forked from SteamWar/SteamWar
Merge branch 'main' into BauSystem/RedstoneEngineCommand
This commit is contained in:
@@ -834,6 +834,10 @@ SKIN_NO_REGION = §7You are not in a region with a changealbe skin
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SKIN_ALREADY_EXISTS = §cThis skin already exists like this
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SKIN_MESSAGE = §7Skin created
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SKIN_MESSAGE_HOVER = §eClick to copy for YoyoNow and send
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# Blast Resistance
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BLASTRESISTANCE_HELP = §8/§eblastresistance §8-§7 Calculate min/max and average blast resistance of current clipboard
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BLASTRESISTANCE_NO_CLIPBOARD = §cYou currently do not have a clipboard to be used.
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BLASTRESISTANCE_RESULT = §7BlastResistance §8>>§7 Min§8: §e{0}§7 Max§8: §e{1}§7 Avg§8: §e{2}
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# Panzern
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PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Armor your WorldEdit selection
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PANZERN_PREPARE1 = §71. Check, if barrels reach until border of armor.
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@@ -772,6 +772,10 @@ SKIN_NO_REGION = §7Du steht in keiner Region, welche mit einem Skin versehen we
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SKIN_ALREADY_EXISTS = §cDieser Skin existiert in der Form bereits
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SKIN_MESSAGE = §7Skin erstellt
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SKIN_MESSAGE_HOVER = §eKlicken zum kopieren für YoyoNow und an diesen senden
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# Blast Resistance
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BLASTRESISTANCE_HELP = §8/§eblastresistance §8-§7 Minimal-, Maximal- und durchschnittliche Sprengfestigkeit des aktuellen Inhalts der Zwischenablage berechnen
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BLASTRESISTANCE_NO_CLIPBOARD = §cDerzeit steht Ihnen keine Zwischenablage zur Verfügung.
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BLASTRESISTANCE_RESULT = §7BlastResistance §8>>§7 Min§8: §e{0}§7 Max§8: §e{1}§7 Avg§8: §e{2}
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# Panzern
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PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Panzer deine WorldEdit Auswahl
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PANZERN_PREPARE1 = §71. Gucke nochmal nach, ob Läufe auch bis zur Panzergrenze führen.
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+133
-239
@@ -19,7 +19,6 @@
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package de.steamwar.bausystem.features.simulator;
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import com.comphenix.tinyprotocol.TinyProtocol;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.SWUtils;
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@@ -38,77 +37,88 @@ import de.steamwar.bausystem.features.simulator.gui.SimulatorGui;
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import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
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import de.steamwar.bausystem.utils.ItemUtils;
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import de.steamwar.bausystem.utils.RayTraceUtils;
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import de.steamwar.core.SWPlayer;
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import de.steamwar.cursor.Cursor;
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import de.steamwar.entity.REntity;
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import de.steamwar.entity.REntityServer;
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import de.steamwar.entity.RFallingBlockEntity;
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import de.steamwar.inventory.SWAnvilInv;
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import de.steamwar.linkage.Linked;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.*;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryDragEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.PlayerItemHeldEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerToggleSneakEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import java.util.*;
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import java.util.function.BiFunction;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Optional;
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import java.util.function.Function;
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import java.util.stream.Collectors;
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@Linked
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public class SimulatorCursor implements Listener {
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private static final World WORLD = Bukkit.getWorlds().get(0);
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private static Map<Player, CursorType> cursorType = Collections.synchronizedMap(new HashMap<>());
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private static Map<Player, REntityServer> cursors = Collections.synchronizedMap(new HashMap<>());
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private static final Set<Player> calculating = new HashSet<>();
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private static final Map<Player, CursorType> cursorType = Collections.synchronizedMap(new HashMap<>());
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private static final Map<Player, REntityServer> emptyTargetServers = Collections.synchronizedMap(new HashMap<>());
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|
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public static boolean isSimulatorItem(ItemStack itemStack) {
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return ItemUtils.isItem(itemStack, "simulator");
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}
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public SimulatorCursor() {
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BiFunction<Player, ServerboundMovePlayerPacket, Object> function = (player, object) -> {
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calcCursor(player);
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return object;
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};
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TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Pos.class, function);
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TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Rot.class, function);
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TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.PosRot.class, function);
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private static boolean hasSimulatorItem(Player player) {
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return isSimulatorItem(player.getInventory().getItemInMainHand()) || isSimulatorItem(player.getInventory().getItemInOffHand());
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}
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private static void scheduleCursorUpdate(Player player) {
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BauSystem.runTaskLater(BauSystem.getInstance(), () -> calcCursor(player), 1);
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}
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event) {
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if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
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calcCursor(event.getPlayer());
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}, 0);
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scheduleCursorUpdate(event.getPlayer());
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}
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@EventHandler
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public void onPlayerDropItem(PlayerDropItemEvent event) {
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if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
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calcCursor(event.getPlayer());
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scheduleCursorUpdate(event.getPlayer());
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}
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@EventHandler
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public void onPlayerItemHeld(PlayerItemHeldEvent event) {
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if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
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calcCursor(event.getPlayer());
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}, 1);
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scheduleCursorUpdate(event.getPlayer());
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}
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||||
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@EventHandler
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||||
public void onInventoryClick(InventoryClickEvent event) {
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if (!(event.getWhoClicked() instanceof Player player)) return;
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||||
if (!Permission.BUILD.hasPermission(player)) return;
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||||
scheduleCursorUpdate(player);
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||||
}
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||||
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||||
@EventHandler
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||||
public void onInventoryDrag(InventoryDragEvent event) {
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if (!(event.getWhoClicked() instanceof Player player)) return;
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if (!Permission.BUILD.hasPermission(player)) return;
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||||
scheduleCursorUpdate(player);
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}
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@EventHandler
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@@ -119,10 +129,7 @@ public class SimulatorCursor implements Listener {
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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cursorType.remove(event.getPlayer());
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cursors.remove(event.getPlayer());
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synchronized (calculating) {
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calculating.remove(event.getPlayer());
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||||
}
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removeCursor(event.getPlayer());
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}
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private static final Map<Player, Long> LAST_SNEAKS = new HashMap<>();
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@@ -138,7 +145,7 @@ public class SimulatorCursor implements Listener {
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public void onPlayerToggleSneak(PlayerToggleSneakEvent event) {
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if (!event.isSneaking()) return;
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Player player = event.getPlayer();
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if (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand())) {
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if (!hasSimulatorItem(player)) {
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return;
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}
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if (LAST_SNEAKS.containsKey(player)) {
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@@ -164,17 +171,10 @@ public class SimulatorCursor implements Listener {
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}
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public static void calcCursor(Player player) {
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synchronized (calculating) {
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if (calculating.contains(player)) return;
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calculating.add(player);
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}
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if (!Permission.BUILD.hasPermission(player) || (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand()))) {
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if (removeCursor(player) || SimulatorWatcher.show(null, player)) {
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if (!Permission.BUILD.hasPermission(player) || !hasSimulatorItem(player)) {
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if (removeCursor(player) | SimulatorWatcher.show(null, player)) {
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SWUtils.sendToActionbar(player, "");
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}
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synchronized (calculating) {
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calculating.remove(player);
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}
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return;
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}
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@@ -183,203 +183,98 @@ public class SimulatorCursor implements Listener {
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removeCursor(player);
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SimulatorWatcher.show(null, player);
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SWUtils.sendToActionbar(player, "§cGenerating Stab");
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synchronized (calculating) {
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calculating.remove(player);
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}
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return;
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}
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SimulatorWatcher.show(simulator, player);
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List<REntity> entities = SimulatorWatcher.getEntitiesOfSimulator(simulator);
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RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), entities);
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if (rayTraceResult == null) {
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removeCursor(player);
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if (simulator == null) {
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SWUtils.sendToActionbar(player, "§eSelect Simulator");
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} else {
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SWUtils.sendToActionbar(player, "§eOpen Simulator");
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}
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||||
synchronized (calculating) {
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calculating.remove(player);
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}
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return;
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Cursor cursor = getOrCreateCursor(player, simulator, cursorType.getOrDefault(player, CursorType.TNT));
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cursor.renderDeduplicated();
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}
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private static Cursor getOrCreateCursor(Player player, Simulator simulator, CursorType type) {
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||||
REntityServer targetServer = simulator == null ? emptyTargetServers.computeIfAbsent(player, __ -> new REntityServer()) : SimulatorWatcher.getEntityServerOfSimulator(simulator);
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||||
SWPlayer swPlayer = SWPlayer.of(player);
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||||
Optional<Cursor> activeCursor = swPlayer.getComponent(Cursor.class);
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||||
|
||||
Cursor cursor = activeCursor.orElse(null);
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||||
if (cursor == null || cursor.getTargetServer() != targetServer) {
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swPlayer.removeComponent(Cursor.class);
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||||
cursor = new Cursor(
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||||
targetServer,
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||||
player,
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||||
Material.GLASS,
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||||
type.material,
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||||
type.cursorModes,
|
||||
(location, hitEntity, action) -> handlePlayerClick(player, location, hitEntity, action),
|
||||
(location, hitEntity) -> sendCursorActionbar(player, SimulatorStorage.getSimulator(player), location != null, hitEntity.isPresent())
|
||||
);
|
||||
} else {
|
||||
cursor.setCursorMaterial(type.material);
|
||||
cursor.setAllowedCursorModes(type.cursorModes);
|
||||
}
|
||||
|
||||
showCursor(player, rayTraceResult, simulator != null);
|
||||
synchronized (calculating) {
|
||||
calculating.remove(player);
|
||||
}
|
||||
return cursor;
|
||||
}
|
||||
|
||||
private static synchronized boolean removeCursor(Player player) {
|
||||
REntityServer entityServer = cursors.get(player);
|
||||
boolean hadCursor = entityServer != null && !entityServer.getEntities().isEmpty();
|
||||
if (entityServer != null) {
|
||||
entityServer.getEntities().forEach(REntity::die);
|
||||
Optional<Cursor> cursor = SWPlayer.of(player).getComponent(Cursor.class);
|
||||
cursor.ifPresent(__ -> SWPlayer.of(player).removeComponent(Cursor.class));
|
||||
REntityServer emptyTargetServer = emptyTargetServers.remove(player);
|
||||
if (emptyTargetServer != null) {
|
||||
emptyTargetServer.close();
|
||||
}
|
||||
return hadCursor;
|
||||
return cursor.isPresent();
|
||||
}
|
||||
|
||||
private static synchronized void showCursor(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, boolean hasSimulatorSelected) {
|
||||
REntityServer entityServer = cursors.computeIfAbsent(player, __ -> {
|
||||
REntityServer rEntityServer = new REntityServer();
|
||||
rEntityServer.addPlayer(player);
|
||||
return rEntityServer;
|
||||
});
|
||||
|
||||
CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
|
||||
REntity hitEntity = rayTraceResult.getHitEntity();
|
||||
Location location = hitEntity != null ? new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ()).toLocation(WORLD) :
|
||||
type.position.apply(player, rayTraceResult).toLocation(WORLD);
|
||||
|
||||
Material material = hitEntity != null ? Material.GLASS : type.getMaterial();
|
||||
List<RFallingBlockEntity> entities = entityServer.getEntitiesByType(RFallingBlockEntity.class);
|
||||
entities.removeIf(rFallingBlockEntity -> {
|
||||
if (rFallingBlockEntity.getMaterial() != material) {
|
||||
rFallingBlockEntity.die();
|
||||
return true;
|
||||
}
|
||||
rFallingBlockEntity.move(location);
|
||||
return false;
|
||||
});
|
||||
if (entities.isEmpty()) {
|
||||
RFallingBlockEntity rFallingBlockEntity = new RFallingBlockEntity(entityServer, location, material);
|
||||
rFallingBlockEntity.setNoGravity(true);
|
||||
if (material == Material.GLASS) {
|
||||
rFallingBlockEntity.setGlowing(true);
|
||||
}
|
||||
}
|
||||
|
||||
if (hasSimulatorSelected) {
|
||||
if (hitEntity != null) {
|
||||
SWUtils.sendToActionbar(player, "§eEdit Position");
|
||||
} else {
|
||||
SWUtils.sendToActionbar(player, "§eAdd new " + type.name);
|
||||
}
|
||||
} else {
|
||||
private static void sendCursorActionbar(Player player, Simulator simulator, boolean hasCursorLocation, boolean hasHitEntity) {
|
||||
if (!hasCursorLocation) {
|
||||
SWUtils.sendToActionbar(player, simulator == null ? "§eSelect Simulator" : "§eOpen Simulator");
|
||||
} else if (simulator == null) {
|
||||
SWUtils.sendToActionbar(player, "§eCreate new Simulator");
|
||||
}
|
||||
}
|
||||
|
||||
public static Vector getPosFree(Player player, RayTraceUtils.RRayTraceResult result) {
|
||||
Vector pos = result.getHitPosition();
|
||||
|
||||
BlockFace face = result.getHitBlockFace();
|
||||
if (face != null) {
|
||||
switch (face) {
|
||||
case DOWN:
|
||||
pos.setY(pos.getY() - 0.98);
|
||||
break;
|
||||
case EAST:
|
||||
pos.setX(pos.getX() + 0.49);
|
||||
break;
|
||||
case WEST:
|
||||
pos.setX(pos.getX() - 0.49);
|
||||
break;
|
||||
case NORTH:
|
||||
pos.setZ(pos.getZ() - 0.49);
|
||||
break;
|
||||
case SOUTH:
|
||||
pos.setZ(pos.getZ() + 0.49);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (face.getModY() == 0 && player.isSneaking()) {
|
||||
pos.setY(pos.getY() - 0.49);
|
||||
}
|
||||
}
|
||||
|
||||
if (!player.isSneaking()) {
|
||||
pos.setX(pos.getBlockX() + 0.5);
|
||||
if (face == null || face.getModY() == 0) {
|
||||
pos.setY(pos.getBlockY() + 0.0);
|
||||
}
|
||||
pos.setZ(pos.getBlockZ() + 0.5);
|
||||
}
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
private static Vector getPosBlockAligned(Player player, RayTraceUtils.RRayTraceResult result) {
|
||||
Vector pos = result.getHitPosition();
|
||||
|
||||
BlockFace face = result.getHitBlockFace();
|
||||
if (face != null) {
|
||||
switch (face) {
|
||||
case DOWN:
|
||||
pos.setY(pos.getY() - 0.98);
|
||||
break;
|
||||
case EAST:
|
||||
pos.setX(pos.getX() + 0.49);
|
||||
break;
|
||||
case WEST:
|
||||
pos.setX(pos.getX() - 0.49);
|
||||
break;
|
||||
case NORTH:
|
||||
pos.setZ(pos.getZ() - 0.49);
|
||||
break;
|
||||
case SOUTH:
|
||||
pos.setZ(pos.getZ() + 0.49);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
pos.setX(pos.getBlockX() + 0.5);
|
||||
if (pos.getY() - pos.getBlockY() != 0 && face == BlockFace.UP) {
|
||||
pos.setY(pos.getBlockY() + 1.0);
|
||||
} else if (hasHitEntity) {
|
||||
SWUtils.sendToActionbar(player, "§eEdit Position");
|
||||
} else {
|
||||
pos.setY(pos.getBlockY());
|
||||
SWUtils.sendToActionbar(player, "§eAdd new " + cursorType.getOrDefault(player, CursorType.TNT).name);
|
||||
}
|
||||
pos.setZ(pos.getBlockZ() + 0.5);
|
||||
return pos;
|
||||
}
|
||||
|
||||
@Getter
|
||||
@AllArgsConstructor
|
||||
public enum CursorType {
|
||||
TNT(Material.TNT, Material.GUNPOWDER, SimulatorCursor::getPosFree, "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
|
||||
REDSTONE_BLOCK(Material.REDSTONE_BLOCK, Material.REDSTONE, SimulatorCursor::getPosBlockAligned, "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase())),
|
||||
OBSERVER(Material.OBSERVER, Material.QUARTZ, SimulatorCursor::getPosBlockAligned, "Observer", vector -> new ObserverElement(vector).add(new ObserverPhase())),
|
||||
TNT(Material.TNT, Material.GUNPOWDER, List.of(Cursor.CursorMode.FREE, Cursor.CursorMode.SURFACE_ALIGNED), "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
|
||||
REDSTONE_BLOCK(Material.REDSTONE_BLOCK, Material.REDSTONE, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase())),
|
||||
OBSERVER(Material.OBSERVER, Material.QUARTZ, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Observer", vector -> new ObserverElement(vector).add(new ObserverPhase())),
|
||||
;
|
||||
|
||||
public final Material material;
|
||||
public final Material nonSelectedMaterial;
|
||||
public final BiFunction<Player, RayTraceUtils.RRayTraceResult, Vector> position;
|
||||
public final List<Cursor.CursorMode> cursorModes;
|
||||
public final String name;
|
||||
public final Function<Vector, SimulatorElement<?>> elementFunction;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerInteract(PlayerInteractEvent event) {
|
||||
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
|
||||
if (!ItemUtils.isItem(event.getItem(), "simulator")) {
|
||||
private static void handlePlayerClick(Player player, Location cursorLocation, Optional<REntity> hitEntity, Action action) {
|
||||
if (!Permission.BUILD.hasPermission(player)) return;
|
||||
if (!hasSimulatorItem(player)) {
|
||||
return;
|
||||
}
|
||||
|
||||
event.setCancelled(true);
|
||||
Player player = event.getPlayer();
|
||||
Simulator simulator = SimulatorStorage.getSimulator(player);
|
||||
|
||||
if (event.getAction() == Action.LEFT_CLICK_BLOCK || event.getAction() == Action.LEFT_CLICK_AIR) {
|
||||
if (action == Action.LEFT_CLICK_BLOCK || action == Action.LEFT_CLICK_AIR) {
|
||||
if (simulator == null) {
|
||||
return;
|
||||
}
|
||||
SimulatorExecutor.run(event.getPlayer(), simulator, null);
|
||||
SimulatorExecutor.run(player, simulator, null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.RIGHT_CLICK_AIR) {
|
||||
if (action != Action.RIGHT_CLICK_BLOCK && action != Action.RIGHT_CLICK_AIR) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), SimulatorWatcher.getEntitiesOfSimulator(simulator));
|
||||
if (simulator == null) {
|
||||
if (rayTraceResult == null) {
|
||||
if (cursorLocation == null) {
|
||||
SimulatorStorage.openSimulatorSelector(player);
|
||||
} else {
|
||||
SWAnvilInv anvilInv = new SWAnvilInv(player, "Name");
|
||||
@@ -395,7 +290,7 @@ public class SimulatorCursor implements Listener {
|
||||
}
|
||||
sim = new Simulator(s);
|
||||
SimulatorStorage.addSimulator(s, sim);
|
||||
createElement(player, rayTraceResult, sim);
|
||||
createElement(player, cursorLocation, sim);
|
||||
SimulatorStorage.setSimulator(player, sim);
|
||||
});
|
||||
anvilInv.open();
|
||||
@@ -403,57 +298,56 @@ public class SimulatorCursor implements Listener {
|
||||
return;
|
||||
}
|
||||
|
||||
if (rayTraceResult == null) {
|
||||
if (cursorLocation == null) {
|
||||
new SimulatorGui(player, simulator).open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (rayTraceResult.getHitEntity() != null) {
|
||||
REntity hitEntity = rayTraceResult.getHitEntity();
|
||||
Vector vector = new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ());
|
||||
List<SimulatorElement<?>> elements = simulator.getGroups().stream().map(SimulatorGroup::getElements).flatMap(List::stream).filter(element -> {
|
||||
return element.getWorldPos().distanceSquared(vector) < (1 / 16.0) * (1 / 16.0);
|
||||
}).collect(Collectors.toList());
|
||||
|
||||
switch (elements.size()) {
|
||||
case 0:
|
||||
return;
|
||||
case 1:
|
||||
// Open single element present in Simulator
|
||||
SimulatorElement<?> element = elements.get(0);
|
||||
SimulatorGroup group1 = element.getGroup(simulator);
|
||||
SimulatorBaseGui back = new SimulatorGui(player, simulator);
|
||||
if (group1.getElements().size() > 1) {
|
||||
back = new SimulatorGroupGui(player, simulator, group1, back);
|
||||
}
|
||||
element.open(player, simulator, group1, back);
|
||||
break;
|
||||
default:
|
||||
List<SimulatorGroup> parents = elements.stream().map(e -> e.getGroup(simulator)).distinct().collect(Collectors.toList());
|
||||
if (parents.size() == 1) {
|
||||
// Open multi element present in Simulator in existing group
|
||||
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
|
||||
new SimulatorGroupGui(player, simulator, parents.get(0), simulatorGui).open();
|
||||
} else {
|
||||
// Open multi element present in Simulator in implicit group
|
||||
SimulatorGroup group2 = new SimulatorGroup();
|
||||
group2.setMaterial(null);
|
||||
group2.getElements().addAll(elements);
|
||||
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
|
||||
new SimulatorGroupGui(player, simulator, group2, simulatorGui).open();
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (hitEntity.isPresent()) {
|
||||
openElement(player, simulator, hitEntity.get());
|
||||
return;
|
||||
}
|
||||
|
||||
// Add new Element to current simulator
|
||||
createElement(player, rayTraceResult, simulator);
|
||||
createElement(player, cursorLocation, simulator);
|
||||
}
|
||||
|
||||
private void createElement(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, Simulator simulator) {
|
||||
private static void openElement(Player player, Simulator simulator, REntity hitEntity) {
|
||||
Vector vector = new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ());
|
||||
List<SimulatorElement<?>> elements = simulator.getGroups().stream().map(SimulatorGroup::getElements).flatMap(List::stream).filter(element -> {
|
||||
return element.getWorldPos().distanceSquared(vector) < (1 / 16.0) * (1 / 16.0);
|
||||
}).collect(Collectors.toList());
|
||||
|
||||
switch (elements.size()) {
|
||||
case 0:
|
||||
return;
|
||||
case 1:
|
||||
SimulatorElement<?> element = elements.get(0);
|
||||
SimulatorGroup group1 = element.getGroup(simulator);
|
||||
SimulatorBaseGui back = new SimulatorGui(player, simulator);
|
||||
if (group1.getElements().size() > 1) {
|
||||
back = new SimulatorGroupGui(player, simulator, group1, back);
|
||||
}
|
||||
element.open(player, simulator, group1, back);
|
||||
break;
|
||||
default:
|
||||
List<SimulatorGroup> parents = elements.stream().map(e -> e.getGroup(simulator)).distinct().collect(Collectors.toList());
|
||||
if (parents.size() == 1) {
|
||||
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
|
||||
new SimulatorGroupGui(player, simulator, parents.get(0), simulatorGui).open();
|
||||
} else {
|
||||
SimulatorGroup group2 = new SimulatorGroup();
|
||||
group2.setMaterial(null);
|
||||
group2.getElements().addAll(elements);
|
||||
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
|
||||
new SimulatorGroupGui(player, simulator, group2, simulatorGui).open();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void createElement(Player player, Location cursorLocation, Simulator simulator) {
|
||||
CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
|
||||
Vector vector = type.position.apply(player, rayTraceResult);
|
||||
Vector vector = cursorLocation.toVector();
|
||||
if (type == CursorType.REDSTONE_BLOCK) {
|
||||
vector.subtract(new Vector(0.5, 0, 0.5));
|
||||
}
|
||||
|
||||
+7
@@ -124,4 +124,11 @@ public class SimulatorWatcher {
|
||||
}
|
||||
return entityServer.getEntities();
|
||||
}
|
||||
|
||||
synchronized REntityServer getEntityServerOfSimulator(Simulator simulator) {
|
||||
if (simulator == null) {
|
||||
return null;
|
||||
}
|
||||
return entityServers.computeIfAbsent(simulator, __ -> createSim(new REntityServer(), simulator));
|
||||
}
|
||||
}
|
||||
|
||||
+73
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2026 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.slaves.blastresistance;
|
||||
|
||||
import com.google.common.util.concurrent.AtomicDouble;
|
||||
import com.sk89q.worldedit.LocalSession;
|
||||
import com.sk89q.worldedit.WorldEdit;
|
||||
import com.sk89q.worldedit.WorldEditException;
|
||||
import com.sk89q.worldedit.bukkit.BukkitAdapter;
|
||||
import com.sk89q.worldedit.extent.clipboard.Clipboard;
|
||||
import com.sk89q.worldedit.world.block.BlockState;
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.command.SWCommand;
|
||||
import de.steamwar.linkage.Linked;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
@Linked
|
||||
public class BlastResistanceCommand extends SWCommand {
|
||||
|
||||
public BlastResistanceCommand() {
|
||||
super("blastresistance");
|
||||
}
|
||||
|
||||
@Register(description = "BLASTRESISTANCE_HELP")
|
||||
public void command(@Validator Player player) {
|
||||
LocalSession localSession = WorldEdit.getInstance().getSessionManager().get(BukkitAdapter.adapt(player));
|
||||
Clipboard clipboard;
|
||||
try {
|
||||
clipboard = localSession.getClipboard().getClipboards().getFirst();
|
||||
} catch (WorldEditException e) {
|
||||
BauSystem.MESSAGE.send("BLASTRESISTANCE_NO_CLIPBOARD", player);
|
||||
return;
|
||||
}
|
||||
|
||||
AtomicDouble min = new AtomicDouble(0);
|
||||
AtomicDouble max = new AtomicDouble(0);
|
||||
AtomicDouble sum = new AtomicDouble(0);
|
||||
AtomicInteger count = new AtomicInteger(0);
|
||||
clipboard.forEach(blockVector3 -> {
|
||||
BlockState blockState = clipboard.getBlock(blockVector3);
|
||||
Material material = BukkitAdapter.adapt(blockState).getMaterial();
|
||||
if (material == Material.WATER || material == Material.LAVA) return;
|
||||
double blastResistance = BukkitAdapter.adapt(blockState).getMaterial().getBlastResistance();
|
||||
min.set(Math.min(min.get(), blastResistance));
|
||||
max.set(Math.max(max.get(), blastResistance));
|
||||
sum.addAndGet(blastResistance);
|
||||
count.getAndIncrement();
|
||||
});
|
||||
|
||||
BauSystem.MESSAGE.send("BLASTRESISTANCE_RESULT", player, min.get(), max.get(), sum.get() / count.get());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,240 @@
|
||||
package de.steamwar.cursor;
|
||||
|
||||
import de.steamwar.core.SWPlayer;
|
||||
import de.steamwar.entity.REntity;
|
||||
import de.steamwar.entity.REntityServer;
|
||||
import de.steamwar.entity.RFallingBlockEntity;
|
||||
import lombok.AllArgsConstructor;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.block.Action;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import java.util.Comparator;
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.function.BiFunction;
|
||||
import java.util.function.Predicate;
|
||||
|
||||
@Getter
|
||||
public class Cursor implements SWPlayer.Component {
|
||||
private final World WORLD = Bukkit.getWorlds().get(0);
|
||||
|
||||
private final REntityServer targetServer;
|
||||
private final Player owner;
|
||||
|
||||
private final AtomicBoolean isRendering = new AtomicBoolean(false);
|
||||
|
||||
private RFallingBlockEntity cursorEntity;
|
||||
private final REntityServer cursorServer;
|
||||
private Location cursorLocation;
|
||||
private REntity hitEntity;
|
||||
|
||||
@Setter
|
||||
private Material cursorMaterial;
|
||||
@Setter
|
||||
private List<CursorMode> allowedCursorModes;
|
||||
private final Material highlightMaterial;
|
||||
private final ClickHandler onClick;
|
||||
private final BiConsumer<Location, Optional<REntity>> onRender;
|
||||
|
||||
|
||||
public Cursor(REntityServer targetServer, Player owner, Material highlightMaterial, Material cursorMaterial, List<CursorMode> allowedModes, ClickHandler onClick) {
|
||||
this(targetServer, owner, highlightMaterial, cursorMaterial, allowedModes, onClick, (location, hitEntity) -> {
|
||||
});
|
||||
}
|
||||
|
||||
public Cursor(REntityServer targetServer, Player owner, Material highlightMaterial, Material cursorMaterial, List<CursorMode> allowedModes, ClickHandler onClick, BiConsumer<Location, Optional<REntity>> onRender) {
|
||||
this.targetServer = targetServer;
|
||||
this.owner = owner;
|
||||
this.highlightMaterial = highlightMaterial;
|
||||
this.cursorMaterial = cursorMaterial;
|
||||
this.allowedCursorModes = allowedModes;
|
||||
this.onClick = onClick;
|
||||
this.onRender = onRender;
|
||||
|
||||
cursorServer = new REntityServer();
|
||||
cursorServer.addPlayer(owner);
|
||||
|
||||
SWPlayer.of(owner).setComponent(this);
|
||||
}
|
||||
|
||||
public void renderDeduplicated() {
|
||||
if (!isRendering.getAndSet(true)) {
|
||||
render();
|
||||
isRendering.set(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void render() {
|
||||
RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(owner, owner.getLocation(), targetServer.getEntities());
|
||||
if (rayTraceResult == null) {
|
||||
if (cursorEntity != null)
|
||||
cursorEntity.die();
|
||||
cursorEntity = null;
|
||||
cursorLocation = null;
|
||||
hitEntity = null;
|
||||
onRender.accept(null, Optional.empty());
|
||||
return;
|
||||
}
|
||||
|
||||
REntity hitEntity = rayTraceResult.getHitEntity() == cursorEntity ? null : rayTraceResult.getHitEntity();
|
||||
|
||||
|
||||
Material activeCursorMaterial = hitEntity == null ? cursorMaterial : highlightMaterial;
|
||||
CursorMode activeCursorMode = allowedCursorModes.stream().filter((mode) -> mode.isActive.test(owner)).min(Comparator.comparingInt(a -> a.priority))
|
||||
.orElse(CursorMode.BLOCK_ALIGNED);
|
||||
|
||||
Location activeCursorLocation = hitEntity == null ? activeCursorMode.positionTransform.apply(owner, rayTraceResult).toLocation(WORLD)
|
||||
: new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ()).toLocation(WORLD);
|
||||
|
||||
cursorLocation = activeCursorLocation;
|
||||
this.hitEntity = hitEntity;
|
||||
|
||||
if (cursorEntity == null) {
|
||||
cursorEntity = new RFallingBlockEntity(cursorServer, activeCursorLocation, activeCursorMaterial);
|
||||
cursorEntity.setNoGravity(true);
|
||||
} else if (cursorEntity.getMaterial() == activeCursorMaterial) {
|
||||
cursorEntity.move(activeCursorLocation);
|
||||
} else {
|
||||
cursorEntity.die();
|
||||
cursorEntity = new RFallingBlockEntity(cursorServer, activeCursorLocation, activeCursorMaterial);
|
||||
cursorEntity.setNoGravity(true);
|
||||
if (activeCursorMaterial == highlightMaterial) {
|
||||
cursorEntity.setGlowing(true);
|
||||
}
|
||||
}
|
||||
onRender.accept(cursorLocation, Optional.ofNullable(hitEntity));
|
||||
}
|
||||
|
||||
protected void handlePlayerClick(Action clickAction) {
|
||||
renderDeduplicated();
|
||||
onClick.onClick(this.cursorLocation, Optional.ofNullable(this.hitEntity), clickAction);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUnmount(SWPlayer player) {
|
||||
cursorServer.close();
|
||||
}
|
||||
|
||||
@AllArgsConstructor
|
||||
public enum CursorMode {
|
||||
FREE(1, (player, rayTraceResult) -> {
|
||||
Vector pos = rayTraceResult.getHitPosition();
|
||||
|
||||
BlockFace face = rayTraceResult.getHitBlockFace();
|
||||
if (face != null) {
|
||||
switch (face) {
|
||||
case DOWN:
|
||||
pos.setY(pos.getY() - 0.98);
|
||||
break;
|
||||
case EAST:
|
||||
pos.setX(pos.getX() + 0.49);
|
||||
break;
|
||||
case WEST:
|
||||
pos.setX(pos.getX() - 0.49);
|
||||
break;
|
||||
case NORTH:
|
||||
pos.setZ(pos.getZ() - 0.49);
|
||||
break;
|
||||
case SOUTH:
|
||||
pos.setZ(pos.getZ() + 0.49);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (face.getModY() == 0 && player.isSneaking()) {
|
||||
pos.setY(pos.getY() - 0.49);
|
||||
}
|
||||
}
|
||||
|
||||
return pos;
|
||||
}, Player::isSneaking),
|
||||
|
||||
SURFACE_ALIGNED(2, (player, rayTraceResult) -> {
|
||||
Vector hitPosition = rayTraceResult.getHitPosition().clone();
|
||||
Vector pos = blockAlignedPosition(rayTraceResult);
|
||||
BlockFace face = rayTraceResult.getHitBlockFace();
|
||||
|
||||
if (face != null && face != BlockFace.SELF) {
|
||||
switch (face) {
|
||||
case UP:
|
||||
pos.setY(hitPosition.getY());
|
||||
break;
|
||||
case DOWN:
|
||||
pos.setY(hitPosition.getY() + face.getModY());
|
||||
break;
|
||||
case EAST:
|
||||
case WEST:
|
||||
pos.setX(hitPosition.getX() + face.getModX() * 0.5);
|
||||
break;
|
||||
case NORTH:
|
||||
case SOUTH:
|
||||
pos.setZ(hitPosition.getZ() + face.getModZ() * 0.5);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return pos;
|
||||
}, (player) -> true),
|
||||
|
||||
BLOCK_ALIGNED(0, (player, rayTraceResult) -> blockAlignedPosition(rayTraceResult), (player) -> true);
|
||||
|
||||
|
||||
private final int priority;
|
||||
private final BiFunction<Player, RayTraceUtils.RRayTraceResult, Vector> positionTransform;
|
||||
private final Predicate<Player> isActive;
|
||||
|
||||
private static Vector blockAlignedPosition(RayTraceUtils.RRayTraceResult rayTraceResult) {
|
||||
Vector pos = rayTraceResult.getHitPosition();
|
||||
|
||||
BlockFace face = rayTraceResult.getHitBlockFace();
|
||||
if (face != null) {
|
||||
switch (face) {
|
||||
case DOWN:
|
||||
pos.setY(pos.getY() - 0.98);
|
||||
break;
|
||||
case EAST:
|
||||
pos.setX(pos.getX() + 0.49);
|
||||
break;
|
||||
case WEST:
|
||||
pos.setX(pos.getX() - 0.49);
|
||||
break;
|
||||
case NORTH:
|
||||
pos.setZ(pos.getZ() - 0.49);
|
||||
break;
|
||||
case SOUTH:
|
||||
pos.setZ(pos.getZ() + 0.49);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
pos.setX(pos.getBlockX() + 0.5);
|
||||
if (pos.getY() - pos.getBlockY() != 0 && face == BlockFace.UP) {
|
||||
pos.setY(pos.getBlockY() + 1.0);
|
||||
} else {
|
||||
pos.setY(pos.getBlockY());
|
||||
}
|
||||
pos.setZ(pos.getBlockZ() + 0.5);
|
||||
return pos;
|
||||
}
|
||||
}
|
||||
|
||||
@FunctionalInterface
|
||||
public interface ClickHandler {
|
||||
void onClick(Location location, Optional<REntity> hitEntity, Action action);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
package de.steamwar.cursor;
|
||||
|
||||
import com.comphenix.tinyprotocol.TinyProtocol;
|
||||
import de.steamwar.core.Core;
|
||||
import de.steamwar.core.SWPlayer;
|
||||
import de.steamwar.linkage.Linked;
|
||||
import lombok.Getter;
|
||||
import net.minecraft.network.protocol.Packet;
|
||||
import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
|
||||
@Linked
|
||||
public class CursorListener implements Listener {
|
||||
@Getter
|
||||
private static CursorListener instance;
|
||||
|
||||
public CursorListener() {
|
||||
if (instance == null) {
|
||||
instance = this;
|
||||
}
|
||||
|
||||
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Pos.class, this::updateCursorFromPacket);
|
||||
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Rot.class, this::updateCursorFromPacket);
|
||||
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.PosRot.class, this::updateCursorFromPacket);
|
||||
|
||||
Bukkit.getScheduler().runTaskTimer(Core.getInstance(), () -> {
|
||||
SWPlayer.allWithSingleComponent(Cursor.class)
|
||||
.map(SWPlayer.SWPlayerWithComponent::getComponent)
|
||||
.forEach(Cursor::renderDeduplicated);
|
||||
}, 1, 1);
|
||||
}
|
||||
|
||||
public Packet<?> updateCursorFromPacket(Player player, Packet<?> packet) {
|
||||
SWPlayer swPlayer = SWPlayer.of(player);
|
||||
Optional<Cursor> activeCursor = swPlayer.getComponent(Cursor.class);
|
||||
|
||||
activeCursor.ifPresent(Cursor::renderDeduplicated);
|
||||
|
||||
return packet;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerInteract(PlayerInteractEvent event) {
|
||||
SWPlayer.of(event.getPlayer()).getComponent(Cursor.class).ifPresent(cursor -> {
|
||||
event.setCancelled(true);
|
||||
cursor.handlePlayerClick(event.getAction());
|
||||
});
|
||||
}
|
||||
}
|
||||
+2
-2
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2025 SteamWar.de-Serverteam
|
||||
* Copyright (C) 2026 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
@@ -17,7 +17,7 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.utils;
|
||||
package de.steamwar.cursor;
|
||||
|
||||
import de.steamwar.entity.REntity;
|
||||
import lombok.Data;
|
||||
@@ -152,7 +152,7 @@ public class TechHider {
|
||||
ClientboundSetHeldSlotPacket.class, // 7.1.104 Set Held Item (Player owning the channel)
|
||||
ClientboundSetObjectivePacket.class, // 7.1.105 Update Objectives
|
||||
ClientboundSetPlayerInventoryPacket.class, // 7.1.107 Set Player Inventory Slot (Player owning the channel)
|
||||
ClientboundSetPlayerTeamPacket.class, // 7.1.108 Update Teams
|
||||
// ClientboundSetPlayerTeamPacket.class, // 7.1.108 Update Teams
|
||||
ClientboundSetScorePacket.class, // 7.1.109 Update Score
|
||||
ClientboundSetSimulationDistancePacket.class, // 7.1.110 Set Simulation Distance
|
||||
ClientboundSetSubtitleTextPacket.class, // 7.1.111 Set Subtitle Text
|
||||
|
||||
@@ -42,11 +42,12 @@ dependencies {
|
||||
implementation(project(":CommandFramework"))
|
||||
}
|
||||
|
||||
tasks.register<DevServer>("DevVelocity") {
|
||||
tasks.register<VelocityServer>("DevVelocity") {
|
||||
group = "run"
|
||||
description = "Run a Dev Velocity"
|
||||
dependsOn(":VelocityCore:shadowJar")
|
||||
dependsOn(":VelocityCore:Persistent:jar")
|
||||
dependsOn(":VelocityCore:Dependencies:shadowJar")
|
||||
template = "DevVelocity"
|
||||
packetDecodeLogging=true
|
||||
}
|
||||
|
||||
@@ -42,13 +42,6 @@ public class ReplayCommand extends SWCommand {
|
||||
super("replay");
|
||||
}
|
||||
|
||||
@Register
|
||||
public void genericCommand(PlayerChatter sender) {
|
||||
sender.system("REPLAY_UNAVAILABLE");
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
@Register
|
||||
public void genericCommand(PlayerChatter sender, int replayId, @StaticValue(value = {"", "-a"}, allowISE = true) @OptionalValue("") boolean isAdmin, @OptionalValue("") String optionalMap) {
|
||||
Fight fight = Fight.getById(replayId);
|
||||
@@ -64,6 +57,9 @@ public class ReplayCommand extends SWCommand {
|
||||
@Register
|
||||
public void genericCommand(PlayerChatter sender, @OptionalValue("") String optionalMap) {
|
||||
if (PunishmentCommand.isPunishedWithMessage(sender, Punishment.PunishmentType.NoFightServer)) return;
|
||||
if (!sender.user().hasPerm(UserPerm.TEAM)) return;
|
||||
|
||||
|
||||
|
||||
new SWStreamInv<>(sender, new Message("REPLAY_TITLE"), (click, fight) -> {
|
||||
startReplay(sender, click.isShiftClick(), optionalMap, fight);
|
||||
@@ -72,6 +68,7 @@ public class ReplayCommand extends SWCommand {
|
||||
|
||||
private void startReplay(PlayerChatter sender, boolean isAdmin, String optionalMap, Fight fight) {
|
||||
if (PunishmentCommand.isPunishedWithMessage(sender, Punishment.PunishmentType.NoFightServer)) return;
|
||||
if (!sender.user().hasPerm(UserPerm.TEAM)) return;
|
||||
|
||||
GameModeConfig<String, String> mode = ArenaMode.getBySchemType(fight.getSchemType());
|
||||
ServerStarter starter = new ServerStarter().replay(fight.getFightID()).blueLeader(sender.getPlayer());
|
||||
@@ -116,5 +113,5 @@ public class ReplayCommand extends SWCommand {
|
||||
private Message parseLeader(SteamwarUser leader, int players, boolean winner) {
|
||||
return new Message("REPLAY_" + (players > 1 ? "" : "SOLO_") + (winner ? "WINNER" : "LOSER"), leader.getUserName(), players - 1);
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
@@ -26,6 +26,10 @@ plugins {
|
||||
|
||||
class DevServer extends DefaultTask {
|
||||
|
||||
@Input
|
||||
@Optional
|
||||
boolean debug = false
|
||||
|
||||
@Input
|
||||
@Optional
|
||||
String worldName = null
|
||||
@@ -95,7 +99,7 @@ class DevServer extends DefaultTask {
|
||||
doLast {
|
||||
setupTemplate(template)
|
||||
uploadDependencies()
|
||||
startDebugPort()
|
||||
if (debug) startDebugPort()
|
||||
startDevServer()
|
||||
}
|
||||
finalizedBy(new Finalizer())
|
||||
@@ -241,7 +245,7 @@ class DevServer extends DefaultTask {
|
||||
devPy.append(" -D${dParam.key}=${dParam.value}")
|
||||
}
|
||||
devPy.append(" $template")
|
||||
devPy.append(" -agentlib:jdwp=transport=dt_socket,server=y,suspend=n,address=*:$debugPort")
|
||||
if (debug) devPy.append(" -agentlib:jdwp=transport=dt_socket,server=y,suspend=n,address=*:$debugPort")
|
||||
if (jvmArgs != null) devPy.append(" $jvmArgs")
|
||||
println("Starting $template with command ${devPy.toString()}")
|
||||
|
||||
@@ -278,6 +282,19 @@ class DevServer extends DefaultTask {
|
||||
}
|
||||
}
|
||||
|
||||
class VelocityServer extends DevServer {
|
||||
@Input
|
||||
@Optional
|
||||
Boolean packetDecodeLogging = false
|
||||
|
||||
VelocityServer() {
|
||||
super()
|
||||
doFirst {
|
||||
if (packetDecodeLogging) dParams.put("velocity.packet-decode-logging", "true")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class FightServer extends DevServer {
|
||||
|
||||
@Input
|
||||
|
||||
Reference in New Issue
Block a user