forked from SteamWar/SteamWar
Use @LinkedTimer for the timers of linked classes
The repeating timers that linked classes and the plugin main classes started once for the whole runtime now use @LinkedTimer, on Spigot (BauSystem, SpigotCore, LobbySystem, MissileWars, TowerRun, Teamserver) and Velocity. The FightInfoPacketSenders of MissileWars and TowerRun are linked themselves instead of being started by the main class.
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@@ -20,6 +20,7 @@
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package de.steamwar.teamserver.listener;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.LinkedTimer;
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import de.steamwar.teamserver.Builder;
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import net.md_5.bungee.api.ChatMessageType;
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import org.bukkit.Bukkit;
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@@ -41,13 +42,12 @@ public class FreezeListener implements Listener {
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public static boolean freeze = true;
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public FreezeListener() {
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Bukkit.getScheduler().runTaskTimer(Builder.getInstance(), () -> {
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if (!freeze) return;
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Bukkit.getOnlinePlayers().forEach(player -> {
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Builder.MESSAGE.sendPrefixless("REGION_FREEZE_ENABLED", player, ChatMessageType.ACTION_BAR);
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});
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}, 1, 1);
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@LinkedTimer(delay = 1, period = 1)
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private void showFreeze() {
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if (!freeze) return;
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Bukkit.getOnlinePlayers().forEach(player -> {
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Builder.MESSAGE.sendPrefixless("REGION_FREEZE_ENABLED", player, ChatMessageType.ACTION_BAR);
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});
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}
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@EventHandler
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