forked from SteamWar/SteamWar
Merge wing designs, turn wings with the body, limit leaves
Wing and Drawn wings become one Wings design whose shapes include the images and the drawn bat, butterfly and fairy; for drawn shapes the points per wing replace the amount. Body rotation is tracked per player the way the client turns the body, and wings, the heart beat and body placement follow it instead of the head. Leaves particles are for the server team only, and typed hex colours show the closest dye.
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@@ -134,7 +134,6 @@ PARTICLE_VALUE_NO = §cNo
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PARTICLE_DESIGN_SIMPLE = §fSimple
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PARTICLE_DESIGN_CIRCLE = §fCircle
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PARTICLE_DESIGN_WING = §fWings
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PARTICLE_DESIGN_DRAWN_WING = §fDrawn wings
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PARTICLE_DESIGN_CLOUD = §fCloud
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PARTICLE_PARAM_PARTICLE = §fParticle
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@@ -169,7 +168,6 @@ PARTICLE_PARAM_BOUNCE = §fBounce back
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PARTICLE_PARAM_INVERTED = §fStart at the top
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PARTICLE_PARAM_WING_IMAGE = §fWing shape
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PARTICLE_PARAM_WING_SIZE = §fWing size
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PARTICLE_PARAM_DRAWN_SHAPE = §fShape
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PARTICLE_PARAM_WING_DETAIL = §fPoints per wing
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PARTICLE_PARAM_WING_COLORING = §fColour mode
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PARTICLE_PARAM_WING_SPARKLE = §fSparkle (points shown, %)
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@@ -196,9 +194,9 @@ PARTICLE_CHOICE_VISIBILITY_ONLY_OTHERS = §fOnly others
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PARTICLE_CHOICE_IMAGE_SIMPLE = §fSimple
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PARTICLE_CHOICE_IMAGE_COMPLEX = §fComplex
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PARTICLE_CHOICE_IMAGE_SWORD = §fSword
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PARTICLE_CHOICE_SHAPE_BAT = §fBat
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PARTICLE_CHOICE_SHAPE_BUTTERFLY = §fButterfly
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PARTICLE_CHOICE_SHAPE_FAIRY = §fFairy
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PARTICLE_CHOICE_IMAGE_BAT = §fBat
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PARTICLE_CHOICE_IMAGE_BUTTERFLY = §fButterfly
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PARTICLE_CHOICE_IMAGE_FAIRY = §fFairy
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PARTICLE_CHOICE_COLORING_OVER_TIME = §fChange over time
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PARTICLE_CHOICE_COLORING_ALONG_WING = §fFrom the back to the tips
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