Chaoscaot
  • Joined on 2025-01-14
Chaoscaot pushed to main at SteamWar/Paper 2025-06-26 22:41:21 +02:00
5751108142 Fix New Features
ad42e22284 Merge remote-tracking branch 'upstream/main'
e3a46b30d9 Merge remote-tracking branch 'upstream/main'
bd79e20c66 [ci skip] PluginManager#getPlugin and PluginManager#isPluginEnabled are case-insensitive (#12723)
35b2c6ece4 Use dropped item for stats info (#12747)
Compare 70 commits »
Chaoscaot pushed to remove-shield-from-check-arena at SteamWar/SteamWar 2025-06-14 22:01:36 +02:00
fcebb4ffd3 Add red team schematic paste in WGCommand
Chaoscaot pushed to remove-shield-from-check-arena at SteamWar/SteamWar 2025-06-14 21:56:10 +02:00
9abbcc908d Remove unused fillRegion method from WorldEdit wrapper and related code
Chaoscaot pushed to main at SteamWar/AdvancedScripts 2025-06-14 20:29:42 +02:00
d7c9759d27 Update to 1.21.3
Chaoscaot pushed to master at SteamWar/Website 2025-06-12 20:35:25 +02:00
03effd2fd2 src/content/downloads/advancedscripts.json aktualisiert
Chaoscaot released 2.2.1 for Minecraft 1.21.3 at SteamWar/AdvancedScripts 2025-06-12 20:33:28 +02:00
Chaoscaot pushed tag 2.2.1 to SteamWar/AdvancedScripts 2025-06-12 20:33:27 +02:00
Chaoscaot pushed to main at SteamWar/SteamWar 2025-06-12 19:53:27 +02:00
5201a3edc0 Adjust TechareaCommand to refine wireframe bounds using offset subtraction
Chaoscaot pushed to main at SteamWar/SteamWar 2025-06-12 19:45:51 +02:00
c9821053ce Refactor TechareaCommand to support per-player REntityServer instances and add periodic tick updates
Chaoscaot created pull request SteamWar/SteamWar#73 2025-06-12 19:28:09 +02:00
Add BlueInsetRegion management and implement TechareaCommand
Chaoscaot created branch show-tech-area in SteamWar/SteamWar 2025-06-12 19:28:03 +02:00
Chaoscaot pushed to show-tech-area at SteamWar/SteamWar 2025-06-12 19:28:03 +02:00
37acbf0033 Add BlueInsetRegion management and implement TechareaCommand
Chaoscaot commented on pull request SteamWar/SteamWar#72 2025-06-12 19:14:50 +02:00
Add CEntity, CLine, CWireframe and optimize REntityServer

nit: warum muss der Abstand von den anderen halten?

Chaoscaot commented on pull request SteamWar/SteamWar#71 2025-06-12 11:21:49 +02:00
Fix RPlayer not showing when same player is present

Wenn hier eh schon GSON als Parser benutzt wird, kann man auch gleich die GameProfile-Klasse deserialisieren

Chaoscaot suggested changes for SteamWar/SteamWar#71 2025-06-12 11:21:49 +02:00
Fix RPlayer not showing when same player is present

Werde mit der Idee, die Skins im Velocity zu cachen, nicht grade warm. Dieser Network-Code zwischen Server und Velocity ist viel zu Komplex für das eigentliche Problem.

Chaoscaot commented on pull request SteamWar/SteamWar#71 2025-06-12 11:21:49 +02:00
Fix RPlayer not showing when same player is present

Warum braucht es dafür eine eigene Klasse, warum tut es eine CompletableFuture nicht?

Chaoscaot commented on pull request SteamWar/SteamWar#71 2025-06-12 11:21:49 +02:00
Fix RPlayer not showing when same player is present

Unendliche schleife, wenn es einen Wert hat

Chaoscaot commented on pull request SteamWar/SteamWar#71 2025-06-12 11:21:49 +02:00
Fix RPlayer not showing when same player is present

Bukkit.getPlayers().size()?

Chaoscaot commented on pull request SteamWar/SteamWar#71 2025-06-12 11:21:49 +02:00
Fix RPlayer not showing when same player is present

Kann zu einem Deadlock führen, weil keine Response geschickt wird, wenn der Mojang server ablehnt