forked from SteamWar/SteamWar
Rework chat into Velocity-managed channels
Chat is now handled entirely by VelocityCore through channels with separate readers and writers (Global, Local/Fight, Blue/Red fight team, Team, ServerTeam, Alert and 1:1 direct messages). Each player has a saved default channel; messages from other channels are tagged with the channel name, and every default change is announced. - /global, /local, /tc, /stc, /msg and /r switch the default channel when called without a message - /chat <channel> switches, /chat <channel> join|leave toggles reading (saved); moderators can join arenas by name and write with /chat <channel> msg <text> - '+' sends from global to local and from local/fight to the fight team - Referees write yellow in the fight chat - Subservers no longer receive chat; arenas get a record-only ChatRecordPacket so replays keep their chat - Remove the chat listeners of SpigotCore, FightSystem, MissileWars, TowerRun and TNTLeague Closes #460, #129
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@@ -53,6 +53,3 @@ DEALER_REDSTONE = §eRedstone
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DEALER_BLOCKS = §eBlocks
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DEALER_TOOLS = §eTools
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DEALER_ANGLES = §eAngle Blocks
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PARTICIPANT_CHAT = {0} {1}§8» §7{2}
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SPECTATOR_CHAT = §7{0}§8» §7{1}
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@@ -22,7 +22,6 @@ package de.steamwar.tntleague.events
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import de.steamwar.tntleague.config.TNTLeagueWorldConfig
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import de.steamwar.tntleague.game.TNTLeagueGame
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import de.steamwar.tntleague.game.TNTLeagueTeam
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import de.steamwar.tntleague.message
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import de.steamwar.tntleague.plugin
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import org.bukkit.GameMode
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import org.bukkit.Material
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@@ -90,20 +89,4 @@ object GlobalListener : Listener {
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null -> e.respawnLocation = TNTLeagueWorldConfig.lobby
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}
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}
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@EventHandler
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fun handlePlayerChat(event: AsyncPlayerChatEvent) {
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val player = event.player
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val msg = event.message
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val fightTeam = TNTLeagueGame.getTeam(player)
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if (fightTeam != null) {
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message.broadcastPrefixless("PARTICIPANT_CHAT", fightTeam.name, player.name, msg)
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} else {
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message.broadcastPrefixless("SPECTATOR_CHAT", player.name, msg)
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}
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event.isCancelled = true
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}
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}
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