Files
SteamWar/TowerRun/src/de/steamwar/towerrun/state/GameState.java
T
Chaoscaot 867ca6f5dc Migrate FightSystem modes and countdowns to GameCore
- Move shared arena-mode abstractions into GameCore
- Adapt fight countdowns and APIs to the shared model
- Add SteamWar issue audit workflow and SQL language settings
2026-07-24 12:18:49 +02:00

49 lines
1.5 KiB
Java

/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.towerrun.state;
import de.steamwar.gamecore.state.GameStateMachine;
import lombok.experimental.UtilityClass;
@UtilityClass
public class GameState {
private static final GameStateMachine<GameStates> state = new GameStateMachine<>(GameStates.WAITING);
public static GameStateMachine<GameStates> getLifecycle() {
return state;
}
public static GameStates getCurrentState() {
return state.getCurrentState();
}
public static void nextState() {
state.transitionTo(state.getCurrentState().getNextState());
}
static void setState(final GameStates newState) {
state.transitionTo(newState);
}
public static void reset() {
state.transitionTo(GameStates.WAITING);
}
}