Chaoscaot
  • Joined on 2025-01-14
Chaoscaot pushed to master at SteamWar/Website 2025-07-28 13:02:15 +02:00
5d7eb3b8fb Merge pull request 'Merge branch mwgl' (#16) from mwgl into master
6933af1554 Updated mwgl.md
e607ea1343 Updated mwgl.md
b0ae4e978e Create page announcements/de/mwgl.md
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Chaoscaot merged pull request SteamWar/Website#16 2025-07-28 13:02:14 +02:00
Merge branch mwgl
Chaoscaot closed issue SteamWar/SteamWar#119 2025-07-26 21:00:03 +02:00
Schems machen als Builder
Chaoscaot pushed to main at SteamWar/SteamWar 2025-07-26 20:59:51 +02:00
86a10b3e97 Remove unused imports and redundant method annotations in SavePart class
Chaoscaot commented on pull request SteamWar/SteamWar#118 2025-07-20 08:54:15 +02:00
Introduce backend synchronization system for Velocity and WebsiteBackend

Ist als Debounce gedacht, wenn ich jetzt Fightserstelle (Über nen Generator, wenns die bald gibt) werden ganz viele Requests auf einmal gemacht.

Chaoscaot pushed to main at SteamWar/SteamWar 2025-07-20 00:46:03 +02:00
d01efffb6a Add steamshrimp.de to known hostnames in Hostname class
Chaoscaot pushed to backend-sync at SteamWar/SteamWar 2025-07-20 00:08:57 +02:00
eb218c33ca Fix missing key.reset() in BackendSync directory watch logic
Chaoscaot commented on pull request SteamWar/SteamWar#118 2025-07-20 00:08:13 +02:00
Introduce backend synchronization system for Velocity and WebsiteBackend

Untested btw

Chaoscaot created pull request SteamWar/SteamWar#118 2025-07-20 00:06:33 +02:00
Introduce backend synchronization system for Velocity and WebsiteBackend
Chaoscaot pushed to backend-sync at SteamWar/SteamWar 2025-07-20 00:06:24 +02:00
7b01f11b5b Introduce backend synchronization system for Velocity and WebsiteBackend
Chaoscaot created branch backend-sync in SteamWar/SteamWar 2025-07-20 00:06:23 +02:00
Chaoscaot pushed to main at SteamWar/SteamWar 2025-07-19 22:48:09 +02:00
fd57ba43e9 Mark createdAt as primary key in NodeData class
Chaoscaot created pull request SteamWar/SteamWar#117 2025-07-19 22:34:51 +02:00
Implement anvil inventory handling through SWAnvilInv and related network packets
Chaoscaot created branch VelocityCore/anvil-inv in SteamWar/SteamWar 2025-07-19 22:34:44 +02:00
Chaoscaot pushed to VelocityCore/anvil-inv at SteamWar/SteamWar 2025-07-19 22:34:44 +02:00
eac0390dd3 Implement anvil inventory handling through SWAnvilInv and related network packets
Chaoscaot deleted branch add-fight-id from SteamWar/SteamWar 2025-07-19 22:06:38 +02:00
Chaoscaot pushed to main at SteamWar/SteamWar 2025-07-19 22:06:38 +02:00
03005adcd8 Merge pull request 'Add enhance ReplayCommand' (#115) from add-fight-id into main
d82f306094 Add getById method in Fight class and enhance ReplayCommand handling with admin replay checks
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Chaoscaot merged pull request SteamWar/SteamWar#115 2025-07-19 22:06:36 +02:00
Add enhance `ReplayCommand`
Chaoscaot commented on pull request SteamWar/SteamWar#116 2025-07-19 22:03:15 +02:00
Improve Subserver.run for checkpoint

Ist mmn. ziemlich Irrelefenat, was man da nimmt. Würde es aber so lassen, da es tut.

Chaoscaot created pull request SteamWar/SteamWar#115 2025-07-19 17:13:13 +02:00
Add enhance ReplayCommand