Place lobby particle entries relative to the body

Entries get a World/Body setting. In body mode offsets, heights and wings
follow the body's facing and lie along the body while gliding or swimming,
so wings stay on the back. Rings circle the body but keep their world
angle, so they do not turn with the player. New wings default to body;
presets and rewards stay in world mode and look exactly as before.
This commit is contained in:
2026-10-26 09:49:11 +01:00
parent c3eda01e20
commit 47f0d9858b
17 changed files with 217 additions and 7 deletions
@@ -142,6 +142,7 @@ PARTICLE_PARAM_OFFSET_X = §fVersatz X
PARTICLE_PARAM_OFFSET_Y = §fVersatz Y
PARTICLE_PARAM_OFFSET_Z = §fVersatz Z
PARTICLE_PARAM_INTERVAL = §fAlle n Ticks
PARTICLE_PARAM_PLACEMENT = §fAusgerichtet an
PARTICLE_PARAM_TICK_MODE = §fAnzeige
PARTICLE_PARAM_MOVEMENT = §fBewegung
PARTICLE_PARAM_GLIDING = §fElytra
@@ -160,6 +161,8 @@ PARTICLE_PARAM_WING_SIZE = §fFlügelgröße
PARTICLE_CHOICE_TICKMODE_MOVE = §fBeim Bewegen
PARTICLE_CHOICE_TICKMODE_ALWAYS = §fImmer
PARTICLE_CHOICE_PLACEMENT_WORLD = §fWelt (X Osten, Y oben, Z Süden)
PARTICLE_CHOICE_PLACEMENT_BODY = §fKörper (X rechts, Y oben, Z vorne)
PARTICLE_CHOICE_MOVEMENT_ANY = §fJede Bewegung
PARTICLE_CHOICE_MOVEMENT_MOVING = §fNur beim Bewegen
PARTICLE_CHOICE_MOVEMENT_STANDING_STILL = §fNur beim Stehen