/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
package de.steamwar.lobby.particle.design;
import de.steamwar.lobby.particle.ParticleElement;
import de.steamwar.lobby.particle.ParticleRequirement;
import org.bukkit.Material;
import java.util.function.Consumer;
import java.util.function.Supplier;
// A design whose look, including its particles, is fixed; only the entry's conditions, timing and offset apply
public class FixedDesign extends ParticleDesign {
private final int points;
private final Consumer defaults;
private final Supplier shape;
public FixedDesign(String id, Material icon, String nameKey, ParticleRequirement requirement, int points, Consumer defaults, Supplier shape) {
super(id, icon, nameKey, DesignVisibility.REWARD, requirement);
this.points = points;
this.defaults = defaults;
this.shape = shape;
}
@Override
public ParticleElement build(ParameterValues values, ParticleElement particle) {
return shape.get();
}
@Override
public int points(ParameterValues values) {
return points;
}
@Override
public boolean usesEntryParticle() {
return false;
}
@Override
public void applyDefaults(ParameterValues values) {
defaults.accept(values);
}
}