144 lines
3.8 KiB
Svelte
144 lines
3.8 KiB
Svelte
<!--
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- This file is a part of the SteamWar software.
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-
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- Copyright (C) 2024 SteamWar.de-Serverteam
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-
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- This program is free software: you can redistribute it and/or modify
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- it under the terms of the GNU Affero General Public License as published by
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- the Free Software Foundation, either version 3 of the License, or
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- (at your option) any later version.
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-
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- This program is distributed in the hope that it will be useful,
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- but WITHOUT ANY WARRANTY; without even the implied warranty of
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- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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- GNU Affero General Public License for more details.
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-
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- You should have received a copy of the GNU Affero General Public License
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- along with this program. If not, see <https://www.gnu.org/licenses/>.
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-->
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<script lang="ts">
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import * as THREE from "three";
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import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
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import { OrbitControls } from "three/addons/controls/OrbitControls.js";
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import {onDestroy, onMount} from "svelte";
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import type { CollectionEntry } from "astro:content";
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interface Props {
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pub: CollectionEntry<"publics">;
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fov?: number;
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near?: number;
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far?: number;
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distance?: number;
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children?: import('svelte').Snippet;
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}
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let {
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pub,
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fov = 60,
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near = 1,
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far = 1000,
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distance = 100,
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children
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}: Props = $props();
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let loaded = $state(false);
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let div: HTMLDivElement = $state();
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let scene: THREE.Scene;
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let camera: THREE.PerspectiveCamera;
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let renderer: THREE.WebGLRenderer;
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let controls: OrbitControls;
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let light: THREE.AmbientLight;
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let observer: ResizeObserver;
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onMount(() => {
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if (!pub.data["3d"]) {
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return;
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}
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x171717);
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camera = new THREE.PerspectiveCamera(fov, 1, near, far);
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renderer = new THREE.WebGLRenderer();
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renderer.setSize(500, 500);
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controls = new OrbitControls(camera, renderer.domElement);
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controls.autoRotate = true;
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controls.autoRotateSpeed = 1;
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const loader = new GLTFLoader();
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loader.load(`/3d/${pub.id}.glb`, (gltf) => {
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scene.add(gltf.scene);
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let cube_bbox = new THREE.Box3();
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cube_bbox.setFromObject(gltf.scene);
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let center = new THREE.Vector3();
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cube_bbox.getCenter(center);
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controls.target = center;
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camera.position.set(0, center.y, distance);
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controls.update();
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}, undefined, (e) => {
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console.error(e);
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});
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div.append(renderer.domElement);
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light = new THREE.AmbientLight(0xffffff, 1);
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scene.add(light);
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observer = new ResizeObserver(handleResize);
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observer.observe(div);
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loaded = true;
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function animate() {
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if (loaded) {
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requestAnimationFrame(animate);
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}
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renderer.render( scene, camera );
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controls.update();
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}
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animate();
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});
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onDestroy(() => {
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if (loaded) {
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loaded = false;
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observer.unobserve(div);
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observer.disconnect();
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renderer.dispose();
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scene.clear();
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light.dispose();
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}
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})
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function handleResize() {
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let width = div.clientWidth;
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let height = div.clientHeight;
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camera.aspect = width / height;
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camera.updateProjectionMatrix();
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renderer.setSize(width, height, true);
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}
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</script>
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<div style="height: 500px" class="w-full relative">
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<div bind:this={div} class="w-full h-full">
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</div>
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<div class="w-full h-full flex justify-center absolute top-0 left-0 right-0 bottom-0" class:hidden={loaded}>
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{@render children?.()}
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</div>
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</div>
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