Add MissileWars module

This commit is contained in:
2024-08-04 23:09:23 +02:00
parent ca143f2412
commit 391b8c3854
58 changed files with 4305 additions and 0 deletions
@@ -0,0 +1,44 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* /
*/
package de.steamwar.misslewars.scripts.implemented;
import com.google.gson.JsonObject;
import com.google.gson.JsonPrimitive;
import de.steamwar.misslewars.scripts.RunnableScript;
import de.steamwar.misslewars.scripts.RunnableScriptEvent;
import de.steamwar.misslewars.slowmo.SlowMoRunner;
public class SlowMoScript implements RunnableScript {
private int slowMoTime = 0;
public SlowMoScript(JsonObject jsonObject) {
JsonPrimitive jsonPrimitive = jsonObject.getAsJsonPrimitive("time");
if (jsonPrimitive.isNumber()) slowMoTime = jsonPrimitive.getAsInt();
}
@Override
public boolean execute(RunnableScriptEvent runnableScriptEvent) {
SlowMoRunner.addSlowMoTime(slowMoTime);
return true;
}
}