forked from SteamWar/SteamWar
Merge branch 'main' into FightSystem/WaterRemover
This commit is contained in:
@@ -109,7 +109,6 @@ TEAM_READY = §aTeam ready
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TEAM_NOT_READY = §c§mTeam ready
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SKIP_READY = §aSkipping to next event
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SKIP_NOT_READY = §c§mSkipping to next event
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TEAM_CHAT = {0}{1}§8» {0}{2}
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CHOOSE_KIT = §eChoose kit
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RESPAWN = §eRespawn
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MANAGE_PLAYERS = §cManage players
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@@ -20,19 +20,14 @@
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package de.steamwar.fightsystem.ai;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.fight.FightSchematic;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.sql.SchematicNode;
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import de.steamwar.sql.SteamwarUser;
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import java.util.List;
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import java.util.Random;
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public class DummyAI extends AI {
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private static final Random random = new Random();
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public DummyAI(FightTeam team) {
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super(team, SteamwarUser.get("public"));
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@@ -41,8 +36,7 @@ public class DummyAI extends AI {
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@Override
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public SchematicNode chooseSchematic() {
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List<SchematicNode> publics = SchematicNode.getAllSchematicsOfType(0, Config.GameModeConfig.Schematic.Type.toDB());
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return publics.get(random.nextInt(publics.size()));
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return FightSchematic.getPublicSchematic().orElseThrow();
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}
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@Override
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@@ -255,7 +255,15 @@ public class GUI {
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private static void schemDialog(Player p, SchematicType type, boolean publicSchems, boolean unchecked) {
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SchematicSelector selector = new SchematicSelector(p, Config.test() ? SchematicSelector.selectSchematic() : SchematicSelector.selectSchematicType(unchecked ? type.checkType() : type), node -> {
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schemSelect(p, node);
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});
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}) {
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@Override
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protected List<SchematicNode> getSchematicList(SchematicNode parent) {
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if (!publicSchems || parent != null) return super.getSchematicList(parent);
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List<Integer> publics = Config.GameModeConfig.Schematic.Publics;
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if (publics.isEmpty()) return super.getSchematicList(null);
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return publics.stream().map(SchematicNode::byId).collect(Collectors.toList());
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}
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};
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selector.setPublicMode(publicSchems ? SchematicSelector.PublicMode.PUBLIC_ONLY : SchematicSelector.PublicMode.PRIVATE_ONLY);
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selector.open();
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}
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+32
-15
@@ -46,6 +46,7 @@ import org.bukkit.util.Vector;
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import java.io.IOException;
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import java.util.List;
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import java.util.Map;
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import java.util.Optional;
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import java.util.Random;
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import java.util.logging.Level;
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@@ -109,31 +110,47 @@ public class FightSchematic extends StateDependent {
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clipboard = null;
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}
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private static final Random random = new Random();
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public static Optional<SchematicNode> getPublicSchematic() {
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List<Integer> publicsOverridden = Config.GameModeConfig.Schematic.Publics;
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if (!publicsOverridden.isEmpty()) {
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int publicId = publicsOverridden.get(random.nextInt(publicsOverridden.size()));
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SchematicNode schematicNode = SchematicNode.getSchematicNode(publicId);
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if (schematicNode != null) {
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return Optional.of(schematicNode);
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}
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}
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List<SchematicNode> publics = SchematicNode.getAllSchematicsOfType(0, Config.GameModeConfig.Schematic.Type.toDB());
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if (publics.isEmpty()) {
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for (SchematicType type : Config.GameModeConfig.Schematic.SubTypes) {
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publics = SchematicNode.getAllSchematicsOfType(0, type.toDB());
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if (!publics.isEmpty()) {
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break;
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}
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}
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if (publics.isEmpty()) {
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return Optional.empty();
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}
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}
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return Optional.of(publics.get(random.nextInt(publics.size())));
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}
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@Override
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public void enable() {
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if (FightState.getFightState() == FightState.SPECTATE) return;
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if (clipboard == null) {
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List<SchematicNode> publics = SchematicNode.getAllSchematicsOfType(0, Config.GameModeConfig.Schematic.Type.toDB());
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if (publics.isEmpty()) {
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for (SchematicType type : Config.GameModeConfig.Schematic.SubTypes) {
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publics = SchematicNode.getAllSchematicsOfType(0, type.toDB());
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if (!publics.isEmpty()) {
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break;
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}
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}
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if (publics.isEmpty()) {
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return;
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}
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}
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setSchematic(publics.get(new Random().nextInt(publics.size())));
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Optional<SchematicNode> schematicNode = getPublicSchematic();
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if (schematicNode.isEmpty()) return;
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setSchematic(schematicNode.get());
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}
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if (ArenaMode.AntiReplay.contains(Config.mode)) {
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boolean changeRotation = false;
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if (Config.GameModeConfig.WinConditions.contains(Winconditions.RANDOM_ROTATE)) {
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changeRotation = new Random().nextBoolean();
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changeRotation = random.nextBoolean();
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usedRotate = rotate ^ changeRotation;
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}
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if (team.isBlue()) {
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@@ -256,10 +256,6 @@ public class FightTeam {
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broadcast(player -> FightSystem.getMessage().send(message, player, params));
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}
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public void broadcastChat(Player sender, String message) {
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broadcast(player -> FightSystem.getMessage().sendPrefixless("TEAM_CHAT", player, ChatMessageType.CHAT, prefix, sender.getName(), message));
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}
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private void broadcast(Consumer<Player> f) {
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players.forEach((uuid, fightPlayer) -> {
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Player player = Bukkit.getPlayer(uuid);
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@@ -19,50 +19,41 @@
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package de.steamwar.fightsystem.listener;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.record.GlobalRecorder;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import de.steamwar.linkage.Linked;
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import de.steamwar.network.packets.PacketHandler;
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import de.steamwar.network.packets.server.ChatRecordPacket;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.AsyncPlayerChatEvent;
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import java.util.logging.Level;
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/**
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* Chat is handled by Velocity. Messages written on this server are only sent here to be recorded for the replay.
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*/
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@Linked
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public class Chat implements Listener {
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public class Chat extends PacketHandler {
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public Chat() {
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new StateDependentListener(ArenaMode.All, FightState.All, this);
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}
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@Handler
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public void handleChatRecord(ChatRecordPacket packet) {
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SteamwarUser user = SteamwarUser.byId(packet.getPlayerId());
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String message = packet.getMessage();
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FightSystem.getPlugin().getLogger().log(Level.INFO, user.getUserName() + "» " + message);
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@EventHandler
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public void handlePlayerChat(AsyncPlayerChatEvent event) {
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Player player = event.getPlayer();
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String message = event.getMessage();
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FightSystem.getPlugin().getLogger().log(Level.INFO, player.getName() + "» " + message);
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FightTeam fightTeam = Fight.getPlayerTeam(player);
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Player player = Bukkit.getPlayer(user.getUUID());
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FightTeam fightTeam = player != null ? Fight.getPlayerTeam(player) : null;
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if (fightTeam != null) {
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String teamName = fightTeam.getColoredName();
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if (message.startsWith(Config.GameModeConfig.TeamChatPrefix)) {
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fightTeam.broadcastChat(player, message.substring(1));
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} else {
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broadcastChat("PARTICIPANT_CHAT", teamName, player.getName(), message);
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}
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} else if (Config.isReferee(player)) {
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broadcastChat("FIGHTLEADER_CHAT", player.getName(), message);
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GlobalRecorder.getInstance().chat("PARTICIPANT_CHAT", fightTeam.getColoredName(), user.getUserName(), message);
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} else if (player != null && Config.isReferee(player)) {
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GlobalRecorder.getInstance().chat("FIGHTLEADER_CHAT", user.getUserName(), message);
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} else {
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broadcastChat("SPECTATOR_CHAT", player.getName(), message);
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GlobalRecorder.getInstance().chat("SPECTATOR_CHAT", user.getUserName(), message);
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}
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event.setCancelled(true);
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}
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public static void broadcastChat(String message, Object... params) {
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