Files
SteamWar/FightSystem
YoyoNow 7cd2e540ef Make TechHider access checks player-scoped
AccessPrivilegeProvider#forPlayer returns a PlayerAccess that resolves
the player's hidden region once. TechHider creates it once per outer
packet (shared across bundle sub-packets) and passes it to every
processor, so all decisions within a packet are consistent and the
region/referee lookup no longer runs per block on the netty thread.
2026-10-27 09:50:59 +01:00
..
2026-08-29 12:52:09 +02:00
2026-05-16 23:08:09 +02:00

FightSystem

Server setup

  1. Install a WorldEdit plugin and the FightSystem plugin on the server
  2. Start the server once (will instantly shutdown due to missing FightSystem configuration)
  3. Configure FightSystem by modifying plugins/FightSystem/config.yml
  4. Create a backup folder inside your world folder and copy your region folder and level.dat into it
  5. Create a config.yml in the world folder and configure the file as described at the end of plugins/FightSystem/config.yml
  6. Start and join the server (as op), create a basic kit, save it with /ak [kitname]
  7. Configure the kit as default kit
  8. Restart the server and have fun!

If you don't want FightSystem taking control over spawning and the whole world, set Arena.Leaveable = true. To start a server in the testarena mode start the server with the flag -DfightID=-1 prior to -jar.

Compiling

Building SteamWar.de software requires certain libraries, which cannot be provided over traditional ways (like maven) due to copyright issues with compiled Spigot packages. The following libraries are required to be in the lib directory exactly named like in the list: