Signed-off-by: Chaoscaot <max@maxsp.de>
This commit is contained in:
2026-06-10 09:26:04 +02:00
parent 5ce69e6b7a
commit 5f7ab3cd7b
9 changed files with 153 additions and 51 deletions
@@ -51,7 +51,7 @@ class Observer<T>(private var value: T): ReadWriteProperty<Any?, T> {
}
private fun notifyListeners() {
listeners.forEach { it.update() }
listeners.forEach { it.render() }
}
context(render: RenderBoundary)
@@ -19,18 +19,9 @@
package de.steamwar.kotlin.ui
abstract class RenderBoundary(private val parent: RenderBoundary?) {
abstract class RenderBoundary {
val observers = mutableSetOf<Observer<*>>()
fun update() {
render()
updateInv()
}
protected open fun updateInv() {
parent?.updateInv()
}
abstract fun render()
open fun destroy() {
@@ -31,7 +31,8 @@ class TestInv(player: Player): UIInventory(player) {
group {
item {
var test by Test.test.listen()
x = 1
x = test % 9
y = 1
item = ItemStack.of(Material.STONE, test)
@@ -26,58 +26,66 @@ import org.bukkit.Bukkit
import org.bukkit.entity.Player
import org.bukkit.event.EventHandler
import org.bukkit.event.Listener
import org.bukkit.event.inventory.ClickType
import org.bukkit.event.inventory.InventoryClickEvent
import org.bukkit.event.inventory.InventoryCloseEvent
import org.bukkit.event.inventory.InventoryType
import org.bukkit.inventory.Inventory
import org.bukkit.inventory.InventoryHolder
class UIWindow(val bukkitInv: Inventory, val player: Player, val render: WindowContext.() -> Unit): Listener {
class UIWindow(val player: Player, val render: WindowContext.() -> Unit): InventoryHolder {
val onClicks = mutableMapOf<Int, (event: InventoryClickEvent) -> Unit>()
private var updating = false
lateinit var bukkitInv: Inventory
private set
val context by lazy { WindowContext(this) }
constructor(size: Int, title: String, player: Player, render: WindowContext.() -> Unit): this(
Bukkit.createInventory(null, size * 9, Component.translatable(title)), player, render
)
constructor(size: Int, title: String, player: Player, render: WindowContext.() -> Unit): this(player, render) {
bukkitInv = KotlinCore.plugin.server.createInventory(this, size * 9, Component.translatable(title))
}
constructor(type: InventoryType, title: String, player: Player, render: WindowContext.() -> Unit): this(
Bukkit.createInventory(null, type, Component.translatable(title)), player, render
)
constructor(type: InventoryType, title: String, player: Player, render: WindowContext.() -> Unit): this(player, render) {
bukkitInv = KotlinCore.plugin.server.createInventory(this, type, Component.translatable(title));
}
fun open() {
render(getContext())
openInv()
}
fun openInv() {
updating = true
render(context)
player.openInventory(bukkitInv)
Bukkit.getPluginManager().registerEvents(this, KotlinCore.plugin)
updating = false
}
@EventHandler
fun onInventoryClick(event: InventoryClickEvent) {
if (event.whoClicked != player) return
event.isCancelled = true
onClicks[event.slot]?.invoke(event)
}
@EventHandler
fun onInventoryClose(event: InventoryCloseEvent) {
if (event.player != player) return
onClose()
InventoryClickEvent.getHandlerList().unregister(this)
InventoryCloseEvent.getHandlerList().unregister(this)
}
fun getContext() = WindowContext(this)
fun onClose() {
if (updating) return
onClicks.clear()
context.destroy()
}
override fun getInventory() = bukkitInv
companion object : Listener {
init {
Bukkit.getPluginManager().registerEvents(this, KotlinCore.plugin)
}
@EventHandler
fun onInventoryClick(event: InventoryClickEvent) {
if (event.inventory.holder is UIWindow) {
val window = event.inventory.holder as UIWindow
event.isCancelled = true
if (window.context.skipDoubleClick && event.click == ClickType.DOUBLE_CLICK) return
window.onClicks[event.slot]?.invoke(event)
}
}
@EventHandler
fun onInventoryClose(event: InventoryCloseEvent) {
if (event.inventory.holder is UIWindow) {
val window = event.inventory.holder as UIWindow
window.onClose()
}
}
}
}
@@ -22,15 +22,21 @@ package de.steamwar.kotlin.ui.components
import de.steamwar.kotlin.ui.RenderBoundary
import de.steamwar.kotlin.ui.RenderMarker
import de.steamwar.kotlin.ui.context.GroupContext
import de.steamwar.kotlin.ui.context.RenderParent
import org.bukkit.Material
import org.bukkit.event.inventory.InventoryClickEvent
import org.bukkit.inventory.ItemStack
@RenderMarker
class ItemContext(val parent: GroupContext, val renderFunc: ItemContext.() -> Unit): RenderBoundary(parent) {
class ItemContext(val parent: RenderParent, val renderFunc: ItemContext.() -> Unit): RenderBoundary() {
override fun render() {
val oldX = x
val oldY = y
renderFunc(this)
parent.renderItem(x, y, item, onClick)
if (oldX != x || oldY != y) {
parent.resetSlot(oldX, oldY)
}
}
init {
@@ -25,8 +25,9 @@ import org.bukkit.event.inventory.InventoryClickEvent
import org.bukkit.inventory.ItemStack
@RenderMarker
open class GroupContext(val parent: GroupContext?, val init: GroupContext.() -> Unit): RenderBoundary(parent) {
open class GroupContext(val parent: RenderParent?, val init: GroupContext.() -> Unit): RenderBoundary(), RenderParent {
val children = mutableListOf<RenderBoundary>()
val updatedSlots = mutableSetOf<Pair<Int, Int>>()
override fun destroy() {
children.forEach { it.destroy() }
@@ -37,10 +38,15 @@ open class GroupContext(val parent: GroupContext?, val init: GroupContext.() ->
init(this)
}
open fun renderItem(x: Int, y: Int, item: ItemStack, onClick: (event: InventoryClickEvent) -> Unit) {
override fun renderItem(x: Int, y: Int, item: ItemStack, onClick: (event: InventoryClickEvent) -> Unit) {
updatedSlots.add(x to y)
parent?.renderItem(x, y, item, onClick)
}
override fun resetSlot(x: Int, y: Int) {
parent?.resetSlot(x, y)
}
fun group(init: GroupContext.() -> Unit) {
children.add(GroupContext(this, init))
}
@@ -48,6 +54,9 @@ open class GroupContext(val parent: GroupContext?, val init: GroupContext.() ->
override fun render() {
children.forEach { it.destroy() }
children.clear()
val oldUpdatedSlots = updatedSlots.toList()
updatedSlots.clear()
init(this)
(oldUpdatedSlots - updatedSlots).forEach { resetSlot(it.first, it.second) }
}
}
@@ -0,0 +1,29 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.kotlin.ui.context
import org.bukkit.event.inventory.InventoryClickEvent
import org.bukkit.inventory.ItemStack
interface RenderParent {
fun renderItem(x: Int, y: Int, item: ItemStack, onClick: (event: InventoryClickEvent) -> Unit)
fun resetSlot(x: Int, y: Int)
}
@@ -21,6 +21,7 @@ package de.steamwar.kotlin.ui.context
import de.steamwar.kotlin.ui.RenderMarker
import de.steamwar.kotlin.ui.UIWindow
import org.bukkit.Material
import org.bukkit.event.inventory.InventoryClickEvent
import org.bukkit.inventory.ItemStack
@@ -31,9 +32,14 @@ class WindowContext(val window: UIWindow): GroupContext(null, {}) {
window.onClicks[x + y * 9] = onClick
}
override fun updateInv() = window.openInv()
override fun resetSlot(x: Int, y: Int) {
window.bukkitInv.setItem(x + y * 9, ItemStack.of(Material.AIR))
window.onClicks.remove(x + y * 9)
}
fun outsideClick(click: (event: InventoryClickEvent) -> Unit) {
window.onClicks[-999] = click
}
var skipDoubleClick = true
}
@@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.kotlin.util
import net.kyori.adventure.text.Component
import org.bukkit.Bukkit
import org.bukkit.Material
import org.bukkit.enchantments.Enchantment
import org.bukkit.inventory.ItemFlag
import org.bukkit.inventory.ItemStack
import org.bukkit.inventory.meta.SkullMeta
import org.bukkit.inventory.meta.components.CustomModelDataComponent
fun ItemStack.count(count: Int) = apply { amount = count }
fun ItemStack.name(name: Component) = apply { itemMeta = itemMeta.also { it.displayName(name) } }
fun ItemStack.lore(lore: List<Component>) = apply { itemMeta = itemMeta.also { it.lore(lore) } }
fun String.asMaterial(): Material = Material.matchMaterial(this) ?: Material.BARRIER
fun skull(owner: String): ItemStack = ItemStack(Material.PLAYER_HEAD)
.also {
it.editMeta(SkullMeta::class.java) {
it.playerProfile = Bukkit.getOfflinePlayer(owner.trimStart('.')).playerProfile.also { pp -> pp.complete() }
}
}
fun ItemStack.hideAttributes() = apply { itemMeta = itemMeta.also { it.addItemFlags(*ItemFlag.entries.toTypedArray()) } }
fun ItemStack.enchanted() = apply { itemMeta = itemMeta.also { it.addEnchant(Enchantment.UNBREAKING, 10, true) } }
fun ItemStack.customModelData(model: CustomModelDataComponent) = apply { itemMeta = itemMeta.also { it.setCustomModelDataComponent(model) } }