forked from SteamWar/SteamWar
Revert HullHider to EntityDeathEvent
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@@ -36,7 +36,7 @@ import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.event.entity.EntityRemoveEvent;
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import org.bukkit.event.entity.EntityDeathEvent;
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import org.bukkit.event.entity.EntitySpawnEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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@@ -163,7 +163,7 @@ public class HullHider implements Listener {
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onDeath(EntityRemoveEvent e) {
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public void onDeath(EntityDeathEvent e) {
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for (Hull hull : hulls) {
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hull.removeEntity(e.getEntity());
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}
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