# # This file is a part of the SteamWar software. # # Copyright (C) 2025 SteamWar.de-Serverteam # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # PREFIX = §eLobby§8System§8»§7 TIME = HH:mm:ss DATE = ........ COMMAND_HELP_HEAD = §7---=== (§e{0}§7) ===--- # ServerTeamNPC's NPC_CHAT_0 = §fHello, I''m {0} and I''m a(n) {1}§f. NPC_CHAT_1 = §fWelcome on §eSteam§8War§f, have fun. NPC_CHAT_2 = §eSteam§8War§f was established in 2019. NPC_CHAT_3 = §fBecome a part of our team by applying via our Discord server (https://steamwar.de/discord). NPC_CHAT_4 = §fYou can develop your own buildserver features with our Lua script system. NPC_CHAT_5 = §fThere are many secrets to discover in this lobby. ## TheBreadBeard NPC_CHAT_3266_0 = §fI collect alts like Infinity Stones. NPC_CHAT_3266_1 = §fYou want my Bread? You can have it! Just look for it! I've hidden the best bakery in the world somewhere! NPC_CHAT_3266_2 = §fHey, I am TheBreadBeard, ex- EuropSuchties player, formerly (un)known as WarGear_Titan. NPC_CHAT_3266_3 = §fInventor of Lactose Intolerance, the Placeholder and Infinity-Ring. All technical principles no one knows or needs. NPC_CHAT_3266_4 = §fKnown for the lobby-banners, logos, spontaneous arenas, as well as an organizer and moderator of many events. NPC_CHAT_3266_5 = §fFrom supporter to moderator to builder ... Maybe the journey takes me to being a developer next. # Portal Command PORTAL_COMMAND_LIST_HELP = §8/§7portal §elist §8- §7Lists all portals PORTAL_COMMAND_ADD_HELP = §8/§7portal §ecreate §8[§7PortalType§8] §8[§7PortalName§8] §8- §7Adds a portal PORTAL_COMMAND_REMOVE_HELP = §8/§7portal §eremove §8[§7PortalName§8] §8- §7Removes a portal PORTAL_COMMAND_LIST_SHORT_INFO = §e{0} §8- §7{1} §7Pos1§8(§7{2}§8) §7Pos2§8(§7{3}§8) PORTAL_NO_WORLDEDIT_SELECTION = §cNo WorldEdit selection # Particle PARTICLE_INVENTORY = §0Particle PARTICLE_DESELECT = §8No particle PARTICLE_UNLOCKED_BY = §eUnlocked by PARTICLE_UNLOCKED_BY_TEAM = §fJoin a team PARTICLE_UNLOCKED_BY_SPECIFIC_TEAM = §fTeam {0} PARTICLE_UNLOCKED_BY_SPECIFIC_TEAM_EASTER = §fTeam {0} (Easter Egg Hunt) PARTICLE_UNLOCKED_BY_SPECIFIC_USER = §fUser {0} PARTICLE_UNLOCKED_BY_SPECIFIC_USER_EASTER = §fUser {0} (Easter Egg Hunt) PARTICLE_UNLOCKED_BY_SERVER_TEAM = §fServer Team PARTICLE_UNLOCKED_BY_EVENT_PLACEMENT = §f{0} 1., 2. or 3. Place PARTICLE_UNLOCKED_BY_EVENT_PARTICIPATION = §f{0} PARTICLE_UNLOCKED_BY_EASTER_EGG_HUNT_HALF = §fFind 45 Easter Eggs PARTICLE_UNLOCKED_BY_EASTER_EGG_HUNT_DIFFICULTY = §fFind all Easter Eggs with difficulty {0} PARTICLE_SELECT = §eClick to select PARTICLE_LOCKED = §c§lLocked PARTICLE_DEACTIVATED = §cThere are too many players online, particles are deactivated PARTICLE_BACK = §7Back PARTICLE_SLOT_OPEN = §eClick to open PARTICLE_SLOT_NAME = §f{0} §8(§e{1}§8/§7{2}§8) PARTICLE_SLOT_TITLE = §0{0} §8({1}/{2}) PARTICLE_SLOT_USE = §aUse this slot PARTICLE_SLOT_STOP_USING = §cStop using this slot PARTICLE_SHIFT_TO_DELETE = §7Shift click to delete PARTICLE_SECTION_DESIGN = §fDesign PARTICLE_SECTION_PARTICLE = §fParticle PARTICLE_SECTION_SHAPE = §fShape PARTICLE_SECTION_TIMING = §fTiming and position PARTICLE_SECTION_CONDITIONS = §fConditions PARTICLE_FIXED_LOOK = §7This design always looks the same PARTICLE_VALUE_CLICK = §eClick to change PARTICLE_VALUE_TOGGLE = §eClick to toggle PARTICLE_VALUE_SELECTED = §aSelected PARTICLE_VALUE_RESET = §eReset to {0} PARTICLE_NUMBER_RANGE = §7Range§8: §e{0} §8- §e{1} PARTICLE_NUMBER_TYPE = §eClick to type a value PARTICLE_COLOR_EDITOR = §0Colours PARTICLE_COLOR_REMOVE = §eClick to remove PARTICLE_COLOR_ADD = §aAdd colour PARTICLE_COLOR_RANDOM = §eUse random colours PARTICLE_SLOT_EMPTY = §7Empty slot PARTICLE_SLOT_CREATE = §eClick to create PARTICLE_SLOT_ENTRIES = §7{0} entries PARTICLE_SLOT_ACTIVE = §aActive PARTICLE_SLOT_VIEW = §eClick to view PARTICLE_SLOT_ADD_ENTRY = §aAdd entry PARTICLE_SLOT_MAX_ENTRIES = §cThis slot is full PARTICLE_SLOT_OVER_BUDGET = §cThat would spawn too many particles for this slot PARTICLE_SLOT_RENAME = §eRename PARTICLE_SLOT_RENAME_TITLE = Slot name PARTICLE_SLOT_ICON = §eChange icon PARTICLE_SLOT_ICON_TITLE = §0Slot icon PARTICLE_SLOT_DELETE = §cDelete slot PARTICLE_SLOT_COST = §7Particles per tick§8: §e{0}§8/§7{1} PARTICLE_ENTRY_EDITOR = §0{0} PARTICLE_ENTRY_DESIGN = §7Design§8: {0} PARTICLE_ENTRY_PARTICLE = §7Particle§8: {0} PARTICLE_ENTRY_LOCKED = §cDesign locked, not shown PARTICLE_ENTRY_EDIT = §eClick to edit PARTICLE_ENTRY_DELETE = §cDelete entry PARTICLE_DESIGN_PICKER = §0Choose design PARTICLE_CHOICE_PICKER = §0{0} PARTICLE_COLOR_PICKER = §0Choose colour PARTICLE_VALUE = §7Value§8: {0} PARTICLE_VALUE_RANDOM = §7Random colours PARTICLE_VALUE_YES = §aYes PARTICLE_VALUE_NO = §cNo PARTICLE_DESIGN_SIMPLE = §fSimple PARTICLE_DESIGN_CIRCLE = §fCircle PARTICLE_DESIGN_WING = §fWings PARTICLE_DESIGN_CLOUD = §fCloud PARTICLE_PARAM_PARTICLE = §fParticle PARTICLE_PARAM_COUNT = §fAmount PARTICLE_PARAM_SPREAD_X = §fSpread X PARTICLE_PARAM_SPREAD_Y = §fSpread Y PARTICLE_PARAM_SPREAD_Z = §fSpread Z PARTICLE_PARAM_SPEED = §fSpeed PARTICLE_PARAM_COLORS = §fColours PARTICLE_PARAM_OFFSET_X = §fOffset X PARTICLE_PARAM_OFFSET_Y = §fOffset Y PARTICLE_PARAM_OFFSET_Z = §fOffset Z PARTICLE_PARAM_INTERVAL = §fEvery n ticks PARTICLE_PARAM_TICK_MODE = §fShown PARTICLE_PARAM_MOVEMENT = §fMovement PARTICLE_PARAM_GLIDING = §fElytra PARTICLE_PARAM_GROUND = §fGround PARTICLE_PARAM_SNEAK = §fSneaking PARTICLE_PARAM_VISIBILITY = §fVisible to PARTICLE_PARAM_RADIUS = §fRadius PARTICLE_PARAM_CIRCLE_SPEED = §fRotation speed PARTICLE_PARAM_PHASE = §fStart angle PARTICLE_PARAM_RISE = §fUp and down height PARTICLE_PARAM_RISE_SPEED = §fUp and down speed PARTICLE_PARAM_BOUNCE = §fBounce back PARTICLE_PARAM_INVERTED = §fStart at the top PARTICLE_PARAM_WING_IMAGE = §fWing shape PARTICLE_PARAM_WING_SIZE = §fWing size PARTICLE_CHOICE_TICKMODE_MOVE = §fWhile moving PARTICLE_CHOICE_TICKMODE_ALWAYS = §fAlways PARTICLE_CHOICE_MOVEMENT_ANY = §fAny movement PARTICLE_CHOICE_MOVEMENT_MOVING = §fOnly while moving PARTICLE_CHOICE_MOVEMENT_STANDING_STILL = §fOnly while standing still PARTICLE_CHOICE_GLIDING_ANY = §fWith or without elytra PARTICLE_CHOICE_GLIDING_GLIDING = §fOnly while gliding PARTICLE_CHOICE_GLIDING_NOT_GLIDING = §fNot while gliding PARTICLE_CHOICE_GROUND_ANY = §fOn ground and in air PARTICLE_CHOICE_GROUND_ON_GROUND = §fOnly on ground PARTICLE_CHOICE_GROUND_IN_AIR = §fOnly in air PARTICLE_CHOICE_SNEAK_ANY = §fSneaking or not PARTICLE_CHOICE_SNEAK_SNEAKING = §fOnly while sneaking PARTICLE_CHOICE_SNEAK_NOT_SNEAKING = §fNot while sneaking PARTICLE_CHOICE_VISIBILITY_EVERYONE = §fEveryone PARTICLE_CHOICE_VISIBILITY_ONLY_SELF = §fOnly me PARTICLE_CHOICE_VISIBILITY_ONLY_OTHERS = §fOnly others PARTICLE_CHOICE_IMAGE_SIMPLE = §fSimple PARTICLE_CHOICE_IMAGE_COMPLEX = §fComplex PARTICLE_CHOICE_IMAGE_SWORD = §fSword PARTICLE_PLAYER_HAYLIM_AURA = §fHaylim\'s Aura PARTICLE_PLAYER_1063 = §7Circling Circle PARTICLE_PLAYER_10916_AURA = §7Tornado PARTICLE_PLAYER_10697_AURA = §7Smoke Granade PARTICLE_PLAYER_64 = §9ECAL PARTICLE_PLAYER_153 = §9ELY PARTICLE_PLAYER_3266 = §9Tricolo PARTICLE_TEAM_158_1 = §9EV PARTICLE_TEAM_158_2 = §9DNA PARTICLE_TEAM_PULSE_AURA = §fPulse Aura §cFlame PARTICLE_TEAM_PULSE_AURA_2 = §fPulse Aura §7End Rod PARTICLE_TEAM_PULSE_AURA_3 = §fPulse Aura §fEnchanted PARTICLE_TEAM_PULSE_LOGO = §fPulse Logo PARTICLE_TEAM_PULSE_HEART_BEAT = §cHeart Beat PARTICLE_EVENT_ENCHANTING = §cEnchantment PARTICLE_EVENT_CLOUD = §fClouds PARTICLE_EVENT_SMOKE = §7Smoke PARTICLE_EVENT_WATER = §bWater PARTICLE_EVENT_WINGS = §fWings PARTICLE_EVENT_RAIN_CLOUD = §fRandom Raincloud PARTICLE_EVENT_WGS = §fWGS PARTICLE_EVENT_WARGEARCLASH = §fClash PARTICLE_EGG_HUNT_EASY = §aGreenery PARTICLE_EGG_HUNT_MEDIUM = §eHide and Seek PARTICLE_EGG_HUNT_HARD = §cOrbit PARTICLE_EGG_HUNT_EXTREME = §5Purple rain PARTICLE_EGG_HUNT_ADVANCED = §5Lift off PARTICLE_EGG_HUNT_HALF = §fThe hunt is on JUMP_AND_RUN_PROGRESS = §e{0}§8/§f{1} §c{2} §7{3} JUMP_AND_RUN_CANCEL = {0} JUMP_AND_RUN_TIME = mm:ss,SSS JUMP_AND_RUN_FINISHED = §aFinished in {0} with {1} fails JUMP_AND_RUN_PERSONAL_BEST = §aNice! You beat your personal best by {0} JUMP_AND_RUN_PERSONAL_BEST_TIME = §aPersonal best in {0} JUMP_AND_RUN_PERSONAL_BEST_NO_TIME = §cNo personal best JUMP_AND_RUN_REPLAY_ENABLED = §aReplay enabled JUMP_AND_RUN_REPLAY_DISABLED = §cReplay disabled # Games GAMES_TICTACTOE = TicTacToe GAMES_CONNECT_4 = Connect 4 GAMES_ALREADY_PRESENT = §cYou already have an open invitation GAMES_NO_SELF = §cYou can\'t play against yourself GAMES_CHALLENGED_BY = §e{0} §7challenged you to a game of §e{1} GAMES_CHALLENGED_BY_HOVER = §7Click to accept GAMES_WON = §6{0} has won! GAMES_DRAW = §6Draw! GAMES_TURN = {0}\'s turn GAMES_LEFT = §7{0} left the game BOAT_RACE_TIME = §7Finished in §e{0} BOAT_RACE_NEW_BEST = §aNew best time! BOAT_RACE_TITLE = §6Checkpoint {0}/6§7: {1} §8• §e{2}km/h # Easter Egg Hunt DIFFICULTY_EASY = §aEasy DIFFICULTY_MEDIUM = §eMedium DIFFICULTY_HARD = §cHard DIFFICULTY_EXTREME = §5Extreme DIFFICULTY_ADVANCED = §5Advanced EASTER_EGG_MENU = §0Easter Egg Hunt {0}/{1} EASTER_EGG_SELECTION_ALL = §eAll EASTER_EGG_SELECTION_FOUND = §aFound EASTER_EGG_SELECTION_NOT_FOUND = §cNot found EASTER_EGG_0 = Where everything began EASTER_EGG_1 = Jump and Run EASTER_EGG_2 = Carry me please EASTER_EGG_3 = The crane EASTER_EGG_4 = Trust fall EASTER_EGG_5 = Run forrest run EASTER_EGG_6 = Important Delivery EASTER_EGG_7 = Ei believe I can fly EASTER_EGG_8 = Paper airplane differently EASTER_EGG_9 = How did we get here? EASTER_EGG_10 = Carving the pumpkin EASTER_EGG_11 = Flying into sunset EASTER_EGG_12 = Just a bunch of NPCs EASTER_EGG_13 = Ei'm waiting EASTER_EGG_14 = Secret Santa EASTER_EGG_15 = Emergency Meeting EASTER_EGG_16 = WGS2022 EASTER_EGG_17 = The world in Preditors hands EASTER_EGG_18 = Split personalities EASTER_EGG_19 = The emperor traveling EASTER_EGG_20 = Guinness EASTER_EGG_21 = Gulsch Kanone EASTER_EGG_22 = Ei mit Bard EASTER_EGG_23 = Mines of Moria EASTER_EGG_24 = Heart of the mountain EASTER_EGG_25 = Fly me to the moon EASTER_EGG_26 = Visitors from another world EASTER_EGG_27 = Sewage EASTER_EGG_28 = Sewage Valley EASTER_EGG_29 = Beginning of the End EASTER_EGG_30 = Egghaust EASTER_EGG_31 = Touchdown EASTER_EGG_32 = Advanced Rocketry EASTER_EGG_33 = Borderlands EASTER_EGG_34 = Kiss the frog EASTER_EGG_35 = Niagara Falls EASTER_EGG_36 = The Escapist EASTER_EGG_37 = Mini Egg EASTER_EGG_38 = Goblin Cave EASTER_EGG_39 = Asse EASTER_EGG_40 = Yggdrasil EASTER_EGG_41 = Bridge Review EASTER_EGG_42 = May the cucumber be with you EASTER_EGG_43 = Most hard working builder on SW EASTER_EGG_44 = There is another EASTER_EGG_45 = Frozen EASTER_EGG_46 = In front of the forrest EASTER_EGG_47 = Yes Mr. President EASTER_EGG_48 = [PL]ague and Pain EASTER_EGG_49 = Elevator music EASTER_EGG_50 = Blue (Da Ba Dee) EASTER_EGG_51 = Peak niveau EASTER_EGG_52 = wuuuzzzzuuuuup EASTER_EGG_53 = Point Plank EASTER_EGG_54 = §eSteam§8War EASTER_EGG_55 = Read the fineprint EASTER_EGG_56 = The same we do every night Pinky EASTER_EGG_57 = (Don\'t) JUMP EASTER_EGG_58 = Yin and Yang EASTER_EGG_59 = Just hanging around EASTER_EGG_60 = Chick-fil-A EASTER_EGG_61 = Today in the interview EASTER_EGG_62 = Ahoy cadets EASTER_EGG_63 = This is the way EASTER_EGG_64 = Hamburg meine Perle EASTER_EGG_65 = Icicle EASTER_EGG_66 = Easter Rock EASTER_EGG_67 = Eurasia EASTER_EGG_68 = Kola-Bohrung EASTER_EGG_69 = The hobbit EASTER_EGG_70 = Jungle camp EASTER_EGG_71 = Nutshell EASTER_EGG_72 = Fisherman´s Friend EASTER_EGG_73 = Point nemo EASTER_EGG_74 = I'm Groot EASTER_EGG_75 = Crossing EASTER_EGG_76 = Breakthrough EASTER_EGG_77 = Doomsday Valley EASTER_EGG_78 = North Carolina EASTER_EGG_79 = 16 inches of power EASTER_EGG_80 = Melons EASTER_EGG_81 = Maintainance EASTER_EGG_82 = Map Room EASTER_EGG_83 = The World upside down EASTER_EGG_84 = Dirty Chamber EASTER_EGG_85 = Old server Team EASTER_EGG_86 = Union EASTER_EGG_87 = Mushroom EASTER_EGG_88 = Advertisement EASTER_EGG_89 = Stairway to heaven # Advent Calendar ADVENT_CALENDAR_TITLE = §eAdvent Calendar ADVENT_CALENDAR_DAY = §7Day§8: §e{0} ADVENT_CALENDAR_MESSAGE = §eDid you already open your advent calendar? Click the Big Presents to claim! ADVENT_CALENDAR_OPEN = §7You got §e{0} §7from the advent calendar!