Add Simulator.autoTestblock

This commit is contained in:
2025-07-10 13:39:03 +02:00
parent a7d64b5887
commit 30ac947ebb
11 changed files with 30 additions and 9 deletions
@@ -76,7 +76,7 @@ public class SimulatorCommand extends SWCommand {
@Register(value = "start", description = "SIMULATOR_START_HELP")
public void start(@Validator Player p, @ErrorMessage("SIMULATOR_NOT_EXISTS") Simulator simulator) {
SimulatorExecutor.run(simulator, () -> {});
SimulatorExecutor.run(p, simulator, () -> {});
}
@Register(value = "rename", description = "SIMULATOR_RENAME_HELP")
@@ -367,7 +367,7 @@ public class SimulatorCursor implements Listener {
if (simulator == null) {
return;
}
SimulatorExecutor.run(simulator, () -> {});
SimulatorExecutor.run(event.getPlayer(), simulator, () -> {});
return;
}
@@ -40,9 +40,11 @@ public final class Simulator {
private SimulatorStabGenerator stabGenerator = null;
private Material material = Material.BARREL;
private final String name;
private boolean autoTrace = false;
private final List<SimulatorGroup> groups = new ArrayList<>();
private boolean autoTrace = false;
private boolean autoTestblock = false;
public void move(int x, int y, int z) {
groups.forEach(simulatorGroup -> {
simulatorGroup.move(x, y, z);
@@ -25,17 +25,25 @@ import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
import de.steamwar.bausystem.features.tpslimit.TPSUtils;
import de.steamwar.bausystem.features.tracer.TraceRecorder;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.ColorMode;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.bausystem.utils.PasteBuilder;
import de.steamwar.bausystem.utils.TickEndEvent;
import de.steamwar.bausystem.utils.TickStartEvent;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.MinVersion;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import java.util.*;
import java.util.concurrent.atomic.AtomicLong;
import java.util.logging.Level;
@Linked
@MinVersion(19)
@@ -46,7 +54,7 @@ public class SimulatorExecutor implements Listener {
private static Map<Long, Map<Integer, List<SimulatorAction>>> tickStartActions = new HashMap<>();
private static Map<Long, List<SimulatorAction>> tickEndActions = new HashMap<>();
public static boolean run(Simulator simulator, Runnable onEnd) {
public static boolean run(Player player, Simulator simulator, Runnable onEnd) {
if (currentlyRunning.contains(simulator)) return false;
currentlyRunning.add(simulator);
@@ -87,6 +95,9 @@ public class SimulatorExecutor implements Listener {
}
});
if (simulator.isAutoTestblock()) {
player.performCommand("tb");
}
if (simulator.isAutoTrace() && onEnd == null) {
simulator.getGroups()
.stream()
@@ -30,8 +30,8 @@ public class SimulatorStabGenerator {
private final StabData stabData;
public SimulatorStabGenerator(Region region, Simulator simulator, TNTElement tntElement, int depthLimit) {
stabData = new StabData(region, simulator, tntElement, tntElement.getPhases(), depthLimit);
public SimulatorStabGenerator(Player player, Region region, Simulator simulator, TNTElement tntElement, int depthLimit) {
stabData = new StabData(player, region, simulator, tntElement, tntElement.getPhases(), depthLimit);
new StabSetup(stabData);
}
@@ -25,6 +25,7 @@ import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
import de.steamwar.bausystem.region.Region;
import lombok.RequiredArgsConstructor;
import org.bukkit.entity.Player;
import java.util.List;
import java.util.logging.Level;
@@ -38,6 +39,7 @@ public class StabData {
protected static final int TNT_INCREASE = 10;
protected static final int MIN_BLOCK_TO_COUNT_AS_DEPTH = 20;
protected final Player player;
protected final Region region;
protected final Simulator simulator;
protected final TNTElement tntElement;
@@ -58,7 +58,7 @@ public abstract class StabStep {
protected abstract void start();
protected final void runSimulator(Runnable onFinish) {
SimulatorExecutor.run(data.simulator, () -> {
SimulatorExecutor.run(data.player, data.simulator, () -> {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
if (this instanceof Listener) {
HandlerList.unregisterAll((Listener) this);
@@ -56,10 +56,14 @@ public class SimulatorSettingsGui extends SimulatorBaseGui {
}));
//AutoTrace
inventory.setItem(20, new SWItem(simulator.isAutoTrace() ? Material.CHAIN_COMMAND_BLOCK : Material.COMMAND_BLOCK, "§eAutoTrace§8: " + (simulator.isAutoTrace() ? "§aOn" : "§cOff"), clickType -> {
inventory.setItem(19, new SWItem(simulator.isAutoTrace() ? Material.CHAIN_COMMAND_BLOCK : Material.COMMAND_BLOCK, "§eAutoTrace§8: " + (simulator.isAutoTrace() ? "§aOn" : "§cOff"), clickType -> {
simulator.setAutoTrace(!simulator.isAutoTrace());
SimulatorWatcher.update(simulator);
}));
inventory.setItem(20, new SWItem(simulator.isAutoTestblock() ? Material.END_STONE : Material.BARRIER, "§eTestblock§8: " + (simulator.isAutoTestblock() ? "§aOn" : "§cOff"), clickType -> {
simulator.setAutoTestblock(!simulator.isAutoTestblock());
SimulatorWatcher.update(simulator);
}));
//Pos X
inventory.setItem(15, new SWItem(SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
@@ -106,7 +106,7 @@ public class SimulatorTNTGui extends SimulatorScrollGui<TNTPhase> {
inventory.setItem(49, new SWItem(Material.CALIBRATED_SCULK_SENSOR, "§eCreate Stab", click -> {
new SimulatorAnvilGui<>(player, "Depth Limit", "", Integer::parseInt, depthLimit -> {
if (depthLimit <= 0) return false;
simulator.setStabGenerator(new SimulatorStabGenerator(Region.getRegion(player.getLocation()), simulator, tnt, depthLimit));
simulator.setStabGenerator(new SimulatorStabGenerator(player, Region.getRegion(player.getLocation()), simulator, tnt, depthLimit));
SimulatorWatcher.update(simulator);
return true;
}, null).open();
@@ -68,6 +68,7 @@ public class SimFormatSimulatorLoader implements SimulatorLoader {
private void loadSimulator(YAPIONObject simulatorObject, Simulator simulator) {
simulator.setMaterial(Material.valueOf(simulatorObject.getPlainValue("material")));
simulator.setAutoTrace(simulatorObject.getPlainValue("autoTrace"));
simulator.setAutoTestblock(simulatorObject.getPlainValueOrDefault("autoTestblock", false));
YAPIONArray groups = simulatorObject.getArray("groups");
groups.streamObject().forEach(groupObject -> {
@@ -39,6 +39,7 @@ public class SimulatorSaver {
YAPIONObject simulatorObject = new YAPIONObject();
simulatorObject.add("material", simulator.getMaterial().name());
simulatorObject.add("autoTrace", simulator.isAutoTrace());
simulatorObject.add("autoTestblock", simulator.isAutoTestblock());
YAPIONArray groups = new YAPIONArray();
simulator.getGroups().forEach(group -> {