forked from SteamWar/SteamWar
Add AntiPlayerCollision
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2026 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.world;
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import de.steamwar.linkage.Linked;
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import org.bukkit.Bukkit;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.scoreboard.Scoreboard;
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import org.bukkit.scoreboard.Team;
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@Linked
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public class AntiPlayerCollision implements Listener {
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private static Team TEAM = getTeam();
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private static Team getTeam() {
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Scoreboard board = Bukkit.getScoreboardManager().getMainScoreboard();
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Team team = board.getTeam("players");
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if (team == null) team = board.registerNewTeam("players");
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team.setOption(Team.Option.COLLISION_RULE, Team.OptionStatus.NEVER);
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return team;
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}
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event) {
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TEAM.addPlayer(event.getPlayer());
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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TEAM.removePlayer(event.getPlayer());
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}
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}
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