Files
Website/src/components/publics/PublicPreview.svelte
Chaoscaot 36931aabb1
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Fixes and Upgrade to Astro 5
2025-01-20 23:04:34 +01:00

144 lines
3.8 KiB
Svelte

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- Copyright (C) 2024 SteamWar.de-Serverteam
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- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
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- GNU Affero General Public License for more details.
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- along with this program. If not, see <https://www.gnu.org/licenses/>.
-->
<script lang="ts">
import * as THREE from "three";
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
import {onDestroy, onMount} from "svelte";
import type { CollectionEntry } from "astro:content";
interface Props {
pub: CollectionEntry<"publics">;
fov?: number;
near?: number;
far?: number;
distance?: number;
children?: import('svelte').Snippet;
}
let {
pub,
fov = 60,
near = 1,
far = 1000,
distance = 100,
children
}: Props = $props();
let loaded = $state(false);
let div: HTMLDivElement = $state();
let scene: THREE.Scene;
let camera: THREE.PerspectiveCamera;
let renderer: THREE.WebGLRenderer;
let controls: OrbitControls;
let light: THREE.AmbientLight;
let observer: ResizeObserver;
onMount(() => {
if (!pub.data["3d"]) {
return;
}
scene = new THREE.Scene();
scene.background = new THREE.Color(0x171717);
camera = new THREE.PerspectiveCamera(fov, 1, near, far);
renderer = new THREE.WebGLRenderer();
renderer.setSize(500, 500);
controls = new OrbitControls(camera, renderer.domElement);
controls.autoRotate = true;
controls.autoRotateSpeed = 1;
const loader = new GLTFLoader();
loader.load(`/3d/${pub.id}.glb`, (gltf) => {
scene.add(gltf.scene);
let cube_bbox = new THREE.Box3();
cube_bbox.setFromObject(gltf.scene);
let center = new THREE.Vector3();
cube_bbox.getCenter(center);
controls.target = center;
camera.position.set(0, center.y, distance);
controls.update();
}, undefined, (e) => {
console.error(e);
});
div.append(renderer.domElement);
light = new THREE.AmbientLight(0xffffff, 1);
scene.add(light);
observer = new ResizeObserver(handleResize);
observer.observe(div);
loaded = true;
function animate() {
if (loaded) {
requestAnimationFrame(animate);
}
renderer.render( scene, camera );
controls.update();
}
animate();
});
onDestroy(() => {
if (loaded) {
loaded = false;
observer.unobserve(div);
observer.disconnect();
renderer.dispose();
scene.clear();
light.dispose();
}
})
function handleResize() {
let width = div.clientWidth;
let height = div.clientHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize(width, height, true);
}
</script>
<div style="height: 500px" class="w-full relative">
<div bind:this={div} class="w-full h-full">
</div>
<div class="w-full h-full flex justify-center absolute top-0 left-0 right-0 bottom-0" class:hidden={loaded}>
{@render children?.()}
</div>
</div>