# # This file is a part of the SteamWar software. # # Copyright (C) 2025 SteamWar.de-Serverteam # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # PREFIX = §eLobby§8System§8» TIME = HH:mm:ss DATE = ........ COMMAND_HELP_HEAD = §7---=== (§e{0}§7) ===--- # ServerTeamNPC's NPC_CHAT_0 = §fHallo, ich bin {0} und bin ein {1}§f. NPC_CHAT_1 = §fWillkommen auf §eSteam§8War§f, viel Spaß dir. NPC_CHAT_2 = §eSteam§8War§f gibt es seit 2019. NPC_CHAT_3 = §fBewerbe dich gerne für unser Team über unseren Discord-Server (https://steamwar.de/discord). NPC_CHAT_4 = §fDu kannst mit unserm Lua Script-System deine eigenen Bau Features programmieren. NPC_CHAT_5 = §fAuf dieser Lobby sind so einige secrets versteckt. ## TheBreadBeard NPC_CHAT_3266_0 = §fIch sammel Alts wie Infinity Stones. NPC_CHAT_3266_1 = §fIhr wollt meine Teigwaren? Die könnt ihr haben! Sucht sie doch! Irgendwo hab ich die beste Bäckerei der Welt versteckt! NPC_CHAT_3266_2 = §fMoin, Ich bin TheBreadBeard, ehemaliger EuropSuchties Spieler, damals (un)bekannt als WarGear_Titan. NPC_CHAT_3266_3 = §fErfinder der Laktoseintoleranz, des Platzhalters und des Infinity-Rings. Alles Prinzipien, die keiner kennt und keiner braucht. NPC_CHAT_3266_4 = §fBekannt für die Lobbybanner, Logos, spontane Arenen, sowie als Leiter von so manchem Event. NPC_CHAT_3266_5 = §fVon Supporter zu Moderator zu Builder ... Vielleicht führt mich die Reise als Nächstes zum Developer. # Portal Command PORTAL_COMMAND_LIST_HELP = §8/§7portal §elist §8- §7Listet alle Portale auf PORTAL_COMMAND_ADD_HELP = §8/§7portal §ecreate §8[§7PortalType§8] §8[§7PortalName§8] §8- §7Fügt ein Portal hinzu PORTAL_COMMAND_REMOVE_HELP = §8/§7portal §eremove §8[§7PortalName§8] §8- §7Entfernt ein Portal PORTAL_COMMAND_LIST_SHORT_INFO = §e{0} §8- §7{1} §7Pos1§8(§7{2}§8) §7Pos2§8(§7{3}§8) PORTAL_NO_WORLDEDIT_SELECTION = §cKeine WorldEdit Selection # Particle PARTICLE_INVENTORY = §0Partikel PARTICLE_DESELECT = §8Keine Partikel PARTICLE_UNLOCKED_BY = §eFreigeschaltet durch PARTICLE_UNLOCKED_BY_TEAM = §fTeambeitritt PARTICLE_UNLOCKED_BY_SPECIFIC_TEAM = §fTeam {0} PARTICLE_UNLOCKED_BY_SPECIFIC_TEAM_EASTER = §fTeam {0} (Oster-Eierer-Suche) PARTICLE_UNLOCKED_BY_SPECIFIC_USER = §fUser {0} PARTICLE_UNLOCKED_BY_SPECIFIC_USER_EASTER = §fUser {0} (Oster-Eierer-Suche) PARTICLE_UNLOCKED_BY_SERVER_TEAM = §fServerteam PARTICLE_UNLOCKED_BY_EVENT = §fEventteilnahme PARTICLE_UNLOCKED_BY_EVENT_PLACEMENT = §f{0} 1., 2. oder 3. Platz PARTICLE_UNLOCKED_BY_EVENT_PARTICIPATION = §f{0} PARTICLE_UNLOCKED_BY_EASTER_EGG_HUNT_HALF = §fFinde 45 Oster-Eierer PARTICLE_UNLOCKED_BY_EASTER_EGG_HUNT_DIFFICULTY = §fAlle Eierer mit Schwierigkeit {0} finden PARTICLE_SELECT = §eZum Auswählen klicken PARTICLE_LOCKED = §c§lGesperrt PARTICLE_DEACTIVATED = §cEs sind zu viele Spieler online! Partikel sind deaktiviert. PARTICLE_BACK = §7Zurück PARTICLE_SLOT_OPEN = §eZum Öffnen klicken PARTICLE_SLOT_CLICK_USE = §eZum Verwenden klicken PARTICLE_SLOT_CLICK_STOP = §eZum Beenden klicken PARTICLE_SLOT_SHIFT_EDIT = §eZum Bearbeiten Shift-Klick PARTICLE_SLOT_NAME = §f{0} §8(§e{1}§8/§7{2}§8) PARTICLE_SLOT_TITLE = §0{0} §8({1}/{2}) PARTICLE_SHIFT_TO_DELETE = §7Zum Löschen Shift-Klick PARTICLE_SECTION_DESIGN = §6§lDesign PARTICLE_SECTION_PARTICLE = §6§lPartikel PARTICLE_SECTION_SHAPE = §6§lForm PARTICLE_SECTION_TIMING = §6§lZeit und Position PARTICLE_SECTION_CONDITIONS = §6§lBedingungen PARTICLE_FIXED_LOOK = §7Dieses Design sieht immer gleich aus PARTICLE_VALUE_CLICK = §eZum Ändern klicken PARTICLE_VALUE_TOGGLE = §eZum Umschalten klicken PARTICLE_VALUE_CYCLE = §eLinksklick§8: §7weiter, §eRechtsklick§8: §7zurück PARTICLE_VALUE_SELECTED = §aAusgewählt PARTICLE_VALUE_RESET = §eAuf {0} zurücksetzen PARTICLE_NUMBER_RANGE = §7Bereich§8: §e{0} §8- §e{1} PARTICLE_NUMBER_TYPE = §eZum Eingeben klicken PARTICLE_NUMBER_RESULT = §7→ §e{0} PARTICLE_NUMBER_AT_MAX = §7→ §e{0} §8(Max) PARTICLE_NUMBER_AT_MIN = §7→ §e{0} §8(Min) PARTICLE_COLOR_EDITOR = §0Farben PARTICLE_COLOR_REMOVE = §eZum Entfernen klicken PARTICLE_COLOR_ADD = §aFarbe hinzufügen PARTICLE_COLOR_HEX = §eHex-Code eingeben PARTICLE_COLOR_HEX_EXAMPLE = §7Zum Beispiel #FF8800 PARTICLE_COLOR_HEX_TITLE = Hex-Farbe PARTICLE_COLOR_HEX_INVALID = §cDas ist keine Hex-Farbe wie #FF8800 PARTICLE_COLOR_RANDOM = §eZufällige Farben verwenden PARTICLE_SLOT_EMPTY = §7Leerer Slot PARTICLE_SLOT_CREATE = §eZum Erstellen klicken PARTICLE_SLOT_ENTRIES = §7{0} Einträge PARTICLE_SLOT_ACTIVE = §aAktiv PARTICLE_SLOT_VIEW = §eZum Ansehen klicken PARTICLE_SLOT_ADD_ENTRY = §aEintrag hinzufügen PARTICLE_SLOT_MAX_ENTRIES = §cDieser Slot ist voll PARTICLE_SLOT_OVER_BUDGET = §cDamit würde dieser Slot zu viele Partikel erzeugen PARTICLE_SLOT_RENAME = §eUmbenennen PARTICLE_SLOT_RENAME_TITLE = Slotname PARTICLE_SLOT_ICON = §eSymbol ändern PARTICLE_SLOT_ICON_TITLE = §0Slotsymbol PARTICLE_SLOT_DELETE = §cSlot löschen PARTICLE_SLOT_COST = §7Partikel pro Tick§8: §e{0}§8/§7{1} PARTICLE_ENTRY_EDITOR = §0{0} PARTICLE_ENTRY_DESIGN = §7Design§8: {0} PARTICLE_ENTRY_PARTICLE = §7Partikel§8: {0} PARTICLE_ENTRY_LOCKED = §cDesign gesperrt, wird nicht angezeigt PARTICLE_ENTRY_COST = §7Partikel pro Tick§8: §e{0} PARTICLE_ENTRY_COST_SHARE = §7Dieser Eintrag§8: §e{0} PARTICLE_ENTRY_EDIT = §eZum Bearbeiten klicken PARTICLE_ENTRY_DELETE = §cEintrag löschen PARTICLE_DESIGN_PICKER = §0Design wählen PARTICLE_CHOICE_PICKER = §0{0} PARTICLE_COLOR_PICKER = §0Farbe wählen PARTICLE_VALUE = §7Wert§8: {0} PARTICLE_VALUE_RANDOM = §7Zufällige Farben PARTICLE_VALUE_YES = §aJa PARTICLE_VALUE_NO = §cNein PARTICLE_DESIGN_SIMPLE = §fEinfach PARTICLE_DESIGN_CIRCLE = §fKreis PARTICLE_DESIGN_WING = §fFlügel PARTICLE_DESIGN_DRAWN_WING = §fGezeichnete Flügel PARTICLE_DESIGN_CLOUD = §fWolke PARTICLE_PARAM_PARTICLE = §fPartikel PARTICLE_PARAM_COUNT = §fAnzahl PARTICLE_PARAM_SPREAD_X = §fStreuung X PARTICLE_PARAM_SPREAD_Y = §fStreuung Y PARTICLE_PARAM_SPREAD_Z = §fStreuung Z PARTICLE_PARAM_SPEED = §fGeschwindigkeit PARTICLE_PARAM_COLORS = §fFarben PARTICLE_PARAM_BLOCK = §fBlock PARTICLE_PARAM_TRAIL_DURATION = §fSpurdauer (Ticks) PARTICLE_PARAM_TRAIL_TARGET_X = §fSpurziel X PARTICLE_PARAM_TRAIL_TARGET_Y = §fSpurziel Y PARTICLE_PARAM_TRAIL_TARGET_Z = §fSpurziel Z PARTICLE_PARAM_OFFSET_X = §fVersatz X PARTICLE_PARAM_OFFSET_Y = §fVersatz Y PARTICLE_PARAM_OFFSET_Z = §fVersatz Z PARTICLE_PARAM_INTERVAL = §fAlle n Ticks PARTICLE_PARAM_PLACEMENT = §fAusgerichtet an PARTICLE_PARAM_TICK_MODE = §fAnzeige PARTICLE_PARAM_MOVEMENT = §fBewegung PARTICLE_PARAM_GLIDING = §fElytra PARTICLE_PARAM_GROUND = §fBoden PARTICLE_PARAM_SNEAK = §fDucken PARTICLE_PARAM_VISIBILITY = §fSichtbar für PARTICLE_PARAM_RADIUS = §fRadius PARTICLE_PARAM_CIRCLE_SPEED = §fDrehgeschwindigkeit PARTICLE_PARAM_PHASE = §fStartwinkel PARTICLE_PARAM_RISE = §fAuf und ab Höhe PARTICLE_PARAM_RISE_SPEED = §fAuf und ab Geschwindigkeit PARTICLE_PARAM_BOUNCE = §fZurückspringen PARTICLE_PARAM_INVERTED = §fOben beginnen PARTICLE_PARAM_WING_IMAGE = §fFlügelform PARTICLE_PARAM_WING_SIZE = §fFlügelgröße PARTICLE_PARAM_DRAWN_SHAPE = §fForm PARTICLE_PARAM_WING_DETAIL = §fPunkte pro Flügel PARTICLE_CHOICE_TICKMODE_MOVE = §fBeim Bewegen PARTICLE_CHOICE_TICKMODE_ALWAYS = §fImmer PARTICLE_CHOICE_PLACEMENT_WORLD = §fWelt (X Osten, Y oben, Z Süden) PARTICLE_CHOICE_PLACEMENT_BODY = §fKörper (X rechts, Y oben, Z vorne) PARTICLE_CHOICE_MOVEMENT_ANY = §fJede Bewegung PARTICLE_CHOICE_MOVEMENT_MOVING = §fNur beim Bewegen PARTICLE_CHOICE_MOVEMENT_STANDING_STILL = §fNur beim Stehen PARTICLE_CHOICE_GLIDING_ANY = §fMit oder ohne Elytra PARTICLE_CHOICE_GLIDING_GLIDING = §fNur beim Gleiten PARTICLE_CHOICE_GLIDING_NOT_GLIDING = §fNicht beim Gleiten PARTICLE_CHOICE_GROUND_ANY = §fAm Boden und in der Luft PARTICLE_CHOICE_GROUND_ON_GROUND = §fNur am Boden PARTICLE_CHOICE_GROUND_IN_AIR = §fNur in der Luft PARTICLE_CHOICE_SNEAK_ANY = §fDucken egal PARTICLE_CHOICE_SNEAK_SNEAKING = §fNur beim Ducken PARTICLE_CHOICE_SNEAK_NOT_SNEAKING = §fNicht beim Ducken PARTICLE_CHOICE_VISIBILITY_EVERYONE = §fAlle PARTICLE_CHOICE_VISIBILITY_ONLY_SELF = §fNur ich PARTICLE_CHOICE_VISIBILITY_ONLY_OTHERS = §fNur andere PARTICLE_CHOICE_IMAGE_SIMPLE = §fEinfach PARTICLE_CHOICE_IMAGE_COMPLEX = §fKomplex PARTICLE_CHOICE_IMAGE_SWORD = §fSchwert PARTICLE_CHOICE_SHAPE_ANGEL = §fEngel PARTICLE_CHOICE_SHAPE_BAT = §fFledermaus PARTICLE_CHOICE_SHAPE_BUTTERFLY = §fSchmetterling PARTICLE_CHOICE_SHAPE_FAIRY = §fFee PARTICLE_CHOICE_SHAPE_PHOENIX = §fPhönix # Particle types PARTICLE_TYPE_DUST = §fStaub PARTICLE_TYPE_DUST_COLOR_TRANSITION = §fFarbverlaufsstaub PARTICLE_TYPE_ENTITY_EFFECT = §fTrankwirbel PARTICLE_TYPE_TINTED_LEAVES = §fGefärbte Blätter PARTICLE_TYPE_BLOCK = §fBlocksplitter PARTICLE_TYPE_BLOCK_CRUMBLE = §fBröckelnder Block PARTICLE_TYPE_BLOCK_MARKER = §fBlockmarkierung PARTICLE_TYPE_DUST_PILLAR = §fStaubsäule PARTICLE_TYPE_FALLING_DUST = §fFallender Staub PARTICLE_TYPE_ITEM = §fGegenstandssplitter PARTICLE_TYPE_TRAIL = §fSpur PARTICLE_TYPE_FLAME = §fFlamme PARTICLE_TYPE_SMALL_FLAME = §fKleine Flamme PARTICLE_TYPE_SOUL_FIRE_FLAME = §fSeelenfeuerflamme PARTICLE_TYPE_SOUL = §fSeele PARTICLE_TYPE_LAVA = §fLavafunken PARTICLE_TYPE_SMOKE = §fRauch PARTICLE_TYPE_LARGE_SMOKE = §fGroßer Rauch PARTICLE_TYPE_WHITE_SMOKE = §fWeißer Rauch PARTICLE_TYPE_CAMPFIRE_COSY_SMOKE = §fLagerfeuerrauch PARTICLE_TYPE_CAMPFIRE_SIGNAL_SMOKE = §fSignalrauch PARTICLE_TYPE_ASH = §fAsche PARTICLE_TYPE_WHITE_ASH = §fWeiße Asche PARTICLE_TYPE_POOF = §fPuff PARTICLE_TYPE_CLOUD = §fWolke PARTICLE_TYPE_SNEEZE = §fNiesen PARTICLE_TYPE_SPIT = §fSpucke PARTICLE_TYPE_EXPLOSION = §fExplosion PARTICLE_TYPE_SONIC_BOOM = §fSchallwelle PARTICLE_TYPE_SWEEP_ATTACK = §fSchwungangriff PARTICLE_TYPE_GUST = §fWindstoß PARTICLE_TYPE_SMALL_GUST = §fKleiner Windstoß PARTICLE_TYPE_DRIPPING_WATER = §fTropfendes Wasser PARTICLE_TYPE_FALLING_WATER = §fFallendes Wasser PARTICLE_TYPE_DRIPPING_LAVA = §fTropfende Lava PARTICLE_TYPE_FALLING_LAVA = §fFallende Lava PARTICLE_TYPE_LANDING_LAVA = §fLandende Lava PARTICLE_TYPE_DRIPPING_HONEY = §fTropfender Honig PARTICLE_TYPE_FALLING_HONEY = §fFallender Honig PARTICLE_TYPE_LANDING_HONEY = §fLandender Honig PARTICLE_TYPE_FALLING_NECTAR = §fFallender Nektar PARTICLE_TYPE_DRIPPING_OBSIDIAN_TEAR = §fTropfende Obsidianträne PARTICLE_TYPE_FALLING_OBSIDIAN_TEAR = §fFallende Obsidianträne PARTICLE_TYPE_LANDING_OBSIDIAN_TEAR = §fLandende Obsidianträne PARTICLE_TYPE_DRIPPING_DRIPSTONE_WATER = §fTropfsteinwasser PARTICLE_TYPE_FALLING_DRIPSTONE_WATER = §fFallendes Tropfsteinwasser PARTICLE_TYPE_DRIPPING_DRIPSTONE_LAVA = §fTropfsteinlava PARTICLE_TYPE_FALLING_DRIPSTONE_LAVA = §fFallende Tropfsteinlava PARTICLE_TYPE_RAIN = §fRegen PARTICLE_TYPE_SPLASH = §fSpritzer PARTICLE_TYPE_FISHING = §fAngelspur PARTICLE_TYPE_UNDERWATER = §fUnterwasser PARTICLE_TYPE_BUBBLE_POP = §fPlatzende Blase PARTICLE_TYPE_DOLPHIN = §fDelfinspur PARTICLE_TYPE_NAUTILUS = §fNautilus PARTICLE_TYPE_SQUID_INK = §fTintenfischtinte PARTICLE_TYPE_GLOW_SQUID_INK = §fLeuchttintenfischtinte PARTICLE_TYPE_GLOW = §fLeuchten PARTICLE_TYPE_FALLING_SPORE_BLOSSOM = §fFallende Sporenblüte PARTICLE_TYPE_SPORE_BLOSSOM_AIR = §fSchwebende Sporen PARTICLE_TYPE_CHERRY_LEAVES = §fKirschblätter PARTICLE_TYPE_PALE_OAK_LEAVES = §fBlasseichenblätter PARTICLE_TYPE_CRIMSON_SPORE = §fKarmesinsporen PARTICLE_TYPE_WARPED_SPORE = §fWirrsporen PARTICLE_TYPE_MYCELIUM = §fMyzel PARTICLE_TYPE_COMPOSTER = §fKomposter PARTICLE_TYPE_FIREFLY = §fGlühwürmchen PARTICLE_TYPE_SNOWFLAKE = §fSchneeflocke PARTICLE_TYPE_ITEM_SNOWBALL = §fSchneeball PARTICLE_TYPE_ITEM_SLIME = §fSchleim PARTICLE_TYPE_ITEM_COBWEB = §fSpinnennetz PARTICLE_TYPE_EGG_CRACK = §fEierschale PARTICLE_TYPE_DUST_PLUME = §fStaubwolke PARTICLE_TYPE_INFESTED = §fBefallen PARTICLE_TYPE_HEART = §fHerz PARTICLE_TYPE_NOTE = §fNote PARTICLE_TYPE_HAPPY_VILLAGER = §fFröhlicher Dorfbewohner PARTICLE_TYPE_ANGRY_VILLAGER = §fWütender Dorfbewohner PARTICLE_TYPE_DAMAGE_INDICATOR = §fSchaden PARTICLE_TYPE_CRIT = §fVolltreffer PARTICLE_TYPE_ENCHANTED_HIT = §fVerzauberter Treffer PARTICLE_TYPE_ENCHANT = §fZauberzeichen PARTICLE_TYPE_EFFECT = §fTrankeffekt PARTICLE_TYPE_INSTANT_EFFECT = §fSoforteffekt PARTICLE_TYPE_WITCH = §fHexenmagie PARTICLE_TYPE_END_ROD = §fEndstab PARTICLE_TYPE_PORTAL = §fPortal PARTICLE_TYPE_REVERSE_PORTAL = §fUmgekehrtes Portal PARTICLE_TYPE_DRAGON_BREATH = §fDrachenatem PARTICLE_TYPE_FIREWORK = §fFeuerwerksfunke PARTICLE_TYPE_TOTEM_OF_UNDYING = §fTotem PARTICLE_TYPE_ELECTRIC_SPARK = §fElektrischer Funke PARTICLE_TYPE_SCRAPE = §fAbkratzen PARTICLE_TYPE_WAX_ON = §fWachsen PARTICLE_TYPE_WAX_OFF = §fEntwachsen PARTICLE_TYPE_SCULK_SOUL = §fSculk-Seele PARTICLE_TYPE_SCULK_CHARGE = §fSculk-Ladung PARTICLE_TYPE_SCULK_CHARGE_POP = §fSculk-Entladung PARTICLE_TYPE_SHRIEK = §fKreischen PARTICLE_TYPE_RAID_OMEN = §fÜberfall-Omen PARTICLE_TYPE_TRIAL_OMEN = §fPrüfungs-Omen PARTICLE_TYPE_OMINOUS_SPAWNING = §fUnheilvolles Erscheinen PARTICLE_TYPE_TRIAL_SPAWNER_DETECTION = §fPrüfungsspawner-Flamme PARTICLE_TYPE_TRIAL_SPAWNER_DETECTION_OMINOUS = §fUnheilvolle Prüfungsspawner-Flamme PARTICLE_TYPE_VAULT_CONNECTION = §fTresorverbindung # Particle blocks PARTICLE_CHOICE_BLOCK_STONE = §fStein PARTICLE_CHOICE_BLOCK_COBBLESTONE = §fBruchstein PARTICLE_CHOICE_BLOCK_DIRT = §fErde PARTICLE_CHOICE_BLOCK_GRASS_BLOCK = §fGrasblock PARTICLE_CHOICE_BLOCK_SAND = §fSand PARTICLE_CHOICE_BLOCK_RED_SAND = §fRoter Sand PARTICLE_CHOICE_BLOCK_GRAVEL = §fKies PARTICLE_CHOICE_BLOCK_OAK_PLANKS = §fEichenholzbretter PARTICLE_CHOICE_BLOCK_OAK_LEAVES = §fEichenlaub PARTICLE_CHOICE_BLOCK_CHERRY_LEAVES = §fKirschlaub PARTICLE_CHOICE_BLOCK_SNOW_BLOCK = §fSchneeblock PARTICLE_CHOICE_BLOCK_ICE = §fEis PARTICLE_CHOICE_BLOCK_GLASS = §fGlas PARTICLE_CHOICE_BLOCK_TNT = §fTNT PARTICLE_CHOICE_BLOCK_PUMPKIN = §fKürbis PARTICLE_CHOICE_BLOCK_MELON = §fMelone PARTICLE_CHOICE_BLOCK_HONEY_BLOCK = §fHonigblock PARTICLE_CHOICE_BLOCK_SLIME_BLOCK = §fSchleimblock PARTICLE_CHOICE_BLOCK_NETHERRACK = §fNetherrack PARTICLE_CHOICE_BLOCK_SOUL_SAND = §fSeelensand PARTICLE_CHOICE_BLOCK_MAGMA_BLOCK = §fMagmablock PARTICLE_CHOICE_BLOCK_END_STONE = §fEndstein PARTICLE_CHOICE_BLOCK_OBSIDIAN = §fObsidian PARTICLE_CHOICE_BLOCK_PRISMARINE = §fPrismarin PARTICLE_CHOICE_BLOCK_SCULK = §fSculk PARTICLE_CHOICE_BLOCK_AMETHYST_BLOCK = §fAmethystblock PARTICLE_CHOICE_BLOCK_COAL_BLOCK = §fKohleblock PARTICLE_CHOICE_BLOCK_IRON_BLOCK = §fEisenblock PARTICLE_CHOICE_BLOCK_GOLD_BLOCK = §fGoldblock PARTICLE_CHOICE_BLOCK_REDSTONE_BLOCK = §fRedstone-Block PARTICLE_CHOICE_BLOCK_LAPIS_BLOCK = §fLapislazuliblock PARTICLE_CHOICE_BLOCK_EMERALD_BLOCK = §fSmaragdblock PARTICLE_CHOICE_BLOCK_DIAMOND_BLOCK = §fDiamantblock PARTICLE_CHOICE_BLOCK_WHITE_WOOL = §fWeiße Wolle PARTICLE_CHOICE_BLOCK_RED_WOOL = §fRote Wolle PARTICLE_CHOICE_BLOCK_ORANGE_WOOL = §fOrange Wolle PARTICLE_CHOICE_BLOCK_YELLOW_WOOL = §fGelbe Wolle PARTICLE_CHOICE_BLOCK_LIME_WOOL = §fHellgrüne Wolle PARTICLE_CHOICE_BLOCK_LIGHT_BLUE_WOOL = §fHellblaue Wolle PARTICLE_CHOICE_BLOCK_BLUE_WOOL = §fBlaue Wolle PARTICLE_CHOICE_BLOCK_PURPLE_WOOL = §fViolette Wolle PARTICLE_CHOICE_BLOCK_PINK_WOOL = §fRosa Wolle PARTICLE_CHOICE_BLOCK_BLACK_WOOL = §fSchwarze Wolle PARTICLE_PLAYER_1063 = §7Kreisende Kreise PARTICLE_PLAYER_10697_AURA = §7Rauchgranate PARTICLE_TEAM_PULSE_HEART_BEAT = §cHerzschlag PARTICLE_EVENT_ENCHANTING = §cVerzaubert PARTICLE_EVENT_CLOUD = §fWolken PARTICLE_EVENT_SMOKE = §7Rauch PARTICLE_EVENT_WATER = §bWasser PARTICLE_EVENT_LAVA = §cLava PARTICLE_EVENT_WINGS = §fFlügel PARTICLE_EVENT_RAIN_CLOUD = §fRegenwolke PARTICLE_EVENT_WGS = §fWGS PARTICLE_EVENT_WARGEARCLASH = §fClash PARTICLE_EGG_HUNT_EASY = §aGrünplfanzen PARTICLE_EGG_HUNT_MEDIUM = §eVersteckspiel PARTICLE_EGG_HUNT_HARD = §cOrbit PARTICLE_EGG_HUNT_EXTREME = §5Lila regen PARTICLE_EGG_HUNT_ADVANCED = §5Abheben PARTICLE_EGG_HUNT_HALF = §fDie Jagd ist eröffnet JUMP_AND_RUN_FINISHED = §aBeendet in {0} mit {1} Fails JUMP_AND_RUN_PERSONAL_BEST = §aNice! Du hast deinen Rekord um {0} verbessert! JUMP_AND_RUN_PERSONAL_BEST_TIME = §aDein Rekord ist {0} JUMP_AND_RUN_PERSONAL_BEST_NO_TIME = §cDu hast noch keinen Rekord JUMP_AND_RUN_REPLAY_ENABLED = §aReplay aktiviert JUMP_AND_RUN_REPLAY_DISABLED = §cReplay deaktiviert # Games GAMES_TICTACTOE = TicTacToe GAMES_CONNECT_4 = Vier Gewinnt GAMES_ALREADY_PRESENT = §cDu hast bereits eine Herausforderung! GAMES_NO_SELF = §cDu kannst dich nicht selbst herausfordern! GAMES_CHALLENGED_BY = §e{0} §7hat dich zu einem Spiel §e{1}§7 herausgefordert! GAMES_CHALLENGED_BY_HOVER = §7Klicke hier, um das Spiel zu bestätigen GAMES_WON = §6{0} hat das Spiel gewonnen! GAMES_DRAW = §6Unentschieden! GAMES_TURN = {0} ist dran GAMES_LEFT = §7{0} hat das Spiel verlassen BOAT_RACE_TIME = §7Abgeschlossen in {0} BOAT_RACE_NEW_BEST = §aNeue Bestzeit! # Easter Egg Hunt DIFFICULTY_EASY = §aLeicht DIFFICULTY_MEDIUM = §eMedium DIFFICULTY_HARD = §cHart DIFFICULTY_EXTREME = §5Extrem DIFFICULTY_ADVANCED = §5Advanced EASTER_EGG_MENU = §0Oster Eier Suche {0}/{1} EASTER_EGG_SELECTION_ALL = §eAlle EASTER_EGG_SELECTION_FOUND = §aGefunden EASTER_EGG_SELECTION_NOT_FOUND = §cNicht gefunden EASTER_EGG_0 = Wo alles begann EASTER_EGG_1 = Jump and Run EASTER_EGG_2 = Carry me please EASTER_EGG_3 = Der Kran EASTER_EGG_4 = Trust fall EASTER_EGG_5 = Run forrest run EASTER_EGG_6 = Wichtige Zustellung EASTER_EGG_7 = Ei believe I can fly EASTER_EGG_8 = Papierflieger mal anders EASTER_EGG_9 = Wie sind wir hier hingekommen? EASTER_EGG_10 = Kürbisschnitzen EASTER_EGG_11 = Flug in den Sonnentunergang EASTER_EGG_12 = Ein haufen NPCs EASTER_EGG_13 = Ei'm waiting EASTER_EGG_14 = Secret Santa EASTER_EGG_15 = Emergency Meeting EASTER_EGG_16 = WGS2022 EASTER_EGG_17 = Die Welt in den Händen von Preditors EASTER_EGG_18 = Gespaltene Persönlichkeiten EASTER_EGG_19 = Der Kaiser auf reisen EASTER_EGG_20 = Guinness EASTER_EGG_21 = Gulsch Kanone EASTER_EGG_22 = Ei mit Bard EASTER_EGG_23 = Die Minen von Moria EASTER_EGG_24 = Das Herz des Berges EASTER_EGG_25 = Fly me to the moon EASTER_EGG_26 = Besucher aus einer anderen Welt EASTER_EGG_27 = Abwasser EASTER_EGG_28 = Tal der Abwässer EASTER_EGG_29 = Der Anfang vom Ende EASTER_EGG_30 = Egghaust EASTER_EGG_31 = Touchdown EASTER_EGG_32 = Advanced Rocketry EASTER_EGG_33 = Borderlands EASTER_EGG_34 = Küss den Frosch EASTER_EGG_35 = Niagara Fälle EASTER_EGG_36 = The Escapist EASTER_EGG_37 = Mini Ei EASTER_EGG_38 = Koboldhöhle EASTER_EGG_39 = Asse EASTER_EGG_40 = Yggdrasil EASTER_EGG_41 = Bridge Review EASTER_EGG_42 = Möge die Gurke mit dir sein EASTER_EGG_43 = Most hard working builder on SW EASTER_EGG_44 = There is another EASTER_EGG_45 = Frozen EASTER_EGG_46 = Vor dem Wald EASTER_EGG_47 = Yes Mr. President EASTER_EGG_48 = [PL]ague and Pain EASTER_EGG_49 = Elevator music EASTER_EGG_50 = Blue (Da Ba Dee) EASTER_EGG_51 = Peak niveau EASTER_EGG_52 = wuuuzzzzuuuuup EASTER_EGG_53 = Point Plank EASTER_EGG_54 = §eSteam§8War EASTER_EGG_55 = Lese das Kleingedruckte EASTER_EGG_56 = The same we do every night Pinky EASTER_EGG_57 = (Nicht) SPRINGEN EASTER_EGG_58 = Yin und Yang EASTER_EGG_59 = Just hanging around EASTER_EGG_60 = Chick-fil-A EASTER_EGG_61 = Heute im Interview EASTER_EGG_62 = Ahoi Kadetten EASTER_EGG_63 = Das ist der Weg EASTER_EGG_64 = Hamburg meine Perle EASTER_EGG_65 = Eiszapfen EASTER_EGG_66 = Easter Rock EASTER_EGG_67 = Eurasia EASTER_EGG_68 = Kola-Bohrung EASTER_EGG_69 = Der hobbit EASTER_EGG_70 = Jungel Kamp EASTER_EGG_71 = Nussschale EASTER_EGG_72 = Fisherman´s Friend EASTER_EGG_73 = Point nemo EASTER_EGG_74 = Ich bin Groot EASTER_EGG_75 = Kreuzung EASTER_EGG_76 = Durchbruch EASTER_EGG_77 = Doomsday Valley EASTER_EGG_78 = North Carolina EASTER_EGG_79 = 16 inches of power EASTER_EGG_80 = Melonen EASTER_EGG_81 = Wartungsarbeiten EASTER_EGG_82 = Kartenraum EASTER_EGG_83 = Die Welt steht Kopf EASTER_EGG_84 = Schmutziges Kabuff EASTER_EGG_85 = Altes Serverteam EASTER_EGG_86 = Union EASTER_EGG_87 = Mushroom EASTER_EGG_88 = Werbung EASTER_EGG_89 = Stairway to heaven # Advent Calendar ADVENT_CALENDAR_TITLE = §eAdventskalender ADVENT_CALENDAR_DAY = §7Tag§8: §e{0} ADVENT_CALENDAR_MESSAGE = §eHast du heute schon dein Geschenk geholt? Klicke die großen Geschenke zum erhalten! ADVENT_CALENDAR_OPEN = §7Du hast §e{0}§7 aus dem Adventskalender erhalten!