forked from SteamWar/SteamWar
Add BlastResistanceCommand
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@@ -834,6 +834,10 @@ SKIN_NO_REGION = §7You are not in a region with a changealbe skin
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SKIN_ALREADY_EXISTS = §cThis skin already exists like this
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SKIN_MESSAGE = §7Skin created
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SKIN_MESSAGE_HOVER = §eClick to copy for YoyoNow and send
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# Blast Resistance
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BLASTRESISTANCE_HELP = §8/§eblastresistance §8-§7 Calculate min/max and average blast resistance of current clipboard
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BLASTRESISTANCE_NO_CLIPBOARD = §cYou currently do not have a clipboard to be used.
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BLASTRESISTANCE_RESULT = §7BlastResistance §8>>§7 Min§8: §e{0}§7 Max§8: §e{1}§7 Avg§8: §e{2}
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# Panzern
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PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Armor your WorldEdit selection
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PANZERN_PREPARE1 = §71. Check, if barrels reach until border of armor.
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@@ -772,6 +772,10 @@ SKIN_NO_REGION = §7Du steht in keiner Region, welche mit einem Skin versehen we
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SKIN_ALREADY_EXISTS = §cDieser Skin existiert in der Form bereits
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SKIN_MESSAGE = §7Skin erstellt
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SKIN_MESSAGE_HOVER = §eKlicken zum kopieren für YoyoNow und an diesen senden
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# Blast Resistance
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BLASTRESISTANCE_HELP = §8/§eblastresistance §8-§7 Minimal-, Maximal- und durchschnittliche Sprengfestigkeit des aktuellen Inhalts der Zwischenablage berechnen
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BLASTRESISTANCE_NO_CLIPBOARD = §cDerzeit steht Ihnen keine Zwischenablage zur Verfügung.
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BLASTRESISTANCE_RESULT = §7BlastResistance §8>>§7 Min§8: §e{0}§7 Max§8: §e{1}§7 Avg§8: §e{2}
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# Panzern
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PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Panzer deine WorldEdit Auswahl
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PANZERN_PREPARE1 = §71. Gucke nochmal nach, ob Läufe auch bis zur Panzergrenze führen.
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+73
@@ -0,0 +1,73 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2026 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.slaves.blastresistance;
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import com.google.common.util.concurrent.AtomicDouble;
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import com.sk89q.worldedit.LocalSession;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import com.sk89q.worldedit.world.block.BlockState;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.command.SWCommand;
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import de.steamwar.linkage.Linked;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import java.util.*;
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import java.util.concurrent.atomic.AtomicInteger;
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@Linked
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public class BlastResistanceCommand extends SWCommand {
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public BlastResistanceCommand() {
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super("blastresistance");
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}
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@Register(description = "BLASTRESISTANCE_HELP")
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public void command(Player player) {
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LocalSession localSession = WorldEdit.getInstance().getSessionManager().get(BukkitAdapter.adapt(player));
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Clipboard clipboard;
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try {
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clipboard = localSession.getClipboard().getClipboards().getFirst();
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} catch (WorldEditException e) {
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BauSystem.MESSAGE.send("BLASTRESISTANCE_NO_CLIPBOARD", player);
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return;
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}
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AtomicDouble min = new AtomicDouble(0);
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AtomicDouble max = new AtomicDouble(0);
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AtomicDouble sum = new AtomicDouble(0);
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AtomicInteger count = new AtomicInteger(0);
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clipboard.forEach(blockVector3 -> {
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BlockState blockState = clipboard.getBlock(blockVector3);
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Material material = BukkitAdapter.adapt(blockState).getMaterial();
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if (material == Material.WATER || material == Material.LAVA) return;
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double blastResistance = BukkitAdapter.adapt(blockState).getMaterial().getBlastResistance();
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min.set(Math.min(min.get(), blastResistance));
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max.set(Math.max(max.get(), blastResistance));
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sum.addAndGet(blastResistance);
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count.getAndIncrement();
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});
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BauSystem.MESSAGE.send("BLASTRESISTANCE_RESULT", player, min.get(), max.get(), sum.get() / count.get());
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}
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}
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