Update initial RegionVisualizer and Editor

This commit is contained in:
2026-09-07 15:10:44 +02:00
parent 3539e70954
commit 594707637a
3 changed files with 86 additions and 46 deletions
@@ -21,7 +21,6 @@ package de.steamwar.bausystem.region;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.region.RegionCommand;
import de.steamwar.bausystem.region.dynamic.Tile;
import de.steamwar.command.AbstractSWCommand;
import de.steamwar.command.SWCommand;
import de.steamwar.core.SWPlayer;
@@ -37,10 +36,14 @@ public class DynamicRegionCommand extends SWCommand {
@Register({"dynamic"})
public void visualizeRegions(Player player) {
SWPlayer swPlayer = SWPlayer.of(player);
if (swPlayer.hasComponent(DynamicRegionEditor2.class)) {
if (swPlayer.hasComponent(DynamicRegionVisualizer2.class)) {
swPlayer.removeComponent(DynamicRegionVisualizer2.class);
swPlayer.removeComponent(DynamicRegionEditor2.class);
} else {
swPlayer.setComponent(new DynamicRegionEditor2());
swPlayer.setComponent(DynamicRegionVisualizer2.INSTANCE);
if (Permission.SUPERVISOR.hasPermission(player)) {
swPlayer.setComponent(new DynamicRegionEditor2());
}
}
if (true) return;
if (swPlayer.hasComponent(DynamicRegionVisualizer.class)) {
@@ -19,58 +19,15 @@
package de.steamwar.bausystem.region;
import de.steamwar.bausystem.region.dynamic.RegionConstructorData;
import de.steamwar.bausystem.region.dynamic.Tile;
import de.steamwar.bausystem.region.dynamic.path.PathRegion;
import de.steamwar.core.SWPlayer;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
public class DynamicRegionEditor2 implements SWPlayer.Component {
private static final World WORLD = Bukkit.getWorlds().get(0);
private static final int ORIGIN_X = 10000;
private static final int ORIGIN_Z = 10000;
public DynamicRegionEditor2() {
DynamicRegionSystem.INSTANCE.getRegions().forEach(region -> {
RegionConstructorData data = DynamicRegionSystem.constructorDataMap.get(region.getClass());
if (data == null) return;
int widthX = data.widthX();
int widthZ = data.widthZ();
Material material = data.material();
if (region instanceof PathRegion pathRegion && pathRegion.isGarden()) {
material = Material.GRASS_BLOCK;
}
Tile tile = Tile.fromPoint(region.getArea().getMinPoint(false)).orElseThrow();
for (int x = 0; x < widthX; x++) {
for (int z = 0; z < widthZ; z++) {
int cx = x + tile.getTileX() + ORIGIN_X;
int cz = z + tile.getTileZ() + ORIGIN_Z;
WORLD.getBlockAt(cx, 1, cz).setType(material, false);
}
}
});
}
@Override
public void onMount(SWPlayer player) {
Location location = player.getPlayer().getLocation().clone().multiply(1.0 / Tile.tileSize).add(ORIGIN_X + 0.5, 0, ORIGIN_Z + 0.5);
location.setY(10);
player.getPlayer().teleport(location);
// TODO: Add anything that is needed for setup
}
@Override
public void onUnmount(SWPlayer player) {
Location location = player.getPlayer().getLocation().clone().subtract(ORIGIN_X + 0.5, 0, ORIGIN_Z + 0.5).multiply(Tile.tileSize);
location.setY(50);
player.getPlayer().teleport(location.add(0.5, 0, 0.5));
// TODO: Add anything that is needed for shutdown
}
}
@@ -0,0 +1,80 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region;
import de.steamwar.bausystem.region.dynamic.RegionConstructorData;
import de.steamwar.bausystem.region.dynamic.Tile;
import de.steamwar.bausystem.region.dynamic.path.PathRegion;
import de.steamwar.core.SWPlayer;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
public class DynamicRegionVisualizer2 implements SWPlayer.Component {
public static final DynamicRegionVisualizer2 INSTANCE = new DynamicRegionVisualizer2();
private static final World WORLD = Bukkit.getWorlds().get(0);
private static final int ORIGIN_X = 10000;
private static final int ORIGIN_Z = 10000;
public DynamicRegionVisualizer2() {
if (true) return;
// TODO: This is only needed once on startup with a clear beforehand to make the region visualization up to date with the Region Data
DynamicRegionSystem.INSTANCE.getRegions().forEach(region -> {
RegionConstructorData data = DynamicRegionSystem.constructorDataMap.get(region.getClass());
if (data == null) return;
int widthX = data.widthX();
int widthZ = data.widthZ();
Material material = data.material();
if (region instanceof PathRegion pathRegion && pathRegion.isGarden()) {
material = Material.GRASS_BLOCK;
}
Tile tile = Tile.fromPoint(region.getArea().getMinPoint(false)).orElseThrow();
for (int x = 0; x < widthX; x++) {
for (int z = 0; z < widthZ; z++) {
int cx = x + tile.getTileX() + ORIGIN_X;
int cz = z + tile.getTileZ() + ORIGIN_Z;
WORLD.getBlockAt(cx, 1, cz).setType(material, false);
}
}
});
}
@Override
public void onMount(SWPlayer player) {
Location location = player.getPlayer().getLocation().clone().multiply(1.0 / Tile.tileSize).add(ORIGIN_X + 0.5, 0, ORIGIN_Z + 0.5);
location.setY(10);
player.getPlayer().teleport(location);
// TODO: Add anything that is needed for setup
}
@Override
public void onUnmount(SWPlayer player) {
Location location = player.getPlayer().getLocation().clone().subtract(ORIGIN_X + 0.5, 0, ORIGIN_Z + 0.5).multiply(Tile.tileSize);
location.setY(50);
player.getPlayer().teleport(location.add(0.5, 0, 0.5));
// TODO: Add anything that is needed for shutdown
}
}