forked from SteamWar/SteamWar
93 lines
2.9 KiB
Java
93 lines
2.9 KiB
Java
/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.commands;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.world.regions.Region;
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import de.steamwar.bausystem.world.Welt;
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import de.steamwar.command.SWCommand;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockBurnEvent;
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import org.bukkit.event.block.BlockSpreadEvent;
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public class CommandFire extends SWCommand implements Listener {
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public CommandFire() {
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super("fire");
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Bukkit.getPluginManager().registerEvents(this, BauSystem.getPlugin());
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}
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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p.sendMessage("§8/§efire §8- §7Toggle Feuerschaden");
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}
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@Register
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public void toggleCommand(Player p) {
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if (!permissionCheck(p)) return;
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Region region = Region.getRegion(p.getLocation());
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if (toggle(region)) {
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RegionUtils.actionBar(region, getEnableMessage());
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} else {
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RegionUtils.actionBar(region, getDisableMessage());
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}
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}
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private String getNoPermMessage() {
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return "§cDu darfst hier nicht Feuerschaden (de-)aktivieren";
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}
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private String getEnableMessage() {
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return "§cRegions Feuerschaden deaktiviert";
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}
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private String getDisableMessage() {
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return "§aRegions Feuerschaden aktiviert";
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}
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private boolean toggle(Region region) {
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region.setFire(!region.isFire());
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return region.isFire();
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}
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private boolean permissionCheck(Player player) {
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if (Welt.noPermission(player, Permission.WORLD)) {
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player.sendMessage(BauSystem.PREFIX + getNoPermMessage());
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return false;
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}
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return true;
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}
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@EventHandler
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public void onFireDamage(BlockBurnEvent e) {
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if (Region.getRegion(e.getBlock().getLocation()).isFire()) e.setCancelled(true);
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}
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@EventHandler
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public void onFireSpread(BlockSpreadEvent e) {
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if (Region.getRegion(e.getBlock().getLocation()).isFire()) e.setCancelled(true);
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}
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}
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