forked from SteamWar/SteamWar
Fixed left right switchup
This commit is contained in:
+2
-2
@@ -19,9 +19,9 @@ public class EmptySimulatorCursor extends ASimulatorCursor {
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@Override
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public void onClick(Optional<Location> clickedLocation, boolean clickedOnEntity, Action clickAction) {
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if (clickAction == Action.LEFT_CLICK_AIR) {
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if (clickAction == Action.RIGHT_CLICK_AIR) {
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SimulatorStorage.openSimulatorSelector(owner);
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} else if (clickAction == Action.LEFT_CLICK_BLOCK) {
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} else if (clickAction == Action.RIGHT_CLICK_BLOCK) {
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SWAnvilInv anvilInv = new SWAnvilInv(owner, "Name");
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anvilInv.setCallback(name -> {
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Simulator sim = SimulatorStorage.getSimulator(name);
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+1
-1
@@ -26,7 +26,7 @@ public class SimulatorCursor extends ASimulatorCursor {
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@Override
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public void onClick(Optional<Location> clickedLocation, boolean clickedOnEntity, Action clickAction) {
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if (clickAction == Action.RIGHT_CLICK_AIR || clickAction == Action.RIGHT_CLICK_BLOCK) {
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if (clickAction == Action.LEFT_CLICK_AIR || clickAction == Action.LEFT_CLICK_BLOCK) {
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SimulatorExecutor.run(owner, simulator, null);
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} else if (!clickedOnEntity || clickedLocation.isEmpty()) {
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new SimulatorGui(owner, simulator);
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