/* * This file is a part of the SteamWar software. * * Copyright (C) 2026 SteamWar.de-Serverteam * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package de.steamwar.lobby.particle.design; import de.steamwar.lobby.particle.ParticleElement; import de.steamwar.lobby.particle.ParticleRequirement; import org.bukkit.Material; import java.util.function.Supplier; // An extra effect an entry can carry next to its design, unlocked by a reward. Touches run every tick, independent // of the entry's conditions and timing, so their points count fully towards the slot budget. public record Touch(String id, Material icon, int points, Supplier requirement, Supplier element) { }