Files
ForkWar/MissileWars/src/de/steamwar/misslewars/scripts/implemented/CooldownScript.java
T
2025-10-23 17:56:43 +02:00

51 lines
2.0 KiB
Java

/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.misslewars.scripts.implemented;
import com.google.gson.JsonObject;
import com.google.gson.JsonPrimitive;
import de.steamwar.misslewars.MissileWars;
import de.steamwar.misslewars.scripts.RunnableScript;
import de.steamwar.misslewars.scripts.RunnableScriptEvent;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public class CooldownScript implements RunnableScript {
private int cooldown = 0;
public CooldownScript(JsonObject object) {
JsonPrimitive primitive = object.getAsJsonPrimitive("cooldown");
if(primitive.isNumber()) cooldown = primitive.getAsInt();
}
@Override
public boolean execute(RunnableScriptEvent runnableScriptEvent) {
Material mainHand = runnableScriptEvent.getPlayer().getInventory().getItemInMainHand().getType();
Material offHand = runnableScriptEvent.getPlayer().getInventory().getItemInOffHand().getType();
Bukkit.getScheduler().runTaskLater(MissileWars.getPlugin(), () -> {
if (mainHand != Material.AIR) runnableScriptEvent.getPlayer().setCooldown(mainHand, cooldown);
if (offHand != Material.AIR) runnableScriptEvent.getPlayer().setCooldown(offHand, cooldown);
}, 1);
return true;
}
}