forked from SteamWar/SteamWar
Add English and German names for all 104 selectable particle types and the 43 blocks of the block setting.
505 lines
20 KiB
Properties
505 lines
20 KiB
Properties
#
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# This file is a part of the SteamWar software.
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#
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# Copyright (C) 2025 SteamWar.de-Serverteam
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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PREFIX = §eLobby§8System§8»§7
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TIME = HH:mm:ss
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DATE = ........
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COMMAND_HELP_HEAD = §7---=== (§e{0}§7) ===---
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# ServerTeamNPC's
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NPC_CHAT_0 = §fHello, I''m {0} and I''m a(n) {1}§f.
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NPC_CHAT_1 = §fWelcome on §eSteam§8War§f, have fun.
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NPC_CHAT_2 = §eSteam§8War§f was established in 2019.
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NPC_CHAT_3 = §fBecome a part of our team by applying via our Discord server (https://steamwar.de/discord).
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NPC_CHAT_4 = §fYou can develop your own buildserver features with our Lua script system.
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NPC_CHAT_5 = §fThere are many secrets to discover in this lobby.
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## TheBreadBeard
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NPC_CHAT_3266_0 = §fI collect alts like Infinity Stones.
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NPC_CHAT_3266_1 = §fYou want my Bread? You can have it! Just look for it! I've hidden the best bakery in the world somewhere!
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NPC_CHAT_3266_2 = §fHey, I am TheBreadBeard, ex- EuropSuchties player, formerly (un)known as WarGear_Titan.
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NPC_CHAT_3266_3 = §fInventor of Lactose Intolerance, the Placeholder and Infinity-Ring. All technical principles no one knows or needs.
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NPC_CHAT_3266_4 = §fKnown for the lobby-banners, logos, spontaneous arenas, as well as an organizer and moderator of many events.
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NPC_CHAT_3266_5 = §fFrom supporter to moderator to builder ... Maybe the journey takes me to being a developer next.
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# Portal Command
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PORTAL_COMMAND_LIST_HELP = §8/§7portal §elist §8- §7Lists all portals
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PORTAL_COMMAND_ADD_HELP = §8/§7portal §ecreate §8[§7PortalType§8] §8[§7PortalName§8] §8- §7Adds a portal
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PORTAL_COMMAND_REMOVE_HELP = §8/§7portal §eremove §8[§7PortalName§8] §8- §7Removes a portal
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PORTAL_COMMAND_LIST_SHORT_INFO = §e{0} §8- §7{1} §7Pos1§8(§7{2}§8) §7Pos2§8(§7{3}§8)
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PORTAL_NO_WORLDEDIT_SELECTION = §cNo WorldEdit selection
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# Particle
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PARTICLE_INVENTORY = §0Particle
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PARTICLE_DESELECT = §8No particle
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PARTICLE_UNLOCKED_BY = §eUnlocked by
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PARTICLE_UNLOCKED_BY_TEAM = §fJoin a team
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PARTICLE_UNLOCKED_BY_SPECIFIC_TEAM = §fTeam {0}
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PARTICLE_UNLOCKED_BY_SPECIFIC_TEAM_EASTER = §fTeam {0} (Easter Egg Hunt)
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PARTICLE_UNLOCKED_BY_SPECIFIC_USER = §fUser {0}
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PARTICLE_UNLOCKED_BY_SPECIFIC_USER_EASTER = §fUser {0} (Easter Egg Hunt)
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PARTICLE_UNLOCKED_BY_SERVER_TEAM = §fServer Team
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PARTICLE_UNLOCKED_BY_EVENT_PLACEMENT = §f{0} 1., 2. or 3. Place
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PARTICLE_UNLOCKED_BY_EVENT_PARTICIPATION = §f{0}
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PARTICLE_UNLOCKED_BY_EASTER_EGG_HUNT_HALF = §fFind 45 Easter Eggs
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PARTICLE_UNLOCKED_BY_EASTER_EGG_HUNT_DIFFICULTY = §fFind all Easter Eggs with difficulty {0}
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PARTICLE_SELECT = §eClick to select
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PARTICLE_LOCKED = §c§lLocked
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PARTICLE_DEACTIVATED = §cThere are too many players online, particles are deactivated
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PARTICLE_BACK = §7Back
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PARTICLE_SLOT_OPEN = §eClick to open
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PARTICLE_SLOT_CLICK_USE = §eClick to use
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PARTICLE_SLOT_CLICK_STOP = §eClick to stop using
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PARTICLE_SLOT_SHIFT_EDIT = §eShift click to edit
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PARTICLE_SLOT_NAME = §f{0} §8(§e{1}§8/§7{2}§8)
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PARTICLE_SLOT_TITLE = §0{0} §8({1}/{2})
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PARTICLE_SHIFT_TO_DELETE = §7Shift click to delete
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PARTICLE_SECTION_DESIGN = §6§lDesign
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PARTICLE_SECTION_PARTICLE = §6§lParticle
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PARTICLE_SECTION_SHAPE = §6§lShape
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PARTICLE_SECTION_TIMING = §6§lTiming and position
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PARTICLE_SECTION_CONDITIONS = §6§lConditions
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PARTICLE_FIXED_LOOK = §7This design always looks the same
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PARTICLE_VALUE_CLICK = §eClick to change
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PARTICLE_VALUE_TOGGLE = §eClick to toggle
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PARTICLE_VALUE_SELECTED = §aSelected
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PARTICLE_VALUE_RESET = §eReset to {0}
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PARTICLE_NUMBER_RANGE = §7Range§8: §e{0} §8- §e{1}
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PARTICLE_NUMBER_TYPE = §eClick to type a value
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PARTICLE_COLOR_EDITOR = §0Colours
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PARTICLE_COLOR_REMOVE = §eClick to remove
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PARTICLE_COLOR_ADD = §aAdd colour
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PARTICLE_COLOR_RANDOM = §eUse random colours
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PARTICLE_SLOT_EMPTY = §7Empty slot
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PARTICLE_SLOT_CREATE = §eClick to create
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PARTICLE_SLOT_ENTRIES = §7{0} entries
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PARTICLE_SLOT_ACTIVE = §aActive
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PARTICLE_SLOT_VIEW = §eClick to view
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PARTICLE_SLOT_ADD_ENTRY = §aAdd entry
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PARTICLE_SLOT_MAX_ENTRIES = §cThis slot is full
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PARTICLE_SLOT_OVER_BUDGET = §cThat would spawn too many particles for this slot
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PARTICLE_SLOT_RENAME = §eRename
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PARTICLE_SLOT_RENAME_TITLE = Slot name
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PARTICLE_SLOT_ICON = §eChange icon
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PARTICLE_SLOT_ICON_TITLE = §0Slot icon
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PARTICLE_SLOT_DELETE = §cDelete slot
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PARTICLE_SLOT_COST = §7Particles per tick§8: §e{0}§8/§7{1}
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PARTICLE_ENTRY_EDITOR = §0{0}
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PARTICLE_ENTRY_DESIGN = §7Design§8: {0}
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PARTICLE_ENTRY_PARTICLE = §7Particle§8: {0}
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PARTICLE_ENTRY_LOCKED = §cDesign locked, not shown
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PARTICLE_ENTRY_EDIT = §eClick to edit
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PARTICLE_ENTRY_DELETE = §cDelete entry
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PARTICLE_DESIGN_PICKER = §0Choose design
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PARTICLE_CHOICE_PICKER = §0{0}
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PARTICLE_COLOR_PICKER = §0Choose colour
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PARTICLE_VALUE = §7Value§8: {0}
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PARTICLE_VALUE_RANDOM = §7Random colours
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PARTICLE_VALUE_YES = §aYes
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PARTICLE_VALUE_NO = §cNo
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PARTICLE_DESIGN_SIMPLE = §fSimple
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PARTICLE_DESIGN_CIRCLE = §fCircle
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PARTICLE_DESIGN_WING = §fWings
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PARTICLE_DESIGN_CLOUD = §fCloud
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PARTICLE_PARAM_PARTICLE = §fParticle
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PARTICLE_PARAM_COUNT = §fAmount
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PARTICLE_PARAM_SPREAD_X = §fSpread X
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PARTICLE_PARAM_SPREAD_Y = §fSpread Y
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PARTICLE_PARAM_SPREAD_Z = §fSpread Z
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PARTICLE_PARAM_SPEED = §fSpeed
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PARTICLE_PARAM_COLORS = §fColours
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PARTICLE_PARAM_BLOCK = §fBlock
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PARTICLE_PARAM_OFFSET_X = §fOffset X
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PARTICLE_PARAM_OFFSET_Y = §fOffset Y
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PARTICLE_PARAM_OFFSET_Z = §fOffset Z
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PARTICLE_PARAM_INTERVAL = §fEvery n ticks
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PARTICLE_PARAM_TICK_MODE = §fShown
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PARTICLE_PARAM_MOVEMENT = §fMovement
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PARTICLE_PARAM_GLIDING = §fElytra
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PARTICLE_PARAM_GROUND = §fGround
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PARTICLE_PARAM_SNEAK = §fSneaking
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PARTICLE_PARAM_VISIBILITY = §fVisible to
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PARTICLE_PARAM_RADIUS = §fRadius
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PARTICLE_PARAM_CIRCLE_SPEED = §fRotation speed
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PARTICLE_PARAM_PHASE = §fStart angle
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PARTICLE_PARAM_RISE = §fUp and down height
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PARTICLE_PARAM_RISE_SPEED = §fUp and down speed
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PARTICLE_PARAM_BOUNCE = §fBounce back
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PARTICLE_PARAM_INVERTED = §fStart at the top
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PARTICLE_PARAM_WING_IMAGE = §fWing shape
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PARTICLE_PARAM_WING_SIZE = §fWing size
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PARTICLE_CHOICE_TICKMODE_MOVE = §fWhile moving
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PARTICLE_CHOICE_TICKMODE_ALWAYS = §fAlways
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PARTICLE_CHOICE_MOVEMENT_ANY = §fAny movement
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PARTICLE_CHOICE_MOVEMENT_MOVING = §fOnly while moving
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PARTICLE_CHOICE_MOVEMENT_STANDING_STILL = §fOnly while standing still
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PARTICLE_CHOICE_GLIDING_ANY = §fWith or without elytra
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PARTICLE_CHOICE_GLIDING_GLIDING = §fOnly while gliding
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PARTICLE_CHOICE_GLIDING_NOT_GLIDING = §fNot while gliding
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PARTICLE_CHOICE_GROUND_ANY = §fOn ground and in air
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PARTICLE_CHOICE_GROUND_ON_GROUND = §fOnly on ground
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PARTICLE_CHOICE_GROUND_IN_AIR = §fOnly in air
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PARTICLE_CHOICE_SNEAK_ANY = §fSneaking or not
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PARTICLE_CHOICE_SNEAK_SNEAKING = §fOnly while sneaking
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PARTICLE_CHOICE_SNEAK_NOT_SNEAKING = §fNot while sneaking
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PARTICLE_CHOICE_VISIBILITY_EVERYONE = §fEveryone
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PARTICLE_CHOICE_VISIBILITY_ONLY_SELF = §fOnly me
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PARTICLE_CHOICE_VISIBILITY_ONLY_OTHERS = §fOnly others
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PARTICLE_CHOICE_IMAGE_SIMPLE = §fSimple
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PARTICLE_CHOICE_IMAGE_COMPLEX = §fComplex
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PARTICLE_CHOICE_IMAGE_SWORD = §fSword
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# Particle types
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PARTICLE_TYPE_DUST = §fDust
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PARTICLE_TYPE_DUST_COLOR_TRANSITION = §fColour fading dust
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PARTICLE_TYPE_ENTITY_EFFECT = §fPotion swirl
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PARTICLE_TYPE_TINTED_LEAVES = §fTinted leaves
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PARTICLE_TYPE_BLOCK = §fBlock breaking
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PARTICLE_TYPE_BLOCK_CRUMBLE = §fBlock crumbling
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PARTICLE_TYPE_BLOCK_MARKER = §fBlock marker
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PARTICLE_TYPE_DUST_PILLAR = §fDust pillar
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PARTICLE_TYPE_FALLING_DUST = §fFalling dust
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PARTICLE_TYPE_ITEM = §fItem breaking
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PARTICLE_TYPE_FLAME = §fFlame
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PARTICLE_TYPE_SMALL_FLAME = §fSmall flame
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PARTICLE_TYPE_SOUL_FIRE_FLAME = §fSoul fire flame
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PARTICLE_TYPE_SOUL = §fSoul
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PARTICLE_TYPE_LAVA = §fLava pop
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PARTICLE_TYPE_SMOKE = §fSmoke
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PARTICLE_TYPE_LARGE_SMOKE = §fLarge smoke
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PARTICLE_TYPE_WHITE_SMOKE = §fWhite smoke
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PARTICLE_TYPE_CAMPFIRE_COSY_SMOKE = §fCampfire smoke
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PARTICLE_TYPE_CAMPFIRE_SIGNAL_SMOKE = §fSignal smoke
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PARTICLE_TYPE_ASH = §fAsh
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PARTICLE_TYPE_WHITE_ASH = §fWhite ash
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PARTICLE_TYPE_POOF = §fPoof
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PARTICLE_TYPE_CLOUD = §fCloud
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PARTICLE_TYPE_SNEEZE = §fSneeze
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PARTICLE_TYPE_SPIT = §fSpit
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PARTICLE_TYPE_EXPLOSION = §fExplosion
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PARTICLE_TYPE_SONIC_BOOM = §fSonic boom
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PARTICLE_TYPE_SWEEP_ATTACK = §fSweep attack
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PARTICLE_TYPE_GUST = §fGust
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PARTICLE_TYPE_SMALL_GUST = §fSmall gust
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PARTICLE_TYPE_DRIPPING_WATER = §fDripping water
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PARTICLE_TYPE_FALLING_WATER = §fFalling water
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PARTICLE_TYPE_DRIPPING_LAVA = §fDripping lava
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PARTICLE_TYPE_FALLING_LAVA = §fFalling lava
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PARTICLE_TYPE_LANDING_LAVA = §fLanding lava
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PARTICLE_TYPE_DRIPPING_HONEY = §fDripping honey
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PARTICLE_TYPE_FALLING_HONEY = §fFalling honey
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PARTICLE_TYPE_LANDING_HONEY = §fLanding honey
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PARTICLE_TYPE_FALLING_NECTAR = §fFalling nectar
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PARTICLE_TYPE_DRIPPING_OBSIDIAN_TEAR = §fDripping obsidian tear
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PARTICLE_TYPE_FALLING_OBSIDIAN_TEAR = §fFalling obsidian tear
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PARTICLE_TYPE_LANDING_OBSIDIAN_TEAR = §fLanding obsidian tear
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PARTICLE_TYPE_DRIPPING_DRIPSTONE_WATER = §fDripstone water
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PARTICLE_TYPE_FALLING_DRIPSTONE_WATER = §fFalling dripstone water
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PARTICLE_TYPE_DRIPPING_DRIPSTONE_LAVA = §fDripstone lava
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PARTICLE_TYPE_FALLING_DRIPSTONE_LAVA = §fFalling dripstone lava
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PARTICLE_TYPE_RAIN = §fRain
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PARTICLE_TYPE_SPLASH = §fSplash
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PARTICLE_TYPE_FISHING = §fFishing wake
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PARTICLE_TYPE_UNDERWATER = §fUnderwater
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PARTICLE_TYPE_BUBBLE_POP = §fBubble pop
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PARTICLE_TYPE_DOLPHIN = §fDolphin trail
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PARTICLE_TYPE_NAUTILUS = §fNautilus
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PARTICLE_TYPE_SQUID_INK = §fSquid ink
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PARTICLE_TYPE_GLOW_SQUID_INK = §fGlow squid ink
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PARTICLE_TYPE_GLOW = §fGlow
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PARTICLE_TYPE_FALLING_SPORE_BLOSSOM = §fFalling spore blossom
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PARTICLE_TYPE_SPORE_BLOSSOM_AIR = §fFloating spores
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PARTICLE_TYPE_CHERRY_LEAVES = §fCherry leaves
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PARTICLE_TYPE_PALE_OAK_LEAVES = §fPale oak leaves
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PARTICLE_TYPE_CRIMSON_SPORE = §fCrimson spores
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PARTICLE_TYPE_WARPED_SPORE = §fWarped spores
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PARTICLE_TYPE_MYCELIUM = §fMycelium
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PARTICLE_TYPE_COMPOSTER = §fComposter
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PARTICLE_TYPE_FIREFLY = §fFirefly
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PARTICLE_TYPE_SNOWFLAKE = §fSnowflake
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PARTICLE_TYPE_ITEM_SNOWBALL = §fSnowball
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PARTICLE_TYPE_ITEM_SLIME = §fSlime
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PARTICLE_TYPE_ITEM_COBWEB = §fCobweb
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PARTICLE_TYPE_EGG_CRACK = §fEgg crack
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PARTICLE_TYPE_DUST_PLUME = §fDust plume
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PARTICLE_TYPE_INFESTED = §fInfested
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PARTICLE_TYPE_HEART = §fHeart
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PARTICLE_TYPE_NOTE = §fNote
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PARTICLE_TYPE_HAPPY_VILLAGER = §fHappy villager
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PARTICLE_TYPE_ANGRY_VILLAGER = §fAngry villager
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PARTICLE_TYPE_DAMAGE_INDICATOR = §fDamage
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PARTICLE_TYPE_CRIT = §fCritical hit
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PARTICLE_TYPE_ENCHANTED_HIT = §fEnchanted hit
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PARTICLE_TYPE_ENCHANT = §fEnchanting glyphs
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PARTICLE_TYPE_EFFECT = §fPotion effect
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PARTICLE_TYPE_INSTANT_EFFECT = §fInstant effect
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PARTICLE_TYPE_WITCH = §fWitch magic
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PARTICLE_TYPE_END_ROD = §fEnd rod
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PARTICLE_TYPE_PORTAL = §fPortal
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PARTICLE_TYPE_REVERSE_PORTAL = §fReverse portal
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PARTICLE_TYPE_DRAGON_BREATH = §fDragon breath
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PARTICLE_TYPE_FIREWORK = §fFirework spark
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PARTICLE_TYPE_TOTEM_OF_UNDYING = §fTotem
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PARTICLE_TYPE_ELECTRIC_SPARK = §fElectric spark
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PARTICLE_TYPE_SCRAPE = §fScrape
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PARTICLE_TYPE_WAX_ON = §fWax on
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PARTICLE_TYPE_WAX_OFF = §fWax off
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PARTICLE_TYPE_SCULK_SOUL = §fSculk soul
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PARTICLE_TYPE_SCULK_CHARGE = §fSculk charge
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PARTICLE_TYPE_SCULK_CHARGE_POP = §fSculk charge pop
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PARTICLE_TYPE_SHRIEK = §fShriek
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PARTICLE_TYPE_RAID_OMEN = §fRaid omen
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PARTICLE_TYPE_TRIAL_OMEN = §fTrial omen
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PARTICLE_TYPE_OMINOUS_SPAWNING = §fOminous spawning
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PARTICLE_TYPE_TRIAL_SPAWNER_DETECTION = §fTrial spawner flame
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PARTICLE_TYPE_TRIAL_SPAWNER_DETECTION_OMINOUS = §fOminous trial spawner flame
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PARTICLE_TYPE_VAULT_CONNECTION = §fVault connection
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# Particle blocks
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PARTICLE_CHOICE_BLOCK_STONE = §fStone
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PARTICLE_CHOICE_BLOCK_COBBLESTONE = §fCobblestone
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PARTICLE_CHOICE_BLOCK_DIRT = §fDirt
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PARTICLE_CHOICE_BLOCK_GRASS_BLOCK = §fGrass block
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PARTICLE_CHOICE_BLOCK_SAND = §fSand
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PARTICLE_CHOICE_BLOCK_RED_SAND = §fRed sand
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PARTICLE_CHOICE_BLOCK_GRAVEL = §fGravel
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PARTICLE_CHOICE_BLOCK_OAK_PLANKS = §fOak planks
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PARTICLE_CHOICE_BLOCK_OAK_LEAVES = §fOak leaves
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PARTICLE_CHOICE_BLOCK_CHERRY_LEAVES = §fCherry leaves
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PARTICLE_CHOICE_BLOCK_SNOW_BLOCK = §fSnow block
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PARTICLE_CHOICE_BLOCK_ICE = §fIce
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PARTICLE_CHOICE_BLOCK_GLASS = §fGlass
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PARTICLE_CHOICE_BLOCK_TNT = §fTNT
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PARTICLE_CHOICE_BLOCK_PUMPKIN = §fPumpkin
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PARTICLE_CHOICE_BLOCK_MELON = §fMelon
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PARTICLE_CHOICE_BLOCK_HONEY_BLOCK = §fHoney block
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PARTICLE_CHOICE_BLOCK_SLIME_BLOCK = §fSlime block
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PARTICLE_CHOICE_BLOCK_NETHERRACK = §fNetherrack
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PARTICLE_CHOICE_BLOCK_SOUL_SAND = §fSoul sand
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PARTICLE_CHOICE_BLOCK_MAGMA_BLOCK = §fMagma block
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PARTICLE_CHOICE_BLOCK_END_STONE = §fEnd stone
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PARTICLE_CHOICE_BLOCK_OBSIDIAN = §fObsidian
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PARTICLE_CHOICE_BLOCK_PRISMARINE = §fPrismarine
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PARTICLE_CHOICE_BLOCK_SCULK = §fSculk
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PARTICLE_CHOICE_BLOCK_AMETHYST_BLOCK = §fAmethyst block
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PARTICLE_CHOICE_BLOCK_COAL_BLOCK = §fBlock of coal
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PARTICLE_CHOICE_BLOCK_IRON_BLOCK = §fBlock of iron
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PARTICLE_CHOICE_BLOCK_GOLD_BLOCK = §fBlock of gold
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PARTICLE_CHOICE_BLOCK_REDSTONE_BLOCK = §fBlock of redstone
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PARTICLE_CHOICE_BLOCK_LAPIS_BLOCK = §fBlock of lapis lazuli
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PARTICLE_CHOICE_BLOCK_EMERALD_BLOCK = §fBlock of emerald
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PARTICLE_CHOICE_BLOCK_DIAMOND_BLOCK = §fBlock of diamond
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PARTICLE_CHOICE_BLOCK_WHITE_WOOL = §fWhite wool
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PARTICLE_CHOICE_BLOCK_RED_WOOL = §fRed wool
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PARTICLE_CHOICE_BLOCK_ORANGE_WOOL = §fOrange wool
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PARTICLE_CHOICE_BLOCK_YELLOW_WOOL = §fYellow wool
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PARTICLE_CHOICE_BLOCK_LIME_WOOL = §fLime wool
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PARTICLE_CHOICE_BLOCK_LIGHT_BLUE_WOOL = §fLight blue wool
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PARTICLE_CHOICE_BLOCK_BLUE_WOOL = §fBlue wool
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PARTICLE_CHOICE_BLOCK_PURPLE_WOOL = §fPurple wool
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PARTICLE_CHOICE_BLOCK_PINK_WOOL = §fPink wool
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PARTICLE_CHOICE_BLOCK_BLACK_WOOL = §fBlack wool
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PARTICLE_PLAYER_HAYLIM_AURA = §fHaylim\'s Aura
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PARTICLE_PLAYER_1063 = §7Circling Circle
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PARTICLE_PLAYER_10916_AURA = §7Tornado
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PARTICLE_PLAYER_10697_AURA = §7Smoke Granade
|
||
PARTICLE_PLAYER_64 = §9ECAL
|
||
PARTICLE_PLAYER_153 = §9ELY
|
||
PARTICLE_PLAYER_3266 = §9Tricolo
|
||
PARTICLE_TEAM_158_1 = §9EV
|
||
PARTICLE_TEAM_158_2 = §9DNA
|
||
|
||
PARTICLE_TEAM_PULSE_AURA = §fPulse Aura §cFlame
|
||
PARTICLE_TEAM_PULSE_AURA_2 = §fPulse Aura §7End Rod
|
||
PARTICLE_TEAM_PULSE_AURA_3 = §fPulse Aura §fEnchanted
|
||
PARTICLE_TEAM_PULSE_LOGO = §fPulse Logo
|
||
PARTICLE_TEAM_PULSE_HEART_BEAT = §cHeart Beat
|
||
|
||
PARTICLE_EVENT_ENCHANTING = §cEnchantment
|
||
PARTICLE_EVENT_CLOUD = §fClouds
|
||
PARTICLE_EVENT_SMOKE = §7Smoke
|
||
PARTICLE_EVENT_WATER = §bWater
|
||
PARTICLE_EVENT_WINGS = §fWings
|
||
PARTICLE_EVENT_RAIN_CLOUD = §fRandom Raincloud
|
||
PARTICLE_EVENT_WGS = §fWGS
|
||
PARTICLE_EVENT_WARGEARCLASH = §fClash
|
||
|
||
PARTICLE_EGG_HUNT_EASY = §aGreenery
|
||
PARTICLE_EGG_HUNT_MEDIUM = §eHide and Seek
|
||
PARTICLE_EGG_HUNT_HARD = §cOrbit
|
||
PARTICLE_EGG_HUNT_EXTREME = §5Purple rain
|
||
PARTICLE_EGG_HUNT_ADVANCED = §5Lift off
|
||
PARTICLE_EGG_HUNT_HALF = §fThe hunt is on
|
||
|
||
JUMP_AND_RUN_PROGRESS = §e{0}§8/§f{1} §c{2} §7{3}
|
||
JUMP_AND_RUN_CANCEL = {0}
|
||
JUMP_AND_RUN_TIME = mm:ss,SSS
|
||
JUMP_AND_RUN_FINISHED = §aFinished in {0} with {1} fails
|
||
JUMP_AND_RUN_PERSONAL_BEST = §aNice! You beat your personal best by {0}
|
||
JUMP_AND_RUN_PERSONAL_BEST_TIME = §aPersonal best in {0}
|
||
JUMP_AND_RUN_PERSONAL_BEST_NO_TIME = §cNo personal best
|
||
JUMP_AND_RUN_REPLAY_ENABLED = §aReplay enabled
|
||
JUMP_AND_RUN_REPLAY_DISABLED = §cReplay disabled
|
||
|
||
# Games
|
||
GAMES_TICTACTOE = TicTacToe
|
||
GAMES_CONNECT_4 = Connect 4
|
||
|
||
GAMES_ALREADY_PRESENT = §cYou already have an open invitation
|
||
GAMES_NO_SELF = §cYou can\'t play against yourself
|
||
GAMES_CHALLENGED_BY = §e{0} §7challenged you to a game of §e{1}
|
||
GAMES_CHALLENGED_BY_HOVER = §7Click to accept
|
||
GAMES_WON = §6{0} has won!
|
||
GAMES_DRAW = §6Draw!
|
||
GAMES_TURN = {0}\'s turn
|
||
GAMES_LEFT = §7{0} left the game
|
||
|
||
BOAT_RACE_TIME = §7Finished in §e{0}
|
||
BOAT_RACE_NEW_BEST = §aNew best time!
|
||
BOAT_RACE_TITLE = §6Checkpoint {0}/6§7: {1} §8• §e{2}km/h
|
||
|
||
# Easter Egg Hunt
|
||
DIFFICULTY_EASY = §aEasy
|
||
DIFFICULTY_MEDIUM = §eMedium
|
||
DIFFICULTY_HARD = §cHard
|
||
DIFFICULTY_EXTREME = §5Extreme
|
||
DIFFICULTY_ADVANCED = §5Advanced
|
||
|
||
EASTER_EGG_MENU = §0Easter Egg Hunt {0}/{1}
|
||
|
||
EASTER_EGG_SELECTION_ALL = §eAll
|
||
EASTER_EGG_SELECTION_FOUND = §aFound
|
||
EASTER_EGG_SELECTION_NOT_FOUND = §cNot found
|
||
|
||
EASTER_EGG_0 = Where everything began
|
||
EASTER_EGG_1 = Jump and Run
|
||
EASTER_EGG_2 = Carry me please
|
||
EASTER_EGG_3 = The crane
|
||
EASTER_EGG_4 = Trust fall
|
||
EASTER_EGG_5 = Run forrest run
|
||
EASTER_EGG_6 = Important Delivery
|
||
EASTER_EGG_7 = Ei believe I can fly
|
||
EASTER_EGG_8 = Paper airplane differently
|
||
|
||
EASTER_EGG_9 = How did we get here?
|
||
EASTER_EGG_10 = Carving the pumpkin
|
||
EASTER_EGG_11 = Flying into sunset
|
||
EASTER_EGG_12 = Just a bunch of NPCs
|
||
EASTER_EGG_13 = Ei'm waiting
|
||
EASTER_EGG_14 = Secret Santa
|
||
EASTER_EGG_15 = Emergency Meeting
|
||
EASTER_EGG_16 = WGS2022
|
||
EASTER_EGG_17 = The world in Preditors hands
|
||
|
||
EASTER_EGG_18 = Split personalities
|
||
EASTER_EGG_19 = The emperor traveling
|
||
EASTER_EGG_20 = Guinness
|
||
EASTER_EGG_21 = Gulsch Kanone
|
||
EASTER_EGG_22 = Ei mit Bard
|
||
EASTER_EGG_23 = Mines of Moria
|
||
EASTER_EGG_24 = Heart of the mountain
|
||
EASTER_EGG_25 = Fly me to the moon
|
||
EASTER_EGG_26 = Visitors from another world
|
||
|
||
EASTER_EGG_27 = Sewage
|
||
EASTER_EGG_28 = Sewage Valley
|
||
EASTER_EGG_29 = Beginning of the End
|
||
EASTER_EGG_30 = Egghaust
|
||
EASTER_EGG_31 = Touchdown
|
||
EASTER_EGG_32 = Advanced Rocketry
|
||
EASTER_EGG_33 = Borderlands
|
||
EASTER_EGG_34 = Kiss the frog
|
||
EASTER_EGG_35 = Niagara Falls
|
||
|
||
EASTER_EGG_36 = The Escapist
|
||
EASTER_EGG_37 = Mini Egg
|
||
EASTER_EGG_38 = Goblin Cave
|
||
EASTER_EGG_39 = Asse
|
||
EASTER_EGG_40 = Yggdrasil
|
||
EASTER_EGG_41 = Bridge Review
|
||
EASTER_EGG_42 = May the cucumber be with you
|
||
EASTER_EGG_43 = Most hard working builder on SW
|
||
EASTER_EGG_44 = There is another
|
||
|
||
EASTER_EGG_45 = Frozen
|
||
EASTER_EGG_46 = In front of the forrest
|
||
EASTER_EGG_47 = Yes Mr. President
|
||
EASTER_EGG_48 = [PL]ague and Pain
|
||
EASTER_EGG_49 = Elevator music
|
||
EASTER_EGG_50 = Blue (Da Ba Dee)
|
||
EASTER_EGG_51 = Peak niveau
|
||
EASTER_EGG_52 = wuuuzzzzuuuuup
|
||
EASTER_EGG_53 = Point Plank
|
||
|
||
EASTER_EGG_54 = §eSteam§8War
|
||
EASTER_EGG_55 = Read the fineprint
|
||
EASTER_EGG_56 = The same we do every night Pinky
|
||
EASTER_EGG_57 = (Don\'t) JUMP
|
||
EASTER_EGG_58 = Yin and Yang
|
||
EASTER_EGG_59 = Just hanging around
|
||
EASTER_EGG_60 = Chick-fil-A
|
||
EASTER_EGG_61 = Today in the interview
|
||
EASTER_EGG_62 = Ahoy cadets
|
||
|
||
EASTER_EGG_63 = This is the way
|
||
EASTER_EGG_64 = Hamburg meine Perle
|
||
EASTER_EGG_65 = Icicle
|
||
EASTER_EGG_66 = Easter Rock
|
||
EASTER_EGG_67 = Eurasia
|
||
EASTER_EGG_68 = Kola-Bohrung
|
||
EASTER_EGG_69 = The hobbit
|
||
EASTER_EGG_70 = Jungle camp
|
||
EASTER_EGG_71 = Nutshell
|
||
|
||
EASTER_EGG_72 = Fisherman´s Friend
|
||
EASTER_EGG_73 = Point nemo
|
||
EASTER_EGG_74 = I'm Groot
|
||
EASTER_EGG_75 = Crossing
|
||
EASTER_EGG_76 = Breakthrough
|
||
EASTER_EGG_77 = Doomsday Valley
|
||
EASTER_EGG_78 = North Carolina
|
||
EASTER_EGG_79 = 16 inches of power
|
||
EASTER_EGG_80 = Melons
|
||
|
||
EASTER_EGG_81 = Maintainance
|
||
EASTER_EGG_82 = Map Room
|
||
EASTER_EGG_83 = The World upside down
|
||
EASTER_EGG_84 = Dirty Chamber
|
||
EASTER_EGG_85 = Old server Team
|
||
EASTER_EGG_86 = Union
|
||
EASTER_EGG_87 = Mushroom
|
||
EASTER_EGG_88 = Advertisement
|
||
EASTER_EGG_89 = Stairway to heaven
|
||
|
||
# Advent Calendar
|
||
ADVENT_CALENDAR_TITLE = §eAdvent Calendar
|
||
ADVENT_CALENDAR_DAY = §7Day§8: §e{0}
|
||
ADVENT_CALENDAR_MESSAGE = §eDid you already open your advent calendar? Click the Big Presents to claim!
|
||
ADVENT_CALENDAR_OPEN = §7You got §e{0} §7from the advent calendar!
|