- Names in the fight chat show the sender's team on hover like
everywhere else; the Blue/Red team prefix is only hoverable in event
fights, where it is the actual team
- Server team members using the SW prefix show the SteamWar team
- Direct messages can no longer be the default channel; /msg and /r
require a message again
Every chat message now starts with a fixed icon of its channel
(🌍 Global, ⌂ Local, ⚔ fight, ⚑ fight team, 👥 TC, ⚙ STC, ✉ DM),
highlighted yellow if it is the receiver's default channel. Hovering
the icon shows the channel name, hovering the sender shows their team
name and shorthand.
Messages from a channel that is not the receiver's default are now
prefixed with the plain channel name in dark gray instead of brackets.
Direct messages get no tag, as their format already shows sender and
receiver.
Chat is now handled entirely by VelocityCore through channels with
separate readers and writers (Global, Local/Fight, Blue/Red fight team,
Team, ServerTeam, Alert and 1:1 direct messages). Each player has a
saved default channel; messages from other channels are tagged with
the channel name, and every default change is announced.
- /global, /local, /tc, /stc, /msg and /r switch the default channel
when called without a message
- /chat <channel> switches, /chat <channel> join|leave toggles reading
(saved); moderators can join arenas by name and write with
/chat <channel> msg <text>
- '+' sends from global to local and from local/fight to the fight team
- Referees write yellow in the fight chat
- Subservers no longer receive chat; arenas get a record-only
ChatRecordPacket so replays keep their chat
- Remove the chat listeners of SpigotCore, FightSystem, MissileWars,
TowerRun and TNTLeague
Closes#460, #129