forked from SteamWar/SteamWar
Remove old cursor
This commit is contained in:
-362
@@ -1,362 +0,0 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulator;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.features.simulator.data.Simulator;
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import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
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import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
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import de.steamwar.bausystem.features.simulator.data.observer.ObserverElement;
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import de.steamwar.bausystem.features.simulator.data.observer.ObserverPhase;
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import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
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import de.steamwar.bausystem.features.simulator.data.redstone.RedstonePhase;
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import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
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import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
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import de.steamwar.bausystem.features.simulator.execute.SimulatorExecutor;
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import de.steamwar.bausystem.features.simulator.gui.SimulatorGroupGui;
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import de.steamwar.bausystem.features.simulator.gui.SimulatorGui;
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import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
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import de.steamwar.bausystem.utils.ItemUtils;
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import de.steamwar.core.SWPlayer;
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import de.steamwar.cursor.Cursor;
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import de.steamwar.entity.REntity;
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import de.steamwar.entity.REntityServer;
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import de.steamwar.inventory.SWAnvilInv;
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import de.steamwar.linkage.Linked;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryDragEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.PlayerItemHeldEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerToggleSneakEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Optional;
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import java.util.function.Function;
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import java.util.stream.Collectors;
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@Linked
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public class SimulatorCursor implements Listener {
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private static final Map<Player, CursorType> cursorType = Collections.synchronizedMap(new HashMap<>());
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private static final Map<Player, REntityServer> emptyTargetServers = Collections.synchronizedMap(new HashMap<>());
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public static boolean isSimulatorItem(ItemStack itemStack) {
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return ItemUtils.isItem(itemStack, "simulator");
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}
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private static boolean hasSimulatorItem(Player player) {
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return isSimulatorItem(player.getInventory().getItemInMainHand()) || isSimulatorItem(player.getInventory().getItemInOffHand());
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}
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private static void scheduleCursorUpdate(Player player) {
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BauSystem.runTaskLater(BauSystem.getInstance(), () -> calcCursor(player), 1);
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}
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event) {
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if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
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scheduleCursorUpdate(event.getPlayer());
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}
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@EventHandler
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public void onPlayerDropItem(PlayerDropItemEvent event) {
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if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
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scheduleCursorUpdate(event.getPlayer());
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}
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@EventHandler
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public void onPlayerItemHeld(PlayerItemHeldEvent event) {
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if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
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scheduleCursorUpdate(event.getPlayer());
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}
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@EventHandler
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public void onInventoryClick(InventoryClickEvent event) {
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if (!(event.getWhoClicked() instanceof Player player)) return;
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if (!Permission.BUILD.hasPermission(player)) return;
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scheduleCursorUpdate(player);
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}
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@EventHandler
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public void onInventoryDrag(InventoryDragEvent event) {
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if (!(event.getWhoClicked() instanceof Player player)) return;
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if (!Permission.BUILD.hasPermission(player)) return;
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scheduleCursorUpdate(player);
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}
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@EventHandler
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public void onBauMemberUpdate(BauMemberUpdateEvent event) {
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event.getChanged().forEach(SimulatorCursor::calcCursor);
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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cursorType.remove(event.getPlayer());
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removeCursor(event.getPlayer());
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}
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private static final Map<Player, Long> LAST_SNEAKS = new HashMap<>();
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static {
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Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
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long millis = System.currentTimeMillis();
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LAST_SNEAKS.entrySet().removeIf(entry -> millis - entry.getValue() > 200);
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}, 1, 1);
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}
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@EventHandler(priority = EventPriority.HIGH)
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public void onPlayerToggleSneak(PlayerToggleSneakEvent event) {
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if (!event.isSneaking()) return;
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Player player = event.getPlayer();
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if (!hasSimulatorItem(player)) {
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return;
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}
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if (LAST_SNEAKS.containsKey(player)) {
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CursorType currentType = cursorType.getOrDefault(player, CursorType.TNT);
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if (currentType == CursorType.TNT) {
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cursorType.put(player, CursorType.REDSTONE_BLOCK);
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} else {
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cursorType.put(player, CursorType.TNT);
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}
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calcCursor(player);
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} else {
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LAST_SNEAKS.put(player, System.currentTimeMillis());
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}
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}
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public static CursorType getCursorType(Player player) {
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return cursorType.getOrDefault(player, CursorType.TNT);
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}
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public static void setCursorType(Player player, CursorType cursorType) {
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SimulatorCursor.cursorType.put(player, cursorType);
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calcCursor(player);
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}
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public static void calcCursor(Player player) {
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if (!Permission.BUILD.hasPermission(player) || !hasSimulatorItem(player)) {
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if (removeCursor(player) || SimulatorWatcher.show(null, player)) {
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SWUtils.sendToActionbar(player, "");
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}
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return;
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}
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Simulator simulator = SimulatorStorage.getSimulator(player);
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if (simulator != null && simulator.getStabGenerator() != null) {
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removeCursor(player);
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SimulatorWatcher.show(null, player);
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SWUtils.sendToActionbar(player, "§cGenerating Stab");
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return;
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}
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SimulatorWatcher.show(simulator, player);
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Cursor cursor = getOrCreateCursor(player, simulator, cursorType.getOrDefault(player, CursorType.TNT));
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cursor.renderDeduplicated();
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}
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private static Cursor getOrCreateCursor(Player player, Simulator simulator, CursorType type) {
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REntityServer targetServer = simulator == null ? emptyTargetServers.computeIfAbsent(player, __ -> new REntityServer()) : SimulatorWatcher.getEntityServerOfSimulator(simulator);
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SWPlayer swPlayer = SWPlayer.of(player);
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Optional<Cursor> activeCursor = swPlayer.getComponent(Cursor.class);
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Cursor cursor = activeCursor.orElse(null);
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if (cursor == null || cursor.getTargetServer() != targetServer) {
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swPlayer.removeComponent(Cursor.class);
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cursor = new Cursor(
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targetServer,
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player,
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Material.GLASS,
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type.material,
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type.cursorModes,
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(location, hitEntity, action) -> handlePlayerClick(player, location, hitEntity, action),
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(location, hitEntity) -> sendCursorActionbar(player, SimulatorStorage.getSimulator(player), location != null, hitEntity.isPresent())
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);
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} else {
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cursor.setCursorMaterial(type.material);
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cursor.setAllowedCursorModes(type.cursorModes);
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}
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return cursor;
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}
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private static synchronized boolean removeCursor(Player player) {
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Optional<Cursor> cursor = SWPlayer.of(player).getComponent(Cursor.class);
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cursor.ifPresent(__ -> SWPlayer.of(player).removeComponent(Cursor.class));
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REntityServer emptyTargetServer = emptyTargetServers.remove(player);
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if (emptyTargetServer != null) {
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emptyTargetServer.close();
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}
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return cursor.isPresent();
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}
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private static void sendCursorActionbar(Player player, Simulator simulator, boolean hasCursorLocation, boolean hasHitEntity) {
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if (!hasCursorLocation) {
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SWUtils.sendToActionbar(player, simulator == null ? "§eSelect Simulator" : "§eOpen Simulator");
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} else if (simulator == null) {
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SWUtils.sendToActionbar(player, "§eCreate new Simulator");
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} else if (hasHitEntity) {
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SWUtils.sendToActionbar(player, "§eEdit Position");
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} else {
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SWUtils.sendToActionbar(player, "§eAdd new " + cursorType.getOrDefault(player, CursorType.TNT).name);
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}
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}
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@Getter
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@AllArgsConstructor
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public enum CursorType {
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TNT(Material.TNT, Material.GUNPOWDER, List.of(Cursor.CursorMode.FREE, Cursor.CursorMode.SURFACE_ALIGNED), "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
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REDSTONE_BLOCK(Material.REDSTONE_BLOCK, Material.REDSTONE, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase())),
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OBSERVER(Material.OBSERVER, Material.QUARTZ, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Observer", vector -> new ObserverElement(vector).add(new ObserverPhase())),
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;
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public final Material material;
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public final Material nonSelectedMaterial;
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public final List<Cursor.CursorMode> cursorModes;
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public final String name;
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public final Function<Vector, SimulatorElement<?>> elementFunction;
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}
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private static void handlePlayerClick(Player player, Location cursorLocation, Optional<REntity> hitEntity, Action action) {
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if (!Permission.BUILD.hasPermission(player)) return;
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if (!hasSimulatorItem(player)) {
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return;
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}
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Simulator simulator = SimulatorStorage.getSimulator(player);
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if (action == Action.LEFT_CLICK_BLOCK || action == Action.LEFT_CLICK_AIR) {
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if (simulator == null) {
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return;
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}
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SimulatorExecutor.run(player, simulator, null);
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return;
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}
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if (action != Action.RIGHT_CLICK_BLOCK && action != Action.RIGHT_CLICK_AIR) {
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return;
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}
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if (simulator == null) {
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if (cursorLocation == null) {
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SimulatorStorage.openSimulatorSelector(player);
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} else {
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SWAnvilInv anvilInv = new SWAnvilInv(player, "Name");
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anvilInv.setCallback(s -> {
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Simulator sim = SimulatorStorage.getSimulator(s);
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if (sim != null) {
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BauSystem.MESSAGE.send("SIMULATOR_NAME_ALREADY_EXISTS", player);
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return;
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}
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if (!s.matches("[a-zA-Z_0-9-]+")) {
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BauSystem.MESSAGE.send("SIMULATOR_NAME_INVALID", player);
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return;
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}
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sim = new Simulator(s);
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SimulatorStorage.addSimulator(s, sim);
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createElement(player, cursorLocation, sim);
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SimulatorStorage.setSimulator(player, sim);
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});
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anvilInv.open();
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}
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return;
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}
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if (cursorLocation == null) {
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new SimulatorGui(player, simulator).open();
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return;
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}
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if (hitEntity.isPresent()) {
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openElement(player, simulator, hitEntity.get());
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return;
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}
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createElement(player, cursorLocation, simulator);
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}
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private static void openElement(Player player, Simulator simulator, REntity hitEntity) {
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Vector vector = new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ());
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List<SimulatorElement<?>> elements = simulator.getGroups().stream().map(SimulatorGroup::getElements).flatMap(List::stream).filter(element -> {
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return element.getWorldPos().distanceSquared(vector) < (1 / 16.0) * (1 / 16.0);
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}).collect(Collectors.toList());
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switch (elements.size()) {
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case 0:
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return;
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case 1:
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SimulatorElement<?> element = elements.get(0);
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SimulatorGroup group1 = element.getGroup(simulator);
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SimulatorBaseGui back = new SimulatorGui(player, simulator);
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if (group1.getElements().size() > 1) {
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back = new SimulatorGroupGui(player, simulator, group1, back);
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}
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element.open(player, simulator, group1, back);
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break;
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default:
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List<SimulatorGroup> parents = elements.stream().map(e -> e.getGroup(simulator)).distinct().collect(Collectors.toList());
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if (parents.size() == 1) {
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SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
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new SimulatorGroupGui(player, simulator, parents.get(0), simulatorGui).open();
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} else {
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SimulatorGroup group2 = new SimulatorGroup();
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group2.setMaterial(null);
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group2.getElements().addAll(elements);
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SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
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new SimulatorGroupGui(player, simulator, group2, simulatorGui).open();
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}
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break;
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}
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}
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private static void createElement(Player player, Location cursorLocation, Simulator simulator) {
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CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
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Vector vector = cursorLocation.toVector();
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if (type == CursorType.REDSTONE_BLOCK) {
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vector.subtract(new Vector(0.5, 0, 0.5));
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}
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SimulatorElement<?> element = type.elementFunction.apply(vector);
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SimulatorGroup group = new SimulatorGroup().add(element);
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simulator.getGroups().add(group);
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SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
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element.open(player, simulator, group, simulatorGui);
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SimulatorWatcher.update(simulator);
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calcCursor(player);
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}
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}
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Reference in New Issue
Block a user