@@ -0,0 +1,85 @@
---
import type { ExtendedEvent } from "@components/types/event";
import PageLayout from "@layouts/PageLayout.astro";
import { astroI18n, createGetStaticPaths } from "astro-i18n";
import { getCollection, type CollectionEntry } from "astro:content";
import EventFights from "@components/event/EventFights.svelte";
export const getStaticPaths = createGetStaticPaths(async () => {
const events = await Promise.all(
(await getCollection("events")).map(async (event) => ({
event: (await fetch(import.meta.env.PUBLIC_API_SERVER + "/events/" + event.data.eventId).then((value) => value.json())) as ExtendedEvent,
page: event,
}))
);
return events.map((event) => ({
props: {
event: event.event,
page: event.page,
},
params: {
slug: event.page.slug,
},
}));
});
const { event, page } = Astro.props as { event: ExtendedEvent; page: CollectionEntry<"events"> };
const { Content } = await page.render();
---
<PageLayout title={event.event.name} wide={true}>
<div>
<h1 class="text-2xl font-bold">{event.event.name}</h1>
<h2 class="text-md text-gray-300 mb-4">
{
new Date(event.event.start).toLocaleDateString(astroI18n.locale, {
year: "numeric",
month: "numeric",
day: "numeric",
})
}
{
new Date(event.event.start).toDateString() !== new Date(event.event.end).toDateString()
? ` - ${new Date(event.event.end).toLocaleDateString(astroI18n.locale, {
year: "numeric",
month: "numeric",
day: "numeric",
})}`
: ""
}
</h2>
</div>
<article>
<Content />
</article>
{
page.data.viewConfig && (
<div class="py-2 border-t border-t-gray-600">
<h1 class="text-2xl font-bold mb-4">Kampfplan</h1>
<EventFights viewConfig={page.data.viewConfig} event={event} client:load />
</div>
)
}
</PageLayout>
<style is:global>
article {
> * {
all: revert;
}
code {
@apply dark:text-neutral-400 text-neutral-800;
}
pre.astro-code {
@apply w-fit p-4 rounded-md border-2 border-gray-600 my-4;
}
a {
@apply text-neutral-800 dark:text-neutral-400 hover:underline;
}
}
</style>

View File

@@ -0,0 +1,36 @@
---
import type { ExtendedEvent } from "@components/types/event";
import PageLayout from "@layouts/PageLayout.astro";
import { getCollection } from "astro:content";
const events = await Promise.all(
(await getCollection("events")).map(async (event) => ({
...event,
data: {
...event.data,
event: (await fetch(import.meta.env.PUBLIC_API_SERVER + "/events/" + event.data.eventId).then((value) => value.json())) as ExtendedEvent,
},
}))
);
---
<PageLayout title="Events">
{
events.map((event) => (
<article class="mb-8">
<h2 class="text-2xl font-bold mb-2">
<a href={`/events/${event.slug}/`} class="text-blue-600 hover:underline">
{event.data.event.event.name ?? "Hello, World!"}
</a>
</h2>
<p class="text-gray-600 mb-1">
{new Date(event.data.event.event.start).toLocaleDateString(undefined, {
year: "numeric",
month: "long",
day: "numeric",
})}
</p>
</article>
))
}
</PageLayout>