Rework chat into Velocity-managed channels

Chat is now handled entirely by VelocityCore through channels with
separate readers and writers (Global, Local/Fight, Blue/Red fight team,
Team, ServerTeam, Alert and 1:1 direct messages). Each player has a
saved default channel; messages from other channels are tagged with
the channel name, and every default change is announced.

- /global, /local, /tc, /stc, /msg and /r switch the default channel
  when called without a message
- /chat <channel> switches, /chat <channel> join|leave toggles reading
  (saved); moderators can join arenas by name and write with
  /chat <channel> msg <text>
- '+' sends from global to local and from local/fight to the fight team
- Referees write yellow in the fight chat
- Subservers no longer receive chat; arenas get a record-only
  ChatRecordPacket so replays keep their chat
- Remove the chat listeners of SpigotCore, FightSystem, MissileWars,
  TowerRun and TNTLeague

Closes #460, #129
This commit is contained in:
2026-10-15 19:55:25 +02:00
parent d727982ce0
commit 9fe05b59e4
37 changed files with 1607 additions and 372 deletions
-3
View File
@@ -34,6 +34,3 @@ GAME_TIME = §a{0}:{1}
CATCH_UP_WARNING = §4!! §cYou should catch up §4!!
COMMAND_START = §aThe game will start soon§8!
PARTICIPANT_CHAT = {0} {1}§8» §7{2}
SPECTATOR_CHAT = §7{0}§8» §7{1}
@@ -20,19 +20,15 @@
package de.steamwar.towerrun.listener;
import de.steamwar.linkage.Linked;
import de.steamwar.towerrun.TowerRun;
import de.steamwar.towerrun.config.WorldConfig;
import de.steamwar.towerrun.game.TowerRunGame;
import de.steamwar.towerrun.game.TowerRunPlayer;
import de.steamwar.towerrun.state.GameState;
import de.steamwar.towerrun.state.GameStateBukkitListener;
import de.steamwar.towerrun.state.GameStates;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.AsyncPlayerChatEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
@@ -71,25 +67,4 @@ public class GlobalListener extends GameStateBukkitListener implements Listener
public void onPlayerRespawn(PlayerRespawnEvent event) {
event.setRespawnLocation(WorldConfig.SPAWN);
}
@EventHandler
public void onAsyncPlayerChat(AsyncPlayerChatEvent event) {
TowerRunPlayer player = TowerRunPlayer.get(event.getPlayer());
if (GameState.getCurrentState() == GameStates.RUNNING && (TowerRunGame.isAlive(player) || TowerRunGame.isEscaped(player))) {
String prefix;
if (TowerRunGame.isAlive(player)) {
if (event.getPlayer().getGameMode() == GameMode.SPECTATOR) {
prefix = "§c☠";
} else {
prefix = "§6❤";
}
} else {
prefix = "§a✔";
}
TowerRun.getMessage().broadcastPrefixless("PARTICIPANT_CHAT", prefix, event.getPlayer().getName(), event.getMessage());
} else {
TowerRun.getMessage().broadcastPrefixless("SPECTATOR_CHAT", event.getPlayer().getName(), event.getMessage());
}
event.setCancelled(true);
}
}