forked from SteamWar/SteamWar
- Move shared arena-mode abstractions into GameCore - Adapt fight countdowns and APIs to the shared model - Add SteamWar issue audit workflow and SQL language settings
49 lines
1.5 KiB
Java
49 lines
1.5 KiB
Java
/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.towerrun.state;
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import de.steamwar.gamecore.state.GameStateMachine;
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import lombok.experimental.UtilityClass;
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@UtilityClass
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public class GameState {
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private static final GameStateMachine<GameStates> state = new GameStateMachine<>(GameStates.WAITING);
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public static GameStateMachine<GameStates> getLifecycle() {
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return state;
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}
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public static GameStates getCurrentState() {
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return state.getCurrentState();
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}
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public static void nextState() {
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state.transitionTo(state.getCurrentState().getNextState());
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}
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static void setState(final GameStates newState) {
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state.transitionTo(newState);
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}
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public static void reset() {
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state.transitionTo(GameStates.WAITING);
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}
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}
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