forked from SteamWar/SteamWar
@@ -51,7 +51,7 @@ class Observer<T>(private var value: T): ReadWriteProperty<Any?, T> {
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}
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private fun notifyListeners() {
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listeners.forEach { it.update() }
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listeners.forEach { it.render() }
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}
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context(render: RenderBoundary)
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@@ -19,18 +19,9 @@
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package de.steamwar.kotlin.ui
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abstract class RenderBoundary(private val parent: RenderBoundary?) {
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abstract class RenderBoundary {
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val observers = mutableSetOf<Observer<*>>()
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fun update() {
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render()
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updateInv()
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}
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protected open fun updateInv() {
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parent?.updateInv()
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}
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abstract fun render()
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open fun destroy() {
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@@ -31,7 +31,8 @@ class TestInv(player: Player): UIInventory(player) {
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group {
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item {
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var test by Test.test.listen()
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x = 1
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x = test % 9
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y = 1
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item = ItemStack.of(Material.STONE, test)
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@@ -26,58 +26,66 @@ import org.bukkit.Bukkit
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import org.bukkit.entity.Player
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import org.bukkit.event.EventHandler
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import org.bukkit.event.Listener
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import org.bukkit.event.inventory.ClickType
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import org.bukkit.event.inventory.InventoryClickEvent
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import org.bukkit.event.inventory.InventoryCloseEvent
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import org.bukkit.event.inventory.InventoryType
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import org.bukkit.inventory.Inventory
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import org.bukkit.inventory.InventoryHolder
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class UIWindow(val bukkitInv: Inventory, val player: Player, val render: WindowContext.() -> Unit): Listener {
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class UIWindow(val player: Player, val render: WindowContext.() -> Unit): InventoryHolder {
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val onClicks = mutableMapOf<Int, (event: InventoryClickEvent) -> Unit>()
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private var updating = false
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lateinit var bukkitInv: Inventory
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private set
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val context by lazy { WindowContext(this) }
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constructor(size: Int, title: String, player: Player, render: WindowContext.() -> Unit): this(
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Bukkit.createInventory(null, size * 9, Component.translatable(title)), player, render
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)
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constructor(size: Int, title: String, player: Player, render: WindowContext.() -> Unit): this(player, render) {
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bukkitInv = KotlinCore.plugin.server.createInventory(this, size * 9, Component.translatable(title))
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}
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constructor(type: InventoryType, title: String, player: Player, render: WindowContext.() -> Unit): this(
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Bukkit.createInventory(null, type, Component.translatable(title)), player, render
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)
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constructor(type: InventoryType, title: String, player: Player, render: WindowContext.() -> Unit): this(player, render) {
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bukkitInv = KotlinCore.plugin.server.createInventory(this, type, Component.translatable(title));
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}
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fun open() {
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render(getContext())
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openInv()
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}
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fun openInv() {
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updating = true
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render(context)
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player.openInventory(bukkitInv)
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Bukkit.getPluginManager().registerEvents(this, KotlinCore.plugin)
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updating = false
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}
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@EventHandler
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fun onInventoryClick(event: InventoryClickEvent) {
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if (event.whoClicked != player) return
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event.isCancelled = true
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onClicks[event.slot]?.invoke(event)
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}
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@EventHandler
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fun onInventoryClose(event: InventoryCloseEvent) {
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if (event.player != player) return
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onClose()
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InventoryClickEvent.getHandlerList().unregister(this)
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InventoryCloseEvent.getHandlerList().unregister(this)
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}
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fun getContext() = WindowContext(this)
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fun onClose() {
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if (updating) return
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onClicks.clear()
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context.destroy()
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}
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override fun getInventory() = bukkitInv
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companion object : Listener {
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init {
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Bukkit.getPluginManager().registerEvents(this, KotlinCore.plugin)
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}
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@EventHandler
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fun onInventoryClick(event: InventoryClickEvent) {
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if (event.inventory.holder is UIWindow) {
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val window = event.inventory.holder as UIWindow
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event.isCancelled = true
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if (window.context.skipDoubleClick && event.click == ClickType.DOUBLE_CLICK) return
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window.onClicks[event.slot]?.invoke(event)
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}
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}
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@EventHandler
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fun onInventoryClose(event: InventoryCloseEvent) {
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if (event.inventory.holder is UIWindow) {
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val window = event.inventory.holder as UIWindow
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window.onClose()
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}
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}
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}
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}
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@@ -22,15 +22,21 @@ package de.steamwar.kotlin.ui.components
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import de.steamwar.kotlin.ui.RenderBoundary
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import de.steamwar.kotlin.ui.RenderMarker
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import de.steamwar.kotlin.ui.context.GroupContext
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import de.steamwar.kotlin.ui.context.RenderParent
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import org.bukkit.Material
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import org.bukkit.event.inventory.InventoryClickEvent
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import org.bukkit.inventory.ItemStack
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@RenderMarker
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class ItemContext(val parent: GroupContext, val renderFunc: ItemContext.() -> Unit): RenderBoundary(parent) {
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class ItemContext(val parent: RenderParent, val renderFunc: ItemContext.() -> Unit): RenderBoundary() {
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override fun render() {
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val oldX = x
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val oldY = y
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renderFunc(this)
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parent.renderItem(x, y, item, onClick)
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if (oldX != x || oldY != y) {
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parent.resetSlot(oldX, oldY)
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}
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}
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init {
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@@ -25,8 +25,9 @@ import org.bukkit.event.inventory.InventoryClickEvent
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import org.bukkit.inventory.ItemStack
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@RenderMarker
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open class GroupContext(val parent: GroupContext?, val init: GroupContext.() -> Unit): RenderBoundary(parent) {
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open class GroupContext(val parent: RenderParent?, val init: GroupContext.() -> Unit): RenderBoundary(), RenderParent {
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val children = mutableListOf<RenderBoundary>()
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val updatedSlots = mutableSetOf<Pair<Int, Int>>()
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override fun destroy() {
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children.forEach { it.destroy() }
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@@ -37,10 +38,15 @@ open class GroupContext(val parent: GroupContext?, val init: GroupContext.() ->
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init(this)
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}
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open fun renderItem(x: Int, y: Int, item: ItemStack, onClick: (event: InventoryClickEvent) -> Unit) {
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override fun renderItem(x: Int, y: Int, item: ItemStack, onClick: (event: InventoryClickEvent) -> Unit) {
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updatedSlots.add(x to y)
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parent?.renderItem(x, y, item, onClick)
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}
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override fun resetSlot(x: Int, y: Int) {
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parent?.resetSlot(x, y)
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}
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fun group(init: GroupContext.() -> Unit) {
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children.add(GroupContext(this, init))
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}
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@@ -48,6 +54,9 @@ open class GroupContext(val parent: GroupContext?, val init: GroupContext.() ->
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override fun render() {
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children.forEach { it.destroy() }
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children.clear()
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val oldUpdatedSlots = updatedSlots.toList()
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updatedSlots.clear()
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init(this)
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(oldUpdatedSlots - updatedSlots).forEach { resetSlot(it.first, it.second) }
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}
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}
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@@ -0,0 +1,29 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2026 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
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|
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package de.steamwar.kotlin.ui.context
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import org.bukkit.event.inventory.InventoryClickEvent
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import org.bukkit.inventory.ItemStack
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interface RenderParent {
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fun renderItem(x: Int, y: Int, item: ItemStack, onClick: (event: InventoryClickEvent) -> Unit)
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fun resetSlot(x: Int, y: Int)
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}
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@@ -21,6 +21,7 @@ package de.steamwar.kotlin.ui.context
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import de.steamwar.kotlin.ui.RenderMarker
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import de.steamwar.kotlin.ui.UIWindow
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import org.bukkit.Material
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import org.bukkit.event.inventory.InventoryClickEvent
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import org.bukkit.inventory.ItemStack
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|
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@@ -31,9 +32,14 @@ class WindowContext(val window: UIWindow): GroupContext(null, {}) {
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window.onClicks[x + y * 9] = onClick
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}
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override fun updateInv() = window.openInv()
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override fun resetSlot(x: Int, y: Int) {
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window.bukkitInv.setItem(x + y * 9, ItemStack.of(Material.AIR))
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window.onClicks.remove(x + y * 9)
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}
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fun outsideClick(click: (event: InventoryClickEvent) -> Unit) {
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window.onClicks[-999] = click
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}
|
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|
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var skipDoubleClick = true
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||||
}
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||||
@@ -0,0 +1,52 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2026 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.kotlin.util
|
||||
|
||||
import net.kyori.adventure.text.Component
|
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import org.bukkit.Bukkit
|
||||
import org.bukkit.Material
|
||||
import org.bukkit.enchantments.Enchantment
|
||||
import org.bukkit.inventory.ItemFlag
|
||||
import org.bukkit.inventory.ItemStack
|
||||
import org.bukkit.inventory.meta.SkullMeta
|
||||
import org.bukkit.inventory.meta.components.CustomModelDataComponent
|
||||
|
||||
fun ItemStack.count(count: Int) = apply { amount = count }
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||||
|
||||
fun ItemStack.name(name: Component) = apply { itemMeta = itemMeta.also { it.displayName(name) } }
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|
||||
fun ItemStack.lore(lore: List<Component>) = apply { itemMeta = itemMeta.also { it.lore(lore) } }
|
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|
||||
fun String.asMaterial(): Material = Material.matchMaterial(this) ?: Material.BARRIER
|
||||
|
||||
fun skull(owner: String): ItemStack = ItemStack(Material.PLAYER_HEAD)
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||||
.also {
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||||
it.editMeta(SkullMeta::class.java) {
|
||||
it.playerProfile = Bukkit.getOfflinePlayer(owner.trimStart('.')).playerProfile.also { pp -> pp.complete() }
|
||||
}
|
||||
}
|
||||
|
||||
fun ItemStack.hideAttributes() = apply { itemMeta = itemMeta.also { it.addItemFlags(*ItemFlag.entries.toTypedArray()) } }
|
||||
|
||||
fun ItemStack.enchanted() = apply { itemMeta = itemMeta.also { it.addEnchant(Enchantment.UNBREAKING, 10, true) } }
|
||||
|
||||
fun ItemStack.customModelData(model: CustomModelDataComponent) = apply { itemMeta = itemMeta.also { it.setCustomModelDataComponent(model) } }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user