Turn reward touches into an unlockable Touch setting

Every entry gets a Touch setting next to its design, offering the 16 touches
the rewards carried, each unlocked by its reward. The reward designs that the
builder can now make are removed; only the underwater rain cloud and the
medium, hard and advanced egg hunt designs stay. Reward requirements move to
Unlocks, shared by touches, wing images and cosy smoke. The trail duration
moves to the particle row to make room in the design row.
This commit is contained in:
2026-10-26 14:48:29 +01:00
parent baa278a1f5
commit 8e4730bd12
14 changed files with 263 additions and 175 deletions
@@ -116,6 +116,7 @@ PARTICLE_SLOT_COST = §7Particles per tick§8: §e{0}§8/§7{1}
PARTICLE_ENTRY_EDITOR = §0{0}
PARTICLE_ENTRY_DESIGN = §7Design§8: {0}
PARTICLE_ENTRY_PARTICLE = §7Particle§8: {0}
PARTICLE_ENTRY_TOUCH = §7Touch§8: {0}
PARTICLE_ENTRY_LOCKED = §cDesign locked, not shown
PARTICLE_ENTRY_COST = §7Particles per tick§8: §e{0}
PARTICLE_ENTRY_COST_SHARE = §7This entry§8: §e{0}
@@ -137,6 +138,7 @@ PARTICLE_DESIGN_WING = §fWings
PARTICLE_DESIGN_CLOUD = §fCloud
PARTICLE_PARAM_PARTICLE = §fParticle
PARTICLE_PARAM_TOUCH = §fTouch
PARTICLE_PARAM_COUNT = §fAmount
PARTICLE_PARAM_SPREAD_X = §fSpread X
PARTICLE_PARAM_SPREAD_Y = §fSpread Y
@@ -198,6 +200,27 @@ PARTICLE_CHOICE_IMAGE_SWORD = §fSword
PARTICLE_CHOICE_IMAGE_BAT = §fBat
PARTICLE_CHOICE_IMAGE_BUTTERFLY = §fButterfly
PARTICLE_CHOICE_IMAGE_FAIRY = §fFairy
PARTICLE_CHOICE_IMAGE_MWGL = §fMiniWarGear League
PARTICLE_CHOICE_IMAGE_SW = §fSteamWar
PARTICLE_CHOICE_IMAGE_WGS = §fWarGear Season
PARTICLE_CHOICE_IMAGE_SWORD_CROSSED = §fCrossed Swords
PARTICLE_CHOICE_TOUCH_NONE = §7None
PARTICLE_CHOICE_TOUCH_JUMP_CLOUD = §fCloud puff on jumping
PARTICLE_CHOICE_TOUCH_JUMP_WINGS = §5Wing beat on jumping
PARTICLE_CHOICE_TOUCH_LANDING_SPLASH = §bSplash on landing
PARTICLE_CHOICE_TOUCH_CRASH_LANDING = §cCrash landing
PARTICLE_CHOICE_TOUCH_LAVA_LANDING = §6Lava on landing
PARTICLE_CHOICE_TOUCH_OBSIDIAN_LANDING = §5Obsidian tears on landing
PARTICLE_CHOICE_TOUCH_GLYPH_BURST = §dGlyph burst on sneaking
PARTICLE_CHOICE_TOUCH_WET_FOOTPRINTS = §bWet footprints
PARTICLE_CHOICE_TOUCH_CLOUD_FOOTPRINTS = §fCloud footprints
PARTICLE_CHOICE_TOUCH_BLOSSOM_FOOTPRINTS = §aBlossom footprints
PARTICLE_CHOICE_TOUCH_WATER_LINK = §bWater link to others with it
PARTICLE_CHOICE_TOUCH_BUBBLE_LINK = §3Bubble link to others with it
PARTICLE_CHOICE_TOUCH_GLYPH_PULL = §dGlyphs while standing still
PARTICLE_CHOICE_TOUCH_STILL_SHIMMER = §3Shimmer while standing still
PARTICLE_CHOICE_TOUCH_HEARTBEAT = §cHeartbeat while standing still
PARTICLE_CHOICE_TOUCH_DECEMBER_SNOW = §fSnow in December
PARTICLE_CHOICE_COLORING_OVER_TIME = §fChange over time
PARTICLE_CHOICE_COLORING_ALONG_WING = §fFrom the back to the tips
PARTICLE_CHOICE_MOTION_NONE = §fNone
@@ -373,21 +396,11 @@ PARTICLE_TEAM_PULSE_LOGO = §fPulse Logo
PARTICLE_TEAM_PULSE_HEART_BEAT = §cHeart Beat
PARTICLE_EVENT_ENCHANTING = §cEnchantment
PARTICLE_EVENT_CLOUD = §fClouds
PARTICLE_EVENT_SMOKE = §7Smoke
PARTICLE_EVENT_WATER = §bWater
PARTICLE_EVENT_LAVA = §cLava
PARTICLE_EVENT_WINGS = §fWings
PARTICLE_EVENT_RAIN_CLOUD = §fRandom Raincloud
PARTICLE_EVENT_WGS = §fWGS
PARTICLE_EVENT_WARGEARCLASH = §fClash
PARTICLE_EGG_HUNT_EASY = §aGreenery
PARTICLE_EGG_HUNT_MEDIUM = §eHide and Seek
PARTICLE_EGG_HUNT_HARD = §cOrbit
PARTICLE_EGG_HUNT_EXTREME = §5Purple rain
PARTICLE_EGG_HUNT_ADVANCED = §5Lift off
PARTICLE_EGG_HUNT_HALF = §fThe hunt is on
JUMP_AND_RUN_PROGRESS = §e{0}§8/§f{1} §c{2} §7{3}
JUMP_AND_RUN_CANCEL = {0}