forked from SteamWar/SteamWar
Move a lot more logic into component
This commit is contained in:
+207
-135
@@ -70,10 +70,20 @@ import java.util.stream.Collectors;
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public class SimulatorCursorManager implements Listener {
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private static class SimulatorCursorComponent implements SWPlayer.Component {
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private Player player;
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private Cursor cursor;
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private CursorType cursorType = CursorType.TNT;
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private REntityServer emptyTargetServer;
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private REntityServer currentTargetServer;
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private long lastSneakMillis;
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private SimulatorCursorComponent() {
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}
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private SimulatorCursorComponent(CursorType cursorType) {
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this.cursorType = cursorType;
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}
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private REntityServer getOrCreateEmptyTargetServer() {
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if (emptyTargetServer == null) {
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emptyTargetServer = new REntityServer();
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@@ -81,158 +91,85 @@ public class SimulatorCursorManager implements Listener {
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return emptyTargetServer;
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}
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private boolean isDoubleSneak() {
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long now = System.currentTimeMillis();
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private boolean handleSneak(long now) {
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boolean doubleSneak = now - lastSneakMillis <= 200;
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lastSneakMillis = doubleSneak ? 0 : now;
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return doubleSneak;
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}
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@Override
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public void onUnmount(SWPlayer player) {
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player.removeComponent(Cursor.class);
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if (emptyTargetServer != null) {
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emptyTargetServer.close();
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}
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}
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private CursorType getCursorType() {
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return cursorType;
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}
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public static boolean isSimulatorItem(ItemStack itemStack) {
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return ItemUtils.isItem(itemStack, "simulator");
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private void setCursorType(CursorType cursorType) {
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this.cursorType = cursorType;
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refresh();
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}
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private static boolean hasSimulatorItem(Player player) {
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return isSimulatorItem(player.getInventory().getItemInMainHand()) || isSimulatorItem(player.getInventory().getItemInOffHand());
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private void switchCursorMode() {
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cursorType = cursorType == CursorType.TNT ? CursorType.REDSTONE_BLOCK : CursorType.TNT;
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refresh();
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}
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event) {
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if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> calcCursor(event.getPlayer()), 0);
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}
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@EventHandler
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public void onPlayerDropItem(PlayerDropItemEvent event) {
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if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
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calcCursor(event.getPlayer());
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}
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@EventHandler
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public void onPlayerItemHeld(PlayerItemHeldEvent event) {
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Player player = event.getPlayer();
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if (!Permission.BUILD.hasPermission(player)) return;
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boolean hasSimulatorInNewMainHand = isSimulatorItem(player.getInventory().getItem(event.getNewSlot()));
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boolean hasSimulatorInOffHand = isSimulatorItem(player.getInventory().getItemInOffHand());
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if (!hasSimulatorInNewMainHand && !hasSimulatorInOffHand) {
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if (deactivateCursor(player) || SimulatorWatcher.show(null, player)) {
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SWUtils.sendToActionbar(player, "");
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}
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return;
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}
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> calcCursor(player), 1);
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}
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@EventHandler
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public void onBauMemberUpdate(BauMemberUpdateEvent event) {
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event.getChanged().forEach(SimulatorCursorManager::calcCursor);
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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deactivateCursor(event.getPlayer());
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}
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@EventHandler(priority = EventPriority.HIGH)
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public void onPlayerToggleSneak(PlayerToggleSneakEvent event) {
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if (!event.isSneaking()) return;
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Player player = event.getPlayer();
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if (!hasSimulatorItem(player)) {
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return;
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}
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SimulatorCursorComponent component = getOrCreateComponent(player);
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if (component.isDoubleSneak()) {
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component.cursorType = component.cursorType == CursorType.TNT ? CursorType.REDSTONE_BLOCK : CursorType.TNT;
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calcCursor(player);
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}
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}
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public static CursorType getCursorType(Player player) {
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return SWPlayer.of(player).getComponent(SimulatorCursorComponent.class)
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.map(component -> component.cursorType)
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.orElse(CursorType.TNT);
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}
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public static void setCursorType(Player player, CursorType cursorType) {
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getOrCreateComponent(player).cursorType = cursorType;
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calcCursor(player);
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}
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public static void calcCursor(Player player) {
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private void refresh() {
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if (!Permission.BUILD.hasPermission(player) || !hasSimulatorItem(player)) {
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if (deactivateCursor(player) || SimulatorWatcher.show(null, player)) {
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SWUtils.sendToActionbar(player, "");
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}
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deactivateCursor(player);
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return;
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}
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Simulator simulator = SimulatorStorage.getSimulator(player);
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if (simulator != null && simulator.getStabGenerator() != null) {
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deactivateCursor(player);
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SimulatorWatcher.show(null, player);
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removeGenericCursor();
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boolean watcherRemoved = SimulatorWatcher.show(null, player);
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if (watcherRemoved) {
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SWUtils.sendToActionbar(player, "");
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}
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SWUtils.sendToActionbar(player, "§cGenerating Stab");
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return;
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}
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SimulatorCursorComponent component = getOrCreateComponent(player);
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SimulatorWatcher.show(simulator, player);
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Cursor cursor = getOrCreateCursor(player, simulator, component);
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cursor.renderDeduplicated();
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}
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private static SimulatorCursorComponent getOrCreateComponent(Player player) {
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return SWPlayer.of(player).getComponentOrDefault(SimulatorCursorComponent.class, SimulatorCursorComponent::new);
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}
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private static Cursor getOrCreateCursor(Player player, Simulator simulator, SimulatorCursorComponent component) {
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REntityServer targetServer = simulator == null ? component.getOrCreateEmptyTargetServer() : SimulatorWatcher.getEntityServerOfSimulator(simulator);
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SWPlayer swPlayer = SWPlayer.of(player);
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Optional<Cursor> activeCursor = swPlayer.getComponent(Cursor.class);
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CursorType type = component.cursorType;
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Cursor cursor = activeCursor.orElse(null);
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if (cursor == null || cursor.getTargetServer() != targetServer) {
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swPlayer.removeComponent(Cursor.class);
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REntityServer targetServer = simulator == null ? getOrCreateEmptyTargetServer() : SimulatorWatcher.getEntityServerOfSimulator(simulator);
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if (cursor == null || currentTargetServer != targetServer) {
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removeGenericCursor();
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currentTargetServer = targetServer;
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cursor = new Cursor(
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targetServer,
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player,
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Material.GLASS,
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type.material,
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type.cursorModes,
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(location, hitEntity, action) -> handlePlayerClick(player, location, hitEntity, action),
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(location, hitEntity) -> sendCursorActionbar(player, component, SimulatorStorage.getSimulator(player), location != null, hitEntity.isPresent())
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cursorType.material,
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cursorType.cursorModes,
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this::handlePlayerClick,
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(location, hitEntity) -> sendCursorActionbar(simulator, location != null, hitEntity.isPresent())
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);
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} else {
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cursor.setCursorMaterial(type.material);
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cursor.setAllowedCursorModes(type.cursorModes);
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cursor.setCursorMaterial(cursorType.material);
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cursor.setAllowedCursorModes(cursorType.cursorModes);
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}
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cursor.renderDeduplicated();
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}
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return cursor;
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private void removeGenericCursor() {
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if (cursor == null && !SWPlayer.of(player).hasComponent(Cursor.class)) {
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currentTargetServer = null;
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return;
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}
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private static synchronized boolean deactivateCursor(Player player) {
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SWPlayer swPlayer = SWPlayer.of(player);
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boolean hadSimulatorCursor = swPlayer.hasComponent(SimulatorCursorComponent.class);
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boolean hadCursor = swPlayer.hasComponent(Cursor.class);
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swPlayer.removeComponent(SimulatorCursorComponent.class);
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if (!hadSimulatorCursor) {
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swPlayer.removeComponent(Cursor.class);
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}
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return hadSimulatorCursor || hadCursor;
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SWPlayer.of(player).removeComponent(Cursor.class);
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cursor = null;
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currentTargetServer = null;
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}
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private static void sendCursorActionbar(Player player, SimulatorCursorComponent component, Simulator simulator, boolean hasCursorLocation, boolean hasHitEntity) {
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private void closeEmptyTargetServer() {
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if (emptyTargetServer == null) {
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return;
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}
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emptyTargetServer.close();
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emptyTargetServer = null;
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}
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private void sendCursorActionbar(Simulator simulator, boolean hasCursorLocation, boolean hasHitEntity) {
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if (!hasCursorLocation) {
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SWUtils.sendToActionbar(player, simulator == null ? "§eSelect Simulator" : "§eOpen Simulator");
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} else if (simulator == null) {
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@@ -240,26 +177,11 @@ public class SimulatorCursorManager implements Listener {
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} else if (hasHitEntity) {
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SWUtils.sendToActionbar(player, "§eEdit Position");
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} else {
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SWUtils.sendToActionbar(player, "§eAdd new " + component.cursorType.name);
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SWUtils.sendToActionbar(player, "§eAdd new " + cursorType.name);
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}
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}
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@Getter
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@AllArgsConstructor
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public enum CursorType {
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TNT(Material.TNT, Material.GUNPOWDER, List.of(Cursor.CursorMode.FREE), "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
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REDSTONE_BLOCK(Material.REDSTONE_BLOCK, Material.REDSTONE, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase())),
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OBSERVER(Material.OBSERVER, Material.QUARTZ, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Observer", vector -> new ObserverElement(vector).add(new ObserverPhase())),
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;
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public final Material material;
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public final Material nonSelectedMaterial;
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public final List<Cursor.CursorMode> cursorModes;
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public final String name;
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public final Function<Vector, SimulatorElement<?>> elementFunction;
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}
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private static void handlePlayerClick(Player player, Location cursorLocation, Optional<REntity> hitEntity, Action action) {
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private void handlePlayerClick(Location cursorLocation, Optional<REntity> hitEntity, Action action) {
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if (!Permission.BUILD.hasPermission(player)) return;
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if (!hasSimulatorItem(player)) {
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return;
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@@ -317,6 +239,156 @@ public class SimulatorCursorManager implements Listener {
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createElement(player, cursorLocation, simulator);
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}
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@Override
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public void onMount(SWPlayer player) {
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this.player = player.getPlayer();
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refresh();
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}
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@Override
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public void onUnmount(SWPlayer player) {
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boolean hadCursor = cursor != null || player.hasComponent(Cursor.class);
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removeGenericCursor();
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closeEmptyTargetServer();
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boolean watcherRemoved = SimulatorWatcher.show(null, this.player);
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if (hadCursor || watcherRemoved) {
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SWUtils.sendToActionbar(this.player, "");
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}
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}
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}
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public static boolean isSimulatorItem(ItemStack itemStack) {
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return ItemUtils.isItem(itemStack, "simulator");
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}
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private static boolean hasSimulatorItem(Player player) {
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return isSimulatorItem(player.getInventory().getItemInMainHand()) || isSimulatorItem(player.getInventory().getItemInOffHand());
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}
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@EventHandler
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public void onPlayerDropItem(PlayerDropItemEvent event) {
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if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
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calcCursor(event.getPlayer());
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}
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@EventHandler
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public void onPlayerItemHeld(PlayerItemHeldEvent event) {
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Player player = event.getPlayer();
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if (!Permission.BUILD.hasPermission(player)) return;
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boolean hasSimulatorInNewMainHand = isSimulatorItem(player.getInventory().getItem(event.getNewSlot()));
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boolean hasSimulatorInOffHand = isSimulatorItem(player.getInventory().getItemInOffHand());
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if (!hasSimulatorInNewMainHand && !hasSimulatorInOffHand) {
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boolean cursorRemoved = deactivateCursor(player);
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boolean watcherRemoved = SimulatorWatcher.show(null, player);
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if (cursorRemoved || watcherRemoved) {
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SWUtils.sendToActionbar(player, "");
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}
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return;
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}
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> calcCursor(player), 1);
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}
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@EventHandler
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public void onBauMemberUpdate(BauMemberUpdateEvent event) {
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event.getChanged().forEach(SimulatorCursorManager::calcCursor);
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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deactivateCursor(event.getPlayer());
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}
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@EventHandler(priority = EventPriority.HIGH)
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public void onPlayerToggleSneak(PlayerToggleSneakEvent event) {
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if (!event.isSneaking()) return;
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Player player = event.getPlayer();
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if (!hasSimulatorItem(player)) {
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return;
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}
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SimulatorCursorComponent component = activateOrRefresh(player);
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if (component == null) {
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return;
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}
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boolean shouldSwitch = component.handleSneak(System.currentTimeMillis());
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if (shouldSwitch) {
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component.switchCursorMode();
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}
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}
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public static CursorType getCursorType(Player player) {
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return SWPlayer.of(player).getComponent(SimulatorCursorComponent.class)
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.map(SimulatorCursorComponent::getCursorType)
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.orElse(CursorType.TNT);
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}
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public static void setCursorType(Player player, CursorType cursorType) {
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Optional<SimulatorCursorComponent> component = SWPlayer.of(player).getComponent(SimulatorCursorComponent.class);
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if (component.isPresent()) {
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component.get().setCursorType(cursorType);
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return;
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}
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if (!Permission.BUILD.hasPermission(player) || !hasSimulatorItem(player)) {
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return;
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}
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SWPlayer.of(player).setComponent(new SimulatorCursorComponent(cursorType));
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}
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public static void calcCursor(Player player) {
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activateOrRefresh(player);
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}
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private static SimulatorCursorComponent activateOrRefresh(Player player) {
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if (!Permission.BUILD.hasPermission(player) || !hasSimulatorItem(player)) {
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boolean cursorRemoved = deactivateCursor(player);
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boolean watcherRemoved = SimulatorWatcher.show(null, player);
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if (cursorRemoved || watcherRemoved) {
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SWUtils.sendToActionbar(player, "");
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}
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return null;
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}
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SWPlayer swPlayer = SWPlayer.of(player);
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Optional<SimulatorCursorComponent> existingComponent = swPlayer.getComponent(SimulatorCursorComponent.class);
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if (existingComponent.isPresent()) {
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SimulatorCursorComponent component = existingComponent.get();
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component.refresh();
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return component;
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}
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SimulatorCursorComponent component = new SimulatorCursorComponent();
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swPlayer.setComponent(component);
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return component;
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}
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private static synchronized boolean deactivateCursor(Player player) {
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SWPlayer swPlayer = SWPlayer.of(player);
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boolean hadSimulatorCursor = swPlayer.hasComponent(SimulatorCursorComponent.class);
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boolean hadCursor = swPlayer.hasComponent(Cursor.class);
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swPlayer.removeComponent(SimulatorCursorComponent.class);
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if (!hadSimulatorCursor) {
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swPlayer.removeComponent(Cursor.class);
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}
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return hadSimulatorCursor || hadCursor;
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}
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@Getter
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@AllArgsConstructor
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public enum CursorType {
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TNT(Material.TNT, Material.GUNPOWDER, List.of(Cursor.CursorMode.SURFACE_ALIGNED, Cursor.CursorMode.FREE), "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
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REDSTONE_BLOCK(Material.REDSTONE_BLOCK, Material.REDSTONE, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase())),
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OBSERVER(Material.OBSERVER, Material.QUARTZ, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Observer", vector -> new ObserverElement(vector).add(new ObserverPhase())),
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;
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public final Material material;
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public final Material nonSelectedMaterial;
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public final List<Cursor.CursorMode> cursorModes;
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public final String name;
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public final Function<Vector, SimulatorElement<?>> elementFunction;
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}
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private static void openElement(Player player, Simulator simulator, REntity hitEntity) {
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Vector vector = new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ());
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List<SimulatorElement<?>> elements = simulator.getGroups().stream().map(SimulatorGroup::getElements).flatMap(List::stream).filter(element -> {
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