forked from SteamWar/SteamWar
Cleanup SchematicSystem
This commit is contained in:
@@ -0,0 +1,339 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.schematicsystem.commands.schematiccommand;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import de.steamwar.core.Core;
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import de.steamwar.data.CMDs;
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import de.steamwar.inventory.*;
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import de.steamwar.schematicsystem.SafeSchematicNode;
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import de.steamwar.schematicsystem.SchematicSystem;
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import de.steamwar.schematicsystem.autocheck.AutoChecker;
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import de.steamwar.sql.*;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import java.io.IOException;
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import java.util.*;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.stream.Collectors;
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import static de.steamwar.schematicsystem.commands.schematiccommand.SchematicCommandUtils.getUser;
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public class GUI {
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private GUI() {}
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public static void list(Player player) {
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SchematicSelector selector = new SchematicSelector(player, SchematicSelector.selectSchematic(), new SchematicSelectorInjectable() {
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@Override
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public String createTitle(Player player) {
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return SchematicSystem.MESSAGE.parse("GUI_TITLE", player);
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}
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@Override
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public void onListRender(SchematicSelector selector, SWListInv<SchematicNode> inv, SchematicNode parent) {
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inv.setCallback(-999, (ClickType click) -> {
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if(parent == null) {
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player.closeInventory();
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} else {
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selector.reOpenDirUp();
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}
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});
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if(parent == null) {
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inv.setItem(49, Material.AIR, "", clickType -> {});
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} else {
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inv.setItem(49, Material.ANVIL, SchematicSystem.MESSAGE.parse("GUI_FOLDER_PROPERTIES", player), clickType -> {
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info(selector.getPlayer(), parent, selector);
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});
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}
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}
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@Override
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public AnvilInvCloseAction onAnvilInvCloseAction(SchematicSelector selector) {
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return AnvilInvCloseAction.REOPEN;
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}
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}, node -> {});
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selector.setCallback(node -> info(player, node, selector));
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selector.setSingleDirOpen(false);
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selector.open();
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}
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private static void setCloseLeftCallback(SWAnvilInv inv, Runnable action) {
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AtomicBoolean left = new AtomicBoolean(false);
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inv.addCloseCallback(() -> {
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if(!left.get()) {
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Bukkit.getScheduler().runTaskLater(SchematicSystem.getInstance(), action, 1);
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}
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});
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inv.addLeftCallback(() -> {
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left.set(true);
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action.run();
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});
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}
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private static void info(Player player, SchematicNode node, SchematicSelector back) {
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SteamwarUser user = getUser(player);
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SWInventory inv = new SWInventory(player, 9 * 2, node.generateBreadcrumbs(user));
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if(!node.isDir()) {
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inv.setItem(0, SWItem.getMaterial("WOOD_AXE"), SchematicSystem.MESSAGE.parse("GUI_INFO_LOAD", player), Arrays.asList(
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SchematicSystem.MESSAGE.parse("GUI_LOAD_LATEST", player),
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SchematicSystem.MESSAGE.parse("GUI_LOAD_REVISION", player)
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), false, click -> {
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if (click.isLeftClick()) {
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player.closeInventory();
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SchematicCommandUtils.loadSchem(player, node, -1);
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} else if (click.isRightClick()) {
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List<SWListInv.SWListEntry<Integer>> entries = new ArrayList<>();
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List<NodeData> datas = NodeData.get(node);
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for (int i = 0; i < datas.size(); i++) {
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entries.add(new SWListInv.SWListEntry<>(new SWItem(SWItem.getMaterial(node.getItem()), "§e" + SchematicSystem.MESSAGE.parse("BLANK", player, datas.get(i).getCreatedAt())), i));
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}
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SWListInv<Integer> listInv = new SWListInv<>(player, SchematicSystem.MESSAGE.parse("GUI_LOAD_REVISION_TITLE", player, node.generateBreadcrumbs(user)), entries, (clickType, revision) -> {
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if(revision == null) return;
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player.closeInventory();
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SchematicCommandUtils.loadSchem(player, node, revision);
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});
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listInv.setCallback(-999, click2 -> player.closeInventory());
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listInv.open();
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}
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});
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}
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inv.setItem(9, new SWItem(SWItem.getMaterial("LEASH"), SchematicSystem.MESSAGE.parse("GUI_INFO_BACK", player), clickType -> {
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back.reOpen();
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}).setCustomModelData(CMDs.Schematic.BACK));
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if(node.getOwner() == user.getId()){
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if(!node.isDir() && node.getSchemtype().writeable()){
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CheckedSchematic.getLastDeclinedOfNode(node.getId()).stream().findFirst().ifPresent(checkedSchematic ->
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inv.setItem(1, SWItem.getDye(10), (byte) 10, SchematicSystem.MESSAGE.parse("GUI_INFO_STATUS", player, node.getSchemtype().name()), Collections.singletonList(SchematicSystem.MESSAGE.parse("GUI_INFO_STATUS_LORE", player, checkedSchematic.getDeclineReason().replaceAll("&", "§"))), false, click -> {}));
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}
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Material mat = SWItem.getMaterial(node.getItem());
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inv.setItemEvent(node.isDir()?7:5, mat, SchematicSystem.MESSAGE.parse("GUI_INFO_MAT", player, mat.name()), Arrays.asList(SchematicSystem.MESSAGE.parse("CHANGE", player), SchematicSystem.MESSAGE.parse("CLICK_DRAG_ITEM", player)), false, event -> {
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if(event.getCursor() != null && event.getCursor().getType() != Material.AIR) {
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node.setItem(event.getCursor().getType().name());
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info(player, node, back);
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} else {
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changeItem(player, node, back);
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}
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});
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if(!node.isDir()) {
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inv.setItem(6, SWItem.getMaterial(node.getSchemtype().getMaterial()), SchematicSystem.MESSAGE.parse("GUI_INFO_TYPE", player, node.getSchemtype().name()), Arrays.asList(SchematicSystem.MESSAGE.parse("CHANGE", player), SchematicSystem.MESSAGE.parse("CLICK", player)), node.getSchemtype().fightType(), click -> {
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changeType(player, node);
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});
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inv.setItem(7, SWItem.getMaterial("MAGENTA_GLAZED_TERRACOTTA"), SchematicSystem.MESSAGE.parse("GUI_INFO_DOWNLOAD", player), click -> {
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player.closeInventory();
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SchematicCommandUtils.download(player, node);
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});
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if(node.getSchemtype().fightType()) {
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inv.setItem(14, SWItem.getMaterial(node.replaceColor() ? "PINK_WOOL" : "LIGHT_GRAY_WOOL"), SchematicSystem.MESSAGE.parse("GUI_INFO_COLOR", player), Arrays.asList(SchematicSystem.MESSAGE.parse("CURRENT", player, SchematicSystem.MESSAGE.parse(node.replaceColor()?"ON":"OFF", player)), SchematicSystem.MESSAGE.parse("CHANGE", player), SchematicSystem.MESSAGE.parse("CLICK", player)), false, clickType -> {
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node.setReplaceColor(!node.replaceColor());
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info(player, node, back);
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});
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inv.setItem(13, SWItem.getMaterial(node.allowReplay() ? "EYE_OF_ENDER" : "ENDER_PEARL"), SchematicSystem.MESSAGE.parse("GUI_INFO_REPLAY", player), Arrays.asList(SchematicSystem.MESSAGE.parse("CURRENT", player, SchematicSystem.MESSAGE.parse(node.allowReplay()?"ON":"OFF", player)), SchematicSystem.MESSAGE.parse("GUI_INFO_REPLAY_OFF", player), SchematicSystem.MESSAGE.parse("CLICK", player)), false, clickType -> {
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if(node.allowReplay()) {
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SWInventory confInv = new SWInventory(player, 9, SchematicSystem.MESSAGE.parse("GUI_INFO_REPLAY_TITLE", player));
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confInv.setItem(0, SWItem.getDye(10), (byte) 10, SchematicSystem.MESSAGE.parse("CONFIRM", player), type -> {
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node.setAllowReplay(false);
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info(player, node, back);
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});
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confInv.setItem(8, SWItem.getDye(1), (byte) 1, SchematicSystem.MESSAGE.parse("CANCEL", player), type -> {
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info(player, node, back);
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});
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confInv.open();
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}
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});
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}
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}
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SWItem skull = SWItem.getPlayerSkull("MHF_STEVE");
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skull.setCallback(click -> {
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player.closeInventory();
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delmembers(player, node);
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});
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skull.setName(SchematicSystem.MESSAGE.parse("GUI_INFO_MEMBER", player));
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inv.setItem(8, skull);
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inv.setItem(16, Material.NAME_TAG, SchematicSystem.MESSAGE.parse("GUI_INFO_RENAME", player), clickType -> {
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SWAnvilInv anvilInv = new SWAnvilInv(player, SchematicSystem.MESSAGE.parse("GUI_INFO_RENAME_TITLE", player, node.getName()), node.getName());
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anvilInv.setItem(mat, Collections.singletonList(Core.MESSAGE.parse("SCHEM_SELECTOR_CLICK_BACK", player)), false);
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anvilInv.setCallback(s -> {
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SafeSchematicNode.Result result = SafeSchematicNode.setName(user, node, s);
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if(result.isSuccessful()) {
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info(player, SchematicNode.byIdAndUser(user, node.getId()), back);
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} else {
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result.sendError(player);
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}
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});
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setCloseLeftCallback(anvilInv, () -> info(player, node, back));
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anvilInv.open();
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});
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if(node.getOwner() != 0) {
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inv.setItem(17, SWItem.getDye(1), (byte) 1, SchematicSystem.MESSAGE.parse("GUI_INFO_DELETE", player), click -> {
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delete(player, node, back);
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});
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}
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}else{
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if(!node.isDir()) {
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inv.setItem(4, SWItem.getMaterial("CAULDRON_ITEM"), SchematicSystem.MESSAGE.parse("GUI_INFO_TYPE", player, node.getSchemtype().name()), Collections.emptyList(), node.getSchemtype().fightType(), click -> {});
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}
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SteamwarUser owneruser = SteamwarUser.byId(node.getOwner());
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SWItem skull = SWItem.getPlayerSkull(owneruser.getUserName());
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skull.setName(SchematicSystem.MESSAGE.parse("GUI_INFO_MEMBER_FROM", player, owneruser.getUserName()));
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inv.setItem(8, skull.getItemStack(), clickType -> {});
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if(NodeMember.getNodeMember(node.getId(), user.getId()) != null) {
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inv.setItem(17, SWItem.getDye(1), (byte) 1, SchematicSystem.MESSAGE.parse("GUI_INFO_MEMBER_REMOVE", player), click -> {
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delete(player, node, back);
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});
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}
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}
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if(node.getOwner() == user.getId() || NodeMember.getNodeMember(node.getId(), user.getId()) != null) {
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inv.setItem(15, Material.ARROW, SchematicSystem.MESSAGE.parse("GUI_INFO_MOVE", player), clickType -> {
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SchematicSelector selector = new SchematicSelector(player, SchematicSelector.selectDirectory(), npar -> {
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if(npar != null && SchematicNode.parentsOfNode(user, npar.getId()).stream().anyMatch(n -> n.getId() == node.getId())) {
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SchematicSystem.MESSAGE.send("COMMAND_MOVE_RECURSIVE", player);
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return;
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}
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if(node.getOwner() == user.getId()) {
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SafeSchematicNode.Result result = SafeSchematicNode.setParent(user, node, npar);
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if(result.isSuccessful()) {
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info(player, SchematicNode.getSchematicNode(node.getId()), back);
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} else {
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result.sendError(player);
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}
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} else {
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NodeMember.getNodeMember(node.getId(), user.getId()).setParentId(Optional.ofNullable(npar).map(SchematicNode::getId).orElse(null));
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}
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});
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selector.open();
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});
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}
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inv.setCallback(-999, click -> back.reOpen());
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inv.open();
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}
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static void changeType(Player p, SchematicNode schem){
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Clipboard clipboard = null;
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try {
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clipboard = new SchematicData(schem).load();
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} catch (IOException ignored) { }
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Clipboard finalClipboard = clipboard;
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List<SchematicType> types = SchematicType.values().parallelStream()
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.filter(SchematicType::isAssignable)
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.filter(type -> finalClipboard == null || SchematicSystem.getGameModeConfig(type) == null || AutoChecker.impl.sizeCheck(finalClipboard, SchematicSystem.getGameModeConfig(type)).fastOk())
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.collect(Collectors.toList());
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List<SWListInv.SWListEntry<SchematicType>> items = types.stream()
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.map(type -> new SWListInv.SWListEntry<>(new SWItem(SWItem.getMaterial(type.getMaterial()), type.name(), Collections.emptyList(), type.fightType(), null), type))
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.collect(Collectors.toList());
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items.addAll(SchematicType.values().stream()
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.filter(SchematicType::isAssignable)
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.filter(type -> !types.contains(type))
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.map(type -> new SWListInv.SWListEntry<>(new SWItem(SWItem.getMaterial(type.getMaterial()), SchematicSystem.MESSAGE.parse("GUI_CHANGE_TYPE_NOT_POSSIBLE_COLOR", p, type.name()), Collections.singletonList(SchematicSystem.MESSAGE.parse("GUI_CHANGE_TYPE_NOT_POSSIBLE", p)), false, null), (SchematicType) null))
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.collect(Collectors.toList()));
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SWListInv<SchematicType> inv = new SWListInv<>(p, SchematicSystem.MESSAGE.parse("GUI_CHANGE_TYPE", p), items, (clickType, schematicType) -> {
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if(schematicType == null) return;
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p.closeInventory();
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SchematicCommandUtils.changeType(p, schem, schematicType, null);
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});
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inv.setCallback(-999, (ClickType click) -> p.closeInventory());
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inv.open();
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}
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private static void deleteOwn(Player p, SchematicNode schem, SchematicSelector back){
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SteamwarUser user = getUser(p);
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SWInventory inv = new SWInventory(p, 9, SchematicSystem.MESSAGE.parse("GUI_DELETE_OWN_TITLE", p, schem.generateBreadcrumbs(user)));
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inv.setItem(0, SWItem.getDye(1), (byte) 1, SchematicSystem.MESSAGE.parse("CONFIRM", p), click -> {
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p.performCommand("schematic delete " + schem.generateBreadcrumbs(user));
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if(back != null) {
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if(schem.isDir()) {
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back.reOpenDirUp();
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} else {
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back.reOpen();
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}
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}
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});
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inv.setItem(8, SWItem.getDye(14), (byte) 14, SchematicSystem.MESSAGE.parse("CANCEL", p), click -> p.closeInventory());
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inv.setCallback(-999, click -> p.closeInventory());
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inv.open();
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}
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private static void deleteMembership(Player p, SchematicNode schem, SchematicSelector back){
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SteamwarUser user = getUser(p);
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SWInventory inv = new SWInventory(p, 9, SchematicSystem.MESSAGE.parse("GUI_DELETE_MEMBER_TITLE", p, schem.generateBreadcrumbs(user)));
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inv.setItem(0, SWItem.getDye(1), (byte) 1, SchematicSystem.MESSAGE.parse("CONFIRM", p), click -> {
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NodeMember member = NodeMember.getNodeMember(schem.getId(), user.getId());
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if(member != null)
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member.delete();
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SchematicSystem.MESSAGE.send("GUI_DELETE_MEMBER_DONE", p, schem.generateBreadcrumbs(user));
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if(back != null) {
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if(schem.isDir()) {
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back.reOpenDirUp();
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} else {
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back.reOpen();
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}
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}
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});
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inv.setItem(8, SWItem.getDye(14), (byte) 14, SchematicSystem.MESSAGE.parse("CANCEL", p), click -> p.closeInventory());
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inv.setCallback(-999, click -> p.closeInventory());
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inv.open();
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}
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static void delete(Player p, SchematicNode schem, SchematicSelector back){
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if(SteamwarUser.get(p.getUniqueId()).getId() == schem.getOwner())
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deleteOwn(p, schem, back);
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else
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deleteMembership(p, schem, back);
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}
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static void delmembers(Player p, SchematicNode schem){
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List<SWListInv.SWListEntry<NodeMember>> members = new LinkedList<>();
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for(NodeMember member : schem.getMembers()){
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SteamwarUser user = SteamwarUser.byId(member.getMember());
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members.add(new SWListInv.SWListEntry<>(SWItem.getPlayerSkull(user.getUserName()), member));
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}
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SWListInv<NodeMember> inv = new SWListInv<>(p, SchematicSystem.MESSAGE.parse("GUI_DELETE_MEMBERS_TITLE", p), members, (clickType, member) -> {
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member.delete();
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p.closeInventory();
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delmembers(p, schem);
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});
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inv.setCallback(-999, (ClickType click) -> p.closeInventory());
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inv.open();
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}
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private static void changeItem(Player p, SchematicNode schem, SchematicSelector back){
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UtilGui.openMaterialSelector(p, SchematicSystem.MESSAGE.parse("GUI_CHANGE_ITEM", p), material -> {
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schem.setItem(material.name());
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p.closeInventory();
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info(p, schem, back);
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});
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}
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}
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