Fast async floodfill for SteamEditWand

This commit is contained in:
2026-11-04 21:11:50 +01:00
parent 1eef62add3
commit 63b9f4886f
4 changed files with 524 additions and 39 deletions
@@ -30,6 +30,7 @@ import de.steamwar.bausystem.features.tracer.TraceManager;
import de.steamwar.bausystem.features.tracer.TraceRecorder; import de.steamwar.bausystem.features.tracer.TraceRecorder;
import de.steamwar.bausystem.features.world.BauScoreboard; import de.steamwar.bausystem.features.world.BauScoreboard;
import de.steamwar.bausystem.linkage.BauGuiItem; import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionSystem; import de.steamwar.bausystem.region.RegionSystem;
import de.steamwar.bausystem.utils.ScoreboardElement; import de.steamwar.bausystem.utils.ScoreboardElement;
@@ -47,7 +48,6 @@ import de.steamwar.providers.BauServerInfo;
import lombok.Getter; import lombok.Getter;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.GameRule; import org.bukkit.GameRule;
import org.bukkit.Location;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
@@ -136,7 +136,9 @@ public class BauSystem extends JavaPlugin implements Listener {
} else { } else {
return SteamEdit.AdjacentFilter.ALWAYS; return SteamEdit.AdjacentFilter.ALWAYS;
} }
return (x, y, z) -> area.inRegion(new Location(null, x, y, z), true); Point min = area.getMinPoint(true);
Point max = area.getMaxPoint(true);
return new SteamEdit.BoxFilter(min.getX(), min.getY(), min.getZ(), max.getX(), max.getY(), max.getZ());
}; };
Bukkit.getWorlds().get(0).setGameRule(GameRule.SEND_COMMAND_FEEDBACK, false); Bukkit.getWorlds().get(0).setGameRule(GameRule.SEND_COMMAND_FEEDBACK, false);
@@ -0,0 +1,475 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.core.worldedit;
import com.fastasyncworldedit.core.queue.IChunkGet;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.block.BlockTypesCache;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import net.minecraft.server.level.ServerLevel;
/**
* Bounds of the blocks face-connected to a start block, meant to run off the main thread.
* <p>
* Works on 16³ chunk sections as bitsets of 64 longs, indexed like FAWE's section arrays
* (bit y << 8 | z << 4 | x, so a long holds four 16 block x-rows of one y layer).
* Each section is classified once from a FAWE copy of its blocks, then filled with bit operations:
* whole x-rows at once, z and y one layer per pass, repeated until nothing changes, and
* handed over to the neighbouring sections through their faces.
* Unloaded chunks count as not connected, so a search never loads chunks.
* A search must only be used by one thread at a time.
*/
final class ConnectedSearch {
// Horizontal search box around the start block, larger than every schematic type
static final int RADIUS = 255;
private static final int WORDS = 4096 / 64;
// Lowest and highest x of each 16 bit x-row in a word
private static final long ROW_FIRST = 0x0001_0001_0001_0001L;
private static final long ROW_LAST = 0x8000_8000_8000_8000L;
private static final long ROW = 0xFFFFL;
/**
* Where a search reads its blocks from.
*/
@FunctionalInterface
interface SectionSource {
/**
* @return the blocks of a section as FAWE block state ordinals, null if it is not loaded or empty
*/
char[] blocks(int sectionX, int sectionY, int sectionZ);
/**
* Reads loaded chunks through FAWE, which copies the sections thread safely.
* Caches the chunks, so it belongs to one search.
*/
static SectionSource loaded(World world, ServerLevel level) {
Long2ObjectOpenHashMap<IChunkGet> chunks = new Long2ObjectOpenHashMap<>();
return (sectionX, sectionY, sectionZ) -> {
long key = (long) sectionX << 32 | (sectionZ & 0xFFFFFFFFL);
IChunkGet chunk;
if (chunks.containsKey(key)) {
chunk = chunks.get(key);
} else {
// Paper's lookup for any thread, FAWE itself would load missing chunks
chunk = level.getChunkSource().getChunkAtIfLoadedImmediately(sectionX, sectionZ) == null ? null : world.get(sectionX, sectionZ);
chunks.put(key, chunk);
}
return chunk == null || !chunk.hasSection(sectionY) ? null : chunk.load(sectionY);
};
}
}
private final SectionSource source;
private final SteamEdit.AdjacentFilter filter;
// Search box in block coordinates, inclusive
private final int minX;
private final int minY;
private final int minZ;
private final int maxX;
private final int maxY;
private final int maxZ;
private final int minSectionX;
private final int minSectionY;
private final int minSectionZ;
private final int sectionsX;
private final int sectionsY;
private final int sectionsZ;
// Per section: null until classified, EMPTY if nothing in it can be connected
private final Section[] sections;
private int[] queue = new int[256];
private int queueSize = 0;
private boolean complete = true;
ConnectedSearch(World world, ServerLevel level, int x, int y, int z, SteamEdit.AdjacentFilter filter) {
this(SectionSource.loaded(world, level), world.getMinY(), world.getMaxY(), x, y, z, filter);
}
/**
* @param worldMinY lowest block y of the world
* @param worldMaxY highest block y of the world
*/
ConnectedSearch(SectionSource source, int worldMinY, int worldMaxY, int x, int y, int z, SteamEdit.AdjacentFilter filter) {
this.source = source;
this.filter = filter;
int boxMinX = x - RADIUS, boxMinY = worldMinY, boxMinZ = z - RADIUS;
int boxMaxX = x + RADIUS, boxMaxY = worldMaxY, boxMaxZ = z + RADIUS;
if (filter instanceof SteamEdit.BoxFilter box) {
boxMinX = Math.max(boxMinX, box.minX());
boxMinY = Math.max(boxMinY, box.minY());
boxMinZ = Math.max(boxMinZ, box.minZ());
boxMaxX = Math.min(boxMaxX, box.maxX());
boxMaxY = Math.min(boxMaxY, box.maxY());
boxMaxZ = Math.min(boxMaxZ, box.maxZ());
}
minX = boxMinX;
minY = boxMinY;
minZ = boxMinZ;
maxX = boxMaxX;
maxY = boxMaxY;
maxZ = boxMaxZ;
minSectionX = minX >> 4;
minSectionY = minY >> 4;
minSectionZ = minZ >> 4;
sectionsX = (maxX >> 4) - minSectionX + 1;
sectionsY = (maxY >> 4) - minSectionY + 1;
sectionsZ = (maxZ >> 4) - minSectionZ + 1;
sections = new Section[sectionsX * sectionsY * sectionsZ];
// The start block is part of the result regardless of its type, like WorldEdit's RecursiveVisitor
int start = sectionIndex(x >> 4, y >> 4, z >> 4);
Section section = section(start);
if (section == Section.EMPTY) {
section = new Section(x >> 4, y >> 4, z >> 4);
sections[start] = section;
}
int bit = bit(x & 15, y & 15, z & 15);
section.reached[bit >>> 6] |= 1L << bit;
enqueue(start, section);
}
/**
* @param deadline {@link System#nanoTime()} after which the search stops with the bounds found so far
*/
ConnectedSearch run(long deadline) {
while (queueSize > 0) {
if (System.nanoTime() > deadline) {
complete = false;
break;
}
int index = queue[--queueSize];
Section section = sections[index];
section.queued = false;
section.fill();
spread(section);
}
return this;
}
BlockVector3[] bounds() {
int[] min = {Integer.MAX_VALUE, Integer.MAX_VALUE, Integer.MAX_VALUE};
int[] max = {Integer.MIN_VALUE, Integer.MIN_VALUE, Integer.MIN_VALUE};
for (Section section : sections) {
if (section != null && section != Section.EMPTY) section.bounds(min, max);
}
return new BlockVector3[]{BlockVector3.at(min[0], min[1], min[2]), BlockVector3.at(max[0], max[1], max[2])};
}
boolean isComplete() {
return complete;
}
private static int bit(int x, int y, int z) {
return y << 8 | z << 4 | x;
}
private int sectionIndex(int sectionX, int sectionY, int sectionZ) {
return ((sectionY - minSectionY) * sectionsZ + (sectionZ - minSectionZ)) * sectionsX + (sectionX - minSectionX);
}
private void enqueue(int index, Section section) {
if (section.queued) return;
section.queued = true;
if (queueSize == queue.length) {
int[] grown = new int[queue.length * 2];
System.arraycopy(queue, 0, grown, 0, queueSize);
queue = grown;
}
queue[queueSize++] = index;
}
/**
* Hands the reached blocks on the faces of a section over to its neighbours.
*/
private void spread(Section from) {
long[] reached = from.reached;
long[] face = new long[WORDS];
if (from.x > minSectionX) {
for (int w = 0; w < WORDS; w++) face[w] = (reached[w] & ROW_FIRST) << 15;
handOver(from.x - 1, from.y, from.z, face);
}
if (from.x < minSectionX + sectionsX - 1) {
for (int w = 0; w < WORDS; w++) face[w] = (reached[w] & ROW_LAST) >>> 15;
handOver(from.x + 1, from.y, from.z, face);
}
if (from.z > minSectionZ) {
java.util.Arrays.fill(face, 0);
for (int y = 0; y < 16; y++) face[y << 2 | 3] = (reached[y << 2] & ROW) << 48;
handOver(from.x, from.y, from.z - 1, face);
}
if (from.z < minSectionZ + sectionsZ - 1) {
java.util.Arrays.fill(face, 0);
for (int y = 0; y < 16; y++) face[y << 2] = reached[y << 2 | 3] >>> 48;
handOver(from.x, from.y, from.z + 1, face);
}
if (from.y > minSectionY) {
java.util.Arrays.fill(face, 0);
System.arraycopy(reached, 0, face, WORDS - 4, 4);
handOver(from.x, from.y - 1, from.z, face);
}
if (from.y < minSectionY + sectionsY - 1) {
java.util.Arrays.fill(face, 0);
System.arraycopy(reached, WORDS - 4, face, 0, 4);
handOver(from.x, from.y + 1, from.z, face);
}
}
private void handOver(int sectionX, int sectionY, int sectionZ, long[] face) {
boolean any = false;
for (long word : face) {
if (word != 0) {
any = true;
break;
}
}
if (!any) return;
int index = sectionIndex(sectionX, sectionY, sectionZ);
Section section = section(index);
if (section == Section.EMPTY) return;
boolean changed = false;
for (int w = 0; w < WORDS; w++) {
long added = face[w] & section.solid[w] & ~section.reached[w];
if (added != 0) {
section.reached[w] |= added;
changed = true;
}
}
if (changed) enqueue(index, section);
}
/**
* @return the classified section, {@link Section#EMPTY} if it is unloaded, outside the search box or has nothing to connect
*/
private Section section(int index) {
Section section = sections[index];
if (section != null) return section;
int sectionX = index % sectionsX + minSectionX;
int sectionZ = index / sectionsX % sectionsZ + minSectionZ;
int sectionY = index / sectionsX / sectionsZ + minSectionY;
section = classify(sectionX, sectionY, sectionZ);
sections[index] = section;
return section;
}
private Section classify(int sectionX, int sectionY, int sectionZ) {
char[] blocks = source.blocks(sectionX, sectionY, sectionZ);
if (blocks == null) return Section.EMPTY;
Section section = new Section(sectionX, sectionY, sectionZ);
if (!classify(blocks, section.solid)) return Section.EMPTY;
restrict(section);
return section;
}
/**
* Sets the connectable blocks of a section.
*
* @return whether the section has any connectable block
*/
private static boolean classify(char[] blocks, long[] solid) {
boolean[] connectable = Connectable.ORDINALS;
long any = 0;
for (int w = 0; w < WORDS; w++) {
int base = w << 6;
long word = 0;
for (int i = 0; i < 64; i++) {
if (connectable[blocks[base + i]]) word |= 1L << i;
}
solid[w] = word;
any |= word;
}
return any != 0;
}
/**
* Removes the blocks outside the search box and the filter from a section.
*/
private void restrict(Section section) {
int baseX = section.x << 4, baseY = section.y << 4, baseZ = section.z << 4;
boolean inside = baseX >= minX && baseX + 15 <= maxX
&& baseY >= minY && baseY + 15 <= maxY
&& baseZ >= minZ && baseZ + 15 <= maxZ;
if (!inside) {
long row = 0;
for (int x = 0; x < 16; x++) {
if (baseX + x >= minX && baseX + x <= maxX) row |= 1L << x;
}
for (int y = 0; y < 16; y++) {
boolean yInside = baseY + y >= minY && baseY + y <= maxY;
for (int zq = 0; zq < 4; zq++) {
long mask = 0;
for (int lane = 0; lane < 4; lane++) {
int z = baseZ + (zq << 2 | lane);
if (yInside && z >= minZ && z <= maxZ) mask |= row << (lane << 4);
}
section.solid[y << 2 | zq] &= mask;
}
}
}
// Boxes are applied above, other filters have to be asked per block
if (filter != SteamEdit.AdjacentFilter.ALWAYS && !(filter instanceof SteamEdit.BoxFilter)) {
for (int bit = 0; bit < 4096; bit++) {
long flag = 1L << bit;
if ((section.solid[bit >>> 6] & flag) != 0 && !filter.contains(baseX + (bit & 15), baseY + (bit >>> 8), baseZ + (bit >>> 4 & 15))) {
section.solid[bit >>> 6] &= ~flag;
}
}
}
}
// Initialized on the first search, once WorldEdit has loaded its block registry
private static final class Connectable {
// Same as Bukkit's !isEmpty() && !isLiquid(), indexed by FAWE's block state ordinal
static final boolean[] ORDINALS = new boolean[Character.MAX_VALUE + 1];
static {
BlockState[] states = BlockTypesCache.states;
// Ordinal 0 is FAWE's reserved "no block"
for (int ordinal = 1; ordinal < states.length; ordinal++) {
BlockType type = states[ordinal].getBlockType();
ORDINALS[ordinal] = !type.getMaterial().isAir() && type != BlockTypes.WATER && type != BlockTypes.LAVA;
}
}
}
private static final class Section {
static final Section EMPTY = new Section(0, 0, 0);
final int x;
final int y;
final int z;
final long[] solid = new long[WORDS];
final long[] reached = new long[WORDS];
boolean queued = false;
Section(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
/**
* Extends the reached blocks over all connected solid blocks of this section.
* Ascending passes carry +y/+z within the pass, descending passes -y/-z.
*/
void fill() {
boolean changed = true;
boolean ascending = true;
while (changed) {
changed = false;
for (int i = 0; i < WORDS; i++) {
int w = ascending ? i : WORDS - 1 - i;
long s = solid[w];
long r = reached[w];
long in = r
| (r << 1 & ~ROW_FIRST) | (r >>> 1 & ~ROW_LAST)
| r << 16 | r >>> 16;
if ((w & 3) != 0) in |= reached[w - 1] >>> 48;
if ((w & 3) != 3) in |= reached[w + 1] << 48;
if (w >= 4) in |= reached[w - 4];
if (w < WORDS - 4) in |= reached[w + 4];
long next = r | fillRows(in & s, s);
if (next != r) {
reached[w] = next;
changed = true;
}
}
ascending = !ascending;
}
}
/**
* Extends the seeds along the x-rows over contiguous solid blocks, in both directions.
*/
private static long fillRows(long seeds, long solid) {
long up = seeds;
long open = solid & ~ROW_FIRST;
up |= open & (up << 1);
open &= open << 1;
up |= open & (up << 2);
open &= open << 2;
up |= open & (up << 4);
open &= open << 4;
up |= open & (up << 8);
long down = seeds;
open = solid & ~ROW_LAST;
down |= open & (down >>> 1);
open &= open >>> 1;
down |= open & (down >>> 2);
open &= open >>> 2;
down |= open & (down >>> 4);
open &= open >>> 4;
down |= open & (down >>> 8);
return up | down;
}
void bounds(int[] min, int[] max) {
long rows = 0;
int zMask = 0;
int lowWord = -1, highWord = -1;
for (int w = 0; w < WORDS; w++) {
long r = reached[w];
if (r == 0) continue;
if (lowWord < 0) lowWord = w;
highWord = w;
for (int lane = 0; lane < 4; lane++) {
long row = r >>> (lane << 4) & ROW;
if (row != 0) {
rows |= row;
zMask |= 1 << ((w & 3) << 2 | lane);
}
}
}
if (lowWord < 0) return;
int baseX = x << 4, baseY = y << 4, baseZ = z << 4;
min[0] = Math.min(min[0], baseX + Long.numberOfTrailingZeros(rows));
max[0] = Math.max(max[0], baseX + 63 - Long.numberOfLeadingZeros(rows));
min[1] = Math.min(min[1], baseY + (lowWord >>> 2));
max[1] = Math.max(max[1], baseY + (highWord >>> 2));
min[2] = Math.min(min[2], baseZ + Integer.numberOfTrailingZeros(zMask));
max[2] = Math.max(max[2], baseZ + 31 - Integer.numberOfLeadingZeros(zMask));
}
}
}
@@ -52,6 +52,13 @@ public class SteamEdit {
boolean contains(int x, int y, int z); boolean contains(int x, int y, int z);
} }
public record BoxFilter(int minX, int minY, int minZ, int maxX, int maxY, int maxZ) implements AdjacentFilter {
@Override
public boolean contains(int x, int y, int z) {
return x >= minX && x <= maxX && y >= minY && y <= maxY && z >= minZ && z <= maxZ;
}
}
private static final class Command extends SWCommand { private static final class Command extends SWCommand {
public Command() { public Command() {
@@ -19,13 +19,11 @@
package de.steamwar.core.worldedit; package de.steamwar.core.worldedit;
import com.fastasyncworldedit.core.util.TaskManager;
import com.sk89q.worldedit.LocalSession; import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.bukkit.BukkitAdapter; import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.bukkit.WorldEditPlugin; import com.sk89q.worldedit.bukkit.WorldEditPlugin;
import com.sk89q.worldedit.extension.platform.Actor; import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.operation.Operations;
import com.sk89q.worldedit.function.visitor.RecursiveVisitor;
import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.RegionSelector; import com.sk89q.worldedit.regions.RegionSelector;
import com.sk89q.worldedit.regions.selector.CuboidRegionSelector; import com.sk89q.worldedit.regions.selector.CuboidRegionSelector;
@@ -33,10 +31,12 @@ import com.sk89q.worldedit.regions.selector.limit.PermissiveSelectorLimits;
import de.steamwar.core.Core; import de.steamwar.core.Core;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import io.papermc.paper.event.player.PlayerPickBlockEvent; import io.papermc.paper.event.player.PlayerPickBlockEvent;
import net.minecraft.server.level.ServerLevel;
import org.bukkit.*; import org.bukkit.*;
import org.bukkit.attribute.Attribute; import org.bukkit.attribute.Attribute;
import org.bukkit.attribute.AttributeModifier; import org.bukkit.attribute.AttributeModifier;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
@@ -45,8 +45,13 @@ import org.bukkit.event.player.PlayerSwapHandItemsEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta; import org.bukkit.inventory.meta.ItemMeta;
import java.util.HashSet;
import java.util.List; import java.util.List;
import java.util.Objects; import java.util.Objects;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.TimeUnit;
import java.util.logging.Level;
public class SteamEditWand implements Listener { public class SteamEditWand implements Listener {
@@ -71,7 +76,7 @@ public class SteamEditWand implements Listener {
ITEM.setItemMeta(itemMeta); ITEM.setItemMeta(itemMeta);
} }
private static final int MAX_CONNECTED_DEPTH = 256; private static final long MAX_CONNECTED_NANOS = TimeUnit.MILLISECONDS.toNanos(500);
private boolean checkWand(Player player) { private boolean checkWand(Player player) {
ItemStack item = player.getInventory().getItemInMainHand(); ItemStack item = player.getInventory().getItemInMainHand();
@@ -81,6 +86,7 @@ public class SteamEditWand implements Listener {
} }
private final WorldEditPlugin we; private final WorldEditPlugin we;
private final Set<UUID> selectingConnected = new HashSet<>();
SteamEditWand() { SteamEditWand() {
we = WorldEditWrapper.getWorldEditPlugin(); we = WorldEditWrapper.getWorldEditPlugin();
@@ -167,9 +173,36 @@ public class SteamEditWand implements Listener {
Player player = event.getPlayer(); Player player = event.getPlayer();
if (!checkWand(player)) return; if (!checkWand(player)) return;
event.setCancelled(true); event.setCancelled(true);
if (!selectingConnected.add(player.getUniqueId())) return;
Block origin = event.getBlock();
World world = origin.getWorld();
SteamEdit.AdjacentFilter filter = SteamEdit.ADJACENT_FILTERS.apply(origin.getLocation());
com.sk89q.worldedit.world.World weWorld = BukkitAdapter.adapt(world);
ServerLevel level = ((CraftWorld) world).getHandle();
int x = origin.getX(), y = origin.getY(), z = origin.getZ();
TaskManager.taskManager().async(() -> {
BlockVector3[] bounds = null;
try {
bounds = new ConnectedSearch(weWorld, level, x, y, z, filter)
.run(System.nanoTime() + MAX_CONNECTED_NANOS)
.bounds();
} catch (Exception e) {
Core.getInstance().getLogger().log(Level.SEVERE, "Could not select connected blocks", e);
}
BlockVector3[] result = bounds;
TaskManager.taskManager().task(() -> {
selectingConnected.remove(player.getUniqueId());
if (result != null && player.isOnline()) selectConnected(player, result);
});
});
}
private void selectConnected(Player player, BlockVector3[] bounds) {
LocalSession session = we.getSession(player); LocalSession session = we.getSession(player);
RegionSelector regionSelector = regionSelector(player, session); RegionSelector regionSelector = regionSelector(player, session);
BlockVector3[] bounds = connectedBounds(event.getBlock());
boolean primaryChanged = Corner.PRIMARY.changed(regionSelector, bounds[0]); boolean primaryChanged = Corner.PRIMARY.changed(regionSelector, bounds[0]);
boolean secondaryChanged = Corner.SECONDARY.changed(regionSelector, bounds[1]); boolean secondaryChanged = Corner.SECONDARY.changed(regionSelector, bounds[1]);
@@ -181,38 +214,6 @@ public class SteamEditWand implements Listener {
WorldEditRenderer.renderPlayer(player); WorldEditRenderer.renderPlayer(player);
} }
private static BlockVector3[] connectedBounds(Block origin) {
World world = origin.getWorld();
SteamEdit.AdjacentFilter filter = SteamEdit.ADJACENT_FILTERS.apply(origin.getLocation());
BlockVector3 start = BukkitAdapter.asBlockVector(origin.getLocation());
BlockVector3[] bounds = {start, start};
Mask connected = new Mask() {
@Override
public boolean test(BlockVector3 position) {
int x = position.x();
int y = position.y();
int z = position.z();
if (!filter.contains(x, y, z)) return false;
Block block = world.getBlockAt(x, y, z);
return !block.isEmpty() && !block.isLiquid();
}
@Override
public Mask copy() {
return this;
}
};
RecursiveVisitor visitor = new RecursiveVisitor(connected, position -> {
bounds[0] = bounds[0].getMinimum(position);
bounds[1] = bounds[1].getMaximum(position);
return true;
}, MAX_CONNECTED_DEPTH, world.getMinHeight(), world.getMaxHeight() - 1);
visitor.visit(start);
Operations.complete(visitor);
return bounds;
}
private enum Corner { private enum Corner {
PRIMARY { PRIMARY {
@Override @Override