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71 Commits
Author SHA1 Message Date
YoyoNow fb8711f357 Remove anything powered and Bamboo from generation 2026-11-10 20:19:40 +01:00
YoyoNow d6d151ee88 Fix NoClipCommand crouching error 2026-11-06 09:27:08 +01:00
YoyoNow 78ebef7d1b Merge pull request 'no async world access' (#496) from Hut512/SteamWar:fix/thread-safe-world-access into main
Reviewed-on: SteamWar/SteamWar#496
Reviewed-by: YoyoNow <4+yoyonow@noreply.localhost>
2026-11-06 09:02:52 +01:00
Hut512 63b9f4886f Fast async floodfill for SteamEditWand 2026-11-04 21:11:50 +01:00
Hut512 1eef62add3 Make Techhider more robust 2026-11-04 21:11:45 +01:00
Hut512 a5bfc2fa44 Make SteamEditWand event handlers public 2026-11-04 21:09:19 +01:00
Hut512 7140588f18 Rewrite SteamEditWand without packet filters 2026-11-04 21:09:19 +01:00
Hut512 5c47c8239f Remove netty Cursor render 2026-11-04 21:09:19 +01:00
Hut512 bf3a62e294 Remove obsolete AntiNocom 2026-11-04 21:09:03 +01:00
Hut512 77bac1f103 Make Smart Place thread safe 2026-11-04 21:08:55 +01:00
YoyoNow 937905f296 Merge pull request 'Hider core' (#519) from HiderCore into main
Reviewed-on: SteamWar/SteamWar#519
Reviewed-by: FessmLP <72+fessmlp@noreply.localhost>
2026-11-01 09:36:00 +01:00
YoyoNow dfec29dac5 Offer fight instead of local in /chat on arenas 2026-11-01 07:43:39 +01:00
YoyoNow b36d74da0e Fix WorldIdentifier 2026-11-01 07:35:56 +01:00
YoyoNow 65958b1fdb Fix WorldIdentifier 2026-11-01 07:12:13 +01:00
YoyoNow 24403488cd Merge pull request 'make world identifier valid by hex encoding them' (#521) from Jaki/SteamWar:main into main
Reviewed-on: SteamWar/SteamWar#521
2026-11-01 07:10:30 +01:00
Jakob Schulz 1389f81c7c make world identifier valid by hex encoding them 2026-11-01 00:46:13 +01:00
YoyoNow e550ee73f4 Answer private messages to yourself with an easter egg
Messaging yourself gets a random answer from your other self after ten
seconds, formatted like a normal private message, instead of "nobody
receives your message".
2026-10-31 23:42:43 +01:00
YoyoNow f882cc8c1b Merge pull request 'Add Wind Charge limit and region constraint' (#484) from Jaki/SteamWar:main into main
Reviewed-on: SteamWar/SteamWar#484
Reviewed-by: YoyoNow <4+yoyonow@noreply.localhost>
2026-10-31 23:27:31 +01:00
YoyoNow d4f4be78bb Add /whois click on names and /chat <channel> <message>
- Clicking a player name or @mention suggests /whois <player>; the
  hover explains the click
- /chat <channel> <message> writes once into a channel and replaces
  /chat <channel> msg <message>
- Clicking the Global or Local/Fight icon suggests /chat, for foreign
  arenas /chat <arena>
2026-10-31 23:24:00 +01:00
Jakob Schulz e22317f1fa optimize imports 2026-10-31 23:02:23 +01:00
Jakob Schulz ded46c28a6 change arena map identifier to not use gamemode 2026-10-31 22:50:54 +01:00
Jakob Schulz 641962ff01 change arena map identifier to arena/<... 2026-10-31 22:47:18 +01:00
Jakob Schulz d196f49ba2 Add arena map world name identifier for TowerRun and TNTLeague 2026-10-31 22:45:32 +01:00
Jakob Schulz 460d016295 Change naming to fight/<version>/<arenaMap> 2026-10-31 22:35:42 +01:00
YoyoNow 9eea5f5e25 Keep hidden block entities in chunks without their data
Hidden block entities were removed from chunk data, so the client did not
render blocks like shulker boxes at all. They are now sent with empty data,
hiding their contents but not the block itself.
2026-10-31 22:24:51 +01:00
YoyoNow 4dbe2ccac7 Speed up uncovering blocks in hulls
The steps that can lead into or past a changed block are computed once per
hull instead of searching all directions and parts on every block update,
which makes an update about three times faster.
2026-10-31 21:58:48 +01:00
YoyoNow d7d452ebe6 Let doors and trapdoors occlude in hulls
Doors and trapdoors do not occlude for the client, so they had no full face
in the hull and rays passed through closed trapdoors, revealing blocks behind
them along diagonals. Their face masks now come from their shape, so the face
their panel covers is full.
2026-10-31 21:37:08 +01:00
YoyoNow baa4cf34e5 Calculate hull visibility on block faces
Instead of a block occluding as a whole, the hull stores which of its six
faces are full, using the occlusion shapes the client culls faces with. A ray
inside a block can only leave it through an open face and enter the next
block through its open opposite face; if only that face is full, the ray
reaches its surface, so the block is visible, but stops there. Slabs, stairs
and stacked slabs now hide what is behind them; double slabs need no special
case anymore. Faces only open up on block updates, after which the rays that
could not get into, out of or past the block are continued.

Hidden blocks occlude by the same decision as the techhider, so waterlogged
blocks count as well when water is hidden. The hull therefore takes the
ObfuscationConfig, which the fight shares with its TechHiderWrapper.
2026-10-31 21:18:24 +01:00
YoyoNow e1ff37bea2 Apply the gamemode techhider with /hullhider
Players using /hullhider also get the techhider of the region's gamemode in
the build area, like in a fight: its hidden blocks are replaced and occlude
in the hull.
2026-10-31 20:09:45 +01:00
YoyoNow 5651455a5f Stop hull rays from passing between occluding blocks
A ray only moves diagonally if it could also reach the block by moving along
the single axes of the direction one after another without passing an
occluding block, so it no longer squeezes between blocks touching at an edge
or corner. When a block stops occluding, the diagonal rays it blocked are
continued, so incremental updates match a full initialisation.

Double slabs now occlude as well, as slab materials do not; block updates
pass the block data instead of the material for that.

To keep the initialisation fast, a ray only checks a diagonal step after the
cheaper checks, and the branch directions are computed once per hull.
2026-10-31 17:07:18 +01:00
YoyoNow 9fd2bd17d4 Use @LinkedTimer for the timers of linked classes
The repeating timers that linked classes and the plugin main classes started
once for the whole runtime now use @LinkedTimer, on Spigot (BauSystem,
SpigotCore, LobbySystem, MissileWars, TowerRun, Teamserver) and Velocity.
The FightInfoPacketSenders of MissileWars and TowerRun are linked themselves
instead of being started by the main class.
2026-10-31 16:26:34 +01:00
YoyoNow 9598b1c961 Add @LinkedTimer
A method of a linked class annotated with @LinkedTimer(delay, period) is run
repeatedly by the linker, on Spigot and Velocity. The method must not have
parameters, its return value is ignored. It is called through a MethodHandle
bound once when linking instead of reflection; LambdaMetafactory cannot be used
as the linker and the linked classes are in different class loaders.

The unit defaults to ticks and can be set to milliseconds up to hours; the
Unit enum converts it to ticks for Spigot and to a TimeUnit for Velocity.
HullHiderCommand uses it for its tick task.
2026-10-31 16:11:28 +01:00
YoyoNow b78fab3172 Stop the loader task and listener when a loader ends
Every loader started a timer and registered itself as listener, but neither
was stopped, so each loader kept running every tick until the server
restarted. Both are now stopped when the loader is stopped or replaced by a
new one.
2026-10-31 16:02:31 +01:00
YoyoNow d76c396268 Do not hide entities with the BauSystem hullhider
HullHider gets a hideEntities parameter: the fight still hides entities inside
hidden hulls, /hullhider only hides blocks. As the TechHider also dropped
spawn packets at hidden positions, ForPlayer#canAccessEntitySpawn decides
about them now, which the BauTechHider always allows.
2026-10-31 15:57:25 +01:00
YoyoNow edb13fb7df Stop registering linked listeners twice
ModifyCommand and WorldEditRenderer registered themselves as listener although
the SpigotLinker already does, so all their event handlers ran twice.
2026-10-31 15:43:35 +01:00
YoyoNow abf44b2306 Allow @Linked on fields
The value of a @Linked field of a linked class is linked like a linked class
itself, e.g. registered as listener, and unlinked again on unlink. The field
has to be initialised when linking. HullHiderCommand and TPSSystem use it
instead of registering their listeners by hand.
2026-10-31 15:43:35 +01:00
YoyoNow a9fbb4cd8d Combine techhider, xray and hullhider scoreboard lines
As only one of /techhider, /xray and /hullhider can be active per region,
the scoreboard shows them in a single "View" line naming the active one.
2026-10-31 15:36:02 +01:00
YoyoNow f02f356b2b Add /hullhider to BauSystem
/hullhider hides the inside of the build area hull of a region from the
players who toggle it, like the hull hider of a fight. Each region gets its
own hull while somebody uses it; it is rebuilt every time somebody enables it,
as WorldEdit and Axiom changes do not update it. /techhider, /xray and
/hullhider exclude each other per player and region.

Which players may see the hull contents is now decided by Viewers, a sealed
class with HiddenByDefault (fight) and VisibleByDefault (bau). Added players
are stored in a set; isViewer alone defines what being added means.
2026-10-31 15:32:18 +01:00
YoyoNow d1fb4ca67e Allow removing hulls and resend their chunks
HullHider#removeHull stops hiding a hull: it shows the entities and REntities
the hull hid and resends its chunks to everybody who could not view it. A hull
is enabled again by adding and initialising it.

Hull#resendChunks only resends chunks the player has loaded. HullHider now
resends the chunks to non-viewers after initialising a hull itself, so
FightHullHider no longer does it.
2026-10-31 15:09:04 +01:00
YoyoNow ce2a23f4b8 Migrate BauSystem to the new TechHider and remove the legacy TechHider
The new TechHider registers a permanent global filter, so BauSystem now uses
a single BauTechHider that combines the hiding rules of the spectator
techhider, /techhider and /xray per player. To support the different
obfuscation blocks of these rules, ForPlayer now provides the obfuscation
block per position.

The ChunkHider now also checks single valued chunk sections, which were sent
unfiltered before, and recalculates their block count if they change.
Unhandled packet types are logged once; statistics, debug samples and ping
responses are passed through.

The legacy TechHider and its access widener entries are removed.
2026-10-31 15:00:37 +01:00
YoyoNow 7d4252325a Extract obfuscation config into HiderCore
ObfuscationConfig resolves the hidden blocks, block states (including all
waterlogged states when water is hidden) and block entity types plus the
obfuscation block, either from a gamemode's techhider config or from plain
materials. TechHiderWrapper now only contains the fight specific access rules.
2026-10-31 14:50:32 +01:00
YoyoNow da4b684a4b Move Hull and generic HullHider into HiderCore
Hull no longer depends on FightSystem: plugin, world, region, ground
visibility and hidden blocks are passed in. HullRegion is the common block
box hulls work on. The generic HullHider<K> manages one hull per key and does
the block, entity and REntity tracking; FightHullHider keeps the fight
specific parts (team hulls, viewer rules, state dependent registration).

Entities are now checked against the hull with block coordinates, so entities
in the bottom layer and at the max z edge are handled correctly.
2026-10-31 14:49:00 +01:00
YoyoNow a3a97ee102 Move TechHider into new HiderCore module
HiderCore holds the TechHider, ChunkHider and AccessPrivilegeProvider so that
FightSystem and BauSystem can both shade it. BlockIds and ProtocolUtils stay in
SpigotCore (used by AntiNocom and RFallingBlockEntity) and move to
de.steamwar.core to avoid a split package. The access widener entries the
TechHider needs are duplicated into hidercore.accesswidener; the legacy
TechHider still needs its own copies in SpigotCore.
2026-10-31 14:44:55 +01:00
YoyoNow b8f61658f4 Cleanup Laufbau 2026-10-31 14:23:29 +01:00
YoyoNow 54f1ae0388 Merge pull request 'Hull hider fixes' (#517) from HullHiderFixes into main
Reviewed-on: SteamWar/SteamWar#517
2026-10-31 12:53:16 +01:00
YoyoNow fc090c2b48 Remove Hull primary direction 2026-10-31 12:49:28 +01:00
YoyoNow 6c99f1f9c9 Resend hull chunks to non-viewers after hull initialisation
Chunks encoded while the hull was filled as hidden contain obfuscated
blocks that become visible after initialize, and no block update is
generated for them. Reload the team's extend region for all players
that cannot see the hull.
2026-10-27 10:12:07 +01:00
YoyoNow ac7dc2d2d5 Use Mth.floor instead of int casts for TechHider coordinates
(int) truncates toward zero, so negative coordinates were checked
against the wrong block. Matches the server's block position math.
2026-10-27 10:10:18 +01:00
YoyoNow 865d28645a Stop filtering remove-entity packets in TechHider
Stripping ids of hidden entities left ghost entities on clients once
the entity became visible and was later removed. Removing an unknown
entity id is harmless, so the packet is passed through.
2026-10-27 10:10:09 +01:00
YoyoNow b47cff2805 Make TechHider hidden regions consistent for spectators
Spectators hid HiddenBlocks in the whole arena for block updates, but
full chunk packets outside both extend regions were sent unfiltered, so
the same blocks were hidden or visible depending on the packet type.

Hidden regions are now a list: spectators hide both team extend
regions, team members the opposite one. Block checks and the per-chunk
bypass use the same regions, so everything outside the extend regions
is visible and unfiltered.
2026-10-27 09:58:16 +01:00
YoyoNow 7cd2e540ef Make TechHider access checks player-scoped
AccessPrivilegeProvider#forPlayer returns a PlayerAccess that resolves
the player's hidden region once. TechHider creates it once per outer
packet (shared across bundle sub-packets) and passes it to every
processor, so all decisions within a packet are consistent and the
region/referee lookup no longer runs per block on the netty thread.
2026-10-27 09:50:59 +01:00
YoyoNow 8381cacdf8 Avoid NPE race when computing the TechHider hidden region
getHiddenRegion looked the player up in FightTeam.players twice (team,
then FightPlayer) on netty threads. A concurrent reset or removePlayer
made the second lookup return null, the NPE was swallowed by the global
filter and the packet was dropped. Resolve the FightPlayer once and
derive team and canEntern from it.
2026-10-27 09:28:05 +01:00
YoyoNow 4943682a66 Filter entity event packets by entity id in TechHider
The processor for ClientboundEntityEventPacket used getEventId(), the
status byte (2 = hurt, 3 = death, ...), as the entity id. Events of
hidden entities therefore passed the filter, and events of visible
entities could be dropped when an unrelated hidden entity had the same
id. Use the entityId field instead.
2026-10-27 09:24:45 +01:00
YoyoNow 0ef702da9e Hide hulls from players by default in HullHider
Hull kept a set of affected players that was only filled by a join
listener active in the Schem states, so spectators joining earlier were
never hidden from the hull. The set was also a plain HashSet read on
netty threads, where a racing lookup meant "not hidden".

Invert it into a concurrent set of viewers (referees, own team, boarded
players); everyone else is hidden by default.

- Hull: viewer UUID set with addViewer/removeViewer/forgetViewer, a
  null player counts as hidden
- Hull: entities are hidden/shown when they enter/leave the hull for all
  non-viewer online players; uncovered blocks go to non-viewers
- HullHider: join/quit handled in a listener active in every state; quit
  clears the viewer entry
- HullHider: TeamDeathEvent re-hides the enemy hull and resends its chunks
- FightPlayer: stop the enter countdown before firing TeamDeathEvent so
  listeners see canEntern() == false
2026-10-27 09:23:31 +01:00
YoyoNow 2ea09eadb2 Fix command errors being hidden by generic help (#513)
Commands ending in a String... parameter are treated as help commands.
When such a command failed with an @ErrorMessage (e.g. /msg or /kick
with an offline player), the generic help matched next, printed the
usage and the collected error was never shown.

Stop before generic help (noTabComplete) if an earlier help command
already collected errors, and print those instead.
2026-10-27 07:40:06 +01:00
YoyoNow d32f5738fd Rework chat icon and name colors
- Mark the receiver's default channel with a green icon
- Show the TeamChat icon in yellow, all other channel icons in gray
- Use the rank prefix and rank color for sender names in TeamChat and
  ServerTeamChat, like in the global chat
2026-10-26 15:22:35 +01:00
YoyoNow 78669acef3 Merge pull request 'WaterRemover remove BubbleColums' (#514) from FightSystem/WaterRemover into main
Reviewed-on: SteamWar/SteamWar#514
Reviewed-by: YoyoNow <4+yoyonow@noreply.localhost>
2026-10-26 13:37:14 +01:00
Sakziea cb38460c4b Merge branch 'main' into FightSystem/WaterRemover 2026-10-26 13:26:31 +01:00
Sakziea a4e06bcfd5 Fix Bubble Colums get removed by WaterRemover 2026-10-26 13:23:07 +01:00
YoyoNow bfbf98c1d6 Fix GUI.schemDialog for overriden Public list 2026-10-23 11:05:28 +02:00
YoyoNow c4b46e4431 Add override for Publics in GameModeConfig.Schematic 2026-10-21 08:22:05 +02:00
YoyoNow c238b9bdf2 Improve CheckCommand 2026-10-21 08:02:05 +02:00
YoyoNow fec4007120 Merge pull request 'Fixed Replay not starting for Normal Users' (#510) from 12312/SteamWar:main into main
Reviewed-on: SteamWar/SteamWar#510
2026-10-20 19:37:39 +02:00
Jakob Schulz 99f94c5278 Add arena map name to world identifier 2026-10-16 23:00:38 +02:00
Jaki ad1b2c3185 merge upstream 2026-10-16 22:53:40 +02:00
Jakob Schulz 71108651fc add toggle for per region Wind Charge limit and blocker for leaving the region 2026-09-02 00:10:03 +02:00
Jaki 18965bae1c merge upstream 2026-09-01 22:57:36 +02:00
Jaki 7132bbdfd6 merge upstream 2026-08-17 01:16:43 +02:00
Jaki bf50b30460 merge upstream 2026-05-26 22:39:05 +02:00
Jaki 6cef6d1f68 merge upstream 2026-05-22 22:27:20 +02:00
Jakob Schulz 776b0b1f9f fix: allow ISE in team prefix command for improved flexibility 2026-05-20 22:53:34 +02:00
126 changed files with 3855 additions and 4743 deletions
@@ -36,6 +36,7 @@ dependencies {
annotationProcessor(libs.classindex)
compileOnly(project(":SpigotCore", "default"))
compileOnly(project(":KotlinCore", "default"))
implementation(project(":HiderCore"))
compileOnly(libs.axiom)
compileOnly(libs.authlib)
@@ -35,8 +35,7 @@ SCOREBOARD_LOADER = Loader
SCOREBOARD_TPS = TPS
SCOREBOARD_TPS_FROZEN = §eFrozen
SCOREBOARD_TRACE_TICKS = Ticks
SCOREBOARD_TECHHIDER = TechHider§8: §aOn
SCOREBOARD_XRAY = XRay§8: §aOn
SCOREBOARD_VIEW = View§8: §a{0}
SCOREBOARD_LOCK_TEAM = Bau Lock§8: §eTeam
SCOREBOARD_LOCK_SUPERVISOR = Bau Lock§8: §eSupervisor
SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM = Bau Lock§8: §e(Server) Team
@@ -1033,6 +1032,11 @@ XRAY_HELP = §8/§exray §8- §7Toggle Xray
XRAY_GLOBAL = §cNo xray in global region
XRAY_ON = §aXray activated
XRAY_OFF = §cXray deactivated
# HULLHIDER
HULLHIDER_HELP = §8/§ehullhider §8- §7Toggle Hullhider
HULLHIDER_GLOBAL = §cNo hullhider in global region
HULLHIDER_ON = §aHullhider activated
HULLHIDER_OFF = §cHullhider deactivated
# WorldEdit
COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another
TYPEREPLACE_HELP = §8//§etypereplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another
@@ -35,8 +35,7 @@ SCOREBOARD_LOADER = Loader
SCOREBOARD_TPS = TPS
SCOREBOARD_TPS_FROZEN = §eEingefroren
SCOREBOARD_TRACE_TICKS = Ticks
SCOREBOARD_TECHHIDER = TechHider§8: §aAn
SCOREBOARD_XRAY = XRay§8: §aAn
SCOREBOARD_VIEW = Ansicht§8: §a{0}
SCOREBOARD_LOCK_TEAM = Bau Lock§8: §eTeam
SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM = Bau Lock§8: §e(Server-) Team
SCOREBOARD_LOCK_SERVERTEAM = Bau Lock§8: §eServerteam
@@ -966,6 +965,11 @@ XRAY_HELP = §8/§exray §8- §7Xray umschalten
XRAY_GLOBAL = §cKein Xray in der globalen region
XRAY_ON = §aXray aktiviert
XRAY_OFF = §cXray deaktiviert
# HULLHIDER
HULLHIDER_HELP = §8/§ehullhider §8- §7Hullhider umschalten
HULLHIDER_GLOBAL = §cKein Hullhider in der globalen region
HULLHIDER_ON = §aHullhider aktiviert
HULLHIDER_OFF = §cHullhider deaktiviert
# WorldEdit
COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Ersetzt eine Farbe mit einer anderen
TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Ersetzt einen Blockgruppe mit einer anderen
@@ -24,13 +24,13 @@ import de.steamwar.bausystem.config.ConfigStore;
import de.steamwar.bausystem.features.gui.BauGUI;
import de.steamwar.bausystem.features.script.lua.SteamWarLuaPlugin;
import de.steamwar.bausystem.features.script.lua.libs.LuaLib;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.panzern.Panzern;
import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
import de.steamwar.bausystem.features.tracer.TraceManager;
import de.steamwar.bausystem.features.tracer.TraceRecorder;
import de.steamwar.bausystem.features.world.BauScoreboard;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionSystem;
import de.steamwar.bausystem.utils.ScoreboardElement;
@@ -41,7 +41,6 @@ import de.steamwar.core.CRIUSleepEvent;
import de.steamwar.core.Core;
import de.steamwar.core.WorldIdentifier;
import de.steamwar.core.worldedit.SteamEdit;
import de.steamwar.core.worldedit.WorldEditRendererCUIEditor;
import de.steamwar.linkage.AbstractLinker;
import de.steamwar.linkage.SpigotLinker;
import de.steamwar.message.Message;
@@ -49,7 +48,6 @@ import de.steamwar.providers.BauServerInfo;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.GameRule;
import org.bukkit.Location;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
@@ -110,9 +108,9 @@ public class BauSystem extends JavaPlugin implements Listener {
if (any instanceof PanzernAlgorithm) {
Panzern.add((PanzernAlgorithm) any);
}
if (any instanceof BoundingBoxLoader) {
((BoundingBoxLoader) any).load();
}
// if (any instanceof BoundingBoxLoader) {
// ((BoundingBoxLoader) any).load();
// }
}
};
try {
@@ -138,7 +136,9 @@ public class BauSystem extends JavaPlugin implements Listener {
} else {
return SteamEdit.AdjacentFilter.ALWAYS;
}
return (x, y, z) -> area.inRegion(new Location(null, x, y, z), true);
Point min = area.getMinPoint(true);
Point max = area.getMaxPoint(true);
return new SteamEdit.BoxFilter(min.getX(), min.getY(), min.getZ(), max.getX(), max.getY(), max.getZ());
};
Bukkit.getWorlds().get(0).setGameRule(GameRule.SEND_COMMAND_FEEDBACK, false);
@@ -0,0 +1,177 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.hullhider;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.techhider.HiddenHull;
import de.steamwar.bausystem.features.techhider.HidingRule;
import de.steamwar.bausystem.features.techhider.TechHiderCommand;
import de.steamwar.bausystem.features.xray.XrayCommand;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.command.SWCommand;
import de.steamwar.hullhider.Hull;
import de.steamwar.hullhider.HullHider;
import de.steamwar.hullhider.HullRegion;
import de.steamwar.hullhider.Viewers;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.linkage.LinkedTimer;
import de.steamwar.techhider.ObfuscationConfig;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
/**
* Hides the inside of the build area hull of a region from the players who toggle it, as the hull hider of a fight would.
*/
@Linked
public class HullHiderCommand extends SWCommand implements Listener {
public HullHiderCommand() {
super("hullhider");
}
@Linked
// Only blocks are hidden, entities stay visible
private final HullHider<Region> hullHider = new HullHider<>(false);
// Read on netty threads by the BauTechHider
private final Map<Region, HiddenHull> hulls = new ConcurrentHashMap<>();
private final Map<Region, HidingRule> hidingRules = new ConcurrentHashMap<>();
private final Map<Region, Set<Player>> hidden = new ConcurrentHashMap<>();
@LinkedInstance
public TechHiderCommand techHiderCommand;
@LinkedInstance
public XrayCommand xrayCommand;
@Register(description = "HULLHIDER_HELP")
public void toggleHider(@Validator Player player) {
Region region = Region.getRegion(player.getLocation());
if (region.getType().isGlobal()) {
BauSystem.MESSAGE.send("HULLHIDER_GLOBAL", player);
return;
}
if (!region.getGameModeConfig().Techhider.Active) {
return;
}
techHiderCommand.disable(region, player);
xrayCommand.disable(region, player);
if (hidden.getOrDefault(region, Collections.emptySet()).contains(player)) {
disable(region, player);
BauSystem.MESSAGE.sendPrefixless("HULLHIDER_OFF", player, ChatMessageType.ACTION_BAR);
} else {
enable(region, player);
BauSystem.MESSAGE.sendPrefixless("HULLHIDER_ON", player, ChatMessageType.ACTION_BAR);
}
}
private void enable(Region region, Player player) {
if (!hulls.containsKey(region)) {
Point min = region.getBuildArea().getMinPoint(true);
Point max = region.getBuildArea().getMaxPoint(true);
HullRegion hullRegion = HullRegion.fromInclusive(min.getX(), min.getY(), min.getZ(), max.getX(), max.getY(), max.getZ());
// The techhider of the gamemode is applied as well, its hidden blocks occlude as they are replaced by the obfuscation block
ObfuscationConfig obfuscation = ObfuscationConfig.of(region.getGameModeConfig().Techhider);
Hull hull = new Hull(BauSystem.getInstance(), world(), hullRegion, false, obfuscation, new Viewers.VisibleByDefault());
hullHider.addHull(region, hull);
hulls.put(region, new HiddenHull(hull, obfuscation.getObfuscationState()));
hidingRules.put(region, HidingRule.of(region.getBuildArea(), obfuscation));
}
hidden.computeIfAbsent(region, rg -> ConcurrentHashMap.newKeySet()).add(player);
// Added players see the hull blocks of a hull visible by default
hullHider.addViewer(player, region);
// Block changes by WorldEdit or Axiom do not update the hull, so it is rebuilt every time somebody enables it.
// This also resends the chunks to the player.
hullHider.initialize(region);
}
/**
* Stops hiding the hull of the region from the player, removing the hull if nobody uses it anymore.
*/
public void disable(Region region, Player player) {
Set<Player> players = hidden.get(region);
if (players == null || !players.remove(player)) return;
if (players.isEmpty()) {
hidden.remove(region);
hulls.remove(region);
hidingRules.remove(region);
hullHider.removeHull(region);
} else {
hullHider.removeViewer(player, region);
hullHider.resendChunks(player, region);
}
}
public void addHidingRules(Player player, List<HidingRule> rules) {
hidden.forEach((region, players) -> {
HidingRule rule = hidingRules.get(region);
if (rule != null && players.contains(player)) {
rules.add(rule);
}
});
}
public void addHiddenHulls(Player player, List<HiddenHull> hiddenHulls) {
hidden.forEach((region, players) -> {
HiddenHull hiddenHull = hulls.get(region);
if (hiddenHull != null && players.contains(player)) {
hiddenHulls.add(hiddenHull);
}
});
}
@LinkedTimer(delay = 1, period = 1)
private void onTick() {
if (hidden.isEmpty()) return;
hullHider.sendUncoveredBlocks();
}
private World world() {
return Bukkit.getWorlds().get(0);
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
for (Region region : hidden.keySet()) {
disable(region, event.getPlayer());
}
}
public boolean isActive(Region region, Player player) {
return hidden.getOrDefault(region, Collections.emptySet()).contains(player);
}
}
@@ -36,9 +36,11 @@ import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.scheduler.BukkitTask;
import java.util.ArrayList;
import java.util.List;
@@ -63,13 +65,14 @@ public class Loader implements Listener, SWPlayer.Component {
private List<LoaderElement> elements = new ArrayList<>();
private int currentElement = 0;
private long waitTime = 0;
private final BukkitTask task;
public Loader(Player p) {
this.p = p;
this.recorder = new LoaderRecorder(p, elements);
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
BauSystem.runTaskTimer(BauSystem.getInstance(), () -> {
task = BauSystem.runTaskTimer(BauSystem.getInstance(), () -> {
if (stage != Stage.RUNNING && stage != Stage.SINGLE) return;
if (!Permission.BUILD.hasPermission(p)) return;
if (waitTime > 0) {
@@ -136,13 +139,27 @@ public class Loader implements Listener, SWPlayer.Component {
}
public void stop() {
end();
if (getLoader(p) == this) {
SWPlayer.of(p).removeComponent(Loader.class);
}
}
// Also called when the loader is replaced by a new one
@Override
public void onUnmount(SWPlayer player) {
end();
}
private void end() {
stage = Stage.END;
if (recorder != null) {
recorder.stop();
recorder = null;
}
elements.clear();
SWPlayer.of(p).removeComponent(Loader.class);
task.cancel();
HandlerList.unregisterAll(this);
}
public boolean setTicksBetweenShots(int delay) {
@@ -24,6 +24,7 @@ import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.core.SWPlayer;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Material;
@@ -43,13 +44,12 @@ public class ObserverTracerListener implements Listener {
static Set<Player> enabled = new HashSet<>();
public ObserverTracerListener() {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
SWPlayer.allWithSingleComponent(ObserverTracer.class).forEach(pair -> {
if (pair.getSwPlayer().getPlayer().getGameMode() != GameMode.SPECTATOR) return;
pair.getComponent().show();
});
}, 15L, 15L);
@LinkedTimer(delay = 15, period = 15)
private void showTracers() {
SWPlayer.allWithSingleComponent(ObserverTracer.class).forEach(pair -> {
if (pair.getSwPlayer().getPlayer().getGameMode() != GameMode.SPECTATOR) return;
pair.getComponent().show();
});
}
@EventHandler
@@ -28,6 +28,7 @@ import de.steamwar.command.SWCommand;
import de.steamwar.entity.CRay;
import de.steamwar.entity.REntityServer;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.*;
import org.bukkit.block.data.BlockData;
import org.bukkit.entity.Player;
@@ -104,15 +105,16 @@ public class RayVisualizerCommand extends SWCommand implements Listener {
public RayVisualizerCommand() {
super("rayvisualizer");
}
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
if (server.getPlayers().isEmpty()) return;
List<TNTPrimed> primedList = WORLD.getEntitiesByClass(TNTPrimed.class)
.stream().toList();
rayData.reset();
if (primedList.isEmpty()) return;
calculateRays(primedList, primedList);
}, 1, 1);
@LinkedTimer(delay = 1, period = 1)
private void updateRays() {
if (server.getPlayers().isEmpty()) return;
List<TNTPrimed> primedList = WORLD.getEntitiesByClass(TNTPrimed.class)
.stream().toList();
rayData.reset();
if (primedList.isEmpty()) return;
calculateRays(primedList, primedList);
}
private void calculateRays(List<TNTPrimed> fromTNTs, List<TNTPrimed> toTNTs) {
@@ -27,6 +27,7 @@ import de.steamwar.bausystem.features.script.lua.libs.StorageLib;
import de.steamwar.bausystem.region.Region;
import de.steamwar.core.SWPlayer;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.EntityType;
@@ -47,13 +48,12 @@ import org.luaj.vm2.LuaValue;
@Linked
public class EventListener implements Listener {
static {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
long millis = System.currentTimeMillis();
SWPlayer.allWithSingleComponent(ScriptRunner.ScriptData.class)
.filter(pair -> millis - pair.getComponent().getLastF() > 200)
.forEach(pair -> pair.getComponent().setLastF(Long.MAX_VALUE));
}, 1, 1);
@LinkedTimer(delay = 1, period = 1)
private static void resetLastF() {
long millis = System.currentTimeMillis();
SWPlayer.allWithSingleComponent(ScriptRunner.ScriptData.class)
.filter(pair -> millis - pair.getComponent().getLastF() > 200)
.forEach(pair -> pair.getComponent().setLastF(Long.MAX_VALUE));
}
@EventHandler(priority = EventPriority.MONITOR)
@@ -44,9 +44,9 @@ import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
@@ -136,11 +136,10 @@ public class SimulatorCursor implements Listener {
private static final Map<Player, Long> LAST_SNEAKS = new HashMap<>();
static {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
long millis = System.currentTimeMillis();
LAST_SNEAKS.entrySet().removeIf(entry -> millis - entry.getValue() > 200);
}, 1, 1);
@LinkedTimer(delay = 1, period = 1)
private static void clearLastSneaks() {
long millis = System.currentTimeMillis();
LAST_SNEAKS.entrySet().removeIf(entry -> millis - entry.getValue() > 200);
}
@EventHandler(priority = EventPriority.HIGH)
@@ -19,48 +19,102 @@
package de.steamwar.bausystem.features.slaves.laufbau;
import com.sk89q.worldedit.blocks.SkullBlock;
import com.sk89q.worldedit.world.block.BaseBlock;
import de.steamwar.inventory.SWItem;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.api.Enable;
import lombok.Getter;
import lombok.ToString;
import net.minecraft.core.BlockPos;
import net.minecraft.locale.Language;
import net.minecraft.world.level.EmptyBlockGetter;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.phys.shapes.CollisionContext;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.Bisected;
import org.bukkit.Registry;
import org.bukkit.block.data.AnaloguePowerable;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Directional;
import org.bukkit.block.data.Powerable;
import org.bukkit.block.data.Waterlogged;
import org.bukkit.block.data.type.*;
import org.bukkit.block.data.type.Bed;
import org.bukkit.block.data.type.Door;
import org.bukkit.craftbukkit.block.CraftBlockType;
import org.bukkit.craftbukkit.block.data.CraftBlockData;
import org.bukkit.craftbukkit.util.CraftVoxelShape;
import org.bukkit.util.BoundingBox;
import org.bukkit.util.VoxelShape;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.Comparator;
import java.util.List;
import java.util.Random;
import java.util.function.Consumer;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
import java.util.stream.Collectors;
@ToString
@Getter
public class BlockBoundingBox {
private static List<String> randomPlayerHead = new ArrayList<>();
private static Random random = new Random();
@Linked
public static class Loader implements Enable {
static {
randomPlayerHead.add("zOnlyKroks");
randomPlayerHead.add("YoyoNow");
randomPlayerHead.add("Konstruktix");
randomPlayerHead.add("Merling03");
randomPlayerHead.add("Lord_Loading");
/*
randomPlayerHead.add(UUID.fromString("1623d4b1-b21c-41d3-93c2-eee2845b8497"));
randomPlayerHead.add(UUID.fromString("f75632be-e3ec-4069-9bec-d13ac6891177"));
randomPlayerHead.add(UUID.fromString("80382970-424b-4299-9296-d956beab9e7b"));
randomPlayerHead.add(UUID.fromString("f395ce89-096d-48e9-b796-a2d88722c22b"));
randomPlayerHead.add(UUID.fromString("db516394-d999-4b77-8d13-73cceec77dfe"));
*/
@Override
public void enable() {
long time = System.currentTimeMillis();
Registry.BLOCK.forEach(blockType -> {
Block block = CraftBlockType.bukkitToMinecraftNew(blockType);
Material material = blockType.asMaterial();
if (!material.isItem()) return;
if (!material.isBlock()) return;
if (material == Material.WATER) return;
if (material == Material.BAMBOO) return;
if (material.getBlastResistance() <= 0.0) return;
if (material.getBlastResistance() > 9.0) return;
block.getStateDefinition().getPossibleStates().forEach(blockState -> {
VoxelShape voxelShape = new CraftVoxelShape(blockState.getCollisionShape(EmptyBlockGetter.INSTANCE, BlockPos.ZERO, CollisionContext.empty()));
Collection<BoundingBox> boundingBoxes = voxelShape.getBoundingBoxes();
if (boundingBoxes.isEmpty()) return;
double minX = Double.MAX_VALUE;
double minY = Double.MAX_VALUE;
double minZ = Double.MAX_VALUE;
double maxX = Double.MIN_VALUE;
double maxY = Double.MIN_VALUE;
double maxZ = Double.MIN_VALUE;
for (BoundingBox boundingBox : boundingBoxes) {
minX = Math.min(minX, boundingBox.getMinX());
minY = Math.min(minY, boundingBox.getMinY());
minZ = Math.min(minZ, boundingBox.getMinZ());
maxX = Math.max(maxX, boundingBox.getMaxX());
maxY = Math.max(maxY, boundingBox.getMaxY());
maxZ = Math.max(maxZ, boundingBox.getMaxZ());
}
// Ignore Full Blocks
if (maxX - minX == 1 && maxY - minY == 1 && maxZ - minZ == 1) return;
BlockData blockData = CraftBlockData.createData(blockState);
if (blockData instanceof Powerable powerable && powerable.isPowered()) return; // No powered blocks!
if (blockData instanceof AnaloguePowerable analoguePowerable && analoguePowerable.getPower() > 0) return; // No powered blocks!
if (blockData instanceof Door) return; // Doors dont seem to be 2 blocks tall?
if (blockData instanceof Bed) return; // Beds dont seem to be 2 blocks tall?
if (blockData instanceof Waterlogged waterlogged && waterlogged.isWaterlogged()) return;
String key = material.isItem()
? material.getItemTranslationKey() // "item.minecraft.diamond" / "block.minecraft.stone"
: material.getBlockTranslationKey(); // for block-only materials like WATER
new BlockBoundingBox(
blockData,
boundingBoxes.stream().map(Cuboid::new).collect(Collectors.toList()),
material,
"§f" + Language.getInstance().getOrDefault(key)
);
});
});
BauSystem.getInstance().getLogger().info("Laufbau init > " + (System.currentTimeMillis() - time) + "ms " + elements.size() + " blocks");
elements.sort(Comparator.<BlockBoundingBox>comparingDouble(value -> value.material.getBlastResistance()).thenComparing(value -> value.name));
}
}
public static List<BlockBoundingBox> elements = new ArrayList<>();
@@ -68,221 +122,32 @@ public class BlockBoundingBox {
public BlockData blockData;
public List<Cuboid> cuboidList;
private double volume;
public SWItem swItem;
public Material material;
public String name;
public Consumer<BaseBlock> blockConsumer = null;
public BlockBoundingBox(BlockData blockData, List<Cuboid> cuboidList, SWItem swItem) {
public BlockBoundingBox(BlockData blockData, List<Cuboid> cuboidList, Material material, String name) {
this.blockData = blockData;
this.cuboidList = cuboidList;
this.swItem = swItem;
this.material = material;
this.name = name;
volume = cuboidList.stream().mapToDouble(Cuboid::volume).sum();
elements.add(this);
}
public BlockBoundingBox(BlockData blockData, List<Cuboid> cuboidList, SWItem swItem, Consumer<BaseBlock> blockConsumer) {
this.blockData = blockData;
this.cuboidList = cuboidList;
this.swItem = swItem;
volume = cuboidList.stream().mapToDouble(Cuboid::volume).sum();
// Override/Ignore items with worse/better blast resistance
for (int i = 0; i < elements.size(); i++) {
BlockBoundingBox other = elements.get(i);
if (other.cuboidList.equals(cuboidList)) {
if (other.material.getBlastResistance() < material.getBlastResistance()) {
elements.remove(i);
break;
} else {
return;
}
}
}
elements.add(this);
this.blockConsumer = blockConsumer;
}
public double volume() {
return volume;
}
static {
addPixel(Material.AIR.createBlockData(), 0, 0, 0, 0, 0, 0, null);
// addPixel(Material.COBWEB.createBlockData(), 0, 0, 0, 0, 0, 0, createItem("LAUFBAU_BLOCK_COBWEB", Material.COBWEB));
addPixel(Material.END_STONE.createBlockData(), 0, 0, 0, 16, 16, 16, null);
addPixel(Material.DIRT_PATH.createBlockData(), 0, 0, 0, 16, 15, 16, createItem("LAUFBAU_BLOCK_GRASS_PATH", Material.DIRT_PATH));
addPixel(Material.MUD.createBlockData(), 0, 0, 0, 16, 14, 16, createItem("LAUFBAU_BLOCK_SOUL_SAND", Material.SOUL_SAND));
Cocoa cocoaNorth = (Cocoa) Material.COCOA.createBlockData();
cocoaNorth.setAge(2);
cocoaNorth.setFacing(BlockFace.NORTH);
addPixel(cocoaNorth, 4, 3, 1, 8, 9, 8, createItem("LAUFBAU_BLOCK_COCOA", Material.COCOA_BEANS, "LAUFBAU_FACING_NORTH"));
Cocoa cocoaSouth = (Cocoa) Material.COCOA.createBlockData();
cocoaSouth.setAge(2);
cocoaSouth.setFacing(BlockFace.SOUTH);
addPixel(cocoaSouth, 4, 3, 7, 8, 9, 8, createItem("LAUFBAU_BLOCK_COCOA", Material.COCOA_BEANS, "LAUFBAU_FACING_SOUTH"));
Cocoa cocoaWest = (Cocoa) Material.COCOA.createBlockData();
cocoaWest.setAge(2);
cocoaWest.setFacing(BlockFace.WEST);
addPixel(cocoaWest, 1, 3, 4, 8, 9, 8, createItem("LAUFBAU_BLOCK_COCOA", Material.COCOA_BEANS, "LAUFBAU_FACING_WEST"));
Cocoa cocoaEast = (Cocoa) Material.COCOA.createBlockData();
cocoaEast.setAge(2);
cocoaEast.setFacing(BlockFace.EAST);
addPixel(cocoaEast, 7, 3, 4, 8, 9, 8, createItem("LAUFBAU_BLOCK_COCOA", Material.COCOA_BEANS, "LAUFBAU_FACING_EAST"));
TurtleEgg singleTurtleEgg = (TurtleEgg) Material.TURTLE_EGG.createBlockData();
singleTurtleEgg.setEggs(1);
singleTurtleEgg.setHatch(0);
addPixel(singleTurtleEgg, 4, 0, 3, 9, 7, 9, createItem("LAUFBAU_BLOCK_TURTLE_EGG", Material.TURTLE_EGG, "LAUFBAU_COUNT_1"));
TurtleEgg doubleTurtleEgg = (TurtleEgg) Material.TURTLE_EGG.createBlockData();
doubleTurtleEgg.setEggs(2);
doubleTurtleEgg.setHatch(0);
addPixel(doubleTurtleEgg, 1, 0, 1, 14, 7, 14, createItem("LAUFBAU_BLOCK_TURTLE_EGG", Material.TURTLE_EGG, "LAUFBAU_COUNT_2"));
addPixel(Material.CHEST.createBlockData(), 1, 0, 1, 14, 14, 14, createItem("LAUFBAU_BLOCK_CHEST", Material.CHEST));
Snow snowLayers8 = (Snow) Material.SNOW.createBlockData();
snowLayers8.setLayers(8);
addPixel(snowLayers8, 0, 0, 0, 16, 14, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_8"));
Directional headNorth = (Directional) Material.PLAYER_WALL_HEAD.createBlockData();
headNorth.setFacing(BlockFace.NORTH);
addPixel(headNorth, 4, 4, 8, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_WALL_HEAD", Material.PLAYER_HEAD, "LAUFBAU_FACING_NORTH"), BlockBoundingBox::randomPlayerHead);
Directional headSouth = (Directional) Material.PLAYER_WALL_HEAD.createBlockData();
headSouth.setFacing(BlockFace.SOUTH);
addPixel(headSouth, 4, 4, 0, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_WALL_HEAD", Material.PLAYER_HEAD, "LAUFBAU_FACING_SOUTH"), BlockBoundingBox::randomPlayerHead);
Directional headWest = (Directional) Material.PLAYER_WALL_HEAD.createBlockData();
headWest.setFacing(BlockFace.WEST);
addPixel(headWest, 8, 4, 4, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_WALL_HEAD", Material.PLAYER_HEAD, "LAUFBAU_FACING_WEST"), BlockBoundingBox::randomPlayerHead);
Directional headEast = (Directional) Material.PLAYER_WALL_HEAD.createBlockData();
headEast.setFacing(BlockFace.EAST);
addPixel(headEast, 0, 4, 4, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_WALL_HEAD", Material.PLAYER_HEAD, "LAUFBAU_FACING_EAST"), BlockBoundingBox::randomPlayerHead);
Snow snowLayers7 = (Snow) Material.SNOW.createBlockData();
snowLayers7.setLayers(7);
addPixel(snowLayers7, 0, 0, 0, 16, 12, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_7"));
Snow snowLayers6 = (Snow) Material.SNOW.createBlockData();
snowLayers6.setLayers(6);
addPixel(snowLayers6, 0, 0, 0, 16, 10, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_6"));
addPixel(Material.STONECUTTER.createBlockData(), 0, 0, 0, 16, 9, 16, createItem("LAUFBAU_BLOCK_STONECUTTER", Material.STONECUTTER));
addPixel(Material.PLAYER_HEAD.createBlockData(), 4, 0, 4, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_HEAD", Material.PLAYER_HEAD), BlockBoundingBox::randomPlayerHead);
addPixel(Material.CAKE.createBlockData(), 1, 0, 1, 14, 8, 14, createItem("LAUFBAU_BLOCK_CAKE", Material.CAKE));
Slab bottomSlab = (Slab) Material.END_STONE_BRICK_SLAB.createBlockData();
bottomSlab.setType(Slab.Type.BOTTOM);
addPixel(bottomSlab, 0, 0, 0, 16, 8, 16, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_SLAB", Material.END_STONE_BRICK_SLAB, "LAUFBAU_TYPE_BOTTOM"));
Slab topSlab = (Slab) Material.END_STONE_BRICK_SLAB.createBlockData();
topSlab.setType(Slab.Type.TOP);
addPixel(topSlab, 0, 8, 0, 16, 8, 16, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_SLAB", Material.END_STONE_BRICK_SLAB, "LAUFBAU_TYPE_TOP"));
SeaPickle quadSeaPickle = (SeaPickle) Material.SEA_PICKLE.createBlockData();
quadSeaPickle.setWaterlogged(false);
quadSeaPickle.setPickles(4);
addPixel(quadSeaPickle, 2, 0, 2, 12, 7, 12, createItem("LAUFBAU_BLOCK_SEA_PICKLE", Material.SEA_PICKLE, "LAUFBAU_COUNT_4"));
Campfire campfire = (Campfire) Material.CAMPFIRE.createBlockData();
campfire.setSignalFire(false);
campfire.setLit(false);
addPixel(campfire, 0, 0, 0, 16, 7, 16, createItem("LAUFBAU_BLOCK_CAMPFIRE", Material.CAMPFIRE));
SeaPickle trippleSeaPickle = (SeaPickle) Material.SEA_PICKLE.createBlockData();
trippleSeaPickle.setWaterlogged(false);
trippleSeaPickle.setPickles(3);
addPixel(trippleSeaPickle, 2, 0, 2, 12, 6, 12, createItem("LAUFBAU_BLOCK_SEA_PICKLE", Material.SEA_PICKLE, "LAUFBAU_COUNT_3"));
SeaPickle doubleSeaPickle = (SeaPickle) Material.SEA_PICKLE.createBlockData();
doubleSeaPickle.setWaterlogged(false);
doubleSeaPickle.setPickles(2);
addPixel(doubleSeaPickle, 3, 0, 3, 10, 6, 10, createItem("LAUFBAU_BLOCK_SEA_PICKLE", Material.SEA_PICKLE, "LAUFBAU_COUNT_2"));
SeaPickle singleSeaPickle = (SeaPickle) Material.SEA_PICKLE.createBlockData();
singleSeaPickle.setWaterlogged(false);
singleSeaPickle.setPickles(1);
addPixel(singleSeaPickle, 6, 0, 6, 4, 6, 4, createItem("LAUFBAU_BLOCK_SEA_PICKLE", Material.SEA_PICKLE, "LAUFBAU_COUNT_1"));
addPixel(Material.FLOWER_POT.createBlockData(), 5, 0, 5, 6, 6, 6, createItem("LAUFBAU_BLOCK_FLOWER_POT", Material.FLOWER_POT));
Snow snowLayers3 = (Snow) Material.SNOW.createBlockData();
snowLayers3.setLayers(3);
addPixel(snowLayers3, 0, 0, 0, 16, 4, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_3"));
TrapDoor bottomTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
bottomTrapDoor.setHalf(Bisected.Half.BOTTOM);
addPixel(bottomTrapDoor, 0, 0, 0, 16, 3, 16, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_HALF_BOTTOM"));
TrapDoor topTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
topTrapDoor.setHalf(Bisected.Half.TOP);
addPixel(topTrapDoor, 0, 13, 0, 16, 3, 16, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_HALF_TOP"));
Snow snowLayers2 = (Snow) Material.SNOW.createBlockData();
snowLayers2.setLayers(2);
addPixel(snowLayers2, 0, 0, 0, 16, 2, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_2"));
addPixel(Material.LILY_PAD.createBlockData(), 1, 0, 1, 14, 1.5, 14, createItem("LAUFBAU_BLOCK_LILY_PAD", Material.LILY_PAD));
addPixel(Material.WHITE_CARPET.createBlockData(), 0, 0, 0, 16, 1, 16, createItem("LAUFBAU_BLOCK_WHITE_CARPET", Material.WHITE_CARPET));
Directional endRodBottomTop = (Directional) Material.END_ROD.createBlockData();
endRodBottomTop.setFacing(BlockFace.UP);
addPixel(endRodBottomTop, 6, 0, 6, 4, 16, 4, createItem("LAUFBAU_BLOCK_END_ROD", Material.END_ROD, "LAUFBAU_FACING_UP", "LAUFBAU_FACING_DOWN"));
Directional endRodNorthSouth = (Directional) Material.END_ROD.createBlockData();
endRodNorthSouth.setFacing(BlockFace.NORTH);
addPixel(endRodNorthSouth, 6, 6, 0, 4, 4, 16, createItem("LAUFBAU_BLOCK_END_ROD", Material.END_ROD, "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
Directional endRodEastWest = (Directional) Material.END_ROD.createBlockData();
endRodEastWest.setFacing(BlockFace.EAST);
addPixel(endRodEastWest, 0, 6, 6, 16, 4, 4, createItem("LAUFBAU_BLOCK_END_ROD", Material.END_ROD, "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
Directional lightningRodBottomTop = (Directional) Material.LIGHTNING_ROD.createBlockData();
lightningRodBottomTop.setFacing(BlockFace.UP);
addPixel(lightningRodBottomTop, 6, 0, 6, 4, 16, 4, createItem("LAUFBAU_BLOCK_LIGHTNING_ROD", Material.LIGHTNING_ROD, "LAUFBAU_FACING_UP", "LAUFBAU_FACING_DOWN"));
Directional lightningRodNorthSouth = (Directional) Material.LIGHTNING_ROD.createBlockData();
lightningRodNorthSouth.setFacing(BlockFace.NORTH);
addPixel(lightningRodNorthSouth, 6, 6, 0, 4, 4, 16, createItem("LAUFBAU_BLOCK_LIGHTNING_ROD", Material.LIGHTNING_ROD, "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
Directional lightningRodEastWest = (Directional) Material.LIGHTNING_ROD.createBlockData();
lightningRodEastWest.setFacing(BlockFace.EAST);
addPixel(lightningRodEastWest, 0, 6, 6, 16, 4, 4, createItem("LAUFBAU_BLOCK_LIGHTNING_ROD", Material.LIGHTNING_ROD, "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
Waterlogged conduit = (Waterlogged) Material.CONDUIT.createBlockData();
conduit.setWaterlogged(false);
addPixel(conduit, 5, 5, 5, 6, 6, 6, createItem("LAUFBAU_BLOCK_CONDUIT", Material.CONDUIT));
TrapDoor northTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
northTrapDoor.setFacing(BlockFace.NORTH);
northTrapDoor.setOpen(true);
addPixel(northTrapDoor, 0, 0, 13, 16, 16, 3, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_FACING_NORTH", "LAUFBAU_OPEN"));
TrapDoor southTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
southTrapDoor.setFacing(BlockFace.SOUTH);
southTrapDoor.setOpen(true);
addPixel(southTrapDoor, 0, 0, 0, 16, 16, 3, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_FACING_SOUTH", "LAUFBAU_OPEN"));
TrapDoor westTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
westTrapDoor.setFacing(BlockFace.WEST);
westTrapDoor.setOpen(true);
addPixel(westTrapDoor, 13, 0, 0, 3, 16, 16, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_FACING_WEST", "LAUFBAU_OPEN"));
TrapDoor eastTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
eastTrapDoor.setFacing(BlockFace.EAST);
eastTrapDoor.setOpen(true);
addPixel(eastTrapDoor, 0, 0, 0, 3, 16, 16, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_FACING_EAST", "LAUFBAU_OPEN"));
}
private static void addPixel(BlockData blockData, double xPixel, double yPixel, double zPixel, double dxPixel, double dyPixel, double dzPixel, SWItem swItem) {
new BlockBoundingBox(blockData, Arrays.asList(pixelCuboid(xPixel, yPixel, zPixel, dxPixel, dyPixel, dzPixel)), swItem);
}
private static void addPixel(BlockData blockData, double xPixel, double yPixel, double zPixel, double dxPixel, double dyPixel, double dzPixel, SWItem swItem, Consumer<BaseBlock> blockConsumer) {
new BlockBoundingBox(blockData, Arrays.asList(pixelCuboid(xPixel, yPixel, zPixel, dxPixel, dyPixel, dzPixel)), swItem, blockConsumer);
}
@SuppressWarnings("deprecation")
private static void randomPlayerHead(BaseBlock block) {
if (block instanceof SkullBlock) {
SkullBlock skullBlock = (SkullBlock) block;
skullBlock.setOwner(randomPlayerHead.get(random.nextInt(randomPlayerHead.size())).toString());
}
}
}
@@ -22,6 +22,7 @@ package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.region.Point;
import lombok.AllArgsConstructor;
import lombok.Data;
import org.bukkit.util.BoundingBox;
@Data
@AllArgsConstructor
@@ -33,6 +34,15 @@ public class Cuboid {
private double dy;
private double dz;
public Cuboid(BoundingBox boundingBox) {
this.x = boundingBox.getMinX();
this.y = boundingBox.getMinY();
this.z = boundingBox.getMinZ();
this.dx = boundingBox.getWidthX();
this.dy = boundingBox.getHeight();
this.dz = boundingBox.getWidthZ();
}
public boolean intersects(Cuboid cuboid) {
double minx = x - cuboid.dx;
double miny = y - cuboid.dy;
@@ -29,11 +29,15 @@ import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import java.util.Comparator;
import java.util.List;
import java.util.stream.Collectors;
public class Laufbau {
private static final Comparator<BlockBoundingBox> BLAST_RESISTANCE = Comparator.comparingDouble(value -> -value.material.getBlastResistance());
private static final Comparator<BlockBoundingBox> VOLUME = Comparator.comparingDouble(value -> -value.volume());
private World world;
private Location pos1;
private Location pos2;
@@ -61,26 +65,10 @@ public class Laufbau {
editSession = WorldEditUtils.getEditSession(player);
elements = BlockBoundingBox.elements.stream().filter(blockBoundingBox -> {
return !LaufbauUtils.isDeactivated(player, blockBoundingBox);
return !LaufbauConfig.STORE.get(player).getDeactivated().contains(blockBoundingBox.getMaterial());
}).collect(Collectors.toList());
if (preferingBlastResistance) {
elements.sort((o1, o2) -> {
int compared = Double.compare(o1.blockData.getMaterial().getBlastResistance(), o2.blockData.getMaterial().getBlastResistance());
if (compared != 0) {
return -compared;
}
return -Double.compare(o1.volume(), o2.volume());
});
} else {
elements.sort((o1, o2) -> {
int compared = Double.compare(o1.volume(), o2.volume());
if (compared != 0) {
return -compared;
}
return -Double.compare(o1.blockData.getMaterial().getBlastResistance(), o2.blockData.getMaterial().getBlastResistance());
});
}
elements.sort(preferingBlastResistance ? BLAST_RESISTANCE.thenComparing(VOLUME) : VOLUME.thenComparing(BLAST_RESISTANCE));
active = new ProcessingTracesState(world, this::inRegion, editSession, elements, factor);
}
@@ -107,19 +95,8 @@ public class Laufbau {
}
private boolean inRegion(Vector location, int expansion) {
if (location.getBlockX() >= pos1.getBlockX() - expansion) {
if (location.getBlockY() >= pos1.getBlockY() - expansion) {
if (location.getBlockZ() >= pos1.getBlockZ() - expansion) {
if (location.getBlockX() <= pos2.getBlockX() + expansion) {
if (location.getBlockY() <= pos2.getBlockY() + expansion) {
if (location.getBlockZ() <= pos2.getBlockZ() + expansion) {
return true;
}
}
}
}
}
}
return false;
return location.getBlockX() >= pos1.getBlockX() - expansion && location.getBlockX() <= pos2.getBlockX() + expansion
&& location.getBlockY() >= pos1.getBlockY() - expansion && location.getBlockY() <= pos2.getBlockY() + expansion
&& location.getBlockZ() >= pos1.getBlockZ() - expansion && location.getBlockZ() <= pos2.getBlockZ() + expansion;
}
}
@@ -21,10 +21,10 @@ package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.config.ConfigStore;
import de.steamwar.bausystem.config.VersionedConfig;
import de.steamwar.bausystem.features.slaves.laufbau.converter.LaufbauConfigV1ToV2Converter;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.Material;
import java.util.HashSet;
import java.util.Set;
@@ -43,14 +43,9 @@ import java.util.Set;
@Setter
public class LaufbauConfig implements VersionedConfig {
public static final int VERSION = 2;
public static final int VERSION = 3;
/**
* LaufbauConfigV1 is stored as Base64 of gzipped YAPION, the current version as JSON
*/
public static final ConfigStore<LaufbauConfig> STORE = new ConfigStore<>(LaufbauConfig.class, VERSION, LaufbauConfig::new)
.legacy(s -> !s.startsWith("{"), LaufbauConfigV1::parse)
.converter(new LaufbauConfigV1ToV2Converter())
.userConfig("bausystem-laufbau")
.removeIf(config -> config.getDeactivated().isEmpty());
@@ -58,7 +53,7 @@ public class LaufbauConfig implements VersionedConfig {
protected int version = VERSION;
/**
* Identifiers of the deactivated {@link BlockBoundingBox}es, see {@link LaufbauUtils#identifier(BlockBoundingBox)}
* Materials of the deactivated {@link BlockBoundingBox}es
*/
protected Set<String> deactivated = new HashSet<>();
protected Set<Material> deactivated = new HashSet<>();
}
@@ -1,65 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.config.VersionedConfig;
import de.steamwar.bausystem.config.legacy.YapionReader;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.Setter;
import java.io.ByteArrayInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.UncheckedIOException;
import java.nio.charset.StandardCharsets;
import java.util.Base64;
import java.util.HashSet;
import java.util.Set;
import java.util.zip.GZIPInputStream;
/**
* The legacy laufbau config that was stored as Base64 of the gzipped YAPION,
* an object with the deactivated identifiers as keys.
*/
@Getter
@Setter
@Deprecated
public class LaufbauConfigV1 implements VersionedConfig {
public static final int VERSION = 1;
@Setter(AccessLevel.NONE)
protected int version = VERSION;
protected Set<String> deactivated = new HashSet<>();
public static LaufbauConfigV1 parse(String base64) {
String yapion;
try (InputStream inputStream = new GZIPInputStream(new ByteArrayInputStream(Base64.getDecoder().decode(base64)))) {
yapion = new String(inputStream.readAllBytes(), StandardCharsets.UTF_8);
} catch (IOException e) {
throw new UncheckedIOException(e);
}
LaufbauConfigV1 config = new LaufbauConfigV1();
config.deactivated.addAll(YapionReader.parse(yapion).keySet());
return config;
}
}
@@ -21,7 +21,6 @@ package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import org.bukkit.Material;
@@ -32,13 +31,11 @@ import java.util.*;
public class LaufbauSettings {
private static Map<Pair<Material, String>, List<BlockBoundingBox>> groupMap = new LinkedHashMap<>();
private static Set<Pair<Material, String>> groups = new LinkedHashSet<>();
static {
BlockBoundingBox.elements.forEach(blockBoundingBox -> {
if (blockBoundingBox.getSwItem() == null) return;
String displayName = blockBoundingBox.getSwItem().getItemMeta().getDisplayName();
groupMap.computeIfAbsent(new Pair<>(blockBoundingBox.getSwItem().getItemStack().getType(), displayName), k -> new ArrayList<>()).add(blockBoundingBox);
groups.add(new Pair<>(blockBoundingBox.getMaterial(), blockBoundingBox.getName()));
});
}
@@ -50,96 +47,35 @@ public class LaufbauSettings {
}
public void open() {
List<SWListInv.SWListEntry<Map.Entry<Pair<Material, String>, List<BlockBoundingBox>>>> list = new ArrayList<>();
for (Map.Entry<Pair<Material, String>, List<BlockBoundingBox>> entry : groupMap.entrySet()) {
SWItem swItem = createItem(entry.getKey().getKey(), entry.getKey().getValue(), entry.getValue());
list.add(new SWListInv.SWListEntry<>(swItem, entry));
List<SWListInv.SWListEntry<Pair<Material, String>>> list = new ArrayList<>();
for (Pair<Material, String> group : groups) {
list.add(new SWListInv.SWListEntry<>(createItem(group.getKey(), group.getValue()), group));
}
SWListInv<Map.Entry<Pair<Material, String>, List<BlockBoundingBox>>> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_GUI_NAME", p), false, list, (clickType, entry) -> {
if (entry.getValue().size() == 1) {
LaufbauUtils.toggle(p, entry.getValue().get(0));
open();
return;
}
if (clickType.isLeftClick()) {
open(entry.getKey());
return;
}
toggle(entry.getValue());
SWListInv<Pair<Material, String>> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_GUI_NAME", p), false, list, (clickType, group) -> {
toggle(group.getKey());
open();
});
inv.open();
}
public void open(Pair<Material, String> key) {
List<BlockBoundingBox> blockBoundingBoxes = groupMap.get(key);
List<SWListInv.SWListEntry<BlockBoundingBox>> list = new ArrayList<>();
for (BlockBoundingBox bb : blockBoundingBoxes) {
SWItem swItem = LaufbauUtils.translateItem(bb.getSwItem(), p);
ItemMeta itemMeta = swItem.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta.getLore() != null) {
lore = itemMeta.getLore();
}
lore.add("");
lore.add(BauSystem.MESSAGE.parse(LaufbauUtils.isDeactivated(p, bb) ? "LAUFBAU_SETTINGS_INACTIVE" : "LAUFBAU_SETTINGS_ACTIVE", p));
itemMeta.setLore(lore);
swItem.setItemMeta(itemMeta);
list.add(new SWListInv.SWListEntry<>(swItem, bb));
public SWItem createItem(Material material, String name) {
SWItem swItem = new SWItem(material, name);
ItemMeta itemMeta = swItem.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta != null && itemMeta.getLore() != null) {
lore = itemMeta.getLore();
}
SWListInv<BlockBoundingBox> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_GUI_NAME", p), false, list, (clickType, blockBoundingBox) -> {
LaufbauUtils.toggle(p, blockBoundingBox);
open(key);
});
inv.setItem(49, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_GUI_BACK", p), clickType -> {
open();
}).setCustomModelData(CMDs.BACK));
inv.open();
lore.add("");
lore.add(BauSystem.MESSAGE.parse(LaufbauConfig.STORE.get(p).getDeactivated().contains(material) ? "LAUFBAU_SETTINGS_INACTIVE" : "LAUFBAU_SETTINGS_ACTIVE", p));
lore.add("");
lore.add(BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p));
if (itemMeta != null) itemMeta.setLore(lore);
swItem.setItemMeta(itemMeta);
return swItem;
}
public SWItem createItem(Material material, String group, List<BlockBoundingBox> blockBoundingBoxes) {
if (blockBoundingBoxes.size() == 1) {
BlockBoundingBox bb = blockBoundingBoxes.get(0);
SWItem swItem = LaufbauUtils.translateItem(bb.getSwItem(), p);
ItemMeta itemMeta = swItem.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta.getLore() != null) {
lore = itemMeta.getLore();
}
lore.add("");
lore.add(BauSystem.MESSAGE.parse(LaufbauUtils.isDeactivated(p, bb) ? "LAUFBAU_SETTINGS_INACTIVE" : "LAUFBAU_SETTINGS_ACTIVE", p));
lore.add("");
lore.add(BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p));
itemMeta.setLore(lore);
swItem.setItemMeta(itemMeta);
return swItem;
} else {
long count = blockBoundingBoxes.stream().filter(bb -> LaufbauUtils.isDeactivated(p, bb)).count();
if (count == 0) {
return new SWItem(material, BauSystem.MESSAGE.parse(group, p), Arrays.asList("", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_ACTIVE", p), "", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_ADVANCED", p), BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p)), false, clickType -> {
});
}
if (count == blockBoundingBoxes.size()) {
return new SWItem(material, BauSystem.MESSAGE.parse(group, p), Arrays.asList("", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_INACTIVE", p), "", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_ADVANCED", p), BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p)), false, clickType -> {
});
}
return new SWItem(material, BauSystem.MESSAGE.parse(group, p), Arrays.asList("", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_MIXED", p, blockBoundingBoxes.size() - count, blockBoundingBoxes.size()), "", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_ADVANCED", p), BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p)), false, clickType -> {
});
}
}
public void toggle(List<BlockBoundingBox> blockBoundingBoxes) {
long count = blockBoundingBoxes.stream().filter(bb -> LaufbauUtils.isDeactivated(p, bb)).count();
if (count != blockBoundingBoxes.size()) {
blockBoundingBoxes.forEach(bb -> {
if (!LaufbauUtils.isDeactivated(p, bb)) {
LaufbauUtils.toggle(p, bb);
}
});
} else {
blockBoundingBoxes.forEach(bb -> {
LaufbauUtils.toggle(p, bb);
});
}
public void toggle(Material material) {
Set<Material> deactivated = LaufbauConfig.STORE.get(p).getDeactivated();
if (!deactivated.remove(material)) deactivated.add(material);
}
}
@@ -1,99 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.inventory.SWItem;
import lombok.SneakyThrows;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.meta.ItemMeta;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Set;
import java.util.stream.Collectors;
@UtilityClass
public class LaufbauUtils {
public static Cuboid pixelCuboid(double pixelX, double pixelY, double pixelZ, double pixelDX, double pixelDY, double pixelDZ) {
return new Cuboid(pixelToBlock(pixelX), pixelToBlock(pixelY), pixelToBlock(pixelZ), pixelToBlock(pixelDX), pixelToBlock(pixelDY), pixelToBlock(pixelDZ));
}
public static double pixelToBlock(double pixel) {
return 1.0 / 16 * pixel;
}
public static SWItem createItem(String name, Material material, String... lore) {
return new SWItem(material, name, Arrays.asList(lore), false, clickType -> {
});
}
public static SWItem translateItem(SWItem item, Player p) {
ItemMeta itemMeta = item.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta.getLore() != null) {
lore = itemMeta.getLore().stream().map(s -> BauSystem.MESSAGE.parse(s, p)).collect(Collectors.toList());
}
return new SWItem(item.getItemStack().getType(), BauSystem.MESSAGE.parse(itemMeta.getDisplayName(), p), lore, false, clickType -> {
});
}
public static String identifier(BlockBoundingBox bb) {
if (bb.getSwItem() == null) {
return null;
}
SWItem item = bb.getSwItem();
ItemMeta itemMeta = item.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta.getLore() != null) {
lore = itemMeta.getLore()
.stream()
.map(s -> s.substring(8))
.collect(Collectors.toList());
}
String name = itemMeta.getDisplayName().substring(14);
return name + "[" + String.join(",", lore) + "]";
}
@SneakyThrows
public static boolean isDeactivated(Player p, BlockBoundingBox bb) {
if (bb.getSwItem() == null) {
return false;
}
String identifier = identifier(bb);
return LaufbauConfig.STORE.get(p).getDeactivated().contains(identifier);
}
@SneakyThrows
public static void toggle(Player p, BlockBoundingBox bb) {
if (bb.getSwItem() == null) {
return;
}
String identifier = identifier(bb);
Set<String> deactivated = LaufbauConfig.STORE.get(p).getDeactivated();
if (!deactivated.remove(identifier)) {
deactivated.add(identifier);
}
}
}
@@ -1,261 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.AmethystCluster;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class AmethystBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
floorSmallAmethystBud();
ceilingSmallAmethystBud();
northSmallAmethystBud();
southSmallAmethystBud();
eastSmallAmethystBud();
westSmallAmethystBud();
floorMediumAmethystBud();
ceilingMediumAmethystBud();
northMediumAmethystBud();
southMediumAmethystBud();
eastMediumAmethystBud();
westMediumAmethystBud();
floorLargeAmethystBud();
ceilingLargeAmethystBud();
northLargeAmethystBud();
southLargeAmethystBud();
eastLargeAmethystBud();
westLargeAmethystBud();
floorAmethystCluster();
ceilingAmethystCluster();
northAmethystCluster();
southAmethystCluster();
eastAmethystCluster();
westAmethystCluster();
}
private void floorSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.UP);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 0, 4, 8, 3, 8));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_UP"));
}
private void ceilingSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 13, 4, 8, 3, 8));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_DOWN"));
}
private void northSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 13, 8, 8, 3));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_NORTH"));
}
private void southSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 0, 8, 8, 3));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_SOUTH"));
}
private void eastSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 4, 4, 3, 8, 8));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_EAST"));
}
private void westSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(13, 4, 4, 3, 8, 8));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_WEST"));
}
private void floorMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.UP);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 0, 3, 10, 4, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_UP"));
}
private void ceilingMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 12, 3, 10, 4, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_DOWN"));
}
private void northMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 12, 10, 10, 4));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_NORTH"));
}
private void southMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 4));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_SOUTH"));
}
private void eastMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 3, 3, 4, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_EAST"));
}
private void westMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(12, 3, 3, 4, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_WEST"));
}
private void floorLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.UP);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 0, 3, 10, 5, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_UP"));
}
private void ceilingLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 11, 3, 10, 5, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_DOWN"));
}
private void northLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 11, 10, 10, 5));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_NORTH"));
}
private void southLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 5));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_SOUTH"));
}
private void eastLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 3, 3, 5, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_EAST"));
}
private void westLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(11, 3, 3, 5, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_WEST"));
}
private void floorAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.UP);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 0, 3, 10, 7, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_UP"));
}
private void ceilingAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 9, 3, 10, 7, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_DOWN"));
}
private void northAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 9, 10, 10, 7));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_NORTH"));
}
private void southAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 7));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_SOUTH"));
}
private void eastAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 3, 3, 7, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_EAST"));
}
private void westAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(9, 3, 3, 7, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_WEST"));
}
}
@@ -1,46 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class AzaleaBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
BlockData blockData = Material.FLOWERING_AZALEA.createBlockData();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(6, 0, 6, 4, 8, 4));
new BlockBoundingBox(blockData, cuboidList, createItem("LAUFBAU_BLOCK_AZALEA", Material.FLOWERING_AZALEA));
}
}
@@ -1,149 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Bell;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class BellBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
ceilingBell();
floorNorthBell();
floorEastBell();
doubleWallNorthBell();
doubleWallEastBell();
singleWallNorthBell();
singleWallSouthBell();
singleWallEastBell();
singleWallWestBell();
}
public void ceilingBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.CEILING);
bell.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(7, 13, 7, 2, 3, 2));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_CEILING"));
}
public void floorNorthBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.FLOOR);
bell.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 4, 16, 16, 8));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_FLOOR", "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
}
public void floorEastBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.FLOOR);
bell.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 0, 0, 8, 16, 16));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_FLOOR", "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
}
public void doubleWallNorthBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.DOUBLE_WALL);
bell.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(7, 13, 0, 2, 2, 16));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_DOUBLE_WALL", "LAUFBAU_FACING_NORTH"));
}
public void doubleWallEastBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.DOUBLE_WALL);
bell.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(0, 13, 7, 16, 2, 2));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_DOUBLE_WALL", "LAUFBAU_FACING_EAST"));
}
public void singleWallNorthBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.SINGLE_WALL);
bell.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(7, 13, 0, 2, 2, 13));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_SINGLE_WALL", "LAUFBAU_FACING_NORTH"));
}
public void singleWallSouthBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.SINGLE_WALL);
bell.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(7, 13, 3, 2, 2, 13));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_SINGLE_WALL", "LAUFBAU_FACING_SOUTH"));
}
public void singleWallEastBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.SINGLE_WALL);
bell.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(3, 13, 7, 13, 2, 2));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_SINGLE_WALL", "LAUFBAU_FACING_EAST"));
}
public void singleWallWestBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.SINGLE_WALL);
bell.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(0, 13, 7, 13, 2, 2));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_SINGLE_WALL", "LAUFBAU_FACING_WEST"));
}
}
@@ -1,46 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.type.BrewingStand;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class BrewingStandBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
BrewingStand brewingStand = (BrewingStand) Material.BREWING_STAND.createBlockData();
List<Cuboid> cuboids = new ArrayList<>();
cuboids.add(pixelCuboid(1, 0, 1, 14, 2, 14));
cuboids.add(pixelCuboid(7, 2, 7, 2, 12, 2));
new BlockBoundingBox(brewingStand, cuboids, createItem("LAUFBAU_BLOCK_BREWING_STAND", Material.BREWING_STAND));
}
}
@@ -1,62 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.Lightable;
import org.bukkit.block.data.type.Candle;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class CandleBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
caked();
single();
}
private void caked() {
Lightable candleCake = (Lightable) Material.CYAN_CANDLE_CAKE.createBlockData();
candleCake.setLit(true);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(7, 8, 7, 2, 6, 2));
new BlockBoundingBox(candleCake, cuboidList, createItem("LAUFBAU_BLOCK_CANDLE_CAKE", Material.CAKE));
}
private void single() {
Candle candle = (Candle) Material.CYAN_CANDLE.createBlockData();
candle.setCandles(1);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(7, 0, 7, 2, 6, 2));
new BlockBoundingBox(candle, cuboidList, createItem("LAUFBAU_BLOCK_CANDLE", Material.CYAN_CANDLE, "LAUFBAU_COUNT_1"));
}
}
@@ -1,69 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Axis;
import org.bukkit.Material;
import org.bukkit.block.data.Orientable;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class ChainBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
bottomTopChain();
northSouthChain();
eastWestChain();
}
private void bottomTopChain() {
Orientable chainBottomTop = (Orientable) Material.CHAIN.createBlockData();
chainBottomTop.setAxis(Axis.Y);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(6.5, 0, 6.5, 3, 16, 3));
new BlockBoundingBox(chainBottomTop, cuboidList, createItem("LAUFBAU_BLOCK_CHAIN", Material.CHAIN, "LAUFBAU_FACING_UP", "LAUFBAU_FACING_DOWN"));
}
private void northSouthChain() {
Orientable chainBottomTop = (Orientable) Material.CHAIN.createBlockData();
chainBottomTop.setAxis(Axis.Z);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(6.5, 6.5, 0, 3, 3, 16));
new BlockBoundingBox(chainBottomTop, cuboidList, createItem("LAUFBAU_BLOCK_CHAIN", Material.CHAIN, "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
}
private void eastWestChain() {
Orientable chainBottomTop = (Orientable) Material.CHAIN.createBlockData();
chainBottomTop.setAxis(Axis.X);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 6.5, 6.5, 16, 3, 3));
new BlockBoundingBox(chainBottomTop, cuboidList, createItem("LAUFBAU_BLOCK_CHAIN", Material.CHAIN, "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
}
}
@@ -1,89 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.MultipleFacing;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class ChorusPlantBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
for (int nx = 0; nx < 2; nx++) {
for (int ny = 0; ny < 2; ny++) {
for (int nz = 0; nz < 2; nz++) {
for (int px = 0; px < 2; px++) {
for (int py = 0; py < 2; py++) {
for (int pz = 0; pz < 2; pz++) {
MultipleFacing chorusPlant = (MultipleFacing) Material.CHORUS_PLANT.createBlockData();
List<String> lore = new ArrayList<>();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 3, 10, 10, 10));
if (nx == 1) {
lore.add("LAUFBAU_CONNECTION_WEST");
chorusPlant.setFace(BlockFace.WEST, true);
cuboidList.add(pixelCuboid(0, 3, 3, 3, 10, 10));
}
if (ny == 1) {
lore.add("LAUFBAU_CONNECTION_DOWN");
chorusPlant.setFace(BlockFace.DOWN, true);
cuboidList.add(pixelCuboid(3, 0, 3, 10, 3, 10));
}
if (nz == 1) {
lore.add("LAUFBAU_CONNECTION_NORTH");
chorusPlant.setFace(BlockFace.NORTH, true);
cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 3));
}
if (px == 1) {
lore.add("LAUFBAU_CONNECTION_EAST");
chorusPlant.setFace(BlockFace.EAST, true);
cuboidList.add(pixelCuboid(13, 3, 3, 3, 10, 10));
}
if (py == 1) {
lore.add("LAUFBAU_CONNECTION_UP");
chorusPlant.setFace(BlockFace.UP, true);
cuboidList.add(pixelCuboid(3, 13, 3, 10, 3, 10));
}
if (pz == 1) {
lore.add("LAUFBAU_CONNECTION_SOUTH");
chorusPlant.setFace(BlockFace.SOUTH, true);
cuboidList.add(pixelCuboid(3, 3, 13, 10, 10, 3));
}
new BlockBoundingBox(chorusPlant, cuboidList, createItem("LAUFBAU_BLOCK_CHORUS_PLANT", Material.CHORUS_PLANT, lore.toArray(new String[0])));
}
}
}
}
}
}
}
}
@@ -1,45 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class DragonEggBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
BlockData blockData = Material.DRAGON_EGG.createBlockData();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(1, 0, 1, 14, 16, 14));
new BlockBoundingBox(blockData, cuboidList, createItem("LAUFBAU_BLOCK_DRAGON_EGG", Material.DRAGON_EGG));
}
}
@@ -1,59 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.type.BigDripleaf;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class DripLeafBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
tiltNone();
tiltPartial();
}
private void tiltNone() {
BigDripleaf bigDripleaf = (BigDripleaf) Material.BIG_DRIPLEAF.createBlockData();
bigDripleaf.setTilt(BigDripleaf.Tilt.NONE);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 11, 0, 16, 4, 16));
new BlockBoundingBox(bigDripleaf, cuboidList, createItem("LAUFBAU_BLOCK_BIG_DRIP_LEAF", Material.BIG_DRIPLEAF, "LAUFBAU_TILT_NONE"));
}
private void tiltPartial() {
BigDripleaf bigDripleaf = (BigDripleaf) Material.BIG_DRIPLEAF.createBlockData();
bigDripleaf.setTilt(BigDripleaf.Tilt.PARTIAL);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 11, 0, 16, 2, 16));
new BlockBoundingBox(bigDripleaf, cuboidList, createItem("LAUFBAU_BLOCK_BIG_DRIP_LEAF", Material.BIG_DRIPLEAF, "LAUFBAU_TILT_PARTIAL"));
}
}
@@ -1,75 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Fence;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class FencesBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
for (int nx = 0; nx < 2; nx++) {
for (int nz = 0; nz < 2; nz++) {
for (int px = 0; px < 2; px++) {
for (int pz = 0; pz < 2; pz++) {
Fence fence = (Fence) Material.NETHER_BRICK_FENCE.createBlockData();
List<String> lore = new ArrayList<>();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(6, 0, 6, 4, 24, 4));
if (nz == 1) {
lore.add("LAUFBAU_CONNECTION_NORTH");
fence.setFace(BlockFace.NORTH, true);
cuboidList.add(pixelCuboid(6, 0, 0, 4, 24, 6));
}
if (pz == 1) {
lore.add("LAUFBAU_CONNECTION_SOUTH");
fence.setFace(BlockFace.SOUTH, true);
cuboidList.add(pixelCuboid(6, 0, 10, 4, 24, 6));
}
if (nx == 1) {
lore.add("LAUFBAU_CONNECTION_WEST");
fence.setFace(BlockFace.WEST, true);
cuboidList.add(pixelCuboid(0, 0, 6, 6, 24, 4));
}
if (px == 1) {
lore.add("LAUFBAU_CONNECTION_EAST");
fence.setFace(BlockFace.EAST, true);
cuboidList.add(pixelCuboid(10, 0, 6, 6, 24, 4));
}
new BlockBoundingBox(fence, cuboidList, createItem("LAUFBAU_BLOCK_NETHER_BRICK_FENCE", Material.NETHER_BRICK_FENCE, lore.toArray(new String[0])));
}
}
}
}
}
}
@@ -1,157 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.FaceAttachable;
import org.bukkit.block.data.type.Grindstone;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class GrindstoneBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
floorNorthGrindstone();
floorEastGrindstone();
ceilingNorthGrindstone();
ceilingEastGrindstone();
wallNorthGrindstone();
wallSouthGrindstone();
wallEastGrindstone();
wallWestGrindstone();
}
public void floorNorthGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.FLOOR);
grindstone.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 2, 8, 12, 12));
cuboidList.add(pixelCuboid(2, 0, 6, 2, 7, 4));
cuboidList.add(pixelCuboid(12, 0, 6, 2, 7, 4));
cuboidList.add(pixelCuboid(2, 7, 5, 2, 6, 6));
cuboidList.add(pixelCuboid(12, 7, 5, 2, 6, 6));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_FLOOR", "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
}
public void floorEastGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.FLOOR);
grindstone.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(2, 4, 4, 12, 12, 8));
cuboidList.add(pixelCuboid(6, 0, 2, 4, 7, 2));
cuboidList.add(pixelCuboid(6, 0, 12, 4, 7, 2));
cuboidList.add(pixelCuboid(5, 7, 2, 6, 6, 2));
cuboidList.add(pixelCuboid(5, 7, 12, 6, 6, 2));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_FLOOR", "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
}
public void ceilingNorthGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.CEILING);
grindstone.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 0, 2, 8, 12, 12));
cuboidList.add(pixelCuboid(2, 9, 6, 2, 7, 4));
cuboidList.add(pixelCuboid(12, 9, 6, 2, 7, 4));
cuboidList.add(pixelCuboid(2, 3, 5, 2, 6, 6));
cuboidList.add(pixelCuboid(12, 3, 5, 2, 6, 6));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_CEILING", "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
}
public void ceilingEastGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.CEILING);
grindstone.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(2, 0, 4, 12, 12, 8));
cuboidList.add(pixelCuboid(6, 9, 2, 4, 7, 2));
cuboidList.add(pixelCuboid(6, 9, 12, 4, 7, 2));
cuboidList.add(pixelCuboid(5, 3, 2, 6, 6, 2));
cuboidList.add(pixelCuboid(5, 3, 12, 6, 6, 2));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_CEILING", "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
}
public void wallNorthGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.WALL);
grindstone.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 2, 0, 8, 12, 12));
cuboidList.add(pixelCuboid(2, 6, 9, 2, 4, 7));
cuboidList.add(pixelCuboid(12, 6, 9, 2, 4, 7));
cuboidList.add(pixelCuboid(2, 5, 3, 2, 6, 6));
cuboidList.add(pixelCuboid(12, 5, 3, 2, 6, 6));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_WALL", "LAUFBAU_FACING_NORTH"));
}
public void wallSouthGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.WALL);
grindstone.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 2, 4, 8, 12, 12));
cuboidList.add(pixelCuboid(2, 6, 0, 2, 4, 7));
cuboidList.add(pixelCuboid(12, 6, 0, 2, 4, 7));
cuboidList.add(pixelCuboid(2, 5, 7, 2, 6, 6));
cuboidList.add(pixelCuboid(12, 5, 7, 2, 6, 6));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_WALL", "LAUFBAU_FACING_SOUTH"));
}
public void wallEastGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.WALL);
grindstone.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 2, 4, 12, 12, 8));
cuboidList.add(pixelCuboid(0, 6, 2, 7, 4, 2));
cuboidList.add(pixelCuboid(0, 6, 12, 7, 4, 2));
cuboidList.add(pixelCuboid(7, 5, 2, 6, 6, 2));
cuboidList.add(pixelCuboid(7, 5, 12, 6, 6, 2));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_WALL", "LAUFBAU_FACING_EAST"));
}
public void wallWestGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.WALL);
grindstone.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 2, 4, 12, 12, 8));
cuboidList.add(pixelCuboid(9, 6, 2, 7, 4, 2));
cuboidList.add(pixelCuboid(9, 6, 12, 7, 4, 2));
cuboidList.add(pixelCuboid(3, 5, 2, 6, 6, 2));
cuboidList.add(pixelCuboid(3, 5, 12, 6, 6, 2));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_WALL", "LAUFBAU_FACING_WEST"));
}
}
@@ -1,97 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Hopper;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class HopperBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
downHopper();
northHopper();
southHopper();
eastHopper();
westHopper();
}
public void downHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(6, 0, 6, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_FLOOR"));
}
public void northHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(6, 4, 0, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_NORTH"));
}
public void southHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(6, 4, 12, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_SOUTH"));
}
public void eastHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(12, 4, 6, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_EAST"));
}
public void westHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(0, 4, 6, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_WEST"));
}
}
@@ -1,75 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Fence;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class IronBarBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
for (int nx = 0; nx < 2; nx++) {
for (int nz = 0; nz < 2; nz++) {
for (int px = 0; px < 2; px++) {
for (int pz = 0; pz < 2; pz++) {
Fence fence = (Fence) Material.IRON_BARS.createBlockData();
List<String> lore = new ArrayList<>();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(7, 0, 7, 2, 16, 2));
if (nz == 1) {
lore.add("LAUFBAU_CONNECTION_NORTH");
fence.setFace(BlockFace.NORTH, true);
cuboidList.add(pixelCuboid(7, 0, 0, 2, 16, 7));
}
if (pz == 1) {
lore.add("LAUFBAU_CONNECTION_SOUTH");
fence.setFace(BlockFace.SOUTH, true);
cuboidList.add(pixelCuboid(7, 0, 9, 2, 16, 7));
}
if (nx == 1) {
lore.add("LAUFBAU_CONNECTION_WEST");
fence.setFace(BlockFace.WEST, true);
cuboidList.add(pixelCuboid(0, 0, 7, 7, 16, 2));
}
if (px == 1) {
lore.add("LAUFBAU_CONNECTION_EAST");
fence.setFace(BlockFace.EAST, true);
cuboidList.add(pixelCuboid(9, 0, 7, 7, 16, 2));
}
new BlockBoundingBox(fence, cuboidList, createItem("LAUFBAU_BLOCK_IRON_BARS", Material.IRON_BARS, lore.toArray(new String[0])));
}
}
}
}
}
}
@@ -1,61 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.type.Lantern;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class LanternBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
lantern();
hangingLantern();
}
public void lantern() {
Lantern lantern = (Lantern) Material.LANTERN.createBlockData();
lantern.setHanging(false);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(5, 0, 5, 6, 7, 6));
cuboidList.add(pixelCuboid(6, 7, 6, 4, 2, 4));
new BlockBoundingBox(lantern, cuboidList, createItem("LAUFBAU_BLOCK_LANTERN", Material.LANTERN));
}
public void hangingLantern() {
Lantern lantern = (Lantern) Material.LANTERN.createBlockData();
lantern.setHanging(true);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(5, 1, 5, 6, 7, 6));
cuboidList.add(pixelCuboid(6, 8, 6, 4, 2, 4));
new BlockBoundingBox(lantern, cuboidList, createItem("LAUFBAU_BLOCK_LANTERN", Material.LANTERN, "LAUFBAU_HANGING"));
}
}
@@ -1,46 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class LecternBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
BlockData blockData = Material.LECTERN.createBlockData();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 2, 16));
cuboidList.add(pixelCuboid(4, 2, 4, 8, 12, 8));
new BlockBoundingBox(blockData, cuboidList, createItem("LAUFBAU_BLOCK_LECTERN", Material.LECTERN));
}
}
@@ -1,343 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Stairs;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class StairBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
straightBottomNorthStair();
straightBottomSouthStair();
straightBottomEastStair();
straightBottomWestStair();
straightTopNorthStair();
straightTopSouthStair();
straightTopEastStair();
straightTopWestStair();
outerLeftBottomNorthStair();
outerLeftBottomSouthStair();
outerLeftBottomEastStair();
outerLeftBottomWestStair();
outerLeftTopNorthStair();
outerLeftTopSouthStair();
outerLeftTopEastStair();
outerLeftTopWestStair();
innerLeftBottomNorthStair();
innerLeftBottomSouthStair();
innerLeftBottomEastStair();
innerLeftBottomWestStair();
innerLeftTopNorthStair();
innerLeftTopSouthStair();
innerLeftTopEastStair();
innerLeftTopWestStair();
}
public void straightBottomNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_NORTH"));
}
public void straightBottomSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 8, 16, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_SOUTH"));
}
public void straightBottomEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 8, 0, 8, 8, 16));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_EAST"));
}
public void straightBottomWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 8, 8, 16));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_WEST"));
}
public void straightTopNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_NORTH"));
}
public void straightTopSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 8, 16, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_SOUTH"));
}
public void straightTopEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 0, 0, 8, 8, 16));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_EAST"));
}
public void straightTopWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 8, 8, 16));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_WEST"));
}
public void outerLeftBottomNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_NORTH"));
}
public void outerLeftBottomSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 8, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_SOUTH"));
}
public void outerLeftBottomEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 8, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_EAST"));
}
public void outerLeftBottomWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_WEST"));
}
public void outerLeftTopNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_NORTH"));
}
public void outerLeftTopSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 0, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_SOUTH"));
}
public void outerLeftTopEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 0, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_EAST"));
}
public void outerLeftTopWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_WEST"));
}
public void innerLeftBottomNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 8));
cuboidList.add(pixelCuboid(0, 8, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_NORTH"));
}
public void innerLeftBottomSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 8, 16, 8, 8));
cuboidList.add(pixelCuboid(8, 8, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_SOUTH"));
}
public void innerLeftBottomEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 8));
cuboidList.add(pixelCuboid(8, 8, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_EAST"));
}
public void innerLeftBottomWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 8, 16, 8, 8));
cuboidList.add(pixelCuboid(0, 8, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_WEST"));
}
public void innerLeftTopNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 8));
cuboidList.add(pixelCuboid(0, 0, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_NORTH"));
}
public void innerLeftTopSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 8, 16, 8, 8));
cuboidList.add(pixelCuboid(8, 0, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_SOUTH"));
}
public void innerLeftTopEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 8));
cuboidList.add(pixelCuboid(8, 0, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_EAST"));
}
public void innerLeftTopWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 8, 16, 8, 8));
cuboidList.add(pixelCuboid(0, 0, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_WEST"));
}
}
@@ -1,79 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Wall;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class WallBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
v18();
}
private void v18() {
for (int nx = 0; nx < 2; nx++) {
for (int nz = 0; nz < 2; nz++) {
for (int px = 0; px < 2; px++) {
for (int pz = 0; pz < 2; pz++) {
Wall fence = (Wall) Material.END_STONE_BRICK_WALL.createBlockData();
List<String> lore = new ArrayList<>();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 0, 4, 8, 24, 8));
if (nz == 1) {
lore.add("LAUFBAU_CONNECTION_NORTH");
fence.setHeight(BlockFace.NORTH, Wall.Height.LOW);
cuboidList.add(pixelCuboid(5, 0, 0, 6, 24, 4));
}
if (pz == 1) {
lore.add("LAUFBAU_CONNECTION_SOUTH");
fence.setHeight(BlockFace.SOUTH, Wall.Height.LOW);
cuboidList.add(pixelCuboid(5, 0, 12, 6, 24, 4));
}
if (nx == 1) {
lore.add("LAUFBAU_CONNECTION_WEST");
fence.setHeight(BlockFace.WEST, Wall.Height.LOW);
cuboidList.add(pixelCuboid(0, 0, 5, 4, 24, 6));
}
if (px == 1) {
lore.add("LAUFBAU_CONNECTION_EAST");
fence.setHeight(BlockFace.EAST, Wall.Height.LOW);
cuboidList.add(pixelCuboid(12, 0, 5, 4, 24, 6));
}
new BlockBoundingBox(fence, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_WALL", Material.END_STONE_BRICK_WALL, lore.toArray(new String[0])));
}
}
}
}
}
}
@@ -145,7 +145,6 @@ public class CreatingLaufState implements LaufbauState {
}
try {
BaseBlock block = BukkitAdapter.adapt(highestBlockBoundingBox.blockData).toBaseBlock();
if (highestBlockBoundingBox.blockConsumer != null) highestBlockBoundingBox.blockConsumer.accept(block);
editSession.setBlock(BukkitAdapter.asBlockVector(location), block);
} catch (MaxChangedBlocksException e) {
e.printStackTrace();
@@ -19,13 +19,10 @@
package de.steamwar.bausystem.features.smartplace;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.linkage.Linked;
import net.minecraft.network.protocol.game.ServerboundUseItemOnPacket;
import net.minecraft.world.InteractionHand;
import org.bukkit.*;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
@@ -35,106 +32,99 @@ import org.bukkit.block.data.*;
import org.bukkit.block.data.type.*;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.RayTraceResult;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import java.util.stream.Collectors;
@Linked
public class SmartPlaceListener implements Listener {
private static final Set<Material> CONTAINERS = new HashSet<>();
private static final Set<Material> IGNORED = new HashSet<>();
private static final Set<Material> IGNORED = Set.of(Material.TNT, Material.REDSTONE_ORE, Material.BEEHIVE, Material.SEA_PICKLE);
static {
World world = Bukkit.getWorlds().get(0);
Block block = world.getBlockAt(0, 0, 0);
block.setType(Material.AIR);
BlockState state = block.getState();
for (Material material : Material.values()) {
if (material.isLegacy()) continue;
if (!material.isInteractable() && !material.isBlock()) continue;
BlockData blockData = material.createBlockData();
block.setBlockData(blockData);
if (block.getState() instanceof TileState) {
CONTAINERS.add(material);
} else if (blockData instanceof Stairs) {
CONTAINERS.add(material);
}
state.update(true, false);
}
CONTAINERS.add(Material.GRINDSTONE);
CONTAINERS.remove(Material.COMPARATOR);
state.update(true, false);
private static final Set<UUID> FAKED_SNEAK = new HashSet<>();
IGNORED.add(Material.TNT);
IGNORED.add(Material.REDSTONE_ORE);
IGNORED.add(Material.BEEHIVE);
IGNORED.add(Material.SEA_PICKLE);
IGNORED.remove(Material.STONE);
IGNORED.remove(Material.BARRIER);
private static boolean isContainer(Block block) {
if (block.getType() == Material.COMPARATOR) return false;
if (block.getType() == Material.GRINDSTONE) return true;
return block.getState() instanceof TileState || block.getBlockData() instanceof Stairs;
}
private static final Set<Player> SMART_PLACING = new HashSet<>();
private static final Set<Player> WAS_EXECUTED = new HashSet<>();
private static boolean isReallySneaking(Player player) {
return player.isSneaking() && !FAKED_SNEAK.contains(player.getUniqueId());
}
public SmartPlaceListener() {
TinyProtocol.instance.addFilter(ServerboundUseItemOnPacket.class, (player, packet) -> {
if (!Permission.BUILD.hasPermission(player)) return packet;
if (!Config.STORE.get(player).isSmartPlace()) return packet;
ItemStack usedItem = packet.getHand() == InteractionHand.MAIN_HAND ? player.getInventory().getItemInMainHand() : player.getInventory().getItemInOffHand();
if (usedItem.getType() == Material.DEBUG_STICK) return packet;
RayTraceResult rayTraceResult = player.rayTraceBlocks(6);
Block block = rayTraceResult != null ? rayTraceResult.getHitBlock() : null;
BlockFace blockFace = rayTraceResult != null ? rayTraceResult.getHitBlockFace() : null;
boolean shouldSneak = false;
if (block != null) {
ItemStack itemStack = player.getInventory().getItemInMainHand();
if (block.getType().isInteractable() || block.getType() == Material.NOTE_BLOCK) {
shouldSneak = true;
}
if (CONTAINERS.contains(block.getType())) {
if (itemStack.getType() == Material.TNT) {
if (block.getType() == Material.CHEST || block.getType() == Material.BARREL || block.getType().name().endsWith("SHULKER_BOX")) {
shouldSneak = false;
}
}
} else {
shouldSneak = false;
}
if (IGNORED.contains(block.getType())) {
shouldSneak = false;
}
if (blockFace == BlockFace.DOWN && (block.getType() == Material.REPEATER || block.getType() == Material.COMPARATOR) && itemStack.getType().isSolid()) {
shouldSneak = true;
private static boolean shouldSmartPlace(Block block, BlockFace blockFace, Material heldType) {
boolean smartPlace = false;
if (block.getType().isInteractable() || block.getType() == Material.NOTE_BLOCK) {
smartPlace = true;
}
if (isContainer(block)) {
if (heldType == Material.TNT) {
if (block.getType() == Material.CHEST || block.getType() == Material.BARREL || block.getType().name().endsWith("SHULKER_BOX")) {
smartPlace = false;
}
}
boolean sneaking = player.isSneaking();
if (sneaking) SMART_PLACING.add(player);
player.setSneaking(shouldSneak || sneaking);
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
SMART_PLACING.remove(player);
player.setSneaking(sneaking);
}, 0);
return packet;
} else {
smartPlace = false;
}
if (IGNORED.contains(block.getType())) {
smartPlace = false;
}
if (blockFace == BlockFace.DOWN && (block.getType() == Material.REPEATER || block.getType() == Material.COMPARATOR) && heldType.isSolid()) {
smartPlace = true;
}
return smartPlace;
}
private static boolean smartPlaceEnabled(Player player) {
return Config.STORE.get(player).isSmartPlace();
}
@EventHandler(priority = EventPriority.LOW)
public void onSmartPlace(PlayerInteractEvent event) {
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) return;
Player player = event.getPlayer();
if (player.getGameMode() == GameMode.SPECTATOR) return;
if (!Permission.BUILD.hasPermission(player)) return;
if (!smartPlaceEnabled(player)) return;
if (player.isSneaking()) return;
ItemStack itemStack = event.getItem();
if (itemStack == null || itemStack.getType().isAir()) return;
if (itemStack.getType() == Material.DEBUG_STICK) return;
if (!shouldSmartPlace(event.getClickedBlock(), event.getBlockFace(), itemStack.getType())) return;
player.setSneaking(true);
FAKED_SNEAK.add(player.getUniqueId());
Bukkit.getScheduler().runTask(BauSystem.getInstance(), () -> {
if (FAKED_SNEAK.remove(player.getUniqueId())) {
player.setSneaking(false);
}
});
}
@EventHandler
public void onQuit(PlayerQuitEvent event) {
FAKED_SNEAK.remove(event.getPlayer().getUniqueId());
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Config.STORE.get(event.getPlayer()).isSmartPlace()) return;
WAS_EXECUTED.add(event.getPlayer());
if (!smartPlaceEnabled(event.getPlayer())) return;
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) return;
if (event.getPlayer().getGameMode() == GameMode.SPECTATOR) return;
if (!event.getPlayer().isSneaking()) return;
if (!isReallySneaking(event.getPlayer())) return;
if (event.getClickedBlock().getType() != Material.REPEATER) return;
if ((event.getItem() == null || event.getItem().getType() == Material.REPEATER)) {
Repeater repeater = (Repeater) event.getClickedBlock().getBlockData();
@@ -149,9 +139,9 @@ public class SmartPlaceListener implements Listener {
@EventHandler
public void onBlockPlace(BlockPlaceEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Config.STORE.get(event.getPlayer()).isSmartPlace()) return;
if (!SMART_PLACING.contains(event.getPlayer())) {
if (CONTAINERS.contains(event.getBlockAgainst().getType())) {
if (!smartPlaceEnabled(event.getPlayer())) return;
if (!isReallySneaking(event.getPlayer())) {
if (isContainer(event.getBlockAgainst())) {
SoundGroup soundGroup = event.getBlockPlaced().getBlockData().getSoundGroup();
event.getPlayer().playSound(event.getBlockPlaced().getLocation(), soundGroup.getPlaceSound(), soundGroup.getVolume() * 0.8F, soundGroup.getPitch() * 0.8F);
}
@@ -19,11 +19,10 @@
package de.steamwar.bausystem.features.team.boundary;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.Particle;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
@@ -38,17 +37,16 @@ public class BoundaryViewer implements Listener {
public static Set<Player> viewers = new HashSet<>();
{
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
if (viewers.isEmpty()) {
return;
}
viewers.forEach(player -> {
Region region = Region.getRegion(player.getLocation());
if (region.getType().isGlobal()) return;
showRegion(region, player);
});
}, 20, 20);
@LinkedTimer(delay = 20, period = 20)
private void showBoundaries() {
if (viewers.isEmpty()) {
return;
}
viewers.forEach(player -> {
Region region = Region.getRegion(player.getLocation());
if (region.getType().isGlobal()) return;
showRegion(region, player);
});
}
private void showRegion(Region region, Player player) {
@@ -0,0 +1,161 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.techhider;
import de.steamwar.bausystem.features.hullhider.HullHiderCommand;
import de.steamwar.bausystem.features.world.SpectatorListener;
import de.steamwar.bausystem.features.xray.XrayCommand;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.techhider.AccessPrivilegeProvider;
import de.steamwar.techhider.TechHider;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
/**
* The single TechHider of the server. It combines the hiding rules of the spectator techhider, /techhider and /xray and the hulls of /hullhider per player.
* Entities are never hidden.
*/
@Linked
public class BauTechHider implements AccessPrivilegeProvider {
private static final HidingRule[] NO_RULES = new HidingRule[0];
private static final HiddenHull[] NO_HULLS = new HiddenHull[0];
// Injected after construction, until then nothing is hidden
@LinkedInstance
public XrayCommand xrayCommand;
@LinkedInstance
public TechHiderCommand techHiderCommand;
@LinkedInstance
public SpectatorListener spectatorListener;
@LinkedInstance
public HullHiderCommand hullHiderCommand;
public BauTechHider() {
new TechHider(this);
}
@Override
public ForPlayer forPlayer(Player p) {
if (xrayCommand == null || techHiderCommand == null || spectatorListener == null || hullHiderCommand == null) {
return new BauPlayerAccess(p, NO_RULES, NO_HULLS);
}
// Region rules first: where rules overlap, the first one decides the obfuscation block
List<HidingRule> rules = new ArrayList<>();
xrayCommand.addHidingRules(p, rules);
techHiderCommand.addHidingRules(p, rules);
hullHiderCommand.addHidingRules(p, rules);
spectatorListener.addHidingRules(p, rules);
List<HiddenHull> hulls = new ArrayList<>();
hullHiderCommand.addHiddenHulls(p, hulls);
return new BauPlayerAccess(p, rules.toArray(NO_RULES), hulls.toArray(NO_HULLS));
}
@Override
public boolean isPlayerPrivilegedToPerformAction(Player p) {
return true;
}
/**
* Snapshot of the hiding rules of one player, taken once per outgoing packet on the netty thread.
*/
private record BauPlayerAccess(Player player, HidingRule[] rules, HiddenHull[] hulls) implements ForPlayer {
@Override
public Player getPlayer() {
return player;
}
@Override
public boolean canAccessAllDataWithinChunk(int chunkX, int chunkZ) {
for (HidingRule rule : rules) {
if (rule.coversChunk(chunkX, chunkZ)) return false;
}
for (HiddenHull hull : hulls) {
if (!hull.hull().getRegion().chunkOutside(chunkX, chunkZ)) return false;
}
return true;
}
@Override
public boolean canAccessPosition(int blockX, int blockY, int blockZ) {
for (HiddenHull hull : hulls) {
if (hull.hull().isBlockHidden(player, blockX, blockY, blockZ)) return false;
}
return true;
}
@Override
public boolean canAccessBlock(int blockX, int blockY, int blockZ, Block block) {
for (HidingRule rule : rules) {
if (rule.covers(blockX, blockY, blockZ) && rule.obfuscation().hidesBlock(block)) return false;
}
return true;
}
@Override
public boolean canAccessBlockState(int blockX, int blockY, int blockZ, BlockState blockState) {
for (HidingRule rule : rules) {
if (rule.covers(blockX, blockY, blockZ) && rule.obfuscation().hidesBlockState(blockState)) return false;
}
return true;
}
@Override
public boolean canAccessEntity(int entityId) {
return true;
}
// Entities are not hidden, even if they spawn inside a hidden hull
@Override
public boolean canAccessEntitySpawn(int entityId, int blockX, int blockY, int blockZ) {
return true;
}
@Override
public boolean canAccessBlockEntity(int blockX, int blockY, int blockZ, BlockEntityType<?> type) {
for (HidingRule rule : rules) {
if (rule.covers(blockX, blockY, blockZ) && rule.obfuscation().hidesBlockEntity(type)) return false;
}
return true;
}
@Override
public BlockState getObfuscation(int blockX, int blockY, int blockZ) {
for (HidingRule rule : rules) {
if (rule.covers(blockX, blockY, blockZ)) return rule.obfuscation().getObfuscationState();
}
for (HiddenHull hull : hulls) {
if (hull.hull().getRegion().contains(blockX, blockY, blockZ)) return hull.obfuscation();
}
// Only asked for positions a rule or hull hides
return Blocks.END_STONE.defaultBlockState();
}
}
}
@@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@@ -17,9 +17,13 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau;
package de.steamwar.bausystem.features.techhider;
public interface BoundingBoxLoader {
import de.steamwar.hullhider.Hull;
import net.minecraft.world.level.block.state.BlockState;
void load();
/**
* A hull a player may not view, and the block sent instead of its hidden blocks.
*/
public record HiddenHull(Hull hull, BlockState obfuscation) {
}
@@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.techhider;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.hullhider.HullRegion;
import de.steamwar.techhider.ObfuscationConfig;
/**
* Hides the blocks of an obfuscation config within an area, or everywhere if the area is null.
*/
public record HidingRule(HullRegion area, ObfuscationConfig obfuscation) {
public static HidingRule everywhere(ObfuscationConfig obfuscation) {
return new HidingRule(null, obfuscation);
}
/**
* Covers the area including its extension.
*/
public static HidingRule of(Region.Area area, ObfuscationConfig obfuscation) {
Point min = area.getMinPoint(true);
Point max = area.getMaxPoint(true);
return new HidingRule(HullRegion.fromInclusive(min.getX(), min.getY(), min.getZ(), max.getX(), max.getY(), max.getZ()), obfuscation);
}
public boolean covers(int x, int y, int z) {
return area == null || area.contains(x, y, z);
}
public boolean coversChunk(int chunkX, int chunkZ) {
return area == null || !area.chunkOutside(chunkX, chunkZ);
}
}
@@ -21,17 +21,17 @@ package de.steamwar.bausystem.features.techhider;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.hullhider.HullHiderCommand;
import de.steamwar.bausystem.features.world.SpectatorListener;
import de.steamwar.bausystem.features.xray.XrayCommand;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper;
import de.steamwar.core.CraftbukkitWrapper;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.techhider.legacy.TechHider;
import de.steamwar.techhider.ObfuscationConfig;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender;
@@ -41,21 +41,26 @@ import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.stream.Collectors;
@Linked
public class TechHiderCommand extends SWCommand implements Listener, ScoreboardElement {
public class TechHiderCommand extends SWCommand implements Listener {
public TechHiderCommand() {
super("techhider", "hider", "obfuscate", "hide", "hide-tech");
}
private Map<Region, Optional<TechHider>> techHiders = new HashMap<>();
private Map<Region, Set<Player>> hidden = new HashMap<>();
// Read on netty threads by the BauTechHider
private Map<Region, Optional<HidingRule>> hidingRules = new ConcurrentHashMap<>();
private Map<Region, Set<Player>> hidden = new ConcurrentHashMap<>();
@LinkedInstance
public XrayCommand xrayCommand;
@LinkedInstance
public HullHiderCommand hullHiderCommand;
@Register(description = "TECHHIDER_HELP")
public void toggleHider(@Validator Player player) {
Region region = Region.getRegion(player.getLocation());
@@ -64,26 +69,20 @@ public class TechHiderCommand extends SWCommand implements Listener, ScoreboardE
return;
}
Optional<TechHider> techHider = techHiders.computeIfAbsent(region, rg -> {
Optional<HidingRule> hidingRule = hidingRules.computeIfAbsent(region, rg -> {
if (!region.getGameModeConfig().Techhider.Active) {
return Optional.empty();
}
hidden.put(rg, new HashSet<>());
TechHider current = new TechHider((p, cX, cY) -> {
if (rg.getBuildArea().isChunkOutside(cX, cY)) return true;
return !hidden.get(rg).contains(p);
}, region.getGameModeConfig().Techhider.ObfuscateWith, region.getGameModeConfig().Techhider.HiddenBlocks, region.getGameModeConfig().Techhider.HiddenBlockEntities);
current.enable();
return Optional.of(current);
hidden.put(rg, ConcurrentHashMap.newKeySet());
return Optional.of(HidingRule.of(rg.getBuildArea(), ObfuscationConfig.of(rg.getGameModeConfig().Techhider)));
});
if (!techHider.isPresent()) {
if (!hidingRule.isPresent()) {
return;
}
xrayCommand.disable(region, player);
hullHiderCommand.disable(region, player);
if (hidden.get(region).contains(player)) {
hidden.get(region).remove(player);
BauSystem.MESSAGE.sendPrefixless("TECHHIDER_OFF", player, ChatMessageType.ACTION_BAR);
@@ -128,6 +127,14 @@ public class TechHiderCommand extends SWCommand implements Listener, ScoreboardE
hidden.values().forEach(set -> set.remove(event.getPlayer()));
}
public void addHidingRules(Player player, List<HidingRule> rules) {
hidden.forEach((region, players) -> {
if (players.contains(player)) {
hidingRules.getOrDefault(region, Optional.empty()).ifPresent(rules::add);
}
});
}
public void disable(Region region, Player player) {
hidden.computeIfPresent(region, (rg, set) -> {
set.remove(player);
@@ -135,19 +142,7 @@ public class TechHiderCommand extends SWCommand implements Listener, ScoreboardE
});
}
@Override
public ScoreboardGroup getGroup() {
return ScoreboardGroup.OTHER;
}
@Override
public int order() {
return 0;
}
@Override
public String get(Region region, Player p) {
if (!hidden.getOrDefault(region, Collections.emptySet()).contains(p)) return null;
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_TECHHIDER", p);
public boolean isActive(Region region, Player player) {
return hidden.getOrDefault(region, Collections.emptySet()).contains(player);
}
}
@@ -0,0 +1,70 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.techhider;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.hullhider.HullHiderCommand;
import de.steamwar.bausystem.features.xray.XrayCommand;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import org.bukkit.entity.Player;
/**
* Shows which of /techhider, /xray and /hullhider is active, at most one of them can be per region.
*/
@Linked
public class ViewScoreboardElement implements ScoreboardElement {
@LinkedInstance
public TechHiderCommand techHiderCommand;
@LinkedInstance
public XrayCommand xrayCommand;
@LinkedInstance
public HullHiderCommand hullHiderCommand;
@Override
public ScoreboardGroup getGroup() {
return ScoreboardGroup.OTHER;
}
@Override
public int order() {
return 0;
}
@Override
public String get(Region region, Player p) {
String view;
if (techHiderCommand.isActive(region, p)) {
view = "TechHider";
} else if (xrayCommand.isActive(region, p)) {
view = "XRay";
} else if (hullHiderCommand.isActive(region, p)) {
view = "HullHider";
} else {
return null;
}
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_VIEW", p, view);
}
}
@@ -50,6 +50,9 @@ import java.util.Arrays;
@Linked
public class TPSSystem implements Listener {
@Linked
private final TickManager tickManager = TickManager.impl;
public TPSSystem() {
if (TickManager.impl.canFreeze()) {
new TPSFreezeCommand();
@@ -68,7 +71,6 @@ public class TPSSystem implements Listener {
new TickDefaultCommand();
new TPSBaseCommand();
new TickBaseCommand();
Bukkit.getPluginManager().registerEvents(TickManager.impl, BauSystem.getInstance());
}
@EventHandler
@@ -31,6 +31,7 @@ import io.papermc.paper.event.player.PlayerFailMoveEvent;
import net.minecraft.network.protocol.game.ClientboundGameEventPacket;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.entity.Pose;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockCanBuildEvent;
@@ -72,6 +73,7 @@ public class NoClipCommand extends SWCommand implements Listener {
if (event.getFailReason() != PlayerFailMoveEvent.FailReason.CLIPPED_INTO_BLOCK) return;
if (!SWPlayer.of(event.getPlayer()).hasComponent(NoClipData.class)) return;
event.setAllowed(true);
event.getPlayer().setPose(Pose.STANDING);
}
@EventHandler
@@ -23,6 +23,7 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.core.CRIUWakeupEvent;
import de.steamwar.core.CheckpointUtils;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.entity.Player;
@@ -38,17 +39,16 @@ public class AFKStopperListener implements Listener {
private long lastMovementTime = System.currentTimeMillis();
public AFKStopperListener() {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
long currentTime = System.currentTimeMillis();
if (currentTime - lastMovementTime > 10 * 60000) { // 10 Minutes
for (Player p : Bukkit.getOnlinePlayers()) {
p.kickPlayer(BauSystem.MESSAGE.parse("AFK_KICK_MESSAGE", p));
}
} else if (currentTime - lastMovementTime > 9 * 60000) {
BauSystem.MESSAGE.broadcast("AFK_WARNING_MESSAGE");
@LinkedTimer(delay = 1, period = 1, unit = LinkedTimer.Unit.MINUTES)
private void checkAfk() {
long currentTime = System.currentTimeMillis();
if (currentTime - lastMovementTime > 10 * 60000) { // 10 Minutes
for (Player p : Bukkit.getOnlinePlayers()) {
p.kickPlayer(BauSystem.MESSAGE.parse("AFK_KICK_MESSAGE", p));
}
}, 1200, 1200); //every minute
} else if (currentTime - lastMovementTime > 9 * 60000) {
BauSystem.MESSAGE.broadcast("AFK_WARNING_MESSAGE");
}
}
@EventHandler
@@ -22,10 +22,11 @@ package de.steamwar.bausystem.features.world;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.features.techhider.HidingRule;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.linkage.Linked;
import de.steamwar.sql.BauweltMember;
import de.steamwar.techhider.legacy.TechHider;
import de.steamwar.techhider.ObfuscationConfig;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
@@ -41,14 +42,18 @@ import org.bukkit.event.entity.EntityPickupItemEvent;
import org.bukkit.event.player.*;
import org.bukkit.util.Vector;
import java.util.Collections;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
@Linked
public class SpectatorListener implements Listener {
private static final TechHider techHider;
private static final Set<Player> NO_TECHHIDER = new HashSet<>();
private static final HidingRule SPECTATOR_RULE;
// Read on netty threads by the BauTechHider
private static final Set<Player> NO_TECHHIDER = ConcurrentHashMap.newKeySet();
static {
Set<Material> materials = new HashSet<>();
@@ -99,19 +104,12 @@ public class SpectatorListener implements Listener {
materials.add(Material.WATER);
materials.remove(Material.BARRIER);
materials.remove(Material.STONE);
techHider = new TechHider((TechHider.LocationEvaluator) (player, i, i1) -> {
return Permission.BUILD.hasPermission(player) || NO_TECHHIDER.contains(player);
}, Material.END_STONE, materials, new HashSet<>());
SPECTATOR_RULE = HidingRule.everywhere(new ObfuscationConfig(Material.END_STONE, materials, Collections.emptySet()));
}
private static void enableOrDisableTechhider() {
boolean enable = Bukkit.getOnlinePlayers()
.stream()
.anyMatch(player -> !(Permission.BUILD.hasPermission(player) || NO_TECHHIDER.contains(player)));
if (enable) {
techHider.enable();
} else {
techHider.disable();
public void addHidingRules(Player player, List<HidingRule> rules) {
if (!NO_TECHHIDER.contains(player)) {
rules.add(SPECTATOR_RULE);
}
}
@@ -122,7 +120,6 @@ public class SpectatorListener implements Listener {
NO_TECHHIDER.add(player);
}
resendChunks(player);
enableOrDisableTechhider();
}
private static void resendChunks(Player player) {
@@ -141,7 +138,9 @@ public class SpectatorListener implements Listener {
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
enableOrDisableTechhider();
if (Permission.BUILD.hasPermission(event.getPlayer())) {
NO_TECHHIDER.add(event.getPlayer());
}
if (BauSystem.DEV_SERVER) return;
if (event.getPlayer().getUniqueId().equals(BauServer.getInstance().getOwner())) {
return;
@@ -163,24 +162,25 @@ public class SpectatorListener implements Listener {
@EventHandler
public void onBauMemberUpdate(BauMemberUpdateEvent event) {
enableOrDisableTechhider();
event.getChanged().forEach(player -> {
if (Permission.BUILD.hasPermission(player)) {
NO_TECHHIDER.add(player);
} else {
NO_TECHHIDER.remove(player);
}
resendChunks(player);
});
if (!anySupervisorOnline(null) && !BauSystem.DEV_SERVER) {
Bukkit.getOnlinePlayers().forEach(player -> {
player.kickPlayer("");
});
return;
}
event.getChanged().forEach(player -> {
NO_TECHHIDER.remove(player);
resendChunks(player);
});
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
NO_TECHHIDER.remove(event.getPlayer());
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), SpectatorListener::enableOrDisableTechhider, 1);
if (BauSystem.DEV_SERVER) return;
if (!anySupervisorOnline(event.getPlayer())) {
Bukkit.getOnlinePlayers().forEach(player -> {
@@ -19,22 +19,20 @@
package de.steamwar.bausystem.features.xray;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.hullhider.HullHiderCommand;
import de.steamwar.bausystem.features.techhider.HidingRule;
import de.steamwar.bausystem.features.techhider.TechHiderCommand;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.command.SWCommand;
import de.steamwar.core.CraftbukkitWrapper;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.techhider.legacy.TechHider;
import de.steamwar.techhider.ObfuscationConfig;
import io.papermc.paper.event.player.PlayerFailMoveEvent;
import io.papermc.paper.event.player.PlayerFailMoveEvent.FailReason;
import net.md_5.bungee.api.ChatMessageType;
import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket;
import net.minecraft.server.level.ServerPlayer;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
@@ -43,22 +41,26 @@ import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.*;
import java.util.function.BiFunction;
import java.util.concurrent.ConcurrentHashMap;
@Linked
public class XrayCommand extends SWCommand implements Listener, ScoreboardElement {
public class XrayCommand extends SWCommand implements Listener {
public XrayCommand() {
super("xray");
}
private Map<Region, Optional<TechHider>> techHiders = new HashMap<>();
// Read on netty threads by the BauTechHider and the movement filter
private Map<Region, Optional<HidingRule>> hidingRules = new ConcurrentHashMap<>();
private Map<Region, Set<Material>> xrayedBlocks = new HashMap<>();
private Map<Region, Set<Player>> hidden = new HashMap<>();
private Map<Region, Set<Player>> hidden = new ConcurrentHashMap<>();
@LinkedInstance
public TechHiderCommand techHiderCommand;
@LinkedInstance
public HullHiderCommand hullHiderCommand;
@Register(description = "XRAY_HELP")
public void toggleHider(@Validator Player player) {
Region region = Region.getRegion(player.getLocation());
@@ -67,23 +69,24 @@ public class XrayCommand extends SWCommand implements Listener, ScoreboardElemen
return;
}
Optional<TechHider> techHider = techHiders.computeIfAbsent(region, rg -> {
Optional<HidingRule> hidingRule = hidingRules.computeIfAbsent(region, rg -> {
if (!region.getGameModeConfig().Techhider.Active) {
return Optional.empty();
}
hidden.put(rg, new HashSet<>());
hidden.put(rg, ConcurrentHashMap.newKeySet());
Set<Material> blocks = new HashSet<>(Arrays.asList(region.getGameModeConfig().Techhider.ObfuscateWith));
if (blocks.contains(Material.END_STONE)) blocks.add(Material.END_STONE_BRICKS);
xrayedBlocks.put(region, blocks);
return Optional.of(createXray(rg, blocks));
return Optional.of(HidingRule.of(rg.getBuildArea(), new ObfuscationConfig(Material.STRUCTURE_VOID, blocks, Collections.emptySet())));
});
if (!techHider.isPresent()) {
if (!hidingRule.isPresent()) {
return;
}
techHiderCommand.disable(region, player);
hullHiderCommand.disable(region, player);
if (hidden.get(region).contains(player)) {
hidden.get(region).remove(player);
BauSystem.MESSAGE.sendPrefixless("XRAY_OFF", player, ChatMessageType.ACTION_BAR);
@@ -96,27 +99,12 @@ public class XrayCommand extends SWCommand implements Listener, ScoreboardElemen
});
}
{
BiFunction<Player, ServerboundMovePlayerPacket, Object> positionSetter = (player, packet) -> {
Region region = Region.getRegion(player.getLocation());
if (hidden.containsKey(region) && hidden.get(region).contains(player)) {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
ServerPlayer serverPlayer = ((CraftPlayer) player).getHandle();
if (packet.hasPos) {
serverPlayer.setPosRaw(packet.x, packet.y, packet.z);
}
if (packet.hasRot) {
serverPlayer.setXRot(packet.xRot);
serverPlayer.setYRot(packet.yRot);
}
}, 0);
return null;
}
return packet;
};
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Pos.class, positionSetter);
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.PosRot.class, positionSetter);
@EventHandler
public void onFailMove(PlayerFailMoveEvent event) {
if (event.getFailReason() != FailReason.CLIPPED_INTO_BLOCK) return;
Region region = Region.getRegion(event.getTo());
if (!hidden.containsKey(region) || !hidden.get(region).contains(event.getPlayer())) return;
event.setAllowed(true);
}
@EventHandler
@@ -139,13 +127,12 @@ public class XrayCommand extends SWCommand implements Listener, ScoreboardElemen
}
}
private TechHider createXray(Region rg, Set<Material> obfuscate) {
TechHider current = new TechHider((TechHider.LocationEvaluator) (p, cX, cY) -> {
if (rg.getBuildArea().isChunkOutside(cX, cY)) return true;
return !hidden.get(rg).contains(p);
}, Material.STRUCTURE_VOID, obfuscate, new HashSet<>());
current.enable();
return current;
public void addHidingRules(Player player, List<HidingRule> rules) {
hidden.forEach((region, players) -> {
if (players.contains(player)) {
hidingRules.getOrDefault(region, Optional.empty()).ifPresent(rules::add);
}
});
}
@EventHandler
@@ -160,19 +147,7 @@ public class XrayCommand extends SWCommand implements Listener, ScoreboardElemen
});
}
@Override
public ScoreboardGroup getGroup() {
return ScoreboardGroup.OTHER;
}
@Override
public int order() {
return 0;
}
@Override
public String get(Region region, Player p) {
if (!hidden.getOrDefault(region, Collections.emptySet()).contains(p)) return null;
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_XRAY", p);
public boolean isActive(Region region, Player player) {
return hidden.getOrDefault(region, Collections.emptySet()).contains(player);
}
}
@@ -91,9 +91,13 @@ public abstract class AbstractSWCommand<T> {
if (commandList.stream().noneMatch(s -> s.invoke(errors::add, sender, alias, args))) {
errors.forEach(Runnable::run);
} else return;
if (errors.isEmpty() && helpCommandList.stream().noneMatch(s -> s.invoke(errors::add, sender, alias, args))) {
errors.forEach(Runnable::run);
if (!errors.isEmpty()) return;
for (SubCommand<T> help : helpCommandList) {
// Generic help must not hide the error of a more specific command
if (help.noTabComplete && !errors.isEmpty()) break;
if (help.invoke(errors::add, sender, alias, args)) return;
}
errors.forEach(Runnable::run);
} catch (CommandFrameworkException e) {
commandSystemError(sender, e);
throw e;
@@ -22,12 +22,18 @@ package de.steamwar.linkage;
import de.steamwar.linkage.api.Disable;
import de.steamwar.linkage.api.Enable;
import lombok.NonNull;
import lombok.SneakyThrows;
import lombok.experimental.StandardException;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.lang.invoke.MethodHandle;
import java.lang.invoke.MethodHandles;
import java.lang.invoke.MethodType;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
import java.lang.reflect.Modifier;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@@ -38,6 +44,7 @@ public abstract class AbstractLinker<T> {
protected final T plugin;
private Map<Class<?>, Object> instances = new HashMap<>();
private final List<Object> fieldInstances = new ArrayList<>();
protected AbstractLinker(@NonNull T plugin) {
this.plugin = plugin;
@@ -90,6 +97,7 @@ public abstract class AbstractLinker<T> {
((Enable) any).enable();
}
linkObject(any);
linkFields(any);
});
} catch (SecurityException e) {
Throwable cause = e.getCause();
@@ -117,6 +125,70 @@ public abstract class AbstractLinker<T> {
Throwable cause = e.getCause();
throw new LinkException(cause.getMessage(), cause);
}
// After the injection, as timers may run immediately on another thread
for (Object any : instances.values()) {
scheduleTimers(any);
}
for (Object any : fieldInstances) {
scheduleTimers(any);
}
}
private void scheduleTimers(Object any) throws LinkException {
for (Method method : any.getClass().getDeclaredMethods()) {
LinkedTimer timer = method.getAnnotation(LinkedTimer.class);
if (timer == null) continue;
String name = any.getClass().getName() + "." + method.getName();
if (method.getParameterCount() != 0) {
throw new LinkException("Linked timer " + name + " must not have parameters");
}
MethodHandle handle;
try {
handle = MethodHandles.privateLookupIn(method.getDeclaringClass(), MethodHandles.lookup()).unreflect(method);
} catch (IllegalAccessException e) {
throw new LinkException("Could not access linked timer " + name, e);
}
if (!Modifier.isStatic(method.getModifiers())) {
handle = handle.bindTo(any);
}
// Discards the return value
MethodHandle timerHandle = handle.asType(MethodType.methodType(void.class));
scheduleTimer(() -> runTimer(timerHandle), timer.delay(), timer.period(), timer.unit());
}
}
@SneakyThrows
private static void runTimer(MethodHandle timer) {
timer.invokeExact();
}
private void linkFields(Object any) {
for (Field field : any.getClass().getDeclaredFields()) {
if (field.getAnnotation(Linked.class) == null) continue;
Object value;
try {
field.setAccessible(true);
value = field.get(Modifier.isStatic(field.getModifiers()) ? null : any);
} catch (IllegalAccessException e) {
throw new SecurityException(e.getMessage(), e);
}
if (value == null) {
String message = "Linked field " + any.getClass().getName() + "." + field.getName() + " is not initialised";
throw new SecurityException(message, new IllegalStateException(message));
}
fieldInstances.add(value);
if (value instanceof Enable) {
((Enable) value).enable();
}
linkObject(value);
}
}
public final void unlink() {
@@ -126,6 +198,12 @@ public abstract class AbstractLinker<T> {
((Disable) any).disable();
}
});
fieldInstances.forEach(any -> {
unlinkObject(any);
if (any instanceof Disable) {
((Disable) any).disable();
}
});
}
public final void addLinkableInstance(@NonNull Object instance) {
@@ -152,6 +230,14 @@ public abstract class AbstractLinker<T> {
protected void linkObject(Object any) {
}
/**
* Runs the runnable repeatedly for a {@link LinkedTimer}.
*
* @param delay time until the first run, in unit
* @param period time between two runs, in unit
*/
protected abstract void scheduleTimer(Runnable runnable, long delay, long period, LinkedTimer.Unit unit);
/**
* There is no need in calling {@link Disable#disable()} ()} by this method.
*/
@@ -26,8 +26,12 @@ import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
/**
* On a class: the class is instantiated and linked.
* On a field of a linked class: the (already initialised) value of the field is linked as well, e.g. registered as listener.
*/
@IndexAnnotated
@Retention(RetentionPolicy.SOURCE)
@Target({ElementType.TYPE})
@Retention(RetentionPolicy.RUNTIME)
@Target({ElementType.TYPE, ElementType.FIELD})
public @interface Linked {
}
@@ -0,0 +1,81 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.linkage;
import lombok.AllArgsConstructor;
import lombok.Getter;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.util.concurrent.TimeUnit;
/**
* Runs the annotated method of a linked class (or of the value of a {@link Linked} field) repeatedly.
* The method must not have parameters, its return value is ignored. It may be static.
* The timer is not stopped on unlink, as the server stops anyway.
*/
@Retention(RetentionPolicy.RUNTIME)
@Target({ElementType.METHOD})
public @interface LinkedTimer {
/**
* Time until the first run, in {@link #unit()}.
*/
long delay();
/**
* Time between two runs, in {@link #unit()}.
*/
long period();
Unit unit() default Unit.TICKS;
@AllArgsConstructor
enum Unit {
/**
* 1 tick = 50 ms
*/
TICKS(50, TimeUnit.MILLISECONDS),
MILLISECONDS(1, TimeUnit.MILLISECONDS),
SECONDS(1, TimeUnit.SECONDS),
MINUTES(1, TimeUnit.MINUTES),
HOURS(1, TimeUnit.HOURS);
private final long factor;
@Getter
private final TimeUnit timeUnit;
/**
* @return the value in ticks, rounded down
*/
public long toTicks(long value) {
return timeUnit.toMillis(value * factor) / 50;
}
/**
* @return the value in {@link #getTimeUnit()}
*/
public long toTimeUnit(long value) {
return value * factor;
}
}
}
@@ -515,6 +515,20 @@ public final class GameModeConfig<M, W> {
*/
public final boolean WindchargesDestroyWater;
/**
* Allows Wind Charges to leave the Region.
*
* @implSpec {@code true} by default
*/
public final boolean WindchargesCanLeaveRegion;
/**
* Limits the amount of Wind Charges in each extended region. -1 is no limit
*
* @implSpec {@code -1} by default
*/
public final int WindchargeLimit;
private ArenaConfig(YMLWrapper<M, W> loader, SchematicConfig.SizeConfig Size, List<Integer> EnterStages) {
loaded = loader.canLoad();
WaterDepth = loader.getInt("WaterDepth", 0);
@@ -535,6 +549,8 @@ public final class GameModeConfig<M, W> {
WindchargesCanCrossMiddle = loader.getBoolean("WindchargesCanCrossMiddle", false);
WindchargesInteractWithBlocks = loader.getBoolean("WindchargesInteractWithBlocks", true);
WindchargesDestroyWater = loader.getBoolean("WindchargesDestroyWater", false);
WindchargesCanLeaveRegion = loader.getBoolean("WindchargesCanLeaveRegion", true);
WindchargeLimit = loader.getInt("WindchargeLimit", -1);
}
@ToString
@@ -617,6 +633,15 @@ public final class GameModeConfig<M, W> {
*/
public final List<SchematicType> SubTypes;
/**
* List of publics that should be used. Mainly useful for an Event Mode
* where a subset of the regular publics should be used without duplicating
* those in the Database.
*
* @implSpec {@code []} by default, thus the GameModes publics are used.
*/
public final List<Integer> Publics;
/**
* Shortcut of the schematic type
*
@@ -725,6 +750,7 @@ public final class GameModeConfig<M, W> {
Inset = new InsetConfig(loader.with("Inset"));
Type = null;
SubTypesStrings = loader.getStringList("SubTypes");
Publics = loader.getIntList("Publics");
SubTypes = new ArrayList<>();
Shortcut = loader.getString("Shortcut", "");
Material = loader.getMaterial("Material", "STONE_BUTTON");
@@ -30,6 +30,7 @@ dependencies {
compileOnly(libs.classindex)
annotationProcessor(libs.classindex)
compileOnly(project(":SpigotCore", "default"))
implementation(project(":HiderCore"))
compileOnly(libs.netty)
compileOnly(libs.paperapi)
@@ -68,6 +68,10 @@ Arena:
WindchargesCanCrossMiddle: false # defaults to false if missing
# Allows Wind Charge interaction with Blocks.
WindchargesInteractWithBlocks: false # defaults to false if missing
# Allows Wind Charges to leave the extended region.
WindchargesCanLeaveRegion: true # defaults to true
# Limits the amount of Wind Charges in each extended region. -1 is no limit
WindchargeLimit: -1 # defaults to -1
Schematic:
# The size of the schematics
@@ -34,9 +34,11 @@ import org.bukkit.util.Vector;
import java.io.File;
import java.util.Collections;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
import java.util.logging.Level;
import java.util.stream.Collectors;
public class Config {
@@ -80,7 +82,7 @@ public class Config {
//event parameter
public static final EventFight EventKampf;
private static final Set<Integer> Referees;
private static final Set<UUID> Referees;
public static final int EventTeamBlueID;
public static final int EventTeamRedID;
public static final boolean BothTeamsPublic;
@@ -237,7 +239,11 @@ public class Config {
BothTeamsPublic = EventTeamRedID == 0 && EventTeamBlueID == 0;
SpectatePort = EventKampf.getSpectatePort() == null ? 0 : EventKampf.getSpectatePort();
LiveReplay = SpectatePort != 0;
Referees = Referee.get(Config.EventKampf.getEventID());
Referees = Referee.get(Config.EventKampf.getEventID()).stream()
.map(SteamwarUser::byId)
.filter(Objects::nonNull)
.map(SteamwarUser::getUUID)
.collect(Collectors.toUnmodifiableSet());
Event event = Event.byId(EventKampf.getEventID());
if (BothTeamsPublic) {
@@ -305,6 +311,6 @@ public class Config {
}
public static boolean isReferee(Player player) {
return Referees.contains(SteamwarUser.get(player.getUniqueId()).getId());
return Referees.contains(player.getUniqueId());
}
}
@@ -21,8 +21,8 @@ package de.steamwar.fightsystem;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.core.Core;
import de.steamwar.core.WorldIdentifier;
import de.steamwar.core.worldedit.SteamEdit;
import de.steamwar.core.worldedit.WorldEditRendererCUIEditor;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.listener.ClickAnalyzer;
@@ -32,8 +32,8 @@ import de.steamwar.fightsystem.record.GlobalRecorder;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.fightsystem.utils.FightHullHider;
import de.steamwar.fightsystem.utils.FightUI;
import de.steamwar.fightsystem.utils.HullHider;
import de.steamwar.fightsystem.utils.SWSound;
import de.steamwar.fightsystem.utils.TechHiderWrapper;
import de.steamwar.linkage.AbstractLinker;
@@ -58,7 +58,7 @@ public class FightSystem extends JavaPlugin {
private FightTeam lastWinner;
private String lastWinreason;
private TechHiderWrapper techHider;
private HullHider hullHider;
private FightHullHider hullHider;
private SpigotLinker spigotLinker;
@@ -79,6 +79,11 @@ public class FightSystem extends JavaPlugin {
Core.setServerName("Replay");
}
String arenaMap = System.getProperty("arenaMap");
if (arenaMap != null) {
WorldIdentifier.setArena(arenaMap);
}
message = new Message("de.steamwar.fightsystem.FightSystem", FightSystem.class.getClassLoader());
spigotLinker = new SpigotLinker(this, message) {
@@ -111,9 +116,9 @@ public class FightSystem extends JavaPlugin {
new OneShotStateDependent(ArenaMode.Test, FightState.All, SteamEdit::init);
Config.world.setGameRule(GameRule.REDUCED_DEBUG_INFO, ArenaMode.AntiTest.contains(Config.mode));
hullHider = new HullHider();
hullHider = new FightHullHider();
techHider = new TechHiderWrapper(hullHider);
FightSystem.getHullHider().getHullMap().values().forEach(hull -> hull.fill(true));
hullHider.fillAll(true);
FileSource.startReplay();
@@ -165,7 +170,7 @@ public class FightSystem extends JavaPlugin {
return plugin.techHider;
}
public static HullHider getHullHider() {
public static FightHullHider getHullHider() {
return plugin.hullHider;
}
@@ -20,19 +20,14 @@
package de.steamwar.fightsystem.ai;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.FightSchematic;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SteamwarUser;
import java.util.List;
import java.util.Random;
public class DummyAI extends AI {
private static final Random random = new Random();
public DummyAI(FightTeam team) {
super(team, SteamwarUser.get("public"));
@@ -41,8 +36,7 @@ public class DummyAI extends AI {
@Override
public SchematicNode chooseSchematic() {
List<SchematicNode> publics = SchematicNode.getAllSchematicsOfType(0, Config.GameModeConfig.Schematic.Type.toDB());
return publics.get(random.nextInt(publics.size()));
return FightSchematic.getPublicSchematic().orElseThrow();
}
@Override
@@ -255,7 +255,15 @@ public class GUI {
private static void schemDialog(Player p, SchematicType type, boolean publicSchems, boolean unchecked) {
SchematicSelector selector = new SchematicSelector(p, Config.test() ? SchematicSelector.selectSchematic() : SchematicSelector.selectSchematicType(unchecked ? type.checkType() : type), node -> {
schemSelect(p, node);
});
}) {
@Override
protected List<SchematicNode> getSchematicList(SchematicNode parent) {
if (!publicSchems || parent != null) return super.getSchematicList(parent);
List<Integer> publics = Config.GameModeConfig.Schematic.Publics;
if (publics.isEmpty()) return super.getSchematicList(null);
return publics.stream().map(SchematicNode::byId).collect(Collectors.toList());
}
};
selector.setPublicMode(publicSchems ? SchematicSelector.PublicMode.PUBLIC_ONLY : SchematicSelector.PublicMode.PRIVATE_ONLY);
selector.open();
}
@@ -56,11 +56,11 @@ public class TechhiderbugCommand extends FightSWCommand {
writer.append('\n');
writer.append("HullHider regions: ");
FightSystem.getHullHider().getHullMap().forEach((t, h) -> writer.append(t.getName()).append(':').append(h.getRegion().toString()).append(' '));
FightSystem.getHullHider().forEachHull((t, h) -> writer.append(t.getName()).append(':').append(h.getRegion().toString()).append(' '));
writer.append('\n');
writer.append("Hidden regions: ");
FightSystem.getTechHider().getHiddenRegion().forEach((p, r) -> writer.append(p.getName()).append(':').append(r.toString()).append(' '));
FightSystem.getTechHider().getHiddenRegion().forEach((p, r) -> writer.append(p.getName()).append(':').append(Arrays.toString(r)).append(' '));
writer.append('\n');
writer.append("TinyProtocol: ");
@@ -69,8 +69,8 @@ public class FightPlayer {
public void setOut() {
isOut = true;
stopEnternCountdown(); // before the event, so listeners already see canEntern() == false
Bukkit.getPluginManager().callEvent(new TeamDeathEvent(this));
stopEnternCountdown();
ifAI(AI::stop);
}
@@ -46,6 +46,7 @@ import org.bukkit.util.Vector;
import java.io.IOException;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.Random;
import java.util.logging.Level;
@@ -109,31 +110,47 @@ public class FightSchematic extends StateDependent {
clipboard = null;
}
private static final Random random = new Random();
public static Optional<SchematicNode> getPublicSchematic() {
List<Integer> publicsOverridden = Config.GameModeConfig.Schematic.Publics;
if (!publicsOverridden.isEmpty()) {
int publicId = publicsOverridden.get(random.nextInt(publicsOverridden.size()));
SchematicNode schematicNode = SchematicNode.getSchematicNode(publicId);
if (schematicNode != null) {
return Optional.of(schematicNode);
}
}
List<SchematicNode> publics = SchematicNode.getAllSchematicsOfType(0, Config.GameModeConfig.Schematic.Type.toDB());
if (publics.isEmpty()) {
for (SchematicType type : Config.GameModeConfig.Schematic.SubTypes) {
publics = SchematicNode.getAllSchematicsOfType(0, type.toDB());
if (!publics.isEmpty()) {
break;
}
}
if (publics.isEmpty()) {
return Optional.empty();
}
}
return Optional.of(publics.get(random.nextInt(publics.size())));
}
@Override
public void enable() {
if (FightState.getFightState() == FightState.SPECTATE) return;
if (clipboard == null) {
List<SchematicNode> publics = SchematicNode.getAllSchematicsOfType(0, Config.GameModeConfig.Schematic.Type.toDB());
if (publics.isEmpty()) {
for (SchematicType type : Config.GameModeConfig.Schematic.SubTypes) {
publics = SchematicNode.getAllSchematicsOfType(0, type.toDB());
if (!publics.isEmpty()) {
break;
}
}
if (publics.isEmpty()) {
return;
}
}
setSchematic(publics.get(new Random().nextInt(publics.size())));
Optional<SchematicNode> schematicNode = getPublicSchematic();
if (schematicNode.isEmpty()) return;
setSchematic(schematicNode.get());
}
if (ArenaMode.AntiReplay.contains(Config.mode)) {
boolean changeRotation = false;
if (Config.GameModeConfig.WinConditions.contains(Winconditions.RANDOM_ROTATE)) {
changeRotation = new Random().nextBoolean();
changeRotation = random.nextBoolean();
usedRotate = rotate ^ changeRotation;
}
if (team.isBlue()) {
@@ -84,7 +84,7 @@ public class FightWorld extends StateDependent {
entities.forEach(Entity::remove);
entities.clear();
FightSystem.getHullHider().getHullMap().values().forEach(hull -> hull.fill(true));
FightSystem.getHullHider().fillAll(true);
Config.ArenaRegion.forEachChunk((x, z) -> {
for (Player p : Bukkit.getOnlinePlayers()) {
@@ -108,7 +108,7 @@ public class WaterRemover implements Listener {
//checks for water and removes it, if present
boolean result = true;
Material type = b.getType();
if (type == Material.WATER || type == Material.LAVA) {
if (type == Material.WATER || type == Material.LAVA || type == Material.BUBBLE_COLUMN) {
b.setType(Material.AIR);
} else {
BlockData data = b.getBlockData();
@@ -22,31 +22,71 @@ package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentTask;
import de.steamwar.fightsystem.utils.Region;
import de.steamwar.linkage.Linked;
import net.minecraft.world.entity.projectile.windcharge.WindCharge;
import org.bukkit.Location;
@Linked
public class WindchargeStopper {
public WindchargeStopper() {
new StateDependentTask(!Config.GameModeConfig.Arena.WindchargesCanCrossMiddle, FightState.Running, this::run, 1, 1);
canCrossMiddle = Config.GameModeConfig.Arena.WindchargesCanCrossMiddle;
canLeaveRegion = Config.GameModeConfig.Arena.WindchargesCanLeaveRegion;
limit = Config.GameModeConfig.Arena.WindchargeLimit;
boolean enabled = limit >= 0 || !canCrossMiddle || !canLeaveRegion;
new StateDependentTask(enabled, FightState.Running, this::run, 1, 1);
}
private static final int middleLine = Config.SpecSpawn.getBlockZ();
private static final Class<?> windChargeClass = WindCharge.class;
private final boolean canCrossMiddle;
private final boolean canLeaveRegion;
private final int limit;
private int blueCount;
private int redCount;
private void run() {
redCount = 0;
blueCount = 0;
Recording.iterateOverEntities(windChargeClass::isInstance, entity -> {
Location nextlocation = entity.getLocation().add(entity.getVelocity());
Location location = entity.getLocation();
Location nextlocation = location.clone().add(entity.getVelocity());
boolean passedMiddle = nextlocation.getBlockZ() >= middleLine && location.getBlockZ() <= middleLine ||
nextlocation.getBlockZ() <= middleLine && location.getBlockZ() >= middleLine;
if (!canCrossMiddle) {
boolean passedMiddle = nextlocation.getBlockZ() >= middleLine && location.getBlockZ() <= middleLine ||
nextlocation.getBlockZ() <= middleLine && location.getBlockZ() >= middleLine;
if (passedMiddle) {
entity.remove();
return;
}
}
if (passedMiddle) {
entity.remove();
Region region = Config.BlueExtendRegion.inRegion(location) ? Config.BlueExtendRegion
: Config.RedExtendRegion.inRegion(location) ? Config.RedExtendRegion
: null;
if (!canLeaveRegion) {
if (region == null) {
entity.remove();
return;
}
if (!region.inRegion(nextlocation)) {
entity.remove();
return;
}
}
if (limit >= 0 && region != null) {
if (region == Config.BlueExtendRegion) {
if (++blueCount > limit) entity.remove();
} else {
if (++redCount > limit) entity.remove();
}
}
});
}
@@ -20,6 +20,7 @@
package de.steamwar.fightsystem.record;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import de.steamwar.core.BlockIds;
import de.steamwar.core.worldedit.WorldEditWrapper;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
@@ -40,7 +41,6 @@ import de.steamwar.fightsystem.utils.TechHiderWrapper;
import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SteamwarUser;
import de.steamwar.sql.Team;
import de.steamwar.techhider.BlockIds;
import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.BaseComponent;
import net.md_5.bungee.api.chat.TextComponent;
@@ -51,7 +51,7 @@ import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import org.bukkit.*;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.util.CraftMagicNumbers;
import org.bukkit.craftbukkit.block.data.CraftBlockData;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
@@ -473,7 +473,7 @@ public class PacketProcessor implements Listener {
level.removeBlockEntity(pos);
level.setBlock(pos, blockData, blockState1);
level.getChunkSource().blockChanged(pos);
FightSystem.getHullHider().blockUpdate(Config.world.getBlockAt(x, y, z), CraftMagicNumbers.getMaterial(Block.stateById(blockState)).getItemType());
FightSystem.getHullHider().blockUpdate(Config.world.getBlockAt(x, y, z), CraftBlockData.fromData(Block.stateById(blockState)));
});
}
@@ -0,0 +1,151 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.utils;
import de.steamwar.entity.REntity;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.events.TeamDeathEvent;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.listener.Recording;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.fightsystem.states.StateDependentTask;
import de.steamwar.hullhider.Hull;
import de.steamwar.hullhider.HullHider;
import de.steamwar.hullhider.Viewers;
import de.steamwar.techhider.ObfuscationConfig;
import lombok.Getter;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.Objects;
import java.util.function.BiConsumer;
/**
* Fight specific part of the hull hider: one hull per team schematic region, and who may view which hull.
*/
public class FightHullHider {
private final HullHider<FightTeam> hullHider = new HullHider<>(true);
// Shared with the TechHiderWrapper
@Getter
private final ObfuscationConfig obfuscation = ObfuscationConfig.of(Config.GameModeConfig.Techhider);
public FightHullHider() {
if (!TechHiderWrapper.ENABLED) return;
Fight.teams().forEach(team -> {
Region region = team.getSchemRegion();
hullHider.addHull(team, new Hull(FightSystem.getPlugin(), Config.world, region.toHullRegion(), region.getMinY() != Config.PlayerRegion.getMinY(), obfuscation, new Viewers.HiddenByDefault()));
});
new StateDependentListener(TechHiderWrapper.ENABLED, FightState.All, new MembershipListener());
new StateDependentListener(TechHiderWrapper.ENABLED, FightState.Schem, hullHider);
new StateDependentTask(TechHiderWrapper.ENABLED, FightState.Schem, this::onTick, 0, 1);
}
public void initialize(FightTeam team) {
if (!TechHiderWrapper.ENABLED) return;
hullHider.initialize(team);
}
public void fill(FightTeam team, boolean visible) {
if (!TechHiderWrapper.ENABLED) return;
hullHider.fill(team, visible);
}
public void fillAll(boolean visible) {
hullHider.fillAll(visible);
}
public void forEachHull(BiConsumer<FightTeam, Hull> consumer) {
hullHider.forEach(consumer);
}
// Registered in every state: players must be hidden from the hulls by default, no matter when they join.
private class MembershipListener implements Listener {
@EventHandler(priority = EventPriority.HIGH)
public void onJoin(PlayerJoinEvent e) {
updatePlayer(e.getPlayer());
}
@EventHandler
public void onLeave(PlayerQuitEvent e) {
hullHider.forgetViewer(e.getPlayer());
}
// A dead player loses the right to see the enemy hull again
@EventHandler
public void onTeamDeath(TeamDeathEvent e) {
e.getFightPlayer().ifPlayer(player -> {
updatePlayer(player);
FightSystem.getTechHider().reloadChunks(player, Fight.getOpposite(e.getFightPlayer().getTeam()).getExtendRegion(), Region.EMPTY);
});
}
}
public void updatePlayer(Player player) {
if (!TechHiderWrapper.ENABLED) return;
FightTeam team = Fight.getPlayerTeam(player);
FightPlayer fp = Fight.getFightPlayer(player);
hullHider.forEach((hullTeam, hull) -> {
if (Config.isReferee(player) || hullTeam == team || (fp != null && fp.canEntern())) {
hullHider.addViewer(player, hullTeam);
} else {
hullHider.removeViewer(player, hullTeam);
}
});
}
public void blockUpdate(Block block, BlockData changedData) {
hullHider.blockUpdate(block, changedData);
}
public boolean isBlockHidden(Player player, int x, int y, int z) {
return hullHider.isBlockHidden(player, x, y, z);
}
public boolean isEntityHidden(Player player, int entityId) {
return hullHider.isEntityHidden(player, entityId);
}
private void onTick() {
Recording.iterateOverEntities(Objects::nonNull, hullHider::checkEntity);
hullHider.sendUncoveredBlocks();
}
public void updateREntity(REntity e) {
hullHider.updateREntity(e);
}
public void despawnREntity(REntity e) {
hullHider.despawnREntity(e);
}
}
@@ -1,386 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.utils;
import com.comphenix.tinyprotocol.TinyProtocol;
import com.mojang.authlib.GameProfile;
import de.steamwar.core.ProtocolWrapper;
import de.steamwar.entity.REntity;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.FightTeam;
import it.unimi.dsi.fastutil.shorts.Short2ObjectArrayMap;
import lombok.AllArgsConstructor;
import lombok.Getter;
import net.minecraft.core.BlockPos;
import net.minecraft.core.SectionPos;
import net.minecraft.network.protocol.game.ClientboundBlockUpdatePacket;
import net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket;
import net.minecraft.world.level.block.state.BlockState;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.craftbukkit.block.data.CraftBlockData;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import java.util.*;
import java.util.function.BiConsumer;
import java.util.logging.Level;
import java.util.stream.IntStream;
public class Hull {
private static final IntVector[] NO_BRANCHES = new IntVector[0];
private static boolean isOccluding(Material material) {
return material.isOccluding() || Config.GameModeConfig.Techhider.HiddenBlocks.contains(material);
}
@Getter
private final Region region;
private final boolean groundVisible;
private final IntVector[] directions;
private final BitSet occluding;
private final BitSet visibility;
private final HashMap<IntVector, BitSet> visibilityDirections = new HashMap<>(); // Contains the visible directions of each occluding visible block
private final HashSet<IntVector> uncoveredSurface = new HashSet<>();
private final HashSet<Player> players = new HashSet<>();
private final HashSet<Entity> entities = new HashSet<>();
private final HashSet<REntity> rentities = new HashSet<>();
public Hull(FightTeam team) {
this.region = team.getSchemRegion();
this.groundVisible = region.getMinY() != Config.PlayerRegion.getMinY();
this.occluding = new BitSet(region.volume());
this.visibility = new BitSet(region.volume());
IntVector primaryDirection = new IntVector(0, 0, team.isBlue() == (Config.BlueToRedZ > 0) ? -1 : 1);
directions = IntStream.range(0, 27)
.mapToObj(v -> new IntVector(v % 3 - 1, (v / 3) % 3 - 1, v / 9 - 1))
.filter(v -> v.sqLength() == 1 || v.x * primaryDirection.x + v.y * primaryDirection.y + v.z * primaryDirection.z == 1) // Not pointing away from primary direction
.toArray(IntVector[]::new);
for (IntVector direction : directions) {
visibilityDirections.put(direction, new BitSet(region.volume()));
}
}
public boolean blockPrecise(Player player, int chunkX, int chunkY, int chunkZ) {
return players.contains(player) && !region.chunkSectionOutside(chunkX, chunkY, chunkZ);
}
public boolean isBlockHidden(Player player, int x, int y, int z) {
return region.inRegion(x, y, z) && players.contains(player) && !visibility.get(((y - region.getMinY()) * region.getSizeZ() + (z - region.getMinZ())) * region.getSizeX() + (x - region.getMinX()));
}
public boolean isLocationHidden(Player player, Location location) {
return players.contains(player) && region.inRegion(location) && !visibility.get(new IntVector(location).toId(region));
}
public void addPlayer(Player player) {
if (players.add(player)) {
for (Entity entity : entities) {
untrackEntity(player, entity);
}
}
}
public void removePlayer(Player player, boolean activeRemoval) {
if (players.remove(player) && activeRemoval) {
for (Entity entity : entities) {
trackEntity(player, entity);
}
// techhider triggers block change sending
}
}
public void checkEntity(Entity entity) {
Location location = entity.getLocation();
if (region.inRegion(location) && !visibility.get(new IntVector(location).toId(region))) {
if (entities.add(entity)) {
for (Player player : players) {
untrackEntity(player, entity);
}
}
} else {
if (entities.remove(entity)) {
for (Player player : players) {
trackEntity(player, entity);
}
}
}
}
public void trackEntity(Player player, Entity entity) {
if (entity instanceof Player) {
TinyProtocol.instance.sendPacket(player, ProtocolWrapper.playerInfoPacketConstructor(ProtocolWrapper.PlayerInfoAction.REMOVE, new GameProfile(entity.getUniqueId(), entity.getName()), GameMode.CREATIVE));
}
player.showEntity(FightSystem.getPlugin(), entity);
}
public void untrackEntity(Player player, Entity entity) {
player.hideEntity(FightSystem.getPlugin(), entity);
if (entity instanceof Player) {
TinyProtocol.instance.sendPacket(player, ProtocolWrapper.playerInfoPacketConstructor(ProtocolWrapper.PlayerInfoAction.ADD, new GameProfile(entity.getUniqueId(), entity.getName()), GameMode.CREATIVE));
}
}
public void removeEntity(Entity entity) {
entities.remove(entity);
}
public void checkREntity(REntity entity) {
Location location = new Location(Config.world, entity.getX(), entity.getY(), entity.getZ());
if (region.inRegion(location) && !visibility.get(new IntVector(location).toId(region))) {
if (rentities.add(entity)) entity.hide(true);
} else {
if (rentities.remove(entity)) entity.hide(false);
}
}
public void removeREntity(REntity entity) {
rentities.remove(entity);
}
public void fill(boolean visible) {
visibility.set(0, visibility.size(), visible);
occluding.set(0, occluding.size(), !visible);
uncoveredSurface.clear();
for (BitSet directionalVisibility : visibilityDirections.values()) {
directionalVisibility.set(0, directionalVisibility.size(), visible);
}
}
public void initialize() {
visibility.clear();
occluding.clear();
uncoveredSurface.clear();
for (BitSet directionalVisibility : visibilityDirections.values()) {
directionalVisibility.clear();
}
long start = System.currentTimeMillis();
region.forEach((x, y, z) -> {
IntVector block = new IntVector(x, y, z);
if (isOccluding(Config.world.getBlockAt(x, y, z).getType())) {
occluding.set(block.toId(region));
}
});
forEachBorder((root, direction) -> uncoverBlocks(new NullList<>(), root, direction));
FightSystem.getPlugin().getLogger().log(Level.INFO, () -> "[HullHider] initialisation finished: " + (System.currentTimeMillis() - start) + " ms, visible blocks: " + visibility.cardinality());
}
public void updateBlockVisibility(Block b, Material changedType) {
IntVector root = new IntVector(b.getX(), b.getY(), b.getZ());
if (root.notInRegion(region)) return;
int id = root.toId(region);
if (!occluding.get(id) || isOccluding(changedType)) return;
occluding.clear(id);
if (!visibility.get(id)) return;
List<IntVector> uncovered = new ArrayList<>();
for (Map.Entry<IntVector, BitSet> directionalVisibility : visibilityDirections.entrySet()) {
if (directionalVisibility.getValue().get(id)) {
directionalVisibility.getValue().clear(id);
uncoverBlocks(uncovered, root, directionalVisibility.getKey());
}
}
uncoveredSurface.addAll(new HashSet<>(uncovered));
uncoveredSurface.remove(root);
}
public void sendUncoveredBlocks() {
Map<IntVector, List<IntVector>> sectionWise = new HashMap<>();
for (IntVector uncovered : uncoveredSurface) {
sectionWise.computeIfAbsent(new IntVector(uncovered.x >> 4, uncovered.y >> 4, uncovered.z >> 4), section -> new ArrayList<>()).add(uncovered);
}
uncoveredSurface.clear();
for (Map.Entry<IntVector, List<IntVector>> entry : sectionWise.entrySet()) {
Object result;
List<IntVector> changes = entry.getValue();
Object[] blockdata = new Object[changes.size()];
for (int i = 0; i < blockdata.length; i++) {
IntVector change = changes.get(i);
blockdata[i] = ((CraftBlockData) Config.world.getBlockData(change.getX(), change.getY(), change.getZ())).getState();
}
if (changes.size() > 1) {
IntVector section = changes.get(0);
section = new IntVector(section.getX() >> 4, section.getY() >> 4, section.getZ() >> 4);
int xOffset = 16 * section.getX();
int yOffset = 16 * section.getY();
int zOffset = 16 * section.getZ();
short[] pos = new short[changes.size()];
for (int i = 0; i < changes.size(); i++) {
IntVector change = changes.get(i);
pos[i] = (short) (((change.getX() - xOffset) << 8) + ((change.getZ() - zOffset) << 4) + (change.getY() - yOffset));
}
result = new ClientboundSectionBlocksUpdatePacket(SectionPos.of(section.getX(), section.getY(), section.getZ()), new Short2ObjectArrayMap<>(pos, blockdata, blockdata.length));
} else {
IntVector pos = changes.get(0);
result = new ClientboundBlockUpdatePacket(new BlockPos(pos.getX(), pos.getY(), pos.getZ()), (BlockState) blockdata[0]);
}
Object packet = result;
players.forEach(player -> TinyProtocol.instance.sendPacket(player, packet));
}
}
private void forEachBorder(BiConsumer<IntVector, IntVector> f) {
for (int x = region.getMinX(); x < region.getMaxX(); x++) {
for (int z = region.getMinZ(); z < region.getMaxZ(); z++) {
if (groundVisible) {
f.accept(new IntVector(x, region.getMinY(), z), new IntVector(0, 1, 0));
}
f.accept(new IntVector(x, region.getMaxY() - 1, z), new IntVector(0, -1, 0));
}
}
for (int x = region.getMinX(); x < region.getMaxX(); x++) {
for (int y = region.getMinY(); y < region.getMaxY(); y++) {
f.accept(new IntVector(x, y, region.getMinZ()), new IntVector(0, 0, 1));
f.accept(new IntVector(x, y, region.getMaxZ() - 1), new IntVector(0, 0, -1));
}
}
for (int z = region.getMinZ(); z < region.getMaxZ(); z++) {
for (int y = region.getMinY(); y < region.getMaxY(); y++) {
f.accept(new IntVector(region.getMinX(), y, z), new IntVector(1, 0, 0));
f.accept(new IntVector(region.getMaxX() - 1, y, z), new IntVector(-1, 0, 0));
}
}
}
private void uncoverBlocks(List<IntVector> uncovered, IntVector block, IntVector direction) {
uncoverBlocks(
uncovered, block, direction, visibilityDirections.get(direction),
direction.sqLength() == 1
? Arrays.stream(directions)
.filter(v -> v.sqLength() >= 2 && v.x * direction.x + v.y * direction.y + v.z * direction.z == 1)
.toArray(IntVector[]::new)
: NO_BRANCHES
);
}
private void uncoverBlocks(List<IntVector> uncovered, IntVector block, IntVector direction, BitSet directionalVisibility, IntVector[] branchDirections) {
if (block.notInRegion(region)) return;
int id = block.toId(region);
if (directionalVisibility.get(id)) return;
directionalVisibility.set(id);
if (!visibility.get(id)) {
visibility.set(id);
uncovered.add(block);
}
if (occluding.get(id)) return;
uncoverBlocks(uncovered, block.add(direction), direction, directionalVisibility, branchDirections);
for (IntVector branchDirection : branchDirections) {
uncoverBlocks(uncovered, block.add(branchDirection), branchDirection, visibilityDirections.get(branchDirection), NO_BRANCHES);
}
}
@Getter
@AllArgsConstructor
public static class IntVector {
private final int x;
private final int y;
private final int z;
public IntVector(Location location) {
this.x = location.getBlockX();
this.y = location.getBlockY();
this.z = location.getBlockZ();
}
public boolean notInRegion(Region region) {
return !region.inRegion(x, y, z);
}
public int toId(Region region) {
return ((y - region.getMinY()) * region.getSizeZ() + (z - region.getMinZ())) * region.getSizeX() + (x - region.getMinX());
}
public IntVector add(int x, int y, int z) {
return new IntVector(this.x + x, this.y + y, this.z + z);
}
public IntVector add(IntVector v) {
return add(v.x, v.y, v.z);
}
public int sqLength() {
return x * x + y * y + z * z;
}
@Override
public int hashCode() {
return y << 24 ^ x << 12 ^ z;
}
@Override
public boolean equals(Object o) {
if (o == null || this.getClass() != o.getClass()) {
return false;
}
IntVector v = (IntVector) o;
return x == v.x && y == v.y && z == v.z;
}
@Override
public String toString() {
return x + "," + y + "," + z;
}
}
private static class NullList<E> extends AbstractList<E> {
@Override
public void add(int index, E element) {
// Straight to /dev/null!
}
@Override
public E get(int index) {
return null;
}
@Override
public int size() {
return 0;
}
}
}
@@ -1,171 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.utils;
import de.steamwar.entity.REntity;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.listener.Recording;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.fightsystem.states.StateDependentTask;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockPhysicsEvent;
import org.bukkit.event.entity.EntityDeathEvent;
import org.bukkit.event.entity.EntitySpawnEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.HashMap;
import java.util.Map;
import java.util.Objects;
public class HullHider implements Listener {
@Getter
private final Map<FightTeam, Hull> hullMap = new HashMap<>();
private final Hull[] hulls;
public HullHider() {
if (!TechHiderWrapper.ENABLED) {
hulls = new Hull[0];
return;
}
Fight.teams().forEach(team -> hullMap.put(team, new Hull(team)));
hulls = hullMap.values().toArray(new Hull[0]);
new StateDependentListener(TechHiderWrapper.ENABLED, FightState.Schem, this);
new StateDependentTask(TechHiderWrapper.ENABLED, FightState.Schem, this::onTick, 0, 1);
}
public void initialize(FightTeam team) {
if (!TechHiderWrapper.ENABLED) return;
hullMap.get(team).initialize();
}
public void fill(FightTeam team, boolean visible) {
if (!TechHiderWrapper.ENABLED) return;
hullMap.get(team).fill(visible);
}
@EventHandler(priority = EventPriority.HIGH)
public void onJoin(PlayerJoinEvent e) {
updatePlayer(e.getPlayer());
}
@EventHandler
public void onLeave(PlayerQuitEvent e) {
removePlayer(e.getPlayer(), false);
}
public void updatePlayer(Player player) {
if (!TechHiderWrapper.ENABLED) return;
FightTeam team = Fight.getPlayerTeam(player);
FightPlayer fp = Fight.getFightPlayer(player);
for (Map.Entry<FightTeam, Hull> hull : hullMap.entrySet()) {
if (Config.isReferee(player) || hull.getKey() == team || (fp != null && fp.canEntern())) {
hull.getValue().removePlayer(player, true);
} else {
hull.getValue().addPlayer(player);
}
}
}
private void removePlayer(Player player, boolean activeRemoval) {
for (Hull hull : hulls) {
hull.removePlayer(player, activeRemoval);
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockPhysic(BlockPhysicsEvent e) {
if (e.getBlock() == e.getSourceBlock() || e.getChangedType() == Material.AIR) {
blockUpdate(e.getBlock(), e.getChangedType());
}
}
public void blockUpdate(Block block, Material changedType) {
for (Hull hull : hulls) {
hull.updateBlockVisibility(block, changedType);
}
}
public boolean isBlockHidden(Player player, int x, int y, int z) {
if (!TechHiderWrapper.ENABLED) return false;
for (Hull hull : hulls) {
if (hull.isBlockHidden(player, x, y, z)) {
return true;
}
}
return false;
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onSpawn(EntitySpawnEvent e) {
for (Hull hull : hulls) {
hull.checkEntity(e.getEntity());
}
}
private void onTick() {
Recording.iterateOverEntities(Objects::nonNull, entity -> {
for (Hull hull : hulls) {
hull.checkEntity(entity);
}
});
for (Hull hull : hulls) {
hull.sendUncoveredBlocks();
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onDeath(EntityDeathEvent e) {
for (Hull hull : hulls) {
hull.removeEntity(e.getEntity());
}
}
public void updateREntity(REntity e) {
for (Hull hull : hulls) {
hull.checkREntity(e);
}
}
public void despawnREntity(REntity e) {
for (Hull hull : hulls) {
hull.removeREntity(e);
}
}
}
@@ -19,7 +19,8 @@
package de.steamwar.fightsystem.utils;
import de.steamwar.techhider.ProtocolUtils;
import de.steamwar.core.ProtocolUtils;
import de.steamwar.hullhider.HullRegion;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Location;
@@ -155,6 +156,10 @@ public class Region {
return in2dRegion(x, z) && minY <= y && y < maxY;
}
public HullRegion toHullRegion() {
return new HullRegion(minX, minY, minZ, maxX, maxY, maxZ);
}
public Region intersection(Region other) {
int x = Math.max(minX, other.minX);
int y = Math.max(minY, other.minY);
@@ -25,46 +25,39 @@ import de.steamwar.fightsystem.events.BoardingEvent;
import de.steamwar.fightsystem.events.TeamLeaveEvent;
import de.steamwar.fightsystem.events.TeamSpawnEvent;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.techhider.AccessPrivilegeProvider;
import de.steamwar.techhider.AccessPrivilegeProvider.ForPlayer;
import de.steamwar.techhider.ObfuscationConfig;
import de.steamwar.techhider.TechHider;
import lombok.Getter;
import net.minecraft.core.Holder;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.util.CraftMagicNumbers;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.Collection;
import java.util.Objects;
import java.util.Set;
import java.util.Arrays;
import java.util.concurrent.ConcurrentHashMap;
import java.util.stream.Collectors;
import java.util.stream.Stream;
public class TechHiderWrapper extends StateDependent implements Listener {
public static final boolean ENABLED = !Config.OnlyPublicSchematics && !Config.test() && Config.GameModeConfig.Techhider.Active;
@Getter
private final ConcurrentHashMap<Player, Region> hiddenRegion = new ConcurrentHashMap<>();
private final HullHider hullHider;
private static final Region[] NO_REGIONS = new Region[0];
public TechHiderWrapper(HullHider hullHider) {
@Getter
private final ConcurrentHashMap<Player, Region[]> hiddenRegion = new ConcurrentHashMap<>();
private final FightHullHider hullHider;
public TechHiderWrapper(FightHullHider hullHider) {
super(ENABLED, FightState.All);
this.hullHider = hullHider;
@@ -75,64 +68,84 @@ public class TechHiderWrapper extends StateDependent implements Listener {
@Override
public void enable() {
Set<BlockState> blockStatesToObfuscate = getBlockStatesToHideFromMaterials(Config.GameModeConfig.Techhider.HiddenBlocks);
new TechHider(newProvider(hullHider.getObfuscation()));
}
Set<Block> blocksToObfuscate = Config.GameModeConfig.Techhider.HiddenBlocks.stream()
.map(CraftMagicNumbers::getBlock)
.collect(Collectors.toUnmodifiableSet());
Set<BlockEntityType<?>> blockEntityTypeToObfuscate = Config.GameModeConfig.Techhider.HiddenBlockEntities.stream()
.map(id -> {
ResourceLocation loc = ResourceLocation.parse(id);
return BuiltInRegistries.BLOCK_ENTITY_TYPE.get(loc).orElse(null);
})
.filter(Objects::nonNull)
.map(Holder.Reference::value)
.collect(Collectors.toUnmodifiableSet());
new TechHider(CraftMagicNumbers.getBlock(Config.GameModeConfig.Techhider.ObfuscateWith), new AccessPrivilegeProvider() {
private AccessPrivilegeProvider newProvider(ObfuscationConfig obfuscation) {
return new AccessPrivilegeProvider() {
@Override
public boolean isEveryonePrivilegedToAccessAllDataWithinChunk(int chunkX, int chunkZ) {
return Fight.teams().stream().map(FightTeam::getExtendRegion).allMatch(region -> region.chunkOutside(chunkX, chunkZ));
}
@Override
public boolean isPlayerPrivilegedToAccessPosition(Player p, int blockX, int blockY, int blockZ) {
return !hullHider.isBlockHidden(p, blockX, blockY, blockZ);
}
@Override
public boolean isPlayerPrivilegedToAccessBlock(Player p, int blockX, int blockY, int blockZ, Block block) {
return !getHiddenRegion(p).inRegion(blockX, blockY, blockZ) || !blocksToObfuscate.contains(block);
}
@Override
public boolean isPlayerPrivilegedToAccessBlockState(Player p, int blockX, int blockY, int blockZ, BlockState blockState) {
return !getHiddenRegion(p).inRegion(blockX, blockY, blockZ) || !blockStatesToObfuscate.contains(blockState);
}
// TODO will require entity tracking on the netty thread to prevent future race conditions
@Override
public boolean isPlayerPrivilegedToAccessEntity(Player p, int entityId) {
net.minecraft.world.entity.Entity nmsEntity = ((CraftWorld) p.getWorld()).getHandle().moonrise$getEntityLookup().get(entityId);
if (nmsEntity != null) {
return !hullHider.isBlockHidden(p, nmsEntity.getBlockX(), nmsEntity.getBlockY(), nmsEntity.getBlockZ());
} else {
return true;
}
}
@Override
public boolean isPlayerPrivilegedToAccessBlockEntity(Player p, int blockX, int blockY, int blockZ, BlockEntityType<?> type) {
return !getHiddenRegion(p).inRegion(blockX, blockY, blockZ) || !blockEntityTypeToObfuscate.contains(type);
public ForPlayer forPlayer(Player p) {
return new FightPlayerAccess(p, getHiddenRegions(p), obfuscation);
}
@Override
public boolean isPlayerPrivilegedToPerformAction(Player p) {
return p.getGameMode() != GameMode.SPECTATOR;
}
});
};
}
/**
* Snapshot of what one player may access, taken once per outgoing packet on the netty thread.
*/
private class FightPlayerAccess implements ForPlayer {
private final Player player;
private final Region[] hiddenRegions;
private final ObfuscationConfig obfuscation;
private FightPlayerAccess(Player player, Region[] hiddenRegions, ObfuscationConfig obfuscation) {
this.player = player;
this.hiddenRegions = hiddenRegions;
this.obfuscation = obfuscation;
}
private boolean isHidden(int blockX, int blockY, int blockZ) {
for (Region region : hiddenRegions) {
if (region.inRegion(blockX, blockY, blockZ)) return true;
}
return false;
}
@Override
public Player getPlayer() {
return player;
}
@Override
public boolean canAccessAllDataWithinChunk(int chunkX, int chunkZ) {
// Hulls the player may not see lie within the hidden regions, everything outside of them is not critical
return Arrays.stream(hiddenRegions).allMatch(region -> region.chunkOutside(chunkX, chunkZ));
}
@Override
public boolean canAccessPosition(int blockX, int blockY, int blockZ) {
return !hullHider.isBlockHidden(player, blockX, blockY, blockZ);
}
@Override
public boolean canAccessBlock(int blockX, int blockY, int blockZ, Block block) {
return !isHidden(blockX, blockY, blockZ) || !obfuscation.hidesBlock(block);
}
@Override
public boolean canAccessBlockState(int blockX, int blockY, int blockZ, BlockState blockState) {
return !isHidden(blockX, blockY, blockZ) || !obfuscation.hidesBlockState(blockState);
}
@Override
public boolean canAccessEntity(int entityId) {
return !hullHider.isEntityHidden(player, entityId);
}
@Override
public boolean canAccessBlockEntity(int blockX, int blockY, int blockZ, BlockEntityType<?> type) {
return !isHidden(blockX, blockY, blockZ) || !obfuscation.hidesBlockEntity(type);
}
@Override
public BlockState getObfuscation(int blockX, int blockY, int blockZ) {
return obfuscation.getObfuscationState();
}
}
@Override
@@ -142,19 +155,19 @@ public class TechHiderWrapper extends StateDependent implements Listener {
@EventHandler
public void teamJoin(TeamSpawnEvent e) {
e.getFightPlayer().ifPlayer(player -> hiddenRegion.put(player, getHiddenRegion(player)));
e.getFightPlayer().ifPlayer(player -> hiddenRegion.put(player, getHiddenRegions(player)));
}
@EventHandler
public void boarding(BoardingEvent e) {
e.getFightPlayer().ifPlayer(player -> hiddenRegion.put(player, getHiddenRegion(player)));
e.getFightPlayer().ifPlayer(player -> hiddenRegion.put(player, getHiddenRegions(player)));
}
@EventHandler
public void teamLeave(TeamLeaveEvent e) {
e.getFightPlayer().ifPlayer(player -> {
if (player.isOnline()) {
hiddenRegion.put(player, getHiddenRegion(player));
hiddenRegion.put(player, getHiddenRegions(player));
}
});
}
@@ -175,37 +188,18 @@ public class TechHiderWrapper extends StateDependent implements Listener {
});
}
private Region getHiddenRegion(Player player) {
if (Config.isReferee(player)) return Region.EMPTY;
private Region[] getHiddenRegions(Player player) {
if (Config.isReferee(player)) return NO_REGIONS;
FightTeam team = Fight.getPlayerTeam(player);
if (team == null) return Config.ArenaRegion;
if (team.canPlayerEntern(player)) return Region.EMPTY;
return Fight.getOpposite(team).getExtendRegion();
}
private Stream<BlockState> getWaterloggedBlockStates() {
FluidState waterFluidState = Fluids.WATER.getSource(false);
return BuiltInRegistries.BLOCK.stream()
.map((block) -> block.getStateDefinition().getPossibleStates())
.flatMap(Collection::stream)
.filter((blockState -> blockState.getFluidState() == waterFluidState));
}
private Set<BlockState> getBlockStatesToHideFromMaterials(Set<Material> materials) {
Stream<BlockState> allStatesFromMaterials = materials.stream()
.map(CraftMagicNumbers::getBlock)
.map((block) -> block.getStateDefinition().getPossibleStates())
.flatMap(Collection::stream);
if(materials.contains(Material.WATER)) {
return Stream.concat(allStatesFromMaterials, getWaterloggedBlockStates()).collect(Collectors.toUnmodifiableSet());
}
else {
return allStatesFromMaterials.collect(Collectors.toUnmodifiableSet());
// Single lookup: runs on netty threads, the player can leave the team at any time
FightPlayer fightPlayer = Fight.getFightPlayer(player);
if (fightPlayer == null) {
// Spectators: both teams, the rest of the arena contains nothing critical
return Fight.teams().stream().map(FightTeam::getExtendRegion).toArray(Region[]::new);
}
if (fightPlayer.canEntern()) return NO_REGIONS;
return new Region[]{Fight.getOpposite(fightPlayer.getTeam()).getExtendRegion()};
}
}
@@ -17,24 +17,27 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.converter;
import de.steamwar.bausystem.config.ConfigConverter;
import de.steamwar.bausystem.features.slaves.laufbau.LaufbauConfig;
import de.steamwar.bausystem.features.slaves.laufbau.LaufbauConfigV1;
@Deprecated
public class LaufbauConfigV1ToV2Converter implements ConfigConverter<LaufbauConfigV1, LaufbauConfig> {
@Override
public int version() {
return LaufbauConfigV1.VERSION;
}
@Override
public LaufbauConfig convert(LaufbauConfigV1 old) {
LaufbauConfig config = new LaufbauConfig();
config.getDeactivated().addAll(old.getDeactivated());
return config;
}
plugins {
steamwar.java
widener
}
java {
sourceCompatibility = JavaVersion.VERSION_21
targetCompatibility = JavaVersion.VERSION_21
}
dependencies {
compileOnly(project(":SpigotCore", "default"))
compileOnly(libs.paperapi)
compileOnly(libs.nms)
compileOnly(libs.netty)
compileOnly(libs.fastutil)
compileOnly(libs.authlib)
compileOnly(libs.datafixer)
}
widener {
fromCatalog(libs.nms)
}
@@ -0,0 +1,634 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.hullhider;
import com.comphenix.tinyprotocol.TinyProtocol;
import com.mojang.authlib.GameProfile;
import de.steamwar.core.CraftbukkitWrapper;
import de.steamwar.core.ProtocolWrapper;
import de.steamwar.entity.REntity;
import de.steamwar.techhider.ObfuscationConfig;
import it.unimi.dsi.fastutil.shorts.Short2ObjectArrayMap;
import lombok.AllArgsConstructor;
import lombok.Getter;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.SectionPos;
import net.minecraft.network.protocol.game.ClientboundBlockUpdatePacket;
import net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.level.EmptyBlockGetter;
import net.minecraft.world.level.block.DoorBlock;
import net.minecraft.world.level.block.TrapDoorBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.block.data.CraftBlockData;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
import java.util.logging.Level;
import java.util.stream.IntStream;
public class Hull {
private static final IntVector[] NO_BRANCHES = new IntVector[0];
private static final int ALL_FACES = 0b111111;
private static final byte UNKNOWN_FACES = -1;
private final Plugin plugin;
private final World world;
@Getter
private final HullRegion region;
private final boolean groundVisible;
private final ObfuscationConfig obfuscation;
private final IntVector[] directions;
private final byte[] fullFaces; // The faces of each block that are fully covered, see face()
private byte[] fullFacesByState; // Cache, per hull as the hidden blocks differ
private final BitSet visibility;
private final HashMap<IntVector, BitSet> visibilityDirections = new HashMap<>(); // The blocks the rays of each direction got inside
private final HashMap<IntVector, IntVector[]> branches = new HashMap<>(); // The diagonal directions a ray along a single axis branches into
private final StepBeside[] stepsBeside; // The steps that can lead into or past a block, see uncoverBeside()
private final HashSet<IntVector> uncoveredSurface = new HashSet<>();
private final Viewers viewers;
// Concurrent as it is read on netty threads, keyed by entity id
private final Map<Integer, Entity> entities = new ConcurrentHashMap<>();
private final Set<REntity> rentities = ConcurrentHashMap.newKeySet();
/**
* @param groundVisible whether the bottom layer of the region is uncovered (if the region does not reach the ground)
* @param obfuscation the techhider applied to the hull, the blocks it hides occlude as they are replaced by an occluding block
* @param viewers which players may see the hull contents, a new instance for every hull
*/
public Hull(Plugin plugin, World world, HullRegion region, boolean groundVisible, ObfuscationConfig obfuscation, Viewers viewers) {
this.plugin = plugin;
this.world = world;
this.region = region;
this.groundVisible = groundVisible;
this.obfuscation = obfuscation;
this.viewers = viewers;
this.fullFaces = new byte[region.volume()];
this.visibility = new BitSet(region.volume());
directions = IntStream.range(0, 27)
.mapToObj(v -> new IntVector(v % 3 - 1, (v / 3) % 3 - 1, v / 9 - 1))
.toArray(IntVector[]::new);
for (IntVector direction : directions) {
visibilityDirections.put(direction, new BitSet(region.volume()));
branches.put(direction, direction.sqLength() == 1
? Arrays.stream(directions).filter(v -> v.sqLength() >= 2 && dot(v, direction) == 1).toArray(IntVector[]::new)
: NO_BRANCHES);
}
stepsBeside = computeStepsBeside();
}
/**
* @return the bit of the face of a block in the single-axis direction
*/
private static int face(int dx, int dy, int dz) {
if (dx != 0) return dx > 0 ? 1 : 1 << 1;
if (dy != 0) return dy > 0 ? 1 << 2 : 1 << 3;
return dz > 0 ? 1 << 4 : 1 << 5;
}
private int fullFacesOf(BlockState state) {
if (fullFacesByState == null) {
fullFacesByState = new byte[net.minecraft.world.level.block.Block.BLOCK_STATE_REGISTRY.size()];
Arrays.fill(fullFacesByState, UNKNOWN_FACES);
}
int id = net.minecraft.world.level.block.Block.getId(state);
if (fullFacesByState[id] == UNKNOWN_FACES) {
fullFacesByState[id] = (byte) computeFullFaces(state);
}
return fullFacesByState[id];
}
// The faces that hide what is behind them, mostly as the client culls them
private int computeFullFaces(BlockState state) {
// Hidden blocks are replaced by an occluding block, the same decision as the techhider's
if (obfuscation.hidesBlock(state.getBlock()) || obfuscation.hidesBlockState(state)) return ALL_FACES;
VoxelShape shape;
if (state.canOcclude()) {
shape = state.getOcclusionShape();
} else if (state.getBlock() instanceof DoorBlock || state.getBlock() instanceof TrapDoorBlock) {
// Their panel covers a face, although the client does not cull the faces behind them
shape = state.getShape(EmptyBlockGetter.INSTANCE, BlockPos.ZERO);
} else {
return 0;
}
int faces = 0;
for (Direction direction : Direction.values()) {
if (net.minecraft.world.level.block.Block.isFaceFull(shape, direction)) {
faces |= face(direction.getStepX(), direction.getStepY(), direction.getStepZ());
}
}
return faces;
}
public boolean isBlockHidden(Player player, int x, int y, int z) {
return region.contains(x, y, z) && !isViewer(player) && !visibility.get(region.toIndex(x, y, z));
}
public boolean isEntityHidden(Player player, int entityId) {
return player.getEntityId() != entityId && entities.containsKey(entityId) && !isViewer(player);
}
public boolean isViewer(Player player) {
return player != null && viewers.isViewer(player);
}
/**
* Adds the player to the {@link Viewers}, which decide whether the player may see the hull contents afterwards.
*/
public void addViewer(Player player) {
boolean wasViewer = isViewer(player);
viewers.addViewer(player);
updateEntities(player, wasViewer);
}
/**
* Removes the player from the {@link Viewers}, which decide whether the player may see the hull contents afterwards.
*/
public void removeViewer(Player player) {
boolean wasViewer = isViewer(player);
viewers.removeViewer(player);
updateEntities(player, wasViewer);
}
private void updateEntities(Player player, boolean wasViewer) {
if (isViewer(player)) {
if (!wasViewer) {
for (Entity entity : entities.values()) {
trackEntity(player, entity);
}
}
} else {
// Also hides the entities from players that joined after they were hidden
for (Entity entity : entities.values()) {
if (!player.equals(entity)) untrackEntity(player, entity);
}
}
// techhider triggers block change sending
}
/**
* Resets the player to the default viewer state, e.g. when leaving.
*/
public void forgetViewer(Player player) {
viewers.removeViewer(player);
}
public void checkEntity(Entity entity) {
Location location = entity.getLocation();
if (region.contains(location) && !visibility.get(new IntVector(location).toId(region))) {
if (entities.put(entity.getEntityId(), entity) == null) {
for (Player player : Bukkit.getOnlinePlayers()) {
if (!isViewer(player) && !player.equals(entity)) untrackEntity(player, entity);
}
}
} else {
if (entities.remove(entity.getEntityId()) != null) {
for (Player player : Bukkit.getOnlinePlayers()) {
if (!isViewer(player) && !player.equals(entity)) trackEntity(player, entity);
}
}
}
}
public void trackEntity(Player player, Entity entity) {
if (entity instanceof Player) {
TinyProtocol.instance.sendPacket(player, ProtocolWrapper.playerInfoPacketConstructor(ProtocolWrapper.PlayerInfoAction.REMOVE, new GameProfile(entity.getUniqueId(), entity.getName()), GameMode.CREATIVE));
}
player.showEntity(plugin, entity);
}
public void untrackEntity(Player player, Entity entity) {
player.hideEntity(plugin, entity);
if (entity instanceof Player) {
TinyProtocol.instance.sendPacket(player, ProtocolWrapper.playerInfoPacketConstructor(ProtocolWrapper.PlayerInfoAction.ADD, new GameProfile(entity.getUniqueId(), entity.getName()), GameMode.CREATIVE));
}
}
public void removeEntity(Entity entity) {
entities.remove(entity.getEntityId());
}
public void checkREntity(REntity entity) {
Location location = new Location(world, entity.getX(), entity.getY(), entity.getZ());
if (region.contains(location) && !visibility.get(new IntVector(location).toId(region))) {
if (rentities.add(entity)) entity.hide(true);
} else {
if (rentities.remove(entity)) entity.hide(false);
}
}
public void removeREntity(REntity entity) {
rentities.remove(entity);
}
/**
* Shows all entities hidden by this hull again, used when the hull is removed.
*/
public void reveal() {
for (Player player : Bukkit.getOnlinePlayers()) {
if (isViewer(player)) continue;
for (Entity entity : entities.values()) {
if (!player.equals(entity)) trackEntity(player, entity);
}
}
entities.clear();
for (REntity entity : rentities) {
entity.hide(false);
}
rentities.clear();
}
/**
* Resends the chunks of this hull the player has loaded, so they are encoded with the current visibility.
*/
public void resendChunks(Player player) {
if (player.getWorld() != world) return;
region.forEachChunk((chunkX, chunkZ) -> {
if (player.isChunkSent(Chunk.getChunkKey(chunkX, chunkZ))) {
CraftbukkitWrapper.sendChunk(player, chunkX, chunkZ);
}
});
}
public void fill(boolean visible) {
visibility.set(0, visibility.size(), visible);
Arrays.fill(fullFaces, (byte) (visible ? 0 : ALL_FACES));
uncoveredSurface.clear();
for (BitSet directionalVisibility : visibilityDirections.values()) {
directionalVisibility.set(0, directionalVisibility.size(), visible);
}
}
public void initialize() {
visibility.clear();
uncoveredSurface.clear();
for (BitSet directionalVisibility : visibilityDirections.values()) {
directionalVisibility.clear();
}
long start = System.currentTimeMillis();
ServerLevel level = ((CraftWorld) world).getHandle();
BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
region.forEach((x, y, z) -> fullFaces[region.toIndex(x, y, z)] = (byte) fullFacesOf(level.getBlockState(pos.set(x, y, z))));
forEachBorder((root, direction) -> startRay(new NullList<>(), root, direction));
plugin.getLogger().log(Level.INFO, () -> "[HullHider] initialisation finished: " + (System.currentTimeMillis() - start) + " ms, visible blocks: " + visibility.cardinality());
}
public void updateBlockVisibility(Block b, BlockData changedData) {
IntVector root = new IntVector(b.getX(), b.getY(), b.getZ());
if (root.notInRegion(region)) return;
int id = root.toId(region);
// Faces only open up, the hull never hides anything again
int faces = fullFaces[id] & fullFacesOf(((CraftBlockData) changedData).getState());
if (faces == fullFaces[id]) return;
fullFaces[id] = (byte) faces;
List<IntVector> uncovered = new ArrayList<>();
// Rays inside the block that could not leave it
for (Map.Entry<IntVector, BitSet> directionalVisibility : visibilityDirections.entrySet()) {
if (directionalVisibility.getValue().get(id)) {
directionalVisibility.getValue().clear(id);
uncoverBlocks(uncovered, root, directionalVisibility.getKey());
}
}
// Rays that could not get into the block or past it
uncoverBeside(uncovered, root);
forEachBorderStart(root, direction -> startRay(uncovered, root, direction));
uncoveredSurface.addAll(uncovered);
uncoveredSurface.remove(root);
}
/**
* Continues the rays inside the blocks in front of the block, or of which a diagonal ray moves past the block.
*/
private void uncoverBeside(List<IntVector> uncovered, IntVector root) {
for (StepBeside step : stepsBeside) {
int x = root.x - step.part.x;
int y = root.y - step.part.y;
int z = root.z - step.part.z;
if (!region.contains(x, y, z)) continue;
int id = region.toIndex(x, y, z);
for (BitSet ray : step.rays) {
if (ray.get(id)) {
uncoverNext(uncovered, new IntVector(x, y, z), step.direction, step.directionalVisibility, step.branchDirections);
break;
}
}
}
}
/**
* The block lies in front of or beside the start of a step if it is the start moved along some or all axes of the direction.
* The rays of the direction and the rays along a single axis branching into it take the step.
*/
private StepBeside[] computeStepsBeside() {
List<StepBeside> steps = new ArrayList<>();
for (IntVector direction : directions) {
if (direction.sqLength() == 0) continue;
BitSet[] rays = Arrays.stream(directions)
.filter(ray -> ray.equals(direction) || ray.sqLength() == 1 && direction.sqLength() > 1 && dot(ray, direction) == 1)
.map(visibilityDirections::get)
.toArray(BitSet[]::new);
for (IntVector part : directions) {
if (part.sqLength() > 0 && isPartOf(part, direction)) {
steps.add(new StepBeside(direction, part, visibilityDirections.get(direction), branches.get(direction), rays));
}
}
}
return steps.toArray(new StepBeside[0]);
}
private record StepBeside(IntVector direction, IntVector part, BitSet directionalVisibility, IntVector[] branchDirections, BitSet[] rays) {
}
private static boolean isPartOf(IntVector part, IntVector direction) {
return (part.x == 0 || part.x == direction.x)
&& (part.y == 0 || part.y == direction.y)
&& (part.z == 0 || part.z == direction.z);
}
private static int dot(IntVector a, IntVector b) {
return a.x * b.x + a.y * b.y + a.z * b.z;
}
public void sendUncoveredBlocks() {
Map<IntVector, List<IntVector>> sectionWise = new HashMap<>();
for (IntVector uncovered : uncoveredSurface) {
sectionWise.computeIfAbsent(new IntVector(uncovered.x >> 4, uncovered.y >> 4, uncovered.z >> 4), section -> new ArrayList<>()).add(uncovered);
}
uncoveredSurface.clear();
for (Map.Entry<IntVector, List<IntVector>> entry : sectionWise.entrySet()) {
Object result;
List<IntVector> changes = entry.getValue();
Object[] blockdata = new Object[changes.size()];
for (int i = 0; i < blockdata.length; i++) {
IntVector change = changes.get(i);
blockdata[i] = ((CraftBlockData) world.getBlockData(change.getX(), change.getY(), change.getZ())).getState();
}
if (changes.size() > 1) {
IntVector section = changes.get(0);
section = new IntVector(section.getX() >> 4, section.getY() >> 4, section.getZ() >> 4);
int xOffset = 16 * section.getX();
int yOffset = 16 * section.getY();
int zOffset = 16 * section.getZ();
short[] pos = new short[changes.size()];
for (int i = 0; i < changes.size(); i++) {
IntVector change = changes.get(i);
pos[i] = (short) (((change.getX() - xOffset) << 8) + ((change.getZ() - zOffset) << 4) + (change.getY() - yOffset));
}
result = new ClientboundSectionBlocksUpdatePacket(SectionPos.of(section.getX(), section.getY(), section.getZ()), new Short2ObjectArrayMap<>(pos, blockdata, blockdata.length));
} else {
IntVector pos = changes.get(0);
result = new ClientboundBlockUpdatePacket(new BlockPos(pos.getX(), pos.getY(), pos.getZ()), (BlockState) blockdata[0]);
}
Object packet = result;
Bukkit.getOnlinePlayers().stream().filter(player -> !isViewer(player)).forEach(player -> TinyProtocol.instance.sendPacket(player, packet));
}
}
// The rays forEachBorder starts at the block
private void forEachBorderStart(IntVector block, Consumer<IntVector> f) {
if (groundVisible && block.y == region.getMinY()) f.accept(new IntVector(0, 1, 0));
if (block.y == region.getMaxY() - 1) f.accept(new IntVector(0, -1, 0));
if (block.z == region.getMinZ()) f.accept(new IntVector(0, 0, 1));
if (block.z == region.getMaxZ() - 1) f.accept(new IntVector(0, 0, -1));
if (block.x == region.getMinX()) f.accept(new IntVector(1, 0, 0));
if (block.x == region.getMaxX() - 1) f.accept(new IntVector(-1, 0, 0));
}
private void forEachBorder(BiConsumer<IntVector, IntVector> f) {
for (int x = region.getMinX(); x < region.getMaxX(); x++) {
for (int z = region.getMinZ(); z < region.getMaxZ(); z++) {
if (groundVisible) {
f.accept(new IntVector(x, region.getMinY(), z), new IntVector(0, 1, 0));
}
f.accept(new IntVector(x, region.getMaxY() - 1, z), new IntVector(0, -1, 0));
}
}
for (int x = region.getMinX(); x < region.getMaxX(); x++) {
for (int y = region.getMinY(); y < region.getMaxY(); y++) {
f.accept(new IntVector(x, y, region.getMinZ()), new IntVector(0, 0, 1));
f.accept(new IntVector(x, y, region.getMaxZ() - 1), new IntVector(0, 0, -1));
}
}
for (int z = region.getMinZ(); z < region.getMaxZ(); z++) {
for (int y = region.getMinY(); y < region.getMaxY(); y++) {
f.accept(new IntVector(region.getMinX(), y, z), new IntVector(1, 0, 0));
f.accept(new IntVector(region.getMaxX() - 1, y, z), new IntVector(-1, 0, 0));
}
}
}
/**
* Starts a ray at the border of the region, coming from outside.
*/
private void startRay(List<IntVector> uncovered, IntVector block, IntVector direction) {
if (faceFull(block.x, block.y, block.z, -direction.x, -direction.y, -direction.z)) {
reveal(uncovered, block, block.toId(region));
} else {
uncoverBlocks(uncovered, block, direction);
}
}
private void uncoverBlocks(List<IntVector> uncovered, IntVector block, IntVector direction) {
uncoverBlocks(uncovered, block, direction, visibilityDirections.get(direction), branches.get(direction));
}
/**
* Continues a ray that got inside the block.
*/
private void uncoverBlocks(List<IntVector> uncovered, IntVector block, IntVector direction, BitSet directionalVisibility, IntVector[] branchDirections) {
if (block.notInRegion(region)) return;
int id = block.toId(region);
if (directionalVisibility.get(id)) return;
directionalVisibility.set(id);
reveal(uncovered, block, id);
uncoverNext(uncovered, block, direction, directionalVisibility, branchDirections);
for (IntVector branchDirection : branchDirections) {
uncoverNext(uncovered, block, branchDirection, visibilityDirections.get(branchDirection), NO_BRANCHES);
}
}
private void uncoverNext(List<IntVector> uncovered, IntVector block, IntVector direction, BitSet directionalVisibility, IntVector[] branchDirections) {
int x = block.x + direction.x;
int y = block.y + direction.y;
int z = block.z + direction.z;
// The cheap checks first: most blocks were already reached from this direction
if (!region.contains(x, y, z) || directionalVisibility.get(region.toIndex(x, y, z))) return;
if (canMove(block.x, block.y, block.z, direction.x, direction.y, direction.z, true)) {
uncoverBlocks(uncovered, new IntVector(x, y, z), direction, directionalVisibility, branchDirections);
return;
}
// The ray might still reach the face of the next block, mostly it is visible already
int id = region.toIndex(x, y, z);
if (!visibility.get(id) && canMove(block.x, block.y, block.z, direction.x, direction.y, direction.z, false)) {
reveal(uncovered, new IntVector(x, y, z), id);
}
}
private void reveal(List<IntVector> uncovered, IntVector block, int id) {
if (!visibility.get(id)) {
visibility.set(id);
uncovered.add(block);
}
}
/**
* A ray moves along the single axes of its direction one after another, in any order that does not pass a full face.
* So a diagonal ray does not pass between blocks that only touch at an edge or corner.
*
* @param enter whether the ray has to get inside the target block, otherwise reaching its face suffices
*/
private boolean canMove(int x, int y, int z, int dx, int dy, int dz, boolean enter) {
if (dx == 0 && dy == 0 && dz == 0) return true;
// The blocks in between have to be entered
return (dx != 0 && canCross(x, y, z, dx, 0, 0, enter || dy != 0 || dz != 0) && canMove(x + dx, y, z, 0, dy, dz, enter))
|| (dy != 0 && canCross(x, y, z, 0, dy, 0, enter || dx != 0 || dz != 0) && canMove(x, y + dy, z, dx, 0, dz, enter))
|| (dz != 0 && canCross(x, y, z, 0, 0, dz, enter || dx != 0 || dy != 0) && canMove(x, y, z + dz, dx, dy, 0, enter));
}
/**
* @return whether a ray inside the block can leave it to the neighbouring block in the single-axis direction (and enter it)
*/
private boolean canCross(int x, int y, int z, int dx, int dy, int dz, boolean enter) {
return !faceFull(x, y, z, dx, dy, dz) && (!enter || !faceFull(x + dx, y + dy, z + dz, -dx, -dy, -dz));
}
private boolean faceFull(int x, int y, int z, int dx, int dy, int dz) {
return (fullFaces[region.toIndex(x, y, z)] & face(dx, dy, dz)) != 0;
}
@Getter
@AllArgsConstructor
public static class IntVector {
private final int x;
private final int y;
private final int z;
public IntVector(Location location) {
this.x = location.getBlockX();
this.y = location.getBlockY();
this.z = location.getBlockZ();
}
public boolean notInRegion(HullRegion region) {
return !region.contains(x, y, z);
}
public int toId(HullRegion region) {
return region.toIndex(x, y, z);
}
public IntVector add(int x, int y, int z) {
return new IntVector(this.x + x, this.y + y, this.z + z);
}
public IntVector add(IntVector v) {
return add(v.x, v.y, v.z);
}
public int sqLength() {
return x * x + y * y + z * z;
}
@Override
public int hashCode() {
return y << 24 ^ x << 12 ^ z;
}
@Override
public boolean equals(Object o) {
if (o == null || this.getClass() != o.getClass()) {
return false;
}
IntVector v = (IntVector) o;
return x == v.x && y == v.y && z == v.z;
}
@Override
public String toString() {
return x + "," + y + "," + z;
}
}
private static class NullList<E> extends AbstractList<E> {
@Override
public void add(int index, E element) {
// Straight to /dev/null!
}
@Override
public E get(int index) {
return null;
}
@Override
public int size() {
return 0;
}
}
}
@@ -0,0 +1,221 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.hullhider;
import de.steamwar.entity.REntity;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockPhysicsEvent;
import org.bukkit.event.entity.EntityDeathEvent;
import org.bukkit.event.entity.EntitySpawnEvent;
import java.util.LinkedHashMap;
import java.util.Map;
import java.util.function.BiConsumer;
/**
* Manages one {@link Hull} per key (e.g. a team or a region).
* Which players may view which hull, when hulls are initialised and when this listener is registered is up to the user.
*/
public class HullHider<K> implements Listener {
private final boolean hideEntities;
private final Map<K, Hull> hullMap = new LinkedHashMap<>();
// Read on netty threads, replaced on every change
private volatile Hull[] hulls = new Hull[0];
/**
* @param hideEntities whether entities and REntities inside the hidden part of a hull are hidden from non-viewers as well
*/
public HullHider(boolean hideEntities) {
this.hideEntities = hideEntities;
}
/**
* The hull hides everything from non-viewers until it is initialised.
*/
public void addHull(K key, Hull hull) {
hullMap.put(key, hull);
hulls = hullMap.values().toArray(new Hull[0]);
}
/**
* Stops hiding the hull: shows the entities it hid and resends its chunks to everybody who could not view it.
*/
public void removeHull(K key) {
Hull hull = hullMap.remove(key);
if (hull == null) return;
hulls = hullMap.values().toArray(new Hull[0]);
hull.reveal();
for (Player player : Bukkit.getOnlinePlayers()) {
if (!hull.isViewer(player)) {
hull.resendChunks(player);
}
}
}
public Hull getHull(K key) {
return hullMap.get(key);
}
public void forEach(BiConsumer<K, Hull> consumer) {
hullMap.forEach(consumer);
}
public void initialize(K key) {
Hull hull = hullMap.get(key);
hull.initialize();
// Chunks encoded while the hull was filled as hidden contain obfuscated blocks that are visible now, but no block update is generated for them
for (Player player : Bukkit.getOnlinePlayers()) {
if (!hull.isViewer(player)) {
hull.resendChunks(player);
}
}
}
/**
* Has to be called after the player became a viewer of the hull or stopped being one.
*/
public void resendChunks(Player player, K key) {
hullMap.get(key).resendChunks(player);
}
public void fill(K key, boolean visible) {
hullMap.get(key).fill(visible);
}
public void fillAll(boolean visible) {
for (Hull hull : hulls) {
hull.fill(visible);
}
}
/**
* @see Viewers
*/
public void addViewer(Player player, K key) {
hullMap.get(key).addViewer(player);
}
/**
* @see Viewers
*/
public void removeViewer(Player player, K key) {
hullMap.get(key).removeViewer(player);
}
public void forgetViewer(Player player) {
for (Hull hull : hulls) {
hull.forgetViewer(player);
}
}
public boolean isBlockHidden(Player player, int x, int y, int z) {
for (Hull hull : hulls) {
if (hull.isBlockHidden(player, x, y, z)) {
return true;
}
}
return false;
}
public boolean isEntityHidden(Player player, int entityId) {
for (Hull hull : hulls) {
if (hull.isEntityHidden(player, entityId)) {
return true;
}
}
return false;
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockPhysic(BlockPhysicsEvent e) {
if (e.getBlock() == e.getSourceBlock() || e.getChangedType() == Material.AIR) {
blockUpdate(e.getBlock(), e.getChangedBlockData());
}
}
public void blockUpdate(Block block, BlockData changedData) {
for (Hull hull : hulls) {
hull.updateBlockVisibility(block, changedData);
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onSpawn(EntitySpawnEvent e) {
checkEntity(e.getEntity());
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onDeath(EntityDeathEvent e) {
if (!hideEntities) return;
for (Hull hull : hulls) {
hull.removeEntity(e.getEntity());
}
}
/**
* Has to be called every tick for every entity, as entities can move into or out of the hidden part of a hull.
*/
public void checkEntity(Entity entity) {
if (!hideEntities) return;
for (Hull hull : hulls) {
hull.checkEntity(entity);
}
}
/**
* Has to be called every tick after the entities have been checked.
*/
public void sendUncoveredBlocks() {
for (Hull hull : hulls) {
hull.sendUncoveredBlocks();
}
}
public void updateREntity(REntity e) {
if (!hideEntities) return;
for (Hull hull : hulls) {
hull.checkREntity(e);
}
}
public void despawnREntity(REntity e) {
if (!hideEntities) return;
for (Hull hull : hulls) {
hull.removeREntity(e);
}
}
}
@@ -0,0 +1,113 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.hullhider;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Location;
/**
* Immutable block box a {@link Hull} covers. The minimum is inclusive, the maximum exclusive.
*/
@Getter
@AllArgsConstructor
public final class HullRegion {
public static HullRegion fromSize(int minX, int minY, int minZ, int sizeX, int sizeY, int sizeZ) {
return new HullRegion(minX, minY, minZ, minX + sizeX, minY + sizeY, minZ + sizeZ);
}
public static HullRegion fromInclusive(int minX, int minY, int minZ, int maxX, int maxY, int maxZ) {
return new HullRegion(minX, minY, minZ, maxX + 1, maxY + 1, maxZ + 1);
}
private final int minX;
private final int minY;
private final int minZ;
private final int maxX;
private final int maxY;
private final int maxZ;
public int getSizeX() {
return maxX - minX;
}
public int getSizeY() {
return maxY - minY;
}
public int getSizeZ() {
return maxZ - minZ;
}
public int volume() {
return getSizeX() * getSizeY() * getSizeZ();
}
public boolean contains(int x, int y, int z) {
return minX <= x && x < maxX && minY <= y && y < maxY && minZ <= z && z < maxZ;
}
public boolean contains(Location location) {
return contains(location.getBlockX(), location.getBlockY(), location.getBlockZ());
}
public boolean chunkOutside(int chunkX, int chunkZ) {
return chunkX < (minX >> 4) || chunkX > ((maxX - 1) >> 4) || chunkZ < (minZ >> 4) || chunkZ > ((maxZ - 1) >> 4);
}
/**
* @return the index of the block within a bitset of {@link #volume()} bits, only valid for contained blocks
*/
public int toIndex(int x, int y, int z) {
return ((y - minY) * getSizeZ() + (z - minZ)) * getSizeX() + (x - minX);
}
public void forEach(BlockConsumer executor) {
for (int x = minX; x < maxX; x++) {
for (int y = minY; y < maxY; y++) {
for (int z = minZ; z < maxZ; z++) {
executor.accept(x, y, z);
}
}
}
}
public void forEachChunk(ChunkConsumer executor) {
for (int chunkX = minX >> 4; chunkX <= (maxX - 1) >> 4; chunkX++) {
for (int chunkZ = minZ >> 4; chunkZ <= (maxZ - 1) >> 4; chunkZ++) {
executor.accept(chunkX, chunkZ);
}
}
}
public interface BlockConsumer {
void accept(int x, int y, int z);
}
public interface ChunkConsumer {
void accept(int chunkX, int chunkZ);
}
@Override
public String toString() {
return minX + "," + minY + "," + minZ + "->" + maxX + "," + maxY + "," + maxZ;
}
}
@@ -0,0 +1,75 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.hullhider;
import org.bukkit.entity.Player;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
/**
* The players of a {@link Hull}. Whether an added player may see the hull contents or sees the hull blocks instead is decided by {@link #isViewer(Player)}.
* Stores the players, so every hull needs its own instance.
*/
public abstract sealed class Viewers {
// Concurrent as it is read on netty threads
protected final Set<UUID> players = ConcurrentHashMap.newKeySet();
/**
* @return whether the player may see the hull contents instead of the hull blocks
*/
public abstract boolean isViewer(Player player);
/**
* @return whether the player was not added before
*/
public boolean addViewer(Player player) {
return players.add(player.getUniqueId());
}
/**
* @return whether the player was added before
*/
public boolean removeViewer(Player player) {
return players.remove(player.getUniqueId());
}
/**
* Hidden from everybody, only added players may see the hull contents.
*/
public static final class HiddenByDefault extends Viewers {
@Override
public boolean isViewer(Player player) {
return players.contains(player.getUniqueId());
}
}
/**
* Visible to everybody, only added players see the hull blocks instead of the hull contents.
*/
public static final class VisibleByDefault extends Viewers {
@Override
public boolean isViewer(Player player) {
return !players.contains(player.getUniqueId());
}
}
}
@@ -0,0 +1,69 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.techhider;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import org.bukkit.entity.Player;
public interface AccessPrivilegeProvider {
/**
* Resolves everything that can change concurrently about this player once.
* The result is used for all decisions of one outgoing packet (including all packets of a bundle).
*/
ForPlayer forPlayer(Player p);
boolean isPlayerPrivilegedToPerformAction(Player p);
/**
* What a single player may access, valid for the processing of one outgoing packet.
*/
interface ForPlayer {
Player getPlayer();
/**
* @return true if nothing within this chunk is restricted for this player, so the chunk may be sent unmodified
*/
boolean canAccessAllDataWithinChunk(int chunkX, int chunkZ);
boolean canAccessPosition(int blockX, int blockY, int blockZ);
boolean canAccessBlock(int blockX, int blockY, int blockZ, Block block);
boolean canAccessBlockState(int blockX, int blockY, int blockZ, BlockState blockState);
boolean canAccessEntity(int entityId);
/**
* @return whether the player may see the entity spawning at this position
*/
default boolean canAccessEntitySpawn(int entityId, int blockX, int blockY, int blockZ) {
return canAccessEntity(entityId) && canAccessPosition(blockX, blockY, blockZ);
}
boolean canAccessBlockEntity(int blockX, int blockY, int blockZ, BlockEntityType<?> type);
/**
* @return the block state sent instead of a block this player may not access at this position
*/
BlockState getObfuscation(int blockX, int blockY, int blockZ);
}
}
@@ -19,16 +19,22 @@
package de.steamwar.techhider;
import de.steamwar.core.ProtocolUtils;
import de.steamwar.techhider.AccessPrivilegeProvider.ForPlayer;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.protocol.game.ClientboundLevelChunkPacketData;
import net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket;
import net.minecraft.util.SimpleBitStorage;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import org.bukkit.entity.Player;
import org.bukkit.Bukkit;
import org.bukkit.World;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.function.UnaryOperator;
@@ -43,12 +49,13 @@ public class ChunkHider {
private final int BLOCKS_PER_SECTION = 4096;
private final int BIOMES_PER_SECTION = 64;
private final int blockIdUsedForHiding;
private final AccessPrivilegeProvider accessPrivilegeProvider;
private final int worldMinHeight;
private final int worldMaxHeight;
public ChunkHider(Block blockUsedForObfuscation, AccessPrivilegeProvider accessPrivilegeProvider) {
blockIdUsedForHiding = Block.BLOCK_STATE_REGISTRY.getId(blockUsedForObfuscation.defaultBlockState());
this.accessPrivilegeProvider = accessPrivilegeProvider;
public ChunkHider() {
World world = Bukkit.getWorlds().getFirst();
worldMinHeight = world.getMinHeight();
worldMaxHeight = world.getMaxHeight();
}
private int getLongsRequiredToEncodeEntries(int bitsPerEntry, int entryCount) {
@@ -69,7 +76,7 @@ public class ChunkHider {
return dataArray;
}
public ClientboundLevelChunkWithLightPacket processLevelChunkWithLightPacket(Player player, ClientboundLevelChunkWithLightPacket packet) {
public ClientboundLevelChunkWithLightPacket processLevelChunkWithLightPacket(ForPlayer access, ClientboundLevelChunkWithLightPacket packet) {
int chunkX = packet.getX();
int chunkZ = packet.getZ();
ClientboundLevelChunkPacketData chunkData = packet.getChunkData();
@@ -77,9 +84,6 @@ public class ChunkHider {
ByteBuf in = Unpooled.wrappedBuffer(chunkData.getReadBuffer());
ByteBuf out = Unpooled.buffer(in.readableBytes() + 64);
int worldMinHeight = player.getWorld().getMinHeight();
int worldMaxHeight = player.getWorld().getMaxHeight();
for (int yOffset = worldMinHeight; yOffset < worldMaxHeight; yOffset += SECTION_SPAN_SIZE) {
short blockCount = in.readShort();
@@ -88,9 +92,22 @@ public class ChunkHider {
if (bitsPerBlock == 0) {
int sectionBlockId = ProtocolUtils.readVarInt(in);
out.writeShort(blockCount);
out.writeByte(bitsPerBlock);
ProtocolUtils.writeVarInt(out, sectionBlockId);
int[] blockData = new int[BLOCKS_PER_SECTION];
Arrays.fill(blockData, sectionBlockId);
int[] obfuscatedBlockData = obfuscateBlockDataArray(access, chunkX, chunkZ, yOffset, blockData);
if (Arrays.equals(blockData, obfuscatedBlockData)) {
out.writeShort(blockCount);
out.writeByte(bitsPerBlock);
ProtocolUtils.writeVarInt(out, sectionBlockId);
} else {
// The client skips sections without non-air blocks, so the count has to include the obfuscation blocks
out.writeShort(countNonAirBlocks(obfuscatedBlockData));
out.writeByte(15);
for (long rawDataSegment : encodeDirectBlockDataArray(obfuscatedBlockData)) {
out.writeLong(rawDataSegment);
}
}
} else if (bitsPerBlock <= BIT_PER_BLOCK_INDIRECTION_LIMIT) {
int palletLength = ProtocolUtils.readVarInt(in);
int[] pallet = ProtocolUtils.readVarIntArray(in, palletLength);
@@ -104,7 +121,7 @@ public class ChunkHider {
resolvedData[i] = pallet[palletReference];
}
int[] obfuscatedBlockData = obfuscateBlockDataArray(player, chunkX, chunkZ, yOffset, resolvedData);
int[] obfuscatedBlockData = obfuscateBlockDataArray(access, chunkX, chunkZ, yOffset, resolvedData);
long[] reEncodedData = encodeDirectBlockDataArray(obfuscatedBlockData);
@@ -149,7 +166,7 @@ public class ChunkHider {
int[] blockData = resolveDirectBlockDataArray(rawData, bitsPerBlock);
int[] obfuscatedBlockData = obfuscateBlockDataArray(player, chunkX, chunkZ, yOffset, blockData);
int[] obfuscatedBlockData = obfuscateBlockDataArray(access, chunkX, chunkZ, yOffset, blockData);
long[] reEncodedData = encodeDirectBlockDataArray(obfuscatedBlockData);
@@ -172,13 +189,13 @@ public class ChunkHider {
out.readBytes(data);
List<ClientboundLevelChunkPacketData.BlockEntityInfo> blockEntities = chunkData.blockEntitiesData;
List<ClientboundLevelChunkPacketData.BlockEntityInfo> filteredBlockEntities = filterBlockEntities(player, blockEntities, chunkX, chunkZ);
List<ClientboundLevelChunkPacketData.BlockEntityInfo> filteredBlockEntities = filterBlockEntities(access, blockEntities, chunkX, chunkZ);
return buildNewChunkPacket(packet, data, filteredBlockEntities);
}
private int[] obfuscateBlockDataArray(Player player, int chunkX, int chunkZ, int yOffset, int[] blockDataArray) {
private int[] obfuscateBlockDataArray(ForPlayer access, int chunkX, int chunkZ, int yOffset, int[] blockDataArray) {
int[] obfuscatedData = new int[BLOCKS_PER_SECTION];
for (int sectionY = 0; sectionY < SECTION_SPAN_SIZE; sectionY++) {
for (int sectionZ = 0; sectionZ < SECTION_SPAN_SIZE; sectionZ++) {
@@ -194,10 +211,10 @@ public class ChunkHider {
Block block = blockState.getBlock();
if (accessPrivilegeProvider.isPlayerPrivilegedToAccessPosition(player, worldX, worldY, worldZ) && accessPrivilegeProvider.isPlayerPrivilegedToAccessBlock(player, worldX, worldY, worldZ, block) && accessPrivilegeProvider.isPlayerPrivilegedToAccessBlockState(player, worldX, worldY, worldZ, blockState)) {
if (access.canAccessPosition(worldX, worldY, worldZ) && access.canAccessBlock(worldX, worldY, worldZ, block) && access.canAccessBlockState(worldX, worldY, worldZ, blockState)) {
obfuscatedData[blockDataIndex] = blockId;
} else {
obfuscatedData[blockDataIndex] = blockIdUsedForHiding;
obfuscatedData[blockDataIndex] = Block.getId(access.getObfuscation(worldX, worldY, worldZ));
}
}
}
@@ -206,6 +223,16 @@ public class ChunkHider {
return obfuscatedData;
}
private int countNonAirBlocks(int[] blockDataArray) {
int count = 0;
for (int blockId : blockDataArray) {
if (!Block.BLOCK_STATE_REGISTRY.byId(blockId).isAir()) {
count++;
}
}
return count;
}
private int[] resolveDirectBlockDataArray(long[] rawDataArray, byte bitsPerBlock) {
SimpleBitStorage data = new SimpleBitStorage(bitsPerBlock, BLOCKS_PER_SECTION, rawDataArray);
@@ -241,24 +268,33 @@ public class ChunkHider {
return clonedPacket;
}
private List<ClientboundLevelChunkPacketData.BlockEntityInfo> filterBlockEntities(Player player, List<ClientboundLevelChunkPacketData.BlockEntityInfo> blockEntities, int chunkX, int chunkZ) {
private List<ClientboundLevelChunkPacketData.BlockEntityInfo> filterBlockEntities(ForPlayer access, List<ClientboundLevelChunkPacketData.BlockEntityInfo> blockEntities, int chunkX, int chunkZ) {
int fourBitBitmask = 0b0000_1111;
return blockEntities.stream()
.filter((blockEntityInfo) -> {
BlockEntityType<?> type = blockEntityInfo.type;
int packedXZ = blockEntityInfo.packedXZ;
List<ClientboundLevelChunkPacketData.BlockEntityInfo> filtered = new ArrayList<>(blockEntities.size());
for (ClientboundLevelChunkPacketData.BlockEntityInfo blockEntityInfo : blockEntities) {
BlockEntityType<?> type = blockEntityInfo.type;
int packedXZ = blockEntityInfo.packedXZ;
int localX = (packedXZ >> 4) & fourBitBitmask;
int localZ = packedXZ & fourBitBitmask;
int localX = (packedXZ >> 4) & fourBitBitmask;
int localZ = packedXZ & fourBitBitmask;
int worldX = (chunkX * SECTION_SPAN_SIZE) + localX;
int worldZ = (chunkZ * SECTION_SPAN_SIZE) + localZ;
int worldX = (chunkX * SECTION_SPAN_SIZE) + localX;
int worldZ = (chunkZ * SECTION_SPAN_SIZE) + localZ;
int worldY = blockEntityInfo.y;
int worldY = blockEntityInfo.y;
return accessPrivilegeProvider.isPlayerPrivilegedToAccessPosition(player, worldX, worldY, worldZ) && accessPrivilegeProvider.isPlayerPrivilegedToAccessBlockEntity(player, worldX, worldY, worldZ, type);
}).toList();
// A hidden position is obfuscated as a whole
if (!access.canAccessPosition(worldX, worldY, worldZ)) continue;
if (access.canAccessBlockEntity(worldX, worldY, worldZ, type)) {
filtered.add(blockEntityInfo);
} else {
// Without its block entity, the client would not render blocks like shulker boxes, so only their data is hidden
filtered.add(new ClientboundLevelChunkPacketData.BlockEntityInfo(packedXZ, worldY, type, new CompoundTag()));
}
}
return filtered;
}
private void copyOverSectionBiomeData(ByteBuf oldData, ByteBuf newData) {
@@ -0,0 +1,115 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.techhider;
import de.steamwar.sql.GameModeConfig;
import lombok.Getter;
import net.minecraft.core.Holder;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import org.bukkit.Material;
import org.bukkit.craftbukkit.util.CraftMagicNumbers;
import java.util.Collection;
import java.util.Objects;
import java.util.Set;
import java.util.stream.Collectors;
import java.util.stream.Stream;
/**
* Which blocks, block states and block entities to hide, and the block to replace them with.
*/
@Getter
public final class ObfuscationConfig {
public static ObfuscationConfig of(GameModeConfig.TechhiderConfig<Material> config) {
return new ObfuscationConfig(config.ObfuscateWith, config.HiddenBlocks, config.HiddenBlockEntities);
}
private final Block obfuscateWith;
private final BlockState obfuscationState;
private final Set<Block> blocks;
private final Set<BlockState> blockStates;
private final Set<BlockEntityType<?>> blockEntityTypes;
/**
* @param hiddenBlocks "water" also hides all waterlogged block states
* @param hiddenBlockEntities block entity type ids, e.g. "minecraft:sign"
*/
public ObfuscationConfig(Material obfuscateWith, Set<Material> hiddenBlocks, Set<String> hiddenBlockEntities) {
this.obfuscateWith = CraftMagicNumbers.getBlock(obfuscateWith);
this.obfuscationState = this.obfuscateWith.defaultBlockState();
this.blocks = hiddenBlocks.stream()
.map(CraftMagicNumbers::getBlock)
.collect(Collectors.toUnmodifiableSet());
this.blockStates = getBlockStatesToHideFromMaterials(hiddenBlocks);
this.blockEntityTypes = hiddenBlockEntities.stream()
.map(id -> {
ResourceLocation loc = ResourceLocation.parse(id);
return BuiltInRegistries.BLOCK_ENTITY_TYPE.get(loc).orElse(null);
})
.filter(Objects::nonNull)
.map(Holder.Reference::value)
.collect(Collectors.toUnmodifiableSet());
}
public boolean hidesBlock(Block block) {
return blocks.contains(block);
}
public boolean hidesBlockState(BlockState blockState) {
return blockStates.contains(blockState);
}
public boolean hidesBlockEntity(BlockEntityType<?> type) {
return blockEntityTypes.contains(type);
}
private static Stream<BlockState> getWaterloggedBlockStates() {
FluidState waterFluidState = Fluids.WATER.getSource(false);
return BuiltInRegistries.BLOCK.stream()
.map((block) -> block.getStateDefinition().getPossibleStates())
.flatMap(Collection::stream)
.filter((blockState -> blockState.getFluidState() == waterFluidState));
}
private static Set<BlockState> getBlockStatesToHideFromMaterials(Set<Material> materials) {
Stream<BlockState> allStatesFromMaterials = materials.stream()
.map(CraftMagicNumbers::getBlock)
.map((block) -> block.getStateDefinition().getPossibleStates())
.flatMap(Collection::stream);
if(materials.contains(Material.WATER)) {
return Stream.concat(allStatesFromMaterials, getWaterloggedBlockStates()).collect(Collectors.toUnmodifiableSet());
}
else {
return allStatesFromMaterials.collect(Collectors.toUnmodifiableSet());
}
}
}
@@ -19,14 +19,14 @@
package de.steamwar.techhider;
import de.steamwar.techhider.AccessPrivilegeProvider.ForPlayer;
import com.comphenix.tinyprotocol.TinyProtocol;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import it.unimi.dsi.fastutil.shorts.ShortArraySet;
import it.unimi.dsi.fastutil.shorts.ShortSets;
import net.minecraft.core.BlockPos;
import net.minecraft.core.SectionPos;
import net.minecraft.network.PacketListener;
import net.minecraft.util.Mth;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.common.*;
import net.minecraft.network.protocol.configuration.ClientboundFinishConfigurationPacket;
@@ -36,16 +36,20 @@ import net.minecraft.network.protocol.configuration.ClientboundUpdateEnabledFeat
import net.minecraft.network.protocol.cookie.ClientboundCookieRequestPacket;
import net.minecraft.network.protocol.game.*;
import net.minecraft.network.protocol.login.*;
import net.minecraft.network.protocol.ping.ClientboundPongResponsePacket;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.Vec3;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.BiFunction;
import java.util.function.Function;
import java.util.function.ToIntFunction;
import java.util.logging.Level;
/**
* The TechHider follows the default-deny security principle,
@@ -54,18 +58,16 @@ import java.util.function.ToIntFunction;
*/
public class TechHider {
private final Set<Class<?>> bypassingPackets;
private final Map<Class<? extends Packet<? extends PacketListener>>, BiFunction<Player, Packet<? extends PacketListener>, Packet<? extends PacketListener>>> packetProcessors;
private final Map<Class<? extends Packet<? extends PacketListener>>, BiFunction<ForPlayer, Packet<? extends PacketListener>, Packet<? extends PacketListener>>> packetProcessors;
private final BlockState blockStateUsedForObfuscation;
private final Set<Class<?>> loggedUnhandledPackets = ConcurrentHashMap.newKeySet();
private final ChunkHider chunkHider;
private final AccessPrivilegeProvider privilegeProvider;
// TODO handle packet bundle
public TechHider(Block blockUsedForObfuscation, AccessPrivilegeProvider privilegeProvider) {
this.blockStateUsedForObfuscation = blockUsedForObfuscation.defaultBlockState();
this.chunkHider = new ChunkHider(blockUsedForObfuscation, privilegeProvider);
public TechHider(AccessPrivilegeProvider privilegeProvider) {
this.chunkHider = new ChunkHider();
this.privilegeProvider = privilegeProvider;
this.bypassingPackets = new HashSet<>(List.of(
@@ -176,11 +178,17 @@ public class TechHider {
ClientboundBlockChangedAckPacket.class, // 7.1.5 Acknowledge Block Change
ClientboundChunkBatchFinishedPacket.class, // 7.1.12 Chunk Batch Finished (Delimiter)
ClientboundChunkBatchStartPacket.class, // 7.1.13 Chunk Batch Start (Delimiter)
ClientboundAwardStatsPacket.class, // 7.1.4 Award Statistics: the player's own statistics
ClientboundDebugSamplePacket.class, // 7.1.28 Debug Sample: server tick timings
ClientboundPongResponsePacket.class, // Ping Response: answer to the client's own ping
ClientboundChunksBiomesPacket.class, // 7.1.14 Chunk Biomes
ClientboundContainerClosePacket.class, // 7.1.18 Close Container
ClientboundSetChunkCacheCenterPacket.class, // 7.1.93 Set Center Chunk
ClientboundForgetLevelChunkPacket.class, // 7.1.38 Unload Chunk
ClientboundUpdateTagsPacket.class, // 7.1.133 Update Tags (play)
// 7.1.76 Remove Entities: must not be filtered, otherwise Player#hideEntity leaves ghosts on the client.
// Entities that are already gone from the world pass the entity checks anyway, so no additional information is leaked.
ClientboundRemoveEntitiesPacket.class,
ClientboundPlayerInfoRemovePacket.class, // 7.1.68 Player Info Remove
ClientboundPlayerInfoUpdatePacket.class, // 7.1.69 Player Info Update
ClientboundMoveVehiclePacket.class, // 7.1.56 Move Vehicle (vehicle the player is in)
@@ -193,16 +201,16 @@ public class TechHider {
ClientboundContainerSetSlotPacket.class // 7.1.21 Set Container Slot
));
BiFunction<Player, Packet<? extends PacketListener>, Packet<? extends PacketListener>> tossPacket = (p, packet) -> null;
Map<Class<? extends Packet<? extends PacketListener>>, BiFunction<Player, Packet<? extends PacketListener>, Packet<? extends PacketListener>>> processors = new HashMap<>();
BiFunction<ForPlayer, Packet<? extends PacketListener>, Packet<? extends PacketListener>> tossPacket = (access, packet) -> null;
Map<Class<? extends Packet<? extends PacketListener>>, BiFunction<ForPlayer, Packet<? extends PacketListener>, Packet<? extends PacketListener>>> processors = new HashMap<>();
// --- Entity packets -
// 7.1.2 Spawn Entity: entity type and position can reveal hidden contraptions.
processors.put(ClientboundAddEntityPacket.class, (p, packet) -> this.processAddEntityPacket(p, (ClientboundAddEntityPacket) packet));
processors.put(ClientboundAddEntityPacket.class, (access, packet) -> this.processAddEntityPacket(access, (ClientboundAddEntityPacket) packet));
// 7.1.3 Entity Animation: entity id based signal, keep blocked until entity visibility is modeled.
processors.put(ClientboundAnimatePacket.class, this.buildEntityPacketProcessor(ClientboundAnimatePacket::getId));
// 7.1.35 Entity Event: entity id based signal.
processors.put(ClientboundEntityEventPacket.class, this.buildEntityPacketProcessor(ClientboundEntityEventPacket::getEventId));
processors.put(ClientboundEntityEventPacket.class, this.<ClientboundEntityEventPacket>buildEntityPacketProcessor(packet -> packet.entityId));
// 7.1.36 Teleport Entity: entity id and absolute position.
processors.put(ClientboundTeleportEntityPacket.class, this.buildEntityPacketProcessor(ClientboundTeleportEntityPacket::id));
// 7.1.42 Hurt Animation: entity id based signal.
@@ -234,43 +242,41 @@ public class TechHider {
// 7.1.67 Combat Death: entity/player ids and death message context.
processors.put(ClientboundPlayerCombatKillPacket.class, this.buildEntityPacketProcessor(ClientboundPlayerCombatKillPacket::playerId));
// 7.1.52/53/55 Update Entity Position/Rotation: entity id and movement signal.
processors.put(ClientboundMoveEntityPacket.class, (p, packet) -> this.processMoveEntityPacket(p, (ClientboundMoveEntityPacket) packet));
processors.put(ClientboundMoveEntityPacket.Pos.class, (p, packet) -> this.processMoveEntityPacket(p, (ClientboundMoveEntityPacket.Pos) packet));
processors.put(ClientboundMoveEntityPacket.Rot.class, (p, packet) -> this.processMoveEntityPacket(p, (ClientboundMoveEntityPacket.Rot) packet));
processors.put(ClientboundMoveEntityPacket.PosRot.class, (p, packet) -> this.processMoveEntityPacket(p, (ClientboundMoveEntityPacket.PosRot) packet));
processors.put(ClientboundMoveEntityPacket.class, (access, packet) -> this.processMoveEntityPacket(access, (ClientboundMoveEntityPacket) packet));
processors.put(ClientboundMoveEntityPacket.Pos.class, (access, packet) -> this.processMoveEntityPacket(access, (ClientboundMoveEntityPacket.Pos) packet));
processors.put(ClientboundMoveEntityPacket.Rot.class, (access, packet) -> this.processMoveEntityPacket(access, (ClientboundMoveEntityPacket.Rot) packet));
processors.put(ClientboundMoveEntityPacket.PosRot.class, (access, packet) -> this.processMoveEntityPacket(access, (ClientboundMoveEntityPacket.PosRot) packet));
// 7.1.82 Set Head Rotation: entity id and rotation.
processors.put(ClientboundRotateHeadPacket.class, (p, packet) -> this.processRotateHeadPacket(p, (ClientboundRotateHeadPacket) packet));
// 7.1.76 Remove Entities: entity id visibility side channel.
processors.put(ClientboundRemoveEntitiesPacket.class, (p, packet) -> this.processRemoveEntitiesPacket(p, (ClientboundRemoveEntitiesPacket) packet));
processors.put(ClientboundRotateHeadPacket.class, (access, packet) -> this.processRotateHeadPacket(access, (ClientboundRotateHeadPacket) packet));
// 7.1.99 Link Entities: entity relationship signal.
processors.put(ClientboundSetEntityLinkPacket.class, (p, packet) -> this.processSetEntityLinkPacket(p, (ClientboundSetEntityLinkPacket) packet));
processors.put(ClientboundSetEntityLinkPacket.class, (access, packet) -> this.processSetEntityLinkPacket(access, (ClientboundSetEntityLinkPacket) packet));
// --- Block entity packets ---
// 7.1.7 Block Entity Data: currently filtered by block position and allowed tile-entity actions.
processors.put(ClientboundBlockEntityDataPacket.class, (p, packet) -> processBlockEntityDataPacket(p, (ClientboundBlockEntityDataPacket) packet));
processors.put(ClientboundBlockEntityDataPacket.class, (access, packet) -> processBlockEntityDataPacket(access, (ClientboundBlockEntityDataPacket) packet));
// 7.1.122 Tag Query Response: block-entity query result.
processors.put(ClientboundTagQueryPacket.class, tossPacket);
// --- Block packets ---
// 7.1.6 Set Block Destroy Stage: block position and mining progress can reveal activity.
processors.put(ClientboundBlockDestructionPacket.class, (p, packet) -> proccessBlockDestructionPacket(p, (ClientboundBlockDestructionPacket) packet));
processors.put(ClientboundBlockDestructionPacket.class, (access, packet) -> proccessBlockDestructionPacket(access, (ClientboundBlockDestructionPacket) packet));
// 7.1.8 Block Action: currently filtered by block position.
processors.put(ClientboundBlockEventPacket.class, (p, packet) -> processBlockEventPacket(p, (ClientboundBlockEventPacket) packet));
processors.put(ClientboundBlockEventPacket.class, (access, packet) -> processBlockEventPacket(access, (ClientboundBlockEventPacket) packet));
// 7.1.9 Block Update: currently filtered/obfuscated by block position and block id.
processors.put(ClientboundBlockUpdatePacket.class, (p, packet) -> processBlockUpdatePacket(p, (ClientboundBlockUpdatePacket) packet));
processors.put(ClientboundBlockUpdatePacket.class, (access, packet) -> processBlockUpdatePacket(access, (ClientboundBlockUpdatePacket) packet));
// --- Chunk packets ---
// 7.1.45 Chunk Data and Update Light: currently filtered/obfuscated by chunk data processor.
processors.put(ClientboundLevelChunkWithLightPacket.class, (p, packet) -> processChunkWithLight(p, (ClientboundLevelChunkWithLightPacket) packet));
processors.put(ClientboundLevelChunkWithLightPacket.class, (access, packet) -> processChunkWithLight(access, (ClientboundLevelChunkWithLightPacket) packet));
// --- Section packets ---
// 7.1.83 Update Section Blocks: currently filtered/obfuscated by section block processor.
processors.put(ClientboundSectionBlocksUpdatePacket.class, (p, packet) -> processSectionUpdate(p, (ClientboundSectionBlocksUpdatePacket) packet));
processors.put(ClientboundSectionBlocksUpdatePacket.class, (access, packet) -> processSectionUpdate(access, (ClientboundSectionBlocksUpdatePacket) packet));
// --- Particle packets ---
// 7.1.47 Particle: particle type and position can reveal hidden machinery.
processors.put(ClientboundLevelParticlesPacket.class, (p, packet) -> processLevelParticlesPacket(p, (ClientboundLevelParticlesPacket) packet));
processors.put(ClientboundLevelParticlesPacket.class, (access, packet) -> processLevelParticlesPacket(access, (ClientboundLevelParticlesPacket) packet));
// --- Sound packets ---
// 7.1.115 Entity Sound Effect: entity id and sound.
@@ -290,26 +296,29 @@ public class TechHider {
// 7.1.59 Open Sign Editor: block position.
processors.put(ClientboundOpenSignEditorPacket.class, buildPositionBasedPacketProcessor(ClientboundOpenSignEditorPacket::getPos));
// 7.1.37 Explosion: position, affected blocks, and knockback can reveal TNT/tech.
processors.put(ClientboundExplodePacket.class, (p, rawPacket) -> {
processors.put(ClientboundExplodePacket.class, (access, rawPacket) -> {
ClientboundExplodePacket packet = (ClientboundExplodePacket) rawPacket;
Vec3 pos = packet.center();
int blockX = (int) pos.x;
int blockY = (int) pos.y;
int blockZ = (int) pos.z;
int blockX = Mth.floor(pos.x);
int blockY = Mth.floor(pos.y);
int blockZ = Mth.floor(pos.z);
return proccessPositionBasedPacket(p, blockX, blockY, blockZ, packet);
return proccessPositionBasedPacket(access, blockX, blockY, blockZ, packet);
});
this.packetProcessors = processors;
TinyProtocol.instance.addGlobalClientboundFilter((player, rawPacket) -> {
try {
// Resolved lazily (login packets arrive before the player is known) and once per outer packet
AccessHolder access = new AccessHolder(player);
if (rawPacket instanceof ClientboundBundlePacket bundlePacket) {
List<Packet<? super ClientGamePacketListener>> processedPackets = new ArrayList<>();
for (Packet<? super ClientGamePacketListener> packet : bundlePacket.subPackets()) {
Packet<? super ClientGamePacketListener> processedPacket = (Packet<? super ClientGamePacketListener>) processPacket(player, packet);
Packet<? super ClientGamePacketListener> processedPacket = (Packet<? super ClientGamePacketListener>) processPacket(access, packet);
if (processedPacket != null) {
processedPackets.add(processedPacket);
@@ -318,7 +327,7 @@ public class TechHider {
return new ClientboundBundlePacket(processedPackets);
} else {
return processPacket(player, rawPacket);
return processPacket(access, rawPacket);
}
} catch (Throwable t) {
t.printStackTrace();
@@ -330,89 +339,103 @@ public class TechHider {
TinyProtocol.instance.addFilter(ServerboundInteractPacket.class, (p, packet) -> privilegeProvider.isPlayerPrivilegedToPerformAction(p) ? packet : null);
}
private Packet<?> processPacket(Player player, Packet<?> packet) {
private final class AccessHolder {
private final Player player;
private ForPlayer access;
private AccessHolder(Player player) {
this.player = player;
}
private ForPlayer get() {
if (access == null) {
access = privilegeProvider.forPlayer(player);
}
return access;
}
}
private Packet<?> processPacket(AccessHolder access, Packet<?> packet) {
if (bypassingPackets.contains(packet.getClass())) {
return packet;
} else if (packetProcessors.containsKey(packet.getClass())) {
return packetProcessors.get(packet.getClass()).apply(player, packet);
}
BiFunction<ForPlayer, Packet<? extends PacketListener>, Packet<? extends PacketListener>> processor = packetProcessors.get(packet.getClass());
if (processor != null) {
return processor.apply(access.get(), packet);
} else {
if (loggedUnhandledPackets.add(packet.getClass())) {
Bukkit.getLogger().log(Level.WARNING, "[TechHider] Dropping unhandled packet type " + packet.getClass().getName());
}
return null;
}
}
private Packet<? extends PacketListener> processAddEntityPacket(Player player, ClientboundAddEntityPacket packet) {
if (privilegeProvider.isPlayerPrivilegedToAccessEntity(player, packet.getId()) && privilegeProvider.isPlayerPrivilegedToAccessPosition(player, (int) packet.getX(), (int) packet.getY(), (int) packet.getZ())) {
private Packet<? extends PacketListener> processAddEntityPacket(ForPlayer access, ClientboundAddEntityPacket packet) {
if (access.canAccessEntitySpawn(packet.getId(), Mth.floor(packet.getX()), Mth.floor(packet.getY()), Mth.floor(packet.getZ()))) {
return packet;
} else {
return null;
}
}
private Packet<? extends PacketListener> processEntityPacket(Player player, int entityId, Packet<? extends PacketListener> packet) {
if (privilegeProvider.isPlayerPrivilegedToAccessEntity(player, entityId)) {
private Packet<? extends PacketListener> processEntityPacket(ForPlayer access, int entityId, Packet<? extends PacketListener> packet) {
if (access.canAccessEntity(entityId)) {
return packet;
} else {
return null;
}
}
private <TTargetPacket extends Packet<?>> BiFunction<Player, Packet<? extends PacketListener>, Packet<? extends PacketListener>> buildEntityPacketProcessor(ToIntFunction<TTargetPacket> entityIdExtractor) {
return (p, rawPacket) -> {
private <TTargetPacket extends Packet<?>> BiFunction<ForPlayer, Packet<? extends PacketListener>, Packet<? extends PacketListener>> buildEntityPacketProcessor(ToIntFunction<TTargetPacket> entityIdExtractor) {
return (access, rawPacket) -> {
TTargetPacket packet = (TTargetPacket) rawPacket;
return processEntityPacket(p, entityIdExtractor.applyAsInt(packet), packet);
return processEntityPacket(access, entityIdExtractor.applyAsInt(packet), packet);
};
}
private Packet<?> processMoveEntityPacket(Player player, ClientboundMoveEntityPacket packet) {
if (privilegeProvider.isPlayerPrivilegedToAccessEntity(player, packet.entityId)) {
private Packet<?> processMoveEntityPacket(ForPlayer access, ClientboundMoveEntityPacket packet) {
if (access.canAccessEntity(packet.entityId)) {
return packet;
} else {
return null;
}
}
private Packet<?> processRotateHeadPacket(Player player, ClientboundRotateHeadPacket packet) {
if (privilegeProvider.isPlayerPrivilegedToAccessEntity(player, packet.entityId)) {
private Packet<?> processRotateHeadPacket(ForPlayer access, ClientboundRotateHeadPacket packet) {
if (access.canAccessEntity(packet.entityId)) {
return packet;
} else {
return null;
}
}
private Packet<?> processRemoveEntitiesPacket(Player player, ClientboundRemoveEntitiesPacket packet) {
IntList entityIdsToRemove = packet.getEntityIds();
IntList filteredEntitiesToRemove = entityIdsToRemove.intStream().filter((id) -> privilegeProvider.isPlayerPrivilegedToAccessEntity(player, id)).collect(IntArrayList::new, IntList::add, IntList::addAll);
return new ClientboundRemoveEntitiesPacket(filteredEntitiesToRemove);
}
public Packet<?> processSetEntityLinkPacket(Player player, ClientboundSetEntityLinkPacket packet) {
public Packet<?> processSetEntityLinkPacket(ForPlayer access, ClientboundSetEntityLinkPacket packet) {
int fromEntityId = packet.getSourceId();
int toEntityId = packet.getDestId();
if (privilegeProvider.isPlayerPrivilegedToAccessEntity(player, fromEntityId) && privilegeProvider.isPlayerPrivilegedToAccessEntity(player, toEntityId)) {
if (access.canAccessEntity(fromEntityId) && access.canAccessEntity(toEntityId)) {
return packet;
} else {
return null;
}
}
private Packet<?> processBlockEventPacket(Player player, ClientboundBlockEventPacket packet) {
private Packet<?> processBlockEventPacket(ForPlayer access, ClientboundBlockEventPacket packet) {
BlockPos blockPos = packet.getPos();
Block block = packet.getBlock();
int blockX = blockPos.getX();
int blockY = blockPos.getY();
int blockZ = blockPos.getZ();
if (privilegeProvider.isPlayerPrivilegedToAccessPosition(player, blockX, blockY, blockZ) && privilegeProvider.isPlayerPrivilegedToAccessBlock(player, blockX, blockY, blockZ, block)) {
if (access.canAccessPosition(blockX, blockY, blockZ) && access.canAccessBlock(blockX, blockY, blockZ, block)) {
return packet;
} else {
return null;
}
}
private Packet<?> processBlockUpdatePacket(Player player, ClientboundBlockUpdatePacket packet) {
private Packet<?> processBlockUpdatePacket(ForPlayer access, ClientboundBlockUpdatePacket packet) {
BlockPos blockPos = packet.getPos();
BlockState blockState = packet.getBlockState();
Block block = blockState.getBlock();
@@ -420,41 +443,41 @@ public class TechHider {
int blockY = blockPos.getY();
int blockZ = blockPos.getZ();
if (privilegeProvider.isPlayerPrivilegedToAccessPosition(player, blockX, blockY, blockZ) && privilegeProvider.isPlayerPrivilegedToAccessBlock(player, blockX, blockY, blockZ, block) && privilegeProvider.isPlayerPrivilegedToAccessBlockState(player, blockX, blockY, blockZ, blockState)) {
if (access.canAccessPosition(blockX, blockY, blockZ) && access.canAccessBlock(blockX, blockY, blockZ, block) && access.canAccessBlockState(blockX, blockY, blockZ, blockState)) {
return packet;
} else if (privilegeProvider.isPlayerPrivilegedToAccessPosition(player, blockX, blockY, blockZ)) {
return new ClientboundBlockUpdatePacket(blockPos, blockStateUsedForObfuscation);
} else if (access.canAccessPosition(blockX, blockY, blockZ)) {
return new ClientboundBlockUpdatePacket(blockPos, access.getObfuscation(blockX, blockY, blockZ));
} else {
return null;
}
}
private Packet<?> processBlockEntityDataPacket(Player player, ClientboundBlockEntityDataPacket packet) {
private Packet<?> processBlockEntityDataPacket(ForPlayer access, ClientboundBlockEntityDataPacket packet) {
BlockPos blockPos = packet.getPos();
BlockEntityType<?> blockEntityType = packet.getType();
int blockX = blockPos.getX();
int blockY = blockPos.getY();
int blockZ = blockPos.getZ();
if (privilegeProvider.isPlayerPrivilegedToAccessPosition(player, blockX, blockY, blockZ) && privilegeProvider.isPlayerPrivilegedToAccessBlockEntity(player, blockX, blockY, blockZ, blockEntityType)) {
if (access.canAccessPosition(blockX, blockY, blockZ) && access.canAccessBlockEntity(blockX, blockY, blockZ, blockEntityType)) {
return packet;
} else {
return null;
}
}
private Packet<?> proccessBlockDestructionPacket(Player player, ClientboundBlockDestructionPacket packet) {
private Packet<?> proccessBlockDestructionPacket(ForPlayer access, ClientboundBlockDestructionPacket packet) {
BlockPos blockPos = packet.getPos();
int entityBreakingBlockId = packet.getId();
if (privilegeProvider.isPlayerPrivilegedToAccessEntity(player, entityBreakingBlockId) && privilegeProvider.isPlayerPrivilegedToAccessPosition(player, blockPos.getX(), blockPos.getY(), blockPos.getZ())) {
if (access.canAccessEntity(entityBreakingBlockId) && access.canAccessPosition(blockPos.getX(), blockPos.getY(), blockPos.getZ())) {
return packet;
} else {
return null;
}
}
private ClientboundSectionBlocksUpdatePacket processSectionUpdate(Player p, ClientboundSectionBlocksUpdatePacket packet) {
private ClientboundSectionBlocksUpdatePacket processSectionUpdate(ForPlayer access, ClientboundSectionBlocksUpdatePacket packet) {
SectionPos sectionPos = packet.sectionPos;
short[] oldPos = packet.positions;
BlockState[] oldStates = packet.states;
@@ -471,12 +494,12 @@ public class TechHider {
int worldY = sectionPos.relativeToBlockY(posShort);
int worldZ = sectionPos.relativeToBlockZ(posShort);
if (privilegeProvider.isPlayerPrivilegedToAccessPosition(p, worldX, worldY, worldZ) && privilegeProvider.isPlayerPrivilegedToAccessBlock(p, worldX, worldY, worldZ, block) && privilegeProvider.isPlayerPrivilegedToAccessBlockState(p, worldX, worldY, worldZ, state)) {
if (access.canAccessPosition(worldX, worldY, worldZ) && access.canAccessBlock(worldX, worldY, worldZ, block) && access.canAccessBlockState(worldX, worldY, worldZ, state)) {
filteredPos.add(posShort);
filteredStates.add(state);
} else if (privilegeProvider.isPlayerPrivilegedToAccessPosition(p, worldX, worldY, worldZ)) {
} else if (access.canAccessPosition(worldX, worldY, worldZ)) {
filteredPos.add(posShort);
filteredStates.add(blockStateUsedForObfuscation);
filteredStates.add(access.getObfuscation(worldX, worldY, worldZ));
}
}
@@ -494,43 +517,43 @@ public class TechHider {
return new ClientboundSectionBlocksUpdatePacket(sectionPos, ShortSets.unmodifiable(new ShortArraySet(newPos)), newStates);
}
private Packet<?> processLevelParticlesPacket(Player player, ClientboundLevelParticlesPacket packet) {
int blockX = (int) packet.getX();
int blockY = (int) packet.getY();
int blockZ = (int) packet.getZ();
private Packet<?> processLevelParticlesPacket(ForPlayer access, ClientboundLevelParticlesPacket packet) {
int blockX = Mth.floor(packet.getX());
int blockY = Mth.floor(packet.getY());
int blockZ = Mth.floor(packet.getZ());
if (privilegeProvider.isPlayerPrivilegedToAccessPosition(player, blockX, blockY, blockZ)) {
if (access.canAccessPosition(blockX, blockY, blockZ)) {
return packet;
} else {
return null;
}
}
private ClientboundLevelChunkWithLightPacket processChunkWithLight(Player p, ClientboundLevelChunkWithLightPacket packet) {
if (privilegeProvider.isEveryonePrivilegedToAccessAllDataWithinChunk(packet.getX(), packet.getZ())) {
private ClientboundLevelChunkWithLightPacket processChunkWithLight(ForPlayer access, ClientboundLevelChunkWithLightPacket packet) {
if (access.canAccessAllDataWithinChunk(packet.getX(), packet.getZ())) {
return packet;
} else {
return chunkHider.processLevelChunkWithLightPacket(p, packet);
return chunkHider.processLevelChunkWithLightPacket(access, packet);
}
}
private Packet<? extends PacketListener> proccessPositionBasedPacket(Player player, int blockX, int blockY, int blockZ, Packet<? extends PacketListener> packet) {
if (privilegeProvider.isPlayerPrivilegedToAccessPosition(player, blockX, blockY, blockZ)) {
private Packet<? extends PacketListener> proccessPositionBasedPacket(ForPlayer access, int blockX, int blockY, int blockZ, Packet<? extends PacketListener> packet) {
if (access.canAccessPosition(blockX, blockY, blockZ)) {
return packet;
} else {
return null;
}
}
private <TTargetPacket extends Packet<?>> BiFunction<Player, Packet<?>, Packet<?>> buildPositionBasedPacketProcessor(Function<TTargetPacket, BlockPos> positionExtractor) {
return (p, rawPacket) -> {
private <TTargetPacket extends Packet<?>> BiFunction<ForPlayer, Packet<?>, Packet<?>> buildPositionBasedPacketProcessor(Function<TTargetPacket, BlockPos> positionExtractor) {
return (access, rawPacket) -> {
TTargetPacket packet = (TTargetPacket) rawPacket;
BlockPos pos = positionExtractor.apply(packet);
int blockX = pos.getX();
int blockY = pos.getY();
int blockZ = pos.getZ();
return proccessPositionBasedPacket(p, blockX, blockY, blockZ, packet);
return proccessPositionBasedPacket(access, blockX, blockY, blockZ, packet);
};
}
}
+28
View File
@@ -0,0 +1,28 @@
accessWidener v2 named
# For TechHider
accessible field net/minecraft/network/protocol/game/ClientboundEntityEventPacket entityId I
accessible field net/minecraft/network/protocol/game/ClientboundMoveEntityPacket entityId I
accessible field net/minecraft/network/protocol/game/ClientboundRotateHeadPacket entityId I
accessible field net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket sectionPos Lnet/minecraft/core/SectionPos;
accessible field net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket positions [S
accessible field net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket states [Lnet/minecraft/world/level/block/state/BlockState;
# For ChunkHider
## transitive-extendable means that a public no args constructor is added without any super initialization
transitive-extendable class net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket
accessible field net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket chunkData Lnet/minecraft/network/protocol/game/ClientboundLevelChunkPacketData;
mutable field net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket chunkData Lnet/minecraft/network/protocol/game/ClientboundLevelChunkPacketData;
## transitive-extendable means that a public no args constructor is added without any super initialization
transitive-extendable class net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData
accessible field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData buffer [B
mutable field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData buffer [B
accessible field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData blockEntitiesData Ljava/util/List;
mutable field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData blockEntitiesData Ljava/util/List;
accessible class net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData$BlockEntityInfo
accessible field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData$BlockEntityInfo type Lnet/minecraft/world/level/block/entity/BlockEntityType;
accessible field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData$BlockEntityInfo packedXZ I
accessible field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData$BlockEntityInfo y I
accessible method net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData$BlockEntityInfo <init> (IILnet/minecraft/world/level/block/entity/BlockEntityType;Lnet/minecraft/nbt/CompoundTag;)V
@@ -25,7 +25,6 @@ import de.steamwar.lobby.LobbySystem;
import de.steamwar.lobby.listener.PlayerSpawn;
import de.steamwar.sql.SteamwarUser;
import de.steamwar.sql.UserPerm;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.entity.HumanEntity;
import org.bukkit.entity.Player;
@@ -47,7 +46,6 @@ public class ModifyCommand extends SWCommand implements Listener {
public ModifyCommand() {
super("modify");
Bukkit.getPluginManager().registerEvents(this, LobbySystem.getInstance());
}
@Register
@@ -20,6 +20,7 @@
package de.steamwar.lobby.jumpandrun;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import de.steamwar.lobby.LobbySystem;
import de.steamwar.lobby.listener.PlayerSpawn;
import de.steamwar.lobby.util.LeaderboardManager;
@@ -60,52 +61,51 @@ public class JumpAndRun implements Listener {
private static final LeaderboardManager LEADERBOARD = new LeaderboardManager(LobbySystem.getEntityServer(false), JUMP_AND_RUN_CONFIG, new Location(Bukkit.getWorlds().get(0), 2338.5, 42.5, 1231.5));
{
Bukkit.getScheduler().runTaskTimer(LobbySystem.getInstance(), () -> {
Set<Player> toReset = new HashSet<>();
CURRENT_POS.forEach((player, index) -> {
if (System.currentTimeMillis() - CLICKED.getOrDefault(player, 0L) > 500) {
CLICKED.remove(player);
CLICKED_COUNT.remove(player);
} else {
CLICKED_COUNT.put(player, CLICKED_COUNT.getOrDefault(player, -1) + 1);
}
@LinkedTimer(delay = 1, period = 1)
private void updatePlayers() {
Set<Player> toReset = new HashSet<>();
CURRENT_POS.forEach((player, index) -> {
if (System.currentTimeMillis() - CLICKED.getOrDefault(player, 0L) > 500) {
CLICKED.remove(player);
CLICKED_COUNT.remove(player);
} else {
CLICKED_COUNT.put(player, CLICKED_COUNT.getOrDefault(player, -1) + 1);
}
Location location = player.getLocation();
Vector point = points.get(index);
if (index < points.size() - 1) {
Vector nextPoint = points.get(index + 1);
double y = Math.min(point.getY(), nextPoint.getY()) - 2;
if (location.getY() < y) {
location.setX(point.getX());
location.setY(point.getY());
location.setZ(point.getZ());
player.teleport(location);
player.playSound(location, Sound.ENTITY_ENDERMAN_TELEPORT, 1, 1);
FAILS.put(player, FAILS.getOrDefault(player, 0) + 1);
}
Location location = player.getLocation();
Vector point = points.get(index);
if (index < points.size() - 1) {
Vector nextPoint = points.get(index + 1);
double y = Math.min(point.getY(), nextPoint.getY()) - 2;
if (location.getY() < y) {
location.setX(point.getX());
location.setY(point.getY());
location.setZ(point.getZ());
player.teleport(location);
player.playSound(location, Sound.ENTITY_ENDERMAN_TELEPORT, 1, 1);
FAILS.put(player, FAILS.getOrDefault(player, 0) + 1);
}
}
int count = CLICKED_COUNT.getOrDefault(player, -1);
if (count >= 0) {
if (count > 20) {
toReset.add(player);
return;
}
count = Math.min(count / 2, 30);
LobbySystem.getMessage().sendPrefixless("JUMP_AND_RUN_CANCEL", player, ChatMessageType.ACTION_BAR, "§e" + BAR_EMPTY.substring(0, count) + "§7" + BAR_EMPTY.substring(count));
} else {
long time = System.currentTimeMillis() - START.get(player);
SimpleDateFormat format = new SimpleDateFormat(LobbySystem.getMessage().parse("JUMP_AND_RUN_TIME", player), Locale.ROOT);
String parsed = format.format(new Date(time));
LobbySystem.getMessage().sendPrefixless("JUMP_AND_RUN_PROGRESS", player, ChatMessageType.ACTION_BAR, index + 1, points.size(), FAILS.get(player), parsed);
int count = CLICKED_COUNT.getOrDefault(player, -1);
if (count >= 0) {
if (count > 20) {
toReset.add(player);
return;
}
});
toReset.forEach(player -> {
reset(player);
player.teleport(Bukkit.getWorlds().get(0).getSpawnLocation().clone().add(0.5, 0, 0.5));
});
}, 1, 1);
count = Math.min(count / 2, 30);
LobbySystem.getMessage().sendPrefixless("JUMP_AND_RUN_CANCEL", player, ChatMessageType.ACTION_BAR, "§e" + BAR_EMPTY.substring(0, count) + "§7" + BAR_EMPTY.substring(count));
} else {
long time = System.currentTimeMillis() - START.get(player);
SimpleDateFormat format = new SimpleDateFormat(LobbySystem.getMessage().parse("JUMP_AND_RUN_TIME", player), Locale.ROOT);
String parsed = format.format(new Date(time));
LobbySystem.getMessage().sendPrefixless("JUMP_AND_RUN_PROGRESS", player, ChatMessageType.ACTION_BAR, index + 1, points.size(), FAILS.get(player), parsed);
}
});
toReset.forEach(player -> {
reset(player);
player.teleport(Bukkit.getWorlds().get(0).getSpawnLocation().clone().add(0.5, 0, 0.5));
});
}
public static boolean isPlayerInJumpAndRun(Player player) {
@@ -20,7 +20,7 @@
package de.steamwar.lobby.listener;
import de.steamwar.linkage.Linked;
import de.steamwar.lobby.LobbySystem;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.*;
import org.bukkit.block.data.Bisected;
import org.bukkit.block.data.type.Stairs;
@@ -34,7 +34,6 @@ import org.bukkit.event.block.Action;
import org.bukkit.event.entity.EntityDismountEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.scheduler.BukkitRunnable;
import java.util.HashSet;
import java.util.Set;
@@ -46,15 +45,11 @@ public class PlayerSeatListener implements Listener {
private Set<Location> seats = new HashSet<>();
static {
new BukkitRunnable() {
@Override
public void run() {
for (Arrow arrow : world.getEntitiesByClass(Arrow.class)) {
arrow.setTicksLived(1);
}
}
}.runTaskTimer(LobbySystem.getInstance(), 20 * 60, 20 * 60);
@LinkedTimer(delay = 1, period = 1, unit = LinkedTimer.Unit.MINUTES)
private static void keepArrows() {
for (Arrow arrow : world.getEntitiesByClass(Arrow.class)) {
arrow.setTicksLived(1);
}
}
@EventHandler
@@ -20,7 +20,7 @@
package de.steamwar.lobby.particle;
import de.steamwar.linkage.Linked;
import de.steamwar.lobby.LobbySystem;
import de.steamwar.linkage.LinkedTimer;
import de.steamwar.lobby.jumpandrun.JumpAndRun;
import de.steamwar.lobby.listener.PlayerSpawn;
import de.steamwar.lobby.util.LobbyPlayer;
@@ -49,25 +49,24 @@ public class ParticleListener implements Listener {
private static Map<Player, Integer> movingPlayers = new HashMap<>();
public ParticleListener() {
Bukkit.getScheduler().runTaskTimer(LobbySystem.getInstance(), () -> {
movingPlayers.replaceAll((player, integer) -> integer - 1);
movingPlayers.entrySet().removeIf(entry -> entry.getValue() <= 0);
deg += 0.1;
if (deg > 360) deg = 0;
Bukkit.getOnlinePlayers().forEach(player -> {
if (disabled(player)) return;
if (JumpAndRun.isPlayerInJumpAndRun(player)) return;
LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
ParticleEnum particle = lobbyPlayer.getParticle();
if (particle == null) return;
ParticleData particleData = particle.getParticle();
ParticleElement particleElement = particleData.getParticleElement();
if (particleElement.tickType() == ParticleTickType.ALWAYS) {
particleElement.tick(new ParticleTickData(player.getWorld(), player, deg, movingPlayers.containsKey(player)));
}
});
}, 0, 1);
@LinkedTimer(delay = 0, period = 1)
private void tickParticles() {
movingPlayers.replaceAll((player, integer) -> integer - 1);
movingPlayers.entrySet().removeIf(entry -> entry.getValue() <= 0);
deg += 0.1;
if (deg > 360) deg = 0;
Bukkit.getOnlinePlayers().forEach(player -> {
if (disabled(player)) return;
if (JumpAndRun.isPlayerInJumpAndRun(player)) return;
LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
ParticleEnum particle = lobbyPlayer.getParticle();
if (particle == null) return;
ParticleData particleData = particle.getParticle();
ParticleElement particleElement = particleData.getParticleElement();
if (particleElement.tickType() == ParticleTickType.ALWAYS) {
particleElement.tick(new ParticleTickData(player.getWorld(), player, deg, movingPlayers.containsKey(player)));
}
});
}
@EventHandler(priority = EventPriority.NORMAL)
@@ -20,6 +20,7 @@
package de.steamwar.lobby.team;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import de.steamwar.lobby.LobbySystem;
import de.steamwar.lobby.display.NPC;
import de.steamwar.sql.SteamwarUser;
@@ -76,55 +77,58 @@ public class TeamPlayer implements Listener {
entities.put(name, npc);
}
private final AtomicInteger count = new AtomicInteger();
{
SteamwarUser.getServerTeam().forEach(user -> {
spawnTeamPlayer(world, user);
});
AtomicInteger count = new AtomicInteger();
LobbySystem.getInstance().getLogger().log(Level.INFO, "Loaded " + entities.size() + " team players");
Bukkit.getScheduler().runTaskTimer(LobbySystem.getInstance(), () -> {
Collection<Villager> active = world.getEntitiesByClass(Villager.class);
if (active.size() > entities.size()) {
Set<String> duplicates = new HashSet<>();
active.stream()
.filter(villager -> !duplicates.add(villager.getCustomName()))
.forEach(Entity::remove);
}
}
count.incrementAndGet();
if (count.get() % (20 * 60 * 60) == 0) {
count.set(0);
List<SteamwarUser> steamwarUsers = SteamwarUser.getServerTeam();
AtomicInteger added = new AtomicInteger();
steamwarUsers.forEach(user -> {
if (!entities.containsKey(user.getUserName())) {
spawnTeamPlayer(world, user);
added.incrementAndGet();
}
});
AtomicInteger removed = new AtomicInteger();
List<String> names = steamwarUsers.stream().map(SteamwarUser::getUserName).collect(Collectors.toList());
new HashSet<>(entities.keySet()).stream().filter(name -> !names.contains(name)).forEach(name -> {
villagers.remove(name).remove();
entities.remove(name).delete();
removed.incrementAndGet();
});
if (added.get() > 0 || removed.get() > 0) {
LobbySystem.getInstance().getLogger().log(Level.INFO, "Loaded " + added.get() + " team players, removed " + removed.get() + " team players");
}
}
world.getEntitiesByClasses(Villager.class).forEach(entity -> {
NPC npc = entities.get(entity.getName());
if (npc != null) {
if (illegalLocation(entity.getLocation())) {
entity.teleport(npc.getLocation());
return;
}
npc.setLocation(entity.getLocation());
@LinkedTimer(delay = 1, period = 1)
private void updateTeamPlayers() {
Collection<Villager> active = world.getEntitiesByClass(Villager.class);
if (active.size() > entities.size()) {
Set<String> duplicates = new HashSet<>();
active.stream()
.filter(villager -> !duplicates.add(villager.getCustomName()))
.forEach(Entity::remove);
}
count.incrementAndGet();
if (count.get() % (20 * 60 * 60) == 0) {
count.set(0);
List<SteamwarUser> steamwarUsers = SteamwarUser.getServerTeam();
AtomicInteger added = new AtomicInteger();
steamwarUsers.forEach(user -> {
if (!entities.containsKey(user.getUserName())) {
spawnTeamPlayer(world, user);
added.incrementAndGet();
}
});
}, 1L, 1L);
AtomicInteger removed = new AtomicInteger();
List<String> names = steamwarUsers.stream().map(SteamwarUser::getUserName).collect(Collectors.toList());
new HashSet<>(entities.keySet()).stream().filter(name -> !names.contains(name)).forEach(name -> {
villagers.remove(name).remove();
entities.remove(name).delete();
removed.incrementAndGet();
});
if (added.get() > 0 || removed.get() > 0) {
LobbySystem.getInstance().getLogger().log(Level.INFO, "Loaded " + added.get() + " team players, removed " + removed.get() + " team players");
}
}
world.getEntitiesByClasses(Villager.class).forEach(entity -> {
NPC npc = entities.get(entity.getName());
if (npc != null) {
if (illegalLocation(entity.getLocation())) {
entity.teleport(npc.getLocation());
return;
}
npc.setLocation(entity.getLocation());
}
});
}
private boolean illegalLocation(Location location) {
@@ -19,6 +19,8 @@
package de.steamwar.misslewars;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import de.steamwar.network.NetworkSender;
import de.steamwar.network.packets.common.FightInfoPacket;
import de.steamwar.sql.SteamwarUser;
@@ -28,6 +30,7 @@ import org.bukkit.World;
import java.util.List;
import java.util.stream.Collectors;
@Linked
public class FightInfoPacketSender implements Runnable {
private final World world = Bukkit.getWorlds().get(0);
@@ -41,6 +44,7 @@ public class FightInfoPacketSender implements Runnable {
private final int redLeader = Config.RedLeader != null ? SteamwarUser.get(Config.RedLeader).getId() : 0;
@Override
@LinkedTimer(delay = 1, period = 1, unit = LinkedTimer.Unit.SECONDS)
public void run() {
if (Config.test()) {
return;
@@ -19,6 +19,7 @@
package de.steamwar.misslewars;
import de.steamwar.core.WorldIdentifier;
import de.steamwar.linkage.AbstractLinker;
import de.steamwar.linkage.SpigotLinker;
import de.steamwar.misslewars.items.CustomItem;
@@ -56,6 +57,11 @@ public class MissileWars extends JavaPlugin {
redTeam = new MWTeam(Config.TeamRedColor, Config.RedSpawn, Config.TeamRedName, Config.RedPortalZ);
blueTeam = new MWTeam(Config.TeamBlueColor, Config.BlueSpawn, Config.TeamBlueName, Config.BluePortalZ);
String arenaMap = System.getProperty("arenaMap");
if (arenaMap != null) {
WorldIdentifier.setArena(arenaMap);
}
SpigotLinker spigotLinker = new SpigotLinker(this, null) {
@Override
protected void linkObject(Object any) {
@@ -75,8 +81,6 @@ public class MissileWars extends JavaPlugin {
StateDependent.setupState(fightState);
Bukkit.getScheduler().runTaskTimer(this, new FightInfoPacketSender(), 20, 20);
Bukkit.getWorlds().forEach(world -> {
world.setGameRule(GameRule.KEEP_INVENTORY, true);
world.setGameRule(GameRule.MOB_GRIEFING, true);
@@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.techhider;
package de.steamwar.core;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.world.level.block.Block;
@@ -26,6 +26,7 @@ import de.steamwar.command.TabCompletionCache;
import de.steamwar.command.TypeMapper;
import de.steamwar.core.authlib.SteamwarGameProfileRepository;
import de.steamwar.linkage.AbstractLinker;
import de.steamwar.linkage.LinkedTimer;
import de.steamwar.linkage.SpigotLinker;
import de.steamwar.message.Message;
import de.steamwar.network.NetworkReceiver;
@@ -119,10 +120,6 @@ public class Core extends JavaPlugin {
TinyProtocol.init();
CheckpointUtils.signalHandler();
Bukkit.getScheduler().runTaskTimer(this, TabCompletionCache::invalidateOldEntries, 20, 20);
Bukkit.getScheduler().runTaskTimer(Core.getInstance(), SteamwarUser::clear, 72000, 72000);
Bukkit.getScheduler().runTaskTimer(Core.getInstance(), SchematicNode::clear, 20L * 30, 20L * 30);
try {
getLogger().log(Level.INFO, "Running on: " + new BufferedReader(new InputStreamReader(Runtime.getRuntime().exec("hostname").getInputStream())).readLine());
} catch (IOException e) {
@@ -130,6 +127,21 @@ public class Core extends JavaPlugin {
}
}
@LinkedTimer(delay = 1, period = 1, unit = LinkedTimer.Unit.SECONDS)
private void invalidateTabCompletions() {
TabCompletionCache.invalidateOldEntries();
}
@LinkedTimer(delay = 1, period = 1, unit = LinkedTimer.Unit.HOURS)
private void clearUserCache() {
SteamwarUser.clear();
}
@LinkedTimer(delay = 30, period = 30, unit = LinkedTimer.Unit.SECONDS)
private void clearSchematicCache() {
SchematicNode.clear();
}
@Override
public void onDisable() {
TinyProtocol.instance.close();
@@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.techhider;
package de.steamwar.core;
import io.netty.buffer.ByteBuf;
@@ -36,6 +36,10 @@ public class WorldIdentifier {
resourceKey = new ResourceKey<>(new ResourceLocation("minecraft", "dimension"), new ResourceLocation("steamwar", name));
}
public static void setArena(String map) {
set("arena/" + Core.getVersion() + "/" + map);
}
public WorldIdentifier() {
TinyProtocol.instance.addFilter(ClientboundLoginPacket.class, (player, packet) -> {
if (resourceKey == null) return packet;
@@ -1,82 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.core.events;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.core.Core;
import de.steamwar.linkage.Linked;
import de.steamwar.sql.SWException;
import de.steamwar.techhider.ProtocolUtils;
import net.minecraft.core.BlockPos;
import net.minecraft.network.protocol.game.ServerboundPlayerActionPacket;
import net.minecraft.network.protocol.game.ServerboundUseItemOnPacket;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
@Linked
public class AntiNocom implements Listener {
private final Map<Player, Integer> flags = new ConcurrentHashMap<>();
public AntiNocom() {
TinyProtocol.instance.addFilter(ServerboundPlayerActionPacket.class, this::onDig);
registerUseItem();
}
@EventHandler
public void onQuit(PlayerQuitEvent e) {
flags.remove(e.getPlayer());
}
private void registerUseItem() {
TinyProtocol.instance.addFilter(ServerboundUseItemOnPacket.class, (player, packet) -> {
BlockPos pos = packet.getHitResult().getBlockPos();
return isValid(player, "UseItem", pos.getX(), pos.getZ()) ? packet : null;
});
}
private ServerboundPlayerActionPacket onDig(Player player, ServerboundPlayerActionPacket packet) {
BlockPos pos = packet.getPos();
return isValid(player, "Dig", pos.getX(), pos.getZ()) ? packet : null;
}
private boolean isValid(Player player, String type, int x, int z) {
if ((x == 0 && z == 0) || player.getWorld().isChunkLoaded(ProtocolUtils.posToChunk(x), ProtocolUtils.posToChunk(z))) {
return true;
}
int amount = flags.compute(player, (p, a) -> a == null ? 1 : a + 1);
if (amount % 8 == 0) { // Only after 8 and every 8 to reduce false flags and spam
if (amount == 8) {
// Schedule player kick only once
Bukkit.getScheduler().runTask(Core.getInstance(), () -> player.kickPlayer(null));
}
SWException.log(player.getName() + " kicked for potential NoCom-DOS attack", x + " " + z + " " + type + " " + amount);
}
return false;
}
}
@@ -0,0 +1,475 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.core.worldedit;
import com.fastasyncworldedit.core.queue.IChunkGet;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.block.BlockTypesCache;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import net.minecraft.server.level.ServerLevel;
/**
* Bounds of the blocks face-connected to a start block, meant to run off the main thread.
* <p>
* Works on 16³ chunk sections as bitsets of 64 longs, indexed like FAWE's section arrays
* (bit y << 8 | z << 4 | x, so a long holds four 16 block x-rows of one y layer).
* Each section is classified once from a FAWE copy of its blocks, then filled with bit operations:
* whole x-rows at once, z and y one layer per pass, repeated until nothing changes, and
* handed over to the neighbouring sections through their faces.
* Unloaded chunks count as not connected, so a search never loads chunks.
* A search must only be used by one thread at a time.
*/
final class ConnectedSearch {
// Horizontal search box around the start block, larger than every schematic type
static final int RADIUS = 255;
private static final int WORDS = 4096 / 64;
// Lowest and highest x of each 16 bit x-row in a word
private static final long ROW_FIRST = 0x0001_0001_0001_0001L;
private static final long ROW_LAST = 0x8000_8000_8000_8000L;
private static final long ROW = 0xFFFFL;
/**
* Where a search reads its blocks from.
*/
@FunctionalInterface
interface SectionSource {
/**
* @return the blocks of a section as FAWE block state ordinals, null if it is not loaded or empty
*/
char[] blocks(int sectionX, int sectionY, int sectionZ);
/**
* Reads loaded chunks through FAWE, which copies the sections thread safely.
* Caches the chunks, so it belongs to one search.
*/
static SectionSource loaded(World world, ServerLevel level) {
Long2ObjectOpenHashMap<IChunkGet> chunks = new Long2ObjectOpenHashMap<>();
return (sectionX, sectionY, sectionZ) -> {
long key = (long) sectionX << 32 | (sectionZ & 0xFFFFFFFFL);
IChunkGet chunk;
if (chunks.containsKey(key)) {
chunk = chunks.get(key);
} else {
// Paper's lookup for any thread, FAWE itself would load missing chunks
chunk = level.getChunkSource().getChunkAtIfLoadedImmediately(sectionX, sectionZ) == null ? null : world.get(sectionX, sectionZ);
chunks.put(key, chunk);
}
return chunk == null || !chunk.hasSection(sectionY) ? null : chunk.load(sectionY);
};
}
}
private final SectionSource source;
private final SteamEdit.AdjacentFilter filter;
// Search box in block coordinates, inclusive
private final int minX;
private final int minY;
private final int minZ;
private final int maxX;
private final int maxY;
private final int maxZ;
private final int minSectionX;
private final int minSectionY;
private final int minSectionZ;
private final int sectionsX;
private final int sectionsY;
private final int sectionsZ;
// Per section: null until classified, EMPTY if nothing in it can be connected
private final Section[] sections;
private int[] queue = new int[256];
private int queueSize = 0;
private boolean complete = true;
ConnectedSearch(World world, ServerLevel level, int x, int y, int z, SteamEdit.AdjacentFilter filter) {
this(SectionSource.loaded(world, level), world.getMinY(), world.getMaxY(), x, y, z, filter);
}
/**
* @param worldMinY lowest block y of the world
* @param worldMaxY highest block y of the world
*/
ConnectedSearch(SectionSource source, int worldMinY, int worldMaxY, int x, int y, int z, SteamEdit.AdjacentFilter filter) {
this.source = source;
this.filter = filter;
int boxMinX = x - RADIUS, boxMinY = worldMinY, boxMinZ = z - RADIUS;
int boxMaxX = x + RADIUS, boxMaxY = worldMaxY, boxMaxZ = z + RADIUS;
if (filter instanceof SteamEdit.BoxFilter box) {
boxMinX = Math.max(boxMinX, box.minX());
boxMinY = Math.max(boxMinY, box.minY());
boxMinZ = Math.max(boxMinZ, box.minZ());
boxMaxX = Math.min(boxMaxX, box.maxX());
boxMaxY = Math.min(boxMaxY, box.maxY());
boxMaxZ = Math.min(boxMaxZ, box.maxZ());
}
minX = boxMinX;
minY = boxMinY;
minZ = boxMinZ;
maxX = boxMaxX;
maxY = boxMaxY;
maxZ = boxMaxZ;
minSectionX = minX >> 4;
minSectionY = minY >> 4;
minSectionZ = minZ >> 4;
sectionsX = (maxX >> 4) - minSectionX + 1;
sectionsY = (maxY >> 4) - minSectionY + 1;
sectionsZ = (maxZ >> 4) - minSectionZ + 1;
sections = new Section[sectionsX * sectionsY * sectionsZ];
// The start block is part of the result regardless of its type, like WorldEdit's RecursiveVisitor
int start = sectionIndex(x >> 4, y >> 4, z >> 4);
Section section = section(start);
if (section == Section.EMPTY) {
section = new Section(x >> 4, y >> 4, z >> 4);
sections[start] = section;
}
int bit = bit(x & 15, y & 15, z & 15);
section.reached[bit >>> 6] |= 1L << bit;
enqueue(start, section);
}
/**
* @param deadline {@link System#nanoTime()} after which the search stops with the bounds found so far
*/
ConnectedSearch run(long deadline) {
while (queueSize > 0) {
if (System.nanoTime() > deadline) {
complete = false;
break;
}
int index = queue[--queueSize];
Section section = sections[index];
section.queued = false;
section.fill();
spread(section);
}
return this;
}
BlockVector3[] bounds() {
int[] min = {Integer.MAX_VALUE, Integer.MAX_VALUE, Integer.MAX_VALUE};
int[] max = {Integer.MIN_VALUE, Integer.MIN_VALUE, Integer.MIN_VALUE};
for (Section section : sections) {
if (section != null && section != Section.EMPTY) section.bounds(min, max);
}
return new BlockVector3[]{BlockVector3.at(min[0], min[1], min[2]), BlockVector3.at(max[0], max[1], max[2])};
}
boolean isComplete() {
return complete;
}
private static int bit(int x, int y, int z) {
return y << 8 | z << 4 | x;
}
private int sectionIndex(int sectionX, int sectionY, int sectionZ) {
return ((sectionY - minSectionY) * sectionsZ + (sectionZ - minSectionZ)) * sectionsX + (sectionX - minSectionX);
}
private void enqueue(int index, Section section) {
if (section.queued) return;
section.queued = true;
if (queueSize == queue.length) {
int[] grown = new int[queue.length * 2];
System.arraycopy(queue, 0, grown, 0, queueSize);
queue = grown;
}
queue[queueSize++] = index;
}
/**
* Hands the reached blocks on the faces of a section over to its neighbours.
*/
private void spread(Section from) {
long[] reached = from.reached;
long[] face = new long[WORDS];
if (from.x > minSectionX) {
for (int w = 0; w < WORDS; w++) face[w] = (reached[w] & ROW_FIRST) << 15;
handOver(from.x - 1, from.y, from.z, face);
}
if (from.x < minSectionX + sectionsX - 1) {
for (int w = 0; w < WORDS; w++) face[w] = (reached[w] & ROW_LAST) >>> 15;
handOver(from.x + 1, from.y, from.z, face);
}
if (from.z > minSectionZ) {
java.util.Arrays.fill(face, 0);
for (int y = 0; y < 16; y++) face[y << 2 | 3] = (reached[y << 2] & ROW) << 48;
handOver(from.x, from.y, from.z - 1, face);
}
if (from.z < minSectionZ + sectionsZ - 1) {
java.util.Arrays.fill(face, 0);
for (int y = 0; y < 16; y++) face[y << 2] = reached[y << 2 | 3] >>> 48;
handOver(from.x, from.y, from.z + 1, face);
}
if (from.y > minSectionY) {
java.util.Arrays.fill(face, 0);
System.arraycopy(reached, 0, face, WORDS - 4, 4);
handOver(from.x, from.y - 1, from.z, face);
}
if (from.y < minSectionY + sectionsY - 1) {
java.util.Arrays.fill(face, 0);
System.arraycopy(reached, WORDS - 4, face, 0, 4);
handOver(from.x, from.y + 1, from.z, face);
}
}
private void handOver(int sectionX, int sectionY, int sectionZ, long[] face) {
boolean any = false;
for (long word : face) {
if (word != 0) {
any = true;
break;
}
}
if (!any) return;
int index = sectionIndex(sectionX, sectionY, sectionZ);
Section section = section(index);
if (section == Section.EMPTY) return;
boolean changed = false;
for (int w = 0; w < WORDS; w++) {
long added = face[w] & section.solid[w] & ~section.reached[w];
if (added != 0) {
section.reached[w] |= added;
changed = true;
}
}
if (changed) enqueue(index, section);
}
/**
* @return the classified section, {@link Section#EMPTY} if it is unloaded, outside the search box or has nothing to connect
*/
private Section section(int index) {
Section section = sections[index];
if (section != null) return section;
int sectionX = index % sectionsX + minSectionX;
int sectionZ = index / sectionsX % sectionsZ + minSectionZ;
int sectionY = index / sectionsX / sectionsZ + minSectionY;
section = classify(sectionX, sectionY, sectionZ);
sections[index] = section;
return section;
}
private Section classify(int sectionX, int sectionY, int sectionZ) {
char[] blocks = source.blocks(sectionX, sectionY, sectionZ);
if (blocks == null) return Section.EMPTY;
Section section = new Section(sectionX, sectionY, sectionZ);
if (!classify(blocks, section.solid)) return Section.EMPTY;
restrict(section);
return section;
}
/**
* Sets the connectable blocks of a section.
*
* @return whether the section has any connectable block
*/
private static boolean classify(char[] blocks, long[] solid) {
boolean[] connectable = Connectable.ORDINALS;
long any = 0;
for (int w = 0; w < WORDS; w++) {
int base = w << 6;
long word = 0;
for (int i = 0; i < 64; i++) {
if (connectable[blocks[base + i]]) word |= 1L << i;
}
solid[w] = word;
any |= word;
}
return any != 0;
}
/**
* Removes the blocks outside the search box and the filter from a section.
*/
private void restrict(Section section) {
int baseX = section.x << 4, baseY = section.y << 4, baseZ = section.z << 4;
boolean inside = baseX >= minX && baseX + 15 <= maxX
&& baseY >= minY && baseY + 15 <= maxY
&& baseZ >= minZ && baseZ + 15 <= maxZ;
if (!inside) {
long row = 0;
for (int x = 0; x < 16; x++) {
if (baseX + x >= minX && baseX + x <= maxX) row |= 1L << x;
}
for (int y = 0; y < 16; y++) {
boolean yInside = baseY + y >= minY && baseY + y <= maxY;
for (int zq = 0; zq < 4; zq++) {
long mask = 0;
for (int lane = 0; lane < 4; lane++) {
int z = baseZ + (zq << 2 | lane);
if (yInside && z >= minZ && z <= maxZ) mask |= row << (lane << 4);
}
section.solid[y << 2 | zq] &= mask;
}
}
}
// Boxes are applied above, other filters have to be asked per block
if (filter != SteamEdit.AdjacentFilter.ALWAYS && !(filter instanceof SteamEdit.BoxFilter)) {
for (int bit = 0; bit < 4096; bit++) {
long flag = 1L << bit;
if ((section.solid[bit >>> 6] & flag) != 0 && !filter.contains(baseX + (bit & 15), baseY + (bit >>> 8), baseZ + (bit >>> 4 & 15))) {
section.solid[bit >>> 6] &= ~flag;
}
}
}
}
// Initialized on the first search, once WorldEdit has loaded its block registry
private static final class Connectable {
// Same as Bukkit's !isEmpty() && !isLiquid(), indexed by FAWE's block state ordinal
static final boolean[] ORDINALS = new boolean[Character.MAX_VALUE + 1];
static {
BlockState[] states = BlockTypesCache.states;
// Ordinal 0 is FAWE's reserved "no block"
for (int ordinal = 1; ordinal < states.length; ordinal++) {
BlockType type = states[ordinal].getBlockType();
ORDINALS[ordinal] = !type.getMaterial().isAir() && type != BlockTypes.WATER && type != BlockTypes.LAVA;
}
}
}
private static final class Section {
static final Section EMPTY = new Section(0, 0, 0);
final int x;
final int y;
final int z;
final long[] solid = new long[WORDS];
final long[] reached = new long[WORDS];
boolean queued = false;
Section(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
/**
* Extends the reached blocks over all connected solid blocks of this section.
* Ascending passes carry +y/+z within the pass, descending passes -y/-z.
*/
void fill() {
boolean changed = true;
boolean ascending = true;
while (changed) {
changed = false;
for (int i = 0; i < WORDS; i++) {
int w = ascending ? i : WORDS - 1 - i;
long s = solid[w];
long r = reached[w];
long in = r
| (r << 1 & ~ROW_FIRST) | (r >>> 1 & ~ROW_LAST)
| r << 16 | r >>> 16;
if ((w & 3) != 0) in |= reached[w - 1] >>> 48;
if ((w & 3) != 3) in |= reached[w + 1] << 48;
if (w >= 4) in |= reached[w - 4];
if (w < WORDS - 4) in |= reached[w + 4];
long next = r | fillRows(in & s, s);
if (next != r) {
reached[w] = next;
changed = true;
}
}
ascending = !ascending;
}
}
/**
* Extends the seeds along the x-rows over contiguous solid blocks, in both directions.
*/
private static long fillRows(long seeds, long solid) {
long up = seeds;
long open = solid & ~ROW_FIRST;
up |= open & (up << 1);
open &= open << 1;
up |= open & (up << 2);
open &= open << 2;
up |= open & (up << 4);
open &= open << 4;
up |= open & (up << 8);
long down = seeds;
open = solid & ~ROW_LAST;
down |= open & (down >>> 1);
open &= open >>> 1;
down |= open & (down >>> 2);
open &= open >>> 2;
down |= open & (down >>> 4);
open &= open >>> 4;
down |= open & (down >>> 8);
return up | down;
}
void bounds(int[] min, int[] max) {
long rows = 0;
int zMask = 0;
int lowWord = -1, highWord = -1;
for (int w = 0; w < WORDS; w++) {
long r = reached[w];
if (r == 0) continue;
if (lowWord < 0) lowWord = w;
highWord = w;
for (int lane = 0; lane < 4; lane++) {
long row = r >>> (lane << 4) & ROW;
if (row != 0) {
rows |= row;
zMask |= 1 << ((w & 3) << 2 | lane);
}
}
}
if (lowWord < 0) return;
int baseX = x << 4, baseY = y << 4, baseZ = z << 4;
min[0] = Math.min(min[0], baseX + Long.numberOfTrailingZeros(rows));
max[0] = Math.max(max[0], baseX + 63 - Long.numberOfLeadingZeros(rows));
min[1] = Math.min(min[1], baseY + (lowWord >>> 2));
max[1] = Math.max(max[1], baseY + (highWord >>> 2));
min[2] = Math.min(min[2], baseZ + Integer.numberOfTrailingZeros(zMask));
max[2] = Math.max(max[2], baseZ + 31 - Integer.numberOfLeadingZeros(zMask));
}
}
}
@@ -52,6 +52,13 @@ public class SteamEdit {
boolean contains(int x, int y, int z);
}
public record BoxFilter(int minX, int minY, int minZ, int maxX, int maxY, int maxZ) implements AdjacentFilter {
@Override
public boolean contains(int x, int y, int z) {
return x >= minX && x <= maxX && y >= minY && y <= maxY && z >= minZ && z <= maxZ;
}
}
private static final class Command extends SWCommand {
public Command() {
@@ -1,117 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.core.worldedit;
import com.sk89q.worldedit.math.BlockVector3;
import de.steamwar.core.Core;
import org.bukkit.Location;
import org.bukkit.block.BlockFace;
import org.bukkit.util.Vector;
import java.util.LinkedHashSet;
import java.util.List;
import java.util.stream.Stream;
public class SteamEditSelectAdjacent {
private static final BlockFace[] FACES = {
BlockFace.NORTH,
BlockFace.SOUTH,
BlockFace.EAST,
BlockFace.WEST,
BlockFace.UP,
BlockFace.DOWN,
};
private Location min;
private Location max;
private SteamEdit.AdjacentFilter filter;
private LinkedHashSet<Location> frontier = new LinkedHashSet<>();
public SteamEditSelectAdjacent(Location origin) {
// TODO: Fix the flood fill algorithm!
min = origin.clone();
max = origin.clone();
frontier.add(origin);
filter = SteamEdit.ADJACENT_FILTERS.apply(origin);
long time = System.currentTimeMillis();
for (int i = 0; i < 500_000 && !frontier.isEmpty(); i++) {
if (System.currentTimeMillis() - time > 1000) break;
expandNext();
}
Core.getInstance().getLogger().finer(System.currentTimeMillis() - time + "ms " + frontier.size() + " " + min + " to " + max);
}
public BlockVector3 pos1() {
return BlockVector3.at(min.getBlockX(), min.getBlockY(), min.getBlockZ());
}
public BlockVector3 pos2() {
return BlockVector3.at(max.getBlockX(), max.getBlockY(), max.getBlockZ());
}
private boolean inside(Location loc, int offset) {
return loc.getBlockX() >= min.getBlockX() + offset && loc.getBlockX() <= max.getBlockX() - offset &&
loc.getBlockY() >= min.getBlockY() + offset && loc.getBlockY() <= max.getBlockY() - offset &&
loc.getBlockZ() >= min.getBlockZ() + offset && loc.getBlockZ() <= max.getBlockZ() - offset;
}
public void expandNext() {
Location location = frontier.removeFirst();
expand(location);
}
private void expand(Location loc) {
for (BlockFace face : FACES) {
Vector direction = face.getDirection();
Location location = loc.clone().add(direction);
if (!filter.contains(location.getBlockX(), location.getBlockY(), location.getBlockZ())) continue;
if (inside(location, 0)) continue;
List<Location> layer = Stream.concat(selectFrontier(direction.getBlockX() == 0 ? null : loc.getBlockX(), direction.getBlockY() == 0 ? null : loc.getBlockY(), direction.getBlockZ() == 0 ? null : loc.getBlockZ())
.map(Location::clone)
.map(l -> l.add(direction)), Stream.of(location))
.filter(l -> !l.getBlock().isEmpty())
.filter(l -> !l.getBlock().isLiquid())
.toList();
if (layer.isEmpty()) continue;
if (direction.getBlockX() < 0 || direction.getBlockY() < 0 || direction.getBlockZ() < 0) {
min.add(direction);
} else {
max.add(direction);
}
layer.stream().filter(l -> !inside(l, 1))
.filter(l -> filter.contains(l.getBlockX(), l.getBlockY(), l.getBlockZ()))
.forEach(frontier::add);
}
}
private Stream<Location> selectFrontier(Integer x, Integer y, Integer z) {
Stream<Location> stream = frontier.stream();
if (x != null) stream = stream.filter(loc -> loc.getBlockX() == x);
if (y != null) stream = stream.filter(loc -> loc.getBlockY() == y);
if (z != null) stream = stream.filter(loc -> loc.getBlockZ() == z);
return stream;
}
}
@@ -19,36 +19,39 @@
package de.steamwar.core.worldedit;
import com.comphenix.tinyprotocol.TinyProtocol;
import com.sk89q.worldedit.IncompleteRegionException;
import com.fastasyncworldedit.core.util.TaskManager;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.bukkit.WorldEditPlugin;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.RegionSelector;
import com.sk89q.worldedit.regions.selector.CuboidRegionSelector;
import com.sk89q.worldedit.regions.selector.limit.PermissiveSelectorLimits;
import com.sk89q.worldedit.world.World;
import de.steamwar.core.Core;
import de.steamwar.core.SWPlayer;
import de.steamwar.inventory.SWItem;
import net.minecraft.core.BlockPos;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.game.*;
import io.papermc.paper.event.player.PlayerPickBlockEvent;
import net.minecraft.server.level.ServerLevel;
import org.bukkit.*;
import org.bukkit.attribute.Attribute;
import org.bukkit.attribute.AttributeModifier;
import org.bukkit.block.Block;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerSwapHandItemsEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.scheduler.BukkitTask;
import org.bukkit.util.RayTraceResult;
import java.util.HashSet;
import java.util.List;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.TimeUnit;
import java.util.logging.Level;
public class SteamEditWand implements Listener {
@@ -73,287 +76,205 @@ public class SteamEditWand implements Listener {
ITEM.setItemMeta(itemMeta);
}
private boolean noWand(Player player) {
return player.getInventory().getItemInMainHand().getType() != SteamEditWand.MATERIAL;
private static final long MAX_CONNECTED_NANOS = TimeUnit.MILLISECONDS.toNanos(500);
private boolean checkWand(Player player) {
ItemStack item = player.getInventory().getItemInMainHand();
if (item.getType() != MATERIAL) return false;
if (!ITEM.equals(item)) player.getInventory().setItemInMainHand(ITEM);
return true;
}
private final WorldEditPlugin we;
private final Set<UUID> selectingConnected = new HashSet<>();
SteamEditWand() {
we = WorldEditWrapper.getWorldEditPlugin();
Bukkit.getPluginManager().registerEvents(this, Core.getInstance());
TinyProtocol.instance.addFilter(ServerboundSwingPacket.class, this::leftClick);
TinyProtocol.instance.addFilter(ServerboundInteractPacket.class, (player, packet) -> {
if (packet.isAttack()) {
return leftClick(player, packet);
} else {
return rightClick(player, packet);
}
});
TinyProtocol.instance.addFilter(ServerboundUseItemPacket.class, this::rightClick);
TinyProtocol.instance.addFilter(ServerboundUseItemOnPacket.class, this::rightClick);
TinyProtocol.instance.addFilter(ServerboundPickItemFromBlockPacket.class, this::middleClick);
TinyProtocol.instance.addFilter(ServerboundPlayerActionPacket.class, this::swapHands);
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (noWand(event.getPlayer())) return;
Player player = event.getPlayer();
if (!checkWand(player)) return;
Block block = event.getClickedBlock();
if (block == null) return;
BlockVector3 clicked = BukkitAdapter.asBlockVector(block.getLocation());
switch (event.getAction()) {
case LEFT_CLICK_BLOCK -> {
setCorner(player, Corner.PRIMARY, clicked);
}
case RIGHT_CLICK_BLOCK -> {
if (player.isSneaking()) {
setPos2OrExpand(player, clicked);
} else {
setCorner(player, Corner.SECONDARY, clicked);
}
}
default -> {
return;
}
}
event.setCancelled(true);
}
private Packet<?> leftClick(Player player, Packet<?> packet) {
if (noWand(player)) return packet;
if (player.getOpenInventory().getType() != InventoryType.CREATIVE) return packet;
double distance = WorldEditRendererCUIEditor.Type.CURSOR.getWidth(player).blocks;
RayTraceResult result = player.rayTraceBlocks(distance, FluidCollisionMode.NEVER);
if (result == null) return packet;
Block block = result.getHitBlock();
if (block == null) return packet;
BlockVector3 pos1 = BlockVector3.at(block.getX(), block.getY(), block.getZ());
setPos1(player, pos1);
return null;
}
private void setPos1(Player player, BlockVector3 pos1) {
private void setCorner(Player player, Corner corner, BlockVector3 position) {
LocalSession session = we.getSession(player);
World world = session.getSelectionWorld();
if (world == null) return;
selectPos1(session.getRegionSelector(world), player, session, pos1);
select(corner, regionSelector(player, session), player, session, position);
}
private Packet<?> rightClick(Player player, Packet<?> packet) {
if (noWand(player)) return packet;
double distance = WorldEditRendererCUIEditor.Type.CURSOR.getWidth(player).blocks;
RayTraceResult result = player.rayTraceBlocks(distance, FluidCollisionMode.NEVER);
if (result == null) return packet;
Block block = result.getHitBlock();
if (block == null) return packet;
BlockVector3 pos2 = BlockVector3.at(block.getX(), block.getY(), block.getZ());
if (!player.isSneaking()) {
setPos2(player, pos2);
} else {
setPos2OrExpand(player, pos2);
}
return null;
}
private void setPos2(Player player, BlockVector3 pos2) {
LocalSession session = we.getSession(player);
World world = session.getSelectionWorld();
if (world == null) return;
selectPos2(session.getRegionSelector(world), player, session, pos2);
private static RegionSelector regionSelector(Player player, LocalSession session) {
return session.getRegionSelector(BukkitAdapter.adapt(player.getWorld()));
}
private void setPos2OrExpand(Player player, BlockVector3 expand) {
LocalSession session = we.getSession(player);
World world = session.getSelectionWorld();
if (world == null) return;
RegionSelector regionSelector = session.getRegionSelector(world);
RegionSelector regionSelector = regionSelector(player, session);
// Only primary set for now
if (!regionSelector.isDefined()) {
selectPos2(session.getRegionSelector(world), player, session, expand);
return;
}
List<BlockVector3> vertices = regionSelector.getVertices();
// Probably not a cuboid selection!
if (vertices.size() > 2) {
selectPos2(session.getRegionSelector(world), player, session, expand);
if (!(regionSelector instanceof CuboidRegionSelector cuboidSelector) || !cuboidSelector.isDefined()) {
select(Corner.SECONDARY, regionSelector, player, session, expand);
return;
}
List<BlockVector3> vertices = cuboidSelector.getVertices();
BlockVector3 pos1 = vertices.get(0);
BlockVector3 pos2 = vertices.get(1);
if (expand.containedWithin(pos1.getMinimum(pos2), pos1.getMaximum(pos2))) return;
BlockVector3 min = pos1.getMinimum(pos2);
BlockVector3 max = pos1.getMaximum(pos2);
if (expand.containedWithin(pos1, pos2)) {
return;
int[][] corners = {toArray(pos1), toArray(pos2)};
int[] target = toArray(expand);
Corner[] closer = new Corner[3];
for (int axis = 0; axis < 3; axis++) {
closer[axis] = Corner.closer(corners[0][axis], corners[1][axis], target[axis]);
}
Closer x = Closer.UNKNOWN;
Closer y = Closer.UNKNOWN;
Closer z = Closer.UNKNOWN;
boolean insideX = min.x() < expand.x() && max.x() > expand.x();
boolean insideY = min.y() < expand.y() && max.y() > expand.y();
boolean insideZ = min.z() < expand.z() && max.z() > expand.z();
if (insideX) {
// No Change needed
} else if (Math.abs(pos1.x() - expand.x()) > Math.abs(pos2.x() - expand.x())) {
x = Closer.POS2;
} else if (Math.abs(pos1.x() - expand.x()) < Math.abs(pos2.x() - expand.x())) {
x = Closer.POS1;
for (int axis = 0; axis < 3; axis++) {
Corner corner = closer[axis];
// Both corners share this coordinate, move the one the other axes agree on
if (corners[0][axis] == corners[1][axis] && corners[0][axis] != target[axis]) {
corner = Objects.requireNonNullElse(Corner.agree(closer[(axis + 1) % 3], closer[(axis + 2) % 3]), Corner.PRIMARY);
}
if (corner != null) corners[corner.ordinal()][axis] = target[axis];
}
if (insideY) {
// No Change needed
} else if (Math.abs(pos1.y() - expand.y()) > Math.abs(pos2.y() - expand.y())) {
y = Closer.POS2;
} else if (Math.abs(pos1.y() - expand.y()) < Math.abs(pos2.y() - expand.y())) {
y = Closer.POS1;
}
if (insideZ) {
// No Change needed
} else if (Math.abs(pos1.z() - expand.z()) > Math.abs(pos2.z() - expand.z())) {
z = Closer.POS2;
} else if (Math.abs(pos1.z() - expand.z()) < Math.abs(pos2.z() - expand.z())) {
z = Closer.POS1;
}
Closer x1 = Closer.UNKNOWN;
Closer y1 = Closer.UNKNOWN;
Closer z1 = Closer.UNKNOWN;
if (!insideX && pos1.x() != expand.x() && pos2.x() != expand.x() && x == Closer.UNKNOWN) {
x1 = y.and(z).or(Closer.POS1);
}
if (!insideY && pos1.y() != expand.y() && pos2.y() != expand.y() && y == Closer.UNKNOWN) {
y1 = x.and(z).or(Closer.POS1);
}
if (!insideZ && pos1.z() != expand.z() && pos2.z() != expand.z() && z == Closer.UNKNOWN) {
z1 = x.and(y).or(Closer.POS1);
}
if (x1 != Closer.UNKNOWN) x = x1;
if (y1 != Closer.UNKNOWN) y = y1;
if (z1 != Closer.UNKNOWN) z = z1;
boolean p1updated = false;
boolean p2updated = false;
if (x == Closer.POS1) {
pos1 = pos1.withX(expand.x());
p1updated = true;
} else if (x == Closer.POS2) {
pos2 = pos2.withX(expand.x());
p2updated = true;
}
if (y == Closer.POS1) {
pos1 = pos1.withY(expand.y());
p1updated = true;
} else if (y == Closer.POS2) {
pos2 = pos2.withY(expand.y());
p2updated = true;
}
if (z == Closer.POS1) {
pos1 = pos1.withZ(expand.z());
p1updated = true;
} else if (z == Closer.POS2) {
pos2 = pos2.withZ(expand.z());
p2updated = true;
}
if (p1updated) selectPos1(session.getRegionSelector(world), player, session, pos1);
if (p2updated) selectPos2(session.getRegionSelector(world), player, session, pos2);
BlockVector3 newPos1 = BlockVector3.at(corners[0][0], corners[0][1], corners[0][2]);
BlockVector3 newPos2 = BlockVector3.at(corners[1][0], corners[1][1], corners[1][2]);
if (!newPos1.equals(pos1)) select(Corner.PRIMARY, regionSelector, player, session, newPos1);
if (!newPos2.equals(pos2)) select(Corner.SECONDARY, regionSelector, player, session, newPos2);
}
private enum Closer {
POS1,
POS2,
UNKNOWN,
private static int[] toArray(BlockVector3 vector) {
return new int[]{vector.x(), vector.y(), vector.z()};
}
@EventHandler
public void onPickBlock(PlayerPickBlockEvent event) {
Player player = event.getPlayer();
if (!checkWand(player)) return;
event.setCancelled(true);
if (!selectingConnected.add(player.getUniqueId())) return;
Block origin = event.getBlock();
World world = origin.getWorld();
SteamEdit.AdjacentFilter filter = SteamEdit.ADJACENT_FILTERS.apply(origin.getLocation());
com.sk89q.worldedit.world.World weWorld = BukkitAdapter.adapt(world);
ServerLevel level = ((CraftWorld) world).getHandle();
int x = origin.getX(), y = origin.getY(), z = origin.getZ();
TaskManager.taskManager().async(() -> {
BlockVector3[] bounds = null;
try {
bounds = new ConnectedSearch(weWorld, level, x, y, z, filter)
.run(System.nanoTime() + MAX_CONNECTED_NANOS)
.bounds();
} catch (Exception e) {
Core.getInstance().getLogger().log(Level.SEVERE, "Could not select connected blocks", e);
}
BlockVector3[] result = bounds;
TaskManager.taskManager().task(() -> {
selectingConnected.remove(player.getUniqueId());
if (result != null && player.isOnline()) selectConnected(player, result);
});
});
}
private void selectConnected(Player player, BlockVector3[] bounds) {
LocalSession session = we.getSession(player);
RegionSelector regionSelector = regionSelector(player, session);
boolean primaryChanged = Corner.PRIMARY.changed(regionSelector, bounds[0]);
boolean secondaryChanged = Corner.SECONDARY.changed(regionSelector, bounds[1]);
Corner.PRIMARY.select(regionSelector, bounds[0]);
Corner.SECONDARY.select(regionSelector, bounds[1]);
Actor actor = BukkitAdapter.adapt(player);
if (primaryChanged) Corner.PRIMARY.explain(regionSelector, actor, session, bounds[0]);
if (secondaryChanged) Corner.SECONDARY.explain(regionSelector, actor, session, bounds[1]);
WorldEditRenderer.renderPlayer(player);
}
private enum Corner {
PRIMARY {
@Override
void select(RegionSelector regionSelector, BlockVector3 position) {
regionSelector.selectPrimary(position, PermissiveSelectorLimits.getInstance());
}
@Override
void explain(RegionSelector regionSelector, Actor actor, LocalSession session, BlockVector3 position) {
regionSelector.explainPrimarySelection(actor, session, position);
}
},
SECONDARY {
@Override
void select(RegionSelector regionSelector, BlockVector3 position) {
regionSelector.selectSecondary(position, PermissiveSelectorLimits.getInstance());
}
@Override
void explain(RegionSelector regionSelector, Actor actor, LocalSession session, BlockVector3 position) {
regionSelector.explainSecondarySelection(actor, session, position);
}
},
;
public Closer and(Closer closer) {
if (this == closer) {
return this;
} else if (this == UNKNOWN) {
return closer;
} else if (closer == UNKNOWN) {
return this;
} else {
return UNKNOWN;
}
static Corner closer(int primary, int secondary, int target) {
if (Math.min(primary, secondary) < target && target < Math.max(primary, secondary)) return null;
int difference = Math.abs(primary - target) - Math.abs(secondary - target);
if (difference < 0) return PRIMARY;
if (difference > 0) return SECONDARY;
return null;
}
public Closer or(Closer closer) {
if (this == UNKNOWN) return closer;
return this;
static Corner agree(Corner a, Corner b) {
if (a == null) return b;
if (b == null || a == b) return a;
return null;
}
boolean changed(RegionSelector regionSelector, BlockVector3 position) {
BlockVector3 current = regionSelector instanceof CuboidRegionSelector cuboidSelector ? cuboidSelector.getVertices().get(ordinal()) : null;
return !position.equals(current);
}
abstract void select(RegionSelector regionSelector, BlockVector3 position);
abstract void explain(RegionSelector regionSelector, Actor actor, LocalSession session, BlockVector3 position);
}
private ServerboundPickItemFromBlockPacket middleClick(Player player, ServerboundPickItemFromBlockPacket packet) {
if (noWand(player)) return packet;
LocalSession session = we.getSession(player);
World world = session.getSelectionWorld();
if (world == null) return packet;
RegionSelector regionSelector = session.getRegionSelector(world);
BlockPos pos = packet.pos();
SteamEditSelectAdjacent selector = new SteamEditSelectAdjacent(new Location(player.getWorld(), pos.getX(), pos.getY(), pos.getZ()));
selectPos1(regionSelector, player, session, selector.pos1());
selectPos2(regionSelector, player, session, selector.pos2());
return null;
}
private static class Pos1Message implements SWPlayer.Component {
private BukkitTask task;
public Pos1Message(RegionSelector regionSelector, Player player, LocalSession session, BlockVector3 pos1) {
task = Bukkit.getScheduler().runTaskLater(Core.getInstance(), () -> {
regionSelector.explainPrimarySelection(BukkitAdapter.adapt(player), session, pos1);
SWPlayer.of(player).removeComponent(Pos1Message.class);
}, 1);
}
@Override
public void onUnmount(SWPlayer player) {
task.cancel();
}
}
private void selectPos1(RegionSelector regionSelector, Player player, LocalSession session, BlockVector3 pos1) {
try {
if (!pos1.equals(regionSelector.getPrimaryPosition())) {
SWPlayer.of(player).setComponent(new Pos1Message(regionSelector, player, session, pos1));
}
} catch (IncompleteRegionException e) {
SWPlayer.of(player).setComponent(new Pos1Message(regionSelector, player, session, pos1));
}
regionSelector.selectPrimary(pos1, PermissiveSelectorLimits.getInstance());
private void select(Corner corner, RegionSelector regionSelector, Player player, LocalSession session, BlockVector3 position) {
boolean changed = corner.changed(regionSelector, position);
corner.select(regionSelector, position);
if (changed) corner.explain(regionSelector, BukkitAdapter.adapt(player), session, position);
WorldEditRenderer.renderPlayer(player);
}
private static class Pos2Message implements SWPlayer.Component {
private BukkitTask task;
public Pos2Message(RegionSelector regionSelector, Player player, LocalSession session, BlockVector3 pos2) {
task = Bukkit.getScheduler().runTaskLater(Core.getInstance(), () -> {
regionSelector.explainSecondarySelection(BukkitAdapter.adapt(player), session, pos2);
SWPlayer.of(player).removeComponent(Pos1Message.class);
}, 1);
}
@Override
public void onUnmount(SWPlayer player) {
task.cancel();
}
}
private void selectPos2(RegionSelector regionSelector, Player player, LocalSession session, BlockVector3 pos2) {
try {
if (regionSelector.getVertices().size() == 2 && !pos2.equals(regionSelector.getVertices().get(1))) {
SWPlayer.of(player).setComponent(new Pos2Message(regionSelector, player, session, pos2));
}
} catch (IncompleteRegionException e) {
SWPlayer.of(player).setComponent(new Pos2Message(regionSelector, player, session, pos2));
}
regionSelector.selectSecondary(pos2, PermissiveSelectorLimits.getInstance());
WorldEditRenderer.renderPlayer(player);
}
private ServerboundPlayerActionPacket swapHands(Player player, ServerboundPlayerActionPacket packet) {
if (noWand(player)) return packet;
if (packet.getAction() != ServerboundPlayerActionPacket.Action.SWAP_ITEM_WITH_OFFHAND) return packet;
Bukkit.getScheduler().runTask(Core.getInstance(), () -> {
WorldEditRendererCUIEditor.open(player, true);
});
return null;
@EventHandler
public void onSwapHands(PlayerSwapHandItemsEvent event) {
Player player = event.getPlayer();
if (!checkWand(player)) return;
event.setCancelled(true);
WorldEditRendererCUIEditor.open(player, true);
}
}
@@ -30,6 +30,7 @@ import com.sk89q.worldedit.regions.RegionSelector;
import com.sk89q.worldedit.world.World;
import de.steamwar.core.Core;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import de.steamwar.linkage.PluginCheck;
import org.bukkit.Bukkit;
import org.bukkit.Material;
@@ -55,13 +56,13 @@ public class WorldEditRenderer implements Listener {
public WorldEditRenderer() {
INSTANCE = this;
we = WorldEditWrapper.getWorldEditPlugin();
Bukkit.getPluginManager().registerEvents(this, Core.getInstance());
}
Bukkit.getScheduler().runTaskTimer(Core.getInstance(), () -> {
for (Player player : Bukkit.getOnlinePlayers()) {
renderPlayer(player, true);
}
}, 20, 20);
@LinkedTimer(delay = 20, period = 20)
private void renderPlayers() {
for (Player player : Bukkit.getOnlinePlayers()) {
renderPlayer(player, true);
}
}
public static void renderPlayer(Player player) {
@@ -1,20 +1,13 @@
package de.steamwar.cursor;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.core.Core;
import de.steamwar.core.SWPlayer;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import lombok.Getter;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractEvent;
import java.util.Optional;
@Linked
public class CursorListener implements Listener {
@@ -25,25 +18,13 @@ public class CursorListener implements Listener {
if (instance == null) {
instance = this;
}
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Pos.class, this::updateCursorFromPacket);
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Rot.class, this::updateCursorFromPacket);
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.PosRot.class, this::updateCursorFromPacket);
Bukkit.getScheduler().runTaskTimer(Core.getInstance(), () -> {
SWPlayer.allWithSingleComponent(Cursor.class)
.map(SWPlayer.SWPlayerWithComponent::getComponent)
.forEach(Cursor::renderDeduplicated);
}, 1, 1);
}
public Packet<?> updateCursorFromPacket(Player player, Packet<?> packet) {
SWPlayer swPlayer = SWPlayer.of(player);
Optional<Cursor> activeCursor = swPlayer.getComponent(Cursor.class);
activeCursor.ifPresent(Cursor::renderDeduplicated);
return packet;
@LinkedTimer(delay = 1, period = 1)
private void renderCursors() {
SWPlayer.allWithSingleComponent(Cursor.class)
.map(SWPlayer.SWPlayerWithComponent::getComponent)
.forEach(Cursor::renderDeduplicated);
}
@EventHandler
@@ -19,7 +19,7 @@
package de.steamwar.entity;
import de.steamwar.techhider.BlockIds;
import de.steamwar.core.BlockIds;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.Location;
@@ -467,7 +467,7 @@ public class SchematicSelector {
return nodes;
}
private List<SchematicNode> getSchematicList(SchematicNode parent) {
protected List<SchematicNode> getSchematicList(SchematicNode parent) {
List<SchematicNode> nodes = new ArrayList<>();
switch (target.target) {
case DIRECTORY:

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