forked from SteamWar/SteamWar
Add MissileWars module
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@@ -0,0 +1,56 @@
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/*
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*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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* /
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*/
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package de.steamwar.misslewars.slowmo;
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import de.steamwar.misslewars.MissileWars;
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import org.bukkit.Bukkit;
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public class SlowMoRunner {
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private static long currentTime = 0;
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private static long current = 0;
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public static void addSlowMoTime(int time) {
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currentTime += time;
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}
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public static void resetSlowMoTime() {
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currentTime = 0;
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}
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static {
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Bukkit.getScheduler().runTaskTimer(MissileWars.getPlugin(), () -> {
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if(currentTime > 0) {
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current += 1;
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if (current % 5 == 0) {
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SlowMoUtils.unfreeze();
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current = 0;
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} else {
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SlowMoUtils.freeze();
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}
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currentTime--;
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} else {
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SlowMoUtils.unfreeze();
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}
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}, 0, 1);
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}
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}
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@@ -0,0 +1,76 @@
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/*
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*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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* /
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*/
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package de.steamwar.misslewars.slowmo;
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import com.comphenix.tinyprotocol.Reflection;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import java.lang.reflect.Field;
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public class SlowMoUtils {
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private static final Field field;
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public static final boolean freezeEnabled;
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private static final Reflection.MethodInvoker getWorldHandle = Reflection.getTypedMethod(Reflection.getClass("{obc}.CraftWorld"), "getHandle", null);
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private static boolean frozen = false;
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private static final World world;
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static {
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Field temp;
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try {
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temp = Reflection.getClass("{nms.server.level}.WorldServer").getField("freezed");
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} catch (NoSuchFieldException e) {
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temp = null;
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}
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field = temp;
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if (field != null) field.setAccessible(true);
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freezeEnabled = field != null;
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world = Bukkit.getWorlds().get(0);
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}
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public static void freeze() {
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setFreeze(world, true);
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}
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public static void unfreeze() {
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setFreeze(world, false);
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}
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public static boolean frozen() {
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return freezeEnabled && frozen;
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}
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private static void setFreeze(World world, boolean state) {
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if (freezeEnabled) {
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if (frozen == state) return;
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try {
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field.set(getWorldHandle.invoke(world), state);
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frozen = state;
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} catch (IllegalAccessException e) {
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// Ignored;
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}
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}
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}
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}
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