forked from SteamWar/SteamWar
Chat is now handled entirely by VelocityCore through channels with separate readers and writers (Global, Local/Fight, Blue/Red fight team, Team, ServerTeam, Alert and 1:1 direct messages). Each player has a saved default channel; messages from other channels are tagged with the channel name, and every default change is announced. - /global, /local, /tc, /stc, /msg and /r switch the default channel when called without a message - /chat <channel> switches, /chat <channel> join|leave toggles reading (saved); moderators can join arenas by name and write with /chat <channel> msg <text> - '+' sends from global to local and from local/fight to the fight team - Referees write yellow in the fight chat - Subservers no longer receive chat; arenas get a record-only ChatRecordPacket so replays keep their chat - Remove the chat listeners of SpigotCore, FightSystem, MissileWars, TowerRun and TNTLeague Closes #460, #129
37 lines
1.4 KiB
Properties
37 lines
1.4 KiB
Properties
#
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# This file is a part of the SteamWar software.
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#
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# Copyright (C) 2025 SteamWar.de-Serverteam
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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PREFIX = §eTowerRun§8»§r
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PLAYER_DIED = §c{0} §7died§8!
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PLAYER_ESCAPE = §a{0} §7escaped§8!
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GAME_START = §aThe game has started§8!
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GAME_WIN = §a{0} §7has won the game§8!
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GAME_STARTING = §7Starting: §e{0}s§8!
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GAME_WAITING = §7Waiting for players§8...
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SERVER_STOPPING = §cThe server stops in §e{0}s§8!
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SERVER_RESET = §cThe server will be reset in §e{0}s§8!
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KEY_NAME = §eKey
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KEY_FOUND = §a{0} §7found a key§8!
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GAME_TIE = §aThe game ended in a tie§8!
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GAME_TIME = §a{0}:{1}
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CATCH_UP_WARNING = §4!! §cYou should catch up §4!!
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COMMAND_START = §aThe game will start soon§8!
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