forked from SteamWar/SteamWar
Hull no longer depends on FightSystem: plugin, world, region, ground visibility and hidden blocks are passed in. HullRegion is the common block box hulls work on. The generic HullHider<K> manages one hull per key and does the block, entity and REntity tracking; FightHullHider keeps the fight specific parts (team hulls, viewer rules, state dependent registration). Entities are now checked against the hull with block coordinates, so entities in the bottom layer and at the max z edge are handled correctly.
43 lines
1.2 KiB
Kotlin
43 lines
1.2 KiB
Kotlin
/*
|
|
* This file is a part of the SteamWar software.
|
|
*
|
|
* Copyright (C) 2026 SteamWar.de-Serverteam
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Affero General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Affero General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Affero General Public License
|
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
plugins {
|
|
steamwar.java
|
|
widener
|
|
}
|
|
|
|
java {
|
|
sourceCompatibility = JavaVersion.VERSION_21
|
|
targetCompatibility = JavaVersion.VERSION_21
|
|
}
|
|
|
|
dependencies {
|
|
compileOnly(project(":SpigotCore", "default"))
|
|
|
|
compileOnly(libs.paperapi)
|
|
compileOnly(libs.nms)
|
|
compileOnly(libs.netty)
|
|
compileOnly(libs.fastutil)
|
|
compileOnly(libs.authlib)
|
|
}
|
|
|
|
widener {
|
|
fromCatalog(libs.nms)
|
|
}
|