Simplify lobby particle menus

Every menu item now acts on a plain click: slots open their editor with a
use button, entries open their editor, and duplicating is gone. The entry
editor groups settings into labelled rows, numbers and colours get their
own screens instead of relying on right click or Q, and slot names show
the particles per tick used out of the maximum.
This commit is contained in:
2026-10-26 09:48:20 +01:00
parent 98f04451a4
commit b60cdfc88d
8 changed files with 347 additions and 221 deletions
@@ -19,7 +19,6 @@
package de.steamwar.lobby.particle.gui;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.lobby.LobbySystem;
@@ -32,32 +31,53 @@ import de.steamwar.lobby.particle.slot.ParticleSlots;
import de.steamwar.lobby.util.LobbyPlayer;
import de.steamwar.sql.SteamwarUser;
import lombok.experimental.UtilityClass;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import java.awt.Color;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
import java.util.Map;
import static de.steamwar.lobby.particle.design.EntryParameters.*;
import static de.steamwar.lobby.particle.gui.ParticleGuiText.*;
// One item per parameter of an entry; every change is saved and shown right away
// Settings of one entry in labelled rows; a click on a setting toggles it or opens its own screen
@UtilityClass
class EntryEditor {
private final int DESIGN = 4;
private final int FIRST_PARAMETER = 9;
private final int ROW_DESIGN = 0;
private final int ROW_PARTICLE = 1;
private final int ROW_SHAPE = 2;
private final int ROW_TIMING = 3;
private final int ROW_CONDITIONS = 4;
private final int BACK = 45;
private final int COST = 49;
private final int DELETE = 53;
// Choices with more options than this open a list instead of cycling on click
private final int MAX_CYCLE_CHOICES = 6;
private final Set<Parameter<?>> PARTICLE_PARAMETERS = Set.of(PARTICLE, COUNT, SPREAD_X, SPREAD_Y, SPREAD_Z, SPEED, COLORS);
private final Map<Parameter<?>, Material> ICONS = Map.ofEntries(
Map.entry(COUNT, Material.GLOWSTONE_DUST),
Map.entry(SPEED, Material.FEATHER),
Map.entry(SPREAD_X, Material.GUNPOWDER),
Map.entry(SPREAD_Y, Material.GUNPOWDER),
Map.entry(SPREAD_Z, Material.GUNPOWDER),
Map.entry(OFFSET_X, Material.SPECTRAL_ARROW),
Map.entry(OFFSET_Y, Material.SPECTRAL_ARROW),
Map.entry(OFFSET_Z, Material.SPECTRAL_ARROW),
Map.entry(INTERVAL, Material.CLOCK),
Map.entry(TICK_MODE, Material.REPEATER),
Map.entry(MOVEMENT, Material.LEATHER_BOOTS),
Map.entry(GLIDING, Material.ELYTRA),
Map.entry(GROUND, Material.GRASS_BLOCK),
Map.entry(SNEAK, Material.LEATHER_LEGGINGS),
Map.entry(VISIBILITY, Material.SPYGLASS),
Map.entry(Designs.CIRCLE_RADIUS, Material.COMPASS),
Map.entry(Designs.CIRCLE_SPEED, Material.RECOVERY_COMPASS),
Map.entry(Designs.CIRCLE_PHASE, Material.TARGET),
Map.entry(Designs.CIRCLE_RISE, Material.LADDER),
Map.entry(Designs.CIRCLE_RISE_SPEED, Material.RABBIT_FOOT),
Map.entry(Designs.WING_IMAGE, Material.PHANTOM_MEMBRANE),
Map.entry(Designs.WING_SIZE, Material.SCAFFOLDING)
);
private record Context(Player player, SteamwarUser user, int index, int entryIndex, ParticleSlot slot, ParticleEntry entry) {
void reopen() {
@@ -75,159 +95,113 @@ class EntryEditor {
}
Context context = new Context(player, user, index, entryIndex, slot, slot.getEntries().get(entryIndex));
ParticleEntry entry = context.entry();
ParticleDesign design = entry.getDesign();
SWInventory inventory = new SWInventory(player, 54, msg("PARTICLE_ENTRY_EDITOR", player));
inventory.setItem(DESIGN, new SWItem(entry.getDesign().getIcon(), designName(entry.getDesign(), player), List.of(msg("PARTICLE_ENTRY_CHANGE_DESIGN", player)), false,
clickType -> Pickers.design(player, design -> changeDesign(context, design), context::reopen)));
SWInventory inventory = new SWInventory(player, 54, msg("PARTICLE_ENTRY_EDITOR", player, designName(design, player)));
header(inventory, ROW_DESIGN, "PARTICLE_SECTION_DESIGN", player);
header(inventory, ROW_PARTICLE, "PARTICLE_SECTION_PARTICLE", player);
header(inventory, ROW_SHAPE, "PARTICLE_SECTION_SHAPE", player);
header(inventory, ROW_TIMING, "PARTICLE_SECTION_TIMING", player);
header(inventory, ROW_CONDITIONS, "PARTICLE_SECTION_CONDITIONS", player);
int position = FIRST_PARAMETER;
for (Parameter<?> parameter : visibleParameters(entry)) {
if (position >= BACK) break;
inventory.setItem(position++, parameterItem(context, parameter));
inventory.setItem(ROW_DESIGN * 9 + 1, new SWItem(design.getIcon(), designName(design, player), List.of(msg("PARTICLE_VALUE_CLICK", player)), false,
clickType -> Pickers.design(player, design, picked -> changeDesign(context, picked), context::reopen)));
if (design.usesEntryParticle()) {
inventory.setItem(ROW_DESIGN * 9 + 2, parameterItem(context, PARTICLE));
if (entry.getValues().get(PARTICLE).isDust()) {
inventory.setItem(ROW_DESIGN * 9 + 3, parameterItem(context, COLORS));
}
row(inventory, context, ROW_PARTICLE, List.of(COUNT, SPEED, SPREAD_X, SPREAD_Y, SPREAD_Z));
} else {
inventory.setItem(ROW_PARTICLE * 9 + 1, new SWItem(Material.STRUCTURE_VOID, msg("PARTICLE_FIXED_LOOK", player), clickType -> {
}));
}
row(inventory, context, ROW_SHAPE, design.getParameters());
row(inventory, context, ROW_TIMING, List.of(TICK_MODE, INTERVAL, OFFSET_X, OFFSET_Y, OFFSET_Z));
row(inventory, context, ROW_CONDITIONS, List.of(MOVEMENT, GLIDING, GROUND, SNEAK, VISIBILITY));
inventory.setItem(BACK, new SWItem(Material.ARROW, msg("PARTICLE_BACK", player), clickType -> SlotEditor.open(player, index)));
inventory.setItem(COST, SlotEditor.costItem(player, user, slot));
inventory.setItem(DELETE, new SWItem(Material.LAVA_BUCKET, msg("PARTICLE_ENTRY_DELETE_ITEM", player), List.of(msg("PARTICLE_SLOT_DELETE_CONFIRM", player)), false, clickType -> {
inventory.setItem(DELETE, new SWItem(Material.LAVA_BUCKET, msg("PARTICLE_ENTRY_DELETE", player), List.of(msg("PARTICLE_SHIFT_TO_DELETE", player)), false, clickType -> {
if (!clickType.isShiftClick()) return;
slot.getEntries().remove(entryIndex);
SlotEditor.save(player, index, slot);
SlotEditor.open(player, index);
}));
SlotEditor.fill(inventory, 0, 54);
inventory.open();
}
private List<Parameter<?>> visibleParameters(ParticleEntry entry) {
List<Parameter<?>> parameters = new ArrayList<>();
boolean dust = entry.getValues().get(PARTICLE).isDust();
for (Parameter<?> parameter : entry.getParameters()) {
if (!entry.getDesign().usesEntryParticle() && PARTICLE_PARAMETERS.contains(parameter)) continue;
if (parameter == COLORS && !dust) continue;
parameters.add(parameter);
private void header(SWInventory inventory, int row, String key, Player player) {
inventory.setItem(row * 9, new SWItem(Material.LIGHT_GRAY_STAINED_GLASS_PANE, msg(key, player), clickType -> {
}));
}
private void row(SWInventory inventory, Context context, int row, List<Parameter<?>> parameters) {
for (int i = 0; i < parameters.size() && i < 8; i++) {
inventory.setItem(row * 9 + 1 + i, parameterItem(context, parameters.get(i)));
}
return parameters;
}
@SuppressWarnings("unchecked")
private SWItem parameterItem(Context context, Parameter<?> parameter) {
if (parameter instanceof DoubleParameter number) return doubleItem(context, number);
if (parameter instanceof IntParameter number) return intItem(context, number);
if (parameter instanceof BooleanParameter toggle) return booleanItem(context, toggle);
if (parameter instanceof GradientParameter gradient) return gradientItem(context, gradient);
if (parameter instanceof ChoiceParameter<?> choice) return choiceItem(context, (ChoiceParameter<Object>) choice);
throw new IllegalArgumentException("No editor for parameter " + parameter.getKey());
}
private List<String> lore(Context context, Parameter<?> parameter, String... help) {
Player player = context.player();
Object value = context.entry().getValues().get(parameter);
List<String> lore = new ArrayList<>();
lore.add(msg("PARTICLE_VALUE", context.player(), valueText(parameter, context.entry().getValues().get(parameter), context.player())));
lore.add(msg("PARTICLE_VALUE", player, valueText(parameter, value, player)));
lore.add("");
for (String line : help) lore.add(line);
return lore;
}
lore.add(msg(parameter instanceof BooleanParameter ? "PARTICLE_VALUE_TOGGLE" : "PARTICLE_VALUE_CLICK", player));
private SWItem doubleItem(Context context, DoubleParameter parameter) {
Player player = context.player();
double value = context.entry().getValues().get(parameter);
List<String> lore = lore(context, parameter, msg("PARTICLE_VALUE_NUMBER_HELP", player, number(parameter.getStep())), msg("PARTICLE_VALUE_EXACT_HELP", player));
return new SWItem(Material.REPEATER, name(parameter.getNameKey(), player), lore, false, clickType -> {
if (clickType == ClickType.DROP || clickType == ClickType.CONTROL_DROP) {
askNumber(context, parameter, ParticleGuiText.number(value), input -> change(context, parameter, input));
return;
}
double step = parameter.getStep() * (clickType.isShiftClick() ? 10 : 1) * (clickType.isRightClick() ? -1 : 1);
double next = Math.round((value + step) / parameter.getStep()) * parameter.getStep();
change(context, parameter, next);
});
}
Material icon = ICONS.getOrDefault(parameter, Material.PAPER);
if (parameter instanceof BooleanParameter) icon = (Boolean) value ? Material.LIME_DYE : Material.GRAY_DYE;
if (parameter == PARTICLE) icon = ((ParticleType) value).getIcon();
if (parameter == COLORS) icon = Material.RED_DYE;
private SWItem intItem(Context context, IntParameter parameter) {
Player player = context.player();
int value = context.entry().getValues().get(parameter);
List<String> lore = lore(context, parameter, msg("PARTICLE_VALUE_NUMBER_HELP", player, 1), msg("PARTICLE_VALUE_EXACT_HELP", player));
return new SWItem(Material.COMPARATOR, name(parameter.getNameKey(), player), lore, false, clickType -> {
if (clickType == ClickType.DROP || clickType == ClickType.CONTROL_DROP) {
askNumber(context, parameter, String.valueOf(value), input -> change(context, parameter, (int) Math.round(input)));
return;
}
int step = (clickType.isShiftClick() ? 10 : 1) * (clickType.isRightClick() ? -1 : 1);
change(context, parameter, value + step);
});
}
private SWItem booleanItem(Context context, BooleanParameter parameter) {
boolean value = context.entry().getValues().get(parameter);
List<String> lore = lore(context, parameter, msg("PARTICLE_VALUE_TOGGLE_HELP", context.player()));
return new SWItem(value ? Material.LIME_DYE : Material.GRAY_DYE, name(parameter.getNameKey(), context.player()), lore, false,
clickType -> change(context, parameter, !value));
}
private SWItem gradientItem(Context context, GradientParameter parameter) {
Player player = context.player();
List<Color> colors = context.entry().getValues().get(parameter);
List<String> lore = lore(context, parameter, msg("PARTICLE_VALUE_COLORS_HELP", player));
return new SWItem(Material.WHITE_DYE, name(parameter.getNameKey(), player), lore, false, clickType -> {
if (clickType.isRightClick()) {
if (colors.isEmpty()) return;
change(context, parameter, colors.subList(0, colors.size() - 1));
} else if (colors.size() < parameter.getMaxColors()) {
Pickers.color(player, color -> {
List<Color> next = new ArrayList<>(colors);
next.add(color);
change(context, parameter, next);
}, context::reopen);
return new SWItem(icon, name(parameter.getNameKey(), player), lore, false, clickType -> {
if (parameter instanceof BooleanParameter toggle) {
apply(context, toggle, !(Boolean) value);
context.reopen();
} else if (parameter instanceof DoubleParameter number) {
ValueEditors.editNumber(player, name(number.getNameKey(), player), () -> context.entry().getValues().get(number),
number.getStep(), number.getMin(), number.getMax(), number.getDefaultValue(), false,
next -> apply(context, number, next), context::reopen);
} else if (parameter instanceof IntParameter number) {
ValueEditors.editNumber(player, name(number.getNameKey(), player), () -> (double) context.entry().getValues().get(number),
1, number.getMin(), number.getMax(), number.getDefaultValue(), true,
next -> apply(context, number, (int) Math.round(next)), context::reopen);
} else if (parameter instanceof GradientParameter gradient) {
ValueEditors.editColors(player, () -> context.entry().getValues().get(gradient), gradient.getMaxColors(),
colors -> apply(context, gradient, colors), context::reopen);
} else if (parameter instanceof ChoiceParameter<?> choice) {
pick(context, (ChoiceParameter<Object>) choice, value);
}
});
}
private <E> SWItem choiceItem(Context context, ChoiceParameter<E> parameter) {
Player player = context.player();
E value = context.entry().getValues().get(parameter);
List<E> values = parameter.getBuildableValues();
boolean list = values.size() > MAX_CYCLE_CHOICES;
List<String> lore = lore(context, parameter, msg(list ? "PARTICLE_VALUE_LIST_HELP" : "PARTICLE_VALUE_CHOICE_HELP", player));
return new SWItem(choiceIcon(value), name(parameter.getNameKey(), player), lore, false, clickType -> {
if (list) {
Pickers.choice(player, parameter, EntryEditor::choiceIcon, picked -> change(context, parameter, picked), context::reopen);
return;
}
int current = values.indexOf(value);
int next = Math.floorMod(current + (clickType.isRightClick() ? -1 : 1), values.size());
change(context, parameter, values.get(next));
});
private <E> void pick(Context context, ChoiceParameter<E> parameter, E current) {
Pickers.choice(context.player(), parameter, current, EntryEditor::choiceIcon, picked -> {
apply(context, parameter, picked);
context.reopen();
}, context::reopen);
}
private Material choiceIcon(Object value) {
if (value instanceof ParticleType type) return type.getIcon();
if (value instanceof WingDesign) return Material.ELYTRA;
if (value instanceof WingDesign) return Material.PHANTOM_MEMBRANE;
return Material.LEVER;
}
private void askNumber(Context context, Parameter<?> parameter, String current, java.util.function.DoubleConsumer onInput) {
Player player = context.player();
SWAnvilInv anvil = new SWAnvilInv(player, name(parameter.getNameKey(), player), current);
anvil.setItem(Material.PAPER);
anvil.setCallback(input -> Bukkit.getScheduler().runTask(LobbySystem.getInstance(), () -> {
try {
onInput.accept(Double.parseDouble(input.trim().replace(',', '.')));
} catch (NumberFormatException e) {
context.reopen();
}
}));
anvil.open();
}
// Reverts the change when it would push the slot over its budget
private <T> void change(Context context, Parameter<T> parameter, T value) {
// Saves the change, or reverts it and tells the player when the slot would go over its budget
private <T> boolean apply(Context context, Parameter<T> parameter, T value) {
T previous = context.entry().getValues().get(parameter);
context.entry().getValues().set(parameter, value);
if (!SlotEditor.fits(context.user(), context.slot())) {
context.entry().getValues().set(parameter, previous);
LobbySystem.getMessage().send("PARTICLE_SLOT_OVER_BUDGET", context.player());
} else {
SlotEditor.save(context.player(), context.index(), context.slot());
return false;
}
context.reopen();
SlotEditor.save(context.player(), context.index(), context.slot());
return true;
}
// Keeps the particle, offset and conditions; a fixed design brings its own conditions and timing
@@ -25,6 +25,8 @@ import de.steamwar.lobby.particle.UnlockContext;
import de.steamwar.lobby.particle.design.*;
import de.steamwar.lobby.particle.slot.ParticleEntry;
import de.steamwar.lobby.particle.slot.ParticleSlot;
import de.steamwar.lobby.particle.slot.ParticleSlots;
import de.steamwar.sql.SteamwarUser;
import lombok.experimental.UtilityClass;
import org.bukkit.entity.Player;
@@ -136,6 +138,15 @@ class ParticleGuiText {
}
}
// The slot's name followed by how many of its allowed particles per tick it uses
String slotName(ParticleSlot slot, SteamwarUser user, Player player) {
return msg("PARTICLE_SLOT_NAME", player, slot.getName(), number(slot.cost()), number(ParticleSlots.maxCost(user)));
}
String slotTitle(ParticleSlot slot, SteamwarUser user, Player player) {
return msg("PARTICLE_SLOT_TITLE", player, slot.getName(), number(slot.cost()), number(ParticleSlots.maxCost(user)));
}
List<String> slotSummary(ParticleSlot slot, Player player) {
List<String> lore = new ArrayList<>();
lore.add(msg("PARTICLE_SLOT_ENTRIES", player, slot.getEntries().size()));
@@ -34,7 +34,6 @@ import de.steamwar.sql.SteamwarUser;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import java.util.ArrayList;
import java.util.List;
@@ -96,28 +95,22 @@ public class ParticleMenu {
List<String> lore = new ArrayList<>(ParticleGuiText.slotSummary(slot, player));
lore.add("");
boolean active = lobbyPlayer.getActiveSlot() == index;
String name = slotName(slot, context.getUser(), player);
if (!unlocked) {
lore.add(msg("PARTICLE_LOCKED", player));
lore.addAll(ParticleGuiText.requirement(requirement, player));
lore.add(msg("PARTICLE_SLOT_VIEW", player));
return new SWItem(slot.getDisplayIcon(), "§f" + slot.getName(), lore, false, clickType -> SlotEditor.view(player, index));
return new SWItem(slot.getDisplayIcon(), name, lore, false, clickType -> SlotEditor.open(player, index));
}
boolean active = lobbyPlayer.getActiveSlot() == index;
if (active) {
lore.add(msg("PARTICLE_SLOT_ACTIVE", player));
}
lore.add(msg("PARTICLE_SLOT_SELECT", player));
lore.add(msg("PARTICLE_SLOT_EDIT", player));
return new SWItem(slot.getDisplayIcon(), "§f" + slot.getName(), lore, active, clickType -> {
if (clickType == ClickType.RIGHT || clickType == ClickType.SHIFT_RIGHT) {
SlotEditor.open(player, index);
} else if (lobbyPlayer.selectSlot(index)) {
selected(player);
}
});
lore.add(msg("PARTICLE_SLOT_OPEN", player));
return new SWItem(slot.getDisplayIcon(), name, lore, active, clickType -> SlotEditor.open(player, index));
}
private void selected(Player player) {
void selected(Player player) {
player.closeInventory();
if (ParticleListener.disabled(player)) {
LobbySystem.getMessage().send("PARTICLE_DEACTIVATED", player);
@@ -41,8 +41,9 @@ class Pickers {
private final int BACK = 49;
// Basic designs first, then rewards; locked rewards are shown with their requirement but cannot be picked
void design(Player player, Consumer<ParticleDesign> onPick, Runnable onBack) {
// Basic designs first, then rewards; locked rewards are shown with their requirement but cannot be picked.
// The current design, if any, glows.
void design(Player player, ParticleDesign current, Consumer<ParticleDesign> onPick, Runnable onBack) {
UnlockContext context = new UnlockContext(SteamwarUser.get(player.getUniqueId()));
List<SWListInv.SWListEntry<ParticleDesign>> list = new ArrayList<>();
for (DesignVisibility visibility : List.of(DesignVisibility.BASIC, DesignVisibility.REWARD)) {
@@ -51,18 +52,20 @@ class Pickers {
List<String> lore = new ArrayList<>(requirement(design.getRequirement(), player));
boolean unlocked = design.getRequirement().test(context);
if (!lore.isEmpty()) lore.add("");
lore.add(msg(unlocked ? "PARTICLE_SELECT" : "PARTICLE_LOCKED", player));
list.add(new SWListInv.SWListEntry<>(new SWItem(design.getIcon(), designName(design, player), lore, false, clickType -> {
lore.add(msg(design == current ? "PARTICLE_VALUE_SELECTED" : unlocked ? "PARTICLE_SELECT" : "PARTICLE_LOCKED", player));
list.add(new SWListInv.SWListEntry<>(new SWItem(design.getIcon(), designName(design, player), lore, design == current, clickType -> {
}), unlocked ? design : null));
}
}
open(player, msg("PARTICLE_DESIGN_PICKER", player), list, onPick, onBack);
}
<E> void choice(Player player, ChoiceParameter<E> parameter, Function<E, Material> icon, Consumer<E> onPick, Runnable onBack) {
// Lists every option; the current one glows
<E> void choice(Player player, ChoiceParameter<E> parameter, E current, Function<E, Material> icon, Consumer<E> onPick, Runnable onBack) {
List<SWListInv.SWListEntry<E>> list = new ArrayList<>();
for (E value : parameter.getBuildableValues()) {
list.add(new SWListInv.SWListEntry<>(new SWItem(icon.apply(value), choiceName(parameter, value, player), clickType -> {
List<String> lore = List.of(msg(value == current ? "PARTICLE_VALUE_SELECTED" : "PARTICLE_SELECT", player));
list.add(new SWListInv.SWListEntry<>(new SWItem(icon.apply(value), choiceName(parameter, value, player), lore, value == current, clickType -> {
}), value));
}
open(player, msg("PARTICLE_CHOICE_PICKER", player, name(parameter.getNameKey(), player)), list, onPick, onBack);
@@ -33,18 +33,18 @@ import lombok.experimental.UtilityClass;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.lobby.particle.gui.ParticleGuiText.*;
// Lists a slot's entries; opened read-only for slots the player has lost access to
// Lists a slot's entries; slots the player has lost access to are shown read-only
@UtilityClass
public class SlotEditor {
private final int BACK = 45;
private final int USE = 46;
private final int ADD_ENTRY = 47;
private final int RENAME = 48;
private final int ICON = 49;
@@ -52,14 +52,6 @@ public class SlotEditor {
private final int DELETE = 53;
public void open(Player player, int index) {
open(player, index, false);
}
public void view(Player player, int index) {
open(player, index, true);
}
private void open(Player player, int index, boolean readOnly) {
LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player);
ParticleSlot slot = lobbyPlayer.getSlot(index);
if (slot == null) {
@@ -68,11 +60,9 @@ public class SlotEditor {
}
SteamwarUser user = SteamwarUser.get(player.getUniqueId());
UnlockContext context = new UnlockContext(user);
// Locked slots can only ever be viewed, whatever the caller asked for
boolean locked = !ParticleSlots.requirement(index).test(context);
boolean editable = !readOnly && !locked;
boolean editable = ParticleSlots.requirement(index).test(context);
SWInventory inventory = new SWInventory(player, 54, msg(editable ? "PARTICLE_SLOT_EDITOR" : "PARTICLE_SLOT_VIEWER", player, slot.getName()));
SWInventory inventory = new SWInventory(player, 54, slotTitle(slot, user, player));
List<ParticleEntry> entries = slot.getEntries();
for (int i = 0; i < entries.size(); i++) {
ParticleEntry entry = entries.get(i);
@@ -80,32 +70,10 @@ public class SlotEditor {
if (editable) {
lore.add("");
lore.add(msg("PARTICLE_ENTRY_EDIT", player));
lore.add(msg("PARTICLE_ENTRY_DUPLICATE", player));
lore.add(msg("PARTICLE_ENTRY_DELETE", player));
}
int entryIndex = i;
inventory.setItem(i, new SWItem(icon(entry), designName(entry.getDesign(), player), lore, false, clickType -> {
if (!editable) return;
if (clickType == ClickType.SHIFT_RIGHT) {
entries.remove(entryIndex);
save(player, index, slot);
} else if (clickType == ClickType.RIGHT) {
if (entries.size() >= ParticleSlots.MAX_ENTRIES) {
LobbySystem.getMessage().send("PARTICLE_SLOT_MAX_ENTRIES", player);
return;
}
entries.add(entryIndex + 1, new ParticleEntry(entry.getDesign(), entry.getValues().copy()));
if (!fits(user, slot)) {
entries.remove(entryIndex + 1);
LobbySystem.getMessage().send("PARTICLE_SLOT_OVER_BUDGET", player);
return;
}
save(player, index, slot);
} else {
EntryEditor.open(player, index, entryIndex);
return;
}
open(player, index);
inventory.setItem(i, new SWItem(entry.getDesign().getIcon(), designName(entry.getDesign(), player), lore, false, clickType -> {
if (editable) EntryEditor.open(player, index, entryIndex);
}));
}
@@ -114,16 +82,26 @@ public class SlotEditor {
List<String> lore = new ArrayList<>(requirement(ParticleSlots.requirement(index), player));
inventory.setItem(ICON, new SWItem(Material.BARRIER, msg("PARTICLE_LOCKED", player), lore, false, clickType -> {
}));
fill(inventory, 45, 54);
inventory.open();
return;
}
boolean active = lobbyPlayer.getActiveSlot() == index;
inventory.setItem(USE, new SWItem(active ? Material.LIME_DYE : Material.GRAY_DYE, msg(active ? "PARTICLE_SLOT_STOP_USING" : "PARTICLE_SLOT_USE", player), List.of(), active, clickType -> {
if (active) {
lobbyPlayer.deselect();
open(player, index);
} else if (lobbyPlayer.selectSlot(index)) {
ParticleMenu.selected(player);
}
}));
inventory.setItem(ADD_ENTRY, new SWItem(Material.NETHER_STAR, msg("PARTICLE_SLOT_ADD_ENTRY", player), clickType -> {
if (entries.size() >= ParticleSlots.MAX_ENTRIES) {
LobbySystem.getMessage().send("PARTICLE_SLOT_MAX_ENTRIES", player);
return;
}
Pickers.design(player, design -> {
Pickers.design(player, null, design -> {
entries.add(new ParticleEntry(design));
if (!fits(user, slot)) {
entries.remove(entries.size() - 1);
@@ -152,7 +130,7 @@ public class SlotEditor {
open(player, index);
}, () -> open(player, index))));
inventory.setItem(COST, costItem(player, user, slot));
inventory.setItem(DELETE, new SWItem(Material.LAVA_BUCKET, msg("PARTICLE_SLOT_DELETE", player), List.of(msg("PARTICLE_SLOT_DELETE_CONFIRM", player)), false, clickType -> {
inventory.setItem(DELETE, new SWItem(Material.LAVA_BUCKET, msg("PARTICLE_SLOT_DELETE", player), List.of(msg("PARTICLE_SHIFT_TO_DELETE", player)), false, clickType -> {
if (!clickType.isShiftClick()) return;
if (lobbyPlayer.getActiveSlot() == index) {
lobbyPlayer.deselect();
@@ -160,6 +138,7 @@ public class SlotEditor {
lobbyPlayer.setSlot(index, null);
ParticleMenu.open(player);
}));
fill(inventory, 45, 54);
inventory.open();
}
@@ -176,7 +155,13 @@ public class SlotEditor {
LobbyPlayer.getLobbyPlayer(player).setSlot(index, slot);
}
Material icon(ParticleEntry entry) {
return entry.getDesign().getIcon();
// Puts filler panes on the empty positions in the given range
void fill(SWInventory inventory, int from, int to) {
for (int position = from; position < to; position++) {
if (!inventory.hasItem(position)) {
inventory.setItem(position, new SWItem(Material.BLACK_STAINED_GLASS_PANE, " ", clickType -> {
}));
}
}
}
}
@@ -0,0 +1,144 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.gui;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.lobby.LobbySystem;
import lombok.experimental.UtilityClass;
import org.bukkit.Bukkit;
import org.bukkit.DyeColor;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.awt.Color;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Predicate;
import java.util.function.Supplier;
import static de.steamwar.lobby.particle.gui.ParticleGuiText.*;
// Screens for settings that need more than a click: numbers and colour lists
@UtilityClass
class ValueEditors {
private final int BACK = 18;
// Buttons step the value down or up; clicking the value itself lets the player type one
void editNumber(Player player, String title, Supplier<Double> current, double step, double min, double max, double defaultValue, boolean integer,
Predicate<Double> apply, Runnable back) {
double value = current.get();
Runnable reopen = () -> editNumber(player, title, current, step, min, max, defaultValue, integer, apply, back);
SWInventory inventory = new SWInventory(player, 27, "§0" + strip(title));
inventory.setItem(10, stepItem(player, Material.RED_CONCRETE, -10 * step, step, value, min, max, integer, apply, reopen));
inventory.setItem(11, stepItem(player, Material.RED_STAINED_GLASS_PANE, -step, step, value, min, max, integer, apply, reopen));
inventory.setItem(15, stepItem(player, Material.LIME_STAINED_GLASS_PANE, step, step, value, min, max, integer, apply, reopen));
inventory.setItem(16, stepItem(player, Material.LIME_CONCRETE, 10 * step, step, value, min, max, integer, apply, reopen));
List<String> lore = List.of(msg("PARTICLE_NUMBER_RANGE", player, number(min), number(max)), "", msg("PARTICLE_NUMBER_TYPE", player));
inventory.setItem(13, new SWItem(Material.PAPER, "§e" + number(value), lore, false, clickType -> {
SWAnvilInv anvil = new SWAnvilInv(player, strip(title), number(value));
anvil.setItem(Material.PAPER);
anvil.setCallback(input -> Bukkit.getScheduler().runTask(LobbySystem.getInstance(), () -> {
try {
double typed = Double.parseDouble(input.trim().replace(',', '.'));
apply.test(integer ? Math.round(typed) : typed);
} catch (NumberFormatException e) {
// Keep the old value
}
reopen.run();
}));
anvil.open();
}));
inventory.setItem(BACK, new SWItem(Material.ARROW, msg("PARTICLE_BACK", player), clickType -> back.run()));
inventory.setItem(22, new SWItem(Material.STRUCTURE_VOID, msg("PARTICLE_VALUE_RESET", player, number(defaultValue)), clickType -> {
apply.test(defaultValue);
reopen.run();
}));
SlotEditor.fill(inventory, 0, 27);
inventory.open();
}
private SWItem stepItem(Player player, Material material, double delta, double step, double value, double min, double max, boolean integer, Predicate<Double> apply, Runnable reopen) {
String label = (delta < 0 ? "§c-" : "§a+") + number(Math.abs(delta));
return new SWItem(material, label, clickType -> {
// Snap to the step grid and drop floating point noise, so repeated steps do not drift
double next = integer ? Math.round(value + delta) : Math.round(Math.round((value + delta) / step) * step * 1e6) / 1e6;
apply.test(Math.max(min, Math.min(max, next)));
reopen.run();
});
}
// Shows the colours in order; a click removes one, the buttons below add one or switch to random colours
void editColors(Player player, Supplier<List<Color>> current, int maxColors, Predicate<List<Color>> apply, Runnable back) {
List<Color> colors = current.get();
Runnable reopen = () -> editColors(player, current, maxColors, apply, back);
SWInventory inventory = new SWInventory(player, 27, msg("PARTICLE_COLOR_EDITOR", player));
for (int i = 0; i < colors.size() && i < 9; i++) {
int position = i;
Color color = colors.get(i);
inventory.setItem(i, new SWItem(dye(color), net.md_5.bungee.api.ChatColor.of(color) + "█ #" + String.format("%06X", color.getRGB() & 0xFFFFFF),
List.of(msg("PARTICLE_COLOR_REMOVE", player)), false, clickType -> {
List<Color> next = new ArrayList<>(colors);
next.remove(position);
apply.test(next);
reopen.run();
}));
}
if (colors.isEmpty()) {
inventory.setItem(4, new SWItem(Material.WHITE_DYE, msg("PARTICLE_VALUE_RANDOM", player), clickType -> {
}));
}
inventory.setItem(BACK, new SWItem(Material.ARROW, msg("PARTICLE_BACK", player), clickType -> back.run()));
if (colors.size() < maxColors) {
inventory.setItem(21, new SWItem(Material.NETHER_STAR, msg("PARTICLE_COLOR_ADD", player), clickType -> Pickers.color(player, color -> {
List<Color> next = new ArrayList<>(colors);
next.add(color);
apply.test(next);
reopen.run();
}, reopen)));
}
inventory.setItem(23, new SWItem(Material.WHITE_DYE, msg("PARTICLE_COLOR_RANDOM", player), clickType -> {
apply.test(List.of());
reopen.run();
}));
SlotEditor.fill(inventory, 0, 27);
inventory.open();
}
private Material dye(Color color) {
for (DyeColor dye : DyeColor.values()) {
if ((dye.getColor().asRGB() & 0xFFFFFF) == (color.getRGB() & 0xFFFFFF)) {
return Material.valueOf(dye.name() + "_DYE");
}
}
return Material.WHITE_DYE;
}
private String strip(String text) {
return text.replaceAll("§.", "");
}
}