Merge branch 'main' into BauSystem/RedstoneEngineCommand

This commit is contained in:
2026-06-10 09:03:55 +02:00
12 changed files with 546 additions and 253 deletions
@@ -834,6 +834,10 @@ SKIN_NO_REGION = §7You are not in a region with a changealbe skin
SKIN_ALREADY_EXISTS = §cThis skin already exists like this
SKIN_MESSAGE = §7Skin created
SKIN_MESSAGE_HOVER = §eClick to copy for YoyoNow and send
# Blast Resistance
BLASTRESISTANCE_HELP = §8/§eblastresistance §8-§7 Calculate min/max and average blast resistance of current clipboard
BLASTRESISTANCE_NO_CLIPBOARD = §cYou currently do not have a clipboard to be used.
BLASTRESISTANCE_RESULT = §7BlastResistance §8>>§7 Min§8: §e{0}§7 Max§8: §e{1}§7 Avg§8: §e{2}
# Panzern
PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Armor your WorldEdit selection
PANZERN_PREPARE1 = §71. Check, if barrels reach until border of armor.
@@ -772,6 +772,10 @@ SKIN_NO_REGION = §7Du steht in keiner Region, welche mit einem Skin versehen we
SKIN_ALREADY_EXISTS = §cDieser Skin existiert in der Form bereits
SKIN_MESSAGE = §7Skin erstellt
SKIN_MESSAGE_HOVER = §eKlicken zum kopieren für YoyoNow und an diesen senden
# Blast Resistance
BLASTRESISTANCE_HELP = §8/§eblastresistance §8-§7 Minimal-, Maximal- und durchschnittliche Sprengfestigkeit des aktuellen Inhalts der Zwischenablage berechnen
BLASTRESISTANCE_NO_CLIPBOARD = §cDerzeit steht Ihnen keine Zwischenablage zur Verfügung.
BLASTRESISTANCE_RESULT = §7BlastResistance §8>>§7 Min§8: §e{0}§7 Max§8: §e{1}§7 Avg§8: §e{2}
# Panzern
PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Panzer deine WorldEdit Auswahl
PANZERN_PREPARE1 = §71. Gucke nochmal nach, ob Läufe auch bis zur Panzergrenze führen.
@@ -19,7 +19,6 @@
package de.steamwar.bausystem.features.simulator;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils;
@@ -38,77 +37,88 @@ import de.steamwar.bausystem.features.simulator.gui.SimulatorGui;
import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.bausystem.utils.RayTraceUtils;
import de.steamwar.core.SWPlayer;
import de.steamwar.cursor.Cursor;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.linkage.Linked;
import lombok.AllArgsConstructor;
import lombok.Getter;
import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.*;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryDragEvent;
import org.bukkit.event.player.PlayerDropItemEvent;
import org.bukkit.event.player.PlayerItemHeldEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerToggleSneakEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import java.util.*;
import java.util.function.BiFunction;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.function.Function;
import java.util.stream.Collectors;
@Linked
public class SimulatorCursor implements Listener {
private static final World WORLD = Bukkit.getWorlds().get(0);
private static Map<Player, CursorType> cursorType = Collections.synchronizedMap(new HashMap<>());
private static Map<Player, REntityServer> cursors = Collections.synchronizedMap(new HashMap<>());
private static final Set<Player> calculating = new HashSet<>();
private static final Map<Player, CursorType> cursorType = Collections.synchronizedMap(new HashMap<>());
private static final Map<Player, REntityServer> emptyTargetServers = Collections.synchronizedMap(new HashMap<>());
public static boolean isSimulatorItem(ItemStack itemStack) {
return ItemUtils.isItem(itemStack, "simulator");
}
public SimulatorCursor() {
BiFunction<Player, ServerboundMovePlayerPacket, Object> function = (player, object) -> {
calcCursor(player);
return object;
};
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Pos.class, function);
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Rot.class, function);
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.PosRot.class, function);
private static boolean hasSimulatorItem(Player player) {
return isSimulatorItem(player.getInventory().getItemInMainHand()) || isSimulatorItem(player.getInventory().getItemInOffHand());
}
private static void scheduleCursorUpdate(Player player) {
BauSystem.runTaskLater(BauSystem.getInstance(), () -> calcCursor(player), 1);
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
calcCursor(event.getPlayer());
}, 0);
scheduleCursorUpdate(event.getPlayer());
}
@EventHandler
public void onPlayerDropItem(PlayerDropItemEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
calcCursor(event.getPlayer());
scheduleCursorUpdate(event.getPlayer());
}
@EventHandler
public void onPlayerItemHeld(PlayerItemHeldEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
calcCursor(event.getPlayer());
}, 1);
scheduleCursorUpdate(event.getPlayer());
}
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
if (!(event.getWhoClicked() instanceof Player player)) return;
if (!Permission.BUILD.hasPermission(player)) return;
scheduleCursorUpdate(player);
}
@EventHandler
public void onInventoryDrag(InventoryDragEvent event) {
if (!(event.getWhoClicked() instanceof Player player)) return;
if (!Permission.BUILD.hasPermission(player)) return;
scheduleCursorUpdate(player);
}
@EventHandler
@@ -119,10 +129,7 @@ public class SimulatorCursor implements Listener {
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
cursorType.remove(event.getPlayer());
cursors.remove(event.getPlayer());
synchronized (calculating) {
calculating.remove(event.getPlayer());
}
removeCursor(event.getPlayer());
}
private static final Map<Player, Long> LAST_SNEAKS = new HashMap<>();
@@ -138,7 +145,7 @@ public class SimulatorCursor implements Listener {
public void onPlayerToggleSneak(PlayerToggleSneakEvent event) {
if (!event.isSneaking()) return;
Player player = event.getPlayer();
if (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand())) {
if (!hasSimulatorItem(player)) {
return;
}
if (LAST_SNEAKS.containsKey(player)) {
@@ -164,17 +171,10 @@ public class SimulatorCursor implements Listener {
}
public static void calcCursor(Player player) {
synchronized (calculating) {
if (calculating.contains(player)) return;
calculating.add(player);
}
if (!Permission.BUILD.hasPermission(player) || (!isSimulatorItem(player.getInventory().getItemInMainHand()) && !isSimulatorItem(player.getInventory().getItemInOffHand()))) {
if (removeCursor(player) || SimulatorWatcher.show(null, player)) {
if (!Permission.BUILD.hasPermission(player) || !hasSimulatorItem(player)) {
if (removeCursor(player) | SimulatorWatcher.show(null, player)) {
SWUtils.sendToActionbar(player, "");
}
synchronized (calculating) {
calculating.remove(player);
}
return;
}
@@ -183,203 +183,98 @@ public class SimulatorCursor implements Listener {
removeCursor(player);
SimulatorWatcher.show(null, player);
SWUtils.sendToActionbar(player, "§cGenerating Stab");
synchronized (calculating) {
calculating.remove(player);
}
return;
}
SimulatorWatcher.show(simulator, player);
List<REntity> entities = SimulatorWatcher.getEntitiesOfSimulator(simulator);
RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), entities);
if (rayTraceResult == null) {
removeCursor(player);
if (simulator == null) {
SWUtils.sendToActionbar(player, "§eSelect Simulator");
} else {
SWUtils.sendToActionbar(player, "§eOpen Simulator");
}
synchronized (calculating) {
calculating.remove(player);
}
return;
Cursor cursor = getOrCreateCursor(player, simulator, cursorType.getOrDefault(player, CursorType.TNT));
cursor.renderDeduplicated();
}
private static Cursor getOrCreateCursor(Player player, Simulator simulator, CursorType type) {
REntityServer targetServer = simulator == null ? emptyTargetServers.computeIfAbsent(player, __ -> new REntityServer()) : SimulatorWatcher.getEntityServerOfSimulator(simulator);
SWPlayer swPlayer = SWPlayer.of(player);
Optional<Cursor> activeCursor = swPlayer.getComponent(Cursor.class);
Cursor cursor = activeCursor.orElse(null);
if (cursor == null || cursor.getTargetServer() != targetServer) {
swPlayer.removeComponent(Cursor.class);
cursor = new Cursor(
targetServer,
player,
Material.GLASS,
type.material,
type.cursorModes,
(location, hitEntity, action) -> handlePlayerClick(player, location, hitEntity, action),
(location, hitEntity) -> sendCursorActionbar(player, SimulatorStorage.getSimulator(player), location != null, hitEntity.isPresent())
);
} else {
cursor.setCursorMaterial(type.material);
cursor.setAllowedCursorModes(type.cursorModes);
}
showCursor(player, rayTraceResult, simulator != null);
synchronized (calculating) {
calculating.remove(player);
}
return cursor;
}
private static synchronized boolean removeCursor(Player player) {
REntityServer entityServer = cursors.get(player);
boolean hadCursor = entityServer != null && !entityServer.getEntities().isEmpty();
if (entityServer != null) {
entityServer.getEntities().forEach(REntity::die);
Optional<Cursor> cursor = SWPlayer.of(player).getComponent(Cursor.class);
cursor.ifPresent(__ -> SWPlayer.of(player).removeComponent(Cursor.class));
REntityServer emptyTargetServer = emptyTargetServers.remove(player);
if (emptyTargetServer != null) {
emptyTargetServer.close();
}
return hadCursor;
return cursor.isPresent();
}
private static synchronized void showCursor(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, boolean hasSimulatorSelected) {
REntityServer entityServer = cursors.computeIfAbsent(player, __ -> {
REntityServer rEntityServer = new REntityServer();
rEntityServer.addPlayer(player);
return rEntityServer;
});
CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
REntity hitEntity = rayTraceResult.getHitEntity();
Location location = hitEntity != null ? new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ()).toLocation(WORLD) :
type.position.apply(player, rayTraceResult).toLocation(WORLD);
Material material = hitEntity != null ? Material.GLASS : type.getMaterial();
List<RFallingBlockEntity> entities = entityServer.getEntitiesByType(RFallingBlockEntity.class);
entities.removeIf(rFallingBlockEntity -> {
if (rFallingBlockEntity.getMaterial() != material) {
rFallingBlockEntity.die();
return true;
}
rFallingBlockEntity.move(location);
return false;
});
if (entities.isEmpty()) {
RFallingBlockEntity rFallingBlockEntity = new RFallingBlockEntity(entityServer, location, material);
rFallingBlockEntity.setNoGravity(true);
if (material == Material.GLASS) {
rFallingBlockEntity.setGlowing(true);
}
}
if (hasSimulatorSelected) {
if (hitEntity != null) {
SWUtils.sendToActionbar(player, "§eEdit Position");
} else {
SWUtils.sendToActionbar(player, "§eAdd new " + type.name);
}
} else {
private static void sendCursorActionbar(Player player, Simulator simulator, boolean hasCursorLocation, boolean hasHitEntity) {
if (!hasCursorLocation) {
SWUtils.sendToActionbar(player, simulator == null ? "§eSelect Simulator" : "§eOpen Simulator");
} else if (simulator == null) {
SWUtils.sendToActionbar(player, "§eCreate new Simulator");
}
}
public static Vector getPosFree(Player player, RayTraceUtils.RRayTraceResult result) {
Vector pos = result.getHitPosition();
BlockFace face = result.getHitBlockFace();
if (face != null) {
switch (face) {
case DOWN:
pos.setY(pos.getY() - 0.98);
break;
case EAST:
pos.setX(pos.getX() + 0.49);
break;
case WEST:
pos.setX(pos.getX() - 0.49);
break;
case NORTH:
pos.setZ(pos.getZ() - 0.49);
break;
case SOUTH:
pos.setZ(pos.getZ() + 0.49);
break;
default:
break;
}
if (face.getModY() == 0 && player.isSneaking()) {
pos.setY(pos.getY() - 0.49);
}
}
if (!player.isSneaking()) {
pos.setX(pos.getBlockX() + 0.5);
if (face == null || face.getModY() == 0) {
pos.setY(pos.getBlockY() + 0.0);
}
pos.setZ(pos.getBlockZ() + 0.5);
}
return pos;
}
private static Vector getPosBlockAligned(Player player, RayTraceUtils.RRayTraceResult result) {
Vector pos = result.getHitPosition();
BlockFace face = result.getHitBlockFace();
if (face != null) {
switch (face) {
case DOWN:
pos.setY(pos.getY() - 0.98);
break;
case EAST:
pos.setX(pos.getX() + 0.49);
break;
case WEST:
pos.setX(pos.getX() - 0.49);
break;
case NORTH:
pos.setZ(pos.getZ() - 0.49);
break;
case SOUTH:
pos.setZ(pos.getZ() + 0.49);
break;
default:
break;
}
}
pos.setX(pos.getBlockX() + 0.5);
if (pos.getY() - pos.getBlockY() != 0 && face == BlockFace.UP) {
pos.setY(pos.getBlockY() + 1.0);
} else if (hasHitEntity) {
SWUtils.sendToActionbar(player, "§eEdit Position");
} else {
pos.setY(pos.getBlockY());
SWUtils.sendToActionbar(player, "§eAdd new " + cursorType.getOrDefault(player, CursorType.TNT).name);
}
pos.setZ(pos.getBlockZ() + 0.5);
return pos;
}
@Getter
@AllArgsConstructor
public enum CursorType {
TNT(Material.TNT, Material.GUNPOWDER, SimulatorCursor::getPosFree, "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
REDSTONE_BLOCK(Material.REDSTONE_BLOCK, Material.REDSTONE, SimulatorCursor::getPosBlockAligned, "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase())),
OBSERVER(Material.OBSERVER, Material.QUARTZ, SimulatorCursor::getPosBlockAligned, "Observer", vector -> new ObserverElement(vector).add(new ObserverPhase())),
TNT(Material.TNT, Material.GUNPOWDER, List.of(Cursor.CursorMode.FREE, Cursor.CursorMode.SURFACE_ALIGNED), "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
REDSTONE_BLOCK(Material.REDSTONE_BLOCK, Material.REDSTONE, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase())),
OBSERVER(Material.OBSERVER, Material.QUARTZ, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Observer", vector -> new ObserverElement(vector).add(new ObserverPhase())),
;
public final Material material;
public final Material nonSelectedMaterial;
public final BiFunction<Player, RayTraceUtils.RRayTraceResult, Vector> position;
public final List<Cursor.CursorMode> cursorModes;
public final String name;
public final Function<Vector, SimulatorElement<?>> elementFunction;
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!ItemUtils.isItem(event.getItem(), "simulator")) {
private static void handlePlayerClick(Player player, Location cursorLocation, Optional<REntity> hitEntity, Action action) {
if (!Permission.BUILD.hasPermission(player)) return;
if (!hasSimulatorItem(player)) {
return;
}
event.setCancelled(true);
Player player = event.getPlayer();
Simulator simulator = SimulatorStorage.getSimulator(player);
if (event.getAction() == Action.LEFT_CLICK_BLOCK || event.getAction() == Action.LEFT_CLICK_AIR) {
if (action == Action.LEFT_CLICK_BLOCK || action == Action.LEFT_CLICK_AIR) {
if (simulator == null) {
return;
}
SimulatorExecutor.run(event.getPlayer(), simulator, null);
SimulatorExecutor.run(player, simulator, null);
return;
}
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.RIGHT_CLICK_AIR) {
if (action != Action.RIGHT_CLICK_BLOCK && action != Action.RIGHT_CLICK_AIR) {
return;
}
RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(player, player.getLocation(), SimulatorWatcher.getEntitiesOfSimulator(simulator));
if (simulator == null) {
if (rayTraceResult == null) {
if (cursorLocation == null) {
SimulatorStorage.openSimulatorSelector(player);
} else {
SWAnvilInv anvilInv = new SWAnvilInv(player, "Name");
@@ -395,7 +290,7 @@ public class SimulatorCursor implements Listener {
}
sim = new Simulator(s);
SimulatorStorage.addSimulator(s, sim);
createElement(player, rayTraceResult, sim);
createElement(player, cursorLocation, sim);
SimulatorStorage.setSimulator(player, sim);
});
anvilInv.open();
@@ -403,57 +298,56 @@ public class SimulatorCursor implements Listener {
return;
}
if (rayTraceResult == null) {
if (cursorLocation == null) {
new SimulatorGui(player, simulator).open();
return;
}
if (rayTraceResult.getHitEntity() != null) {
REntity hitEntity = rayTraceResult.getHitEntity();
Vector vector = new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ());
List<SimulatorElement<?>> elements = simulator.getGroups().stream().map(SimulatorGroup::getElements).flatMap(List::stream).filter(element -> {
return element.getWorldPos().distanceSquared(vector) < (1 / 16.0) * (1 / 16.0);
}).collect(Collectors.toList());
switch (elements.size()) {
case 0:
return;
case 1:
// Open single element present in Simulator
SimulatorElement<?> element = elements.get(0);
SimulatorGroup group1 = element.getGroup(simulator);
SimulatorBaseGui back = new SimulatorGui(player, simulator);
if (group1.getElements().size() > 1) {
back = new SimulatorGroupGui(player, simulator, group1, back);
}
element.open(player, simulator, group1, back);
break;
default:
List<SimulatorGroup> parents = elements.stream().map(e -> e.getGroup(simulator)).distinct().collect(Collectors.toList());
if (parents.size() == 1) {
// Open multi element present in Simulator in existing group
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
new SimulatorGroupGui(player, simulator, parents.get(0), simulatorGui).open();
} else {
// Open multi element present in Simulator in implicit group
SimulatorGroup group2 = new SimulatorGroup();
group2.setMaterial(null);
group2.getElements().addAll(elements);
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
new SimulatorGroupGui(player, simulator, group2, simulatorGui).open();
}
break;
}
if (hitEntity.isPresent()) {
openElement(player, simulator, hitEntity.get());
return;
}
// Add new Element to current simulator
createElement(player, rayTraceResult, simulator);
createElement(player, cursorLocation, simulator);
}
private void createElement(Player player, RayTraceUtils.RRayTraceResult rayTraceResult, Simulator simulator) {
private static void openElement(Player player, Simulator simulator, REntity hitEntity) {
Vector vector = new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ());
List<SimulatorElement<?>> elements = simulator.getGroups().stream().map(SimulatorGroup::getElements).flatMap(List::stream).filter(element -> {
return element.getWorldPos().distanceSquared(vector) < (1 / 16.0) * (1 / 16.0);
}).collect(Collectors.toList());
switch (elements.size()) {
case 0:
return;
case 1:
SimulatorElement<?> element = elements.get(0);
SimulatorGroup group1 = element.getGroup(simulator);
SimulatorBaseGui back = new SimulatorGui(player, simulator);
if (group1.getElements().size() > 1) {
back = new SimulatorGroupGui(player, simulator, group1, back);
}
element.open(player, simulator, group1, back);
break;
default:
List<SimulatorGroup> parents = elements.stream().map(e -> e.getGroup(simulator)).distinct().collect(Collectors.toList());
if (parents.size() == 1) {
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
new SimulatorGroupGui(player, simulator, parents.get(0), simulatorGui).open();
} else {
SimulatorGroup group2 = new SimulatorGroup();
group2.setMaterial(null);
group2.getElements().addAll(elements);
SimulatorGui simulatorGui = new SimulatorGui(player, simulator);
new SimulatorGroupGui(player, simulator, group2, simulatorGui).open();
}
break;
}
}
private static void createElement(Player player, Location cursorLocation, Simulator simulator) {
CursorType type = cursorType.getOrDefault(player, CursorType.TNT);
Vector vector = type.position.apply(player, rayTraceResult);
Vector vector = cursorLocation.toVector();
if (type == CursorType.REDSTONE_BLOCK) {
vector.subtract(new Vector(0.5, 0, 0.5));
}
@@ -124,4 +124,11 @@ public class SimulatorWatcher {
}
return entityServer.getEntities();
}
synchronized REntityServer getEntityServerOfSimulator(Simulator simulator) {
if (simulator == null) {
return null;
}
return entityServers.computeIfAbsent(simulator, __ -> createSim(new REntityServer(), simulator));
}
}
@@ -0,0 +1,73 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.blastresistance;
import com.google.common.util.concurrent.AtomicDouble;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import com.sk89q.worldedit.world.block.BlockState;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.*;
import java.util.concurrent.atomic.AtomicInteger;
@Linked
public class BlastResistanceCommand extends SWCommand {
public BlastResistanceCommand() {
super("blastresistance");
}
@Register(description = "BLASTRESISTANCE_HELP")
public void command(@Validator Player player) {
LocalSession localSession = WorldEdit.getInstance().getSessionManager().get(BukkitAdapter.adapt(player));
Clipboard clipboard;
try {
clipboard = localSession.getClipboard().getClipboards().getFirst();
} catch (WorldEditException e) {
BauSystem.MESSAGE.send("BLASTRESISTANCE_NO_CLIPBOARD", player);
return;
}
AtomicDouble min = new AtomicDouble(0);
AtomicDouble max = new AtomicDouble(0);
AtomicDouble sum = new AtomicDouble(0);
AtomicInteger count = new AtomicInteger(0);
clipboard.forEach(blockVector3 -> {
BlockState blockState = clipboard.getBlock(blockVector3);
Material material = BukkitAdapter.adapt(blockState).getMaterial();
if (material == Material.WATER || material == Material.LAVA) return;
double blastResistance = BukkitAdapter.adapt(blockState).getMaterial().getBlastResistance();
min.set(Math.min(min.get(), blastResistance));
max.set(Math.max(max.get(), blastResistance));
sum.addAndGet(blastResistance);
count.getAndIncrement();
});
BauSystem.MESSAGE.send("BLASTRESISTANCE_RESULT", player, min.get(), max.get(), sum.get() / count.get());
}
}
@@ -1,102 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.utils;
import de.steamwar.entity.REntity;
import lombok.Data;
import lombok.experimental.UtilityClass;
import org.bukkit.FluidCollisionMode;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.util.RayTraceResult;
import org.bukkit.util.Vector;
import java.util.List;
@UtilityClass
public class RayTraceUtils {
public static RRayTraceResult traceREntity(Player player, Location to, List<REntity> entityList) {
if (player.getGameMode() == GameMode.SPECTATOR) {
return null;
}
Location startPos = to.clone().add(0.0, player.getEyeHeight(), 0.0);
Vector direction = to.getDirection();
RayTraceResult blocks = player.getWorld().rayTraceBlocks(startPos, direction, 10.0, FluidCollisionMode.NEVER, true);
REntity nearestHitEntity = null;
RRayTraceResult nearestHitResult = null;
double nearestDistanceSq = Double.MAX_VALUE;
for (REntity entity : entityList) {
if (!isOccluded(startPos.toVector(), direction, new Vector(entity.getX(), entity.getY() + 0.5, entity.getZ()))) {
continue;
}
double distanceSq = new Vector(entity.getX(), entity.getY() + 0.5, entity.getZ()).distanceSquared(startPos.toVector());
if (distanceSq > 100.0) continue;
if (distanceSq < nearestDistanceSq) {
nearestHitEntity = entity;
nearestHitResult = new RRayTraceResult(new Vector(entity.getX(), entity.getY() + 0.5, entity.getZ()), null, null, entity);
nearestDistanceSq = distanceSq;
}
}
RRayTraceResult entities = nearestHitEntity == null ? null : new RRayTraceResult(nearestHitResult.getHitPosition(), nearestHitResult.getHitBlock(), nearestHitResult.getHitBlockFace(), nearestHitEntity);
if (blocks == null) {
return entities;
} else if (entities == null) {
return RRayTraceResult.fromRayTraceResult(blocks);
} else {
Vector startVec = startPos.toVector();
double blockHitDistance = startVec.distance(blocks.getHitPosition());
double entityHitDistanceSquared = startVec.distanceSquared(entities.getHitPosition());
return entityHitDistanceSquared < blockHitDistance * blockHitDistance ? entities : RRayTraceResult.fromRayTraceResult(blocks);
}
}
@Data
public static class RRayTraceResult {
private final Vector hitPosition;
private final Block hitBlock;
private final BlockFace hitBlockFace;
private final REntity hitEntity;
public static RRayTraceResult fromRayTraceResult(RayTraceResult rayTraceResult) {
return new RRayTraceResult(rayTraceResult.getHitPosition(), rayTraceResult.getHitBlock(), rayTraceResult.getHitBlockFace(), null);
}
}
public static boolean isOccluded(Vector a, Vector n, Vector b) {
// a = Head pos, n = View direction (normalized), b = entity center
// https://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line#Vector_formulation
double abX = b.getX() - a.getX();
double abY = b.getY() - a.getY();
double abZ = b.getZ() - a.getZ();
double lambda = abX * n.getX() + abY * n.getY() + abZ * n.getZ();
double distX = abX - n.getX() * lambda;
double distY = abY - n.getY() * lambda;
double distZ = abZ - n.getZ() * lambda;
return Math.abs(distX) < 0.5 && Math.abs(distY) < 0.5 && Math.abs(distZ) < 0.5;
}
}