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event-brac
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@ -1,4 +1,4 @@
|
||||
import {defineConfig, sharpImageService} from "astro/config";
|
||||
import { defineConfig, sharpImageService } from "astro/config";
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||||
import svelte from "@astrojs/svelte";
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import tailwind from "@astrojs/tailwind";
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import configureI18n from "./astro-i18n.adapter";
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@ -8,6 +8,8 @@ import robotsTxt from "astro-robots-txt";
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import path from "node:path";
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import mdx from "@astrojs/mdx";
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||||
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import starlight from "@astrojs/starlight";
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// https://astro.build/config
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export default defineConfig({
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output: "static",
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@ -18,14 +20,40 @@ export default defineConfig({
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site: "https://steamwar.de",
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integrations: [
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svelte(),
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starlight({
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disable404Route: true,
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title: "SteamWar Docs",
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defaultLocale: "de",
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logo: {
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src: "./src/images/logo.png",
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},
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social: [
|
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{ icon: "discord", label: "Discord", href: "https://steamwar.de/discord" },
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{ icon: "document", label: "Gitea", href: "https://git.steamwar.de" },
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],
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sidebar: [
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{ label: "Startseite", slug: "docs" },
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{ label: "Bau", badge: "WIP", items: ["docs/bausystem", { label: "Script System", items: ["docs/bausystem/script"] }] },
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{ label: "Kampfsystem", badge: "WIP", items: ["docs/fightsystem"] },
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{ label: "Minigames", badge: "WIP", items: ["docs/minigames"] },
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{ label: "Schematicsystem", badge: "WIP", items: ["docs/schematicsystem"] },
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{ label: "API", badge: "WIP", items: ["docs/api"] },
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],
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editLink: {
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baseUrl: "https://git.steamwar.de/SteamWar/Website/src/branch/master/",
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},
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}),
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tailwind({
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configFile: "./tailwind.config.js",
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applyBaseStyles: false,
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}),
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configureI18n(),
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sitemap({
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i18n: {
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defaultLocale: "en", locales: {
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en: "en-US", de: "de-DE",
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defaultLocale: "en",
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locales: {
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en: "en-US",
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de: "de-DE",
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},
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},
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}),
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@ -49,7 +77,7 @@ export default defineConfig({
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{ userAgent: "omgili", disallow: "/" },
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{ userAgent: "OmigliBot", disallow: "/" },
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{ userAgent: "PerplexityBot", disallow: "/" },
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{ userAgent: "Timpibot", disallow: "/" }
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{ userAgent: "Timpibot", disallow: "/" },
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],
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}),
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mdx(),
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@ -66,7 +94,7 @@ export default defineConfig({
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"@layouts": path.resolve("./src/layouts"),
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"@repo": path.resolve("./src/components/repo"),
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"@stores": path.resolve("./src/components/stores"),
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"$lib": path.resolve("./src"),
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$lib: path.resolve("./src"),
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},
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},
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},
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@ -58,6 +58,8 @@
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"dependencies": {
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"@astrojs/mdx": "^4.3.0",
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"@astrojs/sitemap": "^3.4.0",
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"@astrojs/starlight": "^0.34.4",
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"@astrojs/starlight-tailwind": "^4.0.1",
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"@codemirror/commands": "^6.8.1",
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"@codemirror/lang-json": "^6.0.1",
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"@codemirror/view": "^6.36.8",
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@ -84,11 +86,9 @@
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"svelte-spa-router": "^4.0.1"
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},
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"pnpm": {
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"ignoredBuiltDependencies": [
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"esbuild"
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],
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"onlyBuiltDependencies": [
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"@parcel/watcher",
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"esbuild",
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"sharp"
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]
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}
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@ -24,35 +24,24 @@
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import type { ExtendedEvent } from "@type/event.ts";
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import "@styles/table.css";
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export let event: ExtendedEvent;
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export let group: number;
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export let rows: number = 1;
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let {
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event,
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group,
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rows = 1,
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}: {
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event: ExtendedEvent;
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group: number;
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rows?: number;
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} = $props();
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$: teamPoints = event.teams
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.map((team) => {
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let fights = event.fights.filter((fight) => fight.blueTeam.id === team.id || fight.redTeam.id === team.id);
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if (group !== undefined) {
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fights = fights.filter((fight) => fight.group?.id === group);
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}
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const points = fights.reduce((acc, fight) => {
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if (fight.ergebnis === 1 && fight.blueTeam.id === team.id) {
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return acc + (fight.group?.pointsPerWin ?? 3);
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} else if (fight.ergebnis === 2 && fight.redTeam.id === team.id) {
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return acc + (fight.group?.pointsPerWin ?? 3);
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} else if (fight.ergebnis === 3) {
|
||||
return acc + (fight.group?.pointsPerDraw ?? 1);
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||||
} else {
|
||||
return acc + (fight.group?.pointsPerLoss ?? 0);
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||||
}
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||||
}, 0);
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||||
return {
|
||||
team,
|
||||
points,
|
||||
};
|
||||
})
|
||||
.sort((a, b) => b.points - a.points);
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||||
let teamPoints = $derived(
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||||
Object.entries(event.groups.find((g) => g.id === group)?.points ?? {})
|
||||
.map(([teamId, points]) => ({
|
||||
team: event.teams.find((t) => t.id === Number(teamId))!!,
|
||||
points: points,
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||||
}))
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||||
.sort((a, b) => b.points - a.points)
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||||
);
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||||
</script>
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||||
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||||
<div class="p-3 bg-gray-200 dark:bg-neutral-800 rounded-2xl w-3/4 mx-auto">
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||||
@ -20,7 +20,7 @@
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<script lang="ts">
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import FightEditRow from "./FightEditRow.svelte";
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import type { EventFight, EventFightEdit, ExtendedEvent } from "@type/event";
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import type { EventFightEdit } from "@type/event";
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import { createSvelteTable, FlexRender } from "@components/ui/data-table";
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import { type ColumnFiltersState, getCoreRowModel, getFilteredRowModel, getGroupedRowModel, getSortedRowModel, type RowSelectionState, type SortingState } from "@tanstack/table-core";
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||||
import { columns } from "./columns";
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||||
@ -38,7 +38,6 @@
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||||
import { DropdownMenu, DropdownMenuContent, DropdownMenuItem, DropdownMenuTrigger } from "@components/ui/dropdown-menu";
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import GroupSelector from "@components/moderator/components/GroupSelector.svelte";
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import { fightRepo } from "@components/repo/fight";
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import type { Team } from "@components/types/team";
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import type { EventModel } from "./eventmodel.svelte";
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let { data = $bindable(), refresh }: { data: EventModel; refresh: () => void } = $props();
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@ -297,6 +296,7 @@
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bind:groups={data.groups}
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event={data.event}
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||||
onupdate={(update) => (data.fights = data.fights.map((v) => (v.id === update.id ? update : v)))}
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{refresh}
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></FightEditRow>
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</TableCell>
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</TableRow>
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@ -1,15 +1,24 @@
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||||
<script lang="ts">
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import type { EventFight, EventFightEdit, ResponseGroups, SWEvent } from "@type/event";
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||||
import { Button } from "@components/ui/button";
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||||
import { EditIcon, MenuIcon, GroupIcon } from "lucide-svelte";
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||||
import { EditIcon, CopyIcon } from "lucide-svelte";
|
||||
import { Dialog, DialogContent, DialogDescription, DialogFooter, DialogHeader, DialogTitle, DialogTrigger } from "@components/ui/dialog";
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||||
import FightEdit from "@components/moderator/components/FightEdit.svelte";
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import type { Team } from "@components/types/team";
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||||
import { fightRepo } from "@components/repo/fight";
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||||
import { eventRepo } from "@components/repo/event";
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||||
|
||||
let { fight, teams, groups = $bindable(), event, onupdate }: { fight: EventFight; teams: Team[]; groups: ResponseGroups[]; event: SWEvent; onupdate: (update: EventFight) => void } = $props();
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let {
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||||
fight,
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||||
teams,
|
||||
groups = $bindable(),
|
||||
event,
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||||
onupdate,
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||||
refresh,
|
||||
}: { fight: EventFight; teams: Team[]; groups: ResponseGroups[]; event: SWEvent; onupdate: (update: EventFight) => void; refresh: () => void } = $props();
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let editOpen = $state(false);
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let duplicateOpen = $state(false);
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|
||||
async function handleSave(fightData: EventFightEdit) {
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let f = await $fightRepo.updateFight(event.id, fight.id, {
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||||
@ -23,6 +32,18 @@
|
||||
|
||||
editOpen = false;
|
||||
}
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||||
|
||||
async function handlyCopy(fightData: EventFightEdit) {
|
||||
await $eventRepo.createFight(event.id.toString(), {
|
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...fightData,
|
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blueTeam: fightData.blueTeam.id,
|
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redTeam: fightData.redTeam.id,
|
||||
});
|
||||
|
||||
refresh();
|
||||
|
||||
duplicateOpen = false;
|
||||
}
|
||||
</script>
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||||
|
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<div>
|
||||
@ -46,4 +67,24 @@
|
||||
</FightEdit>
|
||||
</DialogContent>
|
||||
</Dialog>
|
||||
<Dialog bind:open={duplicateOpen}>
|
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<DialogTrigger>
|
||||
<Button variant="ghost" size="icon">
|
||||
<CopyIcon />
|
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</Button>
|
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</DialogTrigger>
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<DialogContent>
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<DialogHeader>
|
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<DialogTitle>Fight duplizieren</DialogTitle>
|
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<DialogDescription>Hier kannst du die Daten des duplizierten Fights ändern</DialogDescription>
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</DialogHeader>
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<FightEdit {fight} {teams} bind:groups {event} onSave={handlyCopy}>
|
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{#snippet actions(dirty, submit)}
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<DialogFooter>
|
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<Button onclick={submit}>Speichern</Button>
|
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</DialogFooter>
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{/snippet}
|
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</FightEdit>
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</DialogContent>
|
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</Dialog>
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</div>
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@ -73,7 +73,7 @@
|
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<CommandEmpty>No Players found :(</CommandEmpty>
|
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<CommandGroup heading="Players">
|
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{#each $players
|
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.filter((v) => v.name.includes(playerSearch))
|
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.filter((v) => v.name.toLowerCase().includes(playerSearch.toLowerCase()))
|
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.filter((v, i) => i < 50)
|
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.filter((v) => !referees.some((k) => k.uuid === v.uuid)) as player (player.uuid)}
|
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<CommandItem value={player.name} onSelect={() => addReferee(player.uuid)} keywords={[player.uuid]}>{player.name}</CommandItem>
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|
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@ -20,12 +20,10 @@
|
||||
<script lang="ts">
|
||||
import { Button } from "@components/ui/button";
|
||||
import { Table, TableHeader, TableRow, TableHead, TableBody, TableCell, TableCaption } from "@components/ui/table";
|
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import type { ExtendedEvent } from "@type/event.ts";
|
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import { eventRepo } from "@repo/event";
|
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import { Popover, PopoverContent, PopoverTrigger } from "@components/ui/popover";
|
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import { Command, CommandEmpty, CommandGroup, CommandInput, CommandItem, CommandList } from "@components/ui/command";
|
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import { teams } from "@components/stores/stores";
|
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import type { Team } from "@components/types/team";
|
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import type { EventModel } from "./eventmodel.svelte";
|
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|
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let { event = $bindable() }: { event: EventModel } = $props();
|
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|
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@ -37,10 +37,8 @@ export class OpenEditPage {
|
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contentToSave += "---\n\n";
|
||||
}
|
||||
contentToSave += this.content;
|
||||
const encodedContent = btoa(new TextEncoder().encode(contentToSave).reduce((data, byte) => data + String.fromCharCode(byte), ""));
|
||||
|
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console.log(encodedContent);
|
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//await get(pageRepo).updatePage(this.pageId, this.sha, encodedContent, this.manager.branch);
|
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await get(pageRepo).updatePage(this.pageId, contentToSave, this.sha, prompt("Was hast du geändert?", `Updated ${this.pageTitle}`) ?? `Updated ${this.pageTitle}`, this.manager.branch);
|
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this.dirty = false;
|
||||
this.manager.reloadImages();
|
||||
}
|
||||
|
||||
@ -17,20 +17,31 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
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*/
|
||||
|
||||
import {readonly, writable} from "svelte/store";
|
||||
import { readonly, writable } from "svelte/store";
|
||||
|
||||
import type {Readable, Subscriber, Unsubscriber} from "svelte/store";
|
||||
import type { Readable, Subscriber, Unsubscriber } from "svelte/store";
|
||||
|
||||
export interface Cached<T> extends Readable<T> {
|
||||
reload: () => void;
|
||||
future: Promise<T>;
|
||||
}
|
||||
|
||||
export function cached<T>(normal: T, init: () => Promise<T>): Cached<T> {
|
||||
const store = writable<T>(normal);
|
||||
const future = new Promise<T>((resolve) => {
|
||||
let f = false;
|
||||
store.subscribe((value) => {
|
||||
if (f) {
|
||||
resolve(value);
|
||||
} else {
|
||||
f = true;
|
||||
}
|
||||
});
|
||||
});
|
||||
let first = true;
|
||||
|
||||
const reload = () => {
|
||||
init().then(data => {
|
||||
init().then((data) => {
|
||||
store.set(data);
|
||||
});
|
||||
};
|
||||
@ -45,6 +56,7 @@ export function cached<T>(normal: T, init: () => Promise<T>): Cached<T> {
|
||||
return store.subscribe(run, invalidate);
|
||||
},
|
||||
reload,
|
||||
future,
|
||||
};
|
||||
}
|
||||
|
||||
@ -58,7 +70,7 @@ export function cachedFamily<T, K>(normal: K, init: (arg0: T) => Promise<K>): (a
|
||||
let first = true;
|
||||
|
||||
const reload = () => {
|
||||
init(arg).then(data => {
|
||||
init(arg).then((data) => {
|
||||
store.set(data);
|
||||
});
|
||||
};
|
||||
|
||||
@ -55,7 +55,7 @@ export const gamemodes = cached<string[]>([], async () => {
|
||||
});
|
||||
|
||||
export const maps = cachedFamily<string, string[]>([], async (gamemode) => {
|
||||
if (get(gamemodes).every((value) => value !== gamemode)) return [];
|
||||
if ((await gamemodes.future).every((value) => value !== gamemode)) return [];
|
||||
|
||||
const res = await fetchWithToken(get(tokenStore), `/data/admin/gamemodes/${gamemode}/maps`);
|
||||
if (!res.ok) {
|
||||
|
||||
@ -24,14 +24,15 @@
|
||||
import { ScrollArea } from "$lib/components/ui/scroll-area";
|
||||
import { CalendarIcon } from "lucide-svelte";
|
||||
import { cn } from "@components/utils";
|
||||
import type {ZonedDateTime} from "@internationalized/date";
|
||||
import { fromDate, type ZonedDateTime } from "@internationalized/date";
|
||||
import Input from "../input/input.svelte";
|
||||
|
||||
let {
|
||||
value = $bindable(),
|
||||
onChange
|
||||
onChange,
|
||||
}: {
|
||||
value: ZonedDateTime
|
||||
onChange?: ((date: ZonedDateTime | undefined) => void) | undefined
|
||||
value: ZonedDateTime;
|
||||
onChange?: ((date: ZonedDateTime | undefined) => void) | undefined;
|
||||
} = $props();
|
||||
|
||||
let isOpen = $state(false);
|
||||
@ -63,13 +64,7 @@
|
||||
|
||||
<Popover bind:open={isOpen}>
|
||||
<PopoverTrigger>
|
||||
<Button
|
||||
variant="outline"
|
||||
class={cn(
|
||||
"w-full justify-start text-left font-normal",
|
||||
!value && "text-muted-foreground"
|
||||
)}
|
||||
>
|
||||
<Button variant="outline" class={cn("w-full justify-start text-left font-normal", !value && "text-muted-foreground")}>
|
||||
<CalendarIcon class="mr-2 h-4 w-4" />
|
||||
{#if value}
|
||||
{new Intl.DateTimeFormat("de-DE", {
|
||||
@ -86,23 +81,14 @@
|
||||
</PopoverTrigger>
|
||||
|
||||
<PopoverContent class="w-auto p-0">
|
||||
<Input type="datetime-local" value={value.toDate().toISOString().slice(0, 16)} onchange={(e) => handleDateSelect(fromDate(e.target.valueAsDate, "Europe/Berlin"))} />
|
||||
<div class="sm:flex">
|
||||
<Calendar
|
||||
mode="single"
|
||||
bind:value
|
||||
onValueChange={(date) => handleDateSelect(date)}
|
||||
initialFocus
|
||||
/>
|
||||
<Calendar mode="single" bind:value onValueChange={(date) => handleDateSelect(date)} initialFocus />
|
||||
<div class="flex flex-col sm:flex-row sm:h-[300px] divide-y sm:divide-y-0 sm:divide-x">
|
||||
<ScrollArea class="w-64 sm:w-auto">
|
||||
<div class="flex sm:flex-col p-2">
|
||||
{#each [...hours].reverse() as hour}
|
||||
<Button
|
||||
size="icon"
|
||||
variant={value && value.hour === hour ? "default" : "ghost"}
|
||||
class="sm:w-full shrink-0 aspect-square"
|
||||
onclick={() => handleTimeChange("hour", hour)}
|
||||
>
|
||||
<Button size="icon" variant={value && value.hour === hour ? "default" : "ghost"} class="sm:w-full shrink-0 aspect-square" onclick={() => handleTimeChange("hour", hour)}>
|
||||
{hour}
|
||||
</Button>
|
||||
{/each}
|
||||
@ -113,12 +99,12 @@
|
||||
<div class="flex sm:flex-col p-2">
|
||||
{#each Array.from({ length: 60 }, (_, i) => i) as minute}
|
||||
<Button
|
||||
size="icon"
|
||||
variant={value && value.minute === minute ? "default" : "ghost"}
|
||||
class="sm:w-full shrink-0 aspect-square"
|
||||
onclick={() => handleTimeChange("minute", minute)}
|
||||
size="icon"
|
||||
variant={value && value.minute === minute ? "default" : "ghost"}
|
||||
class="sm:w-full shrink-0 aspect-square"
|
||||
onclick={() => handleTimeChange("minute", minute)}
|
||||
>
|
||||
{minute.toString().padStart(2, '0')}
|
||||
{minute.toString().padStart(2, "0")}
|
||||
</Button>
|
||||
{/each}
|
||||
</div>
|
||||
|
||||
@ -1,29 +1,6 @@
|
||||
import Root from "./input.svelte";
|
||||
|
||||
export type FormInputEvent<T extends Event = Event> = T & {
|
||||
currentTarget: EventTarget & HTMLInputElement;
|
||||
};
|
||||
export type InputEvents = {
|
||||
blur: FormInputEvent<FocusEvent>;
|
||||
change: FormInputEvent<Event>;
|
||||
click: FormInputEvent<MouseEvent>;
|
||||
focus: FormInputEvent<FocusEvent>;
|
||||
focusin: FormInputEvent<FocusEvent>;
|
||||
focusout: FormInputEvent<FocusEvent>;
|
||||
keydown: FormInputEvent<KeyboardEvent>;
|
||||
keypress: FormInputEvent<KeyboardEvent>;
|
||||
keyup: FormInputEvent<KeyboardEvent>;
|
||||
mouseover: FormInputEvent<MouseEvent>;
|
||||
mouseenter: FormInputEvent<MouseEvent>;
|
||||
mouseleave: FormInputEvent<MouseEvent>;
|
||||
mousemove: FormInputEvent<MouseEvent>;
|
||||
paste: FormInputEvent<ClipboardEvent>;
|
||||
input: FormInputEvent<InputEvent>;
|
||||
wheel: FormInputEvent<WheelEvent>;
|
||||
};
|
||||
|
||||
export {
|
||||
Root,
|
||||
//
|
||||
Root as Input,
|
||||
Root,
|
||||
//
|
||||
Root as Input,
|
||||
};
|
||||
|
||||
@ -1,42 +1,39 @@
|
||||
<script lang="ts">
|
||||
import type { HTMLInputAttributes } from "svelte/elements";
|
||||
import type { InputEvents } from "./index.js";
|
||||
import { cn } from "$lib/components/utils.js";
|
||||
|
||||
type $$Props = HTMLInputAttributes;
|
||||
type $$Events = InputEvents;
|
||||
|
||||
let className: $$Props["class"] = undefined;
|
||||
export let value: $$Props["value"] = undefined;
|
||||
export { className as class };
|
||||
|
||||
// Workaround for https://github.com/sveltejs/svelte/issues/9305
|
||||
// Fixed in Svelte 5, but not backported to 4.x.
|
||||
export let readonly: $$Props["readonly"] = undefined;
|
||||
import type { HTMLInputAttributes, HTMLInputTypeAttribute } from "svelte/elements";
|
||||
import { cn } from "@components/utils";
|
||||
import { type WithElementRef } from "bits-ui";
|
||||
type InputType = Exclude<HTMLInputTypeAttribute, "file">;
|
||||
type Props = WithElementRef<Omit<HTMLInputAttributes, "type"> & ({ type: "file"; files?: FileList } | { type?: InputType; files?: undefined })>;
|
||||
let { ref = $bindable(null), value = $bindable(), type, files = $bindable(), class: className, ...restProps }: Props = $props();
|
||||
</script>
|
||||
|
||||
<input
|
||||
class={cn(
|
||||
"border-input bg-background ring-offset-background placeholder:text-muted-foreground focus-visible:ring-ring flex h-10 w-full rounded-md border px-3 py-2 text-sm file:border-0 file:bg-transparent file:text-sm file:font-medium focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-offset-2 disabled:cursor-not-allowed disabled:opacity-50",
|
||||
className
|
||||
)}
|
||||
bind:value
|
||||
{readonly}
|
||||
on:blur
|
||||
on:change
|
||||
on:click
|
||||
on:focus
|
||||
on:focusin
|
||||
on:focusout
|
||||
on:keydown
|
||||
on:keypress
|
||||
on:keyup
|
||||
on:mouseover
|
||||
on:mouseenter
|
||||
on:mouseleave
|
||||
on:mousemove
|
||||
on:paste
|
||||
on:input
|
||||
on:wheel|passive
|
||||
{...$$restProps}
|
||||
/>
|
||||
{#if type === "file"}
|
||||
<input
|
||||
bind:this={ref}
|
||||
data-slot="input"
|
||||
class={cn(
|
||||
"selection:bg-primary dark:bg-input/30 selection:text-primary-foreground border-input ring-offset-background placeholder:text-muted-foreground shadow-xs flex h-9 w-full min-w-0 rounded-md border bg-transparent px-3 pt-1.5 text-sm font-medium outline-none transition-[color,box-shadow] disabled:cursor-not-allowed disabled:opacity-50 md:text-sm",
|
||||
"focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px]",
|
||||
"aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive",
|
||||
className
|
||||
)}
|
||||
type="file"
|
||||
bind:files
|
||||
bind:value
|
||||
{...restProps}
|
||||
/>
|
||||
{:else}
|
||||
<input
|
||||
bind:this={ref}
|
||||
data-slot="input"
|
||||
class={cn(
|
||||
"border-input bg-background selection:bg-primary dark:bg-input/30 selection:text-primary-foreground ring-offset-background placeholder:text-muted-foreground shadow-xs flex h-9 w-full min-w-0 rounded-md border px-3 py-1 text-base outline-none transition-[color,box-shadow] disabled:cursor-not-allowed disabled:opacity-50 md:text-sm",
|
||||
"focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px]",
|
||||
"aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive",
|
||||
className
|
||||
)}
|
||||
{type}
|
||||
bind:value
|
||||
{...restProps}
|
||||
/>
|
||||
{/if}
|
||||
|
||||
39
src/content/announcements/de/SC-Eventplan.md
Normal file
39
src/content/announcements/de/SC-Eventplan.md
Normal file
@ -0,0 +1,39 @@
|
||||
---
|
||||
title: SpaceCraft Eventplan
|
||||
description: Der Kampfplan für das SpaceCraft Event am 29.6.
|
||||
key: SC-Eventplan
|
||||
created: 2025-06-28T00:00:00.000Z
|
||||
tags:
|
||||
- SpaceCraft
|
||||
- Event
|
||||
image: ../../../images/SpaceCraftWinners3.png
|
||||
---
|
||||
|
||||
### Infos:
|
||||
Eventleitung: TheBreadBeard
|
||||
|
||||
Sollten fights zu schnell vorbei sein, ist eine vorverschiebung der folgenden fights möglich. In diesem Fall wird eine Pause von 10 Minuten garantiert.
|
||||
|
||||
|
||||
## Gruppen
|
||||
|
||||
<group-table data-event="72" data-group="2"> </group-table>
|
||||
|
||||
<group-table data-event="72" data-group="3"> </group-table>
|
||||
|
||||
## Tabelle
|
||||
|
||||

|
||||
## Fights
|
||||
|
||||
### Gruppenphase
|
||||
|
||||
**Gruppe 1**
|
||||
<fight-table data-event="72" data-group="2"> </group-table>
|
||||
|
||||
**Gruppe 2**
|
||||
<fight-table data-event="72" data-group="3"> </group-table>
|
||||
|
||||
### KO-Phase
|
||||
|
||||
<fight-table data-event="72" data-group="4"> </group-table>
|
||||
24
src/content/announcements/de/mwgl.md
Normal file
24
src/content/announcements/de/mwgl.md
Normal file
@ -0,0 +1,24 @@
|
||||
---
|
||||
title: MiniWarGearLiga Ankündigung
|
||||
description: Die MiniWargear-Liga 2025 findet am 27./28. September statt.
|
||||
key: mwgl
|
||||
created: 2025-07-28T00:00:00.000Z
|
||||
tags:
|
||||
- event
|
||||
- miniwargear
|
||||
---
|
||||
|
||||
**Ahoi Liebe Community,**
|
||||
|
||||
Es ist wieder so weit – die MiniWargear-Liga findet auch dieses Jahr wieder statt.
|
||||
|
||||
Infos zum Event:
|
||||
|
||||
* Die MWGL findet am Wochenende des **27./28.09.2025** um **16 Uhr** statt.
|
||||
* Einsendeschluss ist der **22.09.2025** um 23:59 Uhr – bis dahin muss ein MWG gemäß Regelwerk vorhanden sein.
|
||||
* Hotfixes (geringe Änderungen wie z.B. das Fixen von Läufen usw.) dürfen bis zum **25.09.2025** um 23:59 Uhr nachgereicht werden.
|
||||
* Max. **4 Kämpfer** pro Team
|
||||
* Normales SW-MWG-Regelwerk mit automatischen Kanonen
|
||||
* Es wird einen eigenen Schem-Typ geben.
|
||||
* Der Schem-Name muss mit dem Teamkürzel enden.
|
||||
* Gefightet wird mit getrenntem Spectate- und Fightserver (wie bei der WGS)
|
||||
@ -17,7 +17,7 @@ Die neue Physik nutzt ihr mit ***/nogravity*** auf dem Bau
|
||||
### Alle Infos zum Event:
|
||||
|
||||
- Die Technik und das Design der Publics werden nochmal seperat Public gestellt. So könnt ihr, wenn ihr keine oder weniger eigene Technik bauen wollt, einfacher die Public technik verwenden.
|
||||
- Das Event findet am 19.06.2025 um 16 Uhr statt
|
||||
- Das Event findet am 29.06.2025 um 16 Uhr statt
|
||||
- Es gibt kein Entern
|
||||
- Kits können wie bei WG und MWG selbst erstellt werden
|
||||
- es wird Redstone TKO verwendet
|
||||
@ -37,12 +37,13 @@ Die neue Physik nutzt ihr mit ***/nogravity*** auf dem Bau
|
||||
- Wasser darf in Kanonen verwendet werden
|
||||
- Dadurch könnt ihr TNT einfacher komprimieren. Wasser muss nicht mehr den Zweck erfüllen, die Kanone vor eigenem Schaden zu bewahren
|
||||
- 32 Projektile pro Seite
|
||||
|
||||
- Unterpunkt: Crossbows
|
||||
- Es gibt keinen Techhider
|
||||
# Regelwerk für das Event:
|
||||
|
||||
## Definitionen
|
||||
|
||||
Ein AirShip ist eine beidseitig bewaffnete Struktur in Minecraft 1.19 und sieht flugfähig aus.
|
||||
Ein AirShip ist eine beidseitig bewaffnete Struktur in Minecraft 1.20 und sieht flugfähig aus.
|
||||
|
||||
## Maße
|
||||
|
||||
@ -57,16 +58,41 @@ Ein AirShip ist eine beidseitig bewaffnete Struktur in Minecraft 1.19 und sieht
|
||||
- 51 breit
|
||||
- 32 hoch
|
||||
|
||||
Technik, welche für die Funktion der Kanonen nicht relevant ist, darf sich in maßen auch im Design-Bereich befinden.
|
||||
|
||||
Entfernung von Mitte zu Mitte des Gegners: 100 Block
|
||||
|
||||
Es dürfen keine Blöcke über die Grenze des Designbereiches bewegt werden
|
||||
|
||||
Panzerung darf nur im Technikbereich verbaut werden.
|
||||
|
||||
## Projektile
|
||||
|
||||
Ein Projektil ist ein gezündetes TNT, welches in die gegnerische Hälfte wechselt. Eine Kanone ist eine Vorrichtung zum Beschleunigen von Projektilen. Es ist verboten, mehrere Kanonen als eine Einzige auszugeben.
|
||||
|
||||
Jeder Seite stehen bis zu 32 Projektile zur Verfügung. Sie müssen auf der dem Gegner zugewandten Seite oder, wenn beidseitig, in der Mitte gezündet werden
|
||||
|
||||
## Crossbows
|
||||
|
||||
Kanonen, welche, ohne nachgeladen werden zu müssen, mehrere Schüsse abgeben können, Müssen:
|
||||
- Jeden Schuss das TNT an den selben Punkten zünden.
|
||||
- Für jedes Projektil das die Kanone für einen Schuss maximal zünden könnte, mindestens 1,5 Redstone Tick zwischen den Schüssen warten.
|
||||
|
||||
##### Beispiele
|
||||
|
||||
| Projektile | Ticks |
|
||||
|-------|------------|
|
||||
| 1 | 1,5 |
|
||||
| 2 | 3 |
|
||||
| 3 | 4,5 |
|
||||
| 4 | 6 |
|
||||
| ... | ... |
|
||||
| 8 | 12 |
|
||||
| 12 | 18 |
|
||||
| 16 | 24 |
|
||||
| ... | ... |
|
||||
| 32 | 48 |
|
||||
|
||||
## Siegesbedingung
|
||||
|
||||
- Ein AirShip wird zu 60% (nach prozentualer Redstonekomponenten) zerstört.
|
||||
@ -76,10 +102,63 @@ Jeder Seite stehen bis zu 32 Projektile zur Verfügung. Sie müssen auf der dem
|
||||
|
||||
## Blöcke
|
||||
|
||||
Es dürfen maximal je 30 TNT und 32 Werfer verbaut werden. Verbaute Blöcke dürfen einen TNT-Widerstand von maximal 6 haben. Ausgenommen davon ist Wasser, welches ausschließlich in Kanonen verbaut werden darf.
|
||||
Es dürfen maximal je 32 TNT und 32 Werfer verbaut werden. Verbaute Blöcke dürfen einen TNT-Widerstand von maximal 6 haben. Ausgenommen davon ist Wasser, welches ausschließlich in Kanonen verbaut werden darf.
|
||||
|
||||
Inventar-Blöcke dürfen nur mit Blumen, Honigflaschen und Pferderüstungen gefüllt sein. Zusätzlich dürfen sich in Kisten und Fässern TNT sowie in Werfern 2·64 Feuerbälle, 2·64 reguläre Pfeile oder 1 Eimer zum Aufheben von powdered Snow befinden.
|
||||
|
||||
Zusätzlich verboten: Monster Spawner, Eis, Nether Portal, Silberfischsteine, Leuchtfeuer, unsichtbare Blöcke (Ausnahme: structure_void) Das Duplizieren von Blöcken und Entities ist verboten.
|
||||
Blöcke aus dem eigenen AS dürfen nicht in großer Menge entfernt werden.
|
||||
Bug-Using ist nicht erwünscht.
|
||||
|
||||
# Versteckte Blöcke (Ersetzt durch Stein)
|
||||
|
||||
- WATER
|
||||
- NOTE_BLOCK
|
||||
- POWERED_RAIL
|
||||
- DETECTOR_RAIL
|
||||
- PISTON
|
||||
- PISTON_HEAD
|
||||
- STICKY_PISTON
|
||||
- TNT
|
||||
- CHEST
|
||||
- TRAPPED_CHEST
|
||||
- REDSTONE_WIRE
|
||||
- STONE_PRESSURE_PLATE
|
||||
- IRON_DOOR
|
||||
- OAK_PRESSURE_PLATE
|
||||
- SPRUCE_PRESSURE_PLATE
|
||||
- BIRCH_PRESSURE_PLATE
|
||||
- JUNGLE_PRESSURE_PLATE
|
||||
- ACACIA_PRESSURE_PLATE
|
||||
- DARK_OAK_PRESSURE_PLATE
|
||||
- REDSTONE_TORCH
|
||||
- REDSTONE_WALL_TORCH
|
||||
- REPEATER
|
||||
- BREWING_STAND
|
||||
- TRIPWIRE_HOOK
|
||||
- TRIPWIRE
|
||||
- HEAVY_WEIGHTED_PRESSURE_PLATE
|
||||
- LIGHT_WEIGHTED_PRESSURE_PLATE
|
||||
- COMPARATOR
|
||||
- REDSTONE_BLOCK
|
||||
- HOPPER
|
||||
- ACTIVATOR_RAIL
|
||||
- DROPPER
|
||||
- SLIME_BLOCK
|
||||
- OBSERVER
|
||||
- HONEY_BLOCK
|
||||
- LEVER
|
||||
|
||||
# Zusatzinhalte folgender Blöcke (z.B. Text, Inhalt von Inventaren) werden mit versteckt:
|
||||
|
||||
- SIGN
|
||||
- DISPENSER
|
||||
- CHEST
|
||||
- TRAPPED_CHEST
|
||||
- FURNACE
|
||||
- BREWING_STAND
|
||||
- HOPPER
|
||||
- DROPPER
|
||||
- SHULKER_BOX
|
||||
- JUKEBOX
|
||||
- COMPARATOR
|
||||
@ -2,29 +2,31 @@
|
||||
title: SteamWar Arcade Eventplan
|
||||
key: sw-arcade-eventplan
|
||||
description: Der Eventplan für SteamWar Arcade
|
||||
created: 2025-05-14
|
||||
created: 2025-05-14T00:00:00.000Z
|
||||
tags:
|
||||
- event
|
||||
- towerrun
|
||||
- misslewars
|
||||
- tntleague
|
||||
- arcade
|
||||
- event
|
||||
- towerrun
|
||||
- misslewars
|
||||
- tntleague
|
||||
- arcade
|
||||
image: ../../../images/sw-arcade-image.png
|
||||
---
|
||||
|
||||
### Infos:
|
||||
|
||||
Eventleitung: Chaoscaot
|
||||
|
||||
Fights werden nach Möglichkeit mit einer Pause von 10 Minuten vorverschoben.
|
||||
|
||||
# Kämpfe
|
||||
|
||||
## Punkte aus der Gruppenphase
|
||||
|
||||
<group-table data-event="70"> </group-table>
|
||||
|
||||
### Fights
|
||||
|
||||
<fight-table data-event="70" data-group="Gruppe 1"> </fight-table>
|
||||
<fight-table data-event="70" data-group="1"> </fight-table>
|
||||
|
||||
## Auswahl des Spielmodis
|
||||
|
||||
|
||||
@ -17,7 +17,9 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
import {defineCollection, reference, z} from "astro:content";
|
||||
import { defineCollection, reference, z } from "astro:content";
|
||||
import { docsLoader } from "@astrojs/starlight/loaders";
|
||||
import { docsSchema } from "@astrojs/starlight/schema";
|
||||
|
||||
export const pagesSchema = z.object({
|
||||
title: z.string().min(1).max(80),
|
||||
@ -55,8 +57,7 @@ export const downloads = defineCollection({
|
||||
schema: z.object({
|
||||
name: z.string(),
|
||||
description: z.string(),
|
||||
url: z.string().url()
|
||||
.or(z.record(z.string(), z.string())),
|
||||
url: z.string().url().or(z.record(z.string(), z.string())),
|
||||
sourceUrl: z.string().url().optional(),
|
||||
}),
|
||||
});
|
||||
@ -71,45 +72,50 @@ export const rules = defineCollection({
|
||||
|
||||
export const announcements = defineCollection({
|
||||
type: "content",
|
||||
schema: ({image}) => z.object({
|
||||
title: z.string(),
|
||||
description: z.string(),
|
||||
author: z.string().optional(),
|
||||
image: image().optional(),
|
||||
tags: z.array(z.string()),
|
||||
created: z.date(),
|
||||
key: z.string(),
|
||||
}),
|
||||
schema: ({ image }) =>
|
||||
z.object({
|
||||
title: z.string(),
|
||||
description: z.string(),
|
||||
author: z.string().optional(),
|
||||
image: image().optional(),
|
||||
tags: z.array(z.string()),
|
||||
created: z.date(),
|
||||
key: z.string(),
|
||||
}),
|
||||
});
|
||||
|
||||
export const publics = defineCollection({
|
||||
type: "data",
|
||||
schema: ({image}) => z.object({
|
||||
"name": z.string(),
|
||||
"description": z.string(),
|
||||
"id": z.number().positive(),
|
||||
"creator": z.string().array().optional(),
|
||||
"showcase": z.string().url().optional(),
|
||||
"camera": z.object({
|
||||
"fov": z.number().optional(),
|
||||
"near": z.number().optional(),
|
||||
"far": z.number().optional(),
|
||||
"distance": z.number().optional(),
|
||||
}).optional(),
|
||||
"image": image(),
|
||||
"alt": image().optional(),
|
||||
"xray": image().optional(),
|
||||
"gamemode": reference("modes"),
|
||||
"3d": z.boolean().optional().default(true),
|
||||
}),
|
||||
schema: ({ image }) =>
|
||||
z.object({
|
||||
name: z.string(),
|
||||
description: z.string(),
|
||||
id: z.number().positive(),
|
||||
creator: z.string().array().optional(),
|
||||
showcase: z.string().url().optional(),
|
||||
camera: z
|
||||
.object({
|
||||
fov: z.number().optional(),
|
||||
near: z.number().optional(),
|
||||
far: z.number().optional(),
|
||||
distance: z.number().optional(),
|
||||
})
|
||||
.optional(),
|
||||
image: image(),
|
||||
alt: image().optional(),
|
||||
xray: image().optional(),
|
||||
gamemode: reference("modes"),
|
||||
"3d": z.boolean().optional().default(true),
|
||||
}),
|
||||
});
|
||||
|
||||
export const collections = {
|
||||
"pages": pages,
|
||||
"help": help,
|
||||
"modes": modes,
|
||||
"rules": rules,
|
||||
"downloads": downloads,
|
||||
"announcements": announcements,
|
||||
"publics": publics,
|
||||
pages: pages,
|
||||
help: help,
|
||||
modes: modes,
|
||||
rules: rules,
|
||||
downloads: downloads,
|
||||
announcements: announcements,
|
||||
publics: publics,
|
||||
docs: defineCollection({ loader: docsLoader(), schema: docsSchema() }),
|
||||
};
|
||||
|
||||
5
src/content/docs/docs/api/index.md
Normal file
5
src/content/docs/docs/api/index.md
Normal file
@ -0,0 +1,5 @@
|
||||
---
|
||||
title: Überblick
|
||||
---
|
||||
|
||||
WIP
|
||||
5
src/content/docs/docs/bausystem/index.md
Normal file
5
src/content/docs/docs/bausystem/index.md
Normal file
@ -0,0 +1,5 @@
|
||||
---
|
||||
title: Überblick
|
||||
---
|
||||
|
||||
WIP
|
||||
5
src/content/docs/docs/bausystem/script/index.md
Normal file
5
src/content/docs/docs/bausystem/script/index.md
Normal file
@ -0,0 +1,5 @@
|
||||
---
|
||||
title: Script Überblick
|
||||
---
|
||||
|
||||
WIP
|
||||
5
src/content/docs/docs/fightsystem/index.md
Normal file
5
src/content/docs/docs/fightsystem/index.md
Normal file
@ -0,0 +1,5 @@
|
||||
---
|
||||
title: Überblick
|
||||
---
|
||||
|
||||
WIP
|
||||
29
src/content/docs/docs/index.mdx
Normal file
29
src/content/docs/docs/index.mdx
Normal file
@ -0,0 +1,29 @@
|
||||
---
|
||||
title: Startseite
|
||||
desciption: Startseite der SteamWar Dokumentation
|
||||
---
|
||||
|
||||
import { Tabs, TabItem } from '@astrojs/starlight/components';
|
||||
|
||||
Herzlich Willkommen in der SteamWar Dokumentation!
|
||||
|
||||
## SteamWar beitreten
|
||||
SteamWar ist ein Minecraft Java Server.
|
||||
|
||||
<Tabs>
|
||||
<TabItem label="Java Edition">
|
||||
- IP: `steamwar.de`
|
||||
- Empholene Version: `1.21.5`
|
||||
</TabItem>
|
||||
<TabItem label="Bedrock Edition">
|
||||
- IP: `steamwar.de`
|
||||
- Port: `19132`
|
||||
- Version: `Aktuellste`
|
||||
</TabItem>
|
||||
</Tabs>
|
||||
|
||||
## Open-Source
|
||||
|
||||
Die SteamWar Software ist Open-Source und auf der internen [Gitea](https://git.steamwar.de) verfügbar. Jeglicher Code ist unter der [GNU Affero General Public License v3.0](https://www.gnu.org/licenses/agpl-3.0.en.html) lizenziert. Das bedeutet, dass du den Code frei nutzen, modifizieren und verteilen kannst, solange du den Code ebenfalls unter der AGPL lizenziert verfügbar machst.
|
||||
|
||||
Bugs und Feature Requests können im [Gitea Issue Tracker](https://git.steamwar.de/SteamWar/SteamWar/issues) erstellt werden. Contributions sind immer willkommen! Bitte erstelle einen Pull Request im [SteamWar Repository](https://git.steamwar.de/SteamWar/SteamWar).
|
||||
5
src/content/docs/docs/minigames/index.md
Normal file
5
src/content/docs/docs/minigames/index.md
Normal file
@ -0,0 +1,5 @@
|
||||
---
|
||||
title: Überblick
|
||||
---
|
||||
|
||||
WIP
|
||||
5
src/content/docs/docs/schematicsystem/index.md
Normal file
5
src/content/docs/docs/schematicsystem/index.md
Normal file
@ -0,0 +1,5 @@
|
||||
---
|
||||
title: Überblick
|
||||
---
|
||||
|
||||
WIP
|
||||
@ -3,6 +3,7 @@
|
||||
"description": "Ein Fabric-Mod, der für den BauServer von SteamWar Hotkeys für das ScriptSystem hinzufügt. Hierzu werden die einzelnen Zeichen an den Server gesendet und vom Server verarbeitet.",
|
||||
"url": {
|
||||
"1.21.4": "https://git.steamwar.de/SteamWar/AdvancedScripts/releases/download/2.2.0/AdvancedScripts-2.2.0.jar",
|
||||
"1.21.3": "https://git.steamwar.de/SteamWar/AdvancedScripts/releases/download/2.2.1/AdvancedScripts-2.2.1.jar",
|
||||
"1.20.6": "https://git.steamwar.de/SteamWar/AdvancedScripts/releases/download/2.1.0/AdvancedScripts-2.1.0.jar",
|
||||
"1.19.3": "https://git.steamwar.de/SteamWar/AdvancedScripts/releases/download/2.0.0/AdvancedScripts-2.0.0.jar",
|
||||
"Hotkey script": "https://git.steamwar.de/SteamWar/SteamWar/src/branch/main/BauSystem/hotkeys.lua"
|
||||
|
||||
5
src/content/modes/spacecraft.json
Normal file
5
src/content/modes/spacecraft.json
Normal file
@ -0,0 +1,5 @@
|
||||
{
|
||||
"translationKey": "sc",
|
||||
"main": false,
|
||||
"ranked": false
|
||||
}
|
||||
@ -209,6 +209,7 @@
|
||||
}
|
||||
},
|
||||
"login": {
|
||||
"page": "SteamWar - Login",
|
||||
"title": "Login",
|
||||
"placeholder": {
|
||||
"username": "Nutzername...",
|
||||
@ -219,7 +220,7 @@
|
||||
"password": "Passwort",
|
||||
"repeat": "Passwort Wiederholen"
|
||||
},
|
||||
"setPassword": "Wie setzte ich mein Passwort?",
|
||||
"setPassword": "Wie setze ich mein Passwort?",
|
||||
"submit": "Login",
|
||||
"error": "Falscher Nutzername oder falsches Passwort"
|
||||
},
|
||||
|
||||
BIN
src/images/SpaceCraftWinners3.png
Normal file
BIN
src/images/SpaceCraftWinners3.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 212 KiB |
@ -1,7 +1,7 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2024 SteamWar.de-Serverteam
|
||||
* Copyright (C) 2025 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
|
||||
@ -22,10 +22,7 @@ import { fontFamily } from "tailwindcss/defaultTheme";
|
||||
/** @type {import('tailwindcss').Config} */
|
||||
const config = {
|
||||
darkMode: ["class"],
|
||||
content: [
|
||||
"./src/**/*.{astro,html,js,jsx,md,mdx,svelte,ts,tsx,vue}",
|
||||
"./node_modules/flowbite-svelte/**/*.{html,js,svelte,ts}",
|
||||
],
|
||||
content: ["./src/**/*.{astro,html,js,jsx,md,mdx,svelte,ts,tsx,vue}", "./node_modules/flowbite-svelte/**/*.{html,js,svelte,ts}"],
|
||||
safelist: ["dark"],
|
||||
theme: {
|
||||
container: {
|
||||
|
||||
Reference in New Issue
Block a user