forked from SteamWar/SteamWar
Use @LinkedTimer for the timers of linked classes
The repeating timers that linked classes and the plugin main classes started once for the whole runtime now use @LinkedTimer, on Spigot (BauSystem, SpigotCore, LobbySystem, MissileWars, TowerRun, Teamserver) and Velocity. The FightInfoPacketSenders of MissileWars and TowerRun are linked themselves instead of being started by the main class.
This commit is contained in:
+7
-7
@@ -24,6 +24,7 @@ import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
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import de.steamwar.core.SWPlayer;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.LinkedTimer;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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@@ -43,13 +44,12 @@ public class ObserverTracerListener implements Listener {
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static Set<Player> enabled = new HashSet<>();
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public ObserverTracerListener() {
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Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
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SWPlayer.allWithSingleComponent(ObserverTracer.class).forEach(pair -> {
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if (pair.getSwPlayer().getPlayer().getGameMode() != GameMode.SPECTATOR) return;
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pair.getComponent().show();
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});
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}, 15L, 15L);
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@LinkedTimer(delay = 15, period = 15)
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private void showTracers() {
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SWPlayer.allWithSingleComponent(ObserverTracer.class).forEach(pair -> {
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if (pair.getSwPlayer().getPlayer().getGameMode() != GameMode.SPECTATOR) return;
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pair.getComponent().show();
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});
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}
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@EventHandler
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+10
-8
@@ -28,6 +28,7 @@ import de.steamwar.command.SWCommand;
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import de.steamwar.entity.CRay;
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import de.steamwar.entity.REntityServer;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.LinkedTimer;
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import org.bukkit.*;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.entity.Player;
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@@ -104,15 +105,16 @@ public class RayVisualizerCommand extends SWCommand implements Listener {
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public RayVisualizerCommand() {
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super("rayvisualizer");
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}
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Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
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if (server.getPlayers().isEmpty()) return;
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List<TNTPrimed> primedList = WORLD.getEntitiesByClass(TNTPrimed.class)
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.stream().toList();
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rayData.reset();
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if (primedList.isEmpty()) return;
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calculateRays(primedList, primedList);
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}, 1, 1);
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@LinkedTimer(delay = 1, period = 1)
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private void updateRays() {
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if (server.getPlayers().isEmpty()) return;
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List<TNTPrimed> primedList = WORLD.getEntitiesByClass(TNTPrimed.class)
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.stream().toList();
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rayData.reset();
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if (primedList.isEmpty()) return;
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calculateRays(primedList, primedList);
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}
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private void calculateRays(List<TNTPrimed> fromTNTs, List<TNTPrimed> toTNTs) {
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+7
-7
@@ -27,6 +27,7 @@ import de.steamwar.bausystem.features.script.lua.libs.StorageLib;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.core.SWPlayer;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.LinkedTimer;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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@@ -47,13 +48,12 @@ import org.luaj.vm2.LuaValue;
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@Linked
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public class EventListener implements Listener {
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static {
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Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
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long millis = System.currentTimeMillis();
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SWPlayer.allWithSingleComponent(ScriptRunner.ScriptData.class)
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.filter(pair -> millis - pair.getComponent().getLastF() > 200)
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.forEach(pair -> pair.getComponent().setLastF(Long.MAX_VALUE));
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}, 1, 1);
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@LinkedTimer(delay = 1, period = 1)
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private static void resetLastF() {
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long millis = System.currentTimeMillis();
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SWPlayer.allWithSingleComponent(ScriptRunner.ScriptData.class)
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.filter(pair -> millis - pair.getComponent().getLastF() > 200)
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.forEach(pair -> pair.getComponent().setLastF(Long.MAX_VALUE));
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}
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@EventHandler(priority = EventPriority.MONITOR)
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+5
-6
@@ -44,9 +44,9 @@ import de.steamwar.entity.REntity;
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import de.steamwar.entity.REntityServer;
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import de.steamwar.inventory.SWAnvilInv;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.LinkedTimer;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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@@ -136,11 +136,10 @@ public class SimulatorCursor implements Listener {
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private static final Map<Player, Long> LAST_SNEAKS = new HashMap<>();
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static {
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Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
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long millis = System.currentTimeMillis();
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LAST_SNEAKS.entrySet().removeIf(entry -> millis - entry.getValue() > 200);
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}, 1, 1);
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@LinkedTimer(delay = 1, period = 1)
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private static void clearLastSneaks() {
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long millis = System.currentTimeMillis();
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LAST_SNEAKS.entrySet().removeIf(entry -> millis - entry.getValue() > 200);
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}
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@EventHandler(priority = EventPriority.HIGH)
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+11
-13
@@ -19,11 +19,10 @@
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package de.steamwar.bausystem.features.team.boundary;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.region.Point;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.linkage.Linked;
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import org.bukkit.Bukkit;
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import de.steamwar.linkage.LinkedTimer;
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import org.bukkit.Particle;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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@@ -38,17 +37,16 @@ public class BoundaryViewer implements Listener {
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public static Set<Player> viewers = new HashSet<>();
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{
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Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
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if (viewers.isEmpty()) {
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return;
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}
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viewers.forEach(player -> {
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Region region = Region.getRegion(player.getLocation());
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if (region.getType().isGlobal()) return;
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showRegion(region, player);
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});
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}, 20, 20);
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@LinkedTimer(delay = 20, period = 20)
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private void showBoundaries() {
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if (viewers.isEmpty()) {
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return;
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}
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viewers.forEach(player -> {
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Region region = Region.getRegion(player.getLocation());
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if (region.getType().isGlobal()) return;
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showRegion(region, player);
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});
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}
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private void showRegion(Region region, Player player) {
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+10
-10
@@ -23,6 +23,7 @@ import de.steamwar.bausystem.BauSystem;
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import de.steamwar.core.CRIUWakeupEvent;
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import de.steamwar.core.CheckpointUtils;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.LinkedTimer;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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@@ -38,17 +39,16 @@ public class AFKStopperListener implements Listener {
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private long lastMovementTime = System.currentTimeMillis();
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public AFKStopperListener() {
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Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
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long currentTime = System.currentTimeMillis();
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if (currentTime - lastMovementTime > 10 * 60000) { // 10 Minutes
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for (Player p : Bukkit.getOnlinePlayers()) {
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p.kickPlayer(BauSystem.MESSAGE.parse("AFK_KICK_MESSAGE", p));
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}
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} else if (currentTime - lastMovementTime > 9 * 60000) {
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BauSystem.MESSAGE.broadcast("AFK_WARNING_MESSAGE");
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@LinkedTimer(delay = 1, period = 1, unit = LinkedTimer.Unit.MINUTES)
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private void checkAfk() {
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long currentTime = System.currentTimeMillis();
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if (currentTime - lastMovementTime > 10 * 60000) { // 10 Minutes
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for (Player p : Bukkit.getOnlinePlayers()) {
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p.kickPlayer(BauSystem.MESSAGE.parse("AFK_KICK_MESSAGE", p));
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}
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}, 1200, 1200); //every minute
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} else if (currentTime - lastMovementTime > 9 * 60000) {
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BauSystem.MESSAGE.broadcast("AFK_WARNING_MESSAGE");
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}
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}
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@EventHandler
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