The Touch setting is gone. Its unique mechanics become reward designs that use
the entry's particle: Burst (on jumping, landing or sneaking, as a puff or a
ring), Footprints, Team link, Shimmer and Heartbeat. Each is unlocked by any
of the rewards that had it, and Burst's triggers are locked separately. The
wing beat becomes the Beat on jump wing motion, unlocked by WarGear Season
2022. December snow and the glyphs are dropped: the first is a plain particle
with a condition, the second only works with enchanting glyphs.
Slots hold up to 9 entries, so the slot editor is one entry row plus the
bottom bar, and the server team may spawn 90 particles per tick. The
water and lava rings for taking part in any event return as reward
designs, and locked slots can be deleted from their read-only view.
Count the real particle amount of reward designs, set slot budgets to
30 particles per tick (60 for the server team), let requirements test
only against an UnlockContext, and drop requirements and messages the
old particle menu used.
Introduce parameters, particle types, designs and entries that build the
existing particle elements, store each of the 7 particle slots in its own
UserConfig key, and let LobbyPlayer select a slot next to the old enum
particles. Slots 4-5 need a team, 6-7 the server team.