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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.region;
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import de.steamwar.bausystem.features.region.RegionCommand;
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import de.steamwar.bausystem.region.dynamic.DynamicRegion;
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import de.steamwar.bausystem.region.dynamic.TileUtils;
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import de.steamwar.bausystem.region.dynamic.normal.display.MicroWarGear21DisplayRegion;
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import de.steamwar.bausystem.region.dynamic.normal.display.MiniWarGear21DisplayRegion;
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import de.steamwar.bausystem.region.dynamic.normal.display.WarGear21DisplayRegion;
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import de.steamwar.bausystem.region.dynamic.normal.display.WarShip21DisplayRegion;
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import de.steamwar.bausystem.region.dynamic.normal.work.MicroWarGear21WorkRegion;
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import de.steamwar.bausystem.region.dynamic.normal.work.MiniWarGear21WorkRegion;
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import de.steamwar.bausystem.region.dynamic.normal.work.WarGear21WorkRegion;
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import de.steamwar.bausystem.region.dynamic.normal.work.WarShip21WorkRegion;
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import de.steamwar.bausystem.region.dynamic.path.PathRegion;
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import de.steamwar.bausystem.region.dynamic.special.DrySpecialRegion;
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import de.steamwar.bausystem.region.dynamic.special.WetSpecialRegion;
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import de.steamwar.bausystem.shared.Pair;
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import de.steamwar.bausystem.utils.PasteBuilder;
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import de.steamwar.command.AbstractSWCommand;
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import de.steamwar.command.SWCommand;
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import lombok.RequiredArgsConstructor;
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import org.bukkit.entity.Player;
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import java.util.*;
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import java.util.function.BiFunction;
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import java.util.stream.Collectors;
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@AbstractSWCommand.PartOf(RegionCommand.class)
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public class DynamicRegionCommand extends SWCommand {
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public DynamicRegionCommand() {
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super("");
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}
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@Register({"dynamic", "place"})
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public void placeRegion(Player player, Placement placement) {
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Region region = DynamicRegionSystem.INSTANCE.get(player.getLocation());
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if (!region.getType().isGlobal()) return;
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Pair<Integer, Integer> tile = TileUtils.fromLocation(player.getLocation());
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Pair<Integer, Integer> placePosition = placePosition(tile, placement);
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if (placePosition == null) return;
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Pair<Integer, Integer> min = TileUtils.toMinLocation(placePosition);
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DynamicRegion dynamicRegion = placement.constructor.apply(min.getKey(), min.getValue());
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dynamicRegion.getArea().reset(new PasteBuilder(new PasteBuilder.FileProvider(dynamicRegion.getArea().getResetFile())), false);
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DynamicRegionSystem.INSTANCE.getNeighbours(dynamicRegion).collect(Collectors.toList())
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.forEach(r -> r.update(dynamicRegion));
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}
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private Pair<Integer, Integer> placePosition(Pair<Integer, Integer> sourceTile, Placement placement) {
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Map<Pair<Integer, Integer>, Region> regionCache = new HashMap<>();
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Set<Pair<Integer, Integer>> seen = new HashSet<>();
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LinkedHashSet<Pair<Integer, Integer>> currentTile = new LinkedHashSet<>();
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currentTile.add(sourceTile);
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while (!currentTile.isEmpty() && currentTile.size() < (placement.widthX * 2 / 19) * (placement.widthZ * 2 / 19)) {
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Pair<Integer, Integer> tile = currentTile.removeFirst();
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if (!seen.add(tile)) continue;
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if (canPlace(tile, placement, regionCache)) {
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return tile;
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}
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for (int dx = -1; dx <= 1; dx++) {
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for (int dz = -1; dz <= 1; dz++) {
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if (dx == 0 && dz == 0) continue;
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Pair<Integer, Integer> nextTile = new Pair<>(tile.getKey() + dx, tile.getValue() + dz);
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Region region = regionCache.computeIfAbsent(nextTile, tilePair -> Region.getRegion(TileUtils.toMinLocation(tilePair.getKey(), tilePair.getValue())));
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if (region.getType().isGlobal()) currentTile.add(nextTile);
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}
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}
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}
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return null;
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}
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private boolean canPlace(Pair<Integer, Integer> tile, Placement placement, Map<Pair<Integer, Integer>, Region> regionCache) {
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for (int x = tile.getKey(); x < tile.getKey() + placement.widthX / TileUtils.tileSize; x++) {
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for (int z = tile.getValue(); z < tile.getValue() + placement.widthZ / TileUtils.tileSize; z++) {
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Region region = regionCache.computeIfAbsent(new Pair<>(x, z), tilePair -> Region.getRegion(TileUtils.toMinLocation(tilePair.getKey(), tilePair.getValue())));
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if (region.getType().isGlobal()) continue;
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return false;
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}
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}
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return true;
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}
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@RequiredArgsConstructor
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public enum Placement {
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Path(PathRegion::new, 19, 19),
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WetSpecial(WetSpecialRegion::new, 19, 19),
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DrySpecial(DrySpecialRegion::new, 19, 19),
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WarGearWork21(WarGear21WorkRegion::new, WarGear21WorkRegion.widthX, WarGear21WorkRegion.widthZ),
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WarGearDisplay21(WarGear21DisplayRegion::new, WarGear21DisplayRegion.widthX, WarGear21DisplayRegion.widthZ),
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MiniWarGearWork21(MiniWarGear21WorkRegion::new, MiniWarGear21WorkRegion.widthX, MiniWarGear21WorkRegion.widthZ),
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MiniWarGearDisplay21(MiniWarGear21DisplayRegion::new, MiniWarGear21DisplayRegion.widthX, MiniWarGear21DisplayRegion.widthZ),
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WarShipWork21(WarShip21WorkRegion::new, WarShip21WorkRegion.widthX, WarShip21WorkRegion.widthZ),
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WarShipDisplay21(WarShip21DisplayRegion::new, WarShip21DisplayRegion.widthX, WarShip21DisplayRegion.widthZ),
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MicroWarGearWork21(MicroWarGear21WorkRegion::new, MicroWarGear21WorkRegion.widthX, MicroWarGear21WorkRegion.widthZ),
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MicroWarGearDisplay21(MicroWarGear21DisplayRegion::new, MicroWarGear21DisplayRegion.widthX, MicroWarGear21DisplayRegion.widthZ),
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;
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private final BiFunction<Integer, Integer, DynamicRegion> constructor;
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private final int widthX;
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private final int widthZ;
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}
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@Register({"dynamic", "delete"})
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public void deleteRegion(Player player) {
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Region region = DynamicRegionSystem.INSTANCE.get(player.getLocation());
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if (region.getType().isCannotDelete()) return;
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((DynamicRegion) region).delete();
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}
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}
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