Files
SteamWar/LobbySystem/src/de/steamwar/lobby/particle/elements/touch/Ring.java
T
YoyoNow 7d0f5aceae Give the rebuildable reward designs unique touches
Rewards whose look the basic designs can build now carry a touch the builder
cannot make: bursts on jumping, landing or sneaking, footprints, a line to
nearby players with the same reward, a December extra, aimed enchanting
glyphs, a heartbeat, a jump-beat wing or an orbiting shape. BodyMotion tracks
the jump, land and sneak events the touches react to.
2026-10-26 14:34:50 +01:00

48 lines
1.8 KiB
Java

/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.elements.touch;
import de.steamwar.lobby.particle.ParticleElement;
import de.steamwar.lobby.particle.ParticleTickData;
import de.steamwar.lobby.particle.elements.DelegatingParticleElement;
import org.bukkit.Location;
// A flat ring of points around the location, all at once, for bursts
public class Ring extends DelegatingParticleElement {
private final double radius;
private final int points;
public Ring(ParticleElement particleElement, double radius, int points) {
super(particleElement);
this.radius = radius;
this.points = points;
}
@Override
public void tick(ParticleTickData particleTickData) {
Location center = particleTickData.getLocation();
for (int i = 0; i < points; i++) {
double angle = 2 * Math.PI * i / points;
particleElement.tick(particleTickData.withLocation(center.clone().add(Math.cos(angle) * radius, 0, Math.sin(angle) * radius)));
}
}
}