forked from SteamWar/SteamWar
Turn reward touches into an unlockable Touch setting
Every entry gets a Touch setting next to its design, offering the 16 touches the rewards carried, each unlocked by its reward. The reward designs that the builder can now make are removed; only the underwater rain cloud and the medium, hard and advanced egg hunt designs stay. Reward requirements move to Unlocks, shared by touches, wing images and cosy smoke. The trail duration moves to the particle row to make room in the design row.
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@@ -116,6 +116,7 @@ PARTICLE_SLOT_COST = §7Particles per tick§8: §e{0}§8/§7{1}
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PARTICLE_ENTRY_EDITOR = §0{0}
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PARTICLE_ENTRY_DESIGN = §7Design§8: {0}
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PARTICLE_ENTRY_PARTICLE = §7Particle§8: {0}
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PARTICLE_ENTRY_TOUCH = §7Touch§8: {0}
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PARTICLE_ENTRY_LOCKED = §cDesign locked, not shown
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PARTICLE_ENTRY_COST = §7Particles per tick§8: §e{0}
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PARTICLE_ENTRY_COST_SHARE = §7This entry§8: §e{0}
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@@ -137,6 +138,7 @@ PARTICLE_DESIGN_WING = §fWings
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PARTICLE_DESIGN_CLOUD = §fCloud
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PARTICLE_PARAM_PARTICLE = §fParticle
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PARTICLE_PARAM_TOUCH = §fTouch
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PARTICLE_PARAM_COUNT = §fAmount
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PARTICLE_PARAM_SPREAD_X = §fSpread X
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PARTICLE_PARAM_SPREAD_Y = §fSpread Y
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@@ -198,6 +200,27 @@ PARTICLE_CHOICE_IMAGE_SWORD = §fSword
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PARTICLE_CHOICE_IMAGE_BAT = §fBat
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PARTICLE_CHOICE_IMAGE_BUTTERFLY = §fButterfly
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PARTICLE_CHOICE_IMAGE_FAIRY = §fFairy
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PARTICLE_CHOICE_IMAGE_MWGL = §fMiniWarGear League
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PARTICLE_CHOICE_IMAGE_SW = §fSteamWar
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PARTICLE_CHOICE_IMAGE_WGS = §fWarGear Season
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PARTICLE_CHOICE_IMAGE_SWORD_CROSSED = §fCrossed Swords
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PARTICLE_CHOICE_TOUCH_NONE = §7None
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PARTICLE_CHOICE_TOUCH_JUMP_CLOUD = §fCloud puff on jumping
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PARTICLE_CHOICE_TOUCH_JUMP_WINGS = §5Wing beat on jumping
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PARTICLE_CHOICE_TOUCH_LANDING_SPLASH = §bSplash on landing
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PARTICLE_CHOICE_TOUCH_CRASH_LANDING = §cCrash landing
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PARTICLE_CHOICE_TOUCH_LAVA_LANDING = §6Lava on landing
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PARTICLE_CHOICE_TOUCH_OBSIDIAN_LANDING = §5Obsidian tears on landing
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PARTICLE_CHOICE_TOUCH_GLYPH_BURST = §dGlyph burst on sneaking
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PARTICLE_CHOICE_TOUCH_WET_FOOTPRINTS = §bWet footprints
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PARTICLE_CHOICE_TOUCH_CLOUD_FOOTPRINTS = §fCloud footprints
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PARTICLE_CHOICE_TOUCH_BLOSSOM_FOOTPRINTS = §aBlossom footprints
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PARTICLE_CHOICE_TOUCH_WATER_LINK = §bWater link to others with it
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PARTICLE_CHOICE_TOUCH_BUBBLE_LINK = §3Bubble link to others with it
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PARTICLE_CHOICE_TOUCH_GLYPH_PULL = §dGlyphs while standing still
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PARTICLE_CHOICE_TOUCH_STILL_SHIMMER = §3Shimmer while standing still
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PARTICLE_CHOICE_TOUCH_HEARTBEAT = §cHeartbeat while standing still
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PARTICLE_CHOICE_TOUCH_DECEMBER_SNOW = §fSnow in December
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PARTICLE_CHOICE_COLORING_OVER_TIME = §fChange over time
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PARTICLE_CHOICE_COLORING_ALONG_WING = §fFrom the back to the tips
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PARTICLE_CHOICE_MOTION_NONE = §fNone
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@@ -373,21 +396,11 @@ PARTICLE_TEAM_PULSE_LOGO = §fPulse Logo
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PARTICLE_TEAM_PULSE_HEART_BEAT = §cHeart Beat
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PARTICLE_EVENT_ENCHANTING = §cEnchantment
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PARTICLE_EVENT_CLOUD = §fClouds
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PARTICLE_EVENT_SMOKE = §7Smoke
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PARTICLE_EVENT_WATER = §bWater
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PARTICLE_EVENT_LAVA = §cLava
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PARTICLE_EVENT_WINGS = §fWings
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PARTICLE_EVENT_RAIN_CLOUD = §fRandom Raincloud
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PARTICLE_EVENT_WGS = §fWGS
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PARTICLE_EVENT_WARGEARCLASH = §fClash
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PARTICLE_EGG_HUNT_EASY = §aGreenery
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PARTICLE_EGG_HUNT_MEDIUM = §eHide and Seek
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PARTICLE_EGG_HUNT_HARD = §cOrbit
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PARTICLE_EGG_HUNT_EXTREME = §5Purple rain
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PARTICLE_EGG_HUNT_ADVANCED = §5Lift off
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PARTICLE_EGG_HUNT_HALF = §fThe hunt is on
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JUMP_AND_RUN_PROGRESS = §e{0}§8/§f{1} §c{2} §7{3}
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JUMP_AND_RUN_CANCEL = {0}
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