forked from SteamWar/SteamWar
Improve TickManager21
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@@ -21,6 +21,7 @@ package de.steamwar.bausystem.utils;
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import com.comphenix.tinyprotocol.TinyProtocol;
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import de.steamwar.Reflection;
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import de.steamwar.bausystem.BauSystem;
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import net.minecraft.network.protocol.game.ClientboundTickingStatePacket;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.ServerTickRateManager;
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@@ -87,15 +88,27 @@ public class TickManager21 implements TickManager {
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public void stepTicks(int ticks) {
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if (manager.isSprinting()) {
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manager.stopSprinting();
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} else if (manager.isSteppingForward()) {
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manager.stopStepping();
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}
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this.totalSteps = ticks;
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manager.setFrozen(true);
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manager.stepGameIfPaused(ticks);
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manager.setFrozen(false);
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Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), (bukkitTask) -> {
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if (manager.isSteppingForward()) return;
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manager.setFrozen(true);
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bukkitTask.cancel();
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}, 1, 1);
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manager.tick();
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}
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@Override
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public void sprintTicks(int ticks) {
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if (manager.isSteppingForward()) {
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manager.stopStepping();
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} else if (manager.isSprinting()) {
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manager.stopSprinting();
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}
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this.totalSteps = ticks;
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manager.requestGameToSprint(ticks, true);
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