# # This file is a part of the SteamWar software. # # Copyright (C) 2025 SteamWar.de-Serverteam # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # PREFIX = §eLobby§8System§8»§7 TIME = HH:mm:ss DATE = ........ COMMAND_HELP_HEAD = §7---=== (§e{0}§7) ===--- # ServerTeamNPC's NPC_CHAT_0 = §fHello, I''m {0} and I''m a(n) {1}§f. NPC_CHAT_1 = §fWelcome on §eSteam§8War§f, have fun. NPC_CHAT_2 = §eSteam§8War§f was established in 2019. NPC_CHAT_3 = §fBecome a part of our team by applying via our Discord server (https://steamwar.de/discord). NPC_CHAT_4 = §fYou can develop your own buildserver features with our Lua script system. NPC_CHAT_5 = §fThere are many secrets to discover in this lobby. ## TheBreadBeard NPC_CHAT_3266_0 = §fI collect alts like Infinity Stones. NPC_CHAT_3266_1 = §fYou want my Bread? You can have it! Just look for it! I've hidden the best bakery in the world somewhere! NPC_CHAT_3266_2 = §fHey, I am TheBreadBeard, ex- EuropSuchties player, formerly (un)known as WarGear_Titan. NPC_CHAT_3266_3 = §fInventor of Lactose Intolerance, the Placeholder and Infinity-Ring. All technical principles no one knows or needs. NPC_CHAT_3266_4 = §fKnown for the lobby-banners, logos, spontaneous arenas, as well as an organizer and moderator of many events. NPC_CHAT_3266_5 = §fFrom supporter to moderator to builder ... Maybe the journey takes me to being a developer next. # Portal Command PORTAL_COMMAND_LIST_HELP = §8/§7portal §elist §8- §7Lists all portals PORTAL_COMMAND_ADD_HELP = §8/§7portal §ecreate §8[§7PortalType§8] §8[§7PortalName§8] §8- §7Adds a portal PORTAL_COMMAND_REMOVE_HELP = §8/§7portal §eremove §8[§7PortalName§8] §8- §7Removes a portal PORTAL_COMMAND_LIST_SHORT_INFO = §e{0} §8- §7{1} §7Pos1§8(§7{2}§8) §7Pos2§8(§7{3}§8) PORTAL_NO_WORLDEDIT_SELECTION = §cNo WorldEdit selection # Particle PARTICLE_INVENTORY = §0Particle PARTICLE_DESELECT = §8No particle PARTICLE_UNLOCKED_BY = §eUnlocked by PARTICLE_UNLOCKED_BY_TEAM = §fJoin a team PARTICLE_UNLOCKED_BY_SPECIFIC_TEAM = §fTeam {0} PARTICLE_UNLOCKED_BY_SPECIFIC_TEAM_EASTER = §fTeam {0} (Easter Egg Hunt) PARTICLE_UNLOCKED_BY_SPECIFIC_USER = §fUser {0} PARTICLE_UNLOCKED_BY_SPECIFIC_USER_EASTER = §fUser {0} (Easter Egg Hunt) PARTICLE_UNLOCKED_BY_SERVER_TEAM = §fServer Team PARTICLE_UNLOCKED_BY_EVENT_PLACEMENT = §f{0} 1., 2. or 3. Place PARTICLE_UNLOCKED_BY_EVENT_PARTICIPATION = §f{0} PARTICLE_UNLOCKED_BY_EASTER_EGG_HUNT_HALF = §fFind 45 Easter Eggs PARTICLE_UNLOCKED_BY_EASTER_EGG_HUNT_DIFFICULTY = §fFind all Easter Eggs with difficulty {0} PARTICLE_SELECT = §eClick to select PARTICLE_LOCKED = §c§lLocked PARTICLE_DEACTIVATED = §cThere are too many players online, particles are deactivated PARTICLE_BACK = §7Back PARTICLE_SLOT_OPEN = §eClick to open PARTICLE_SLOT_CLICK_USE = §eClick to use PARTICLE_SLOT_CLICK_STOP = §eClick to stop using PARTICLE_SLOT_SHIFT_EDIT = §eShift click to edit PARTICLE_SLOT_NAME = §f{0} §8(§e{1}§8/§7{2}§8) PARTICLE_SLOT_TITLE = §0{0} §8({1}/{2}) PARTICLE_SHIFT_TO_DELETE = §7Shift click to delete PARTICLE_SECTION_DESIGN = §6§lDesign PARTICLE_SECTION_PARTICLE = §6§lParticle PARTICLE_SECTION_SHAPE = §6§lShape PARTICLE_SECTION_TIMING = §6§lTiming and position PARTICLE_SECTION_CONDITIONS = §6§lConditions PARTICLE_FIXED_LOOK = §7This design always looks the same PARTICLE_VALUE_CLICK = §eClick to change PARTICLE_VALUE_TOGGLE = §eClick to toggle PARTICLE_VALUE_CYCLE = §eLeft click§8: §7next, §eright click§8: §7previous PARTICLE_VALUE_SELECTED = §aSelected PARTICLE_VALUE_RESET = §eReset to {0} PARTICLE_NUMBER_RANGE = §7Range§8: §e{0} §8- §e{1} PARTICLE_NUMBER_TYPE = §eClick to type a value PARTICLE_COLOR_EDITOR = §0Colours PARTICLE_COLOR_REMOVE = §eClick to remove PARTICLE_COLOR_ADD = §aAdd colour PARTICLE_COLOR_HEX = §eEnter hex code PARTICLE_COLOR_HEX_EXAMPLE = §7For example #FF8800 PARTICLE_COLOR_HEX_TITLE = Hex colour PARTICLE_COLOR_HEX_INVALID = §cThat is not a hex colour like #FF8800 PARTICLE_COLOR_RANDOM = §eUse random colours PARTICLE_SLOT_EMPTY = §7Empty slot PARTICLE_SLOT_CREATE = §eClick to create PARTICLE_SLOT_ENTRIES = §7{0} entries PARTICLE_SLOT_ACTIVE = §aActive PARTICLE_SLOT_VIEW = §eClick to view PARTICLE_SLOT_ADD_ENTRY = §aAdd entry PARTICLE_SLOT_MAX_ENTRIES = §cThis slot is full PARTICLE_SLOT_OVER_BUDGET = §cThat would spawn too many particles for this slot PARTICLE_SLOT_RENAME = §eRename PARTICLE_SLOT_RENAME_TITLE = Slot name PARTICLE_SLOT_ICON = §eChange icon PARTICLE_SLOT_ICON_TITLE = §0Slot icon PARTICLE_SLOT_DELETE = §cDelete slot PARTICLE_SLOT_COST = §7Particles per tick§8: §e{0}§8/§7{1} PARTICLE_ENTRY_EDITOR = §0{0} PARTICLE_ENTRY_DESIGN = §7Design§8: {0} PARTICLE_ENTRY_PARTICLE = §7Particle§8: {0} PARTICLE_ENTRY_LOCKED = §cDesign locked, not shown PARTICLE_ENTRY_EDIT = §eClick to edit PARTICLE_ENTRY_DELETE = §cDelete entry PARTICLE_DESIGN_PICKER = §0Choose design PARTICLE_CHOICE_PICKER = §0{0} PARTICLE_COLOR_PICKER = §0Choose colour PARTICLE_VALUE = §7Value§8: {0} PARTICLE_VALUE_RANDOM = §7Random colours PARTICLE_VALUE_YES = §aYes PARTICLE_VALUE_NO = §cNo PARTICLE_DESIGN_SIMPLE = §fSimple PARTICLE_DESIGN_CIRCLE = §fCircle PARTICLE_DESIGN_WING = §fWings PARTICLE_DESIGN_CLOUD = §fCloud PARTICLE_PARAM_PARTICLE = §fParticle PARTICLE_PARAM_COUNT = §fAmount PARTICLE_PARAM_SPREAD_X = §fSpread X PARTICLE_PARAM_SPREAD_Y = §fSpread Y PARTICLE_PARAM_SPREAD_Z = §fSpread Z PARTICLE_PARAM_SPEED = §fSpeed PARTICLE_PARAM_COLORS = §fColours PARTICLE_PARAM_BLOCK = §fBlock PARTICLE_PARAM_TRAIL_DURATION = §fTrail duration (ticks) PARTICLE_PARAM_TRAIL_TARGET_X = §fTrail target X PARTICLE_PARAM_TRAIL_TARGET_Y = §fTrail target Y PARTICLE_PARAM_TRAIL_TARGET_Z = §fTrail target Z PARTICLE_PARAM_OFFSET_X = §fOffset X PARTICLE_PARAM_OFFSET_Y = §fOffset Y PARTICLE_PARAM_OFFSET_Z = §fOffset Z PARTICLE_PARAM_INTERVAL = §fEvery n ticks PARTICLE_PARAM_PLACEMENT = §fRelative to PARTICLE_PARAM_TICK_MODE = §fShown PARTICLE_PARAM_MOVEMENT = §fMovement PARTICLE_PARAM_GLIDING = §fElytra PARTICLE_PARAM_GROUND = §fGround PARTICLE_PARAM_SNEAK = §fSneaking PARTICLE_PARAM_VISIBILITY = §fVisible to PARTICLE_PARAM_RADIUS = §fRadius PARTICLE_PARAM_CIRCLE_SPEED = §fRotation speed PARTICLE_PARAM_PHASE = §fStart angle PARTICLE_PARAM_RISE = §fUp and down height PARTICLE_PARAM_RISE_SPEED = §fUp and down speed PARTICLE_PARAM_BOUNCE = §fBounce back PARTICLE_PARAM_INVERTED = §fStart at the top PARTICLE_PARAM_WING_IMAGE = §fWing shape PARTICLE_PARAM_WING_SIZE = §fWing size PARTICLE_CHOICE_TICKMODE_MOVE = §fWhile moving PARTICLE_CHOICE_TICKMODE_ALWAYS = §fAlways PARTICLE_CHOICE_PLACEMENT_WORLD = §fWorld (X east, Y up, Z south) PARTICLE_CHOICE_PLACEMENT_BODY = §fBody (X right, Y up, Z forward) PARTICLE_CHOICE_MOVEMENT_ANY = §fAny movement PARTICLE_CHOICE_MOVEMENT_MOVING = §fOnly while moving PARTICLE_CHOICE_MOVEMENT_STANDING_STILL = §fOnly while standing still PARTICLE_CHOICE_GLIDING_ANY = §fWith or without elytra PARTICLE_CHOICE_GLIDING_GLIDING = §fOnly while gliding PARTICLE_CHOICE_GLIDING_NOT_GLIDING = §fNot while gliding PARTICLE_CHOICE_GROUND_ANY = §fOn ground and in air PARTICLE_CHOICE_GROUND_ON_GROUND = §fOnly on ground PARTICLE_CHOICE_GROUND_IN_AIR = §fOnly in air PARTICLE_CHOICE_SNEAK_ANY = §fSneaking or not PARTICLE_CHOICE_SNEAK_SNEAKING = §fOnly while sneaking PARTICLE_CHOICE_SNEAK_NOT_SNEAKING = §fNot while sneaking PARTICLE_CHOICE_VISIBILITY_EVERYONE = §fEveryone PARTICLE_CHOICE_VISIBILITY_ONLY_SELF = §fOnly me PARTICLE_CHOICE_VISIBILITY_ONLY_OTHERS = §fOnly others PARTICLE_CHOICE_IMAGE_SIMPLE = §fSimple PARTICLE_CHOICE_IMAGE_COMPLEX = §fComplex PARTICLE_CHOICE_IMAGE_SWORD = §fSword # Particle types PARTICLE_TYPE_DUST = §fDust PARTICLE_TYPE_DUST_COLOR_TRANSITION = §fColour fading dust PARTICLE_TYPE_ENTITY_EFFECT = §fPotion swirl PARTICLE_TYPE_TINTED_LEAVES = §fTinted leaves PARTICLE_TYPE_BLOCK = §fBlock breaking PARTICLE_TYPE_BLOCK_CRUMBLE = §fBlock crumbling PARTICLE_TYPE_BLOCK_MARKER = §fBlock marker PARTICLE_TYPE_DUST_PILLAR = §fDust pillar PARTICLE_TYPE_FALLING_DUST = §fFalling dust PARTICLE_TYPE_ITEM = §fItem breaking PARTICLE_TYPE_TRAIL = §fTrail PARTICLE_TYPE_FLAME = §fFlame PARTICLE_TYPE_SMALL_FLAME = §fSmall flame PARTICLE_TYPE_SOUL_FIRE_FLAME = §fSoul fire flame PARTICLE_TYPE_SOUL = §fSoul PARTICLE_TYPE_LAVA = §fLava pop PARTICLE_TYPE_SMOKE = §fSmoke PARTICLE_TYPE_LARGE_SMOKE = §fLarge smoke PARTICLE_TYPE_WHITE_SMOKE = §fWhite smoke PARTICLE_TYPE_CAMPFIRE_COSY_SMOKE = §fCampfire smoke PARTICLE_TYPE_CAMPFIRE_SIGNAL_SMOKE = §fSignal smoke PARTICLE_TYPE_ASH = §fAsh PARTICLE_TYPE_WHITE_ASH = §fWhite ash PARTICLE_TYPE_POOF = §fPoof PARTICLE_TYPE_CLOUD = §fCloud PARTICLE_TYPE_SNEEZE = §fSneeze PARTICLE_TYPE_SPIT = §fSpit PARTICLE_TYPE_EXPLOSION = §fExplosion PARTICLE_TYPE_SONIC_BOOM = §fSonic boom PARTICLE_TYPE_SWEEP_ATTACK = §fSweep attack PARTICLE_TYPE_GUST = §fGust PARTICLE_TYPE_SMALL_GUST = §fSmall gust PARTICLE_TYPE_DRIPPING_WATER = §fDripping water PARTICLE_TYPE_FALLING_WATER = §fFalling water PARTICLE_TYPE_DRIPPING_LAVA = §fDripping lava PARTICLE_TYPE_FALLING_LAVA = §fFalling lava PARTICLE_TYPE_LANDING_LAVA = §fLanding lava PARTICLE_TYPE_DRIPPING_HONEY = §fDripping honey PARTICLE_TYPE_FALLING_HONEY = §fFalling honey PARTICLE_TYPE_LANDING_HONEY = §fLanding honey PARTICLE_TYPE_FALLING_NECTAR = §fFalling nectar PARTICLE_TYPE_DRIPPING_OBSIDIAN_TEAR = §fDripping obsidian tear PARTICLE_TYPE_FALLING_OBSIDIAN_TEAR = §fFalling obsidian tear PARTICLE_TYPE_LANDING_OBSIDIAN_TEAR = §fLanding obsidian tear PARTICLE_TYPE_DRIPPING_DRIPSTONE_WATER = §fDripstone water PARTICLE_TYPE_FALLING_DRIPSTONE_WATER = §fFalling dripstone water PARTICLE_TYPE_DRIPPING_DRIPSTONE_LAVA = §fDripstone lava PARTICLE_TYPE_FALLING_DRIPSTONE_LAVA = §fFalling dripstone lava PARTICLE_TYPE_RAIN = §fRain PARTICLE_TYPE_SPLASH = §fSplash PARTICLE_TYPE_FISHING = §fFishing wake PARTICLE_TYPE_UNDERWATER = §fUnderwater PARTICLE_TYPE_BUBBLE_POP = §fBubble pop PARTICLE_TYPE_DOLPHIN = §fDolphin trail PARTICLE_TYPE_NAUTILUS = §fNautilus PARTICLE_TYPE_SQUID_INK = §fSquid ink PARTICLE_TYPE_GLOW_SQUID_INK = §fGlow squid ink PARTICLE_TYPE_GLOW = §fGlow PARTICLE_TYPE_FALLING_SPORE_BLOSSOM = §fFalling spore blossom PARTICLE_TYPE_SPORE_BLOSSOM_AIR = §fFloating spores PARTICLE_TYPE_CHERRY_LEAVES = §fCherry leaves PARTICLE_TYPE_PALE_OAK_LEAVES = §fPale oak leaves PARTICLE_TYPE_CRIMSON_SPORE = §fCrimson spores PARTICLE_TYPE_WARPED_SPORE = §fWarped spores PARTICLE_TYPE_MYCELIUM = §fMycelium PARTICLE_TYPE_COMPOSTER = §fComposter PARTICLE_TYPE_FIREFLY = §fFirefly PARTICLE_TYPE_SNOWFLAKE = §fSnowflake PARTICLE_TYPE_ITEM_SNOWBALL = §fSnowball PARTICLE_TYPE_ITEM_SLIME = §fSlime PARTICLE_TYPE_ITEM_COBWEB = §fCobweb PARTICLE_TYPE_EGG_CRACK = §fEgg crack PARTICLE_TYPE_DUST_PLUME = §fDust plume PARTICLE_TYPE_INFESTED = §fInfested PARTICLE_TYPE_HEART = §fHeart PARTICLE_TYPE_NOTE = §fNote PARTICLE_TYPE_HAPPY_VILLAGER = §fHappy villager PARTICLE_TYPE_ANGRY_VILLAGER = §fAngry villager PARTICLE_TYPE_DAMAGE_INDICATOR = §fDamage PARTICLE_TYPE_CRIT = §fCritical hit PARTICLE_TYPE_ENCHANTED_HIT = §fEnchanted hit PARTICLE_TYPE_ENCHANT = §fEnchanting glyphs PARTICLE_TYPE_EFFECT = §fPotion effect PARTICLE_TYPE_INSTANT_EFFECT = §fInstant effect PARTICLE_TYPE_WITCH = §fWitch magic PARTICLE_TYPE_END_ROD = §fEnd rod PARTICLE_TYPE_PORTAL = §fPortal PARTICLE_TYPE_REVERSE_PORTAL = §fReverse portal PARTICLE_TYPE_DRAGON_BREATH = §fDragon breath PARTICLE_TYPE_FIREWORK = §fFirework spark PARTICLE_TYPE_TOTEM_OF_UNDYING = §fTotem PARTICLE_TYPE_ELECTRIC_SPARK = §fElectric spark PARTICLE_TYPE_SCRAPE = §fScrape PARTICLE_TYPE_WAX_ON = §fWax on PARTICLE_TYPE_WAX_OFF = §fWax off PARTICLE_TYPE_SCULK_SOUL = §fSculk soul PARTICLE_TYPE_SCULK_CHARGE = §fSculk charge PARTICLE_TYPE_SCULK_CHARGE_POP = §fSculk charge pop PARTICLE_TYPE_SHRIEK = §fShriek PARTICLE_TYPE_RAID_OMEN = §fRaid omen PARTICLE_TYPE_TRIAL_OMEN = §fTrial omen PARTICLE_TYPE_OMINOUS_SPAWNING = §fOminous spawning PARTICLE_TYPE_TRIAL_SPAWNER_DETECTION = §fTrial spawner flame PARTICLE_TYPE_TRIAL_SPAWNER_DETECTION_OMINOUS = §fOminous trial spawner flame PARTICLE_TYPE_VAULT_CONNECTION = §fVault connection # Particle blocks PARTICLE_CHOICE_BLOCK_STONE = §fStone PARTICLE_CHOICE_BLOCK_COBBLESTONE = §fCobblestone PARTICLE_CHOICE_BLOCK_DIRT = §fDirt PARTICLE_CHOICE_BLOCK_GRASS_BLOCK = §fGrass block PARTICLE_CHOICE_BLOCK_SAND = §fSand PARTICLE_CHOICE_BLOCK_RED_SAND = §fRed sand PARTICLE_CHOICE_BLOCK_GRAVEL = §fGravel PARTICLE_CHOICE_BLOCK_OAK_PLANKS = §fOak planks PARTICLE_CHOICE_BLOCK_OAK_LEAVES = §fOak leaves PARTICLE_CHOICE_BLOCK_CHERRY_LEAVES = §fCherry leaves PARTICLE_CHOICE_BLOCK_SNOW_BLOCK = §fSnow block PARTICLE_CHOICE_BLOCK_ICE = §fIce PARTICLE_CHOICE_BLOCK_GLASS = §fGlass PARTICLE_CHOICE_BLOCK_TNT = §fTNT PARTICLE_CHOICE_BLOCK_PUMPKIN = §fPumpkin PARTICLE_CHOICE_BLOCK_MELON = §fMelon PARTICLE_CHOICE_BLOCK_HONEY_BLOCK = §fHoney block PARTICLE_CHOICE_BLOCK_SLIME_BLOCK = §fSlime block PARTICLE_CHOICE_BLOCK_NETHERRACK = §fNetherrack PARTICLE_CHOICE_BLOCK_SOUL_SAND = §fSoul sand PARTICLE_CHOICE_BLOCK_MAGMA_BLOCK = §fMagma block PARTICLE_CHOICE_BLOCK_END_STONE = §fEnd stone PARTICLE_CHOICE_BLOCK_OBSIDIAN = §fObsidian PARTICLE_CHOICE_BLOCK_PRISMARINE = §fPrismarine PARTICLE_CHOICE_BLOCK_SCULK = §fSculk PARTICLE_CHOICE_BLOCK_AMETHYST_BLOCK = §fAmethyst block PARTICLE_CHOICE_BLOCK_COAL_BLOCK = §fBlock of coal PARTICLE_CHOICE_BLOCK_IRON_BLOCK = §fBlock of iron PARTICLE_CHOICE_BLOCK_GOLD_BLOCK = §fBlock of gold PARTICLE_CHOICE_BLOCK_REDSTONE_BLOCK = §fBlock of redstone PARTICLE_CHOICE_BLOCK_LAPIS_BLOCK = §fBlock of lapis lazuli PARTICLE_CHOICE_BLOCK_EMERALD_BLOCK = §fBlock of emerald PARTICLE_CHOICE_BLOCK_DIAMOND_BLOCK = §fBlock of diamond PARTICLE_CHOICE_BLOCK_WHITE_WOOL = §fWhite wool PARTICLE_CHOICE_BLOCK_RED_WOOL = §fRed wool PARTICLE_CHOICE_BLOCK_ORANGE_WOOL = §fOrange wool PARTICLE_CHOICE_BLOCK_YELLOW_WOOL = §fYellow wool PARTICLE_CHOICE_BLOCK_LIME_WOOL = §fLime wool PARTICLE_CHOICE_BLOCK_LIGHT_BLUE_WOOL = §fLight blue wool PARTICLE_CHOICE_BLOCK_BLUE_WOOL = §fBlue wool PARTICLE_CHOICE_BLOCK_PURPLE_WOOL = §fPurple wool PARTICLE_CHOICE_BLOCK_PINK_WOOL = §fPink wool PARTICLE_CHOICE_BLOCK_BLACK_WOOL = §fBlack wool PARTICLE_PLAYER_HAYLIM_AURA = §fHaylim\'s Aura PARTICLE_PLAYER_1063 = §7Circling Circle PARTICLE_PLAYER_10916_AURA = §7Tornado PARTICLE_PLAYER_10697_AURA = §7Smoke Granade PARTICLE_PLAYER_64 = §9ECAL PARTICLE_PLAYER_153 = §9ELY PARTICLE_PLAYER_3266 = §9Tricolo PARTICLE_TEAM_158_1 = §9EV PARTICLE_TEAM_158_2 = §9DNA PARTICLE_TEAM_PULSE_AURA = §fPulse Aura §cFlame PARTICLE_TEAM_PULSE_AURA_2 = §fPulse Aura §7End Rod PARTICLE_TEAM_PULSE_AURA_3 = §fPulse Aura §fEnchanted PARTICLE_TEAM_PULSE_LOGO = §fPulse Logo PARTICLE_TEAM_PULSE_HEART_BEAT = §cHeart Beat PARTICLE_EVENT_ENCHANTING = §cEnchantment PARTICLE_EVENT_CLOUD = §fClouds PARTICLE_EVENT_SMOKE = §7Smoke PARTICLE_EVENT_WATER = §bWater PARTICLE_EVENT_WINGS = §fWings PARTICLE_EVENT_RAIN_CLOUD = §fRandom Raincloud PARTICLE_EVENT_WGS = §fWGS PARTICLE_EVENT_WARGEARCLASH = §fClash PARTICLE_EGG_HUNT_EASY = §aGreenery PARTICLE_EGG_HUNT_MEDIUM = §eHide and Seek PARTICLE_EGG_HUNT_HARD = §cOrbit PARTICLE_EGG_HUNT_EXTREME = §5Purple rain PARTICLE_EGG_HUNT_ADVANCED = §5Lift off PARTICLE_EGG_HUNT_HALF = §fThe hunt is on JUMP_AND_RUN_PROGRESS = §e{0}§8/§f{1} §c{2} §7{3} JUMP_AND_RUN_CANCEL = {0} JUMP_AND_RUN_TIME = mm:ss,SSS JUMP_AND_RUN_FINISHED = §aFinished in {0} with {1} fails JUMP_AND_RUN_PERSONAL_BEST = §aNice! You beat your personal best by {0} JUMP_AND_RUN_PERSONAL_BEST_TIME = §aPersonal best in {0} JUMP_AND_RUN_PERSONAL_BEST_NO_TIME = §cNo personal best JUMP_AND_RUN_REPLAY_ENABLED = §aReplay enabled JUMP_AND_RUN_REPLAY_DISABLED = §cReplay disabled # Games GAMES_TICTACTOE = TicTacToe GAMES_CONNECT_4 = Connect 4 GAMES_ALREADY_PRESENT = §cYou already have an open invitation GAMES_NO_SELF = §cYou can\'t play against yourself GAMES_CHALLENGED_BY = §e{0} §7challenged you to a game of §e{1} GAMES_CHALLENGED_BY_HOVER = §7Click to accept GAMES_WON = §6{0} has won! GAMES_DRAW = §6Draw! GAMES_TURN = {0}\'s turn GAMES_LEFT = §7{0} left the game BOAT_RACE_TIME = §7Finished in §e{0} BOAT_RACE_NEW_BEST = §aNew best time! BOAT_RACE_TITLE = §6Checkpoint {0}/6§7: {1} §8• §e{2}km/h # Easter Egg Hunt DIFFICULTY_EASY = §aEasy DIFFICULTY_MEDIUM = §eMedium DIFFICULTY_HARD = §cHard DIFFICULTY_EXTREME = §5Extreme DIFFICULTY_ADVANCED = §5Advanced EASTER_EGG_MENU = §0Easter Egg Hunt {0}/{1} EASTER_EGG_SELECTION_ALL = §eAll EASTER_EGG_SELECTION_FOUND = §aFound EASTER_EGG_SELECTION_NOT_FOUND = §cNot found EASTER_EGG_0 = Where everything began EASTER_EGG_1 = Jump and Run EASTER_EGG_2 = Carry me please EASTER_EGG_3 = The crane EASTER_EGG_4 = Trust fall EASTER_EGG_5 = Run forrest run EASTER_EGG_6 = Important Delivery EASTER_EGG_7 = Ei believe I can fly EASTER_EGG_8 = Paper airplane differently EASTER_EGG_9 = How did we get here? EASTER_EGG_10 = Carving the pumpkin EASTER_EGG_11 = Flying into sunset EASTER_EGG_12 = Just a bunch of NPCs EASTER_EGG_13 = Ei'm waiting EASTER_EGG_14 = Secret Santa EASTER_EGG_15 = Emergency Meeting EASTER_EGG_16 = WGS2022 EASTER_EGG_17 = The world in Preditors hands EASTER_EGG_18 = Split personalities EASTER_EGG_19 = The emperor traveling EASTER_EGG_20 = Guinness EASTER_EGG_21 = Gulsch Kanone EASTER_EGG_22 = Ei mit Bard EASTER_EGG_23 = Mines of Moria EASTER_EGG_24 = Heart of the mountain EASTER_EGG_25 = Fly me to the moon EASTER_EGG_26 = Visitors from another world EASTER_EGG_27 = Sewage EASTER_EGG_28 = Sewage Valley EASTER_EGG_29 = Beginning of the End EASTER_EGG_30 = Egghaust EASTER_EGG_31 = Touchdown EASTER_EGG_32 = Advanced Rocketry EASTER_EGG_33 = Borderlands EASTER_EGG_34 = Kiss the frog EASTER_EGG_35 = Niagara Falls EASTER_EGG_36 = The Escapist EASTER_EGG_37 = Mini Egg EASTER_EGG_38 = Goblin Cave EASTER_EGG_39 = Asse EASTER_EGG_40 = Yggdrasil EASTER_EGG_41 = Bridge Review EASTER_EGG_42 = May the cucumber be with you EASTER_EGG_43 = Most hard working builder on SW EASTER_EGG_44 = There is another EASTER_EGG_45 = Frozen EASTER_EGG_46 = In front of the forrest EASTER_EGG_47 = Yes Mr. President EASTER_EGG_48 = [PL]ague and Pain EASTER_EGG_49 = Elevator music EASTER_EGG_50 = Blue (Da Ba Dee) EASTER_EGG_51 = Peak niveau EASTER_EGG_52 = wuuuzzzzuuuuup EASTER_EGG_53 = Point Plank EASTER_EGG_54 = §eSteam§8War EASTER_EGG_55 = Read the fineprint EASTER_EGG_56 = The same we do every night Pinky EASTER_EGG_57 = (Don\'t) JUMP EASTER_EGG_58 = Yin and Yang EASTER_EGG_59 = Just hanging around EASTER_EGG_60 = Chick-fil-A EASTER_EGG_61 = Today in the interview EASTER_EGG_62 = Ahoy cadets EASTER_EGG_63 = This is the way EASTER_EGG_64 = Hamburg meine Perle EASTER_EGG_65 = Icicle EASTER_EGG_66 = Easter Rock EASTER_EGG_67 = Eurasia EASTER_EGG_68 = Kola-Bohrung EASTER_EGG_69 = The hobbit EASTER_EGG_70 = Jungle camp EASTER_EGG_71 = Nutshell EASTER_EGG_72 = Fisherman´s Friend EASTER_EGG_73 = Point nemo EASTER_EGG_74 = I'm Groot EASTER_EGG_75 = Crossing EASTER_EGG_76 = Breakthrough EASTER_EGG_77 = Doomsday Valley EASTER_EGG_78 = North Carolina EASTER_EGG_79 = 16 inches of power EASTER_EGG_80 = Melons EASTER_EGG_81 = Maintainance EASTER_EGG_82 = Map Room EASTER_EGG_83 = The World upside down EASTER_EGG_84 = Dirty Chamber EASTER_EGG_85 = Old server Team EASTER_EGG_86 = Union EASTER_EGG_87 = Mushroom EASTER_EGG_88 = Advertisement EASTER_EGG_89 = Stairway to heaven # Advent Calendar ADVENT_CALENDAR_TITLE = §eAdvent Calendar ADVENT_CALENDAR_DAY = §7Day§8: §e{0} ADVENT_CALENDAR_MESSAGE = §eDid you already open your advent calendar? Click the Big Presents to claim! ADVENT_CALENDAR_OPEN = §7You got §e{0} §7from the advent calendar!